entities.ScugHelper/PinballBooster.placements.name.blue=Pinball Booster
entities.ScugHelper/PinballBooster.placements.description.blue=Booster that bounces when hitting walls.

entities.ScugHelper/PinballBooster.placements.name.red=Red Pinball Booster
entities.ScugHelper/PinballBooster.placements.description.red=Red booster that bounces when hitting walls.

entities.ScugHelper/Cycler.placements.name.cycler=Cycler
entities.ScugHelper/Cycler.placements.description.cycler=Moves entities in a circle. May break with modded entities that don't expect to be moved.

entities.ScugHelper/BoosterField.placements.name.boosterfield=Booster Barrier
entities.ScugHelper/BoosterField.placements.description.boosterfield=Barrier that is solid when touched by a Booster, and intangible otherwise.

entities.ScugHelper/Gripwall.placements.name.gripwall_left=Gripwall (Left)
entities.ScugHelper/Gripwall.placements.name.gripwall_right=Gripwall (Right)
entities.ScugHelper/Gripwall.placements.description.gripwall_left=Wall that prevents climbing and may give back stamina/dashes.
entities.ScugHelper/Gripwall.placements.description.gripwall_right=Wall that prevents climbing and may give back stamina/dashes.

entities.ScugHelper/ReboundBlock.placements.name.reboundBlockGrey=Rebound Block (Grey)
entities.ScugHelper/ReboundBlock.placements.name.reboundBlockGreen=Rebound Block (Green)
entities.ScugHelper/ReboundBlock.placements.name.reboundBlockPink=Rebound Block (Pink)

entities.ScugHelper/ReboundBlock.placements.description.reboundBlockGrey=Rebounds the player.
entities.ScugHelper/ReboundBlock.placements.description.reboundBlockGreen=Rebounds the player, and gives back a dash.
entities.ScugHelper/ReboundBlock.placements.description.reboundBlockPink=Rebounds the player, and gives back two dashes.

entities.ScugHelper/BrassBerry.placements.name.normal=Brass Berry
entities.ScugHelper/BrassBerry.placements.description.normal=Berry that stays with the player, between save and quits and between death.

entities.ScugHelper/BrassBerryBlock.placements.name.brassBerryBlock=Brass Berry Block
triggers.ScugHelper/BrassBerryCollectTrigger.placements.name.trigger=Brass Berry Collect Trigger
triggers.ScugHelper/DebugViewTrigger.placements.name.trigger=Debug View Trigger
entities.ScugHelper/DebugViewTrigger.placements.description.normal=Shows hitboxes while inside.

entities.ScugHelper/SpeedcheckGate.placements.name.normal=Speedcheck Gate
entities.ScugHelper/SpeedcheckGate.placements.description.normal=Checks the player's speed when crossed.

entities.ScugHelper/HoldableGate.placements.name.normal=Holdable Gate
entities.ScugHelper/HoldableGate.placements.description.normal=Extends the holdable's grab range to where the gate is crossed.

entities.ScugHelper/Text.placements.name.default=Text (Large)
entities.ScugHelper/Text.placements.name.blocky=Text (Normal)
entities.ScugHelper/Text.placements.name.normal=Text (Small)
entities.ScugHelper/Text.placements.name.tiny=Text (Tiny)
entities.ScugHelper/Text.placements.name.tile=Text (Tile)
entities.ScugHelper/Text.placements.name.techno=Text (Square)
entities.ScugHelper/Text.placements.name.custom=Text (Custom)
entities.ScugHelper/Text.placements.description.normal=Arbitrary in-game text with a 5x3 font.
entities.ScugHelper/Text.placements.description.tiny=Arbitrary in-game text with a 4x3 font.
entities.ScugHelper/Text.placements.description.techno=Arbitrary in-game text with a 5x5 font.
entities.ScugHelper/Text.placements.description.blocky=Arbitrary in-game text with a 6x4 font.
entities.ScugHelper/Text.placements.description.tile=Arbitrary in-game text with an 8x8 font.
entities.ScugHelper/Text.placements.description.default=Arbitrary in-game text with an 8x5 font.
entities.ScugHelper/Text.placements.description.custom=Arbitrary in-game text with a custom font.
entities.ScugHelper/Text.attributes.description.UpdateFrequency=How often the text should update. Set to 0 to disable updating.

entities.ScugHelper/SquareGem.placements.name.normal=Square Gem
entities.ScugHelper/SquareGem.placements.description.normal=Indestructible bouncy crystal.

entities.ScugHelper/DashlessHeartGem.placements.name.crystal_heart=Crystal Heart (Dashless)
entities.ScugHelper/DashlessHeartGem.placements.description.crystal_heart=Crystal Heart that's collected on touch.

entities.ScugHelper/RecoilBumper.placements.name.normal=Recoil Bumper
entities.ScugHelper/RecoilBumper.placements.description.normal=Bumper that bounces backwards when hit.

entities.ScugHelper/NewAccelerationField.placements.name.normal=Acceleration Field
entities.ScugHelper/NewAccelerationField.placements.description.normal=Accelerates any compatible entites within to a given speed.

entities.ScugHelper/GroundedRefill.placements.name.one_dash=Grounded Refill
entities.ScugHelper/GroundedRefill.placements.name.two_dashes=Grounded Refill (Two Dashes)
entities.ScugHelper/GroundedRefill.placements.description.one_dash=One-dash refill that refills when on safe ground.
entities.ScugHelper/GroundedRefill.placements.description.two_dashes=Two-dash refill that refills when on safe ground.

entities.ScugHelper/HiccupRefill.placements.name.normal=Hiccup Refill
entities.ScugHelper/HiccupRefill.placements.description.normal=Makes the player hiccup.

entities.ScugHelper/MidairRefill.placements.name.normal=Midair Refill
entities.ScugHelper/MidairRefill.placements.description.normal=Lets the player hyper, super, or wallbounce in midair. Consumed when used.

entities.ScugHelper/FreezeRefill.placements.name.normal=Freeze Refill
entities.ScugHelper/FreezeRefill.placements.description.normal=Freezes the game until a button is pressed.

entities.ScugHelper/SpeedRefill.placements.name.normal=Speed Refill
entities.ScugHelper/SpeedRefill.placements.description.normal=Sets the player's speed to a value.

entities.ScugHelper/Anvil.placements.name.normal=Tungsten Cube
entities.ScugHelper/Anvil.placements.name.theo=Tungsten Cube (Theo)
entities.ScugHelper/Anvil.placements.description.normal=Extremely heavy holdable. Can crush Madeline, and activates Touch Switches, Dash Switches, and breaks Dash Blocks. Restricts movement while held.
entities.ScugHelper/Anvil.placements.description.theo=Extremely heavy holdable. Can crush Madeline, and activates Touch Switches, Dash Switches, and breaks Dash Blocks. Restricts movement while held. Will kill Madeline if destroyed.

entities.ScugHelper/FastfallBlock.placements.name.normal=Fastfall Block
entities.ScugHelper/FastfallBlock.placements.description.normal=Broken when fastfalled through.

entities.ScugHelper/FlagTempleEye.placements.name.normal=Flag-Controlled Temple Eye
entities.ScugHelper/FlagTempleEye.placements.description.normal=Temple eye that is closed by default, only opening when a flag is set.

