<Data>
	<!-- 
  
	id: tileset-id
	path: path to texture
	copy: uses data of the given tileset-id but with the new texture
	ignores: list of tiles this tileset doesn't consider solid when doing checks (* for all)
    mask:
		0: empty
		1: solid
		x: any (wildcard)
	tiles: list of tiles that the current one could be
	sprites: additional sprites to overlay
	
   -->
	<!--  DEFAULT TILES  -->
	<!--  ~~~~~~~~~~~~~  -->
	<!-- 
    Copy-paste this at the top of your tilesets .xml
    so that it sits next to the vanilla template (z).
    Reminder: Make sure to place the .xml into a subfolder
    and to properly set the tilesets filepath in Ahorn / Lönn.
    Also, set sound= a number from https://gist.github.com/0x0ade/2efb9532f7dc1a11daffd4dae78f07b3 
    Instead of making your custom tilesets copy z (vanilla layout),
    make them copy y (this layout) instead.
    Template image file: https://i.imgur.com/jUq838l.png
   -->
	<Tileset id="y" path="subfolder/betterTemplate">
		<!--  edges  -->
		<!--  top  -->
		<set mask="x0x-111-x1x" tiles="6,5; 7,5; 8,5; 9,5"/>
		<!--  bottom  -->
		<set mask="x1x-111-x0x" tiles="6,10; 7,10; 8,10; 9,10"/>
		<!--  left  -->
		<set mask="x1x-011-x1x" tiles="5,6; 5,7; 5,8; 5,9"/>
		<!--  right  -->
		<set mask="x1x-110-x1x" tiles="10,6; 10,7; 10,8; 10,9"/>
		<!--  h pillar ==  -->
		<set mask="x0x-111-x0x" tiles="2,6; 2,7; 2,8; 2,9"/>
		<!--  v pillar left  -->
		<set mask="x0x-011-x0x" tiles="1,6; 1,7; 1,8; 1,9"/>
		<!--  v pillar right  -->
		<set mask="x0x-110-x0x" tiles="3,6; 3,7; 3,8; 3,9"/>
		<!--  v pillar ||  -->
		<set mask="x1x-010-x1x" tiles="6,2; 7,2; 8,2; 9,2"/>
		<!--  v pillar top  -->
		<set mask="x0x-010-x1x" tiles="6,1; 7,1; 8,1; 9,1"/>
		<!--  v pillar bottom  -->
		<set mask="x1x-010-x0x" tiles="6,3; 7,3; 8,3; 9,3"/>
		<!--  single tiles  -->
		<set mask="x0x-010-x0x" tiles="1,1; 2,1; 1,2; 2,2"/>
		<!--  corner top left  -->
		<set mask="x0x-011-x1x" tiles="4,4; 5,4; 4,5; 5,5"/>
		<!--  corner top right  -->
		<set mask="x0x-110-x1x" tiles="10,4; 11,4; 10,5; 11,5"/>
		<!--  corner bottom left  -->
		<set mask="x1x-011-x0x" tiles="4,10; 5,10; 4,11; 5,11"/>
		<!--  corner bottom right  -->
		<set mask="x1x-110-x0x" tiles="10,10; 11,10; 10,11; 11,11"/>
		<!--  inside corner top left  -->
		<set mask="111-111-110" tiles="1,3"/>
		<!--  inside corner bottom left  -->
		<set mask="110-111-111" tiles="1,4"/>
		<!--  inside corner top right  -->
		<set mask="111-111-011" tiles="2,3"/>
		<!--  inside corner bottom right  -->
		<set mask="011-111-111" tiles="2,4"/>
		<!--  |==  -->
		<set mask="110-111-110" tiles="11,7"/>
		<!--  _||_  -->
		<set mask="010-111-111" tiles="7,4"/>
		<!--  ==|  -->
		<set mask="011-111-011" tiles="4,7"/>
		<!--  T||T  -->
		<set mask="111-111-010" tiles="7,11"/>
		<!--  ????  -->
		<set mask="010-111-110" tiles="3,2"/>
		<!--  ????  -->
		<set mask="010-111-011" tiles="4,2"/>
		<!--  ????  -->
		<set mask="011-111-010" tiles="4,1"/>
		<!--  ????  -->
		<set mask="110-111-010" tiles="3,1"/>
		<!--  ????  -->
		<set mask="010-111-010" tiles="3,3"/>
		<!--  ????  -->
		<set mask="110-111-011" tiles="3,4"/>
		<!--  ????  -->
		<set mask="011-111-110" tiles="4,3"/>
		<set mask="padding" tiles="6,6; 7,6; 8,6; 9,6; 6,7; 6,8; 6,9; 9,7; 9,8; 9,9; 7,9; 8,9"/>
		<set mask="center" tiles="7,7; 8,7; 7,8; 8,8"/>
	</Tileset>
	<Tileset id="z" path="template">
		<set mask="x0x-111-x1x" tiles="0,0;1,0;2,0;3,0"/>
		<set mask="x1x-111-x0x" tiles="0,1;1,1;2,1;3,1"/>
		<set mask="x1x-011-x1x" tiles="0,2;1,2;2,2;3,2"/>
		<set mask="x1x-110-x1x" tiles="0,3;1,3;2,3;3,3"/>
		<set mask="x0x-111-x0x" tiles="0,4;1,4;2,4;3,4"/>
		<set mask="x1x-010-x1x" tiles="0,5;1,5;2,5;3,5"/>
		<set mask="x0x-010-x1x" tiles="0,6;1,6;2,6;3,6"/>
		<set mask="x1x-010-x0x" tiles="0,7;1,7;2,7;3,7"/>
		<set mask="x0x-011-x0x" tiles="0,8;1,8;2,8;3,8"/>
		<set mask="x0x-110-x0x" tiles="0,9;1,9;2,9;3,9"/>
		<set mask="x0x-010-x0x" tiles="0,10;1,10;2,10;3,10"/>
		<set mask="x0x-011-x1x" tiles="0,11;1,11;2,11;3,11"/>
		<set mask="x0x-110-x1x" tiles="0,12;1,12;2,12;3,12"/>
		<set mask="x1x-011-x0x" tiles="0,13;1,13;2,13;3,13"/>
		<set mask="x1x-110-x0x" tiles="0,14;1,14;2,14;3,14"/>
		<set mask="111-111-110" tiles="4,0"/>
		<set mask="110-111-111" tiles="4,1"/>
		<set mask="111-111-011" tiles="4,2"/>
		<set mask="011-111-111" tiles="4,3"/>
		<set mask="110-111-110" tiles="4,4"/>
		<set mask="010-111-111" tiles="4,5"/>
		<set mask="011-111-011" tiles="4,6"/>
		<set mask="111-111-010" tiles="4,7"/>
		<set mask="010-111-110" tiles="4,8"/>
		<set mask="010-111-011" tiles="4,9"/>
		<set mask="011-111-010" tiles="4,10"/>
		<set mask="110-111-010" tiles="4,11"/>
		<set mask="010-111-010" tiles="4,12"/>
		<set mask="110-111-011" tiles="4,13"/>
		<set mask="011-111-110" tiles="4,14"/>
