CrossoverCollab_ExitBerryOS=Exit BerryOS
CrossoverCollab_Settings_FluteButton=Flute Button
CrossoverCollab_Settings_MapButton=Map Button
CrossoverCollab_Settings_HardDropButton=Tetris Hard Drop Button
CrossoverCollab_Settings_SoftDropButton=Tetris Soft Drop Button
CrossoverCollab_Settings_RotateCWButton=Tetris Rotate clockwise Button
CrossoverCollab_Settings_RotateCCWButton=Tetris Rotate Counterclockwise Button
CrossoverCollab_Settings_Rotate180Button=Tetris Rotate 180º Button
CrossoverCollab_Settings_HoldButton=Tetris Hold Button
CrossoverCollab_Settings_LeftButton=Tetris Left Button
CrossoverCollab_Settings_RightButton=Tetris Right Button
CrossoverCollab_Settings_ARR=Tetris Automatic Repeat Rate
CrossoverCollab_Settings_DAS=Tetris Delayed Auto-Shift
CrossoverCollab_Settings_SDF=Tetris Soft Drop Factor
CrossoverCollab_Settings_TASMode=TAS Mode

#MAP NAMES

CrossoverCollab_0_Lobbies=Crossover Collab
CrossoverCollab_1_Submissions=Crossover Collab
CrossoverCollab_2_Extras=Crossover Collab

endscreen_collabname_CrossoverCollab=CroCo

CrossoverCollab_Postcard_IncompatibleMods=The following mods are known to{n}cause issues with Crossover Collab:{n}{n}{#ff1144}((mods)){#}{n}{n}Please disable them{n}for the best experience.

CrossoverCollab_1_Submissions_ashleybl=Deeper Dreams
CrossoverCollab_1_Submissions_ashleybl_author=map by Ashley
CrossoverCollab_1_Submissions_ashleybl_description=
Mapping Help: Kosei
Assets: Omori, Aques, flagpole1up,
Asgord, Underdragon, Parrazarre
Music by: Salted Salmon
Coding: EllaTAS, Kosei, Doonv
Playtesting: Kosei, kidkongn, meowlissa,
Aques, smots gaming, Stymph

CrossoverCollab_1_Submissions_Terraria=Celesterraria
CrossoverCollab_1_Submissions_Terraria_author=open-world map by Kosei
CrossoverCollab_1_Submissions_Terraria_description=Mapping Help: Aques, EllaTAS
Coding: EllaTAS, Doonv, Kosei, Popax21, Luna
Audio and assets: Kosei, Nukecy,
livelaughlord, PowerAV, Aques
Playtesting: Aques, Spooooky, EllaTAS,
Flamecrafter, Evidence02, Lion3cub, Doonv,
Mika, ozma
Special thanks: Aques, EllaTAS,Doonv,Xaphan

CrossoverCollab_1_Submissions_LastLocationUnknown=Last Location: Unknown
CrossoverCollab_1_Submissions_LastLocationUnknown_author=map by Nukecy
CrossoverCollab_1_Submissions_LastLocationUnknown_description=Coding: EllaTAS, Aurora
Assets: Nukecy
Playtesting: Miyumi, Aques, Kosei, EllaTAS

CrossoverCollab_1_Submissions_QueenOfThievesNew=Queen of Thieves
CrossoverCollab_1_Submissions_QueenOfThievesNew_author=map by Prickles
CrossoverCollab_1_Submissions_QueenOfThievesNew_description=Coding: EllaTAS
Audio and assets: Parrazarre, Prickles,
Natalie, Aques, Matusinos, Kosei, Xelk
Music by: Zeptolab
Playtesting: Spooooky, EllaTAS, Kosei

CrossoverCollab_1_Submissions_probanana=Whoa Zone
CrossoverCollab_1_Submissions_probanana_author=map by pro banana
CrossoverCollab_1_Submissions_probanana_description=Coding: EllaTAS, Lunasssy
Audio and assets: pro banana
Music by: proxdxd03
Playtesting: Kosei, EllaTAS, Lion3cub,
imnotgoodatnames

CrossoverCollab_1_Submissions_CatAndComparator=Otherside
CrossoverCollab_1_Submissions_CatAndComparator_author=map by multiple people
CrossoverCollab_1_Submissions_CatAndComparator_description=Mappers: CatAndComparator,
Kosei and clutterArranger
Coding: EllaTAS
Audio and assets: CatAndComparator, Kosei,
Underdragon, Xelk, Mojang Studios
Playtesting: Spooooky, EllaTAS, Lunasssy

CrossoverCollab_1_Submissions_Flamecrafter113= Temporal Rift
CrossoverCollab_1_Submissions_Flamecrafter113_author=map by Flamecrafter113
CrossoverCollab_1_Submissions_Flamecrafter113_description=Original game by: Gears for Breakfast
Assets: aridai, Flamecrafter113, mosscairn
Coding: EllaTAS
Audio: A Hat in Time
Playtesting: Aques, Ashley, EllaTAS,
Kosei, Noele Veerod, UncleBeehje
Post-Game Mapping Help: Kosei

CrossoverCollab_1_Submissions_GeometryDash=Celeste Dash
CrossoverCollab_1_Submissions_GeometryDash_author=map by Xelk
CrossoverCollab_1_Submissions_GeometryDash_description=Coding: Aurora Aquir, Kosei, Adam Korinek
Assets: Xelk, Webembeis
Music by: TMM43, F777, Meganeko,
MDK, Dunderpatrullen
Playtesting: Kosei, Undefined

CrossoverCollab_1_Submissions_Earthblade=The Blade Left Behind
CrossoverCollab_1_Submissions_Earthblade_author=map by Kosei and Aques
CrossoverCollab_1_Submissions_Earthblade_description=Original mapper: Parrazarre
Coding: EllaTAS, Jackal
Audio and assets: EXOK, Parrazarre, Kosei,
Xelk, floracatwo
Playtesting: EllaTAS, Obvi, Katze1098

CrossoverCollab_1_Submissions_VVVVVV=Bentley's Paradox
CrossoverCollab_1_Submissions_VVVVVV_author=map by Natalie and Kosei
CrossoverCollab_1_Submissions_VVVVVV_description=Coding: Aurora Aquir, Underdragon
Audio and assets: VVVVVV, Kosei, Natalie,
Parrazarre
Playtesting: EllaTAS, Eco, Matusinos, ozma,
Katze1098

CrossoverCollab_1_Submissions_Echo=Just Breathe
CrossoverCollab_1_Submissions_Echo_author=map by EchoPyre
CrossoverCollab_1_Submissions_Echo_description=Mapping Help: Kosei, Xelk, MousseMoose
Audio and assets: Parrazarre, EchoPyre,
Juno, Kosei
Music: Subnautica, Juno
Playtesting: Aques, Spooooky,
CatAndComparator, Matusinos, EllaTAS
Coding: Earthwise, Kosei

CrossoverCollab_1_Submissions_Ghajestis=Lost River
CrossoverCollab_1_Submissions_Ghajestis_author=map by Ghajestis, Kosei and lea
CrossoverCollab_1_Submissions_Ghajestis_description=Coding: EllaTAS
Assets: Spooooky, Parrazarre, PowerAV, Juno
Music by: Subnautica, Ghajestis
Playtesting: Kosei, Undefined, Lion3cub, lea,
Hydro, Maskamenn, Katze1098

CrossoverCollab_1_Submissions_Inferno_=World Domination Contest
CrossoverCollab_1_Submissions_Inferno__author=map by Inferno
CrossoverCollab_1_Submissions_Inferno__description=Mapping Help: Kosei, Nukecy and Xelk
Coding: EllaTAS, Doonv, Underdragon, Kosei
Audio and assets: Deltarune, Inferno,
Spooooky, Hyperlife, Kosei
Playtesting: Aques, EllaTAS, Katze1098,
CatAndComparator, Kosei, ozma

CrossoverCollab_1_Submissions_Dadish=The Treasure Search
CrossoverCollab_1_Submissions_Dadish_author=map by SmartyNotchy
CrossoverCollab_1_Submissions_Dadish_description=Mapping Help: Kosei
Coding: EllaTAS
Audio and assets: Dadish, Kosei,
SmartyNotchy
Playtesting: Aques, Spooooky, Noelle,
Lunasssy, Kosei, EllaTAS, Lion3cub

CrossoverCollab_1_Submissions_Brutal_Orchestra=Madeline's Brutal Orchestra
CrossoverCollab_1_Submissions_Brutal_Orchestra_author=map by Aques
CrossoverCollab_1_Submissions_Brutal_Orchestra_description=Coding: Aurora Aquir
Mapping Help: Kosei
Audio and assets: Brutal Orchestra, Aques
Aquir, Tairbaz
Playtesting: Miyumi, artiwr, touhoe, Kosei,
Boop, Mibik, Pazkallan, Undefined, Lion3cub
Special Thanks: Spooooky, Kosei, Lunasssy

CrossoverCollab_1_Submissions_Catbird=The Cat-Astrophe Resolve
CrossoverCollab_1_Submissions_Catbird_author=map by Kosei
CrossoverCollab_1_Submissions_Catbird_description=Original mapper: barrel
Coding: Aurora Aquir, Doonv, EllaTAS, Snip,
stellaratica
Audio and assets: Catbird, barrel, Kosei
Playtesting: EllaTAS, Lunasssy, Aques,
SmartyNotchy

CrossoverCollab_1_Submissions_evaPortal=GLaDOS Revenge III: The Day of Death
CrossoverCollab_1_Submissions_evaPortal_short= GLaDOS Revenge III
CrossoverCollab_1_Submissions_evaPortal_A=			Portal
CrossoverCollab_1_Submissions_evaPortal_b_06d=		Ms. Mountain Climber
CrossoverCollab_1_Submissions_evaPortal_c_10=		Cute Companion
CrossoverCollab_1_Submissions_evaPortal_d_00=		Cake Dispensary
CrossoverCollab_1_Submissions_evaPortal_d_03c=		Hall of Fame
CrossoverCollab_1_Submissions_evaPortal_x_00=		OMG tHeY BurNeD mY HoUSe DOWn!!!
CrossoverCollab_1_Submissions_evaPortal_author=map by Evidence02
CrossoverCollab_1_Submissions_evaPortal_description=Coding: Evidence02
Audio and assets: Evidence02, Valve,
Alex Giudici, Vandoorea
Playtesting: Kosei, Noele Veerod, Spooooky,
Flamecrafter113, Katze1098, Lion3cub

CrossoverCollab_1_Submissions_evaCelestris=         Celestris
CrossoverCollab_1_Submissions_evaCelestris_A=       29
CrossoverCollab_1_Submissions_evaCelestris_a_08=    Invited guest
CrossoverCollab_1_Submissions_evaCelestris_a_13=    Shambles
CrossoverCollab_1_Submissions_evaCelestris_a_18=    Something gone wrong?
CrossoverCollab_1_Submissions_evaCelestris_a_19=    Something gone wrong?
CrossoverCollab_1_Submissions_evaCelestris_b_00=    Berry hunting
CrossoverCollab_1_Submissions_evaCelestris_author=map by Evidence02
CrossoverCollab_1_Submissions_evaCelestris_description=Coding: Evidence02
Audio and assets: Evidence02, OriginalKyle,
ZUN, Thegur90, yumiphara
Playtesting: Noele Veerod, Aques,
Spooooky, Melissa, EllaTAS, Kosei

CrossoverCollab_1_Submissions_Knight=Ruins of Hallownest
CrossoverCollab_1_Submissions_Knight_author=exploration map by Xelk
CrossoverCollab_1_Submissions_Knight_description=Guest rooms: Kosei, Aurora, Nukecy, Evidence
Art by: Xelk, Matusinos, Spooooky, dewie,
Parrazarre, Elsira, qtpi, Juno, Underdragon
Music by: Juno, yoshachobi
Coding: DavDualMain, kuksa, Evidence,
Aurora, Kosei, Lollyde, Xaphan, EllaTAS
Playtesting: Kosei, Adiar, Flamecrafter,
Katze1098, catgoose, ozma

CrossoverCollab_1_Submissions_NetscapeNavigator=Netscape Navigator
CrossoverCollab_1_Submissions_NetscapeNavigator_author=A... map? by Kosei and others
CrossoverCollab_1_Submissions_NetscapeNavigator_description={#F94A4A}Original mappers:{#} Natalie, Ashley
{#F94A4A}Coding:{#} Aurora Aquir, Maddie, Kosei
{#F94A4A}Audio and assets:{#} Kosei, Natalie, Skqw,
Ashley, Obvi, Juno
{#F94A4A}Music by:{#} Kosei (& original games)
{#F94A4A}Playtesting:{#} Aques, EllaTAS, ozma, Katze1098

# ARCADE

CrossoverCollab_2_Extras_puffleLaunchRace=Puffle Launch Race
CrossoverCollab_2_Extras_puffleLaunchRace_author=An arcade remake by pro banana
CrossoverCollab_2_Extras_puffleLaunchRace_collabcredits=Mapping help: Kosei and Aques
{#F94A4A}Coding:{#} pro banana
{#F94A4A}Assets:{#} pro banana, Aques, UnderDragon, Kosei
CrossoverCollab_2_Extras_puffleLaunchRace_collabcreditstags={cu2_tag color="a52143" borderColor="170508" fillColor="ff6a8d"}Intermediate
{cu2_tag color="0c0c0c" borderColor="0c0c0c" fillColor="87888f"}Points: 10

CrossoverCollab_2_Extras_JustADream=Just A Dream
CrossoverCollab_2_Extras_JustADream_author=An experiment by Kosei
CrossoverCollab_2_Extras_JustADream_collabcredits={#F94A4A}Coding:{#} Snip and Adam Korinek
{#F94A4A}Playtesting:{#} Xelk, Matusinos, Jaime, EllaTAS, Evidence
CrossoverCollab_2_Extras_JustADream_collabcreditstags={cu2_tag color="437ac8" borderColor="090d1c" fillColor="73cefd"}Beginner
{cu2_tag color="0c0c0c" borderColor="0c0c0c" fillColor="87888f"}Points: 15