entities.ScugHelper/RefillGate.placements.name.normal=Refill Gate
entities.ScugHelper/RefillGate.placements.description.normal=Extends the range of a refill to where the gate is crossed.

triggers.ScugHelper/LevelEndTrigger.placements.name.trigger=Level End Trigger
triggers.ScugHelper/LevelEndTrigger.placements.description.trigger=Ends the level when triggered.

entities.ScugHelper/TeleportGate.placements.name.normal=Teleport Gate
entities.ScugHelper/TeleportGate.placements.description.normal=Teleports the player when crossed.

triggers.ScugHelper/ActionTrigger.placements.name.trigger=Action Trigger
triggers.ScugHelper/ActionTrigger.placements.description.trigger=Alerts a set of action groups when touched.

entities.ScugHelper/ActionGate.placements.name.normal=Action Gate
entities.ScugHelper/ActionGate.placements.description.normal=Alerts a set of action groups when crossed.

entities.ScugHelper/ForwardAction.placements.name.normal=Action - Forward
entities.ScugHelper/ForwardAction.placements.description.normal=Alerts a set of action groups when alerted.

entities.ScugHelper/PlayerKillAction.placements.name.normal=Action - Kill Player
entities.ScugHelper/PlayerKillAction.placements.description.normal=Kills the player when alerted.

entities.ScugHelper/SessionExpressionAction.placements.name.normal=Action - Session Expression
entities.ScugHelper/SessionExpressionAction.placements.description.normal=Sets a value to the result of a session expression when alerted. For complex logic, use the Sandboxed Lua Action instead.

entities.ScugHelper/SessionExpressionConditionAction.placements.name.normal=Action - Session Expression Condition
entities.ScugHelper/SessionExpressionConditionAction.placements.description.normal=Alerts a set of action groups when alerted if a session expression is true. For complex logic, use the Sandboxed Lua Condition Action instead.

entities.ScugHelper/SessionExpressionListener.placements.name.normal=Action - Session Expression Listener
entities.ScugHelper/SessionExpressionListener.placements.description.normal=Alerts a set of action groups when a session expression becomes true. For complex logic, use the Sandboxed Lua Listener instead.

entities.ScugHelper/GiveKeyAction.placements.name.normal=Action - Give Key
entities.ScugHelper/GiveKeyAction.placements.description.normal=Gives a key to the player when alerted.

entities.ScugHelper/LevelEndAction.placements.name.normal=Action - End Level
entities.ScugHelper/LevelEndAction.placements.description.normal=Ends the level when alerted.

entities.ScugHelper/SetInventoryAction.placements.name.normal=Action - Set Player Inventory
entities.ScugHelper/SetInventoryAction.placements.description.normal=Sets the player's inventory when alerted.

entities.ScugHelper/PauseAction.placements.name.normal=Action - Pause Game
entities.ScugHelper/PauseAction.placements.description.normal=Pauses the game when alerted.

entities.ScugHelper/PlaySoundAction.placements.name.normal=Action - Play Sound
entities.ScugHelper/PlaySoundAction.placements.description.normal=Plays a sound when alerted.

entities.ScugHelper/FreezeAction.placements.name.normal=Action - Freezeframe
entities.ScugHelper/FreezeAction.placements.description.normal=Applies a certain amount of freezeframes when alerted.

entities.ScugHelper/PlayerStateAction.placements.name.normal=Action - Set Player State
entities.ScugHelper/PlayerStateAction.placements.description.normal=Sets the player's state when alerted.

triggers.ScugHelper/TeleportTrigger.placements.name.trigger=Teleport
triggers.ScugHelper/TeleportTrigger.placements.description.trigger=Teleports the player when entered.

entities.ScugHelper/ActionListenerCollider.placements.name.normal=Action Listener Controller
entities.ScugHelper/ActionListenerCollider.placements.description.normal=Runs a player collision when any specified action group is alerted. This is NOT an action.

entities.ScugHelper/Outline.placements.name.normal=Custom Outline
entities.ScugHelper/Outline.placements.name.tilealigned=Custom Outline (Tile-Aligned)
entities.ScugHelper/Outline.placements.description.normal=Customizable block outline.
entities.ScugHelper/Outline.placements.description.tilealigned=Customizable block outline, tile-aligned by default.

entities.ScugHelper/NewCustomField.placements.name.normal=Entity Barrier
entities.ScugHelper/NewCustomField.placements.description.normal=Barrier that is solid only for the a customizable list of entities, and intangible otherwise. Entities are specified via their namespaced type.

entities.ScugHelper/ExtremelyFragileBlock.placements.name.normal=Extremely Fragile Block
entities.ScugHelper/ExtremelyFragileBlock.placements.description.normal=Broken when collided with in any way.

entities.ScugHelper/ControllableFallingBlock.placements.name.falling_block=Controllable Falling Block
entities.ScugHelper/ControllableFallingBlock.placements.description.falling_block=Falling block that switches gravity depending on which direction the player climbs.

entities.ScugHelper/NeutrallessWallBooster.placements.name.booster_right=Neutralless Wall Booster (Right)
entities.ScugHelper/NeutrallessWallBooster.placements.name.booster_left=Neutralless Wall Booster (Left)
entities.ScugHelper/NeutrallessWallBooster.placements.name.ice_right=Neutralless Ice Wall (Right)
entities.ScugHelper/NeutrallessWallBooster.placements.name.ice_left=Neutralless Ice Wall (Left)

entities.ScugHelper/FlagGate.placements.name.normal=Flag Gate
entities.ScugHelper/FlagGate.placements.description.normal=Sets a flag to a given state when crossed.

entities.ScugHelper/SnowballAction.placements.name.normal=Action - Snowball
entities.ScugHelper/SnowballAction.placements.description.normal=Summons a oneshot snowball when alerted.

entities.ScugHelper/FragileSeeker.placements.name.seeker=Seeker (Fragile)
entities.ScugHelper/FragileSeeker.placements.description.seeker=Killed when bounced on.

entities.ScugHelper/ActionDashSwitch.placements.name.up=Action Dash Switch (Up)
entities.ScugHelper/ActionDashSwitch.placements.name.down=Action Dash Switch (Down)
entities.ScugHelper/ActionDashSwitch.placements.name.left=Action Dash Switch (Left)
entities.ScugHelper/ActionDashSwitch.placements.name.right=Action Dash Switch (Right)
entities.ScugHelper/ActionDashSwitch.placements.description.up=Triggers some action groups when hit.
entities.ScugHelper/ActionDashSwitch.placements.description.down=Triggers some action groups when hit.
entities.ScugHelper/ActionDashSwitch.placements.description.left=Triggers some action groups when hit.
entities.ScugHelper/ActionDashSwitch.placements.description.right=Triggers some action groups when hit.

entities.ScugHelper/SeekerTempleGate.placements.name.normal=Seeker Temple Gate
entities.ScugHelper/SeekerTempleGate.placements.description.normal=Opens when no seekers are left in the room (i.e. when all have been killed).

entities.ScugHelper/OverchargeRefill.placements.name.normal=Overcharge Refill
entities.ScugHelper/OverchargeRefill.placements.description.normal=Retains speed after a super or at the end of a dash. Gives 1.2x speed when performing a super. Consumed when a super is performed.