		<set mask="padding" tiles="5,0;5,1;5,2;5,3;5,4;5,5;5,6;5,7;5,8;5,9;5,10;5,11"/>
		<set mask="center" tiles="5,12"/>
	</Tileset>
	<Tileset id="1" copy="z" path="dirt" ignores="g"/>
	<Tileset id="3" copy="z" path="snow"/>
	<Tileset id="4" copy="z" path="girder"/>
	<Tileset id="5" copy="z" path="tower"/>
	<Tileset id="6" copy="z" path="stone"/>
	<Tileset id="7" copy="z" path="cement" ignores="!"/>
	<Tileset id="8" copy="z" path="rock"/>
	<Tileset id="9" path="wood">
		<set mask="x0x-111-x1x" tiles="0,0;1,0;2,0;3,0"/>
		<set mask="x1x-111-x0x" tiles="0,1;1,1;2,1;3,1"/>
		<set mask="x1x-011-x1x" tiles="0,2;1,2;2,2;3,2"/>
		<set mask="x1x-110-x1x" tiles="0,3;1,3;2,3;3,3"/>
		<set mask="x0x-111-x0x" tiles="0,4;1,4;2,4;3,4"/>
		<set mask="x1x-010-x1x" tiles="0,5;1,5;2,5;3,5"/>
		<set mask="x0x-010-x1x" tiles="0,6;1,6;2,6;3,6"/>
		<set mask="x1x-010-x0x" tiles="0,7;1,7;2,7;3,7"/>
		<set mask="x0x-011-x0x" tiles="0,8;1,8;2,8;3,8"/>
		<set mask="x0x-110-x0x" tiles="0,9;1,9;2,9;3,9"/>
		<set mask="x0x-010-x0x" tiles="0,10;1,10;2,10;3,10"/>
		<set mask="x0x-011-x1x" tiles="0,11;1,11;2,11;3,11"/>
		<set mask="x0x-110-x1x" tiles="0,12;1,12;2,12;3,12"/>
		<set mask="x1x-011-x0x" tiles="0,13;1,13;2,13;3,13"/>
		<set mask="x1x-110-x0x" tiles="0,14;1,14;2,14;3,14"/>
		<set mask="111-111-110" tiles="4,0"/>
		<set mask="110-111-111" tiles="4,1"/>
		<set mask="111-111-011" tiles="4,2"/>
		<set mask="011-111-111" tiles="4,3"/>
		<set mask="110-111-110" tiles="4,4"/>
		<set mask="010-111-111" tiles="4,5"/>
		<set mask="011-111-011" tiles="4,6"/>
		<set mask="111-111-010" tiles="4,7"/>
		<set mask="010-111-110" tiles="4,8"/>
		<set mask="010-111-011" tiles="4,9"/>
		<set mask="011-111-010" tiles="4,10"/>
		<set mask="110-111-010" tiles="4,11"/>
		<set mask="010-111-010" tiles="4,12"/>
		<set mask="110-111-011" tiles="4,13"/>
		<set mask="011-111-110" tiles="4,14"/>
		<set mask="padding" tiles="5,0;5,1;5,2;5,3;5,4;5,5;5,6;5,7;5,8;5,9;5,10;5,11;5,12;5,13;5,14"/>
		<set mask="center" tiles="5,0;5,1;5,2;5,3;5,4;5,5;5,6;5,7;5,8;5,9;5,10;5,11;5,12;5,13;5,14"/>
	</Tileset>
	<Tileset id="a" copy="9" path="woodStoneEdges"/>
	<Tileset id="b" copy="z" path="cliffside"/>
	<Tileset id="c" copy="9" path="poolEdges"/>
	<Tileset id="d" copy="z" path="templeA"/>
	<Tileset id="e" copy="z" path="templeB"/>
	<Tileset id="f" copy="z" path="cliffsideAlt"/>
	<Tileset id="g" copy="z" path="reflection">
		<set mask="center" tiles="5,12;5,13;5,14"/>
	</Tileset>
	<Tileset id="G" copy="z" path="reflectionAlt">
		<set mask="center" tiles="5,12;5,13;5,14"/>
	</Tileset>
	<Tileset id="h" path="grass" ignores="*">
		<set mask="x0x-111-x1x" tiles="0,0;1,0;2,0;3,0" sprites="grass_top_a"/>
		<set mask="x1x-111-x0x" tiles="0,1;1,1;2,1;3,1"/>
		<set mask="x1x-011-x1x" tiles="0,2;1,2;2,2;3,2"/>
		<set mask="x1x-110-x1x" tiles="0,3;1,3;2,3;3,3"/>
		<set mask="x0x-111-x0x" tiles="0,4;1,4;2,4;3,4"/>
		<set mask="x1x-010-x1x" tiles="0,5;1,5;2,5;3,5"/>
		<set mask="x0x-010-x1x" tiles="0,6;1,6;2,6;3,6"/>
		<set mask="x1x-010-x0x" tiles="0,7;1,7;2,7;3,7"/>
		<set mask="x0x-011-x0x" tiles="0,8;1,8;2,8;3,8"/>
		<set mask="x0x-110-x0x" tiles="0,9;1,9;2,9;3,9"/>
		<set mask="x0x-010-x0x" tiles="0,10;1,10;2,10;3,10"/>
		<set mask="x0x-011-x1x" tiles="0,11;1,11;2,11;3,11" sprites="grass_top_a"/>
		<set mask="x0x-110-x1x" tiles="0,12;1,12;2,12;3,12" sprites="grass_top_a"/>
		<set mask="x1x-011-x0x" tiles="0,13;1,13;2,13;3,13"/>
		<set mask="x1x-110-x0x" tiles="0,14;1,14;2,14;3,14"/>
		<set mask="111-111-110" tiles="4,0"/>
		<set mask="110-111-111" tiles="4,1"/>
		<set mask="111-111-011" tiles="4,2"/>
		<set mask="011-111-111" tiles="4,3"/>
		<set mask="110-111-110" tiles="4,4"/>
		<set mask="010-111-111" tiles="4,5"/>
		<set mask="011-111-011" tiles="4,6"/>
		<set mask="111-111-010" tiles="4,7"/>
		<set mask="010-111-110" tiles="4,8"/>
		<set mask="010-111-011" tiles="4,9"/>
		<set mask="011-111-010" tiles="4,10"/>
		<set mask="110-111-010" tiles="4,11"/>
		<set mask="010-111-010" tiles="4,12"/>
		<set mask="110-111-011" tiles="4,13"/>
		<set mask="011-111-110" tiles="4,14"/>
		<set mask="padding" tiles="5,0;5,1;5,2;5,3;5,4;5,5;5,6;5,7;5,8;5,9;5,10;5,11"/>
		<set mask="center" tiles="5,12"/>
	</Tileset>
	<Tileset id="i" copy="z" path="summit">
		<set mask="padding" tiles="5,0;5,1;5,2;5,3;5,4;5,5"/>
		<set mask="center" tiles="5,6;5,7;5,8;5,9;5,10;5,11;5,12;5,13;5,14"/>
	</Tileset>
	<Tileset id="j" copy="z" path="summitNoSnow">
		<set mask="padding" tiles="5,0;5,1;5,2;5,3;5,4;5,5"/>
		<set mask="center" tiles="5,6;5,7;5,8;5,9;5,10;5,11;5,12;5,13;5,14"/>
	</Tileset>
	<Tileset id="m" copy="z" path="lostlevels" ignores="n">
		<set mask="padding" tiles="5,0;5,1;5,2;5,3;5,4;5,5"/>
		<set mask="center" tiles="5,6;5,6;5,6;5,6;5,6;5,6;5,6;5,6;5,6;5,6;5,6;5,6;5,6;5,6;5,7;5,8;5,9;5,10;5,11;5,13;5,14;5,7;5,8;5,9;5,10;5,11;5,13;5,14;5,12"/>
