FONT=CelestialRunes,64

SenselessSpirit_SenselessZescent_Cheater= [MADELINE left deadpan] {+MADELINE}... I remember you're {#ff0000}{*}CHEATING...{/*}{#}

SenselessSpirit_SMH_Plus_Theo= Theo (Zenith Pack)
SenselessSpirit_SMH_Plus_Ori= Ori (Zenith Pack)
SenselessSpirit_SMH_Plus_Lilac= Lilac Starlight (Zenith Pack)

poem_SenselessZescentMuseum_1_Museum_00_Museum_A= Exotic Matter
poem_SenselessSpirit_SenselessZescent_CH01_ASIDE_A= Rosetta Stone
poem_SenselessZescentMuseum_4_SECRET_CH01_EPILOGUE_A= DEVOTION

SenselessSpirit_SenselessZescent_InteractFail= [META]{+THOUGHT}It doesn't seem to be working yet.{+ENDTHOUGHT}

SenselessSpirit_SenselessZescent_FourthWall= [META] Hey! Mapper here! If you're reading this, you either got a story flag before The Museum was ready to react to it, or I forgot to remove this trigger.
Either way, I screwed something up.
[MADELINE right upset] what
who are you why are you in my head
[META] Shut up this isn't canon dialog.
[MADELINE right normal] oh okay
[META] {~}aaanyway,,{/~}
This means that there is almost definitely stuff that is broken or lore-inaccurate should you proceed further.
Consider this a bug to be reported!

SenselessSpirit_SenselessZescent_Empty=
SenselessSpirit_SenselessZescent_EmptyWIP= [META] Work in progress.
SenselessSpirit_SenselessZescent_EmptyReal= [META] {+THOUGHT}Empty.{+ENDTHOUGHT}
SenselessSpirit_SenselessZescent_Ancient= Ancient Iteration
SenselessSpirit_SenselessZescent_Placeholder= {anchor middle}[META]{#ff0000}No messages. \[English\]

SenselessSpirit_SenselessZescent_CelestialRune_0H= :CH1_Alphabet/Celestial_0H:

SenselessZescentMuseum_0_Lobbies_1_Museum= The Museum
maddiehelpinghand_chapternumber_SenselessZescentMuseum_0_Lobbies_1_Museum= Otherside Museum

SenselessZescentMuseum_4_SECRET_PrologueB= The Chase
maddiehelpinghand_chapternumber_SenselessZescentMuseum_4_SECRET_PrologueB= :CH1_Alphabet/Celestial_D::CH1_Alphabet/Celestial_Delimiter::CH1_Alphabet/Celestial__B::CH1_Alphabet/Celestial__A:
SenselessZescentMuseum_1_Museum_00_Museum= The Museum
SenselessZescentMuseum_1_Museum_00_Museum_Enter= B
SenselessSpirit_SenselessZescent_Warp_Ch2_123_abc_zz= A Space Between

SenselessZescentMuseum_Areas_TheMuseum_Border= Museum Border

SenselessSpirit_SenselessZescent_CH01_ASIDE= Mountain's Call
SenselessSpirit_SenselessZescent_CH01_ASIDE_credits=
Map Design: SenselessSpirit
Coding: Agent 7       Endscreen: Orion
Music: Xiloscient, Javi Gutierrez, Estes
Tilesets: Spooooky, Xiloscient
Playtesting: Undefined, Yakaki,
Poorlydrawncactus, and more
Character Design: Xiloscient, Raemirs
Special thanks to all inspirations as well!
'Fallen stars leave plentiful stardust behind.'
'...How much could a hero be worth, anyway?'
Level Credits

SenselessZescentMuseum_Areas_TheMuseum_Otherside= :CH1_Alphabet/Celestial_L::CH1_Alphabet/Celestial_E::CH1_Alphabet/Celestial_Y::CH1_Alphabet/Celestial_W::CH1_Alphabet/Celestial_A::CH1_Alphabet/Celestial_R::CH1_Alphabet/Celestial_P: :CH1_Alphabet/Celestial_S::CH1_Alphabet/Celestial_U::CH1_Alphabet/Celestial_B::CH1_Alphabet/Celestial_S::CH1_Alphabet/Celestial_P::CH1_Alphabet/Celestial_A::CH1_Alphabet/Celestial_C::CH1_Alphabet/Celestial_E:
SenselessZescentMuseum_Areas_TheMuseum_Otherside_Sub= :CH1_Alphabet/Celestial_S::CH1_Alphabet/Celestial_E::CH1_Alphabet/Celestial_A::CH1_Alphabet/Celestial_S::CH1_Alphabet/Celestial_O::CH1_Alphabet/Celestial_N::CH1_Alphabet/Celestial_H::CH1_Alphabet/Celestial_U::CH1_Alphabet/Celestial_B:

SenselessZescentMuseum_Areas_TheMuseum_Battlements= Bygone Battlements
SenselessZescentMuseum_Areas_TheMuseum_Battlements_Sub= :CH1_Alphabet/Celestial_S::CH1_Alphabet/Celestial_T::CH1_Alphabet/Celestial_A::CH1_Alphabet/Celestial_R::CH1_Alphabet/Celestial_F::CH1_Alphabet/Celestial_A::CH1_Alphabet/Celestial_L::CH1_Alphabet/Celestial_L: :CH1_Alphabet/Celestial_C::CH1_Alphabet/Celestial_O::CH1_Alphabet/Celestial_N::CH1_Alphabet/Celestial_D::CH1_Alphabet/Celestial_U::CH1_Alphabet/Celestial_I::CH1_Alphabet/Celestial_T:

SenselessZescentMuseum_Areas_TheMuseum_SpringArea= East Outskirts

SenselessSpirit_SenselessZescent_CH0_COMPLETE= {anchor bottom}[META]{big}Prologue Complete{/big}{3.33}{trigger 0}

SenselessSpirit_SenselessZescent_CH3_MUSEUM_PAGES_FOUND_1= [META]There's an old page of someone's notes left here...
SenselessSpirit_SenselessZescent_CH3_MUSEUM_PAGES_FOUND_1_END= [META]You can't read any of it. Weird.{ph_trigger set_flag MUSEUM_PAGE_1 false}
SenselessSpirit_SenselessZescent_CH3_MUSEUM_PAGES_FOUND_2= [META]There's an old page of someone's notes left here...
SenselessSpirit_SenselessZescent_CH3_MUSEUM_PAGES_FOUND_2_END= [META]You feel the illustrations staring at you.{ph_trigger set_flag MUSEUM_PAGE_2 false}
{ph_trigger set_flag TELEPORT_BACK}
{ph_on_skip set_flag TELEPORT_BACK}

SenselessZescentMuseum_1_Museum_02_Delerium_author= :CH1_Alphabet/Celestial_0G::CH1_Alphabet/Celestial_Delimiter::CH1_Alphabet/Celestial_Q:
SenselessZescentMuseum_1_Museum_02_Delerium= Upon the Stagnant Rime
SenselessZescentMuseum_1_Museum_02_Delerium_A8A1= Floe
SenselessZescentMuseum_1_Museum_02_Delerium_B4= Snowpack
SenselessZescentMuseum_1_Museum_02_Delerium_A4= Ice Jam
SenselessZescentMuseum_1_Museum_02_Delerium_A11A1= :0x0:
SenselessZescentMuseum_1_Museum_02_Delerium_00= Memory

poem_SenselessZescentMuseum_1_Museum_02_Delerium_A= Chilling Effect

SenselessZescentMuseum_1_Museum_SpringSideMap= Springbound

SenselessZescentMuseum_SSC4Lockon_A= :CH1_Alphabet/Celestial_L:oneliness
SenselessZescentMuseum_SSC4Lockon_B= :CH1_Alphabet/Celestial_I:gnorance
SenselessZescentMuseum_SSC4Lockon_C= :CH1_Alphabet/Celestial_N:eglect
SenselessZescentMuseum_SSC4Lockon_D= :CH1_Alphabet/Celestial_G:rief
SenselessZescentMuseum_SSC4Lockon_E= :CH1_Alphabet/Celestial_E:xhaustion
SenselessZescentMuseum_SSC4Lockon_F= :CH1_Alphabet/Celestial_R:egret

SenselessSpirit_SenselessZescent_CHM_DASHCODE_ARCHIVE= [META]"ARCHIVE"
SenselessSpirit_SenselessZescent_CHM_DASHCODE_CREDITS= [META]"CREDITS"
SenselessSpirit_SenselessZescent_CHM_DASHCODE_ENDEAVORS= [META]"CELESTIAL ENDEAVORS"

SenselessSpirit_SenselessZescent_Museum_Grab= :CH1_Alphabet/Celestial_G::CH1_Alphabet/Celestial_R::CH1_Alphabet/Celestial_A::CH1_Alphabet/Celestial_B:
SenselessSpirit_SenselessZescent_Museum_Dash= :CH1_Alphabet/Celestial_D::CH1_Alphabet/Celestial_A::CH1_Alphabet/Celestial_S::CH1_Alphabet/Celestial_H:
SenselessSpirit_SenselessZescent_Museum_Climb= :CH1_Alphabet/Celestial_C::CH1_Alphabet/Celestial_L::CH1_Alphabet/Celestial_I::CH1_Alphabet/Celestial_M::CH1_Alphabet/Celestial_B:
SenselessSpirit_SenselessZescent_Museum_Dreamdash= :CH1_Alphabet/Celestial_O::CH1_Alphabet/Celestial_T::CH1_Alphabet/Celestial_H::CH1_Alphabet/Celestial_E::CH1_Alphabet/Celestial_R::CH1_Alphabet/Celestial_S::CH1_Alphabet/Celestial_L::CH1_Alphabet/Celestial_I::CH1_Alphabet/Celestial_P:

SenselessSpirit_SenselessZescent_Museum_Pre= To access the other levels,{n}enable Zenith's Descent Chapter 1.
SenselessSpirit_SenselessZescent_Museum_PreB= :-1x0: Rueful Recollections{n}Amber Arboretum :1x0:
SenselessSpirit_SenselessZescent_Museum_DashPuzzle= [META]False truths, though convincing,{n}can lead people confidently astray.{n}Sing from the heart to take what you seek.
SenselessSpirit_SenselessZescent_Museum_DashPuzzleB=
[META]There once was a deer that sought great knowledge.
The simplest, most obvious path{n}seemed easy enough to tread.
However, lacking precision in plans{n}caused him to stumble many a time.
Only by performing tasks in as few steps as possible{n}was he able to process the holy knowledge.
SenselessSpirit_SenselessZescent_Museum_CH1Check_Dummy= {ph_trigger set_flag CH1_ACTIVE false}

SenselessSpirit_SenselessZescent_Museum_BSIDE1_GatePuzzle= {anchor middle}[META]Present in mind and body,{n}present in strength and fortitude...{n}Neither takes the path of least resistance.

SenselessSpirit_SenselessZescent_CH1_EternalShard01= Shard of Strength

SenselessSpirit_SenselessZescent_CHM_Difficulty_00= Level 0
SenselessSpirit_SenselessZescent_CHM_Difficulty_01= Level 1
SenselessSpirit_SenselessZescent_CHM_Difficulty_02= Level 2
SenselessSpirit_SenselessZescent_CHM_Difficulty_03= Level 3

SenselessSpirit_SenselessZescent_CHM_Ancestry_CommentA= Who is this girl?
SenselessSpirit_SenselessZescent_CHM_Ancestry_CommentB= Is it you?
SenselessSpirit_SenselessZescent_CHM_Ancestry_CommentC= Is it me?

SenselessSpirit_SenselessZescent_CHM_Recall_CommentA= Who knows her
SenselessSpirit_SenselessZescent_CHM_Recall_CommentA2= so well?
SenselessSpirit_SenselessZescent_CHM_Recall_CommentB= Is it you?
SenselessSpirit_SenselessZescent_CHM_Recall_CommentC= Is it me?

SenselessZescentMuseum_0_Lobbies= :SenselessSpirit_MenuEmoji/Chapter1_Main: Otherside Museum
SenselessSpirit_SenselessZescent= :SenselessSpirit_MenuEmoji/Chapter1_Main: Zenith's Descent
SenselessSpirit_SenselessZescent_CH1=Zenith's Descent
Chapter 1
SenselessSpirit_SenselessZescent_ZZ_EXTRAS01= Extras I
SenselessSpiritZescent_0_Lobbies= :SenselessSpirit_MenuEmoji/Chapter1_Main: Zenith's Descent
SenselessSpiritZescent_0_Lobbies_0_Prologue= Prologue

SenselessZescentMuseum_1_Museum_VernalAutumnalB= :CH1_Alphabet/Celestial_DownRight_Arrow: Spring
poem_SenselessZescentMuseum_1_Museum_VernalAutumnalB_A= First Steps...?