CrossoverCollab_2_Extras_FIERecyclingPlant=FIE Recycling Plant
CrossoverCollab_2_Extras_FIERecyclingPlant_author=A game by Kosei
CrossoverCollab_2_Extras_FIERecyclingPlant_collabcredits={#F94A4A}Music by:{#} WISHVOLO
{#F94A4A}Playtesting:{#} Xoa, notphobos, clutterArranger
{#F94A4A}Assets:{#} Spooooky, beefwolf, nerferd_, Maildropfolder,
Kosei, Zen, Juno, BossSauce, ABuffZucchini
CrossoverCollab_2_Extras_FIERecyclingPlant_collabcreditstags={cu2_tag color="b73309" borderColor="1e0a03" fillColor="e06c2d"}Expert
{cu2_tag color="0c0c0c" borderColor="0c0c0c" fillColor="87888f"}Points: 20

CrossoverCollab_2_Extras_CCKids=CC Kids
CrossoverCollab_2_Extras_CCKids_author=An adventure by Kosei
CrossoverCollab_2_Extras_CCKids_collabcredits={#F94A4A}Coding by:{#} Doonv, Kosei, DavDualMain
{#F94A4A}Music by:{#} Charles Deenen
{#F94A4A}Playtesting:{#} Matusinos
CrossoverCollab_2_Extras_CCKids_collabcreditstags={cu2_tag color="a52143" borderColor="170508" fillColor="ff6a8d"}Intermediate
{cu2_tag color="0c0c0c" borderColor="0c0c0c" fillColor="87888f"}Points: 10

CrossoverCollab_2_Extras_curly=Curly Brace Dance
CrossoverCollab_2_Extras_curly_author=A dance battle by Evidence02
CrossoverCollab_2_Extras_curly_collabcredits={#F94A4A}Coding:{#} Evidence02, EllaTAS (polish)
{#F94A4A}Music by:{#} Cool&Create (Touhou remix)
{#F94A4A}Playtesting:{#} Lion3cub, EllaTAS,
Xelk, Kosei, Aurora
CrossoverCollab_2_Extras_curly_collabcreditstags={cu2_tag color="b73309" borderColor="1e0a03" fillColor="e06c2d"}Expert
{cu2_tag color="0c0c0c" borderColor="0c0c0c" fillColor="87888f"}Points: 10

CrossoverCollab_2_Extras_Adam_Korinek= The Treehouse Woman
CrossoverCollab_2_Extras_Adam_Korinek_author=A journey by Adam Korinek
CrossoverCollab_2_Extras_Adam_Korinek_collabcredits={#F94A4A}Music by:{#} Valtteri Hanhijoki
{#F94A4A}Playtesting:{#} EllaTAS, Kosei, Aques
CrossoverCollab_2_Extras_Adam_Korinek_collabcreditstags={cu2_tag color="a52143" borderColor="170508" fillColor="ff6a8d"}Intermediate
{cu2_tag color="0c0c0c" borderColor="0c0c0c" fillColor="87888f"}Points: 10
# EXTRA MAPS/FUSIONS

CrossoverCollab_2_Extras_zzz_BonusTetris=Bonus Tetris
CrossoverCollab_2_Extras_zzz_BonusTetris_author=A minigame by billy bobby joey
CrossoverCollab_2_Extras_zzz_BonusTetris_description=Original: Anarchy Collab
Coding: billy bobby joey
Import manager: EllaTAS
New deco: Xelk

CrossoverCollab_1_Submissions_Flamecrafter113_B= Temporal Rift Modding Tools
CrossoverCollab_1_Submissions_Flamecrafter113_B_author=B Side by Flamecrafter113
CrossoverCollab_1_Submissions_Flamecrafter113_B_description=Original game by: Gears for Breakfast
Assets: aridai, Flamecrafter113, mosscairn
Coding: EllaTAS
Music: A Hat in Time, NoteBlock
Sounds: A Hat in Time
Playtesting: Aques, Kosei

CrossoverCollab_1_Submissions_evaFusion=		Cakes And Squids
CrossoverCollab_1_Submissions_evaFusion_A=		2073 gallons of a neurotoxin
CrossoverCollab_1_Submissions_evaFusion_b_00=	Violet
CrossoverCollab_1_Submissions_evaFusion_b_04=	Yellow
CrossoverCollab_1_Submissions_evaFusion_author=fusion by Evidence02
CrossoverCollab_1_Submissions_evaFusion_description=Coding: Evidence02
Music by: DoDonPachi SaiDaiOuJou
Playtesting: Kosei, Aques

CrossoverCollab_1_Submissions_CatbirdDadish=The Tale Of A Rad Cat
CrossoverCollab_1_Submissions_CatbirdDadish_author=fusion by Kosei
CrossoverCollab_1_Submissions_CatbirdDadish_description=Playtesting: EllaTAS, Flamecrafter, Matusinos,
Lion3cub
Music by: Hyperlife

CrossoverCollab_1_Submissions_Terracraft=Terracraft
CrossoverCollab_1_Submissions_Terracraft_author=fusion by Kosei
CrossoverCollab_1_Submissions_Terracraft_description=Music by: Noele Veerod
Playtesting: EllaTAS, Noele, Katze1098

CrossoverCollab_1_Submissions_Pointside=Pointside
CrossoverCollab_1_Submissions_Pointside_author=The final challenge, by everyone*
CrossoverCollab_1_Submissions_Pointside_description=Assets: Spooooky, Cehroaza, Xelk, others
Playtesting: -Undefined-, EllaTAS, Xelk,
Katze1098, Flamecrafter113, Aques, Kosei
Music by: Salted Salmon, EllaTAS, others
More credits in the map!

CrossoverCollab_0_Lobbies_0_Lobby=Crossover Collab
CrossoverCollab_0_Lobbies_0_author=A Lobby by multiple people
CrossoverCollab_0_Lobbies_0_description=Coding: Doonv, Kosei,
Lunasssy, Evidence02, Samah
Assets: Kosei, Spooooky, Lunasssy, Nukecy,
Matusinos, Axi, Cehroaza, Flamecrafter,
snolls
Music by: Kosei, Salted Salmon

#unused, doesn't mind if the following dialog id is obsolete
CC_Lobby_ThanksForPlaying=This could not exist without all mappers, playtesters, artists, musicians, coders, people who allowed us to use their assets and/or support, the original games,
SmartyNotchy, Kosei Diamond, EllaTAS, Obvi, stellaratica, Aques, Spooooky, Noelle, Lunasssy, Evidence02, Noele Veerod, Inferno, Doonv, CatAndComparator, Names, catgoose, Katze1098, -Undefined-,
Xelk, Aurora Aquir, Prickles, Parrazarre, Natalie, pro banana, Flamecrafter113, Lua, YonderBee, Eco, Matusinos, Samah, Nukecy/Hellita, Miyumi, Underdragon, Salted Salmon, Jackal, EchoPyre, MousseMoose,
whoslazy, Melissa, bagel, Snip, Ghajestis, lea, artiwr, touhoe, Destoma, Obvi, kuksa, Lollyde, DavDualMain, AAA1459, Adam Korinek, Maddie, Cehroaza, Axi, Ashley, Hyperlife, Stymph, SEB_, sam/polythesia, Viv,
yoshachobi, clutterArranger, dewdrop, whoslazy/Juno, Lion3cub, Mika, sknolls and others,
who cooperated to make this become real, and you, for playing.

	#BERRYOS MESSAGES

CC_Lobby_Intro_Error_NoAction=There is no action\n for this icon!
CC_Lobby_Intro_Start=Exit
CC_Lobby_Intro_Info_Starting= Please wait...
CC_Lobby_Intro_Error_Ram= Error writing to 0x089C4C01:\nInsufficient memory or disk space!\nClose other apps first.
CC_Lobby_Intro_Error_Requirement=This icon can't be opened!
CC_Lobby_Intro_Explorer_Info=Open apps with Confirm.\nGo back one folder with Jump.\nMove with directional keys.\nYou can also use your mouse.

	#APPS AND FILES

CC_Lobby_Intro_Desktop_MyMountain=My{n}Mountain
CC_Lobby_Intro_Desktop_RecycleBin=Recycle{n}Bin
CC_Lobby_Intro_Desktop_stats=Stats
CC_Lobby_Intro_Desktop_credits=Credits
CC_Lobby_Intro_Desktop_internet_explorer=Internet{n}Explorer
CC_Lobby_Intro_Desktop_Pictures=Pictures
CC_Lobby_Intro_Desktop_Explorer=File{n}Explorer
CC_Lobby_Intro_Desktop_minesweeper=Minesweeper
CC_Lobby_Intro_Desktop_chess=Chess
CC_Lobby_Intro_Desktop_strawberryclicker=Strawberry{n}Clicker
CC_Lobby_Intro_Desktop_pointdisplay=Point{n}Display
CC_Lobby_Intro_Desktop_birb_movie_script=Birb Movie{n}Script
CC_Lobby_Intro_Desktop_file1=schoolsucks_final_{n}final_absolutely_{n}final_final.docx
CC_Lobby_Intro_Desktop_Dolphin=Dolphin
CC_Lobby_Intro_Desktop_Weird_Al=Weird Al-albums {n}napsterdump.net
CC_Lobby_Intro_Desktop_Settings=Settings
CC_Lobby_Intro_Desktop_GrannyPic=Granny.png
CC_Lobby_Intro_Desktop_OldSelfie=OldSelfie.png
CC_Lobby_Intro_Desktop_Mom=Mom.png
CC_Lobby_Intro_Desktop_Family=Family.png
CC_Lobby_Intro_Desktop_Snake=Snake
CC_Lobby_Intro_Desktop_berryChat=Berry Chat
CC_Lobby_Intro_Desktop_TicTacToe=TicTacToe
CC_Lobby_Intro_Desktop_Pacman=Pacberry
CC_Lobby_Intro_Desktop_Minigames=Minigames

	#MAPS

CC_Lobby_Intro_Desktop_Dadish=Dadish
CC_Lobby_Intro_Desktop_Celestris=Tetris
CC_Lobby_Intro_Desktop_Deltarune=Deltarune
CC_Lobby_Intro_Desktop_GeometryDash=Geometry{n}Dash
CC_Lobby_Intro_Desktop_KoT=King of{n}Thieves
CC_Lobby_Intro_Desktop_PaperMario=Super{n}Paper
CC_Lobby_Intro_Desktop_aHiT=A Hat in{n}Time
CC_Lobby_Intro_Desktop_ItSteals=It Steals
CC_Lobby_Intro_Desktop_Omori=Omori
CC_Lobby_Intro_Desktop_Minecraft=Minecraft
CC_Lobby_Intro_Desktop_Earthblade=Earthblade
CC_Lobby_Intro_Desktop_VVVVVV=VVVVVV
CC_Lobby_Intro_Desktop_Terraria=Terraria
CC_Lobby_Intro_Desktop_SubnauticaInt=Subnautica
CC_Lobby_Intro_Desktop_SubnauticaGm=Subnautica
CC_Lobby_Intro_Desktop_Brutalorchestra=Brutal{n}Orchestra
CC_Lobby_Intro_Desktop_CatBird=Catbird
CC_Lobby_Intro_Desktop_Portal=Portal
CC_Lobby_Intro_Desktop_Knight=Hollow{n}Knight
CC_Lobby_Intro_Desktop_NetscapeNavigator=Netscape{n}Navigator
CC_Lobby_Intro_Desktop_aHiTB=A Hat in{n}Time B-Side
CC_Lobby_Intro_Desktop_CatbirdDadish=Tale of a{n}Rad Cat
CC_Lobby_Intro_Desktop_evaFusion=Cakes and{n}Squids
CC_Lobby_Intro_Desktop_Terracraft=Terracraft
CC_Lobby_Intro_Desktop_Pointside=Pointside

	#DREAM JOURNAL

CC_Lobby_DreamJournal_yourname= [MADELINE left distracted]Nice placeholder map.
CC_Lobby_DreamJournal_Instructions=Select this unlocked page to remember what you wrote.
CC_Lobby_Empty= This is your dream journal, but you didn't have any dreams recently. Maybe come back later?
CC_Lobby_DreamJournal_Locked=This page is locked.
CC_Lobby_DreamJournal_ashleybl_hint=Finish Deeper Dreams.
CC_Lobby_DreamJournal_Brutal_Orchestra_hint=Finish Madeline's Brutal Orchestra.
CC_Lobby_DreamJournal_Brutal_Orchestra_Alt_hint=Get the true ending in Madeline's Brutal Orchestra.
CC_Lobby_DreamJournal_CatAndComparator_hint=Finish Otherside.
CC_Lobby_DreamJournal_CatAndComparator_Alt_hint=Get a special collectible in Otherside before entering the Nether Portal.
CC_Lobby_DreamJournal_Catbird_hint=Finish The Cat-Astrophe Resolve.
CC_Lobby_DreamJournal_Catbird_Alt_hint=Get a special collectible in The Cat-Astrophe Resolve.
CC_Lobby_DreamJournal_Dadish_hint=Finish The Treasure Search.
CC_Lobby_DreamJournal_earthblade_hint=Finish The Blade Left Behind.
CC_Lobby_DreamJournal_Echo_hint=Finish Just Breathe.
CC_Lobby_DreamJournal_evaCelestris_hint=Finish Celestris.
CC_Lobby_DreamJournal_evaPortal_hint=Finish GLaDOS Revenge III: The Day of Death.
CC_Lobby_DreamJournal_Flamecrafter113_hint=Finish Temporal Rift.
CC_Lobby_DreamJournal_Flamecrafter113_Alt_hint=Sell your soul in Temporal Rift and escape alive.
CC_Lobby_DreamJournal_GeometryDash_hint=Finish Celeste Dash.
CC_Lobby_DreamJournal_Ghajestis_hint=Finish Lost River.
CC_Lobby_DreamJournal_Inferno__hint=Finish Deltarune.
CC_Lobby_DreamJournal_Inferno__Alt_hint=Get a special collectible in Deltarune.
CC_Lobby_DreamJournal_Knight_hint=Finish Ruins of Hallownest.
CC_Lobby_DreamJournal_Knight_Alt_hint=Get the true ending in Ruins of Hallownest.
CC_Lobby_DreamJournal_LastLocationUnknown_hint=Finish Last Location: Unknown.
CC_Lobby_DreamJournal_Pointside_hint=Obtain 650 points and then ???
CC_Lobby_DreamJournal_probanana_hint=Finish Whoa Zone.
CC_Lobby_DreamJournal_QueenOfThievesNew_hint=Finish Queen of Thieves.
CC_Lobby_DreamJournal_QueenOfThievesNew_Alt_hint=Get a special collectible in Queen of Thieves.
CC_Lobby_DreamJournal_Terraria_hint=Finish Celesterraria.
CC_Lobby_DreamJournal_vvvvvv_hint=Finish Bentley's Paradox.
CC_Lobby_DreamJournal_vvvvvv_Alt_hint=Find the elephant in Bentley's Paradox after finishing the post-content area.
CC_Lobby_DreamJournal_Flamecrafter113_B_hint=Unlock a certain map and finish it.
CC_Lobby_DreamJournal_Terracraft_hint=Unlock a certain map and finish it.
CC_Lobby_DreamJournal_CatbirdDadish_hint=Unlock a certain map and finish it.
CC_Lobby_DreamJournal_evaFusion_hint=Unlock a certain map and finish it.
CC_Lobby_DreamJournal_Secret_hint=Unlock all other pages.