	</Tileset>
	<Tileset id="k" copy="z" path="core"/>
	<Tileset id="l" path="deadgrass" ignores="*">
		<set mask="x0x-111-x1x" tiles="0,0;1,0;2,0;3,0" sprites="dead_top_a"/>
		<set mask="x1x-111-x0x" tiles="0,1;1,1;2,1;3,1"/>
		<set mask="x1x-011-x1x" tiles="0,2;1,2;2,2;3,2"/>
		<set mask="x1x-110-x1x" tiles="0,3;1,3;2,3;3,3"/>
		<set mask="x0x-111-x0x" tiles="0,4;1,4;2,4;3,4"/>
		<set mask="x1x-010-x1x" tiles="0,5;1,5;2,5;3,5"/>
		<set mask="x0x-010-x1x" tiles="0,6;1,6;2,6;3,6"/>
		<set mask="x1x-010-x0x" tiles="0,7;1,7;2,7;3,7"/>
		<set mask="x0x-011-x0x" tiles="0,8;1,8;2,8;3,8"/>
		<set mask="x0x-110-x0x" tiles="0,9;1,9;2,9;3,9"/>
		<set mask="x0x-010-x0x" tiles="0,10;1,10;2,10;3,10"/>
		<set mask="x0x-011-x1x" tiles="0,11;1,11;2,11;3,11" sprites="dead_top_a"/>
		<set mask="x0x-110-x1x" tiles="0,12;1,12;2,12;3,12" sprites="dead_top_a"/>
		<set mask="x1x-011-x0x" tiles="0,13;1,13;2,13;3,13"/>
		<set mask="x1x-110-x0x" tiles="0,14;1,14;2,14;3,14"/>
		<set mask="111-111-110" tiles="4,0"/>
		<set mask="110-111-111" tiles="4,1"/>
		<set mask="111-111-011" tiles="4,2"/>
		<set mask="011-111-111" tiles="4,3"/>
		<set mask="110-111-110" tiles="4,4"/>
		<set mask="010-111-111" tiles="4,5"/>
		<set mask="011-111-011" tiles="4,6"/>
		<set mask="111-111-010" tiles="4,7"/>
		<set mask="010-111-110" tiles="4,8"/>
		<set mask="010-111-011" tiles="4,9"/>
		<set mask="011-111-010" tiles="4,10"/>
		<set mask="110-111-010" tiles="4,11"/>
		<set mask="010-111-010" tiles="4,12"/>
		<set mask="110-111-011" tiles="4,13"/>
		<set mask="011-111-110" tiles="4,14"/>
		<set mask="padding" tiles="5,0;5,1;5,2;5,3;5,4;5,5;5,6;5,7;5,8;5,9;5,10;5,11"/>
		<set mask="center" tiles="5,12"/>
	</Tileset>
	<Tileset id="n" copy="z" path="scifi"/>
	<Tileset id="↹" path="Spooooky/AssetPack/Spooooky_Snow" sound="4">
		<!-- edge -->
		<!-- top edge -->
		<set mask="x0x-111-x1x" tiles="6,5; 7,5; 8,5; 9,5"/>
		<!-- bottom edge -->
		<set mask="x1x-111-x0x" tiles="6,10; 7,10; 8,10; 9,10"/>
		<!-- left edge -->
		<set mask="x1x-011-x1x" tiles="5,6; 5,7; 5,8; 5,9"/>
		<!-- right edge -->
		<set mask="x1x-110-x1x" tiles="10,6; 10,7; 10,8; 10,9"/>
		<!-- top edge with right inside corner -->
		<set mask="x0x-111-110" tiles="1,10"/>
		<!-- top edge with left inside corner -->
		<set mask="x0x-111-011" tiles="2,10"/>
		<!-- bottom edge with right inside corner -->
		<set mask="110-111-x0x" tiles="1,11"/>
		<!-- bottom edge with left inside corner -->
		<set mask="011-111-x0x" tiles="2,11"/>
		<!-- left edge with bottom inside corner -->
		<set mask="x11-011-x10" tiles="10,1"/>
		<!-- left edge with top inside corner -->
		<set mask="x10-011-x11" tiles="10,2"/>
		<!-- right edge with bottom inside corner -->
		<set mask="11x-110-01x" tiles="11,1"/>
		<!-- right edge with top inside corner -->
		<set mask="01x-110-11x" tiles="11,2"/>
		<!-- top edge with bottom left and bottom right inner corners -->
		<set mask="x0x-111-010" tiles="8,11"/>
		<!-- bottom edge with top left and top right inner corners -->
		<set mask="010-111-x0x" tiles="8,4"/>
		<!-- right edge with top left and bottom left inner corners -->
		<set mask="01x-110-01x" tiles="4,8"/>
		<!-- left edge with top right and bottom right inner corners -->
		<set mask="x10-011-x10" tiles="11,8"/>
		<!-- horizontal pillar === -->
		<!-- horizontal pillar left -->
		<set mask="x0x-011-x0x" tiles="1,6; 1,7; 1,8; 1,9"/>
		<!-- horizontal pillar centre -->
		<set mask="x0x-111-x0x" tiles="2,6; 2,7; 2,8; 2,9"/>
		<!-- horizontal pillar right -->
		<set mask="x0x-110-x0x" tiles="3,6; 3,7; 3,8; 3,9"/>
		<!-- vertical pillar || -->
		<!-- vertical pillar top -->
		<set mask="x0x-010-x1x" tiles="6,1; 7,1; 8,1; 9,1"/>
		<!-- vertical pillar centre -->
		<set mask="x1x-010-x1x" tiles="6,2; 7,2; 8,2; 9,2"/>
		<!-- vertical pillar bottom -->
		<set mask="x1x-010-x0x" tiles="6,3; 7,3; 8,3; 9,3"/>
		<!-- single tiles -->
		<set mask="x0x-010-x0x" tiles="1,1; 2,1; 1,2; 2,2"/>
		<!-- outer corners -->
		<!-- corner top left -->
		<set mask="x0x-011-x1x" tiles="4,4; 5,4; 4,5; 5,5"/>
		<!-- corner top right -->
		<set mask="x0x-110-x1x" tiles="10,4; 11,4; 10,5; 11,5"/>
		<!-- corner bottom left -->
		<set mask="x1x-011-x0x" tiles="4,10; 5,10; 4,11; 5,11"/>
		<!-- corner bottom right -->
		<set mask="x1x-110-x0x" tiles="10,10; 11,10; 10,11; 11,11"/>
		<!-- corner top left with inside -->
		<set mask="x0x-011-x10" tiles="6,4"/>
		<!-- corner top right with inside -->
		<set mask="x0x-110-01x" tiles="9,4"/>
		<!-- corner bottom left with inside -->
		<set mask="x10-011-x0x" tiles="6,11"/>
		<!-- corner bottom right with inside -->
		<set mask="01x-110-x0x" tiles="9,11"/>
		<!-- inner corners -->
		<!-- single inner corners -->
		<!-- bottom right inner corner -->
		<set mask="111-111-110" tiles="1,3"/>
		<!-- bottom left inner corner -->