SenselessZescentMuseum_1_Museum_VernalAutumnal= Ven's Reflection
SenselessZescentMuseum_1_Museum_VernalAutumnal_author= :CH1_Alphabet/Celestial_0H::CH1_Alphabet/Celestial_Delimiter::CH1_Alphabet/Celestial_Q:

poem_SenselessZescentMuseum_1_Museum_VernalAutumnal_A= Bouncing Back

SenselessZescentMuseum_4_SECRET_CH01_EPILOGUE= Alternate Aftermath I

SenselessZescentMuseum_4_SECRET_TheCatacombs= Apvis's Shrine: The Catacombs
poem_SenselessZescentMuseum_4_SECRET_TheCatacombs_A= Echoes From Below

SenselessZescentMuseum_4_SECRET_MinuteFreedoms= Minute Freedoms
poem_SenselessZescentMuseum_4_SECRET_MinuteFreedoms_A= Unwavering{n}I shall not move on

SenselessZescentMuseum_4_SECRET_VernalAutumnal= My Heart Beats No More

SenselessSpirit_SenselessZescent_CH02_EPILOGUE= II
SenselessSpirit_SenselessZescent_CH03_EPILOGUE= III
SenselessSpirit_SenselessZescent_CH04_EPILOGUE= IV
SenselessSpirit_SenselessZescent_CH05_EPILOGUE= V
SenselessSpirit_SenselessZescent_CH06_EPILOGUE= VI
SenselessSpirit_SenselessZescent_CH07_EPILOGUE= VII
SenselessSpirit_SenselessZescent_CH08_EPILOGUE= VIII
SenselessSpirit_SenselessZescent_CH09_EPILOGUE= IX
SenselessSpirit_SenselessZescent_CH10_EPILOGUE= X
SenselessSpirit_SenselessZescent_CH01_ASIDE= The Mountain's Call
SenselessSpirit_SenselessZescent_CH02_ASIDE= The Light Below
SenselessSpirit_SenselessZescent_CH03_ASIDE= The Golden Gate
SenselessSpirit_SenselessZescent_CH04_ASIDE= Chapter 4
SenselessSpirit_SenselessZescent_CH05_ASIDE= Chapter 5
SenselessSpirit_SenselessZescent_CH06_ASIDE= Chapter 6
SenselessSpirit_SenselessZescent_CH07_ASIDE= Chapter 7
SenselessSpirit_SenselessZescent_CH08_ASIDE= Chapter 8
SenselessSpirit_SenselessZescent_CH09_ASIDE= Chapter 9
SenselessSpirit_SenselessZescent_CH10_ASIDE= :CH1_Alphabet/Celestial_S::CH1_Alphabet/Celestial_P::CH1_Alphabet/Celestial_O::CH1_Alphabet/Celestial_I::CH1_Alphabet/Celestial_L::CH1_Alphabet/Celestial_E::CH1_Alphabet/Celestial_R::CH1_Alphabet/Celestial_S:
maddiehelpinghand_chapternumber_SenselessSpirit_SenselessZescent_CH01_ASIDE= Chapter 1
SenselessSpirit_SenselessZescent_CH01_ASIDE_author= Chapter 1
maddiehelpinghand_chapternumber_SenselessSpirit_SenselessZescent_CH02_ASIDE= Chapter 2
SenselessSpirit_SenselessZescent_CH02_ASIDE_author= Chapter 2
maddiehelpinghand_chapternumber_SenselessSpirit_SenselessZescent_CH03_ASIDE= Chapter 3
SenselessSpirit_SenselessZescent_CH03_ASIDE_author= Chapter 3
maddiehelpinghand_chapternumber_SenselessSpirit_SenselessZescent_CH04_ASIDE= Chapter 4
SenselessSpirit_SenselessZescent_CH04_ASIDE_author= Chapter 4
maddiehelpinghand_chapternumber_SenselessSpirit_SenselessZescent_CH05_ASIDE= Chapter 5
SenselessSpirit_SenselessZescent_CH05_ASIDE_author= Chapter 5
maddiehelpinghand_chapternumber_SenselessSpirit_SenselessZescent_CH06_ASIDE= Chapter 6
SenselessSpirit_SenselessZescent_CH06_ASIDE_author= Chapter 6
maddiehelpinghand_chapternumber_SenselessSpirit_SenselessZescent_CH07_ASIDE= Chapter 7
SenselessSpirit_SenselessZescent_CH07_ASIDE_author= Chapter 7
maddiehelpinghand_chapternumber_SenselessSpirit_SenselessZescent_CH08_ASIDE= Chapter 8
SenselessSpirit_SenselessZescent_CH08_ASIDE_author= Chapter 8
maddiehelpinghand_chapternumber_SenselessSpirit_SenselessZescent_CH09_ASIDE= Chapter 9
SenselessSpirit_SenselessZescent_CH09_ASIDE_author= Chapter 9
maddiehelpinghand_chapternumber_SenselessSpirit_SenselessZescent_CH10_ASIDE= Chapter 10
SenselessSpirit_SenselessZescent_CH10_ASIDE_author= Chapter 10
maddiehelpinghand_chapternumber_SenselessSpirit_SenselessZescent_CH01_EPILOGUE= Interlude I
maddiehelpinghand_chapternumber_SenselessSpirit_SenselessZescent_CH02_EPILOGUE= Interlude II
maddiehelpinghand_chapternumber_SenselessSpirit_SenselessZescent_CH03_EPILOGUE= Interlude III
maddiehelpinghand_chapternumber_SenselessSpirit_SenselessZescent_CH04_EPILOGUE= Interlude IV
maddiehelpinghand_chapternumber_SenselessSpirit_SenselessZescent_CH05_EPILOGUE= Interlude V
maddiehelpinghand_chapternumber_SenselessSpirit_SenselessZescent_CH06_EPILOGUE= Interlude VI
maddiehelpinghand_chapternumber_SenselessSpirit_SenselessZescent_CH07_EPILOGUE= Interlude VII
maddiehelpinghand_chapternumber_SenselessSpirit_SenselessZescent_CH08_EPILOGUE= Interlude VIII
maddiehelpinghand_chapternumber_SenselessSpirit_SenselessZescent_CH09_EPILOGUE= Interlude IX
maddiehelpinghand_chapternumber_SenselessSpirit_SenselessZescent_CH10_EPILOGUE= Interlude X

SenselessSpirit_SenselessZescent_TechTutorial_TripleBlockBoost= Multiboost

SenselessSpirit_SenselessZescent_CH1_GoldenNames=
Dejection
Determination
Delusion

SenselessSpirit_SenselessZescent_CH00_Main_postcard= {# F94A4A}Welcome to Zenith's Descent!{#}{n}To ensure you have a smooth experience, it's recommended to check the {#b39c2b}GameBanana pages{#} for these mods.{n}...And if you use {# 44adf7}special tools{#}, certain things{n}may not work as intended, or even break.{n}{n}Be safe, and good luck!

SenselessSpirit_SenselessZescent_CH01_ASIDE_postcard= {# F94A4A}Zenith's Descent Chapter 1{n}isn't currently enabled!{#}{n}{n}You need to install it{n}and enable it to continue.
SenselessSpirit_SenselessZescent_CH02_ASIDE_postcard= {# F94A4A}Zenith's Descent Chapter 2{n}isn't currently enabled!{#}{n}{n}You need to install it{n}and enable it to continue.
SenselessSpirit_SenselessZescent_CH03_ASIDE_postcard= {# F94A4A}Zenith's Descent Chapter 3{n}isn't currently enabled!{#}{n}{n}You need to install it{n}and enable it to continue.
SenselessSpirit_SenselessZescent_CH04_ASIDE_postcard= {# F94A4A}Zenith's Descent Chapter 4{n}isn't currently enabled!{#}{n}{n}You need to install it{n}and enable it to continue.
SenselessSpirit_SenselessZescent_CH05_ASIDE_postcard= {# F94A4A}Zenith's Descent Chapter 5{n}isn't currently enabled!{#}{n}{n}You need to install it{n}and enable it to continue.
SenselessSpirit_SenselessZescent_CH06_ASIDE_postcard= {# F94A4A}Zenith's Descent Chapter 6{n}isn't currently enabled!{#}{n}{n}You need to install it{n}and enable it to continue.
SenselessSpirit_SenselessZescent_CH07_ASIDE_postcard= {# F94A4A}Zenith's Descent Chapter 7{n}isn't currently enabled!{#}{n}{n}You need to install it{n}and enable it to continue.
SenselessSpirit_SenselessZescent_CH08_ASIDE_postcard= {# F94A4A}Zenith's Descent Chapter 8{n}isn't currently enabled!{#}{n}{n}You need to install it{n}and enable it to continue.
SenselessSpirit_SenselessZescent_CH09_ASIDE_postcard= {# F94A4A}Zenith's Descent Chapter 9{n}isn't currently enabled!{#}{n}{n}You need to install it{n}and enable it to continue.
SenselessSpirit_SenselessZescent_CH10_ASIDE_postcard= {# F94A4A}Zenith's Descent Chapter 10{n}isn't currently enabled!{#}{n}{n}You need to install it{n}and enable it to continue.

poem_SenselessZescentMuseum_5_MEMORIES_Interlude1_Silverside_A= Moonlight Starlight
poem_SenselessSpirit_SenselessZescent_CH01_INTERLUDE_SILVERSIDEHEART= Resurrections

SenselessZescentMuseum_3_TRAILMIX1_TRAILMIX001_Geothermal= Trailmix: Geothermal I

SenselessSpirit_SenselessZescent_Warp_Ch1_INTERLUDE_LANDING= Landing
SenselessSpirit_SenselessZescent_Warp_Ch1_INTERLUDE_TELE= ~ To Otherside Museum ~

SenselessSpirit_SenselessZescent_CH1_CELESTIAL_TEST= :CH1_Alphabet/Celestial_0H:  :CH1_Alphabet/Celestial_0E:  :CH1_Alphabet/Celestial_0G:  :CH1_Alphabet/Celestial_0D:

SenselessZescentMuseum_1_Museum_Warp_Ch1_a_00= ~ To Campaign Chapters ~
SenselessZescentMuseum_1_Museum_Warp_Ch1_a_02= Collapsed Atrium
SenselessZescentMuseum_1_Museum_Warp_Ch1_CH1_00= 1 - Bygone Battlements

SenselessZescentMuseum_1_Museum_Warp_Ch1_other_03= Elysian Bluffs
SenselessZescentMuseum_1_Museum_Warp_Ch1_CHALLENGE_CH1_02= Challenging Grounds

SenselessZescentMuseum_1_Museum_Warp_Ch1_LIBRARY_CH1_00= Abandoned Campsite

SenselessSpirit_SenselessZescent_CH1_Start= {anchor middle}[null]Two years after Farewell...
{ph_trigger set_flag IntroFade}
{ph_on_skip set_flag IntroFade}

SenselessSpirit_SenselessZescent_CH00_Main= Nostalgia Trip
poem_SenselessSpirit_SenselessZescent_CH00_Main_A= Hollow Victory
# LOCK-ON
SenselessSpirit_SenselessLetterToMyself_ZescentDLC=
{ph_trigger set_flag LettersLockOn}
SenselessSpirit_SenselessLetterToMyself_Map01=
Post Mortem
#CHAPTER NUMBERS
maddiehelpinghand_chapternumber_SenselessSpirit_SenselessZescent_CH00_Main= Prologue - The Temple
maddiehelpinghand_chapternumber_SenselessZescentMuseum_1_Museum_00_Museum= Between Worlds - The Gap

# ACHIEVEMENTS
Achievement_SenselessZescentAssets_ModName= Zenith's Descent

Achievement_SenselessZescentAssets_VOIDBERRY_Name= Fruit of Your Efforts
Achievement_SenselessZescentAssets_VOIDBERRY_Description= Isn't curiosity exhausting?

Achievement_SenselessZescentAssets_PrologueClear_Name= The Beginning
Achievement_SenselessZescentAssets_PrologueClear_Description= Cleared Mirror Temple.

Achievement_SenselessZescentAssets_CH1Clear_Name= Blind Lucidity
Achievement_SenselessZescentAssets_CH1Clear_Description= Cleared Mt. Starfall.

Achievement_SenselessZescentAssets_CH1SecretExit_Name= Shattered Expectations!
Achievement_SenselessZescentAssets_CH1SecretExit_Description= Climbed to the very top of Mt. Starfall and survived its worst.

Achievement_SenselessZescentAssets_CH1BONUS_Name= Eternal Star
Achievement_SenselessZescentAssets_CH1BONUS_Description= Directly face and triumph over a mighty foe.

Achievement_SenselessZescentAssets_CH2Clear_Name= Will of the Forest
Achievement_SenselessZescentAssets_CH2Clear_Description= Cleared the Forests of Nibel.

Achievement_SenselessZescentAssets_CH3Clear_Name= Another Completed Voyage
Achievement_SenselessZescentAssets_CH3Clear_Description= Cleared Chapter 3.

Achievement_SenselessZescentAssets_CH4Clear_Name= On and On and On
Achievement_SenselessZescentAssets_CH4Clear_Description= Cleared Chapter 4.

Achievement_SenselessZescentAssets_CH5Clear_Name= Chapter 5
Achievement_SenselessZescentAssets_CH5Clear_Description= Cleared Chapter 5.

Achievement_SenselessZescentAssets_CH6Clear_Name= And So We Drift Forward
Achievement_SenselessZescentAssets_CH6Clear_Description= Cleared Chapter 6.

Achievement_SenselessZescentAssets_CH7Clear_Name= The End of Everything
Achievement_SenselessZescentAssets_CH7Clear_Description= Cleared Chapter 7.

Achievement_SenselessZescentAssets_TotalStrawberries50_Name= Strawberry Finder
Achievement_SenselessZescentAssets_TotalStrawberries50_Description= Collect 50 strawberries.

Achievement_SenselessZescentAssets_TotalStrawberries115_Name= Strawberry Collector
Achievement_SenselessZescentAssets_TotalStrawberries115_Description= Collect 115 strawberries.

Achievement_SenselessZescentAssets_TotalStrawberries175_Name= Strawberry Hunter
Achievement_SenselessZescentAssets_TotalStrawberries175_Description= Collect 175 strawberries.