entities.ScugHelper/StarjumpRailing.placements.name.normal=Starjump Railing
entities.ScugHelper/StarjumpRailing.placements.name.background=Starjump Railing (Background)
entities.ScugHelper/StarjumpRailing.placements.name.flipped=Starjump Railing (Flipped),
entities.ScugHelper/StarjumpRailing.placements.name.flipped_background=Starjump Railing (Flipped, Background)

entities.ScugHelper/LimboRefill.placements.name.normal=Limbo Refill
entities.ScugHelper/LimboRefill.placements.description.normal=Prevents the player from colliding with anything other than a Platform, Trigger, or Gate when held. Consumed when no inputs are pressed or held for more than 30 frames.

entities.ScugHelper/LimboField.placements.name.normal=Limbo Barrier
entities.ScugHelper/LimboField.placements.description.normal=Barrier that is solid for the player when they are under the effect of a Limbo Refill, and intangible otherwise.

entities.ScugHelper/SeekerRefill.placements.name.normal=Seeker Refill
entities.ScugHelper/SeekerRefill.placements.description.normal=Turns the player into a custom-implemented player seeker. This is not the vanilla player seeker, and is instead an ad-hoc implementation to keep compatibility with vanilla entities.

triggers.ScugHelper/SeekerTrigger.placements.name.trigger=Seeker Trigger
triggers.ScugHelper/SeekerTrigger.placements.description.trigger=Turns the player into a custom-implemented player seeker. This is not the vanilla player seeker, and is instead an ad-hoc implementation to keep compatibility with vanilla entities.

entities.ScugHelper/DeSeekerField.placements.name.normal=De-Seeker Field
entities.ScugHelper/DeSeekerField.placements.description.normal=Kills any seekers inside it, and turns a ScugHelper player seeker back to a normal player.

entities.ScugHelper/SubpixelKillField.placements.name.normal=Subpixel Kill Field
entities.ScugHelper/SubpixelKillField.placements.description.normal=Player killbox that has precision to the subpixel level.

entities.ScugHelper/RefillField.placements.name.midairOn=Refill Field (Midair On)
entities.ScugHelper/RefillField.placements.name.midairOff=Refill Field (Midair Off)
entities.ScugHelper/RefillField.placements.name.overchargeOn=Refill Field (Overcharge On)
entities.ScugHelper/RefillField.placements.name.overchargeOff=Refill Field (Overcharge Off)
entities.ScugHelper/RefillField.placements.name.limboOn=Refill Field (Limbo On)
entities.ScugHelper/RefillField.placements.name.limboOff=Refill Field (Limbo Off)
entities.ScugHelper/RefillField.placements.description.midairOn=Forces the midair refill state on.
entities.ScugHelper/RefillField.placements.description.midairOff=Forces the midair refill state off.
entities.ScugHelper/RefillField.placements.description.overchargeOn=Forces the overcharge refill state on.
entities.ScugHelper/RefillField.placements.description.overchargeOff=Forces the overcharge refill state off.
entities.ScugHelper/RefillField.placements.description.limboOn=Forces the limbo refill state on.
entities.ScugHelper/RefillField.placements.description.limboOff=Forces the limbo refill state off.

entities.ScugHelper/GlobalTriggerFlagListener.placements.name.normal=Global Trigger Flag Listener
entities.ScugHelper/GlobalTriggerFlagListener.placements.description.normal=Converts a trigger to a map-global flag listener. The trigger will be considered as containing the player when the corresponding flag is set. May be unstable with triggers that expect to be in a level.

entities.ScugHelper/GlobalTriggerActionListener.placements.name.normal=Global Trigger Action Listener
entities.ScugHelper/GlobalTriggerActionListener.placements.description.normal=Converts a trigger to a map-global action listener. The trigger will contain the player on only the instant the action group is alerted. May be unstable with triggers that expect to be in a level.

entities.ScugHelper/GlobalEntityActionListener.placements.name.normal=Global Entity Action Listener
entities.ScugHelper/GlobalEntityActionListener.placements.description.normal=Converts an entity to a map-global action listener. The entity's player collision function will run the instant the action group is alerted. May be unstable with entities that expect to be in a level. May fail for some vanilla entities with weird constructors.

entities.ScugHelper/EntityGlobalizer.placements.name.normal=Entity Globalizer
entities.ScugHelper/EntityGlobalizer.placements.description.normal=Makes an entity map-global. May be unstable with entities that expect to be in a level. May fail for some vanilla entities with weird constructors.

entities.ScugHelper/SeekerSpinner.placements.name.normal=Seeker Spinner
entities.ScugHelper/SeekerSpinner.placements.description.normal=Kills Seekers and ScugHelper Player Seekers.

entities.ScugHelper/SeekerSpikes-Up.placements.name.up_default=Seeker Spikes (Up, Default)
entities.ScugHelper/SeekerSpikes-Up.placements.name.up_outline=Seeker Spikes (Up, Outline)
entities.ScugHelper/SeekerSpikes-Up.placements.name.up_cliffside=Seeker Spikes (Up, Cliffside)
entities.ScugHelper/SeekerSpikes-Up.placements.name.up_reflection=Seeker Spikes (Up, Reflection)
entities.ScugHelper/SeekerSpikes-Up.placements.name.up_tentacles=Seeker Spikes (Up, Tentacles)

entities.ScugHelper/SeekerSpikes-Right.placements.name.right_default=Seeker Spikes (Right, Default)
entities.ScugHelper/SeekerSpikes-Right.placements.name.right_outline=Seeker Spikes (Right, Outline)
entities.ScugHelper/SeekerSpikes-Right.placements.name.right_cliffside=Seeker Spikes (Right, Cliffside)
entities.ScugHelper/SeekerSpikes-Right.placements.name.right_reflection=Seeker Spikes (Right, Reflection)
entities.ScugHelper/SeekerSpikes-Right.placements.name.right_tentacles=Seeker Spikes (Right, Tentacles)

entities.ScugHelper/SeekerSpikes-Down.placements.name.down_default=Seeker Spikes (Down, Default)
entities.ScugHelper/SeekerSpikes-Down.placements.name.down_outline=Seeker Spikes (Down, Outline)
entities.ScugHelper/SeekerSpikes-Down.placements.name.down_cliffside=Seeker Spikes (Down, Cliffside)
entities.ScugHelper/SeekerSpikes-Down.placements.name.down_reflection=Seeker Spikes (Down, Reflection)
entities.ScugHelper/SeekerSpikes-Down.placements.name.down_tentacles=Seeker Spikes (Down, Tentacles)

entities.ScugHelper/SeekerSpikes-Left.placements.name.left_default=Seeker Spikes (Left, Default)
entities.ScugHelper/SeekerSpikes-Left.placements.name.left_outline=Seeker Spikes (Left, Outline)
entities.ScugHelper/SeekerSpikes-Left.placements.name.left_cliffside=Seeker Spikes (Left, Cliffside)
entities.ScugHelper/SeekerSpikes-Left.placements.name.left_reflection=Seeker Spikes (Left, Reflection)
entities.ScugHelper/SeekerSpikes-Left.placements.name.left_tentacles=Seeker Spikes (Left, Tentacles)

triggers.ScugHelper/SaveTouchSwitchesTrigger.placements.name.normal=Save Touch Switches
triggers.ScugHelper/SaveTouchSwitchesTrigger.placements.description.normal=Saves which touch switches are currently turned on, making them permanently on for the rest of the session.