	#LOBBY

CC_Lobby_Debug_Arcade=Arcade
CC_Lobby_Debug_Shop=Shop

CC_Lobby_Room_Postcard1={big}Monthly payment:{/big}{n}{n}
The data we took from your BerryOS was very valuable!{n}
As a reward for getting {#F94A4A}450 points{#}, we're sending you {#F94A4A}60G{#}!{n}
Why not buy something with it? You're almost rich now!{n}
Please keep cooperating with us!{n}
-Comox Inc.

CC_Lobby_Room_Postcard2={big}Monthly payment:{/big}{n}{n}
The data we took from your BerryOS was incredibly valuable!{n}
As a reward for getting {#F94A4A}900 points{#}, we're sending you {#F94A4A}80G{#}!{n}
Why not buy something with it? You're more than rich now!{n}
Please keep cooperating with us!{n}
-Comox Inc.

CC_Lobby_ATM=Booting up {0.25}.{0.25}.{0.25}.{0.5}{n}{big}Welcome!{/big}
CC_Lobby_ATM2=We hope to see you soon!
CC_Lobby_ATM3=Here is a little gift for new customers.
CC_Lobby_ATM4=(You received {#F94A4A}5G{#}!)
CC_Lobby_Wardrobe1=There is nothing here besides spiderwebs (oh, and a couple of shirts).
CC_Lobby_Wardrobe2=You found 10G!

CC_Lobby_Alex_Calling=[ALEX_PHONE right normal]Hello {#F94A4A}Madeline{#}! Sorry for calling, I know you prefer chatting instead.
I just wanted to let you know that I'm on your street!
I don't have much time now, but we can hang together for a bit if you have time!
I'll wait for you in the entrance of the café. See you there~

CC_Lobby_Alex_Date=[ALEX right normal]Oh, look who's there!
[MADELINE left surprised]Who?[MADELINE left surprised flip]{0.6}[MADELINE left surprised]
[ALEX right normal]The best girl in the world! <3
[ALEX right normal]Wanna spend some time together?

CC_Lobby_Alex_DateOption1=[MADELINE left normal]It's impossible to say no!
CC_Lobby_Alex_DateOption2=[MADELINE left upset]No.

CC_Lobby_Alex_DateOption1Answer=[ALEX right normal]Oh btw, I already grabbed some coffee for both of us! Here you go.
So... How are things going?
[MADELINE left distracted]Well... I've been working a lot recently at my new job.
[ALEX right normal]Is there something wrong with that research collaboration you told me about?
[MADELINE left sad]No, it's just... I like being helpful. And I need some extra G. But I feel like something is off, I don't know how to put it into words.
[ALEX right normal]I hope it's nothing... But if you ever feel down, please talk to me, okay?
[MADELINE left normal]I will. Thank you, {#F94A4A}Alex{#}.{0.3}{n}By the way, I've been gaming a lot recently.
[ALEX right normal]Oh that's cool! What are you playing now?

CC_Lobby_Alex_DateOption2Answer=[ALEX right normal]Aww, you have something urgent to do now? No worries, I'll be here a bit more!

CC_Lobby_Alex_DateGamePrompt_Metroidvania=[MADELINE left normal]A long metroidvania.
CC_Lobby_Alex_DateGamePrompt_Platformer=[MADELINE left normal]A really hard platformer!
CC_Lobby_Alex_DateGamePrompt_RandomGames=[MADELINE left normal]Just a few random little games.

CC_Lobby_Alex_DateMetroidvania=[ALEX right normal]I heard that game is pretty long! Remember that you don't need to go for 100% if you don't really want to.
[MADELINE left normal]I know, but even if I'm just going for any%, it feels a bit exhausting at times. But I'm still enjoying it!
[ALEX right normal]Take a break! You bought other games, right? Just don't play Madeline Party without me!

CC_Lobby_Alex_DateHardPlatformer=[ALEX right normal]Wow, it's amazing how you never give up on anything, {#F94A4A}Madeline{#}. You're so strong.
[MADELINE left normal]I think I might need a few hours before I conquer that game.

CC_Lobby_Alex_DateRandomGames=[ALEX right normal]Sounds fun! Next time we should play something together!

CC_Lobby_Alex_DatePoints=[MADELINE left normal]I've been obtaining a lot of {#F94A4A}Points{#} too. I'm not even sure yet why they are {#F94A4A}important{#}, but they are popular.
[ALEX right normal]Oh yeah, everyone is doing that now! I heard a rumor that if you get {#F94A4A}650{#} then something special might happen?
But I don't know who would get that many! *Wink*.
[MADELINE left determined]Is that a challenge?
[ALEX right normal]Up to you!

CC_Lobby_Alex_DateEnd=[ALEX right normal]Oh, look at the time! I really enjoyed seeing you today, {#F94A4A}Madeline{#}. Next day, I'll make sure to visit with more time!
[MADELINE left sad]I will miss you.
[ALEX right normal]Me too! But it won't be long until I can come again, I promise. I think I have some time next month.

CC_Lobby_Alex_DateILY={anchor middle}I love you.

CC_Lobby_Alex_Gone={#F94A4A}Alex{#} is gone.

CC_Lobby_fruitstand_Normal1=We have some refreshing fruits and they are 50% off today!
CC_Lobby_fruitstand_Normal2=It's a great day to go to the park and eat some fruit there! Stay healthy.
CC_Lobby_fruitstand_Normal3={#F94A4A}Strawberries?{#} Sorry, we just ran out of them! But we have other fruits!
CC_Lobby_fruitstand_Normal4=I'm craving some {~}{#F94A4A}orange juice{#}{/~} right now... Do you have some by any chance?
CC_Lobby_fruitstand_Normal5=Hey! Want to try our cherries? You'll be convinced to buy a full bag!
CC_Lobby_fruitstand_Normal6=When I was a child, my parents used to take me to an edible park in North Carolina. Maybe that's why I became a fruit vendor.
CC_Lobby_fruitstand_Normal7=Tomatoes are fruits. Change my mind (or not).
CC_Lobby_fruitstand_Normal8=Starfruits have the shape of a star, hence the name. I think they became popular with Stardew Valley. Do you play any games?
CC_Lobby_fruitstand_Rain1=Long ago, my grandma told me a legend about Rain Fruits, which have the power to control the weather.
CC_Lobby_fruitstand_Rain2=Rain doesn't really bother me too much. It helps a lot of fruits to grow, like plums, and it's kinda calming.
CC_Lobby_fruitstand_Rain3=The stand is getting soaked... I have to clean it up.{n}If there was wind I would have to go home, but this is fine.
CC_Lobby_fruitstand_Rain4=Some people say {~}Comox{/~} tried to "seed" the clouds and that's why the weather is so weird sometimes. Can you believe it?
CC_Lobby_fruitstand_Rain5=You can wait here until the weather calms down if you want.
CC_Lobby_fruitstand_Rain6=When it rains and I have a day off, I like spending the day inside playing videogames. But a walk under the rain can be nice too.
CC_Lobby_fruitstand_Rain7=The city has water, I have melons...{n}But no watermelons.
CC_Lobby_fruitstand_Rain8=Get the bananas. They have potassium.{n}No, this is not a game reference.
CC_Lobby_fruitstand_Quest=Is that an {~}{#F94A4A}orange juice{#}{/~}? GIVE IT TO ME.
I mean, ple{0.1}e{0.1}e{0.1}ease... I'm so thirsty! I'll exchange it for a free apple! Here you go!
CC_Lobby_fruitstand_answer1=[MADELINE left normal]Do you have strawberries?
CC_Lobby_fruitstand_answer2=[MADELINE left normal] What's that shiny, rainbow fruit you have there?
CC_Lobby_fruitstand_answer3=[MADELINE left normal]I was just looking.
CC_Lobby_fruitstand_dialog1={~}Sorryyyy!{/~} We just ran out.
You can still impress your friends through videogaming though!
CC_Lobby_fruitstand_dialog1B=We are not selling those special strawberries anymore, sorry!
CC_Lobby_fruitstand_dialog2=That's my {~}super gamer girl completionist reward.{/~}
They are only awarded to those who can clear the games without being hit once!
CC_Lobby_fruitstand_dialog2B=Oh, that? It's a starfruit, imbued with the blessings of spirits from a very distant {~}valley{/~}!
CC_Lobby_fruitstand_dialog3=Oh, well. Thanks for stopping by!
CC_Lobby_fruitstand_Closed=(It looks like they have closed for today. Try coming back at a better hour.)

CC_Lobby_City_ellatas_Normal1=Hi! I'm {#F94A4A}EllaTAS{#}. I'm currently looking for a Geocache in this park. You should try it out.
CC_Lobby_City_ellatas_Normal2=Hello, {+MADELINE}! I'm coding a weather system for a game and I wanna use the way the sky looks right now for inspiration. Ever mixed coding with outdoor stuff?
[MADELINE right normal]Not really, but it sounds interesting.
[]It's pretty fun! Let me know if you want to "brain-storm" together.
CC_Lobby_City_ellatas_Normal3=Hey! Taking a break from Minecraft to chill here. I build some Redstone circuits that can do tons of cool stuff!
If you want to play together, we can make a server or something.
CC_Lobby_City_ellatas_Normal4=I'm messing with Celeste mods, and I have a huge project I have to work on, but sometimes I feel demotivated.
[MADELINE right upset](Why do I feel like I can relate so well...?)
[]It's fine though! Me and the other people I'm collaborating with are slowly getting there.
CC_Lobby_City_ellatas_Normal5=Personal tip: If you want to become a game dev, you should start by making games that you enjoy making.
CC_Lobby_City_ellatas_Normal6=I think I {~}{#F94A4A}need a new computer{#}{/~} since mine is about to break.
As long as it works, I don't mind the specs. I'll eventually be able to afford a good one.
CC_Lobby_City_ellatas_Rain1=I find rain interesting, but it's also annoying because it makes me wet and cold.
Maybe I should go home, but I need to do some stuff first.
CC_Lobby_City_ellatas_Rain2=This little crow above my head? It's a familiar.{n}Unlike me, it doesn't mind getting rained on.
CC_Lobby_City_ellatas_Rain3=I've been trying to keep myself warm and not soaked while exploring. Have you found anything interesting around here despite the rain?
[MADELINE right normal]I've found a few comfy spots.{0.2}{n}[MADELINE right upset]But I'm starting to feel a bit soggy.
[]Yeah, I know.
CC_Lobby_City_ellatas_Rain4=I know someone who worked in {#F94A4A}Comox Inc.{#} and they kept hearing weird rumors about the company.
[MADELINE right distracted]What kind of... rumors?
[]I don't know. I don't think they are {~}bad{/~}, but they are not the best company either.{n}{+thought}Like any big company.{+endthought}
CC_Lobby_City_ellatas_Quest=Hey... {0.2} Would you mind selling that computer to me?{n}I think I could fix it.
I'll pay you 45G.
CC_Lobby_City_ellatas_Quest_AnswerA=[MADELINE right normal]Sorry, it's mine.
CC_Lobby_City_ellatas_Quest_AnswerB=[MADELINE right normal]Sure! I can buy more deco for my house!
CC_Lobby_City_ellatas_Quest_Reject=Oh, well. It's ok.
CC_Lobby_City_ellatas_Quest_Accept=Thank you!

CC_Lobby_EchoPyre_Normal1=It sure is a nice day to not be having a nice day, go away. Or don't.
CC_Lobby_EchoPyre_Normal2=I can see you.
CC_Lobby_EchoPyre_Normal3=Ooohhhh Madeline! It's me, NOT God, from NOT the Bible, I'm here to convince you to do good.
CC_Lobby_EchoPyre_Rain1=Mmmm, I like the rain. Especially since it can't touch me in my house.
Sometimes I poke my head out and drink the raindrops as they fall down. Mmm, rain.
CC_Lobby_EchoPyre_Rain2=THE SKIES ARE CRYING, WHAT DID YOU DO.
CC_Lobby_EchoPyre_Quest={~}I'M SO #7^4ING PISSED OFF MY COMPUTER KEEPS CORRUPTING EVERY-{/~}{n}Oh, hey-{0.2} What's that?
A Limited Edition Shedded Tears Comic!?{n}Spectaculous!
Here, take this piece of &*!2 before it kills me in my sleep, do whatever you want with it, just get it away from me.

