COLLAB STYLE TEST MOD
A Celeste mod by Noele Veerod

Version history:

-------- Final +++ / February 17th 2026 --------

First of all - thank to you all those who
played the map. I know my creations might
not be everyone's taste, but you giving it
a chance seriously makes my day.

Changes:

- moved the Silver Berry in The Great Escape
heartside style map.
Some players made full clear and silver
videos, which is super cool! However, I
realised I might have placed the berry in a
location that makes it not a challenge at
all. So yeah.
(I left something behind in case you wanna
check out the location)

- tweaked the entirety of Work In Progress
as well as the WIP section of The Great
Escape.
Well, not the entirety, but the moving
girders for sure - some of them anyway.
The reason is, the movement pattern made
them very slow starting up and super fast
near the end of their path. That was never
what I had intended, but I slacked off real
hard in having them fixed.

-------- Final ++ / March 31st 2024 --------

Tweaked stylegrounds for the map "The Good Ol'
Switcheroo" FOR REAL this time, the mist was
still looking kinda funny with that line that
just looked wrong. Turns out I had forgotten
to set the scroll value to 0.

Also added "godrays" styleground to the map
"Night Shift", as well as to the "g" rooms of
"The Great Escape", I decided that both maps
can have it after all.

-------- Final + / March 30th 2024 --------

Tweaked room "h003" as follows:

- Moved around a couple spinners.

Tweaked room "c000" as follows:

- Moved slightly one dust sprite to allow for
  greater leniency in the second half of the room.

Added background tiles to most of the "h" rooms
of the map "The Great Escape".

Added music parameters to the metadata of all maps
to prevent music from going mute when the map is
reloaded after losing the Silver Berry.
This fix was also necessary as some maps were still
using the old music bank strings, therefore trying
to call a music piece that no longer exists.

Changed the environmental sound of most maps to
either blank or something more fitting than Chapter
1's howling wind.

Tweaked stylegrounds for the map "The Good Ol'
Switcheroo", since apparently the mist is not
loopable and it creates a visible misty line that
just looks wrong.

-------- Final / March 29th 2024 --------

Tweaked room "h003" of the HeartSide map as follows:

- Decreased Move/Pause Time for the multi-track Star
  in HeartSide room "h003" (from 1.0/0.0 to 0.8/0.0).
- Altered the multi-track Star's path to be more
  predictable, since it spends most of the time
  outside of the player's view.
- Removed small bits og tiles around the third locked
  door (in the Seeker area) to add a bit of leniency
  when entering the shaft.
- Readjusted Spinners slightly near the last Green
  Booster (end of room) to make the vault a bit more
  forgiving.
- Moved the Green Booster under the first Key slightly
  up so reaching for the Red Booster isn't a quasi-RNG
  experience mired in unnecessary pixel perfection.

The room is possible to beat in one go, but I cannot
prove that directly as it possibly required more skill
than I could muster.

Changed the entire music bank to replace the previous
tracks with music made by Kevin MacLeod. This happened
for three reasons:

1) Kevin MacLeod's music is royalty-free and generally
   available free of charge to the public. It made
   more sense to use that instead of possibly copyrighted
   material.
2) I felt like the previous tracks ultimately didn't
   fit the mod too well. I would use them in a different
   kind of map.
3) The rest of the trilogy features material from
   MacLeod as well, so you can see this as "continuing"
   the trend within the trilogy.

Because of this, all music-related triggers in the mod
have been removed. One such trigger has been added in room
"a001" of the HeartSide to fade the BGM to 0 before
switching to the next room in the map.

A full playthrough video of the mod will be available
on my YouTube channel soon. Once I've recovered from
the stress of going through the HeartSide.

By the way, have you seen Granny?

-------- Beta 3 / March 27th 2024 --------

Fixed an issue with the music playing in the "h"
rooms of the HeartSide. As it wasn't rerouted
correctly, it was impossible to keep its volume
consistent, or even mute it through the game settings.

Fixed touch switches in room "d000" not being
triggered by a Seeker respawning next to it -
turns out I used the modded switches from the
Outback helper, which unlike vanilla ones don't
get triggered by explosions. All switches in "d000"
are now of the vanilla variant.

Decorations have been added to the following maps:

- The Great Escape (ZZ-HeartSide)

Stylerounds have been added to the following maps:

- The Great Escape (ZZ-Heartside)

SIDE NOTE: a few small things are missing that will
be introduced in the next update. The music may also
be changed as, in hindsight, I feel like these songs
don't fit this mod very well after all.

-------- Beta 2 / March 25th 2024 --------

Cleaned the dust bunnies on top of the lobby house.

Madeline now parks her car on the roof.

Added a few "stairs" around the Lobby.

Added bgTiles to the last room of Night Shift 
(which were missing entirely).

Removed a Switch Gate in the start room of The Good
Ol' Switcheroo (05-Switcheroo), as it caused a soft
lock and there was no real way to re-use it.

Increased Move/Pause Time for the multi-track Star
in HeartSide room "h003" (from 0.4/0.1 to 1.0/0.0).

Increased Travel Time for the two Baddy Blocks in
HeartSide room "h003" (from 0.8 to 2.0).

Added an Invisible Barrier at the very start of the
HeartSide room "h003", just for pratical purposes.

Styleground have been added to the following maps:
- The Great Testing Hub (00-Lobby)
- A Good Day (01-GoodDay)
- A Bad Day (02-BadDay)
- Night Shift (03-Night)
- Bait To Switch (04-BaitToSwitch)
- The Good Ol' Switcheroo (05-Switcheroo)
- Work In Progress (06-WIP)

Decorations have been added to the following maps:
- The Great Testing Hub (00-Lobby)
- A Good Day (01-GoodDay)
- A Bad Day (02-BadDay)
- Night Shift (03-Night)
- The Good Ol' Switcheroo (05-Switcheroo)

Added a dialog string, checked (and revised where
necessary) all existing ones.

Updated the dependency list:
- Removed Spring Collab 2020
- Added GrayscaleStylegrounds

-------- Beta 1 / March 25th 2024 --------

First version!

Gameplay ready.
Styleground to be added later.
Silver Berries can be found in every level.