entities.ScugHelper/MovingSeekerBarrier.placements.name.normal=Moving Seeker Barrier
entities.ScugHelper/MovingSeekerBarrier.placements.name.jelly=Moving Jellyfish Barrier

entities.ScugHelper/SeekerRotateSpinner.placements.name.clockwise=Rotating Seeker Spinner (Clockwise)
entities.ScugHelper/SeekerRotateSpinner.placements.name.counter_clockwise=Rotating Seeker Spinner (Counter-Clockwise)

entities.ScugHelper/SeekerTrackSpinner.placements.name.slow=Track Seeker Spinner (Slow)
entities.ScugHelper/SeekerTrackSpinner.placements.name.normal=Track Seeker Spinner (Normal)
entities.ScugHelper/SeekerTrackSpinner.placements.name.fast=Track Seeker Spinner (Fast)

entities.ScugHelper/StaticFloatySpaceBlock.placements.name.floaty_space_block=Static Floaty Space Block
entities.ScugHelper/StaticFloatySpaceBlock.placements.description.floaty_space_block=Like a normal floating block, but doesn't oscillate.

entities.ScugHelper/NewAngleBumper.placements.name.normal=Angle Bumper
entities.ScugHelper/NewAngleBumper.placements.description.normal=Launches the player at a specified angle.

entities.ScugHelper/Hangrail.placements.name.normal=Hang Rail
entities.ScugHelper/Hangrail.placements.description.normal=Grabbable rail that inherits momentum.
entities.ScugHelper/Hangrail.attributes.description.StartWithGravity=Whether the hang rail should start with gravity.
entities.ScugHelper/Hangrail.attributes.description.Position=The point along the line between the endpoints that the hang rail starts at. Ranges on [0, 1].
entities.ScugHelper/Hangrail.attributes.description.TakesStamina=Whether holding the hang rail depletes stamina.
entities.ScugHelper/Hangrail.attributes.description.PlayerMaxSpeed=The player's max speed via movement inputs while on the rail, in px/sec.
entities.ScugHelper/Hangrail.attributes.description.Friction=The rail's friction, in px/sec^2.
entities.ScugHelper/Hangrail.attributes.description.MaxFall=The bar's max fall speed, in px/sec.
entities.ScugHelper/Hangrail.attributes.description.Gravity=The bar's gravity, in px/sec^2
entities.ScugHelper/Hangrail.attributes.description.HoldSpeedLimit=The amount of speed required to kick the player off of the rail when it hits an endpoint, in px/sec.
entities.ScugHelper/Hangrail.attributes.description.TiltSpriteThreshold=The amount of speed required to change the bar to the tilted sprite while moving, in px/sec.
entities.ScugHelper/Hangrail.attributes.description.GrabCooldown=The amount of time the player has to wait after grabbing the bar to grab it again, in seconds.
entities.ScugHelper/Hangrail.attributes.description.StaminaCost=The amount of stamina per second it takes to hold onto the bar.
entities.ScugHelper/Hangrail.attributes.description.JumpStaminaCost=The amount of stamina it takes to jump on the bar.


entities.ScugHelper/CollideGate.placements.name.normal=Collide Gate
entities.ScugHelper/CollideGate.placements.description.normal=Performs a player collision at a specified position when crossed.

entities.ScugHelper/ActionSwapBlock.attributes.description.HidePath=Whether to hide the backdrop of the block's path.
entities.ScugHelper/ActionSwapBlock.attributes.description.Toggle=Whether the block should stay at the end.
entities.ScugHelper/ActionSwapBlock.attributes.description.Groups=The action groups this swap block should swap on.
entities.ScugHelper/ActionSwapBlock.attributes.description.PathSprite=The sprite to use for the block's path backdrop.
entities.ScugHelper/ActionSwapBlock.attributes.description.ReturnTime=The amount of time the block will move towards the target after being alerted.
entities.ScugHelper/ActionSwapBlock.attributes.description.InactiveBlockSprite=The block sprite to use while the block is not moving towards the target.
entities.ScugHelper/ActionSwapBlock.attributes.description.ActiveBlockSprite=The block sprite to use while the block is moving towards the target.
entities.ScugHelper/ActionSwapBlock.attributes.description.BackgroundSprite=The sprite to put behind the block's path.
entities.ScugHelper/ActionSwapBlock.attributes.description.InactiveMiddleSprite=The sprite name to put in the middle of the sprite while the block is not moving towards the target.
entities.ScugHelper/ActionSwapBlock.attributes.description.ActiveMiddleSprite=The sprite name to put in the middle of the sprite while the block is moving towards the target.
entities.ScugHelper/ActionSwapBlock.attributes.description.MovementSpeed=The speed at which the block should move.
entities.ScugHelper/ActionSwapBlock.attributes.description.ReturnSpeedMultiplier=The speed at which the block should return, relative to the move speed.

entities.ScugHelper/ActionSwapBlock.placements.name.normal=Custom Swap Block (On Dash)
entities.ScugHelper/ActionSwapBlock.placements.name.jump=Custom Swap Block (On Jump)
entities.ScugHelper/ActionSwapBlock.placements.name.grab=Custom Swap Block (On Grab)
entities.ScugHelper/ActionSwapBlock.placements.name.action=Custom Swap Block (On Action)

entities.ScugHelper/ActionTempleGate.placements.name.normal=Custom Temple Gate

entities.ScugHelper/EditorHideController.placements.name.normal=Debug Hide Controller
entities.ScugHelper/EditorHideController.placements.description.normal=Hides the room this is placed in in the debug view.

entities.ScugHelper/DebugWall.placements.name.normal=Debug Wall
entities.ScugHelper/DebugWall.placements.description.normal=Creates a fake rectangle of either solid or background in the debug screen.

entities.ScugHelper/LightningStrikeAction.placements.name.normal=Action - Lightning Strike
entities.ScugHelper/LightningStrikeAction.placements.description.normal=Summons a lightning strike at the node's position when alerted.

entities.ScugHelper/FlagClutterDoor.placements.name.normal=Flag Clutter Door
entities.ScugHelper/FlagClutterSwitch.placements.name.normal=Flag Clutter Switch

triggers.ScugHelper/CountEntitiesTrigger.placements.name.normal=Count Entities
triggers.ScugHelper/CountEntitiesTrigger.placements.description.normal=Sets a counter to the number of entities in the current room.

triggers.ScugHelper/CameraBlocker.placements.name.normal=Camera Blocker

entities.ScugHelper/Tightrope.placements.name.normal=Tightrope
entities.ScugHelper/Tightrope.description.name.normal=Jumpthru that can be dashed through, crouched through, and isn't solid when not standing directly on top of it.

entities.ScugHelper/Conveyor.placements.name.normal=Conveyor
entities.ScugHelper/Conveyor.description.name.normal=Floor-attached booster that moves entities on top of it.

