Crylone_farshore=FarShore

Crylone_farshore_farshore= FarShore
Crylone_farshore_farshore_postcard= How many times has this happened?

Farshore_DIALOG_memorial=
	 ——      Time      ——
	     Laid to Rest in the Past

Farshore_DIALOG_warn=
	{!}{big} AUTHORIZED PERSONNEL ONLY {/big}{/!}

Farshore_DIALOG_1=
	{2}
	[theo left worried]
		{>> 0.5}Hey,{>> 0.25}{~} {+MADELINE} {/~}
	[theo left excited]
		We're almost there.
	[MADELINE left normal]
		It's not every day I see you this excited.
	[theo left normal]
		{>> 0.1}{~}Of course! {/~}{1},You know I've always been fascinated by exploring the unknown{>>}
	[MADELINE left distracted]
		{>> 1.5}Let me guess...{1}Another broken train filled with cola, {1}an abandoned arcade hidden inside an old hotel,{1} or breaking into a neighborhood just to steal a lantern?{>>}
	[theo left wtf]
		{2}{>> 0.5}What are you even talking about??
	[MADELINE left normal]
		?
	[theo left wtf]
		{1}
	[theo left worried]
		Well...{0.5}to be honest,{0.5}I stumbled across a post about this place while browsing some blogs a few days ago.
		They say this used to be a facility where{~} secret experiments {/~}were conducted... 8,266 years ago.
	[MADELINE left distracted]
		Oh.{1}I saw that post too.
		{0.5}
		But do you really think this looks like some kind of research facility...?
	[MADELINE left upset]
		What if it's just... {0.5} an abandoned park?
	[theo left nailedit]
		{1}
		{~} {+MADELINE} {/~}{1}And that's exactly why you'll never be an explorer.
	[theo left normal]
		If you get too caught up in what's "real" {0.5}you'll lose sight of why you're here.
		I don't really care whether this place was a laboratory or a park.
		What matters is{0.5} that everything here is new to me,
		and that's more than enough to satisfy my sense of adventure.

	[MADELINE left sadder]
		...Sorry, Theo.{0.5} I guess I've been a little...{1} um...{0.5} distracted.
	[theo left worried]
		It's okay... {1.5}[theo left excited] Oh, hey—we're here.
	

Farshore_DIALOG_2=
	{3}
	{~ph_trigger set_flag musicfade true}
	{ph_trigger walk 150}
	{4}
	[MADELINE left peaceful]
		The view here is really beautiful.
	[theo left normal]
		Told you.
	[theo left excited]
		Come on, let's look around...
	{ph_trigger set_flag musicfade false}

Farshore_DIALOG_camera=
	{ph_trigger camera_zoom_back 0}
	{ph_trigger camera_pan  0 0 0 }

Farshore_DIALOG_book=
		 Time has never ceased to flow,{0.5} but how does one prove that their time has passed?{0.5} Find the traces left behind by time...{1} Only at dusk shall the path reveal itself.

Farshore_DIALOG_ball=
	{~ph_trigger set_flag nomove true}
		{3}
	[MADELINE left surprised]
		What was that? Why was it so loud?
	[MADELINE left upset]
		No way...
		{1}
	{ph_trigger camera_pan  208 -88 1 }
		Are you serious?!
	[MADELINE left angry] 
		What even is that?!
		Should something like THAT even exist over eight thousand years ago?!
	{~ph_trigger set_flag nomove false}
	{ph_on_skip set_flag nomove false}

Farshore_DIALOG_endwalkA=
		{ph_trigger walk 376}
Farshore_DIALOG_endwalkB=
		{1.5}
	[MADELINE left distracted] 	
		...
		…{0.5}I really don't buy the idea that this place used to be some massive research facility.
		The way it's decorated feels much more like...{0.5}some kind of ancient ritual site.

Farshore_DIALOG_endtalk1=
		{~ph_trigger player_animation lookUp play}
		{1}
		[MADELINE left determined] 
		{1}
		Wait...{2} [MADELINE left deadpan] Theo... look outside.
		