CC_Lobby_ArcadeManager_First=[STAR left normal]{#E2BEA8}You can't call yourself a gamer if you don't play any games!{#}
{#E2BEA8}Go ahead and play in our game machines! They offer games and experiences that not even{#} {#F94A4A}{~}Comox Inc.{#}{/~}{#E2BEA8} could develop.{#}
But we have an agreement with them, so you will be offered a few {#F94A4A}Points{#} if you play them to the end!
CC_Lobby_ArcadeManager_Normal=[STAR left normal]{#E2BEA8}What do you want? We're a bit busy here.{#}
{#E2BEA8}Just preparing some merchandise that we will start selling soon.{#}
{#E2BEA8}Enjoy the Free Arcade Day while you can!{#}
CC_Lobby_ArcadeManager_Quest=[STAR left normal]{#E2BEA8}Is that a Free Coupon? ...{#}
{#E2BEA8}Sorry, but we can't accept it now. It's very old!{#}
{#E2BEA8}But you're already having a Free Arcade Day, so you can keep playing!{#}
{#E2BEA8}Here, take this comic we are promoting for the "inconvenience".{#}
CC_Lobby_ArcadeManager_Shop=[STAR left normal]{#E2BEA8}Welcome back, {#}{+MADELINE}{#E2BEA8}. Do you want to buy some merchandise?{#}
CC_Lobby_ArcadeManager_ShopAllBought=[STAR left normal]{#E2BEA8}Welcome back, {#}{+MADELINE}{#E2BEA8}. We love customers like you!{#}
CC_Lobby_ArcadeManager_AnythingElse=[STAR left normal]{#E2BEA8}No problem! Have a nice day and enjoy gaming!{#}

CC_Lobby_ArcadeManager_Buy_calculator=Calculator {#F94A4A}(10){#}
CC_Lobby_ArcadeManager_Buy_defrag=Defrag.exe {#F94A4A}(15){#}
CC_Lobby_ArcadeManager_Buy_berryChat=Berry Chat {#F94A4A}(20){#}
CC_Lobby_ArcadeManager_Buy_berryPaint=Berry Paint {#F94A4A}(25){#}

CC_Lobby_ArcadeManager_Bought_calculator=[STAR left normal]{#E2BEA8}Thanks for the business, kid!{n}{0.2}Get this CD and install it in C:/BerryOS/Calculator.{#}
CC_Lobby_ArcadeManager_Bought_defrag=[STAR left normal]{#E2BEA8}Thanks for the business, kid!{n}{0.2}Get this CD and install it in your Minigames folder.{#}
CC_Lobby_ArcadeManager_Bought_berryChat=[STAR left normal]{#E2BEA8}Thanks for the business, kid!{n}{0.2}Get this CD and install it in C:/BerryOS/System32/Programs/Berry Chat.{#}
CC_Lobby_ArcadeManager_Bought_berryPaint=[STAR left normal]{#E2BEA8}Thanks for the business, kid!{n}{0.2}Get this CD and install it in C:/BerryOS/System32/Programs/Berry Paint.{#}
CC_Lobby_ArcadeManager_Bought_undefined=[STAR left normal]{#E2BEA8}Thanks for the business, kid!{n}But I fear there was a mistake in the payment... We'll take your money anyways.{#}

	#AXILOGUE (SHOP)

CC_Lobby_Shop_Night=It's closed.{n}Try to come back in a reasonable business schedule.
CC_Lobby_Shop_Sign={big}Hello gamers!{/big}{n}{n}
Staff is currently out on shipment retrieval. We apologize for any inconvenience.{n}{n}
{# F94A4A}Why not play a game while waiting?{#}{n}{n}
Thank you for your continued patronage.{n}
-Management

CC_Lobby_Shop_Intro=[AXI left sad]{0.2 >>} Celeste Outer Rim Entertainment. Repairs can be left with me.
[MADELINE right distracted]Actually, I’m here to shop.
[AXI left interested]{~}Really?{/~} {0.2}
[MADELINE right normal]Yeah! I’ve really been into video games lately.
[AXI left normal]Well, {0.1} usually people don’t come in for merch.
[AXI left sad]{+thought}Mostly because our stuff’s been reduced to like…{0.3 >>}{!}textboxes{/!}{0.2 >>} or something.{+endthought}
[AXI left normal]Say. You feel pretty magical.{0.2}{n}[AXI left smile]If you can help me out with something, I wouldn’t feel bad giving you a discount.
[MADELINE right normal]Really? That would be great!
[AXI left smile]Alright then!{0.2}[AXI left normal] Feel free to hit {# F94A4A}the Confirm button{#} when you see something you like.
[MADELINE right upset]… And that means?
[AXI left sad]It’ll mean something to someone.{n}[AXI left smile]Happy shopping!

CC_Lobby_Shop_Quest=[AXI left normal]I,{0.2} uh.{0.2} [AXI left interested] See you have an {#F94A4A}apple.{#}
[MADELINE right normal]Yep!{0.2} From the produce stand outside.
[AXI left smile]Can’t go wrong with a doctor’s repellent!
[AXI left interested]Though at a closer inspection, you seem to be in possession of a one of a kind, genuine Apple from hit rage game “I Wanna Be The Guy”.
[MADELINE right angry]…
[AXI left normal]You don't know if those things’ll hurt you or not.
[AXI left smile]I’ll take it off your hands in exchange for an arcade coupon I found in the register.
[]Your pockets suddenly feel a bit lighter.
[AXI left smile]Thank you for your patronage![Axi left normal] Enjoy your coupon and future store credit.
[MADELINE right angry]…Future?
[AXI left sad]You’ve gotta finish the fetch quest first!

CC_Lobby_Shop_Intro_Signed=[AXI left sad]{0.2 >>} Celeste Outer Rim Entertainment. Repairs can be left with me.
[MADELINE right distracted]Actually, I’m here to shop.
[MADELINE right normal]Your sign said to come back later.
CC_Lobby_Shop_Intro_SignedB=[AXI left interested]{~}Really?{/~} {0.2}
[AXI left sad]{+thought}Huh. {0.1}They actually read the sign.{+endthought}
[MADELINE right normal]Yeah! I’ve really been into video games lately.
[AXI left normal]Well, {0.1} usually people don’t come in for merch.
[AXI left sad]{+thought}Mostly because our stuff’s been reduced to like…{0.3 >>}{!}textboxes{/!}{0.2 >>} or something.{+endthought}
[AXI left interested]Say, you seem pretty magical.{n}[AXI left smile]If you can help me out with something, I wouldn’t feel bad giving you a discount.
[MADELINE right normal]Really? That would be great!
[AXI left smile]Alright then!{0.2}[AXI left normal] Feel free to hit {# F94A4A}the Confirm button{#} when you see something you like.
[MADELINE right upset]… And that means?
[AXI left sad]It’ll mean something to someone.{0.2}[AXI left smile]{n} Happy shopping!

CC_Lobby_Shop_Intro_Second=[MADELINE right distracted]Say, I don’t think we introduced ourselves.
[AXI left surprised]{!}You’re right!{/!}
[AXI left smile]The name’s {#24739d}Axi{#}. Glad you’re back.
[AXI left interested]You’re.{0.3}.{0.3}.{0.5}
[AXI left sad]I’m blanking.
[MADELINE right normal]It’s {+MADELINE}.
[AXI left smile]Well, pleased to meet you, {0.1}{+MADELINE}!{n} Enjoy your merch run today!

CC_Lobby_Welcome_Quest=[AXI left sad]What was that one game with {# F94A4A}apples{#} for obstacles?

CC_Lobby_Welcome_1=[AXI right smile]Celeste Outer Rim Entertainment! [AXI right normal]We’ve got things.
CC_Lobby_Welcome_2=[AXI right surprise]{!}whuh huh hu{/!}-{n}[AXI right sad] Oooh it’s you.
CC_Lobby_Welcome_3=[AXI right smile]Celeste Outer Rim Entertainment!{n}[AXI right normal] The vibes are just right.
CC_Lobby_Welcome_4=[AXI right smile]Celeste Outer Rim Entertainment!{n}[AXI right normal] Your friendly local game store with questionable goods!
CC_Lobby_Welcome_5=[AXI left sad]{+thought}Who put dogs on my laptop?{+endthought}
CC_Lobby_Welcome_6=[AXI right normal]{+MADELINE}!{0.1} I like your fit!
CC_Lobby_Welcome_7=[AXI right normal]Man, I {!}{0.3 >>}wish{/!}{0.2 >>} I had that dash of yours. [AXI right smile] It’d make retrieval so much easier.
CC_Lobby_Welcome_8=[AXI right normal]Welcome back {+MADELINE}!
CC_Lobby_Welcome_9=[AXI right sad]Wish I could {# F94A4A}visit the levels in all these games…{#}
CC_Lobby_Welcome_10=[AXI right normal]Sorry for the wait! T’was engrossed in my boyfriend’s beta test.{0.3}
[AXI right smile]Go follow Corrupted Worlds by #Guigui!
CC_Lobby_Welcome_11=[AXI right sad]{!}Man,{/!} has it been busy. [AXI right smile] online business could not be better.
CC_Lobby_Welcome_12=[AXI right smile]Celeste Outer Rim Entertainment! [AXI right normal] Yes, we have movies.
[AXI right sad]No, you can’t rent them.
CC_Lobby_Welcome_13=[AXI left normal]
This one goes out to the many {#7cd8e8}Celeste Mountain{#} climbers out there.
[AXI left smile]Didn’t expect this when you CC copypasta’d, {0.1}{0.3 >>}huh?
CC_Lobby_Welcome_14=[AXI right sad]Oh hey {+MADELINE}! I’ll be with you in a sec.
CC_Lobby_Welcome_15=[AXI right interested]People keep asking me about bacon and games...

CC_Lobby_Shop_Leave=[AXI left surprised]Oh yeah! Before I forget…
[AXI left normal]Check in every now and again after playing some games. We get new stock pretty often.
[AXI left sad]{+thought}Except the last one for some reason… T'was a rough trek…{+endthought}
[MADELINE right normal]I’ll be around.
[AXI left smile]Alright then! I’ll be expecting you!

CC_Lobby_Shop_Buy_YesPlease=[MADELINE right normal]Yes, please!
CC_Lobby_Shop_Buy_NoThankYou=[MADELINE right normal]No, thank you.
CC_Lobby_Shop_Buy_ThankYou=[AXI left smile]{~}Thanks a bunch!{/~}{n}This item will be delivered to your house asap!
CC_Lobby_Shop_Buy_ThankYouPack=[AXI left smile]{~}Thanks a bunch!{/~} Let me know if you want to change it!
[]You can now customize this pack at any time at the shop.
CC_Lobby_Shop_Buy_AnythingElse=[AXI left normal]Is there anything else you want?
CC_Lobby_Shop_Buy_AnythingElseNoCustomization=[AXI left normal]Ok, no changing anything today!{n}Is there anything else you want?
CC_Lobby_Shop_Buy_Bye=[MADELINE right normal]I don't need anything else. Bye!
CC_Lobby_Shop_Buy_ByeB=[AXI left smile]Alrighty!{0.1} I'll catch ya later!

CC_Lobby_Shop_Buy_Menu_Buy=[MADELINE right normal]I want to buy something.
CC_Lobby_Shop_Buy_Menu_Customize=[MADELINE right normal]I want to customize something!
CC_Lobby_Shop_Buy_Menu_SayHi=[MADELINE right normal]Just wanted to say hi.
CC_Lobby_Shop_Buy_Menu_SayHiB=[AXI left surprised]{0.3 >>} oh uh.{0.1} Huh.{n}
[AXI left smile]Well {~}hello there then!{/~}

CC_Lobby_Shop_Customize_Bed=[AXI left smile] I’ve got the laundromat on speed dial, {0.1} [AXI left normal] what’cha lookin at?
CC_Lobby_Shop_Customize_Bed_Done=[AXI left smile]Alright!{0.1}[AXI left normal] Your bed should’ve been personally laundromatted.

CC_Lobby_Shop_Customize_Courtains=[AXI left smile] I’ve got the laundromat on speed dial, {0.1}
[AXI left normal] what’cha lookin at?
CC_Lobby_Shop_Customize_Courtains_Done=[AXI left smile]Alright!{0.1}[AXI left normal] Your curtains should’ve been personally laundromatted.

CC_Lobby_Shop_Customize_Wallpapers=[AXI left smile] I’ve got some of those guys from {# F94A4A}paint{#} to change the walls here,{0.1}
[AXI left normal] what’cha lookin at?

CC_Lobby_Shop_Customize_Wallpapers_Done=[AXI left normal]Got it!{0.1} Please wait a moment while I change them.

CC_Lobby_Shop_Customize_Wallpapers_Done_Post=[AXI left smile]Alright!{0.1}[AXI left normal] The walls have been nicely {# F94A4A}paint{#}ed.

CC_Lobby_Shop_Customize_Bed_Selection=Customize Bed Sheets
CC_Lobby_Shop_Customize_Bed_Default=Yellow Squares
CC_Lobby_Shop_Customize_Bed_Theme1=Candy Swirl With Mint
CC_Lobby_Shop_Customize_Bed_Theme2=Pastel
CC_Lobby_Shop_Customize_Bed_Theme3=Discrete
CC_Lobby_Shop_Customize_Courtains_Selection=Customize Curtains
CC_Lobby_Shop_Customize_Courtains_Default=Red
CC_Lobby_Shop_Customize_Courtains_Theme1=Blue
CC_Lobby_Shop_Customize_Courtains_Theme2=Green
CC_Lobby_Shop_Customize_Courtains_Theme3=Purple
CC_Lobby_Shop_Customize_Wallpapers_Selection=Customize Shop Wallpapers
CC_Lobby_Shop_Customize_Wallpapers_Default=Wooden Planks
CC_Lobby_Shop_Customize_Wallpapers_Theme1=Cute
CC_Lobby_Shop_Customize_Wallpapers_Theme2=Minty Hearts
CC_Lobby_Shop_Customize_Wallpapers_Theme3=Refreshing
CC_Lobby_Shop_Customize_Wallpapers_Theme4=Cosmic
CC_Lobby_Shop_Customize_Nothing=I changed my mind!
CC_Lobby_Shop_Customize_LeaveAsItIs=Leave it as it is now!