triggers.ScugHelper/DeathEffectTrigger.placements.name.normal=Death Effect
triggers.ScugHelper/DeathEffectTrigger.placements.description.normal=Plays a player death effect at the given position.

entities.ScugHelper/RefillRectangle.placements.name.green=Refill Rectangle (Green)
entities.ScugHelper/RefillRectangle.placements.name.pink=Refill Rectangle (Pink)
entities.ScugHelper/RefillRectangle.placements.name.blue=Refill Rectangle (Blue)
entities.ScugHelper/RefillRectangle.placements.name.black=Refill Rectangle (Black)
entities.ScugHelper/RefillRectangle.placements.name.rose=Refill Rectangle (Rose)
entities.ScugHelper/RefillRectangle.placements.name.cyan=Refill Rectangle (Cyan)
entities.ScugHelper/RefillRectangle.placements.name.gold=Refill Rectangle (Gold)
entities.ScugHelper/RefillRectangle.placements.name.dark_green=Refill Rectangle (Dark Green)

entities.ScugHelper/RefillRectangle.placements.description.green=Holds a refill placed on top of it and extends its hitbox to this rectangle.
entities.ScugHelper/RefillRectangle.placements.description.pink=Holds a refill placed on top of it and extends its hitbox to this rectangle.
entities.ScugHelper/RefillRectangle.placements.description.blue=Holds a refill placed on top of it and extends its hitbox to this rectangle.
entities.ScugHelper/RefillRectangle.placements.description.black=Holds a refill placed on top of it and extends its hitbox to this rectangle.
entities.ScugHelper/RefillRectangle.placements.description.rose=Holds a refill placed on top of it and extends its hitbox to this rectangle.
entities.ScugHelper/RefillRectangle.placements.description.cyan=Holds a refill placed on top of it and extends its hitbox to this rectangle.
entities.ScugHelper/RefillRectangle.placements.description.gold=Holds a refill placed on top of it and extends its hitbox to this rectangle.
entities.ScugHelper/RefillRectangle.placements.description.dark_green=Holds a refill placed on top of it and extends its hitbox to this rectangle.
entities.ScugHelper/RefillRectangle.attributes.description.FallbackRefillType=The refill type to default to if one is not placed on top of it.
entities.ScugHelper/RefillRectangle.attributes.description.FallbackRefillOneUse=Whether the fallback refill should be one-use.

triggers.ScugHelper/CenterCameraTrigger.placements.name.normal=Center Camera
triggers.ScugHelper/CenterCameraTrigger.placements.description.normal=Centers the camera on the player, respecting the set camera offset.

entities.ScugHelper/GliderFizzleGate.placements.name.normal=Jellyfish Fizzle Gate
entities.ScugHelper/GliderFizzleGate.placements.description.normal=Fizzles any jellyfish that go through it.


entities.ScugHelper/MacabreBooster.placements.name.normal=Macabre Booster
entities.ScugHelper/MacabreBooster.placements.description.normal=Red booster that kills the player if they don't dash out of it early.

entities.ScugHelper/ActionCassetteBlock.placements.name.jump=Manual Cassette Block (Jump)
entities.ScugHelper/ActionCassetteBlock.placements.name.dash=Manual Cassette Block (Dash)
entities.ScugHelper/ActionCassetteBlock.placements.name.grab=Manual Cassette Block (Grab)
entities.ScugHelper/ActionCassetteBlock.placements.name.action=Manual Cassette Block (Action)
entities.ScugHelper/ActionCassetteBlock.placements.name.flag=Flag Cassette Block

entities.ScugHelper/CassetteFlagController.placements.name.normal=Cassette Flag Controller
entities.ScugHelper/CassetteFlagController.placements.description.normal=Sets session flags based on the current beat index of cassette blocks. Cassette blocks are not needed in the room to make this work.
entities.ScugHelper/CassetteFlagController.attributes.description.Spans=The intervals each flag should be active on. Specified as 'FlagName Start-End;FlagName Start-End' - for example, 'FirstHalf 1-8;SecondHalf 9-16'. Ranges are one-indexed and inclusive.
entities.ScugHelper/CassetteFlagController.attributes.description.Length=The amount of beats the controller will count up to before resetting.


entities.spikesUp.placements.name.ScugHelper/StarjumpSpikes-Up=Spikes (Up, Starjump)
entities.spikesDown.placements.name.ScugHelper/StarjumpSpikes-Down=Spikes (Down, Starjump)
entities.spikesLeft.placements.name.ScugHelper/StarjumpSpikes-Left=Spikes (Left, Starjump)
entities.spikesRight.placements.name.ScugHelper/StarjumpSpikes-Right=Spikes (Right, Starjump)

entities.ScugHelper/StarjumpSpinner.placements.name.normal=Outline Spinner
entities.ScugHelper/StarjumpSpinnerColorController.placements.name.normal=Outline Spinner Color Controller

entities.ScugHelper/CustomKevinController.placements.name.normal=Custom Kevin Controller
entities.ScugHelper/CustomKevinController.placements.description.normal=Controller that changes certain things about how Kevins (Crush Blocks) work.
entities.ScugHelper/CustomKevinController.attributes.description.Speed=The maximum speed at which Kevins should move.
entities.ScugHelper/CustomKevinController.attributes.description.HitDashColliders=Whether Kevins should hit other dash colliders, including other Kevins.
entities.ScugHelper/CustomKevinController.attributes.description.HitTouchSwitches=Whether Kevins should activate touch switches.
entities.ScugHelper/CustomKevinController.attributes.description.HitByHoldables=Whether Kevins should be activated when hit on the side by a Theo Crystal, Jellyfish, or Tungsten Cube. Other holdables are likely unsupported.

triggers.ScugHelper/DashAngleRestrictionTrigger.placements.name.cardinal=Dash Angle Restriction Trigger (Cardinal)
triggers.ScugHelper/DashAngleRestrictionTrigger.placements.name.diagonal=Dash Angle Restriction Trigger (Diagonal)
triggers.ScugHelper/DashAngleRestrictionTrigger.placements.name.starfish=Dash Angle Restriction Trigger (Starfish)
triggers.ScugHelper/DashAngleRestrictionTrigger.placements.name.custom=Dash Angle Restriction Trigger (Custom)
triggers.ScugHelper/DashAngleRestrictionTrigger.placements.description.cardinal=Restricts the player's dashes to cardinal directions only.
triggers.ScugHelper/DashAngleRestrictionTrigger.placements.description.diagonal=Restricts the player's dashes to diagonal directions only.
triggers.ScugHelper/DashAngleRestrictionTrigger.placements.description.starfish=Restricts the player's dashes to 5 equal subdivisions. Inspired by Starfish by casju0.
triggers.ScugHelper/DashAngleRestrictionTrigger.placements.description.custom=Restricts the player's dashes to an arbitrary list of angles.
triggers.ScugHelper/DashAngleRestrictionTrigger.attributes.description.Flag=Only affects the player while this flag is set to the given state. Leave blank to always affect the player.
triggers.ScugHelper/DashAngleRestrictionTrigger.attributes.description.FlagState=The state to check the given flag against.
triggers.ScugHelper/DashAngleRestrictionTrigger.attributes.description.CoverRoom=Whether to affect the player everywhere in the room.