		{1}
		{ph_trigger camera_pan 0 -184 4 easer}

Farshore_DIALOG_endtalk2=
	{anchor bottom}
	[MADELINE left surprised] 
		Since when did it start looking like this out there?!
	[theo left worried]
		We really{1} did come to the right place.
	[MADELINE left panic] 
		 ...It's nothing but{1} {~}chaos{/~} out there...
	{ph_trigger player_animation idle start}
	{ph_trigger camera_pan 0 184 2 easer}
		{1}
	{anchor top}
	[MADELINE left sad]
		But why did this only happen after we'd already been here for so long?
	[theo left worried]
    		...My guess is that someone...
    		or rather, this ruin itself...
		somehow noticed the presence of outsiders and reacted to our intrusion.
		Speaking of that...{1}?
	[theo left wtf]
		Wait...
		What time is it??
	[MADELINE left distracted]
	I don't know.{0.5}Ever since we entered these ruins,{0.5}I've completely lost my sense of time.
	[theo left worried]
	I really don't think that's a coincidence.
	[theo left wtf]
	It's almost like...
	it's deliberately hiding something.
	Maybe once we finally understand all of this...
	...we'll suddenly realize something we've been missing.

Farshore_DIALOG_endwalk2=
	{ph_trigger walk 376}

Farshore_DIALOG_carleave=
	{~ph_trigger set_flag leave1 true}
Farshore_DIALOG_bdlleave=
	{~ph_trigger set_flag leave2 true}
Farshore_DIALOG_ballleave=
	{~ph_trigger set_flag leave3 true}

Farshore_DIALOG_saty=
		{1}
	{ph_trigger camera_pan 30 0 3 easer}
	[saturday left angry]
		...
	[saturday left shock]
		...？
	[tsuki left shock]
		...？
	[teller left hum]
		 Is it{0.5}... already our cue?
	[saturday left shock]
		Oh... no.
	[saturday left worrier]
		Why are you here so early?
		We aren't ready yet.
	[tsuki left worrier]
		Oh! Saty.
		I think...{0.5}we should probably find somewhere else to talk.
		Looks like somebody found this place.
	[teller left worry]
		Damn...{0.5}This room was supposed to stay hidden through F6.
		    Maybe we should{0.5}... turn off the lights first.
	{ph_trigger set_flag blackfade true}
	{2.5}
	[saturday left sigh]
		Alright.{0.5}They shouldn't be able to see us anymore.
	[saturday left neutral]
		Let's run through the script one more time.{1}First,{0.5}...those teleport points leading into the loo—
	[teller left worry]
		{0.5}
		Uh...
	[teller left worrier]
		Wait...
		Can only *we* see this dialogue box...?
	[tsuki left worrier]
		...
	[saturday left worrier]
		...
	[saturday left angryB]
		Damn it.

Farshore_DIALOG_golden=
	{ph_on_skip set_flag move true}
	Looks like you've run into a few... technical difficulties.
	{2}
	{ph_trigger set_flag move true}

Farshore_DIALOG_sign1=
	Log #1       {0.5}Code: 0327
	People keep asking me{0.2} why I built this strange contraption on the bridge{0.3} when there's already a perfectly good bridge here...
	{0.5}
	Honestly, I'm not even sure why I made it myself.
	Maybe I wanted a way across even after it was gone？
	Or maybe... I just wanted to leave something behind?
	Well{0.1}.{0.1}.{0.1}.{0.2}As for how you're supposed to use it...
	...If it gets you across, then it's the right way.

Farshore_DIALOG_sign2=
	Log #2       {0.5}Code: 0328
	People keep asking me{0.2} what all those weird things outside are.
	Who cares?{0.3}As long as you can't see them from inside the building.
	It seems this spherical substance was here before I arrived.
	I've discovered that, under certain circumstances, its mysterious force can persist even after leaving it.
	Which means I can continue benefiting from its unique properties...
	Maybe there's a way to make use of that.

Farshore_DIALOG_sign3=
	Log #7       {0.5}Code: 0508
	People keep asking me{0.2} why I didn't just build a staircase upstairs,{0.3} and instead made everyone jump around like monkeys.
	Yeah...{0.3} Why indeed?
	Oh, I think the direction of this sphere's force should probably be reversed.
	Why?
	Someone will figure it out eventually.

