return {
    name = "ScugHelper/MacabreBooster",
    depth = -100,
    placements = {
        {
            name = "normal",
            data = { accelX = 0, accelY = 0, limitX = 500, limitY = 500, speed = 240, DuckMusic = true }
        }
    },
    texture = "objects/ScugHelper/macabreBooster/booster00",
    fieldInformation = {
        accelX = {
            fieldType = "number",
        },
        accelY = {
            fieldType = "number",
        },
        limitX = {
            fieldType = "number",
            minimumValue = 0
        },
        limitY = {
            fieldType = "number",
            minimumValue = 0
        }
    }
}