entities.ScugHelper/FlagField.placements.name.normal=Flag Barrier
entities.ScugHelper/FlagField.placements.description.normal=Barrier that is solid when a given flag is set to a given state.

entities.ScugHelper/MidStepPortals.placements.name.normal=Mid-Step Portals
entities.ScugHelper/MidStepPortals.placements.description.normal=Horizontal portals that teleport the player in the middle of their movement. May hurt performance, be careful.

entities.ScugHelper/NoTilesController.placements.name.normal=Remove Tiles Controller
entities.ScugHelper/NoTilesController.placements.description.normal=Removes all tiles from the map when loading. You will need to place alternate blocks for the player to stand on. Tile-based blocks with Blend In enabled will not render properly with this controller in the level.

entities.ScugHelper/CustomInvisibleBarrier.placements.name.normal=Flag Invisible Barrier

triggers.ScugHelper/LimboGlitchStateTrigger.placements.name.normal=Limbo Glitch State
triggers.ScugHelper/LimboGlitchStateTrigger.placements.description.normal=Triggers the "limbo" glitch state. This has nothing to do with the Limbo Refill. Do not use if you don't know what you're doing.
triggers.ScugHelper/ExitLimboGlitchStateTrigger.placements.name.normal=Exit Limbo Glitch State
triggers.ScugHelper/ExitLimboGlitchStateTrigger.placements.description.normal=Exits the limbo glitch state. This has nothing to do with the Limbo Refill.

entities.ScugHelper/RefillCircle.placements.name.green=Refill Circle (Green)
entities.ScugHelper/RefillCircle.placements.name.pink=Refill Circle (Pink)
entities.ScugHelper/RefillCircle.placements.name.blue=Refill Circle (Blue)
entities.ScugHelper/RefillCircle.placements.name.black=Refill Circle (Black)
entities.ScugHelper/RefillCircle.placements.name.rose=Refill Circle (Rose)
entities.ScugHelper/RefillCircle.placements.name.cyan=Refill Circle (Cyan)
entities.ScugHelper/RefillCircle.placements.name.gold=Refill Circle (Gold)
entities.ScugHelper/RefillCircle.placements.name.dark_green=Refill Circle (Dark Green)

entities.ScugHelper/RefillCircle.placements.description.green=Holds a refill placed on top of it and extends its hitbox to this circle.
entities.ScugHelper/RefillCircle.placements.description.pink=Holds a refill placed on top of it and extends its hitbox to this circle.
entities.ScugHelper/RefillCircle.placements.description.blue=Holds a refill placed on top of it and extends its hitbox to this circle.
entities.ScugHelper/RefillCircle.placements.description.black=Holds a refill placed on top of it and extends its hitbox to this circle.
entities.ScugHelper/RefillCircle.placements.description.rose=Holds a refill placed on top of it and extends its hitbox to this circle.
entities.ScugHelper/RefillCircle.placements.description.cyan=Holds a refill placed on top of it and extends its hitbox to this circle.
entities.ScugHelper/RefillCircle.placements.description.gold=Holds a refill placed on top of it and extends its hitbox to this circle.
entities.ScugHelper/RefillCircle.placements.description.dark_green=Holds a refill placed on top of it and extends its hitbox to this circle.
entities.ScugHelper/RefillCircle.attributes.description.FallbackRefillType=The refill type to default to if one is not placed on top of it.
entities.ScugHelper/RefillCircle.attributes.description.FallbackRefillOneUse=Whether the fallback refill should be one-use.

entities.ScugHelper/ProceduralTilemap.placements.name.static=Procedurally Generated Tilemap (Static) [Advanced]
entities.ScugHelper/ProceduralTilemap.placements.name.followPlayer=Procedurally Generated Tilemap (Follow Player) [Advanced]
entities.ScugHelper/ProceduralTilemap.placements.description.static=Tilemap generated by a sandboxed Lua file, staying in place.
entities.ScugHelper/ProceduralTilemap.placements.description.followPlayer=Tilemap generated by a sandboxed Lua file, generating around the player.
entities.ScugHelper/ProceduralTilemap.attributes.description.FilePath=Path to the Lua file to use, relative to your mod's root, excluding the file extension.
entities.ScugHelper/ProceduralTilemap.attributes.description.Seed=An integer seed to pass to the procedural generation functions.

triggers.ScugHelper/RegenerateProceduralTilemapsTrigger.placements.name.trigger=Regenerate Procedural Tilemaps [Advanced]

entities.ScugHelper/ProximityTempleEye.placements.name.normal=Proximity Temple Eye
entities.ScugHelper/ProximityTempleEye.placements.description.normal=Temple eye that is closed by default, only opening when the tracked entity is near.

triggers.ScugHelper/InputSpamTrigger.placements.name.trigger=Input Spam Trigger
triggers.ScugHelper/InputSpamTrigger.placements.description.trigger=Forces a certain input to be pressed every frame.


entities.ScugHelper/ElsewhereWatchtower.placements.name.normal=Elsewhere Watchtower
entities.ScugHelper/ElsewhereWatchtower.placements.description.normal=Watchtower that starts at a defined position.

triggers.ScugHelper/UnstuckTrigger.placements.name.trigger=Unstuck
triggers.ScugHelper/UnstuckTrigger.placements.description.normal=Every frame the player is inside this trigger, tries to move the player out of any solids if they're in any, and kills them if it can't.

entities.ScugHelper/FlagListener.placements.name.normal=Action - Flag Listener
entities.ScugHelper/FlagListener.placements.description.normal=Alerts a set of action groups when a flag becomes a given state.

triggers.ScugHelper/SandboxedLuaTrigger.placements.name.trigger=Sandboxed Lua Trigger [Advanced]
triggers.ScugHelper/SandboxedLuaTrigger.placements.decription.trigger=Calls some defined lua function for OnEnter, OnStay, and OnLeave.

triggers.ScugHelper/SandboxedLuaTrigger.attributes.name.__eula=EULA [READ BEFORE USING]\n\nWarning!\nThis trigger requires knowledge of the Lua programming language.\nYou are on your own if you use this. Please do not disturb other modders about helping with the Lua API.\nPlease read the ScugHelper wiki and the documentation of Lua before using this trigger.\n\nTo use this trigger, check the box and reopen the config.\nYou will not see this for the rest of the session.
entities.ScugHelper/ProceduralTilemap.attributes.name.__eula=EULA [READ BEFORE USING]\n\nWarning!\nThis entity requires knowledge of the Lua programming language.\nYou are on your own if you use this. Please do not disturb other modders about helping with the Lua API.\nPlease read the ScugHelper wiki and the documentation of Lua before using this entity.\n\nTo use this entity, check the box and reopen the config.\nYou will not see this for the rest of the session.
entities.ScugHelper/SandboxedLuaAction.attributes.name.__eula=EULA [READ BEFORE USING]\n\nWarning!\nThis action requires knowledge of the Lua programming language.\nYou are on your own if you use this. Please do not disturb other modders about helping with the Lua API.\nPlease read the ScugHelper wiki and the documentation of Lua before using this action.\n\nTo use this action, check the box and reopen the config.\nYou will not see this for the rest of the session.
not see this for the rest of the session.
entities.ScugHelper/SandboxedLuaConditionAction.attributes.name.__eula=EULA [READ BEFORE USING]\n\nWarning!\nThis action requires knowledge of the Lua programming language.\nYou are on your own if you use this. Please do not disturb other modders about helping with the Lua API.\nPlease read the ScugHelper wiki and the documentation of Lua before using this action.\n\nTo use this action, check the box and reopen the config.\nYou will not see this for the rest of the session.
not see this for the rest of the session.
entities.ScugHelper/SandboxedLuaListener.attributes.name.__eula=EULA [READ BEFORE USING]\n\nWarning!\nThis action requires knowledge of the Lua programming language.\nYou are on your own if you use this. Please do not disturb other modders about helping with the Lua API.\nPlease read the ScugHelper wiki and the documentation of Lua before using this action.\n\nTo use this action, check the box and reopen the config.\nYou will not see this for the rest of the session.
entities.ScugHelper/SandboxedLuaGate.attributes.name.__eula=EULA [READ BEFORE USING]\n\nWarning!\nThis action requires knowledge of the Lua programming language.\nYou are on your own if you use this. Please do not disturb other modders about helping with the Lua API.\nPlease read the ScugHelper wiki and the documentation of Lua before using this action.\n\nTo use this action, check the box and reopen the config.\nYou will not see this for the rest of the session.