SenselessSpirit_SenselessZescent_CH00_Main_a_00_00a= Familiarity
SenselessSpirit_SenselessZescent_CH00_Main_a_00b= Hypnagogic Depths
SenselessSpirit_SenselessZescent_CH00_Main_c_02= A New Perspective
SenselessSpirit_SenselessZescent_CH00_Main_d_00= Ascent
SenselessSpirit_SenselessZescent_CH00_Main_INTERLUDE_LANDING= The Gap

poem_SenselessZescentMuseum_2_BSIDES1_BSIDE01_TheSummit_A= {# ff4fed}Forever Red
SenselessZescentMuseum_2_BSIDES1_BSIDE01_TheSummit= Sunrise Summit
SenselessZescentMuseum_2_BSIDES1_BSIDE01_TheSummit_author= :CH1_Alphabet/Celestial_D::CH1_Alphabet/Celestial_Delimiter::CH1_Alphabet/Celestial__B::CH1_Alphabet/Celestial__A:
SenselessZescentMuseum_2_BSIDES1_BSIDE01_TheSummit_altsides_remix_intro=
The Summit (Forever Red Mix)
Music by Xiloscient
Zenith's Descent B-Sides

SenselessZescentMuseum_2_BSIDES1_BSIDE01_TheSummit_a_Ba_06= Reach
SenselessZescentMuseum_2_BSIDES1_BSIDE01_TheSummit_a_Bb_02= Continuum
SenselessZescentMuseum_2_BSIDES1_BSIDE01_TheSummit_a_Bb_05= Flow


poem_SenselessZescentMuseum_2_BSIDES1_BSIDE02_Barrens_A= {# ff4fed}Hollow Caves
SenselessZescentMuseum_2_BSIDES1_BSIDE02_Barrens= Brackish Barrens
SenselessZescentMuseum_2_BSIDES1_BSIDE02_Barrens_author= :CH1_Alphabet/Celestial_D::CH1_Alphabet/Celestial_Delimiter::CH1_Alphabet/Celestial__B::CH1_Alphabet/Celestial__A:
SenselessZescentMuseum_2_BSIDES1_BSIDE02_Barrens_altsides_remix_intro=
Brackish Barrens (Hollow Caves Mix)
Music by Avoset
Zenith's Descent B-Sides

SenselessZescentMuseum_2_BSIDES1_BSIDE02_Barrens_b_05= Discharge
SenselessZescentMuseum_2_BSIDES1_BSIDE02_Barrens_b_07= Vertigo
SenselessZescentMuseum_2_BSIDES1_BSIDE02_Barrens_b_14= Flurry
SenselessZescentMuseum_2_BSIDES1_BSIDE02_Barrens_b_18= Dexterity

poem_SenselessZescentMuseum_2_BSIDES1_BSIDE03_Glade_A= Flooded Flowerbeds
SenselessZescentMuseum_2_BSIDES1_BSIDE03_Glade= Glittering Glade
SenselessZescentMuseum_2_BSIDES1_BSIDE03_Glade_author= :CH1_Alphabet/Celestial_D::CH1_Alphabet/Celestial_Delimiter::CH1_Alphabet/Celestial__B::CH1_Alphabet/Celestial__A:
SenselessZescentMuseum_2_BSIDES1_BSIDE03_Glade_altsides_remix_intro=
Glittering Glade (Flooded Flowerbeds Mix)
Music by Javi Gutierrez
Zenith's Descent B-Sides

SenselessZescentMuseum_2_BSIDES1_BSIDE03_Glade_c_10= Pure Hearts
SenselessZescentMuseum_2_BSIDES1_BSIDE03_Glade_c_11= Boundary Break

poem_SenselessZescentMuseum_2_BSIDES1_BSIDE04_Trench_A= Sonder
SenselessZescentMuseum_2_BSIDES1_BSIDE04_Trench= Undertow Trench
SenselessZescentMuseum_2_BSIDES1_BSIDE04_Trench_author= :CH1_Alphabet/Celestial_D::CH1_Alphabet/Celestial_Delimiter::CH1_Alphabet/Celestial__B::CH1_Alphabet/Celestial__A:
SenselessZescentMuseum_2_BSIDES1_BSIDE04_Trench_altsides_remix_intro=
Undertow Trench (Sonder Mix)
Music by Javi Gutierrez
Zenith's Descent B-Sides

SenselessZescentMuseum_2_BSIDES1_BSIDE04_Trench_c_08= Curse of Nuance
SenselessZescentMuseum_2_BSIDES1_BSIDE04_Trench_c_17= Curse of Blindness

SenselessZescentMuseum_2_BSIDES1_BSIDE05_Shrine= Shrine of Reflection
SenselessZescentMuseum_2_BSIDES1_BSIDE05_Shrine_author= :CH1_Alphabet/Celestial_D::CH1_Alphabet/Celestial_Delimiter::CH1_Alphabet/Celestial__B::CH1_Alphabet/Celestial__A:  :CH1_Alphabet/Celestial_K:  :CH1_Alphabet/Celestial_D::CH1_Alphabet/Celestial_P::CH1_Alphabet/Celestial_V::CH1_Alphabet/Celestial_I::CH1_Alphabet/Celestial_S:  :CH1_Alphabet/Celestial_0N::CH1_Alphabet/Celestial_Delimiter::CH1_Alphabet/Celestial_A::CH1_Alphabet/Celestial_Delimiter::CH1_Alphabet/Celestial_X:
SenselessZescentMuseum_2_BSIDES1_BSIDE05_Shrine_altsides_remix_intro=
Shrine of Reflection (Balance Mix)
Music by BGD
Zenith's Descent B-Sides

SenselessZescentMuseum_2_BSIDES1_BSIDE05_Shrine_b_04= Consequence
SenselessZescentMuseum_2_BSIDES1_BSIDE05_Shrine_b_12= Impasse

# CHALLENGE UI
SenselessZescentMuseum_CHM_CHALLENGES_EXPLANATION= This is the {~}Challenge Lobby!{/~}{n}Some-- more in the future-- varieties of way to torture yourself can be found here. Have fun, if possible.
If you {!}really{/!} want {# F94A4A}strawberries{#},{n}you {~}could{/~} check back here every now and then...
SenselessZescentMuseum_CHM_CHALLENGES_UI_QUIT= Quit Challenge
SenselessZescentMuseum_CHM_CHALLENGES_UI_QUIT_CONFIRM= [META] Using this option again will disable your current challenge(s) without any reward.{n}If you're stuck, there's no harm in coming back later.
SenselessZescentMuseum_CHM_CHALLENGES_UI_QUIT_CONFIRMED= {ph_trigger set_flag Challenge_Active false}{ph_trigger set_flag Kill}{ph_trigger set_flag Reset}[META] Challenge(s) disabled.
{ph_on_skip set_flag Challenge_Active false}
{ph_on_skip set_flag Kill}
{ph_on_skip set_flag Reset}

SenselessZescentMuseum_CHM_CHALLENGES_FAILED= {anchor middle}{>> 999}[META] Challenge failed.

SenselessZescentMuseum_CHM_CHALLENGES_UI_TURTLE= Trial of the Turtle
All usual rules, and an
extra crystal at all times

(Segmented into thirds)

SenselessZescentMuseum_CHM_CorianderEarly= If you were going to ask about the mail,{n}I'm on break, sorry-
[MADELINE left distracted] ...
...It's fine.
[MADELINE left sad] Sorry.
[] Hey, miss, you didn't do anything wrong--
[MADELINE left distracted] I mean, you're trying to relax, right?
[] Yeah, but...
Well, you looked like you were{n}going to ask me {~}something{/~}.
[MADELINE left distracted] ...
[MADELINE left sad] ...I was wondering if there's{n}anywhere to stay around here.
[MADELINE left distracted] Me and my sister are {*}really{/*} far from home.
[] Oh, absolutely!
I'd recommend finding {#823e19}Pat{#}; he usually has keys to most of the place on him.
[MADELINE left distracted] ...Alright.
[MADELINE left normal] Thank you, er... [MADELINE left distracted] what was your name again?
[] Eheh, uh... {#0f4240}Coriander{#}.
[MADELINE left sad] {# F94A4A}Madeline{#}.
[] Nice name!
[MADELINE left peaceful] Thank you, yours too.
[MADELINE left distracted] ...Right, I should go find... {#823e19}Pat{#}?
[] Mhm, good luck!
He can wander pretty far from the grounds on his walks sometimes, eheh...
[MADELINE left upset] Doesn't bode well...
[MADELINE left normal] But understood!

SenselessZescentMuseum_CHM_LibrarySign_Closed= {>> 999999}Museum\ Grounds\ Public\ Library\ -\ Closed{#888888}{n}If\ you\ urgently\ need\ something\,\ go\ find\ {#823e19}Pat{#}\!{n}(I\ can\ open\ back\ up\ myself\ if\ needed.){#}
SenselessZescentMuseum_CHM_LibrarySign= {>> 999999}Museum\ Grounds\ Public\ Library\ -\ Open
SenselessZescentMuseum_CHM_LibraryDoor_Closed= {>> 999}[META]It's locked.
SenselessZescentMuseum_CHM_LibraryQuest_Early= [META]You try to say something to the sleeping man.
Nothing happens.
...
You can't speak.
You try to poke him.
Your hand phases right through.
...
...
Well, this is freaky.

SenselessZescentMuseum_CHM_LibraryQuest_PatFallsOverAtTheTree=
{anchor bottom}{ph_trigger wait_for_ground}{ph_trigger set_flag Pat_PreLibrary_TripAndFall_Cutscene_Trigger}{ph_trigger player_animation shaking}
[MADELINE left surprised] Oh--
Are you okay??
[PAT right disappointed] ...Ow...
...Yeah, just fell asleep out here, apparently.
Might need to work shorter shifts...
[MADELINE left distracted] ...Yyyeah, that's, uh, {~}slightly{/~} concerning.
[PAT right disappointed] Yeah...
[PAT right excited] ...Wait, are you {# F94A4A}Madeline Celeste{#}??
[MADELINE left distracted] I, [MADELINE left sad]well--
{ph_trigger baddy_split -8 -8}{ph_trigger player_animation idle}[BADELINE left scoff] It {~}could{/~} be our last name at this point.
[PAT right excited] AND {# d678db}Badeline{#}???
[BADELINE left normal] Yep.
[BADELINE left angryAlt] .{0.22}.{0.22}.{0.22}[BADELINE left angry]Well, close enough.
[BADELINE left concerned] ...{# 96EFFF}Celeste{#} isn't {~}actually{/~} our surname though.
[MADELINE left distracted] Right...
[MADELINE left sad] Easy mistake, though, we {~}are{/~} known for the {+MOUNTAIN}...
[PAT right excitedEyesClosed] Right, my bad--
[PAT right excited] Right, right, did you need something?
[BADELINE left worried] Well, we {~}are{/~} pretty far from home...
[BADELINE left worriedAlt]Would you know anywhere to stay?
[PAT right normal] Oh, of course!
I can go ahead and open up the library for you, I keep the rest of my stuff there.
[PAT right distraughtEyesClosed] ...Though, I misplaced {!}that{/!} one, out of all of them...
[PAT right distraught] I'm not... totally sure where the library key went,{n}but it's somewhere close to here, I'm sure.
[BADELINE left angry] ...Great.
[BADELINE left sigh] Well, we can go find it.
Not like we have anything better to do.
[PAT right yippie] Well, I'd greatly appreciate it!
[PAT right distraught] Just, be careful, okay?
Some parts of the place {~}are{/~} still going under maintenance.
[MADELINE left distracted] ...We can handle it.
[BADELINE left scoff] Yeah, we'll be fine.
{ph_trigger baddy_combine}
[PAT right yippie] Good luck, then...!
{ph_trigger set_flag CinematicFadeFlag}{1}{ph_trigger set_flag Quest_PatsKey_01}{1}{ph_trigger set_flag CinematicFadeFlag false}
{ph_on_skip set_flag CinematicFadeFlag false}{ph_on_skip set_flag Quest_PatsKey_01}

SenselessZescentMuseum_CHM_LibraryQuest_PatInFrontOfLibrarby=
[PAT right normal] Did'ja find it yet?
[MADELINE left distracted] ...No, uh... it... doesn't seem to be around here.
[MADELINE left sad] At all.
[PAT right distraughtEyesClosed] ...
Agh, sorry, I shouldn't be troubling you with this--
[PAT right distraught] Maybe it was farther east...?
[MADELINE left distracted] Got it, I'll... check that way.

SenselessZescentMuseum_CHM_LibraryQuest_PatsKeyFound=
[PAT right excited] Oh, you found it!!
[PAT right yippie] Finally, I can get back to work--[PAT right excited] I mean, help you with your thing. That's. Significantly more important.
[MADELINE left distracted] ...
[MADELINE left normal] Right, okay.
{ph_trigger set_flag CinematicFadeFlag}{1}{ph_trigger set_flag Quest_PatsKey_03}{1}{ph_trigger set_flag CinematicFadeFlag false}
{ph_on_skip set_flag CinematicFadeFlag false}{ph_on_skip set_flag Quest_PatsKey_03}

SenselessZescentMuseum_CHM_LibraryQuest_PatDialog=
{ph_trigger set_flag PatDialog}

SenselessZescentMuseum_CHM_LibraryQuest_Pat_GhostInteraction=
[PAT right distraught] ...Feels a little cold in here...

SenselessZescentMuseum_CHM_LibraryQuest_Pat_NoBooks=
[PAT right distraughtEyesClosed] We're still working on actually stocking all of the books, I'm sorry--
[PAT right distraught] Might be a bit before we have more here to read...

SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_TEST= {anchor middle}[META]
The glades a little bit below the middle of the {+MOUNTAIN} are pretty neat, honestly.
It's surprisingly lively for how little air is available from how high this is... strawberries grow all over the place.
...
...I still miss going on picnics with the gang up there.
{#ff00bb}Lilac{#} and her personality as bright as her hair...
{#eeddcc}Jorie{#} and her over-the-top formality and seemingly endless knowledge...
And {#aaeeff}Alabaster{#}, I, uh...
His piercing yet gentle stares, eyes and fur blue like the sky...
Hair as white as snow.
He may not have been strong like {#ff00bb}Lilac{#} or a huge suit-wearing nerd like {#eeddcc}Jorie{#} or have foresight like myself, but...
He was always so incredibly patient with everyone, he held the group together.
A perfect angel, a better fit for the role of leader than anyone else I knew...
...
I still blame myself for him going missing.
All I can really do is hope I'm lucky enough to save someone next time...
I know it'll happen again.
...My visions for the future may be yellowed and crumpled by what's happened to those I love, but there's nothing I can do for it but press on.
- :CH1_Alphabet/Celestial_A::CH1_Alphabet/Celestial_L::CH1_Alphabet/Celestial_E::CH1_Alphabet/Celestial_P::CH1_Alphabet/Celestial_H::CH1_Alphabet/Celestial_I:

SenselessZescentCH3_EarlyPages01= {ph_trigger set_flag MUSEUM_PAGES_1}
SenselessZescentCH3_EarlyPages02= {ph_trigger set_flag MUSEUM_PAGES_2}

SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_END= {+THOUGHT}Stop reading{+ENDTHOUGHT}
SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_END_SAY= [META]And that's all you learned.

SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_LINGER_SELECT= Lingering Passions{n}{+THOUGHT}There's an envelope that says "Don't open until Christmas."{+ENDTHOUGHT}
SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_LINGER_SELECT_SAY= {+THOUGHT}Trying to get the envelope open, it doesn't budge.{+ENDTHOUGHT}
{+THOUGHT}...It must be sealed shut with magic or something.{+ENDTHOUGHT}

SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_VOIDACHIEVEMENT= {#000000} ??? - Unknown{n}It looks like a black key.
SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_VOIDACHIEVEMENT_SAY= {anchor middle}[META]{#050505}{%}the ice mage awaits a passion strong
enough to wake him from his false eternity
he cannot be reached in any mortal realm
forever he rests
but how long is a forever
is it a year
a decade
a century
an instant
it is all the same when nothing is real
{/%}{#}
{+THOUGHT}Touching the key, you feel something whispering sinisterly to you at the back of your mind.{+ENDTHOUGHT}

SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_1= Numfiiro Silver Rewards{n}Chapter 1 Campaign and Sidequests

SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_1_MAIN= Mountain's Call{n}24 Silvers

SenselessZescentMuseum_2_BSIDES1_EPILOGUE= Interlude I
SenselessZescentMuseum_2_BSIDES1_EPILOGUE_credit=
Map Design: SenselessSpirit
Music: Xiloscient, Estes
Tilesets: Spooooky
Start Polaroid: Xiloscient
'Fate seems to follow certain patterns...'
SenselessZescentMuseum_2_BSIDES1_EPILOGUE_author= Divine Intervention
poem_SenselessZescentMuseum_2_BSIDES1_EPILOGUE_A= The Unstoppable Force{n}Starlight
SenselessZescentMuseum_2_BSIDES1_EPILOGUE_A_CLEARED= {anchor middle}[META]Something has changed...
SenselessZescentMuseum_5_MEMORIES_Interlude1_Silverside= :CH1_Alphabet/Celestial_P::CH1_Alphabet/Celestial_Delimiter::CH1_Alphabet/Celestial_J: :CH1_Alphabet/Celestial_0L:
SenselessZescentMuseum_5_MEMORIES_Interlude1_Silverside_author= :CH1_Alphabet/Celestial_K: :CH1_Alphabet/Celestial_0F::CH1_Alphabet/Celestial_Delimiter::CH1_Alphabet/Celestial_X:

SenselessZescentMuseum_2_BSIDES1_ZZ_HeartSide= Mt. Starfall - :CH1_Alphabet/Celestial_D::CH1_Alphabet/Celestial_Delimiter::CH1_Alphabet/Celestial__B:
SenselessZescentMuseum_2_BSIDES1_ZZ_HeartSide_a_00= ~ 3000 M ~{n}Lilac Palisade{n}

SenselessSpirit_SenselessZescent_CHM_CreditsIntro=
[META] A strangely out-of-place computer.{n}You wiggle the mouse...

SenselessSpirit_SenselessZescent_CHM_CreditsLink=
There's a link to a familiar site here.{n}{+THOUGHT}This will be opened in your default browser if selected.{+ENDTHOUGHT}
SenselessSpirit_SenselessZescent_CHM_CreditsLink_SAY=
{ph_trigger set_flag ThisIsDefinitelyEvilAndNotJustATriggerForAHarmlessLink}

SenselessSpirit_SenselessZescent_CHM_CreditsRead=
There's a list of credits beneath the link, too...

SenselessSpirit_SenselessZescent_CHM_CreditsNevermind=
{+THOUGHT}Leave it be{+ENDTHOUGHT}

SenselessSpirit_SenselessZescent_CHM_CreditsNevermind_SAY=
[META] Nevermind then.

SenselessSpirit_SenselessZescent_CHM_Credits_SenselessSpirit= SenselessSpirit{n}{#888888}Mod Leader{#}
SenselessSpirit_SenselessZescent_CHM_Credits_SenselessSpirit_SAY= [META]SenselessSpirit{n}Header of the mod, wrote most of the dialog (including this sentence). Does a {!}lot{/!} of mapping, a bit of everything else where not otherwise stated.
The link above leads to her GameBanana page; it might be worth a look in case you've missed something in this room... or maybe not.
I don't know what you're up to, after all.

SenselessSpirit_SenselessZescent_CHM_Credits_Xiloscient= Xiloscient{n}{#888888}Major Composer{#}
SenselessSpirit_SenselessZescent_CHM_Credits_Xiloscient_SAY=
[META]Xiloscient{n}Primarily a music composer! The OST getting started{n}would've been impossible without you.
She has composed nearly all of the music for the main path so far, as well as spriting a rock tileset and some signs. Helped bring life to several areas.

SenselessSpirit_SenselessZescent_CHM_Credits_Spooooky= Spooooky{n}{#888888}Asset Creator{#}
SenselessSpirit_SenselessZescent_CHM_Credits_Spooooky_SAY= [META]Spooooky{n}Made various decals and tilesets.{n}All of their stuff being free is really cool!
Their presence is technically only as a Helper dependency, but they're cool enough they deserve crediting here.

SenselessSpirit_SenselessZescent_CHM_Credits_Siret= Siret{n}{#888888}Major Artist{#}
SenselessSpirit_SenselessZescent_CHM_Credits_Siret_SAY= [META]Siret{n}Made several art pieces commissioned for the mod.{n}Your services are invaluable.

SenselessSpirit_SenselessZescent_CHM_Credits_Raemirs= Raemirs{n}{#888888}Major Artist{#}
SenselessSpirit_SenselessZescent_CHM_Credits_Raemirs_SAY= [META]Raemirs{n}Made several art pieces for the mod, helped with lore, and helped with the creation of several characters.
{~}Shoutouts to foxes :3{/~}

SenselessSpirit_SenselessZescent_CHM_Credits_JaviGutierrez= Javi Gutierrez{n}{#888888}Major Composer{#}
SenselessSpirit_SenselessZescent_CHM_Credits_JaviGutierrez_SAY= [META]Javi Gutierrez{n}Composed Glittering Glade (Flooded Flowerbeds Mix),{n}Undertow Trench (Sonder Mix), Torrential D-ownpour...
And numerous other songs used in secret locations.

SenselessSpirit_SenselessZescent_CHM_Credits_Undefineddd= Undefineddd{n}{#888888}Major Playtester{#}
SenselessSpirit_SenselessZescent_CHM_Credits_Undefineddd_SAY= [META]Undefineddd{n}Funny berry go brr.
The playtesting over your journey with Mountain's Call platinum (as well as just following mod development in general) has been crucial to keeping it functional.

SenselessSpirit_SenselessZescent_CHM_Credits_Agent7= Agent 7{n}{#888888}Major Coder{#}
SenselessSpirit_SenselessZescent_CHM_Credits_Agent7_SAY= [META]Agent 7{n}Coded the majority of several lua cutscenes! Your help is forever invaluable.
The cutscene skeleton used for what you're reading right now was made by her!
{~}Shoutouts to foxes :3{/~}

SenselessSpirit_SenselessZescent_CHM_Credits_Cherry= Cherry
SenselessSpirit_SenselessZescent_CHM_Credits_Cherry_SAY= [META]Cherry{n}Designed guest rooms.

SenselessSpirit_SenselessZescent_CHM_Credits_PoorlyDrawnCactus= PoorlyDrawnCactus
SenselessSpirit_SenselessZescent_CHM_Credits_PoorlyDrawnCactus_SAY= [META]PoorlyDrawnCactus{n}Designed guest rooms.
Did some playtesting!

SenselessSpirit_SenselessZescent_CHM_Credits_Yakaki= Yakaki{n}{#888888}Major Playtester{#}
SenselessSpirit_SenselessZescent_CHM_Credits_Yakaki_SAY= [META]Yakaki{n}Designed guest rooms (including for B-Sides).
Caught typos in the solutions to several puzzles that rendered them unsolvable.
It's unclear how this even happened, but the support is much appreciated!

SenselessSpirit_SenselessZescent_CHM_Credits_Avoset= Avoset{n}{#888888}Composer{#}
SenselessSpirit_SenselessZescent_CHM_Credits_Avoset_SAY= [META]Avoset{n}Composed Brackish Barrens (Hollow Caves Mix).

SenselessSpirit_SenselessZescent_CHM_Credits_GuiGui= #GuiGui :0x0::0x0::0x0::CHM_CreditsSymbols/Aerish_Hashtag::CHM_CreditsSymbols/Aerish_GUI::CHM_CreditsSymbols/Aerish_GUI:{n}{#888888}Artist{#}
SenselessSpirit_SenselessZescent_CHM_Credits_GuiGui_SAY= Drew the chapter icon for Vernal Veneration.

SenselessSpirit_SenselessZescent_CHM_Credits_ar_chive= ar_chive{n}{#888888}Major Artist{#}
SenselessSpirit_SenselessZescent_CHM_Credits_ar_chive_SAY= Drew the icons for all of the Chapter 1 B-Sides.

SenselessSpirit_SenselessZescent_CHM_Credits_BGD= BGD{n}{#888888}Composer{#}
SenselessSpirit_SenselessZescent_CHM_Credits_BGD_SAY= [META]BGD{n}Composed Shrine of Reflection (Balance Mix).

SenselessSpirit_SenselessZescent_CHM_Credits_Orion= Orion{n}{#888888}Major Artist{#}
SenselessSpirit_SenselessZescent_CHM_Credits_Orion_SAY= [META]Orion{n}Made several pieces of impressive endscreen art.
It's a crime they went unused for the longest time, but fortunately that's since been fixed via updates.

SenselessSpirit_SenselessZescent_CHM_Credits_Kashi= Kashi{n}{#888888}Major Artist{#}
SenselessSpirit_SenselessZescent_CHM_Credits_Kashi_SAY= [META]Kashi{n}Has created numerous works of art for the mod, some commissioned, including the sketches seen in the backs of certain journals...
Art used in certain endscreens and splash screens...
And plenty more.
Very cool person; very cool art.{n}Support her yourself if you can!

SenselessSpirit_SenselessZescent_CHM_Credits_grog= grog{n}Colorgrader
SenselessSpirit_SenselessZescent_CHM_Credits_grog_SAY= [META]grog{n}Made the Marmalade colorgrade.

SenselessSpirit_SenselessZescent_CHM_MADELINE_TOGGLE_GHOST= [META] You are asleep.{n}Would you like to wake up?
SenselessSpirit_SenselessZescent_CHM_MADELINE_TOGGLE_ALIVE= [META] You are awake.{n}Would you like to rest?
SenselessSpirit_SenselessZescent_CHM_MADELINE_TOGGLE_AGREE= Yes.
SenselessSpirit_SenselessZescent_CHM_MADELINE_TOGGLE_AVOID= No.

SenselessSpirit_SenselessZescent_MuseumChangelogsEnd= {+THOUGHT}Stop reading{+ENDTHOUGHT}
SenselessSpirit_SenselessZescent_MuseumChangelogsBack_Book= {+THOUGHT}Back{+ENDTHOUGHT}
SenselessSpirit_SenselessZescent_MuseumChangelogsBack_Page= {+THOUGHT}Back{+ENDTHOUGHT}
SenselessSpirit_SenselessZescent_MuseumChangelogsEnd_SAY= [META]See you again soon.

SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_MAIN_YES= {+THOUGHT}Sure.{+ENDTHOUGHT}
SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_MAIN_NO= {+THOUGHT}Not right now...{+ENDTHOUGHT}

SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_SILVER_NONE= Mt. Starfall{n}{#888888}No rewards yet...{#888888}
SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_SILVER_SELECT= Main Chapter (1A){n}{#bbbbbb}Earned {#999999}Silvers{#} in this level{#}

SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_SILVER_STOP= {+THOUGHT}Back{+ENDTHOUGHT}
SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_SILVER_STOP_say= {anchor middle}[META]I can read more later.

SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_MOVETO= {ph_trigger walk_to -3942}{ph_trigger goto -3942 1072}{ph_trigger look right}

SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_SILVER_NOREAD= {+THOUGHT}Don't read{+ENDTHOUGHT}
SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_SILVER_NOREAD_say= {anchor middle}[META]Can read more later.

SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_YESREAD= Chapter 1 - Mountain's Call

SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_SILVER_INTRO= {anchor middle}[META]{+THOUGHT}There's a collection of papers here.{n}Maybe I should read something...{+ENDTHOUGHT}
SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_SILVER_FAQ= {+THOUGHT}There's a note on the top...{+ENDTHOUGHT}
SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_SILVER_FAQ_say={anchor middle}[META]Hey, friend! You may not know me personally, but I've gotten a bit invested in your endeavors.{n}{+THOUGHT}Some people have taken notice!{+ENDTHOUGHT}
As you take on certain challenges, I'll leave stuff for you in this book here. Hopefully something turns out to be of use; check back here every now and then!
- LB

SenselessSpirit_SenselessZescent_CHM_MAIN_MUSEUMLORE_YESREAD=
Gateway - The Museum{n}{+THOUGHT}Notes I've found{+ENDTHOUGHT}

SenselessSpirit_SenselessZescent_CHM_MAIN_MUSEUMLORE_CELESTIALNOTE1=
Drawings of two busts and a nonhuman leg, with some english.{n}I can't read most of what's written here, though.

SenselessSpirit_SenselessZescent_CHM_MAIN_MUSEUMLORE_CelestialNote1_CommentGeneric=
[MADELINE left sad] ...Still have no clue what this means.