CC_Lobby_Shop_Buy_Nail=Pure nail {#F94A4A}(16){#}
CC_Lobby_Shop_Buy_Nail_Desc=[AXI left sad]{+thought}Who was that one guy that used this again..?{+endthought}
[MADELINE right upset]Why are you selling NAILS?
[AXI left normal]{0.3>>}No, you see,{0.1}{0.2>>} they’re useful for fighting!

CC_Lobby_Shop_Buy_MysteryEgg=Mystery egg {#F94A4A}(6){#}
CC_Lobby_Shop_Buy_MysteryEgg_Desc=[AXI left normal]I don't know if this little friend is too shy[AXI left smile] or just doesn't want to hatch. Do you want it?

CC_Lobby_Shop_Buy_BulletKin=Bullet kin {#F94A4A}(12){#}
CC_Lobby_Shop_Buy_BulletKin_Desc=[AXI left smile]I promise it won't harm you![AXI left normal] Do you want a new roommate?

CC_Lobby_Shop_Buy_Slugcat=Strange animal {#F94A4A}(8){#}
CC_Lobby_Shop_Buy_Slugcat_Desc=[AXI left normal]A traveler brought me this weird cat when it was just a baby. Do you want to adopt it?

CC_Lobby_Shop_Buy_Medamaude=Medamaude {#F94A4A}(10){#}
CC_Lobby_Shop_Buy_Medamaude_Desc=[AXI left surprised]{+thought}Oh.{0.3} That is.{0.3} Just a teleporting hand.{+endthought}{0.3}

CC_Lobby_Shop_Buy_Manipulator=Matter manipulator {#F94A4A}(11){#}
CC_Lobby_Shop_Buy_Manipulator_Desc=[AXI left sad]By all accounts this doesn't make sense. [AXI left normal] I’ll gladly pawn it off for a couple monies.

CC_Lobby_Shop_Buy_Lute=Lute {#F94A4A}(15){#}
CC_Lobby_Shop_Buy_Lute_Desc=[AXI left normal]Oh, you have a good eye!{n}This lute is made of the finest silver and it has socketed gems, so don't expect a low price for it.
Can you afford it?

CC_Lobby_Shop_Buy_Pack_BedSheets=Bed Sheets (3-in-1) {#F94A4A}(12){#}
CC_Lobby_Shop_Buy_Pack_BedSheets_Desc=[AXI left normal]Are you tired of sleeping with the same old bed sheets? Then this pack is for you!
I also know the contact of a nearby laundromat that can clean them and change them for you... So ask me if you need that too!

CC_Lobby_Shop_Buy_Pack_Courtains=Curtains (3-in-1) {#F94A4A}(10){#}
CC_Lobby_Shop_Buy_Pack_Courtains_Desc=[AXI left normal]If you want to feel a bit different and have a new theme in your bedroom, you can't go wrong with these curtains.
I also know the contact of a nearby laundromat that can clean them and change them for you... So ask me if you need that too!

CC_Lobby_Shop_Buy_Pack_Wallpapers=Shop Wallpapers (4-in-1) {#F94A4A}(20){#}
CC_Lobby_Shop_Buy_Pack_Wallpapers_Desc=[AXI left surpised]We... Uhm, [AXI left smile] We’ve been meaning to renovate for a while at this point… [AXI left normal]
If you buy this pack, you can talk to me again at any time to change the theme of the walls.

	#MAP DIALOGUES

	#NETSCAPE

CC_Lobby_Netscape_1= Path of Pain
CC_Lobby_Netscape_2=Green Hill
CC_Lobby_Netscape_3=Hunger for Berries
CC_Lobby_Netscape_4=The Ruins
CC_Lobby_Netscape_5= The Outer Wall
CC_Lobby_Netscape_6=Five Nekoins Before You Wake Up
CC_Lobby_Netscape_1b= Path of Lesser Pain
CC_Lobby_Netscape_2b= Madeline the Hedgehog
CC_Lobby_Netscape_3b= As Fast As You Can
CC_Lobby_Netscape_4b= A Glimpse Of What Once Was
CC_Lobby_Netscape_5b= Nemesis Race
CC_Lobby_Netscape_6b= The Flute Effect

CC_netscape_hollowknight=Hollow Knight
CC_netscape_hollowknight_nail=Nail
CC_netscape_undertale=Undertale
CC_netscape_pizzatower=Pizza Tower
CC_netscape_sonic=Sonic
CC_netscape_yumenikki=Yume Nikki
CC_netscape_cavestory=Cave Story
CC_netscape_yumenikkitutorial=Rebind in
Mod Options > Crossover
CC_netscape_comoxinc=These {~}{#ff0000}B{#}{#ffff00}o{#}{#ff0000}o{#}{#ffff00}s{#}{#ff0000}t{#} {#ffff00}P{#}{#ff0000}a{#}{#ffff00}d{#}{#ff0000}s{#}{/~} were designed by Comox Inc™.
Usage instructions:{n}Jump on top of them to get a speed boost.
CC_netscape_nailtutorial=Rebind in
Mod Options > Flaglines And Such
CC_vapor_pizzatime=It's pizza time!

CC_undertale_floweydead=There is a withered flower on the ground.

CC_undertale_flowey1=
[CC_Flowey left normal]
:CC_undertale_star: Howdy! {n} :CC_undertale_star: I'm {# feff00}FLOWEY{# /feff00}.{n} :CC_undertale_star: {# feff00}FLOWEY{# /feff00} the {# feff00}FLOWER{# /feff00}!
[MADELINE left sad]Hi...
Flowey...
[CC_Flowey left normal]
:CC_undertale_star: Hmmm...
:CC_undertale_star: You're new to the UNDERGROUND, aren'tcha?
[MADELINE left sad]
Yeah...
What is this place?
[CC_Flowey left normal]
:CC_undertale_star: Golly,
:CC_undertale_star: You must be so confused.
:CC_undertale_star: Someone ought to teach you how things work around here!
:CC_undertale_star: I guess little old me will have to do.
:CC_undertale_star: Ready?
:CC_undertale_star: {%}H{0.1}e{0.1}r{0.1}e{0.1} w{0.1}e{0.1} g{0.1}o{0.1}!{/%}
:CC_undertale_star: {!}.{0.1}.{0.1}.{0.1}{/!}
:CC_undertale_star: Huh?
:CC_undertale_star: I can't fight you...
:CC_undertale_star: Weird.
[MADELINE left sad]
What do you mean?
[CC_Flowey left normal]
:CC_undertale_star: ...

CC_natalie_save1=(The shadow of the ruins looms above, {n}filling you with determination)

CC_natalie_save2=(You feel like something really bad is about to happen, filling you with uneasiness)

CC_natalie_save3=(The mysterious disappearance of everyone{n}almost makes you want to know what happened, {n}but you are {#D678DB}{%}too empty inside{/%}{#} to even care)

CC_undertale_dummy=It's just a normal dummy.

CC_undertale_candy_pillar=
There is a pillar and next to it there is a bowl on the floor.
There used to be candy with it.

CC_undertale_toriel={anchor bottom} ...
(She's unresponsive...?)
...
(After a closer look, you notice that this is just a detailed statue depicting someone)
(You wonder where is the real one)
CC_undertale_napstablock={anchor bottom}(They look like had a good and long life)

CC_undertale_dinoguy=Where is everyone?
.{0.1}.{0.1}.{0.1} Have you seen a talking flower around here?
They wanted to use the strawberries in my treasure horde to become more powerful...

CC_undertale_knock=(You peek through a small hole in the door)
(No one is inside)

CC_undertale_cheesetable=(There's a tasty cheese on the table)
(You hope some mice will find it some day)

CC_undertale_nocheese=(There is nothing on the table)

CC_undertale_knockRuins=(You peek through a small hole in the door)
(The darkness only allows you to see a broken window at the other side)

	#DELTARUNE

CC_Inferno_Deltarune_End=
    [MADELINE distracted left] So...
    This is it.
    The dark fountain.
    {trigger 0 Move a bit}
    [MADELINE normal left]...It's rather beautiful\.\.\.
    []trigger 1 Heart pulses
    [MADELINE panic left] Ow\.\.\.
    [MADELINE distracted left] ...What was that\?\.\.
    []trigger 2 Heart leaves
    [MADELINE panic left] ...

#EXTRAS

CC_JustADream_Instructions=Instructions
CC_JustADream_HowToPlay=[MADELINE left invisible]The main goal is not "beating the game", but exploring and wandering without directions.
But if you explore enough, you will find 10 mysterious eggs and... maybe something more.
Come back to this room, the Nexus, after you get them.
CC_JustADream_KeepTrying=[MADELINE left invisible]Something might happen if you keep trying
=======
CC_JustADream_EggIndicator=Egg Indicator
CC_JustADream_EggIndicatorDesc=A small egg will appear over your head when you are close to a possible egg location.
CC_JustADream_Dungeon=Avoid the traps
Find the exit
Dying here won't take you
To the Nexus
CC_JustADream_WakeUp=[MADELINE left invisible]Dear diary:
I just had some weird dreams... It felt like I was trapped in a bizarre game.
My mind was trying to tell me something, but what could it be?
{0.25}.{0.25}.{0.25}.{0.25} Am I missing something?
I feel like, somehow, I'm still {~}trapped in a dream{/~}...{n}Is there some way to find out?
{#F94A4A}How can I wake up?{#}
CC_JustADream_DontDie=[MADELINE left sadder]No... That can't be how this ends.
CC_JustADream_TheEnd=[MADELINE left normal]This slight breeze feels really good!
[MADELINE left distracted]But... I'm not sure it's safe to stand here.{0.3}{n}I should go back.
[MADELINE left peaceful]I'm sure time will tell me if I'm dreaming or not.
CC_JustADream_Igloo=[MADELINE left invisible]...

CC_Lobby_Story_Intro=[MAGICTREE right small]You are only here because someone messed up so badly.
CC_Lobby_Story_CheatersA=[MAGICTREE right small]You don't even know what happened to that {#6B5186}Library{#}, do you?
CC_Lobby_Story_CheatersB=[MAGICTREE right small]It was completely left in shambles. I'm devastated.
CC_Lobby_Story_CheatersC=[MAGICTREE right small]I will take revenge. I can't let it be.
CC_Lobby_Story_CheatersD=[MAGICTREE right small]If only they listened to them, I wouldn't be spending my magic to deal with anyone.
CC_Lobby_Story_CheatersE=[MAGICTREE right small]Stories are more powerful than you, even if they are forgotten.
CC_Lobby_Story_CheatersF=[MAGICTREE right small]We are both getting tired, aren't we?
CC_Lobby_Story_CheatersG=[MAGICTREE right small]...
CC_Lobby_Story_CheatersH=[MAGICTREE right small]This doesn't look like it's going to end anytime soon.
CC_Lobby_Story_CheatersI=[MAGICTREE right small]Let's make a deal. I will take you back, and you will pay respects for the forsaken place.
CC_Lobby_Story_CheatersJ=[MAGICTREE right small]I hope those five broken hearts live forever in someone's memory.

CrossoverCollab_1_Submissions_yourname=This map name is missing!
CrossoverCollab_1_Submissions_yourname_author=This map author is missing!
CrossoverCollab_1_Submissions_yourname_description=This description is missing!

CC_BonusTetris_BirdInfo= Mod Options > Crossover Collab
CC_BonusTetris_Bg=Background Color
CC_BonusTetris_Bg_Desc=Changes the color of the squares in the background.
CC_BonusTetris_Bg_red=Red
CC_BonusTetris_Bg_orange=Orange
CC_BonusTetris_Bg_yellow=Yellow
CC_BonusTetris_Bg_blue=Blue
CC_BonusTetris_Bg_green=Green
CC_BonusTetris_Bg_purple=Purple
CC_BonusTetris_Bg_pink=Pink
CC_BonusTetris_Bg_grey=Grey





# IT STEALS

CC_ItSteals_Tutorial=Flashlight
CC_ItSteals_Rebind=Rebind in
Options > Journal
CC_ItSteals_Tutorial2=Dash cornerboost
CC_ItSteals_DontLookBack=DON'T STOP. DON'T LOOK BACK.





# DADISH

CC_SmartNotchy_Dadish_Radish1=[CC_SmartyNotchy_Radish left normal]{#e74671}Birds are my favorite animal! We should go birdwatching together. Just look at how their little wings flap!{#}
CC_SmartNotchy_Dadish_Radish2=[CC_SmartyNotchy_Radish left normal]{# 696a6a}(... no, I don't know I managed to end up in this situation.){#}
CC_SmartNotchy_Dadish_Radish3=[CC_SmartyNotchy_Radish left normal]{#e74671}Thanks, I think I went down the wrong waterslide. We should go again! It'd be fun!{#}
CC_SmartNotchy_Dadish_Radish4=[CC_SmartyNotchy_Radish left normal]{#e74671}{~}WEEEEEEEEEEEE! AGAIN!!! AGAIN!!!{/~}{#}
CC_SmartNotchy_Dadish_Radish5=[CC_SmartyNotchy_Radish left normal]{#e74671}I love balloons. Once we get back home, can we buy a bunch of balloons? Preferably more than 100.{#}
CC_SmartNotchy_Dadish_Radish6=[CC_SmartyNotchy_Radish left normal]{#e74671}Actions speak louder than... worms?{#}
CC_SmartNotchy_Dadish_Radish7=[CC_SmartyNotchy_Radish left normal]{#e74671}I ate too much... I feel like I'm going to explode!{#}

CC_SmartyNotchy_Dadish_PossumMode=[CC_SmartyNotchy_Possum left normal]{!}{big}Activate Possum Mode?{/big}{/!}{n}{0.4}{# 696a6a}Harder mode. No extra rewards.{n}You can jump higher and run faster{n}at the cost of your second jump.{#}
CC_SmartyNotchy_Dadish_PossumYes=[MADELINE left normal]Yes please!
CC_SmartyNotchy_Dadish_PossumNo=[MADELINE left distracted]Uh... No, thanks.
CC_SmartyNotchy_Dadish_PossumModeLoading=[CC_SmartyNotchy_Possum left normal]Loading {~}Possum Mode{/~}... Please wait.
CC_SmartyNotchy_Dadish_PossumModeActivated=[CC_SmartyNotchy_Possum left normal]Activated!
CC_SmartyNotchy_Dadish_CastleTeleportSign=[MADELINE left normal]This looks like a throne room of some sort... Maybe the treasure is hidden somewhere around here?
CC_SmartyNotchy_Dadish_CastleScrappedSign=The {#76db60}top path{#} will allow you to explore scrapped content.{n}The {#657392}bottom path{#} will take you back to the normal end of the map.
CC_SmartyNotchy_Dadish_BonusArea=This is a {#76db60}bonus area{#} without any additional reward.{n}Have fun!