entities.ScugHelper/SandboxedLuaGate.attributes.description.InlineLua=Typing a Lua chunk here will have this use the contents of this variable directly instead of reading from the given filepath.
entities.ScugHelper/SandboxedLuaListener.attributes.description.InlineLua=Typing a Lua chunk here will have this use the contents of this variable directly instead of reading from the given filepath.
entities.ScugHelper/SandboxedLuaConditionAction.attributes.description.InlineLua=Typing a Lua chunk here will have this use the contents of this variable directly instead of reading from the given filepath.
entities.ScugHelper/SandboxedLuaAction.attributes.description.InlineLua=Typing a Lua chunk here will have this use the contents of this variable directly instead of reading from the given filepath.

entities.ScugHelper/SandboxedLuaAction.placements.name.normal=Action - Sandboxed Lua [Advanced]
entities.ScugHelper/SandboxedLuaAction.placements.description.normal=When alerted, runs the given Lua file.
entities.ScugHelper/SandboxedLuaGate.placements.name.normal=Sandboxed Lua Gate [Advanced]
entities.ScugHelper/SandboxedLuaGate.placements.description.normal=When crossed, runs the given Lua file.

entities.ScugHelper/Kickpad.placements.name.normal=Kickpad
entities.ScugHelper/Kickpad.placements.description.normal=Sets the player's velocity direction to their facing direction when jumped on.

entities.ScugHelper/InstantFlagBlock.placements.name.normal=Instant Flag Block
entities.ScugHelper/InstantFlagBlock.placements.description.normal=Instantly disappears or reappears based on a flag.

entities.ScugHelper/EagerSSVController.placements.name.normal=Eager Special Session Variable Controller
entities.ScugHelper/EagerSSVController.placements.description.normal=Flushes the values of special session variables to the actual level session periodically. Use this if Special Session Variables break with other mods.

triggers.ScugHelper/DashSnapConsistencyTrigger.placements.name.trigger=Snap To Consistent Dash Position
triggers.ScugHelper/DashSnapConsistencyTrigger.placements.description.trigger=Snaps the player's position and subpixel to a given position when they dash.

triggers.ScugHelper/RespawnEntitiesOnFlag.placements.name.trigger=Respawn Entities On Flag
triggers.ScugHelper/RespawnEntitiesOnFlag.placements.description.trigger=Prevents any compatible entities in this trigger from respawning unless a given flag is set to a given value. Also removes the entity if it is present when the flag is removed.

entities.ScugHelper/FlagSwitch.placements.name.both=Flag Switch (Both)
entities.ScugHelper/FlagSwitch.placements.name.on=Flag Switch (Only On)
entities.ScugHelper/FlagSwitch.placements.name.off=Flag Switch (Only Off)
entities.ScugHelper/FlagSwitch.placements.description.both=Swaps a flag between two values when touched.
entities.ScugHelper/FlagSwitch.placements.description.on=Turns a flag on when touched.
entities.ScugHelper/FlagSwitch.placements.description.off=Turns a flag off when touched.























entities.ScugHelper/HoldableTrajectoryController.placements.name.normal=Holdable Trajectory Controller
entities.ScugHelper/HoldableTrajectoryController.placements.description.normal=Changes the trajectory of thrown holdables.

entities.ScugHelper/ArbitraryAngleSpring.placements.name.normal=Arbitrary Angle Spring

entities.ScugHelper/RefillHoldCrystal.placements.name.green=Player Collider Crystal (One-dash refill)
entities.ScugHelper/RefillHoldCrystal.placements.name.pink=Player Collider Crystal (Two-dash Refill)
entities.ScugHelper/RefillHoldCrystal.placements.name.blue=Player Collider Crystal (Midair Refill)
entities.ScugHelper/RefillHoldCrystal.placements.name.cyan=Player Collider Crystal (Overcharge Refill)
entities.ScugHelper/RefillHoldCrystal.placements.name.black=Player Collider Crystal (Limbo Refill)
entities.ScugHelper/RefillHoldCrystal.placements.name.dream=Player Collider Crystal (Dream Tunnel Refill) [+CommunalHelper]
entities.ScugHelper/RefillHoldCrystal.placements.name.grey=Player Collider Crystal (None)
entities.ScugHelper/RefillHoldCrystal.placements.description.green=Holdable theo-like crystal that shatters and triggers a player collider placed on top of it, or a one-dash refill if none is, when the player dashes while holding it.
entities.ScugHelper/RefillHoldCrystal.placements.description.pink=Holdable theo-like crystal that shatters and triggers a player collider placed on top of it, or a two-dash refill if none is, when the player dashes while holding it.
entities.ScugHelper/RefillHoldCrystal.placements.description.blue=Holdable theo-like crystal that shatters and triggers a player collider placed on top of it, or a midair refill if none is, when the player dashes while holding it.
entities.ScugHelper/RefillHoldCrystal.placements.description.cyan=Holdable theo-like crystal that shatters and triggers a player collider placed on top of it, or an overcharge refill if none is, when the player dashes while holding it.
entities.ScugHelper/RefillHoldCrystal.placements.description.black=Holdable theo-like crystal that shatters and triggers a player collider placed on top of it, or a limbo refill if none is, when the player dashes while holding it.
entities.ScugHelper/RefillHoldCrystal.placements.description.dream=Holdable theo-like crystal that shatters and triggers a player collider placed on top of it, or a dream tunnel refill if none is, when the player dashes while holding it.
entities.ScugHelper/RefillHoldCrystal.placements.description.grey=Holdable theo-like crystal that shatters and triggers a player collider placed on top of it when the player dashes while holding it.

entities.ScugHelper/BoostRefill.placements.name.normal=Boost Refill
entities.ScugHelper/BoostRefill.placements.description.normal=Multiplies the player's speed.