		<set mask="111-111-011" tiles="2,3"/>
		<!-- top right inner corner -->
		<set mask="110-111-111" tiles="1,4"/>
		<!-- top left inner corner -->
		<set mask="011-111-111" tiles="2,4"/>
		<!-- double inner corners -->
		<!-- top left, top right inner corners -->
		<set mask="010-111-111" tiles="7,4"/>
		<!-- top right, bottom right inner corners -->
		<set mask="110-111-110" tiles="11,7"/>
		<!-- bottom left, bottom right inner corners -->
		<set mask="111-111-010" tiles="7,11"/>
		<!-- top left, bottom left inner corners -->
		<set mask="011-111-011" tiles="4,7"/>
		<!-- top left, bottom right inner corner -->
		<set mask="011-111-110" tiles="4,3"/>
		<!-- top right, bottom left inner corner -->
		<set mask="110-111-011" tiles="3,4"/>
		<!-- triple inner corners -->
		<!-- top right, bottom left, bottom right inner corner -->
		<set mask="110-111-010" tiles="3,1"/>
		<!-- top left, bottom left, bottom right inner corner -->
		<set mask="011-111-010" tiles="4,1"/>
		<!-- top left, top right, bottom right inner corner -->
		<set mask="010-111-110" tiles="3,2"/>
		<!-- top left, top right, bottom left inner corner -->
		<set mask="010-111-011" tiles="4,2"/>
		<!-- all inner corners -->
		<set mask="010-111-010" tiles="3,3"/>
		<!-- padding and center tiles -->
		<set mask="padding" tiles="6,6; 7,6; 8,6; 9,6;  6,7; 6,8; 6,9;  9,7; 9,8; 9,9;  7,9; 8,9"/>
		<set mask="center" tiles="7,7; 8,7; 7,8; 8,8"/>
	</Tileset>
	<Tileset id="↻" path="Spooooky/AssetPack/Spooooky_GlacialIceSnow" ignores="↹,♩,♪,♫" sound="4">
		<!-- edge -->
		<!-- top edge -->
		<set mask="x0x-111-x1x" tiles="6,5; 7,5; 8,5; 9,5"/>
		<!-- bottom edge -->
		<set mask="x1x-111-x0x" tiles="6,10; 7,10; 8,10; 9,10"/>
		<!-- left edge -->
		<set mask="x1x-011-x1x" tiles="5,6; 5,7; 5,8; 5,9"/>
		<!-- right edge -->
		<set mask="x1x-110-x1x" tiles="10,6; 10,7; 10,8; 10,9"/>
		<!-- top edge with right inside corner -->
		<set mask="x0x-111-110" tiles="1,10"/>
		<!-- top edge with left inside corner -->
		<set mask="x0x-111-011" tiles="2,10"/>
		<!-- bottom edge with right inside corner -->
		<set mask="110-111-x0x" tiles="1,11"/>
		<!-- bottom edge with left inside corner -->
		<set mask="011-111-x0x" tiles="2,11"/>
		<!-- left edge with bottom inside corner -->
		<set mask="x11-011-x10" tiles="10,1"/>
		<!-- left edge with top inside corner -->
		<set mask="x10-011-x11" tiles="10,2"/>
		<!-- right edge with bottom inside corner -->
		<set mask="11x-110-01x" tiles="11,1"/>
		<!-- right edge with top inside corner -->
		<set mask="01x-110-11x" tiles="11,2"/>
		<!-- top edge with bottom left and bottom right inner corners -->
		<set mask="x0x-111-010" tiles="8,11"/>
		<!-- bottom edge with top left and top right inner corners -->
		<set mask="010-111-x0x" tiles="8,4"/>
		<!-- right edge with top left and bottom left inner corners -->
		<set mask="01x-110-01x" tiles="4,8"/>
		<!-- left edge with top right and bottom right inner corners -->
		<set mask="x10-011-x10" tiles="11,8"/>
		<!-- horizontal pillar === -->
		<!-- horizontal pillar left -->
		<set mask="x0x-011-x0x" tiles="1,6; 1,7; 1,8; 1,9"/>
		<!-- horizontal pillar centre -->
		<set mask="x0x-111-x0x" tiles="2,6; 2,7; 2,8; 2,9"/>
		<!-- horizontal pillar right -->
		<set mask="x0x-110-x0x" tiles="3,6; 3,7; 3,8; 3,9"/>
		<!-- vertical pillar || -->
		<!-- vertical pillar top -->
		<set mask="x0x-010-x1x" tiles="6,1; 7,1; 8,1; 9,1"/>
		<!-- vertical pillar centre -->
		<set mask="x1x-010-x1x" tiles="6,2; 7,2; 8,2; 9,2"/>
		<!-- vertical pillar bottom -->
		<set mask="x1x-010-x0x" tiles="6,3; 7,3; 8,3; 9,3"/>
		<!-- single tiles -->
		<set mask="x0x-010-x0x" tiles="1,1; 2,1; 1,2; 2,2"/>
		<!-- outer corners -->
		<!-- corner top left -->
		<set mask="x0x-011-x1x" tiles="4,4; 5,4; 4,5; 5,5"/>
		<!-- corner top right -->
		<set mask="x0x-110-x1x" tiles="10,4; 11,4; 10,5; 11,5"/>
		<!-- corner bottom left -->
		<set mask="x1x-011-x0x" tiles="4,10; 5,10; 4,11; 5,11"/>
		<!-- corner bottom right -->
		<set mask="x1x-110-x0x" tiles="10,10; 11,10; 10,11; 11,11"/>
		<!-- corner top left with inside -->
		<set mask="x0x-011-x10" tiles="6,4"/>
		<!-- corner top right with inside -->
		<set mask="x0x-110-01x" tiles="9,4"/>
		<!-- corner bottom left with inside -->
		<set mask="x10-011-x0x" tiles="6,11"/>
		<!-- corner bottom right with inside -->
		<set mask="01x-110-x0x" tiles="9,11"/>
		<!-- inner corners -->
		<!-- single inner corners -->
		<!-- bottom right inner corner -->
		<set mask="111-111-110" tiles="1,3"/>
		<!-- bottom left inner corner -->
		<set mask="111-111-011" tiles="2,3"/>
		<!-- top right inner corner -->
		<set mask="110-111-111" tiles="1,4"/>
		<!-- top left inner corner -->
		<set mask="011-111-111" tiles="2,4"/>
		<!-- double inner corners -->
		<!-- top left, top right inner corners -->