CC_SmartyNotchy_Dadish_LordDrunkman={anchor bottom}[CC_SmartyNotchy_Drunkman right normal]Shhh, I'm hiding here.
[MADELINE left distracted] From what?
[CC_SmartyNotchy_Drunkman right normal]From that {# d678db}{~}evil girl{/~}{#} who assaulted my castle.
[MADELINE left normal]Oh, I convinced her to leave.{0.5} I think. {n}[MADELINE left distracted]{# 696a6a}{~}(I knew she wasn't the real Lord Drunkman or whatever he's called.){/~}{#}
[CC_SmartyNotchy_Drunkman right normal]Really? I should go back then. But first,{0.5} [CC_SmartyNotchy_Drunkman right angry]{n}{~}PREPARE TO DI-{/~}{trigger 0}
[MADELINE left normal]Anyways, I have stuff to do now.{trigger 1}
See ya!

CC_SmartyNotchy_Dadish_a01=
	[MADELINE left distracted]
	Alright, the map says that this is the forest entrance.
	Legend says there's a {#ffcc00}{~}great treasure{/~}{#} at the end of this path...

	[MADELINE left surprised]
	What if it's a giant strawberry?
	I can't let that opportunity slide!

	[MADELINE left sad]
	I'd better get going before it gets too late, it doesn't look like there are any rest points along the map.

	[MADELINE left normal]
	Welp, here goes nothing!

CC_SmartNotchy_Dadish_Cutscene1=
	[MADELINE left sad]
	It feels weird not being able to dash on this trail.
	And Celeste Mountain never gave me the ability to mid-air jump...

	[MADELINE left normal]
	Eh, I guess different mountains give different magical powers.

	[MADELINE left distracted]
	Anyways, let's see what's next on the map...
	{~}Strando Beach?{/~}
	...

	[MADELINE left angry]
	Shoot, I didn't pack a waterproof outfit in my backpack!
	Now I won't be able to swim in the water.
	That would have been so fun...

	[MADELINE left sad]
	...

	[MADELINE left determined]
	Whatever, I should stay focused on the {#ffcc00}{~}great treasure{/~}{#} at the end.
	Better get going before it gets too dark.

CC_SmartNotchy_Dadish_Cutscene2=
	[MADELINE left upset]
	Geez, this trail would have been so much easier if I could just swim.

	[MADELINE left sad]
	Whatever, looks like this is the halfway point.
	What's next?
	... the {~}{#00ccff}Monto Mountains{#}?{/~}

	[MADELINE left upset]
	Wow, what a creative name. I'm astonished.

	[MADELINE left determined]
	Whatever, I've climbed Celeste Mountain more times than I can count, this should be no problem.
	Let's do this!

CC_SmartNotchy_Dadish_Cutscene3=
	[MADELINE left distracted]
	Woah, this castle is huge! And in much better shape than those old ruins back home...

	[MADELINE left normal]
	This must be where the {#ffcc00}{~}great treasure{/~}{#} is hidden!

	[MADELINE left determined]
	Well, this is it. Go in, get the {#ffcc00}{~}treasure{/~}{#}, and leave quickly without making a fuss.

CC_SmartyNotchy_Dadish_e01boss=
	[BADELINE right normal]
	Ah {# F94A4A}{savedata Name}{#}, I see you've finally arrived.
	I've heard a lot of things about you.

	[MADELINE left sad]
	{# d678db}Badeline?{#} What are you doing here?

	[BADELINE right angry]
	...
	Who's that?

	[MADELINE left upset]
	...

	[BADELINE right scoff]
	I am {# 996633}{~}LORD DURNAK{/~}{#}, the overlord of this fortress and realm.
	I take it that you're here for the {# ffcc00}{~}"great long-lost treasure"{/~}{#} rumored to reside here...
	Well, unfortunately you have been lied to.
	This is literally just a normal fortress.
	I have no idea why people say there's anything of value here.
	So, uh, just go home.

	[MADELINE left upset]
	...
	You're a terrible liar.
	Why else would there be a random fortress out in the middle of a cold, snowy wasteland filled with spikes and fire traps?

	[BADELINE right angry]
	.{0.5}.{0.5}.{0.5}.{0.5} it's a {0.5}.{0.5}.{0.5}.{0.5} theater?

	[MADELINE left upset]
	...

	[BADELINE right angry]
	Well, so be it.

	[BADELINE right freakA]
	If you really want this non-existent {# ffcc00}{~}"great long-lost treasure"{/~}{#}...

	[BADELINE right freakB]
	PREPARE TO DIE!

CC_SmartyNotchy_Dadish_f_mb_1=
	[BADELINE right scoff]
	Well, I have to hand it to you {# F94A4A}{savedata Name}{#}, I didn't expect you to make it this far.
	You didn't even fall for the decoy crystal heart!
	I thought you liked those...

	[MADELINE left distracted]
	I mean, I do, but I wanted to see what was over here first...

	[BADELINE right scoff]
	Well, you win.
	Just walk over the definitely not suspicious red button, and it'll open up the gateway to the REAL {# ffcc00}{~}"great long-lost treasure"{/~}{#}...

	[MADELINE left upset]
	I'm not stupid.

	[BADELINE right upset]
	...

	[BADELINE right scoff]
	Well, just uh... {1.0} live the rest of your life never knowing what would happen if you pressed the red button.

	[MADELINE left upset]
	...
	I have to press it now, don't I?

	[BADELINE right scoff]
	It's your choice.

CC_SmartyNotchy_Dadish_f_mb_2=
	[BADELINE right scoff]
	You fool! Now perish in the {!}{# FF0000}Deadly Gauntlet of Terror{#}{!}!

CC_SmartyNotchy_Dadish_f_mb_3=
	[BADELINE right upset]
	Um.
	Well, this is awkward.

CC_SmartyNotchy_Dadish_bruhmoment=
	[BADELINE right angry]
	...

	[BADELINE right serious]
	...
	Are you serious right now?
	Oh well, I knew it was a good idea to put a fake floppy disk there instead of a real one.

	[MADELINE left deadpan]
	bruh





# DELTARUNE

CC_Inferno_darkSecret=In a world of darkness,
we will shine a light,
a light that will guide us to the world’s end.

CC_Inferno_Intro=
[MADELINE left sad]Where am I...? I'm never touching random glowing things again.

CC_Inferno_Postintro=
[MADELINE left upset]My memories are faint... Is it because of this {#006ED3}mysterious power{#}?

CC_Inferno_Postintro2=
[MADELINE left peaceful]No matter what it is, I will manage to get through.

CC_Inferno_Precity=
[MADELINE left sad]This world... It has a nice view.
But I don't know how or if I will be able to come back.
CC_Inferno_Precity2=
[MADELINE left normal]Anyways, no more sad faces.{n}As long as I am here, I'm sure I'll live a unique story.
I can't wait to get to {#006ED3}Cyber City{#}!{n}I've heard you can shop a lot of cool stuff there.

CC_Inferno_banana1=	{anchor bottom} [MADELINE left determined] {#FFFC40}Potassium{#}.

CC_Inferno_banana2=	{anchor top} [MADELINE left determined] I got the {#FFFC40}Banana{#}.

CC_Inferno_cutscene1A=	{anchor top} [QUEEN left normal] Oh Hi
I'm On A Rush
[MADELINE right normal] What's wrong?
[QUEEN left normal] I Have To Go To A Contest And Win As The {#F94A4A}{~}Fashion Model{#}{/~} Of The Year
[QUEEN left nice]So I Can Force People To Willingly Adopt My Cool Fashion Sense
[QUEEN left lmao]Anyways I Don't Have Time For You So Just Stay There Until I Dominate The World Once Again

CC_Inferno_cutscene1B=	{anchor top} [MADELINE right distracted] Uhm... okay?

CC_Inferno_cutscene1Cpre={anchor top} [MADELINE right determined] {>> 0.5}Wait...{>>}
CC_Inferno_cutscene1C=[MADELINE right surprised flip] {!}I'm stuck!{/!}

CC_Inferno_cutscene1D=[QUEEN left lmao]Ah Yes I Closed The Doors So You Don't Follow Me Also I Think That Was The Wrong Direction Lmao

CC_Inferno_fakeWall={anchor bottom}[MADELINE left distracted]That fake wall... Was that supposed to be a trap?

CC_Deltarune_cassette=[CASSY left normal] Wanna hear an original song? I couldn't finish it for reasons, but I don't want it to be lost!
CC_Deltarune_cassetteAnswer1=[MADELINE right normal]Sure! Let's play it!
CC_Deltarune_cassetteAnswer2=[MADELINE right distracted]Uhm, maybe another time?
CC_Deltarune_cassetteFinal=[CASSY left happy] YOOO I was convinced that you would want to!
CC_Deltarune_cassetteChange=[CASSY left normal]Still around? Do you wanna go back to the previous song?
CC_Deltarune_cassetteAnswer3=[MADELINE right normal]Yes please!
CC_Deltarune_cassetteFinal2=[CASSY left normal]Goooing back to the default one!

CC_Deltarune_ExtraNPC_Nubert1={anchor middle}{#F94A4A}Nubert{#} heard that you can follow the mouse portraits.
But {#F94A4A}Nubert{#} however is too brilliant. {#F94A4A}Nubert{#} has already solved all the puzzles.
Because of this, {#F94A4A}Nubert{#} also knows that {~}a path to the key will be opened afterwards{/~}.
That used to be {#F94A4A}Nubert{#}'s treasure, but {#F94A4A}Nubert{#} generously gave it to {#F94A4A}QUEEN{#}.

CC_Deltarune_ExtraNPC_Nubert2={#F94A4A}Nubert{#} came to support less popular contestants.
Everyone loves {#F94A4A}Nubert{#}. And his hair looks amazing today!

CC_Deltarune_ExtraNPC_KISS=Oh darling! Are you going to the fashion contest too?
Here, let me give you a {#F94A4A}LUCKY KISS{#} so you can end in the Top 3!
CC_Deltarune_ExtraNPC_EGG=Do you like my {#F94A4A}EGG{#} costume? Hehe! I hope this will become a new trend soon!
CC_Deltarune_ExtraNPC_PosterGuy=I've heard that {#F94A4A}{~}\[MISSING PNG\]{/~}{#} is the most popular aesthetics this season.
Me? I just look like this!
CC_Deltarune_ExtraNPC_CupWalka=I love {#006ED3}Cyber City{#}! I bought this beautiful feather from Addison.
CC_Deltarune_ExtraNPC_CupWalkaSecret=Curious, huh?
CC_Deltarune_ExtraNPC_KISS2=Did you come for the {#F94A4A}KISSING BOOTH{#} too?
CC_Deltarune_ExtraNPC_KISS3=Oh darling. I really thought my {#F94A4A}LUCKY KISS{#} would make you win.
You should go get a consolation smooch in the {#F94A4A}KISSING BOOTH{#}.
CC_Deltarune_ExtraNPC_EGG2=Aw man. {#F94A4A}QUEEN{#} broke her egg by scoring 9999 points. I've put all of my eggs in one basket...
CC_Deltarune_ExtraNPC_PosterGuy2=Make sure your {#F94A4A}TEXTURE PATHS{#} are correct! That's what made me lose.
CC_Deltarune_ExtraNPC_Doggo=He is living life to the fullest.
CC_Deltarune_ExtraNPC_Cassy=[CASSY left happy]This contest is a {~}blast{/~}!{n}It's like music to my ears!
[CASSY left normal]Who did you vote for?
CC_Deltarune_ExtraNPC_CupWalka2=I heard that there was a party with free cupcakes, so I came.

CC_Deltarune_BrokenGame=You have broken the world. Get out of here before you can never get out.
CC_Deltarune_HintTitle=Annoying Hint

CC_Deltarune_AnnoyingMouse1=You feel like someone is talking to you...
[ROUXLS left normal]Ge hahahaha... Thou thoughtst that you could escapeth this Jail, didn't thou?
It is impossible, but thou shalt not worry,{n}as I shall give thou a Hinte!
There art multiple Solutions. The simplest one, which even a Worm could solveth, only requires thou to move the same Blocke twice!
Oh, the Potassium Fruite? Thou willst need to push the Blockes in the directions: left, left, down... thou can figureth the last one thineself!

CC_Deltarune_AnnoyingMouse2=You feel like someone is talking to you...
[ROUXLS left normal]Thou needst to solveth another Puzzleth?
Thou canst place the orange (clockwise) Blocke right below the Zip Mover after it is on Top!
Oh, the Potassium Fruite? That willst require additional Steps! If only the orange Blocke couldst become Green after being in the correct Place!{n}But then thou would needst another Green Blocke!
After opening the first Gate, the Orange Blocke willst be worth less than a Worm!