entities.ScugHelper/GPUSpinner.placements.name.custom=GPU Spinner
entities.ScugHelper/GPUSpinner.placements.name.red=GPU Spinner (Red)
entities.ScugHelper/GPUSpinner.placements.name.blue=GPU Spinner (Blue)
entities.ScugHelper/GPUSpinner.placements.name.purple=GPU Spinner (Purple)
entities.ScugHelper/GPUSpinner.placements.name.rainbow=GPU Spinner (Rainbow)
entities.ScugHelper/GPUSpinner.placements.description.custom=Spinner that renders its outline on the GPU. Useful for spinner-heavy maps. Retexturable.
entities.ScugHelper/GPUSpinner.placements.description.red=Spinner that renders its outline on the GPU. Useful for spinner-heavy maps. Retexturable.
entities.ScugHelper/GPUSpinner.placements.description.blue=Spinner that renders its outline on the GPU. Useful for spinner-heavy maps. Retexturable.
entities.ScugHelper/GPUSpinner.placements.description.purple=Spinner that renders its outline on the GPU. Useful for spinner-heavy maps. Retexturable.
entities.ScugHelper/GPUSpinner.placements.description.rainbow=Spinner that renders its outline on the GPU. Useful for spinner-heavy maps. Retexturable.

entities.ScugHelper/SeekablePlaybackWatchtower.placements.name.normal=Seekable Playback Watchtower
entities.ScugHelper/SeekablePlaybackWatchtower.placements.description.normal=Watchtower that plays a given playback and lets the player scroll through its movement.

triggers.ScugHelper/LevelTeleportTrigger.placements.name.trigger=Level Teleport
triggers.ScugHelper/LevelTeleportTrigger.placements.description.trigger=Teleports the player using Level.TeleportTo() to a given room in the same map, or optionally, a different one.

triggers.ScugHelper/StaticHitboxTrigger.placements.name.trigger=Static Hitbox
triggers.ScugHelper/StaticHitboxTrigger.placements.description.trigger=Prevents all changes to the player's hitbox while inside.

entities.ScugHelper/PhysicalSand.placements.name.normal=Physical Sand
entities.ScugHelper/PhysicalSand.placements.description.normal=Sand that falls according to a simple cellular automata, similar to powder toy games.

entities.ScugHelper/RaycastedAudioController.placements.name.normal=Raycasted Audio Controller
entities.ScugHelper/RaycastedAudioController.placements.description.normal=Makes audio duck its volume based on occlusion from the top of the player's hitbox.

entities.ScugHelper/DreamField.placements.name.normal=Dream Field
entities.ScugHelper/DreamField.placements.description.normal=Non-solid dream block.

style.effects.ScugHelper/HallOfMirrors.name=Hall of Mirrors

entities.ScugHelper/BakedSpinnerController.placements.name.normal=Baked Spinner Controller
entities.ScugHelper/BakedSpinnerController.placements.description.normal=Bakes all spinners in the room to a texture.

entities.ScugHelper/FuckBlock.placements.name.normal=Fuck Block
entities.ScugHelper/FuckBlock.placements.name.nostatelock=Fuck Block (Ignore Statelock)
entities.ScugHelper/FuckBlock.placements.description.normal=A tile entity that sets the player's state to a specified state every time it's collided with by the player. Intentionally jank, have fun.
entities.ScugHelper/FuckBlock.placements.description.nostatelock=A tile entity that forces the player's state to a specified state every time it's collided with by the player. Intentionally jank, have fun.


entities.ScugHelper/UnforgivingFireBarrier.placements.name.fire_barrier=Unforgiving Fire Barrier
entities.ScugHelper/UnforgivingIceBlock.placements.name.ice_block=Unforgiving Ice Block

style.effects.ScugHelper/Balatro.name=Balatro

entities.ScugHelper/CustomDistortion.placements.name.normal=Custom Distortion
entities.ScugHelper/CustomDistortion.placements.description.normal=Entity that distorts the screen using a given, optionally animated, texture.
entities.ScugHelper/CustomDistortion.attributes.description.ImagePath=The image path of the distortion texture to use, relative to 'Atlases/Game/distortions/'.

entities.ScugHelper/InstantTransitionController.placements.name.normal=Instant Transition Controller
entities.ScugHelper/InstantTransitionController.placements.description.normal=Makes all room transitions instant. Effect on gender is currently unknown.

entities.ScugHelper/Polyline.placements.name.normal=Polyline

entities.ScugHelper/Spear.placements.name.normal=Spear

triggers.ScugHelper/SessionVariableTrigger.placements.name.flag=Set Flag
triggers.ScugHelper/SessionVariableTrigger.placements.name.counter=Set Counter
triggers.ScugHelper/SessionVariableTrigger.placements.name.slider=Set Slider

triggers.ScugHelper/RemovePlayerTrigger.placements.name.normal=Remove Player
triggers.ScugHelper/RemovePlayerTrigger.placements.description.normal=Removes the player from the scene entirely. :)

entities.ScugHelper/ActionWingedBerry.placements.name.jump=Custom Winged Berry (On Jump)
entities.ScugHelper/ActionWingedBerry.placements.name.dash=Custom Winged Berry (On Dash)
entities.ScugHelper/ActionWingedBerry.placements.name.grab=Custom Winged Berry (On Grab)
entities.ScugHelper/ActionWingedBerry.placements.name.land=Custom Winged Berry (On Land)
entities.ScugHelper/ActionWingedBerry.placements.name.custom=Custom Winged Berry (Blank)

entities.ScugHelper/JumplessGoldenBerry.placements.name.golden=Jumpless Golden Berry

entities.ScugHelper/SliderApproachController.placements.name.normal=Slider Approach Controller
entities.ScugHelper/SliderApproachController.placements.description.normal=Makes a slider approach a value at a given speed when a flag is set.

entities.ScugHelper/HeightControllableWater.placements.name.water=Height-Controllable Water
entities.ScugHelper/HeightControllableWater.placements.description.water=Water that changes its height dynamically based on a session slider.

entities.ScugHelper/WaterColorController.placements.name.normal=Water Color Controller
entities.ScugHelper/WaterColorController.placements.description.normal=Sets the color of water in the current room. Priority is in addition order.

entities.ScugHelper/ControllableTempleFallController.placements.name.normal=Controllable Temple Fall Controller
entities.ScugHelper/ControllableTempleFallController.placements.description.normal=Lets you control the player horizontally during StTempleFall.

entities.ScugHelper/DiscreteMovementController.placements.name.normal=Discrete Movement Controller
entities.ScugHelper/DiscreteMovementController.placements.description.normal=> Changes movement code to only check for a solid at every Nth subdivision along Madeline's movement vector, and fall back to normal movement code if a solid is found. Will entirely break jumpthrus, and can let Madeline clip through walls if going fast enough.

entities.ScugHelper/SliderSwapBlock.placements.name.normal=Slider Swap Block
entities.ScugHelper/SliderSwapBlock.placements.description.normal=Swap block that interpolates its position between its endpoints based on a slider.

entities.ScugHelper/SeekerCrushBlock.placements.name.normal=Seeker Kevin
entities.ScugHelper/SeekerCrushBlock.placements.description.normal=Only activated by seekers. Collides with Seeker Barriers.

entities.ScugHelper/SliderWindController.placements.name.normal=Slider Wind Controller
entities.ScugHelper/SliderWindController.placements.description.normal=Controller that makes wind direction controlled by two session sliders, plus some base offset.