		<set mask="010-111-111" tiles="7,4"/>
		<!-- top right, bottom right inner corners -->
		<set mask="110-111-110" tiles="11,7"/>
		<!-- bottom left, bottom right inner corners -->
		<set mask="111-111-010" tiles="7,11"/>
		<!-- top left, bottom left inner corners -->
		<set mask="011-111-011" tiles="4,7"/>
		<!-- top left, bottom right inner corner -->
		<set mask="011-111-110" tiles="4,3"/>
		<!-- top right, bottom left inner corner -->
		<set mask="110-111-011" tiles="3,4"/>
		<!-- triple inner corners -->
		<!-- top right, bottom left, bottom right inner corner -->
		<set mask="110-111-010" tiles="3,1"/>
		<!-- top left, bottom left, bottom right inner corner -->
		<set mask="011-111-010" tiles="4,1"/>
		<!-- top left, top right, bottom right inner corner -->
		<set mask="010-111-110" tiles="3,2"/>
		<!-- top left, top right, bottom left inner corner -->
		<set mask="010-111-011" tiles="4,2"/>
		<!-- all inner corners -->
		<set mask="010-111-010" tiles="3,3"/>
		<!-- padding and center tiles -->
		<set mask="padding" tiles="6,6; 7,6; 8,6; 9,6;  6,7; 6,8; 6,9;  9,7; 9,8; 9,9;  7,9; 8,9"/>
		<set mask="center" tiles="7,7; 8,7; 7,8; 8,8"/>
	</Tileset>
	<Tileset id="↺" path="Spooooky/AssetPack/Spooooky_GlacialIce" ignores="↹,♩,♪,♫" sound="36">
		<!-- edge -->
		<!-- top edge -->
		<set mask="x0x-111-x1x" tiles="6,5; 7,5; 8,5; 9,5"/>
		<!-- bottom edge -->
		<set mask="x1x-111-x0x" tiles="6,10; 7,10; 8,10; 9,10"/>
		<!-- left edge -->
		<set mask="x1x-011-x1x" tiles="5,6; 5,7; 5,8; 5,9"/>
		<!-- right edge -->
		<set mask="x1x-110-x1x" tiles="10,6; 10,7; 10,8; 10,9"/>
		<!-- top edge with right inside corner -->
		<set mask="x0x-111-110" tiles="1,10"/>
		<!-- top edge with left inside corner -->
		<set mask="x0x-111-011" tiles="2,10"/>
		<!-- bottom edge with right inside corner -->
		<set mask="110-111-x0x" tiles="1,11"/>
		<!-- bottom edge with left inside corner -->
		<set mask="011-111-x0x" tiles="2,11"/>
		<!-- left edge with bottom inside corner -->
		<set mask="x11-011-x10" tiles="10,1"/>
		<!-- left edge with top inside corner -->
		<set mask="x10-011-x11" tiles="10,2"/>
		<!-- right edge with bottom inside corner -->
		<set mask="11x-110-01x" tiles="11,1"/>
		<!-- right edge with top inside corner -->
		<set mask="01x-110-11x" tiles="11,2"/>
		<!-- top edge with bottom left and bottom right inner corners -->
		<set mask="x0x-111-010" tiles="8,11"/>
		<!-- bottom edge with top left and top right inner corners -->
		<set mask="010-111-x0x" tiles="8,4"/>
		<!-- right edge with top left and bottom left inner corners -->
		<set mask="01x-110-01x" tiles="4,8"/>
		<!-- left edge with top right and bottom right inner corners -->
		<set mask="x10-011-x10" tiles="11,8"/>
		<!-- horizontal pillar === -->
		<!-- horizontal pillar left -->
		<set mask="x0x-011-x0x" tiles="1,6; 1,7; 1,8; 1,9"/>
		<!-- horizontal pillar centre -->
		<set mask="x0x-111-x0x" tiles="2,6; 2,7; 2,8; 2,9"/>
		<!-- horizontal pillar right -->
		<set mask="x0x-110-x0x" tiles="3,6; 3,7; 3,8; 3,9"/>
		<!-- vertical pillar || -->
		<!-- vertical pillar top -->
		<set mask="x0x-010-x1x" tiles="6,1; 7,1; 8,1; 9,1"/>
		<!-- vertical pillar centre -->
		<set mask="x1x-010-x1x" tiles="6,2; 7,2; 8,2; 9,2"/>
		<!-- vertical pillar bottom -->
		<set mask="x1x-010-x0x" tiles="6,3; 7,3; 8,3; 9,3"/>
		<!-- single tiles -->
		<set mask="x0x-010-x0x" tiles="1,1; 2,1; 1,2; 2,2"/>
		<!-- outer corners -->
		<!-- corner top left -->
		<set mask="x0x-011-x1x" tiles="4,4; 5,4; 4,5; 5,5"/>
		<!-- corner top right -->
		<set mask="x0x-110-x1x" tiles="10,4; 11,4; 10,5; 11,5"/>
		<!-- corner bottom left -->
		<set mask="x1x-011-x0x" tiles="4,10; 5,10; 4,11; 5,11"/>
		<!-- corner bottom right -->
		<set mask="x1x-110-x0x" tiles="10,10; 11,10; 10,11; 11,11"/>
		<!-- corner top left with inside -->
		<set mask="x0x-011-x10" tiles="6,4"/>
		<!-- corner top right with inside -->
		<set mask="x0x-110-01x" tiles="9,4"/>
		<!-- corner bottom left with inside -->
		<set mask="x10-011-x0x" tiles="6,11"/>
		<!-- corner bottom right with inside -->
		<set mask="01x-110-x0x" tiles="9,11"/>
		<!-- inner corners -->
		<!-- single inner corners -->
		<!-- bottom right inner corner -->
		<set mask="111-111-110" tiles="1,3"/>
		<!-- bottom left inner corner -->
		<set mask="111-111-011" tiles="2,3"/>
		<!-- top right inner corner -->
		<set mask="110-111-111" tiles="1,4"/>
		<!-- top left inner corner -->
		<set mask="011-111-111" tiles="2,4"/>
		<!-- double inner corners -->
		<!-- top left, top right inner corners -->
		<set mask="010-111-111" tiles="7,4"/>
		<!-- top right, bottom right inner corners -->
		<set mask="110-111-110" tiles="11,7"/>
		<!-- bottom left, bottom right inner corners -->
		<set mask="111-111-010" tiles="7,11"/>
		<!-- top left, bottom left inner corners -->
		<set mask="011-111-011" tiles="4,7"/>