SenselessSpirit_SenselessZescent_CHM_MAIN_MUSEUMLORE_FINISHNOTE=
{ph_trigger set_flag CutsceneWait false}
{ph_on_skip set_flag CutsceneWait false}

SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMTELEPORT_INTERLUDE_RAINBOW= Strange Runes - :CH1_Alphabet/Celestial_P::CH1_Alphabet/Celestial_Delimiter::CH1_Alphabet/Celestial_J: :CH1_Alphabet/Celestial_0L: :0x0: :CH1_Alphabet/Celestial_K: :CH1_Alphabet/Celestial_0F::CH1_Alphabet/Celestial_Delimiter::CH1_Alphabet/Celestial_X:{n}{#bbbbbb}Earned every {#999999}Silver{#} in Interlude I{n}{#444444}They appear to be glowing...{#}

SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_INTERLUDE_RAINBOW= Comic Pages{n}{#bbbbbb}Earned the {#ff0000}R{#}{#ff8800}a{#}{#ffff00}i{#}{#00ff00}n{#}{#00ffff}b{#}{#0000ff}o{#}{#ff00ff}w{#} for Interlude I{n}{#444444}They're in mint condition.{#}
SenselessSpirit_SenselessZescent_MUSEUM_INTERLUDEI_RAINBOW_COMICS_1= {ph_trigger set_flag MUSEUM_INTERLUDEI_RAINBOW_COMICS_2}
SenselessSpirit_SenselessZescent_MUSEUM_INTERLUDEI_RAINBOW_COMICS_2= {ph_trigger set_flag MUSEUM_INTERLUDEI_RAINBOW_COMICS_3}
SenselessSpirit_SenselessZescent_MUSEUM_INTERLUDEI_RAINBOW_COMICS_3= {ph_trigger set_flag MUSEUM_INTERLUDEI_RAINBOW_COMICS_4}
SenselessSpirit_SenselessZescent_MUSEUM_INTERLUDEI_RAINBOW_COMICS_4= {anchor middle}[META]{#888888}The back says...{n}"Illustrated by Xiloscient"{#}
{ph_trigger set_flag CutsceneWait false}
{ph_on_skip set_flag CutsceneWait false}

SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_SILVER01= {#999999}Silver{#} - Recurrence{n}Coffee-stained Research Note{n}(1/20)
SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_SILVER01_say= {anchor middle}[META]Mt\. Starfall is a really weird place.
It's where Caelia the Bluejay lives, for one, but it's also coincidentally a spot where the gap between the Otherside and the waking world is very, very small.
At the peak, they're practically overlapping...
You usually can't even see the sky anymore amid the sea of raw mana flowing around you.
Caelia usually gives her blessing to those that can reach the top, but...
The climb is so treacherous... why would anyone ever want to go there if the risk is so great?
Hell if I know. Most people are satisfied just making it to 3000M, but I know only one person in recent memory who bothered to get all the way to the top...
Gods, I still miss her.
- :CH1_Alphabet/Celestial_A::CH1_Alphabet/Celestial_L::CH1_Alphabet/Celestial_E::CH1_Alphabet/Celestial_P::CH1_Alphabet/Celestial_H::CH1_Alphabet/Celestial_I:

SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_SILVER02= {#999999}Silver{#} - Plural{n}Yellowed Journal Entry{n}(2/20)
SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_SILVER02_say= {anchor middle}[META]The barren section of Mt\. Starfall around 4000M upwards has been an enigma for a while...
The rock there seems suspiciously similar to that of the moon, but it's... a lot less edible.
It's very definitely {!}not{/!} cheese, or the moon rabbits would probably be mining here too.
Given the name of the place, it's totally possible that stars really {!}did{/!} fall down upon this {+MOUNTAIN} back in the day like the old legends say...
I'd ask Caelia if I got a chance, and if she didn't freak me out so much. That beak could take out an eye pretty easily.
...She could even be watching me write this, being able to transform into a totally mundane blue bird is... cool but also unsettling in a way.
I know most of the Celestials try to be super casual around mortals when they're actually present, but...
Besides Xemal, they're all dozens of thousands of years old. I get they mean well, most of the time, but personally it strikes me as "creepy uncle" vibes.
I wonder how Xemal manifested so late, anyway?
- :CH1_Alphabet/Celestial_A::CH1_Alphabet/Celestial_L::CH1_Alphabet/Celestial_E::CH1_Alphabet/Celestial_P::CH1_Alphabet/Celestial_H::CH1_Alphabet/Celestial_I:

SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_SILVER03= {#999999}Silver{#} - Tranquil{n}Torn Diary Page{n}(3/20)
SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_SILVER03_say= {anchor middle}[META]The glades a little bit below the middle of the {+MOUNTAIN} are pretty neat, honestly.
It's surprisingly lively for how little air is available from how high this is... strawberries grow all over the place.
...
...I still miss going on picnics with the gang up there.
{#ff00bb}Lilac{#} and her personality as bright as her hair...
{#eeddcc}Jorie{#} and her over-the-top formality and seemingly endless knowledge...
And {#aaeeff}Alabaster{#}, I, uh...
His piercing yet gentle stares, eyes and{n}fur blue like the sky...
Hair as white as snow.
He may not have been strong like {#ff00bb}Lilac{#} or a huge suit-wearing nerd like {#eeddcc}Jorie{#} or have foresight like myself, but...
He was always so incredibly patient with everyone,{n}he held the group together.
A perfect angel, a better fit for the role of leader{n}than anyone else I knew...
...
I still blame myself for him going missing.
All I can really do is hope I'm lucky enough{n}to save someone next time...
I know it'll happen again.
...My visions for the future may be yellowed and crumpled by what's happened to those I love, but there's nothing I can do for it but press on.
- :CH1_Alphabet/Celestial_A::CH1_Alphabet/Celestial_L::CH1_Alphabet/Celestial_E::CH1_Alphabet/Celestial_P::CH1_Alphabet/Celestial_H::CH1_Alphabet/Celestial_I:

SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_SILVER04= {#999999}Silver{#} - Rivers{n}Newspaper Clipping{n}(4/20)
SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_SILVER04_say= {anchor middle}[META]The glittering Emerald Glade, as it's known, is home to a lot more life than you'd expect.
It might seem small, but that's just because it has splashes of other regions all throughout it.
It blocks things out, covers things up,{n}grows all over everything...
But it kinda just leaves most of the ancient shrine be. Weird. That place is, simply put, very thorughly cursed.
You'd think the {+MOUNTAIN} would want to block out the most dangerous possible parts of this place with those obnoxious crystalline spike plants, right?
Hate that stuff, it's impossible to get rid of without explosives or, magic, or very special weaponry...
You'd practically have to carve out a trail yourself to get much of anywhere.
And this invasive species of crystalline menace leaves the shrine alone?
I'd almost think there was a reason for it at this rate, but I'm not stupid enough to go in and find out why.
- :CH1_Alphabet/Celestial_A::CH1_Alphabet/Celestial_L::CH1_Alphabet/Celestial_E::CH1_Alphabet/Celestial_P::CH1_Alphabet/Celestial_H::CH1_Alphabet/Celestial_I:

SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_SILVER05= {#999999}Silver{#} - Pressure{n}Pristine Research Paper{n}(5/20)
SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_SILVER05_say= {anchor middle}[META]The lava pooling in the Undertow Trenches is noticeably distinct from the lava found in higher portions of the old Apvis colony shrines.
(They resemble foxes far more{n}than bees despite the name.)
The trench lava is, strangely, not hot in the slightest.{n}Useless for the Apvis's commonly-used geothermal power sources, incredibly odd.
It could be said that it burns cold, even.{n}Strangely like despair.
Just being near it makes you feel colder... though the lava measures as warm as the environment around it, it feels like it sucks the life out of you.
Though... the trenches in general tend to bring up the worst thoughts a person has about oneself.
Someone not ready to face them would be forced out long before finding anything interesting.
I need to research this more.
- Starseeker

SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_SILVER06= {#999999}Silver{#} - Stress{n}Wrinkled Diary Entry{n}(6/20)
SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_SILVER06_say= {anchor middle}[META]The {# 36ba83}Otherside{#} is very, very weird, I can say having been there a few times. Not fun, but it was cool.
Your will influences the environment a substantial amount, but there's also just lots of generally weird-as-fuck things in there.
In some places, the ceiling loops around and is also the floor. You can fall in a single room forever.
In some places, the stars in the sky are solid and you can stand on it. Or go {~}in and out{/~} of it.
In Numfiiro they're just bright points of magical light hanging above the planet, but apparently they're solid in some places...?
But, more interestingly, if you think hard enough about something, you can kinda just... force it into being. Sometimes. It requires a very, very strong will however.
You can get reinvigorated from the brink of fainting if you're determined to keep going at something...
Or even...
...And there I go thinking about{n}the {#ad7b22}Golden Demon{#} again.
- :CH1_Alphabet/Celestial_A::CH1_Alphabet/Celestial_L::CH1_Alphabet/Celestial_E::CH1_Alphabet/Celestial_P::CH1_Alphabet/Celestial_H::CH1_Alphabet/Celestial_I:

SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_SILVER07= {#999999}Silver{#} - Shrine{n}Burnt Journal Scrap{n}(7/20)
SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_SILVER07_say= {anchor middle}[META]...But many stranger secrets lay undisturbed{n}in the ancient shrines of the Apvis.
One could almost mistake them for one giant castle... with fountains of lava at its zenith.
Vast swathes of it are unreachable to human{n}explorers, requiring numerous abilities we don't have...
Brick too smooth and sturdy to grapple onto,{n}gaps too large to cross with only a jump.
While there has never been an Apvis seen with wings, there were many a legend in older days that the strongest of them could effortlessly take flight.
Perhaps these ancient structures were meant{n}for those folk alone? It would make sense,{n}they seem untouched by time.
...But why abandon architecture as incredible as this, even in dire times? It sends a shiver down my spine to consider the possibilities.

SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_SILVER08= {#999999}Silver{#} - Towers{n}Wet Book Scrap{n}(8/20)
SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_SILVER08_say= {anchor middle}[META]It's little-known now, but long ago, the Apvis migrated here from... somewhere else. Some say another world, but that's absurd.
Even if other worlds did exist (which they don't), how would we get to them? Portals get harder and harder to maintain with distance...
{+THOUGHT}This page appears to have had its middle section stepped on, dropped in water, and creased; the next part is illegible. After that, however...{+ENDTHOUGHT}
:0x0:{n}possibly facilitated by spectral pillars, triggered by kneeling near or atop them.
Some are protected with a puzzle, but they still function as expected when active.

SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_SILVER09= {#999999}Silver{#} - Halls{n}Torn Manuscript{n}(9/20)
SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_SILVER09_say= {anchor middle}[META]...their greatest treasure, their former guardian, Vecca, fiercely defends the former seat of the council.
Despite the night of black moonrise--
The night of golden flame--
She dutifully guards what she has left...
From the intruder that eradicated her people.

SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_SILVER10= {#999999}Silver{#} - Corridors{n}Faded Manuscript{n}(10/20)
SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_SILVER10_say= {anchor middle}[META]Undoubtedly, the Apvis Shrine reshapes itself around the insecurities of trespassers as a natural defense mechanism... from the ancient days.
One person may be able to reach parts of the place that another cannot... Provided they lack the powers that Apvis were rumored to have.
The Shrine does delve as far as the core of the {+MOUNTAIN}, although... actually reaching those depths is no easy task. One person surely can't go alone.

SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_SILVER11= {#999999}Silver{#} - Confrontation{n}Newspaper Fragment{n}(11/20)
SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_SILVER11_say= {anchor middle}[META]There are many rumors of a terrible curse hanging over Mt. Starfall...
While some say it's Vecca, and they could be right, it could easily be an impostor.
She naturally has yellow eyes, and the shapeshifter that attacked her people does too...
And the hardest thing to change when shapeshifting is the color of one's eyes.
It may be more obvious{n}when it takes other forms, but...
With Vecca, and her naturally fiery demeanor, it can be concerningly hard to tell.

SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_SILVER12= {#999999}Silver{#} - Enervation{n}Scrawled Notes{n}(12/20)
SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_SILVER12_say= {anchor middle}[META] If you ever try to kill a ghost with a knife, you're completely screwed.
Not only are they incorporeal enough to be mostly unaffected by physical damage...
But they can still blast you full-force with magic... and you will be completely helpless without magic yourself.
...Not to mention the fact that they're dead already, so the best you can possibly hope for is tiring them out.
...Even the dead can be knocked unconscious.

SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_SILVER13= {#999999}Silver{#} - Intersonder{n}Handwritten Poem{n}(13/20)
SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_SILVER13_say= {anchor middle}[META]Letting go of "me"{n}Finding unity separately{n}That is true power.

SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_SILVER14= {#999999}Silver{#} - Reprise{n}Strange Inscription{n}(14/20)
SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_SILVER14_say= {anchor middle}[META]:CH1_Alphabet/Celestial_V::CH1_Alphabet/Celestial_Delimiter::CH1_Alphabet/Celestial_0I: :CH1_Alphabet/Celestial_F:  :CH1_Alphabet/Celestial_V::CH1_Alphabet/Celestial_Delimiter::CH1_Alphabet/Celestial_0J::CH1_Alphabet/Celestial_Delimiter::CH1_Alphabet/Celestial_X:  :CH1_Alphabet/Celestial_E::CH1_Alphabet/Celestial_Delimiter::CH1_Alphabet/Celestial_Q:  :CH1_Alphabet/Celestial_0A:  :CH1_Alphabet/Celestial_K:  :CH1_Alphabet/Celestial_0G::CH1_Alphabet/Celestial_Delimiter::CH1_Alphabet/Celestial_E::CH1_Alphabet/Celestial_Delimiter::CH1_Alphabet/Celestial_K::CH1_Alphabet/Celestial_Delimiter::CH1_Alphabet/Celestial_X:  :CH1_Alphabet/Celestial_E:  :CH1_Alphabet/Celestial_0D::CH1_Alphabet/Celestial_Delimiter::CH1_Alphabet/Celestial_E::CH1_Alphabet/Celestial_Delimiter::CH1_Alphabet/Celestial_J:.{n}:CH1_Alphabet/Celestial_N::CH1_Alphabet/Celestial_Delimiter::CH1_Alphabet/Celestial_R::CH1_Alphabet/Celestial_Delimiter::CH1_Alphabet/Celestial_S:  :CH1_Alphabet/Celestial_0G::CH1_Alphabet/Celestial_Delimiter::CH1_Alphabet/Celestial_U:.  :CH1_Alphabet/Celestial_Q:  :CH1_Alphabet/Celestial_0M:  :CH1_Alphabet/Celestial__B::CH1_Alphabet/Celestial__A::CH1_Alphabet/Celestial_Delimiter::CH1_Alphabet/Celestial_D:  :CH1_Alphabet/Celestial_E:.{n}:CH1_Alphabet/Celestial_W::CH1_Alphabet/Celestial_Delimiter::CH1_Alphabet/Celestial_F:  :CH1_Alphabet/Celestial_0O:  :CH1_Alphabet/Celestial_0A:  :CH1_Alphabet/Celestial_X:  :CH1_Alphabet/Celestial_V::CH1_Alphabet/Celestial_Delimiter::CH1_Alphabet/Celestial_K:  :CH1_Alphabet/Celestial_N::CH1_Alphabet/Celestial_U::CH1_Alphabet/Celestial_M::CH1_Alphabet/Celestial_F::CH1_Alphabet/Celestial_I::CH1_Alphabet/Celestial_R::CH1_Alphabet/Celestial_O:...  :CH1_Alphabet/Celestial_E::CH1_Alphabet/Celestial_W::CH1_Alphabet/Celestial_E::CH1_Alphabet/Celestial_F:  :CH1_Alphabet/Celestial_0N::CH1_Alphabet/Celestial_Delimiter::CH1_Alphabet/Celestial_0N:.

SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_SILVER15= {#999999}Silver{#} - Hypoxia{n}Study Scraps{n}(15/20)
SenselessSpirit_SenselessZescent_CH1_MAIN_MUSEUMLORE_SILVER15_say= {anchor middle}[META]The fact that the rune in Celestial that, alone, means {+MOUNTAIN} can refer to both great heights or great depths... has some debate as to its purpose.
...Speculation includes the fact that air at high depth is so dense as to suffocate most living things, and very high places have practically no breathable air also.
Sort of like... the ancient rock and fresh air are opposites? Two halves of a whole?
...Caelia DOES reside at the top of Mt. Starfall... the tallest mountain in the world.
The air gets so thin it's unbreathable only halfway up. It seems she intervenes to prevent adventurers from dying on her watch...
...One can only guess as to why this changed so suddenly... When the resident Apvis all vanished without a trace, seemingly in the middle of a storm.
What tragedy befell those people?{n}What made Caelia take it so seriously...?

SenselessZescent_Prologue=
{ph_trigger walk 7500}
SenselessZescent_PrologueEmpty=

SenselessZescent_PrologueDialog=
[MADELINE left sad]
I finally did it.
I managed to survive that nightmare...
[MADELINE left determined]
It's over.
[MADELINE left distracted]
...
[MADELINE left distractedB]
...
[MADELINE left distracted]
It's... over...
[MADELINE left sadder]
I hated every second of that.
Every time I had that dream,{n}every time I slipped and fell...
[MADELINE left upset]
And now I miss it?
...I've just completely lost it, haven't I...?
.{0.66}.{0.66}.
[MADELINE left sadder]
Just like {+GRANNY}.
[]
...
[]
... ...
[]
... ... ...
[MADELINE left sad]
I thought moving back to the {+MOUNTAIN}{n}would help me feel closer to her.
What with the city being rediscovered and fixed up,{n}it's felt so much more... alive...
[MADELINE left sadder]
It's amazing. {+THEO} loves the attention.
{+PART_OF_ME}, too, she has new people to talk to now.
...But I feel so...
[MADELINE left panic]
Out of place in my own world...
.{0.66}.{0.66}.
[MADELINE left sadder]
...Like in the temple.
[MADELINE left sad]
Right.
I should go pay it a visit...{n}It's a place of healing, right?
[MADELINE left sadder]
Maybe the {+MOUNTAIN}'s magic can help me again.
[MADELINE left sad]
Everyone else that's gone up there lately{n}for help has returned safe...
[MADELINE left normal]
...I survived last time, I should be fine.
Right?
[MADELINE left sad]
Surely...
{ph_trigger set_flag IntroFade}
{ph_trigger set_flag FadeFlag false}
{ph_on_skip set_flag IntroFade}
{ph_on_skip set_flag FadeFlag false}

SenselessSpirit_SenselessZescent_PrologueBadelineA=
[BADELINE left worried]
Where {~}IS{/~} this?
[BADELINE left worriedAlt]
This doesn't feel normal.
[BADELINE left worried]
Did I fall asleep?

SenselessSpirit_SenselessZescent_PrologueBadelinePonder=
[BADELINE left upset]
It's so {*}big{/*} in here.
[BADELINE left worriedAlt]
Almost like it's its own world...
[BADELINE left worried]
The {+MOUNTAIN}'s magic is really strange...

SenselessSpirit_SenselessZescent_PrologueBadelineB=
{trigger 0}[BADELINE left angryAlt]
...What?
[BADELINE left yell]
Get back here!{0.66}

SenselessSpirit_SenselessZescent_PrologueBadelineC=
{ph_trigger wait_for_ground}
{ph_trigger look right}{0.66}
{ph_trigger look left}{0.66}
{ph_trigger look right}{0.66}
[MADELINE left sad]
I think we should rest here for a bit...
{ph_trigger player_inventory default}
{ph_trigger baddy_split 16 -8}
[BADELINE left upset]
You sure?
[BADELINE left worried]
Being here didn't go well last time...
[MADELINE left sad]
...I think we'll be fine.
[MADELINE left distracted]
We grew from the last experience here, right?
[BADELINE left worriedAlt]
True, but...
[BADELINE left worried]
Still.
{ph_trigger player_animation sitDown}
[MADELINE left sadder]
...
Just a quick nap.
[BADELINE left worried]
Alright.
{ph_trigger baddy_combine}
{ph_trigger player_inventory TheSummit}
{ph_trigger set_flag IntroFade false}
{1.33}
{ph_trigger goto 3434 -1050}
{ph_on_skip goto 3434 -1050}

SenselessSpirit_SenselessZescent_PrologueBadelineD=

SenselessSpirit_SenselessZescent_PrologueEnd=
{ph_trigger baddy_appear -16 -8}
{3}
{anchor bottom}
{ph_trigger player_animation sitDown}
[MADELINE right sad]
...Hey, are you okay?
[BADELINE left worried]
...What?
[MADELINE right distracted]
You looked, uh... pretty zoned out.
[BADELINE left angry]
...
[BADELINE left angryAlt]
I have no clue what I just witnessed.
How did we get up here?
[MADELINE right distracted]
...
[MADELINE right sadder]
...Let's just get going.
[BADELINE left angryAlt]
I want answers, but fine.
[MADELINE right sad]
...
{ph_trigger baddy_vanish}
{ph_trigger set_flag EndFlag}
{ph_on_skip set_flag EndFlag}

SenselessSpirit_SenselessZescent_TruneTest01=
:trune_test01::trune_test01::trune_test01: :trune_test01::trune_test01:

#Crimson Sky
SenselessZescentMuseum_1_Museum_01_CrimsonSky= Crimson Tower
poem_SenselessZescentMuseum_1_Museum_01_CrimsonSky_A= Anxiety
SenselessZescentMuseum_1_Museum_01_CrimsonSky_a_6= Confounded

endscreen_collabname_SenselessZescentMuseum= Museum

#Entangled
poem_SenselessZescentMuseum_1_Museum_03_Entangled_A= Entangled
SenselessZescentMuseum_1_Museum_03_Entangled= Dreamscape Delerium B-side
SenselessZescentMuseum_1_Museum_03_Entangled_author= From: Senseless Esoterica
SenselessZescentMuseum_1_Museum_03_Entangled_collabcredits= {# F94A4A}Climbing Tip!{#}{n}Don't want to get pushed around?{n}Don't attach to or slide on blocks and{n}they {#ff1144}won't give you any speed!{#}{n}{n}{#ff0000}Much harder than the base map.{#}
SenselessZescentMuseum_1_Museum_03_Entangled_a_1= Fading Opportunity
SenselessZescentMuseum_1_Museum_03_Entangled_b_1= Superfluous Exposure
SenselessZescentMuseum_1_Museum_03_Entangled_c_1= Surreal Sierra
SenselessZescentMuseum_1_Museum_03_Entangled_final= Culmination

TUTORIAL_REGRAB_Kaede= Throwable Regrab
TUTORIAL_DROP_Kaede= Drop
SenselessSpirit_DreamblockSilly= Delay entering the dream block for an easier throw lineup.
SenselessSpirit_JankblockSilly= Delay your walljump for a higher boost.
SenselessSpirit_hyper= Hyperdash
SenselessSpirit_neutral= Neutral Launch
SenselessSpirit_reverse= Reverse Throw Boost
SenselessSpirit_regrab= Block Throw Regrab
SenselessSpirit_carefulA= Watch your timing!{n}The launch is slightly delayed.
#Witty Dialog
KaedeSenseless_Comf=
[MADELINE left peaceful]
Comf.
SenselessSpirit_FunnyCheatA=
[MADELINE right peaceful]
I love being smart.
SenselessSpirit_Woag_00=
[MADELINE left surprised]
{big}{!}Woah!
SenselessSpirit_End_00=
[MADELINE left distracted]
That was... strange.
[MADELINE left peaceful]
Still, one more for the collection.
SenselessSpirit_ComingSoon= More coming soon!
SenselessSpirit_Flag_13=
[MADELINE left distracted]
...This is certainly a room of all time.
[MADELINE left upset]
What the heck.
[MADELINE left distracted]
...
[MADELINE left angry]
Why does this exist?
[MADELINE left normal]
...
[MADELINE left normal]
Actually, I'd rather not know.
[MADELINE left deadpan]
This is unhinged.
SenselessSpirit_Flag_12=
[MADELINE left deadpan]
...
#Super Secret Very Top Secret SECRET
KaedeSenseless_WhyDidYouDoThis=
		[MADELINE left upset]
		This was a waste of time.

		[GRANNY right laugh]
		Absolutely!


SenselessZescentMuseum_1_Museum_04_CobaltSummit= Cobalt
poem_SenselessZescentMuseum_1_Museum_04_CobaltSummit_A= Frigid


SenselessCobalt_NeutralSuperTutorial= Hold neither direction to slow down faster
SenselessCobalt_SuperHoldTutorial= Wait to use your extra jump
SenselessCobalt_BreathComment= [MADELINE right distracted] It's getting a bit harder to breathe...

SenselessSpirit_SenselessArboretum_Arboretum_IntroSign=
Amber Arboretum - :1x0:{n}Welcome to {#ffff00}The Gap{#}
[MADELINE left sad]
Looks like someone scribbled{n}something else on the backside...
[]Heads up! The ambient magic in the air{n}can make things work weird.
There's enough of it that {#ff8080}natural abilities{#}{n}might not work correctly...
[MADELINE left upset]
Already seen some of that.
[]So, given that, you might have to{n}think outside the box a little.
Magic's super weird, sure, but it usually follows{n}its fundamental rules of operation.
[MADELINE left distracted]
...What?
[]If your native world doesn't have{n}any magic, disregard this.
Just keep in mind things are {*}weird{/*}.
[MADELINE left distracted]
{0.33}.{0.33}.{0.33}.
[MADELINE left sad]
...The letters in the last word are moving.

SenselessSpirit_SenselessArboretum_Arboretum_MelanTree=
{ph_trigger walk_to 4800}
{ph_trigger baddy_appear 28 -8}
{ph_trigger player_animation shaking}
[MADELINE left surprised]{1.33}...Oh.
{ph_trigger player_animation idle}
[MADELINE left distracted]...Hi again.
[CHOLIA right scoff]
Gotcha.
[CHOLIA right normal]
What's up, loser?
[CHOLIA right upset]
This place is {~}weird...{/~}
[MADELINE left upset]
I thought we talked about being less abrasive...
[MADELINE left sad]
...Anyway. Yeah, it's... really weird.
[MADELINE left distracted]
Looks like we're on a floating island.
[MADELINE left upset]
And the {+MOUNTAIN}'s power is all messed up.
[CHOLIA right normal]
No clue what you're talking about.
[CHOLIA right scoff]
I'm totally fine.
[MADELINE left distracted]
You're special though.
[MADELINE left determined]
...
...Wait a second.
Your face looks kinda different today...
[CHOLIA right worried]
...{ph_trigger baddy_vanish}
{ph_trigger walk 8}
[MADELINE left sad]
Hey-[MADELINE left sadder]{0.33}.{0.33}.{0.33}.
[MADELINE left upset]
Could've sworn she changed her outfit or something.
[MADELINE left distracted]
...
...Wait.
[MADELINE left angry]
That was {#ad7b22}Cholia{#}!
[MADELINE left upset]
She is {*}done{/*} when I get my hands on her.

SenselessSpirit_SenselessArboretum_Arboretum_TeleHint=
Resting atop the stone monoliths{n}You may wake somewhere new

SenselessSpirit_SenselessArboretum_Arboretum_TreeSign=
This tree, a Rainbow Blossom, was transported here from Numfiiro with the permission of the{n}Spring Nature Conservation team.
This plant is revered there as a symbol of growth and self-acceptance; the tree is rare, but can survive in the harshest of conditions.
Halcyon Lagoon - :1x0:

SenselessZescentMuseum_2_BSIDES1_EPILOGUE_a_4= Aimless
SenselessZescentMuseum_2_BSIDES1_EPILOGUE_a_11= Linear
SenselessZescentMuseum_2_BSIDES1_EPILOGUE_a_14= Bottleneck
SenselessZescentMuseum_2_BSIDES1_EPILOGUE_b_05= Exhaustion
SenselessZescentMuseum_2_BSIDES1_EPILOGUE_b_15= Lament of a Dead Star's Roots
SenselessZescentMuseum_2_BSIDES1_EPILOGUE_c_00= Resurrections
SenselessZescentMuseum_2_BSIDES1_EPILOGUE_c_07= Tingling
SenselessZescentMuseum_2_BSIDES1_EPILOGUE_d_00= Conscious
SenselessZescentMuseum_2_BSIDES1_EPILOGUE_d_07= Estranged
SenselessZescentMuseum_2_BSIDES1_EPILOGUE_e_01= Halcyon
SenselessZescentMuseum_2_BSIDES1_EPILOGUE_f_01= Veil
SenselessZescentMuseum_2_BSIDES1_EPILOGUE_g_00a= :CH1_Alphabet/Celestial_D::CH1_Alphabet/Celestial_Delimiter::CH1_Alphabet/Celestial__B::CH1_Alphabet/Celestial__A:{n}Second Face
SenselessZescentMuseum_2_BSIDES1_EPILOGUE_g_08= Placeholder
Dummy= :CH1_Alphabet/Celestial_J: / :CH1_Alphabet/Celestial_V::CH1_Alphabet/Celestial_Delimiter::CH1_Alphabet/Celestial_J:{n}Strength or Weakness
SenselessZescentMuseum_2_BSIDES1_EPILOGUE_a_B07= Placeholder
Dummy= :CH1_Alphabet/Celestial_0H::CH1_Alphabet/Celestial_0H: :CH1_Alphabet/Celestial_0N::CH1_Alphabet/Celestial_Delimiter::CH1_Alphabet/Celestial_A::CH1_Alphabet/Celestial_M::CH1_Alphabet/Celestial_I:{n}Spring's Blessing
SenselessZescentMuseum_2_BSIDES1_EPILOGUE_a_B13= Placeholder

SenselessSpirit_SenselessArboretum_Glade_Reference00=
[META] Song for Michael by Tart
[MADELINE left sad] ...I have no clue what that means.
[MADELINE left distracted] Isn't this just an {#888888}ultra chain{#}?