CC_Deltarune_AnnoyingMouse3=You feel like someone is talking to you...
[ROUXLS left normal]Beholdeth! The forme of the Floppy Diske!{0.3} ... whatevereth this Thing is!
[ROUXLS left normal]Are thoust stucketh in the Final Annoying Mouse Room? I, the Puzzle Duke, know the Answer!
In the first puzzleth, thou will haveth to moveth one Blocke down and the othereth left, before the moving Blocke reaches the Location!
And then, at the end of this Room...
Thou hast to put the two Green Blockes in the corner near the Mouse Spawner! But before that, maketh sure the Orange Blocke is in the opposite corner!

CC_Deltarune_AnnoyingMouse4=You feel like someone is talking to you...
[ROUXLS left normal]Thou shalst place both Green Blockes in the middle!
Since that Hinthe is not enough for Worms,{n}after that Thou hast to move the left Blocke up then moveth it right!

CC_Deltarune_SpamtonEncounter=
HEY    EVERY    !! IT'S ME!!!{0.1}{n}(OUCH, I JUST HURT MY NOSE LIKE \[Egg pric3s\]!)

CC_Deltarune_SpamtonEncounterB=
[SPAMTON left normal]I HAVE A VERY SPECIL {!}{~}{#F94A4A}\[Deal\]{/!}{/~}{#}?{n} FOR YOU KID!
DO YOU WANT TO:
1) WIN {!}{~}{#F94A4A}\[W1ld Pr1zes!\]{#}{/!}{/~}
2) MEET {!}{~}{#F94A4A}LOCAL SINGLES{#}{/!}{/~} STRAIGHT FROM \[\[HYPERLINK BLOCKED\]\]
3) GET MORE {!}{~}{#F94A4A}"HINTS"{#}{/~}{/!} AT THE \[Money-making\] MOUSE ROOMS
AND
4) WIN THE BIGGEST {!}{~}{#F94A4A}FASHION CONTEST{#}{/~}{/!} EVER!!!

CC_Deltarune_SpamtonEncounterChoiceA=
[MADELINE right normal]I want a wild prize!
CC_Deltarune_SpamtonEncounterChoiceB=
[MADELINE right determined]Meet singles!
CC_Deltarune_SpamtonEncounterChoiceC=
[MADELINE right peaceful]More hints in the puzzles.
CC_Deltarune_SpamtonEncounterChoiceD=
[MADELINE right surprised]I can win the fashion contest???
CC_Deltarune_SpamtonEncounterChoiceE=
[MADELINE right upset]Sir, you look suspicious. Leave me alone.

CC_Deltarune_SpamtonAnswerA=
[SPAMTON left normal]I KNEW YOU WOULD WANT A \[\[Big Deal\]\]!
I WILL GIVE YOU TWO {#F94A4A}{~}\[ARCADE TOKENS\]{#}{/~} FOR FREE!!
YOU WILL FIND THEM LATER. PLAY UNTIL YOU BECOME RICHER THAN THE \[\[BIGGEST SHOT\]\]!!
[MADELINE right normal]Oh, that sounds nice! I might play a bit later. Thanks!
[](You have now two arcade tokens)
CC_Deltarune_SpamtonAnswerB=
[SPAMTON left normal]I KNEW YOU WOULD WANT A {~}\[\[Trans woman desperately wants a girlfriend\]\]{/~}!
WE HAVE MORE THAN {~}{#F94A4A}1000 MEMBERS{#}{/~} IN OUR \[\[HYPERLINK BLOCKED\]\]!!!
I JUST NEED YOUR \[Account Details\] AND THE \[Number on theB4ck\]!
[MADELINE right distracted]Uhm... I think I changed my mind.
[SPAMTON left deadpan]WHAT!?
[SPAMTON left normal]TAKE THE DEAL YOU LITTLE \[Sponge\]
THIS IS A UNIQUE {!}{~}\[\[Scam\]\]{/~}{/!} FOR YOU KID!
[MADELINE right upset]I'm not a kid, and I don't want your "deal".{n}Have a nice day.

CC_Deltarune_SpamtonAnswerC=
[SPAMTON left normal]I KNEW YOU WOULD WANT A \[\[Rat plague\]\] \[Buy Free* hamster\]!
OUR BEST PATRON, {!}{~}{#0f0062}ROUXLS KAARL{#}{/!}{/~}, HAS OFFERED TO \[Err4dic4t3 your 3n3my\] \[Now!!\] HELP YOU
ONLY FOR THE LOW, LOW PRICE OF 1000 KROMER AT YOUR LOCAL \[Pause Menu\].
AN AWESOME PRICE.! AN ABSOLUTELY \[\[Terrifying\]\] PRICE
PRICES SO LOW, NEXT TIME YOU FIND HIM YOU WILL BE \[\[Dead\]\] like a \[Expired yoghurt\]!!!
[MADELINE right distracted]Uhm... I think I changed my mind.
[SPAMTON left deadpan]WHAT!?
[SPAMTON left normal]TAKE THE DEAL YOU LITTLE \[Frequent customer with an extreme shopping addiction\]
THIS IS A UNIQUE {!}{~}\[\[Threat\]\]{/~}{/!} FOR YOU KID!
CC_Deltarune_SpamtonAnswerD=
[SPAMTON left normal]I KNEW YOU WOULD WANT A \[\[Unfair competition against {#F94A4A}QUEEN{#}\]\]!
THIS YEAR THE FASHION CONTEST WILL GIVE THE WINNER {!}{#F94A4A}{~}\[\[INFINITE P0W3R\]\]{/!}{#}{/~} AND \[Extreme beauty\]
[MADELINE right distracted]Uhm... That sounds worrying.
[MADELINE right sad]I should better hurry up before the suspicious person I just met does something weird.

CC_Deltarune_SpamtonAnswerE=
[SPAMTON left deadpan]WHAT!?
[SPAMTON left normal]AT LEAST HEAR MY DEAL YOU LITTLE \[Chocolate bar with mint\]
I HAVE A VERY SPECIL {!}{~}{#F94A4A}\[Offer\]{/!}{/~}{#} FOR YOU KID!
[MADELINE right upset]I'm not a kid, and I don't want your deal.{n}Have a nice day.

CC_Deltarune_SpamtonFinal=
[SPAMTON left normal]ANYWAYS, ONE LAST THING BEFORE YOU \[Purchase has been confirmed\]
HERE IS ANOTHER THING YOU MIGHT BE INTERESTED IN!
{!}{~}\[PRESS JUMP\]{/!}{/~} TO USE THE \[{#F94A4A}SH1ELD REFILL{#}\]
NOW I WILL GO BACK TO PREPARE {~}\[\[Biggest buffet\]\]{/~} IN MY \[antidepressant pills\]
[MADELINE right distracted]Uhhh... Okay.

CC_Deltarune_SpamtonSecretA=
THIS TRASH CAN IS COMPLETELY \[normal\]. DONT THINK THERES ANYTHING ELSE FOR \[little fish\] TO DO!
[MADELINE right sad] Ok.

CC_Deltarune_SpamtonSecretB=
[SPAMTON left normal] WAIT JUST ONE SECOND!

CC_Deltarune_SpamtonSecretC=
[SPAMTON left normal] I HAVE ONE LAST {!}{~}DEAL{/!}{/~} YOU \[couldn't resist!!\] ACCEPTING
[MADELINE right normal] What is it?
[SPAMTON left normal] YOU LIKE THOSE \[hyperlink blocked\] A LOT RIGHT?! MISSUS.
[Madeline right upset] {+MADELINE}. My name is {+MADELINE}.
[SPAMTON left normal] WELL, {+MADELINE},  I CAN GIVE YOU YOUR \[hyperlink blocked\]
[SPAMTON left normal] \[TAKE\] THE KEYGEN FROM ME, UNLOCK THE BASEMENT, AND GET THAT \[empty disk\]!!!

CC_Deltarune_SpamtonSecretD=
[SPAMTON left deadpan] THEN. GIRL. AFTER. THIS IS VERY, VERY IMPORTANT.
[SPAMTON left deadpan] GO. AND PUT. THE DISK. IN. \[slot machines!!!\]
[SPAMTON left normal] DO THAT AND YOU HAVE MY \[\[special guarantee!!\]\] IT WILL TURN IT INTO YOUR \[hyperlink blocked\]

CC_SpamtonSecretE=
The trash can seems like it's just a trash can.

CC_Inferno_cutscene2A=
[QUEEN left normal]Hello {+MADELINE} My Future Peon
[MADELINE right surprised]How do you know my name?
[QUEEN left lmao]Idk But That's What Your Backpack Says
[QUEEN left normal]Anyways I Need Some Help Quick
[QUEEN left normal]{+Madeline} Get In The Car
[MADELINE right surprised]What car?!
[QUEEN left lmao]The Car That Should've Come 30 Min Ago
[QUEEN left normal]I'm Gonna Call A Taxi I'm Late For The Fashion Contest
[QUEEN left normal]And I Need You To Come With Me And Vote Me As The Winner So I Can Follow My Dreams

CC_Inferno_cutscene2ChoiceA=[MADELINE right normal]I can help you!
CC_Inferno_cutscene2ChoiceB=[MADELINE right angry]You trapped me in that room a moment ago.

CC_Inferno_cutscene2EndA=
[QUEEN left nice]That's Great To Hear
[QUEEN left lmao]I Knew You Wouldn't Fail Me
[QUEEN left normal]So As A Partner In Crime I'll Tell You The Plans
[QUEEN left normal]I Become (More) Famous After Winning In My Own Mansion
[QUEEN left normal]Then I Will Have To Make A New {~}{#F94A4A}Dark Fountain{#}{/~} To Force Everyone To Be Happy
CC_Inferno_cutscene2EndATaxi=
[QUEEN left lmao] Oh Lmao Thats A Small Taxi
[QUEEN left normal]I Guess You're Gonna Have To Call Another One Bye

CC_Inferno_cutscene2EndB=
[QUEEN left normal]You Know What Girl
[QUEEN left lmao]You Are Right
[QUEEN left normal]But I Have My Reasons And If You Don't Want To Help You Are Not Going To Get In My Way Either
[QUEEN left normal]If You Somehow Manage To Enter The Fashion Contest (Which Is In My Own Mansion Btw)
[QUEEN left lmao]I Will Make Sure To Place Some Extra Traps Just For You
CC_Inferno_cutscene2EndBTaxi=
[QUEEN left normal]Oh Here Is My Taxi Bye

CC_Deltarune_AnnoyingMouseRoomWarningA=
WARNING: due to the difficulty of this room, there are no major collectables or any progression gained through clearing it.
All that waits for you at the end of this room is a mouse.

CC_Deltarune_AnnoyingMouseRoomWarningB=
See Lmao It was Just A Mouse

CC_Deltarune_ArcadeIntro=There is an {~}{#F94A4A}Arcade Machine{#}{/~}!{n}And this is definitely a great moment to try it out!
Do you want to spend one Arcade Token?

CC_Deltarune_ArcadeCantUse=There is an Arcade machine in your way. It really sells the vibes of a mansion.

CC_Deltarune_ArcadeYes=[MADELINE left determined]Sure!
CC_Deltarune_ArcadeNo=[MADELINE left distracted]I have better things to do now.

CC_Deltarune_ArcadeCutsceneA=You play for... Barely two seconds.
This machine is rigged.

CC_Deltarune_ArcadeCutsceneB=You play for... Wait, it swallowed the coin and didn't even start!
This might have been a mistake.

CC_Deltarune_ArcadeDontUse=You leave this suspicious machine where it is.{n}It might be a trap, after all.

CC_Deltarune_ArcadeAlreadyUsed=You look at this iconic scam symbol, and regret getting out of bed today.

CC_Deltarune_Mansion_Screen=This table has been repurposed as a "screen".
For obvious reasons, it doesn't display anything.

CC_Deltarune_Mansion_ScreenB=This screen is doing its best at trying to display something.

CC_Inferno_queenPreFinalWarning=
[QUEEN left lmao]Getting Lost In My Mansion? I'm Right Here

CC_Inferno_queenPreFinalWarning2=
[QUEEN left normal]Actually I Gotta Go The Show Is About To Begin And I Don't Have Time To Chat With You

CC_Deltarune_EepyDoggo=He is fast asleep.

CC_Deltarune_Mansion_FinalTrap=[MADELINE left surprised]That fake coin was a trap?!

CC_Deltarune_TheEnd_Pre={!}{~}{#F94A4A}WAIT!{/!}{/~}{#}{0.5}{n}Have you finished everything you had to do?
This is the point of no return.

CC_Deltarune_TheEnd_PreChoice1=[MADELINE left determined]Let's go.
CC_Deltarune_TheEnd_PreChoice2=[MADELINE left distracted]On a second thought...

CC_Deltarune_TheEnd_DoorTop=This door leads to the start of the previous room.{n}Want to go back?
CC_Deltarune_TheEnd_DoorBottom=This door leads to the top of the mansion. Want to go there?
CC_Deltarune_TheEnd_DoorClosed=This door is closed.{n}Maybe it can be opened from the other side?

CC_Deltarune_TheEnd_DoorChoice1=[MADELINE left normal]Yes!
CC_Deltarune_TheEnd_DoorChoice2=[MADELINE left normal]Nope.