		<!-- top left, bottom right inner corner -->
		<set mask="011-111-110" tiles="4,3"/>
		<!-- top right, bottom left inner corner -->
		<set mask="110-111-011" tiles="3,4"/>
		<!-- triple inner corners -->
		<!-- top right, bottom left, bottom right inner corner -->
		<set mask="110-111-010" tiles="3,1"/>
		<!-- top left, bottom left, bottom right inner corner -->
		<set mask="011-111-010" tiles="4,1"/>
		<!-- top left, top right, bottom right inner corner -->
		<set mask="010-111-110" tiles="3,2"/>
		<!-- top left, top right, bottom left inner corner -->
		<set mask="010-111-011" tiles="4,2"/>
		<!-- all inner corners -->
		<set mask="010-111-010" tiles="3,3"/>
		<!-- padding and center tiles -->
		<set mask="padding" tiles="6,6; 7,6; 8,6; 9,6;  6,7; 6,8; 6,9;  9,7; 9,8; 9,9;  7,9; 8,9"/>
		<set mask="center" tiles="7,7; 8,7; 7,8; 8,8"/>
	</Tileset>
	<Tileset id="♩" path="Spooooky/AssetPack/Spooooky_RockyMudSnow" sound="4">
		<!-- edge -->
		<!-- top edge -->
		<set mask="x0x-111-x1x" tiles="6,5; 7,5; 8,5; 9,5"/>
		<!-- bottom edge -->
		<set mask="x1x-111-x0x" tiles="6,10; 7,10; 8,10; 9,10"/>
		<!-- left edge -->
		<set mask="x1x-011-x1x" tiles="5,6; 5,7; 5,8; 5,9"/>
		<!-- right edge -->
		<set mask="x1x-110-x1x" tiles="10,6; 10,7; 10,8; 10,9"/>
		<!-- top edge with right inside corner -->
		<set mask="x0x-111-110" tiles="1,10"/>
		<!-- top edge with left inside corner -->
		<set mask="x0x-111-011" tiles="2,10"/>
		<!-- bottom edge with right inside corner -->
		<set mask="110-111-x0x" tiles="1,11"/>
		<!-- bottom edge with left inside corner -->
		<set mask="011-111-x0x" tiles="2,11"/>
		<!-- left edge with bottom inside corner -->
		<set mask="x11-011-x10" tiles="10,1"/>
		<!-- left edge with top inside corner -->
		<set mask="x10-011-x11" tiles="10,2"/>
		<!-- right edge with bottom inside corner -->
		<set mask="11x-110-01x" tiles="11,1"/>
		<!-- right edge with top inside corner -->
		<set mask="01x-110-11x" tiles="11,2"/>
		<!-- top edge with bottom left and bottom right inner corners -->
		<set mask="x0x-111-010" tiles="8,11"/>
		<!-- bottom edge with top left and top right inner corners -->
		<set mask="010-111-x0x" tiles="8,4"/>
		<!-- right edge with top left and bottom left inner corners -->
		<set mask="01x-110-01x" tiles="4,8"/>
		<!-- left edge with top right and bottom right inner corners -->
		<set mask="x10-011-x10" tiles="11,8"/>
		<!-- horizontal pillar === -->
		<!-- horizontal pillar left -->
		<set mask="x0x-011-x0x" tiles="1,6; 1,7; 1,8; 1,9"/>
		<!-- horizontal pillar centre -->
		<set mask="x0x-111-x0x" tiles="2,6; 2,7; 2,8; 2,9"/>
		<!-- horizontal pillar right -->
		<set mask="x0x-110-x0x" tiles="3,6; 3,7; 3,8; 3,9"/>
		<!-- vertical pillar || -->
		<!-- vertical pillar top -->
		<set mask="x0x-010-x1x" tiles="6,1; 7,1; 8,1; 9,1"/>
		<!-- vertical pillar centre -->
		<set mask="x1x-010-x1x" tiles="6,2; 7,2; 8,2; 9,2"/>
		<!-- vertical pillar bottom -->
		<set mask="x1x-010-x0x" tiles="6,3; 7,3; 8,3; 9,3"/>
		<!-- single tiles -->
		<set mask="x0x-010-x0x" tiles="1,1; 2,1; 1,2; 2,2"/>
		<!-- outer corners -->
		<!-- corner top left -->
		<set mask="x0x-011-x1x" tiles="4,4; 5,4; 4,5; 5,5"/>
		<!-- corner top right -->
		<set mask="x0x-110-x1x" tiles="10,4; 11,4; 10,5; 11,5"/>
		<!-- corner bottom left -->
		<set mask="x1x-011-x0x" tiles="4,10; 5,10; 4,11; 5,11"/>
		<!-- corner bottom right -->
		<set mask="x1x-110-x0x" tiles="10,10; 11,10; 10,11; 11,11"/>
		<!-- corner top left with inside -->
		<set mask="x0x-011-x10" tiles="6,4"/>
		<!-- corner top right with inside -->
		<set mask="x0x-110-01x" tiles="9,4"/>
		<!-- corner bottom left with inside -->
		<set mask="x10-011-x0x" tiles="6,11"/>
		<!-- corner bottom right with inside -->
		<set mask="01x-110-x0x" tiles="9,11"/>
		<!-- inner corners -->
		<!-- single inner corners -->
		<!-- bottom right inner corner -->
		<set mask="111-111-110" tiles="1,3"/>
		<!-- bottom left inner corner -->
		<set mask="111-111-011" tiles="2,3"/>
		<!-- top right inner corner -->
		<set mask="110-111-111" tiles="1,4"/>
		<!-- top left inner corner -->
		<set mask="011-111-111" tiles="2,4"/>
		<!-- double inner corners -->
		<!-- top left, top right inner corners -->
		<set mask="010-111-111" tiles="7,4"/>
		<!-- top right, bottom right inner corners -->
		<set mask="110-111-110" tiles="11,7"/>
		<!-- bottom left, bottom right inner corners -->
		<set mask="111-111-010" tiles="7,11"/>
		<!-- top left, bottom left inner corners -->
		<set mask="011-111-011" tiles="4,7"/>
		<!-- top left, bottom right inner corner -->
		<set mask="011-111-110" tiles="4,3"/>
		<!-- top right, bottom left inner corner -->
		<set mask="110-111-011" tiles="3,4"/>
		<!-- triple inner corners -->
		<!-- top right, bottom left, bottom right inner corner -->