SenselessSpirit_SenselessArboretum_Trench_Unknown=
[META] {#ff00bb}All of them... gone.{#}
{#ff00bb}All of those souls, restless.{#}
{#ff00bb}And it's all my fault.{#}
{#ff00bb}All this ruin...{#}
{#ff00bb}It's my fault.{#}
{#ff00bb}I pushed that part of myself too far...{#}
{#ff00bb}And this is what I deserve.{#}
{#ff00bb}Darkness... fear.{#}
{#ff00bb}Guilt.{#}
{#ff00bb}The only way I can avoid{n}disappointing anyone ever again...{#}
{#ff00bb}Is if I stop trying.{#}
{#ff00bb}Let it all go.{#}
{#ff00bb}And never move an inch from this spot again...{#}
{#ff00bb}And just watch{0.66} {# F94A4A}{~}her{/~}{#}{0.66} in the lake's reflection.{#}
{#ff00bb}...She's already better than I ever could've been.{#}
{#ff00bb}I hate it...{#}
{#ff00bb}But I can't help but root for her.{#}
{#ff00bb}I wonder if she knows...{#}
{#ff00bb}Probably not.{#}
{#ff00bb}But...{#}

SenselessSpirit_SenselessZescent_PrologueShadeA=
{ph_trigger baddy_split 16 -8}
[MADELINE distracted left] I don't think we saw this spot on the way up last time...{n}{0.66}[MADELINE normal left]It's pretty cool, I think.
[BADELINE worriedAlt left] ...You sure we haven't seen this already?{n}It feels kind of familiar.
{ph_trigger baddy_vanish}

SenselessSpirit_SenselessZescent_CH1_DashAttackBarrier_Tutorial=
{anchor bottom}
[META]Hey, kid.
[MADELINE left distracted] Hi.
[META] Stop wasting your time, go fast.
...That's what the weird orange stuff is for.
[MADELINE left upset] ...What?
[META] Yeah.
[MADELINE left upset] ...You're not even going to elaborate?
[MADELINE left distracted] ...Okay, whatever.

SenselessSpirit_SenselessZescent_CHM_EPILOGUE_LORE=
{#ff0000}Passion{#} is a very important trait.{n}The ability to care about something{n}and care with great vehemence.{n}Though...{n}Should this trait turn sour.{n}{#880000}Vengeance{#} is all that's left...

SenselessSpirit_SenselessZescent_CHM_UnderConstruction=
[META]Sorry, kid. Some parts of the place{n}are still under construction.
You'll have to come back later.

SenselessSpirit_SenselessZescent_CHM_HolyDoorHint=
[META]Some things have more than one path to their ends.
Gentle glowing blues or paths paved with radiant gold, both yield fruit in equal measure... though value disparate.

SenselessSpirit_SenselessZescent_Why=
[META] What are you doing??
SenselessSpirit_SenselessZescent_1B3_DoorHint=
[META]Should your skill be demonstrated{n}with scarlet gemstones five
A special door in {#ffff00}The Gap{#} shall bring new tests alive

SenselessSpirit_SenselessZescent_CHM_VernalAutumnal_Hint=
[META]Some paths require you to give up a power to{n}gain ways to progress.

SenselessSpirit_SenselessZescent_CH1_Plat_End=
{anchor middle}[META] There is nothing left for you to do here.{n}It's time to move on, {# F94A4A}Madeline{#}.
{2.33}It is done.

SenselessSpirit_SenselessZescent_CH1_GladeB_Slowfall=
{anchor middle}[META]Holding down {#ffff00}Jump{#} will make you {#ffff00}fall a little slower{#}.

SenselessSpirit_SenselessZescent_CHM_Ethereal_AutumnPageA_Pre=
[META]There's an old page of someone's notes left here...
SenselessSpirit_SenselessZescent_CHM_Ethereal_AutumnPageA=
It's strange to think that the Otherside was once a commonly-known form of travel to most.{n}{n}Now, it's mostly just ruined structures and lost souls.{n}{n}But there's a strange beauty in that... all of these ancient pathways just beneath our noses, known to only the dead.{n}{n}Leywarp as a form of travel may be replaced by more proper forms of teleportation now, but it's still a spectacular feat of artificery that it works anymore at all.

SenselessZescentMuseum_1_Museum_02_Delerium_Sign= Anchor Block Conundrums{n}{n}{# F94A4A}Did You Know?{#}{n}Thinking ahead is often difficult.{n}Remember to {#ff1144}test your ideas{n}{#}as you progress!{n}{n}Having trouble getting in?{n}Try seeing what you can hold.{n}{n}As for the secret in this room...?

SenselessZescentMuseum_1_Museum_02_Delerium_HeartPuzzle= {anchor middle}[META]Though these cliffs lie abandoned,{n}a secret from older times still rings true.
The hints no longer exist here, but a snapshot of those simpler times might exist right beneath your thumb...

SenselessZescentMuseum_1_Museum_02_Delerium_HeartFlashback= {anchor middle}[META]Hey, {#eeddcc}Jorie{#}, why'd you want to come{n}all the way out here for camping?
I'm... not sure, {#888888}Allie{#}, I simply...
...
It reminds me of {#aaeeff}Alabaster{#}, I suppose.
...
I see your point, yeah. We all worry about him, huh?
Yes, indeed.
I'm aware he is still alive, at least, but that could change quickly in today's era.
Yeah, yeah, whatever, I know {#ad7b22}Cholia{#} has wrecked lots of shit, went and descrated the settlements around the {+MOUNTAIN}'s geothermal vents...
...
...
It is genuinely rather serious, {#888888}Alephi{#}.{n}{#ad7b22}Cholia{#} is not the only problem.
...Sorry, I just...

SenselessSpirit_SenselessZescent_CHM_UnderConstructionSign=
{anchor middle}{>> 999} Portal still under construction\.{n}{#ff0000}Safety untested\, do not enter.{#}

SenselessSpirit_SenselessZescent_CHM_UnsafeAreaSign=
{anchor middle}{>> 999} You will get lost if you venture into the depths\.{n}{#ff0000}This area is off-limits for a reason.{n}

SenselessSpirit_SenselessZescent_Museum_ArboretumOld_Sign=
{anchor middle}[META] Something's supposed to be farther to the right,{n}but what should be there seems to be missing.
I should really go tell someone about it instead of just writing a sign. Maybe they can, I dunno, fix that and remove the barrier?
{+THOUGHT}P.S. Someone removed it.{n}Or at least it's traverseable now.{+ENDTHOUGHT}
{+THOUGHT}It's still recursive in there though,{n}wouldn't reccomend looking.{+ENDTHOUGHT}
{+THOUGHT}Apparently it's some old place...?{+ENDTHOUGHT}

SenselessSpirit_SenselessZescent_CH1_BSIDE_5_Cjump_QuoteUnquoteJoke=
[META]This skeleton is still holding a{n}half-burnt piece of ancient paper.
It has a crude joke involving abbreviating{n}"{#ffff00}Corner Jump{#}" written on it.
[BADELINE left angryAlt]...
[BADELINE left angry]...
[BADELINE left angryAlt]...
I think I know exactly why this person died.

SenselessSpirit_SenselessZescent_CH1_BSIDE_5_CP2_Start=
[BADELINE left concerned] ...
This... weird color of brick.
[BADELINE left worried] Some part of it...{n}reminds me of an old dream from a while back.
[BADELINE left worriedAlt] Why is it so... {*}hostile?{/*}
Or...
[BADELINE left concerned] ...Mourning?
What... {*}happened{/*} here?
[BADELINE left sigh] ...
...Please be patient.{n}I mean no harm.

SenselessSpirit_SenselessZescent_CH1_BSIDE_5_CP2_b_15=
When the price was paid
Even you burned away
As you stood before the sun
~
Rest in peace, Nebulus

SenselessSpirit_SenselessZescent_CH1_BSIDE_5_CP2_b_15a=
[META] On the day of Black Sun,{n}Nebulus's ashes were never recovered,{n}unlike the rest of the Elders.
Having never been seen in the years since,{n}they have been presumed dead.
The proper burial rites were impossible without the body, so this memorial stands in their name instead.
Your spells always were impressive.
I still miss you.
- Vecca
[BADELINE left worried] ...

SenselessSpirit_SenselessZescent_CH1_BSIDE_5_CP2_Placeholder=
{ph_trigger set_flag CinematicFadeBlack}{anchor middle}[META] Work in progress.

SenselessSpirit_SenselessZescent_CHM_LilacPillarDialog= [META]{#ff00bb}.{0.33}.{0.33}.
You're far from where you belong, aren't you?
.{0.33}.{0.33}.
I have nothing for you, stubborn one.
Heed my words: Do not bother me again{n}unless you have important news to share.{ph_trigger set_flag LilacDialogCheck}
{ph_on_skip set_flag LilacDialogCheck}

SenselessSpirit_SenselessZescent_CHM_LilacPillarDialog_ChoicerDefault= {#888888}...{#}{n}{+THOUGHT}No reason to talk to her.{+ENDTHOUGHT}

SenselessSpirit_SenselessZescent_CHM_LilacPillarDialog_ChoicerVernalSecret= Were you sleeping by a campfire earlier?
SenselessSpirit_SenselessZescent_CHM_LilacPillarDialog_ChoicerVernalSecret_SAY= [META]{#ff00bb}...Huh? No??
...If you're trying to use revelation spells on me for information I think you might suck ass at it, dude.
Go embarrass yourself somewhere else.
Or at least wait until I'm resting so I don't have to {!}watch{/!} you be an idiot.
I'm {*}trying{/*} to relax for a bit first, though.{n}Sod off.{#}

SenselessSpirit_SenselessZescent_CHM_LilacPillarText00= Stubborn, aren't you?
SenselessSpirit_SenselessZescent_CHM_LilacPillarText01= You may wish to find something different to do.
SenselessSpirit_SenselessZescent_CHM_LilacPillarText02= Or perhaps... a different place of revelation?
SenselessSpirit_SenselessZescent_CHM_LilacPillarText03= The path to the Eternal Star is fruitless...
SenselessSpirit_SenselessZescent_CHM_LilacPillarText04= But perhaps a stubborn soul could pave a new one.
SenselessSpirit_SenselessZescent_CHM_LilacPillarText05= But is this truly worth your time? Ponder this.

SenselessSpirit_SenselessZescent_CHM_SpringStatueView=
{ph_trigger set_flag SpringStatue_View true}
{anchor middle} [META] Here, there's...
A statue of some sort of fantastical creature.
Left alone, on this cliff... it looks meaningful.
...The craftsmanship is immaculate.

{anchor bottom} [NULL] :0x0:
{ph_trigger set_flag SpringStatue_View false}
{ph_trigger set_flag SpringStatue_Cutscene false}
{ph_on_skip set_flag SpringStatue_Cutscene false}
{ph_on_skip set_flag SpringStatue_View false}

SenselessSpirit_SenselessZescent_VoidberryHints0001= The fallen heroine knows a secret.
SenselessSpirit_SenselessZescent_VoidberryHints0002= All worlds connect in the dark.
SenselessSpirit_SenselessZescent_VoidberryHints0003= The gems conceal still greater treasure.
SenselessSpirit_SenselessZescent_VoidberryHints0003B= Deep in your mind, the unmemory lingers.
SenselessSpirit_SenselessZescent_VoidberryHints0004= The truth is obscured from the mind.
SenselessSpirit_SenselessZescent_VoidberryHints0004B= Only fragments remain, subconscious.
SenselessSpirit_SenselessZescent_VoidberryHints0005= White lies to oneself,
SenselessSpirit_SenselessZescent_VoidberryHints0005B= fallen on deaf ears...