Farshore_DIALOG_sign4=
	Log #13       {0.5}Code: 0518
	People keep asking me{0.2} what that pink substance is for.
	I'd rather not answer.{0.1} It might have... undesirable consequences.
	As for extracting the properties of this spherical substance,{0.3}{n}I suspect external force may not even be necessary.
	We simply need{0.5} to transfer the extracted property into another substance...

Farshore_DIALOG_sign5=
	...The Clone Project is nearing completion.
	All replicas were destroyed following the experiment...
	The purpose of this project was to study the extraction and transfer of the innate traits of canned organisms while still alive.
	At this stage, specialized bubble-like containers are being used to preserve those traits.
	P.s.{0.5}  The canned organisms were originally supposed to be much larger.
	However, due to strong requests from the test subjects,
	we adopted a more portable design...

Farshore_DIALOG_sign6=
	People keep asking me, where the switch for the red and green blocks went.
	I forgot. Maybe it's inside another red block?
	Then again...how many red blocks are there?

Farshore_DIALOG_sign7=
	People keep asking me{0.2} why this thing was ever built in the first place...
	Maybe next time I'll gather everyone in here,{0.5} and lock the door behind them.

Farshore_DIALOG_continue=
	{120}

Farshore_DIALOG_credit_credit=
	Credit

Farshore_DIALOG_credit_decal=
	Decal

Farshore_DIALOG_credit_tile=
	Tile

Farshore_DIALOG_credit_background=
	Background

Farshore_DIALOG_credit_test=
	Test

Farshore_DIALOG_credit_assetpack=
	AssetPack

Farshore_DIALOG_credit_mountain=
	Mountain

Farshore_DIALOG_credit1=
	DanTKO

Farshore_DIALOG_credit2=
	Vexastrae

Farshore_DIALOG_credit3=
	Wen_Lai

Farshore_DIALOG_credit4=
	PowerAV

Farshore_DIALOG_credit5=
	Anilmky Abicus (recolor)   

Farshore_DIALOG_credit6=
	floracat

Farshore_DIALOG_credit7=
	oxoade

Farshore_DIALOG_credit8=
	akumaFate

Farshore_DIALOG_credit9=
	Bissy

Farshore_DIALOG_credit10=
	citrea

Farshore_DIALOG_credit11=
	Earthwise

Farshore_DIALOG_credit12=
	Anilmky Abicus

Farshore_DIALOG_credit13=
	FlamecrafterAssetPack  

Farshore_DIALOG_credit14=
	Spooooky's Asset Pack

Farshore_DIALOG_credit15=
	 UnderDragon's Decals Subsitory

Farshore_DIALOG_credit16=
	 Spoooky

Farshore_DIALOG_credit17=
	 microlith57

Farshore_DIALOG_credit18=
	 KGS_AL

Farshore_DIALOG_credit19=
	 BadwayBear

Farshore_DIALOG_credit20=
	 HuaSheng

Farshore_DIALOG_credit21=
	 caramel

Farshore_DIALOG_credit22=
	 Kindepth

Farshore_DIALOG_credit23=
	 pomelo373

Farshore_DIALOG_credit24=
	 fb_ovo

Farshore_DIALOG_credit25=
	 mocha

Farshore_DIALOG_credit26=
	 blank9

Farshore_DIALOG_credit27=
	 to

Farshore_DIALOG_credit28=
	 be

Farshore_DIALOG_credit29=
	 continue . . .

Farshore_T_1=
	1
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	2
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	3
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	4
Farshore_T_5=
	5
Farshore_T_6=
	6
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	7
Farshore_T_8=
	8
Farshore_T_9=
	9
Farshore_T_10=
	10
Farshore_T_11=
	11
Farshore_T_12=
	12
Farshore_T_13=
	13
Farshore_T_14=
	14
Farshore_T_15=
	15
Farshore_T_16=
	16
Farshore_T_17=
	17
Farshore_T_18=
	18
Farshore_T_19=
	19
Farshore_T_20=
	20

	
	