		<set mask="110-111-010" tiles="3,1"/>
		<!-- top left, bottom left, bottom right inner corner -->
		<set mask="011-111-010" tiles="4,1"/>
		<!-- top left, top right, bottom right inner corner -->
		<set mask="010-111-110" tiles="3,2"/>
		<!-- top left, top right, bottom left inner corner -->
		<set mask="010-111-011" tiles="4,2"/>
		<!-- all inner corners -->
		<set mask="010-111-010" tiles="3,3"/>
		<!-- padding and center tiles -->
		<set mask="padding" tiles="6,6; 7,6; 8,6; 9,6;  6,7; 6,8; 6,9;  9,7; 9,8; 9,9;  7,9; 8,9"/>
		<set mask="center" tiles="7,7; 8,7; 7,8; 8,8"/>
	</Tileset>
	<Tileset id="♪" path="Spooooky/AssetPack/Spooooky_LumpyCementSnow" sound="4">
		<!-- edge -->
		<!-- top edge -->
		<set mask="x0x-111-x1x" tiles="6,5; 7,5; 8,5; 9,5"/>
		<!-- bottom edge -->
		<set mask="x1x-111-x0x" tiles="6,10; 7,10; 8,10; 9,10"/>
		<!-- left edge -->
		<set mask="x1x-011-x1x" tiles="5,6; 5,7; 5,8; 5,9"/>
		<!-- right edge -->
		<set mask="x1x-110-x1x" tiles="10,6; 10,7; 10,8; 10,9"/>
		<!-- top edge with right inside corner -->
		<set mask="x0x-111-110" tiles="1,10"/>
		<!-- top edge with left inside corner -->
		<set mask="x0x-111-011" tiles="2,10"/>
		<!-- bottom edge with right inside corner -->
		<set mask="110-111-x0x" tiles="1,11"/>
		<!-- bottom edge with left inside corner -->
		<set mask="011-111-x0x" tiles="2,11"/>
		<!-- left edge with bottom inside corner -->
		<set mask="x11-011-x10" tiles="10,1"/>
		<!-- left edge with top inside corner -->
		<set mask="x10-011-x11" tiles="10,2"/>
		<!-- right edge with bottom inside corner -->
		<set mask="11x-110-01x" tiles="11,1"/>
		<!-- right edge with top inside corner -->
		<set mask="01x-110-11x" tiles="11,2"/>
		<!-- top edge with bottom left and bottom right inner corners -->
		<set mask="x0x-111-010" tiles="8,11"/>
		<!-- bottom edge with top left and top right inner corners -->
		<set mask="010-111-x0x" tiles="8,4"/>
		<!-- right edge with top left and bottom left inner corners -->
		<set mask="01x-110-01x" tiles="4,8"/>
		<!-- left edge with top right and bottom right inner corners -->
		<set mask="x10-011-x10" tiles="11,8"/>
		<!-- horizontal pillar === -->
		<!-- horizontal pillar left -->
		<set mask="x0x-011-x0x" tiles="1,6; 1,7; 1,8; 1,9"/>
		<!-- horizontal pillar centre -->
		<set mask="x0x-111-x0x" tiles="2,6; 2,7; 2,8; 2,9"/>
		<!-- horizontal pillar right -->
		<set mask="x0x-110-x0x" tiles="3,6; 3,7; 3,8; 3,9"/>
		<!-- vertical pillar || -->
		<!-- vertical pillar top -->
		<set mask="x0x-010-x1x" tiles="6,1; 7,1; 8,1; 9,1"/>
		<!-- vertical pillar centre -->
		<set mask="x1x-010-x1x" tiles="6,2; 7,2; 8,2; 9,2"/>
		<!-- vertical pillar bottom -->
		<set mask="x1x-010-x0x" tiles="6,3; 7,3; 8,3; 9,3"/>
		<!-- single tiles -->
		<set mask="x0x-010-x0x" tiles="1,1; 2,1; 1,2; 2,2"/>
		<!-- outer corners -->
		<!-- corner top left -->
		<set mask="x0x-011-x1x" tiles="4,4; 5,4; 4,5; 5,5"/>
		<!-- corner top right -->
		<set mask="x0x-110-x1x" tiles="10,4; 11,4; 10,5; 11,5"/>
		<!-- corner bottom left -->
		<set mask="x1x-011-x0x" tiles="4,10; 5,10; 4,11; 5,11"/>
		<!-- corner bottom right -->
		<set mask="x1x-110-x0x" tiles="10,10; 11,10; 10,11; 11,11"/>
		<!-- corner top left with inside -->
		<set mask="x0x-011-x10" tiles="6,4"/>
		<!-- corner top right with inside -->
		<set mask="x0x-110-01x" tiles="9,4"/>
		<!-- corner bottom left with inside -->
		<set mask="x10-011-x0x" tiles="6,11"/>
		<!-- corner bottom right with inside -->
		<set mask="01x-110-x0x" tiles="9,11"/>
		<!-- inner corners -->
		<!-- single inner corners -->
		<!-- bottom right inner corner -->
		<set mask="111-111-110" tiles="1,3"/>
		<!-- bottom left inner corner -->
		<set mask="111-111-011" tiles="2,3"/>
		<!-- top right inner corner -->
		<set mask="110-111-111" tiles="1,4"/>
		<!-- top left inner corner -->
		<set mask="011-111-111" tiles="2,4"/>
		<!-- double inner corners -->
		<!-- top left, top right inner corners -->
		<set mask="010-111-111" tiles="7,4"/>
		<!-- top right, bottom right inner corners -->
		<set mask="110-111-110" tiles="11,7"/>
		<!-- bottom left, bottom right inner corners -->
		<set mask="111-111-010" tiles="7,11"/>
		<!-- top left, bottom left inner corners -->
		<set mask="011-111-011" tiles="4,7"/>
		<!-- top left, bottom right inner corner -->
		<set mask="011-111-110" tiles="4,3"/>
		<!-- top right, bottom left inner corner -->
		<set mask="110-111-011" tiles="3,4"/>
		<!-- triple inner corners -->
		<!-- top right, bottom left, bottom right inner corner -->
		<set mask="110-111-010" tiles="3,1"/>
		<!-- top left, bottom left, bottom right inner corner -->
		<set mask="011-111-010" tiles="4,1"/>
		<!-- top left, top right, bottom right inner corner -->
		<set mask="010-111-110" tiles="3,2"/>
		<!-- top left, top right, bottom left inner corner -->