SenselessSpirit_SenselessZescent_CHM_I1B_Dialog01=
{ph_trigger look right}
{0.66}[MADELINE left sad] ...I do {!}not{/!} like this spot.
{ph_trigger baddy_split -16 -8}
[BADELINE left worried] The amount of magic in the air{n}is very concerning, yeah...
[MADELINE left sad] ...
[MADELINE left determinedclosed] Can't stop now though.
[MADELINE left determined] Even if my abilities are all messed up, we...
[MADELINE left distracted] ...
[BADELINE left concerned] We got this, yeah.
[BADELINE left normal] Keep your chin up, {# F94A4A}Madeline{#}.
[BADELINE left scoff] A little mix-up's never kept {!}you{/!} down for long.
[MADELINE left sad] ...
[MADELINE left peaceful] ...
{ph_trigger baddy_combine}
{ph_on_skip baddy_combine}

SenselessSpirit_SenselessZescent_CHM_I1B_Dialog02=
[MADELINE left surprised] You again!?[MADELINE left angry]
{ph_trigger baddy_split -16 -8}[BADELINE left angry] Of course it's {!}this{/!} prick.
[CHOLIA right yell] You ran away into the caves, you {*}cowards!{/*}
[CHOLIA right sigh] But that's fine.
[CHOLIA right freakA] Now I can end you both {*}myself{/*}.
[MADELINE left determinedclosed] We got past your {~}clever trick{/~}, despite {!}you{/!} running off.
{ph_trigger walk 8}[MADELINE left determined] And I have {# d678db}Baddy{#} on my side.
[BADELINE left scoff] And if you want a fight,{n}we can kick your ass a {!}second{/!} time.
[BADELINE left freakA] {*}Nothing can stop us!{/*}
[MADELINE left distracted] ...{~}Maybe{/~} tone it down a little...
[BADELINE left worriedAlt] Sorry.
{trigger 0}{ph_trigger set_flag MusicFade}[CHOLIA right scoff] Hah. [CHOLIA right upset] While I do admire this "{# d678db}Baddy{#}'s" temerity...{0.66}
{ph_trigger set_flag ControlReturnPre}[CHOLIA right freakA] It won't matter when you both are{n}[CHOLIA right freakB] {*}REDUCED{n}[CHOLIA right freakC]TO ASH.{/*}{ph_trigger baddy_combine}{ph_trigger set_flag CutsceneEnded}
{ph_on_skip set_flag CutsceneEnded}
{ph_on_skip set_flag ControlReturn}

SenselessSpirit_SenselessZescent_CHM_I1B_Dialog03=
[META]{#bbbbff}A rather impressive feat, making it so far.
Unfortunately...
Fate has a habit of being cruel to those who shun her.
...However...{#}
{#88ff88}For "impressive," that's pretty freaking impressive. :3
After all... most people aren't so tough{n}their skull might as well be a durian.
But you?
...Well, you must have {~}some{/~} reason{n}for pushing yourself so hard.
Determination, luck, or blessings,{n}it's all the same in the end...
But I really do think you have all three. ;3{#}

SenselessSpirit_SenselessZescent_CHM_I1B_Dialog04=
{ph_trigger player_animation tired}{0.66}{ph_trigger player_animation tiredStill}{1.33}{ph_trigger player_animation faint}[META]...
{ph_trigger baddy_split -16 -8}{# d678db}...Really?{#}
{# d678db}C'mon, at least sit up, idiot.{#}
{ph_trigger player_animation rollGetUp}{3}
{#f94a4a}...
Are we...?{#}
{# d678db}Nope. ...You just passed out for a second, that's all.{#}
{#f94a4a}But she...!{#}
{# d678db}Kinda sucks at killing you, apparently.
You're right here and talking to me, right?{#}
{#f94a4a}...{#}
{# d678db} Nothing's stopped you yet,{n}why let this prick get you down?
You fought me all alone,{n}you survived the Heart of the Mountain.
You clawed your way through that repeating nightmare with the hope something {!}might{/!} change...
Over and over and over,{n}just because you felt like you could.
All without my help.
All without {!}anyone's{/!} help.
...Honestly, you {~}might{/~} be a bit crazy,{n}but it's admirable, in a way...?
I don't think we're in Canada anymore, but...
No matter what happens next,{n}I'm proud of you, dumbass. Heh.{#}
{#f94a4a}...
... ...
... ... ...
{ph_trigger set_flag FinalAreaColor}{ph_trigger player_inventory Farewell}You... really mean that...?{#}
[BADELINE left scoff] Of course I do.
[BADELINE left upset] What do you take me for, a liar?
{ph_trigger player_animation idle}{0.66}{ph_trigger look left}{0.33}{ph_trigger player_animation lookUp}
[MADELINE right distracted] Not... what I meant, I just...
[MADELINE right sad] It's...
[MADELINE right distracted] ...I haven't heard that in... ages.
[BADELINE left upset] Fair, fair.
[BADELINE left normal] {~}Soooo...{/~}
Wanna talk about what to do next?
[BADELINE left scoff] After we properly bury this asshole.
[MADELINE right distracted] {0.66}...First of all, reminder that you{n}wanted to avoid swearing...
[BADELINE left angryAlt]{0.33}[BADELINE left worriedAlt] Right... sorry.
[MADELINE right sad] Second of all...
Killing people is, [MADELINE right distracted]{0.16}uh, [MADELINE right upset]{0.16}bad.
[BADELINE left concerned] ...That's... not what I meant,{n}but thanks for pointing that out regardless.
[MADELINE right distracted] I understand the impulse to be hyperbolic like that, but still try to be careful around others, alright?
[BADELINE left worriedAlt] Mhm.
[BADELINE left angry] ...Also, reminder that that {*}freak{/*} is{n}{!}actually{/!} trying to kill us, though.
[MADELINE right distracted] ...Right...
I... still don't want to fight her, but...
If it's all we can do to get out of here...
[MADELINE right together] I'm as ready as I can be.
[MADELINE right sadder] I suppose...
[BADELINE left scoff] {~}That's{/~} the spirit.
[BADELINE left worriedAlt] ...Honestly, I'm scared too.
[BADELINE left normal] But we got this.
{ph_trigger baddy_combine}
{ph_on_skip set_flag FinalAreaColor}

SenselessSpirit_SenselessZescent_CHM_I1B_DialogPlaceholder=
The rest of the map isn't finished after this my bad
There's still a checkpoint in the next room you should use though

SenselessSpirit_SenselessZescent_CHM_I1B_Dialog05=
{ph_trigger set_flag LostGirl_Appear}
{ph_trigger set_flag LostGirl_Disappear}
{0.66}[MADELINE left surprised] Wait, who are {!}you!?{/!}
[BADELINE right concerned] ...Huh??
[META] {#ff00bb}Let's just say...{#}
{#ff00bb}I used to know this {#ad7b22}monster{#} you're dealing with.{#}
[BADELINE right angryAlt] ...I don't like the wording but she {!}IS{/!} trying to kill us.
[META] {#ff00bb}Indeed.{#}
{#ff00bb}And...{#}
{#ff00bb}Seeing what you two have,{n}there's a tinge of jealousy, but...{#}
[BADELINE right worried] ...
[META]{#ff00bb}That bright spark...{#}
{#ff00bb}There's something about you two.{#}
{#ff00bb}You're here for something, aren't you?{#}
[MADELINE left distracted] Well, yeah, but...
[META]{#ff00bb} Then from one hero to another...{n}you deserve this strength more than I.{#}
[BADELINE right concerned] What are you {*}talking about??{/*}
[MADELINE left surprised] Wait a second--
{ph_on_skip set_flag LostGirl_Appear false}
{ph_on_skip set_flag LostGirl_Disappear}

SenselessSpirit_SenselessZescent_CH01_SurvivedInterlude01=
{ph_trigger walk_to 6660}
[MADELINE left distracted] ...
[MADELINE left sad] ...
I...
I don't even know what to say after that.{ph_trigger baddy_split -16 -8}
[BADELINE left worriedAlt] Yeah, that was...
[BADELINE left worried] ...
[BADELINE left worriedAlt] Completely freaking insane, right?
[MADELINE left distracted] ...Yeah...
[MADELINE left sad] And I thought fighting you was crazy.
...
[BADELINE left upset] ...Not... [BADELINE left worried] not really.
[MADELINE left distracted] Yeah... We should... get going.
[BADELINE left upset] Right.
{baddy_combine}

SenselessSpirit_SenselessZescent_CH01_SurvivedInterlude02=
{ph_trigger baddy_split 16 -8}[MADELINE right surprised] Woah, that's {*}huge!{/*}
[BADELINE right upset] What is "that" here?
{ph_trigger baddy_look left}[BADELINE right concerned] ...Oh.
[BADELINE right worriedAlt] That's... a {~}really{/~} big building.
[BADELINE right concerned] Looks like... ruins?
[MADELINE right distracted] That checks out, yeah.
[MADELINE right together] C'mon, maybe someone's in there.
[BADELINE right concerned] ...Wait a second, that-
[BADELINE right worried] ...
[BADELINE right worriedAlt] ...Well, they can't be anywhere{n}{!}near{/!} as tough as... {!}that{/!} weirdo.
[MADELINE right normal] {~}Eeexactly.{/~}
[MADELINE right distracted] ...Hopefully whoever it is has a spot to spend the night...
[MADELINE right together] ...Like I said, let's get on over there!
{baddy_combine}

SenselessSpirit_SenselessZescent_CHM_Museum_HolyCrossHint=
[META]There's a scrap of paper taped to the wall here.

SenselessSpirit_SenselessZescent_CH1_Interlude00=
{>> 9999}[META]These patterns of tragedy...{n}They do not begin here...

SenselessSpirit_SenselessZescent_CH1_Interlude01=
{>> 9999}[META]Though the symptoms still fester...

SenselessSpirit_SenselessZescent_CH1_Interlude02=
{>> 9999}[META]Maybe this could have been avoided...

SenselessSpirit_SenselessZescent_CH1_Interlude03=
{>> 9999}[META]Or maybe suffering can change things...

SenselessSpirit_SenselessZescent_CH1_Interlude04=
{>> 9999}[META]Fate is a cruel mistress...{n}Paths crumble in her wake...

SenselessSpirit_SenselessZescent_CH1_Interlude05=
{>> 9999}[META]Leaving the fools to press onward...{n}Until their search consumes them...

SenselessSpirit_SenselessZescent_CH1_Interlude06=
{>> 9999}[META]Until they take all they can...{n}They themselves are used up...

SenselessSpirit_SenselessZescent_CH1_Interlude07=
{>> 9999}[META]In clawing out of their cage...{n}The sharp edges raze them apart...

SenselessSpirit_SenselessZescent_CH1_Interlude08=
{anchor middle}[NULL]But true freedom from ones fate...{n}Comes from between the lines...{n}Rewriting the old into the new...

SenselessSpirit_SenselessZescent_CH1_InterludeB_C01=
[META]How many times
will you shatter this memory
rip it apart into pieces
and put it back together
before you are satisfied?

You keep pressing forward
as if some unspoken urge
prevents doing otherwise.

It is incredibly perplexing.

...No matter.

You will not get that which you seek in this manner.

I have only one question left
to ask at this point.

{big}WHAT ARE YOU?{/big}

SenselessSpirit_SenselessZescent_CH1_Interlude99=
{>> 9999}[META]

SenselessSpirit_SenselessZescent_CHM_Museum_CH1Prompt=
{ph_trigger set_flag CinematicFadeFlag}{anchor middle}[META]It is recommended to play {#bb0000}Mountain's Call{#} before anything else here, but it appears to not be enabled.
It is recommended to install it if needed and enable it.
A computer with a link to it{n}is available if you proceed left.
{ph_trigger set_flag CinematicFadeFlag false}
{ph_on_skip set_flag CinematicFadeFlag false}

SenselessSpirit_SenselessZescent_CHM_Museum_WarpCheckYes=
Sure.

SenselessSpirit_SenselessZescent_CHM_Museum_WarpCheckNo=
I can figure it out.

SenselessSpirit_SenselessZescent_CHM_Museum_WarpCheckCH1=
{anchor middle}[META]It appears you lack completion data for{n}{#bb0000}Mountain's Call{#}, but you have it installed.
Would you like to warp to its location in the Museum?

SenselessSpirit_SenselessZescent_CHM_Museum_WarpCheckI1A=
{anchor middle}[META]It appears you cleared {#bb0000}Mountain's Call{#}, but lack completion data for {#bb0000}Interlude 1{#}.
Would you like to warp to its location in the Museum?

SenselessSpirit_SenselessZescent_CH1_InterludeAmber_Warp=
{anchor middle}[META]This sign says that you visited{n}{#ffff00}Amber Arboretum{#} already in another time.
Do you agree?

SenselessSpirit_SenselessZescent_CH1_InterludeAmber_WarpYes=
Yes.
SenselessSpirit_SenselessZescent_CH1_InterludeAmber_WarpYes_SAY=
{anchor middle}[META]Your will became reality.

SenselessSpirit_SenselessZescent_CH1_InterludeAmber_WarpNo=
No.
SenselessSpirit_SenselessZescent_CH1_InterludeAmber_WarpNo_SAY=
{anchor middle}[META]Your will became reality.

SenselessSpirit_SenselessZescent_CH1_Interlude09=
{ph_trigger wait_for_ground}{0.66}{ph_trigger walk_to 11200}{anchor bottom}[MADELINE right sad] That\.\.\. felt\.\.\. different.
[MADELINE right distracted] Like...
{ph_trigger baddy_split 16 -16 false}{ph_trigger baddy_look left}
[BADELINE right worriedAlt] Like we got a bit stronger...?
[MADELINE right distracted] ...Yeah, I guess.
[MADELINE right sad] But it's so\.\.\. {*}weird{/*}\.\.\.
[BADELINE right worriedAlt] ...Yeah, like when I found that\.\.\. relic\.\.\. artifact\.\.\.
[BADELINE right worried]{0.66} ...Thing.
[MADELINE right sadder] ...Huh.
{ph_trigger look right}[MADELINE left sad] ...And these statues...
{ph_trigger baddy_look right}[BADELINE left angry] They creep me out, yeah.
[MADELINE left distracted] ...
[BADELINE left worriedAlt] That wasn't meant to be{n}an insult or anything, they just...
[BADELINE left worried] ...Feel like they're staring at me. At you.{n}Like they're about to attack or something.
{ph_trigger baddy_look left}[BADELINE right concerned] ...There's definitely something further up.{n}I don't know what it is, but...
[MADELINE left sad] ...Yeah.
[MADELINE left distracted] ...I can feel it too.
{ph_trigger baddy_combine}

SenselessSpirit_SenselessZescent_CH1_Interlude10=
[MADELINE left upset] Of {!}course{/!} we don't have a key.
[BADELINEMIRROR left concerned] Maybe if we go back the other way...?

SenselessSpirit_SenselessZescent_CH1_CelestialNote1_A=
{ph_trigger look right}[MADELINE left sad] ...There's a note on the floor.
{ph_trigger set_flag Museum_a-07}
{ph_on_skip set_flag Museum_a-07}

SenselessSpirit_SenselessZescent_CH1_CelestialNote1_B=
[MADELINE left upset] ...I can't read any of this, but it {~}looks{/~} important.
[MADELINE left distracted] ...Saving it for later, I guess.

SenselessSpirit_SenselessZescent_CH3_ENTRYDOOR_BLOCKED= {trigger 0}{2.33}[MADELINE left upset]...Great, it's broken.{1.33}

SenselessSpirit_SenselessZescent_CH1_ShrineDissociation01= [META] It's a long way down...
SenselessSpirit_SenselessZescent_CH1_ShrineDissociation02= {trigger 0}[META] You jumped{0.66}.{0.66}.{0.66}.{n}There's something calling to you from down there.{3}
SenselessSpirit_SenselessZescent_CH1_ShrineDissociation03= Of course, it slipped right out of your grasp.