		<set mask="010-111-011" tiles="4,2"/>
		<!-- all inner corners -->
		<set mask="010-111-010" tiles="3,3"/>
		<!-- padding and center tiles -->
		<set mask="padding" tiles="6,6; 7,6; 8,6; 9,6;  6,7; 6,8; 6,9;  9,7; 9,8; 9,9;  7,9; 8,9"/>
		<set mask="center" tiles="7,7; 8,7; 7,8; 8,8"/>
	</Tileset>
	<Tileset id="♫" path="Spooooky/AssetPack/Spooooky_BasaltSnow" sound="4">
		<!-- edge -->
		<!-- top edge -->
		<set mask="x0x-111-x1x" tiles="6,5; 7,5; 8,5; 9,5"/>
		<!-- bottom edge -->
		<set mask="x1x-111-x0x" tiles="6,10; 7,10; 8,10; 9,10"/>
		<!-- left edge -->
		<set mask="x1x-011-x1x" tiles="5,6; 5,7; 5,8; 5,9"/>
		<!-- right edge -->
		<set mask="x1x-110-x1x" tiles="10,6; 10,7; 10,8; 10,9"/>
		<!-- top edge with right inside corner -->
		<set mask="x0x-111-110" tiles="1,10"/>
		<!-- top edge with left inside corner -->
		<set mask="x0x-111-011" tiles="2,10"/>
		<!-- bottom edge with right inside corner -->
		<set mask="110-111-x0x" tiles="1,11"/>
		<!-- bottom edge with left inside corner -->
		<set mask="011-111-x0x" tiles="2,11"/>
		<!-- left edge with bottom inside corner -->
		<set mask="x11-011-x10" tiles="10,1"/>
		<!-- left edge with top inside corner -->
		<set mask="x10-011-x11" tiles="10,2"/>
		<!-- right edge with bottom inside corner -->
		<set mask="11x-110-01x" tiles="11,1"/>
		<!-- right edge with top inside corner -->
		<set mask="01x-110-11x" tiles="11,2"/>
		<!-- top edge with bottom left and bottom right inner corners -->
		<set mask="x0x-111-010" tiles="8,11"/>
		<!-- bottom edge with top left and top right inner corners -->
		<set mask="010-111-x0x" tiles="8,4"/>
		<!-- right edge with top left and bottom left inner corners -->
		<set mask="01x-110-01x" tiles="4,8"/>
		<!-- left edge with top right and bottom right inner corners -->
		<set mask="x10-011-x10" tiles="11,8"/>
		<!-- horizontal pillar === -->
		<!-- horizontal pillar left -->
		<set mask="x0x-011-x0x" tiles="1,6; 1,7; 1,8; 1,9"/>
		<!-- horizontal pillar centre -->
		<set mask="x0x-111-x0x" tiles="2,6; 2,7; 2,8; 2,9"/>
		<!-- horizontal pillar right -->
		<set mask="x0x-110-x0x" tiles="3,6; 3,7; 3,8; 3,9"/>
		<!-- vertical pillar || -->
		<!-- vertical pillar top -->
		<set mask="x0x-010-x1x" tiles="6,1; 7,1; 8,1; 9,1"/>
		<!-- vertical pillar centre -->
		<set mask="x1x-010-x1x" tiles="6,2; 7,2; 8,2; 9,2"/>
		<!-- vertical pillar bottom -->
		<set mask="x1x-010-x0x" tiles="6,3; 7,3; 8,3; 9,3"/>
		<!-- single tiles -->
		<set mask="x0x-010-x0x" tiles="1,1; 2,1; 1,2; 2,2"/>
		<!-- outer corners -->
		<!-- corner top left -->
		<set mask="x0x-011-x1x" tiles="4,4; 5,4; 4,5; 5,5"/>
		<!-- corner top right -->
		<set mask="x0x-110-x1x" tiles="10,4; 11,4; 10,5; 11,5"/>
		<!-- corner bottom left -->
		<set mask="x1x-011-x0x" tiles="4,10; 5,10; 4,11; 5,11"/>
		<!-- corner bottom right -->
		<set mask="x1x-110-x0x" tiles="10,10; 11,10; 10,11; 11,11"/>
		<!-- corner top left with inside -->
		<set mask="x0x-011-x10" tiles="6,4"/>
		<!-- corner top right with inside -->
		<set mask="x0x-110-01x" tiles="9,4"/>
		<!-- corner bottom left with inside -->
		<set mask="x10-011-x0x" tiles="6,11"/>
		<!-- corner bottom right with inside -->
		<set mask="01x-110-x0x" tiles="9,11"/>
		<!-- inner corners -->
		<!-- single inner corners -->
		<!-- bottom right inner corner -->
		<set mask="111-111-110" tiles="1,3"/>
		<!-- bottom left inner corner -->
		<set mask="111-111-011" tiles="2,3"/>
		<!-- top right inner corner -->
		<set mask="110-111-111" tiles="1,4"/>
		<!-- top left inner corner -->
		<set mask="011-111-111" tiles="2,4"/>
		<!-- double inner corners -->
		<!-- top left, top right inner corners -->
		<set mask="010-111-111" tiles="7,4"/>
		<!-- top right, bottom right inner corners -->
		<set mask="110-111-110" tiles="11,7"/>
		<!-- bottom left, bottom right inner corners -->
		<set mask="111-111-010" tiles="7,11"/>
		<!-- top left, bottom left inner corners -->
		<set mask="011-111-011" tiles="4,7"/>
		<!-- top left, bottom right inner corner -->
		<set mask="011-111-110" tiles="4,3"/>
		<!-- top right, bottom left inner corner -->
		<set mask="110-111-011" tiles="3,4"/>
		<!-- triple inner corners -->
		<!-- top right, bottom left, bottom right inner corner -->
		<set mask="110-111-010" tiles="3,1"/>
		<!-- top left, bottom left, bottom right inner corner -->
		<set mask="011-111-010" tiles="4,1"/>
		<!-- top left, top right, bottom right inner corner -->
		<set mask="010-111-110" tiles="3,2"/>
		<!-- top left, top right, bottom left inner corner -->
		<set mask="010-111-011" tiles="4,2"/>
		<!-- all inner corners -->
		<set mask="010-111-010" tiles="3,3"/>
		<!-- padding and center tiles -->
		<set mask="padding" tiles="6,6; 7,6; 8,6; 9,6;  6,7; 6,8; 6,9;  9,7; 9,8; 9,9;  7,9; 8,9"/>
		<set mask="center" tiles="7,7; 8,7; 7,8; 8,8"/>
	</Tileset>
</Data>