CC_Deltarune_TheEnd_QueenIntro=
[QUEEN left NORMAL]You're Late {+MADELINE}
[QUEEN left NICE]The Most Fashionable, Fabulous, Stylish Queen Has Triumphed (Again)
[QUEEN left NORMAL]Can't You See It
Everyone Is Happy
All I Had To Do Is
Win The Contest
Obtain The Trust Of Everyone
[QUEEN left LMAO]Apply To Interviews To Get A Job And Spend Thousands of D$ In Taxis Because My Mansion Is Too Far And I'm Too Lazy To Walk All Of That
[QUEEN left NORMAL]And Most Importantly
CC_Deltarune_TheEnd_QueenIntro2=
[QUEEN left NORMAL]The Fountain To My Right Which I Am Definitely About To Touch

CC_Deltarune_TheEnd_QueenThanks=
[QUEEN left NORMAL]I Am So Glad You Supported Me In The City {+MADELINE}
As A Partner In Crime I Will Allow You To Touch It Before Me
Tbh I'm Not Sure What Will Happen But I Heard It Has {~}{#006ED3}Infinite Power{#}{/~} But I'm Sure We Can Handle It

CC_Deltarune_TheEnd_QueenEnemy=
[QUEEN left NORMAL]You Wanted To Stop Me Didn't You
I Wanted To Forcefully Make You My Willing Peon But It Seems Like I Will Have To Brainwash You
Like I Did With Everyone Else
But Not For Long {+MADELINE}
Soon Everyone Will Be Happy Forever
And We Will Laugh Together
I Just Need A Moment To Take A Breath
And Then
I Will Acquire {~}{#006ED3}Infinite Power{#}{/~} And Dominate The World

CC_Deltarune_TheEnd_QueenInteractionGood=
[QUEEN left NORMAL]Go Ahead {+MADELINE} And Touch The Random Glowing Thing

CC_Deltarune_TheEnd_QueenInteractionBad=
[QUEEN left NORMAL]You Are About To See The World Change For Good {+MADELINE}

CC_Deltarune_NemesisGunTutorial=
Use your SOUL to shoot to destroy spinners and other hazards.
[MADELINE right normal] I don't know what a SOUL is, but I have this gun here.
[MADELINE right normal] I bet this would also work, especially if I bound a control in KoseiHelper config!

CC_Deltarune_EmptyDiskA=
[MADELINE left sad]What's this disk lying on the ground?
[MADELINE left sad]Well, I guess I'll do what that trashcan guy told me to do...

CC_Deltarune_EmptyDiskB=
You inserted the empty disk.

CC_Deltarune_EmptyDiskC=
Nothing happened.

CC_Deltarune_SpamtonNeoA=
\[little sponge\]! ISN'T THIS [Body} JUST \[Heaven\]LY!?
WE'LL TURN THOSE \[Schmoes\] AND \[Daves\] INTO \[Rosen Graves\]
ALL YOU GOTTA DO, {+MADELINE}, IS \[Big\].
BUT, IF YOU REFUSE. THAT'S YOUR CHOICE. I CAN'T FORCE YOU.
TAKE THE DEAL!!! TAKE IT!!!
\[The Smooth Taste Of\] {#F94A4A}{~}NEO{/#}{/~}
{#FFFFFF}DON'T YOU WANNA BE A {!}{~}BIG SHOT?{/!}{/~}{/#}

CC_Deltarune_SpamtonNeoB=
3X THE \[Fire\]POWER. 2X THE \[Water\]POWER. AND BEST OF ALL, FLYING \[/Heads\]!

CC_Deltarune_SpamtonNeoC=
DO YOU WANNA BE A \[Girl\] ON A \[Chain\] YOUR WHOLE LIFE!? NEVER DRINKING THAT \[Sweet, Sweet\] \[Freedom Sauce\]?

CC_Deltarune_SpamtonNeoD=
DO YOU WANT TO BE \[Crying\] IN A \[Broken Home\] WISHING YOU LET YOUR OLD PAL SPAMTON \[Kill You\]?

CC_Deltarune_SpamtonNeoE=
IF YOU \[Die Now\] I'LL THROW IN \[50\] \[Bullets\] FOR FREE!

CC_Deltarune_SpamtonNeoF=
\[Comox Industries\] DOESNT DESERVE YOU! \[your pal\] KNOWS YOUR NEXT \[nightmare\], FOR THE LOW PRICE OF \[3.99\]!!

CC_Deltarune_SpamtonNeoG=
{+MADELINE}, I CAN STOP \[BerryOs\] FROM \[kicking the can\], ALL YOU NEED TO DO IS LET ME \[KILL YOU\]!
AND THAT'LL BE EXTRA \[LOW LOW PRICES!!!\] BECAUSE HERE COMES MY SPECIAL \[\[Deal of a lifetime!!\]\]!

CC_Deltarune_SpamtonNeoH=
MY... MY \[Wires\]... THEY'RE ALMOST \[Gone\]!?
{+MADELINE}... YOU...YOU'RE \[Gifting\] ME MY \[\[Freedom\]\]?!
AFTER ALL THE \[Unforgettable D3als\] \[Free KROMER\] I GAVE YOU YOU'RE FINALLY REPAYING MY \[Genorisity\]!?
{+MADELINE}!!! I UNDERSTAND NOW!! THE GREATEST DEAL OF ALL!!!
\[Friendship\]!!!

CC_Deltarune_SpamtonNeoI=
CUT THAT \[Wire\] AND MAKE ME A \[Real Boy\]!!
ARE YOU WATCHING, \[Heaven\]!? IT'S TIME FOR SPAMTON'S \[Comeback Special\]!
AND THIS TIME... I LIVE FOR MYSELF!!!
NO... MYSELF AND MY \[Friend\[s\]\]!!!
HERE I GO!!!! WATCH ME FLY, \[MAMA\]!!!!

CC_Deltarune_SpamtonNeoFinal=
It seems after all I couldn't be anything more than a simple puppet.
But you {+MADELINE}... You're strong.
Maybe you can break your own strings.
Take the disk, and let it strengthen you.





# KING OF Thieves

CC_PRICKLES_4KEY=
If you had a {#d678db}purple ghost{#} friend, he would say...
"This can't be opened by your lockpicks, let's look around the rest of {~}Rastin's dungeon{/~}!"

CC_PRICKLES_FOREST=
If you had a {#d678db}purple ghost{#} friend, he would say...
"From my incorporeal reconnaissance, beyond this door is the {~}{#69741d}Forest Dungeon{#}{/~}. Rastin keeps Homing Cannons and Seeker Birds here."

CC_PRICKLES_DEPOT=
If you had a {#d678db}purple ghost{#} friend, he would say...
"From my incorporeal reconnaissance, beyond this door is the {~}{#59408c}Depot Dungeon{#}{/~}. Rastin keeps Blue Guards and Gravity Switches here."

CC_PRICKLES_PRE_MAGMA=
If you had a {#d678db}purple ghost{#} friend, he would say...
"From my incorporeal reconnaissance, the dungeons beyond here are far more difficult than the other two to the left."
"You have the {#bc4053}Magma Dungeon{#}, where Rastin keeps Lil' Scorchers and Roasters, and the {~}{#4b6faf}Ice Dungeon{#}{/~}, where Rastin keeps Bloodhounds."

CC_PRICKLES_ICE=
If you had a {#d678db}purple ghost{#} friend, he would say...
"From my incorporeal reconnaissance, beyond this door is the {~}{#4b6faf}Ice Dungeon{#}{/~}. Rastin keeps Bloodhounds and Blue Guards here."

CC_PRICKLES_CASTLE=
{anchor bottom}If you had a {#d678db}purple ghost{#} friend, he would say...
{anchor bottom}"From my incorporeal reconnaissance, beyond this room is the {~}{#444155}Castle Dungeon{#}{/~}. Rastin keeps Ricochets here, and it will be much harder."

CC_PRICKLES_NEWDUNGEON=
{anchor middle}If you had a {#d678db}purple ghost{#} friend, he would say...
{anchor middle}"Hey, would you look at this sign? It says Rastin has opened a new {~}{#444155}Dungeon{#}{/~} next to the {~}{#847c5a}Temple{/~}{#}! Let's go take a look!"





# OMORI

CC_omori_race1=Tidewell Time Trial
CC_omori_race2=SPEED DELIVERY!!

CC_ashleybl_background=Improved contrasts
CC_ashleybl_background_Desc=Darker backgrounds and improved contrast of certain decals.
CC_ashleybl_indicators=Indicators
CC_ashleybl_indicators_Desc=Provides visual hints for gameplay maneuvers.

# UNDERWATER HIGHWAY

CC_ashleybl_tutorial=
[OMORI right normal]{^ 1.0}
This map requires the techs known as "Jellyvator", "Superdash" and "Reverse Wavedashing".
[OMORI right normal]
If you are not familiar with these techniques, you will not be able to complete this map.
[OMORI right normal]
(A "Jellyvator" involves neutral dropping a jellyfish instead of throwing it, dashing up into it, and regrabbing it.)
[OMORI right normal]
(A "Superdash" is similar to a hyper/wavedash, but involves jumping out of a horizontal dash instead. This can also be performed in midair.)
[OMORI right normal]
(A "Reverse Wavedash" involves performing a standard wavedash, but when you jump, you hold the opposite direction.)

CC_Omori_maripicnic={^ 1.0}
[MADELINE left distracted]
Are you... having a picnic by the side of a highway?
[MARI left bluenormal]
In my experience, anywhere is a good spot for a picnic.
[MARI left bluehappy]
But in this instance, the road's closed, and it's actually a pretty cute spot!
[MARI left bluenormal]
If you want, you can join me, stranger. My name's MARI, by the way.
[MADELINE left surprised]
Oh!
[MADELINE left normal]
My name's {+MADELINE}. I'm sorry, that was rude of me!
[MADELINE left distracted]
I'm just... kind of distracted. I'm trying to get home, but the road's out.
[MARI left bluenormal]
Well, {+MADELINE}, this whole highway is under construction right now. The cave up ahead is a shortcut to {~}{#A641FB}Tidewell{#}{/~}, but you won't be able to get your car through it.
[MADELINE left sad]
Guess I'll walk from here...
[MADELINE left normal]
Well, thanks for the help, MARI. Maybe we'll see each other around?
[MARI left bluenormal]
I think that's a little more likely than you think.

CC_Omori_basilpicnic={^ 1.0}
[MARI left bluenormal]
Hey, {+MADELINE}! Told you we'd meet again!
[MADELINE left upset]
How'd you get ahead of me.
[MARI left bluehappy]
I have my ways.
[MADELINE left upset]
...Did you send me through that cave for no reason?
[BASIL left bluenormal]
That doesn't really sound like MARI. She just has a habit of being there whenever you need a break!
[MADELINE left upset]
...
[BASIL left bluenormal]
Oh, um... hi. I'm BASIL?
[MADELINE left determinedclosed]
...
[MADELINE left distracted]
Sorry, I've just had a long day. I'm not angry at you.
[MADELINE left sad]
Hi BASIL. I'm {+MADELINE}. I'm just trying to get home, and I'm totally lost.
[BASIL left bluehappy]
Oh! That's okay! If you're trying to get downtown, you can cut right through this park!
[BASIL left bluenormal]
There's plenty of people who can help you there! We're actually about to leave to go meet up with our friends!
[MADELINE left normal]
Alright, I'll try that! Thanks for the help, and sorry for being all grumpy.
[MARI left bluenormal]
See you later, {+MADELINE}!

CC_ashleybl_intro={^ 1.0}
[MADELINE right upset]{0.6}
Ugh. The road's out.
[MADELINE right upset]
Maybe there's a detour nearby?
[OMORI right normal]
(In this map, you can talk to some NPCs twice for additional dialogue.)

CC_ashleybl_jawsumA={^ 1.0}
[JAWSUM left normal]
This is cut dialogue, kid.
[MADELINE left normal]
I don't care.

# UNDERWATER CITY (Tidewell)

CC_omori_picnic_c_hubA={^ 1.0}
[MADELINE left upset]
Okay, seriously? You have to be messing with me.
[MADELINE left upset]
There's no way you walked here faster than me.
[MARI left bluenormal]
I don't do much walking in general, actually. We called a taxi!
[BASIL left bluenormal]
It's nice to see you again, {+MADELINE}!
[MADELINE left normal]
Oh, hi BASIL. Didn't you say your friends would be here?
[MARI left bluenormal]
We were supposed to meet them here, but apparently they got sucked into some sort of protest?
[BASIL left bluenormal]
We're taking a break before we head over to the other side of town to see what's going on.
[MARI left bluenormal]
As soon as we figure out a way around this locked door.
[BASIL left bluenormal]
Oh, haha... I d-don't want to worry {+MADELINE}...
[MADELINE left normal]
Don't worry about it! I'll look around and see what I can do.
[MARI left bluenormal]
Downtown {~}{#A641FB}Tidewell{#}{/~} is pretty dense.
[MARI left bluehappy]
I'd say be careful about getting lost, but you seem like you'd enjoy the exploration.
[MADELINE left normal]
You're probably right. I'll see you around!
[BASIL left bluenormal]
Bye, {+MADELINE}!

CC_omori_picnic_c_hubA2={^ 1.0}
[MADELINE left distracted]...Where did they go? I found the key for them and everything...

CC_omori_heroA={^ 1.0}
[HERO left bluenormal]
Oh, hi, are you {+MADELINE}?
[MADELINE left distracted]
Uh, yeah, that's me. Do I know you...?
[HERO left bluenormal]
Oh, I'm one of MARI and BASIL's friends. They mentioned you might stop by.
[MADELINE left upset]
You mean the people who ditched me after I did a favor for them?
[HERO left bluenormal]
Ah, they got a little caught up in something, I'm really sorry! I'm trying to deal with it right now but It's a bit of a headache.
[HERO left bluenormal]
I just got elected as the Mayor of {~}{#A641FB}Tidewell{#}{/~} and I'm already running into problems.
[MADELINE left normal]
Oh, is it something I can help with?
[HERO left bluenormal]
I don't think- well, maybe... Basically, this resort is using so much power that the whole city has been electrified, and {~}MR. JAWSUM{/~} is refusing to talk to me.
[HERO left bluenormal]
If you head to the west from here, you might be able to find a way to shut down the power for this district of the city.
[HERO left bluenormal]
That would also shut down the traffic lights around here, but it would at least prevent people from getting zapped.
[MADELINE left normal]
I'll see what I can do.
[HERO left bluenormal]
Thanks, I really appreciate it! Oh, and by the way...
[HERO left bluenormal]
Come back after you shut off the electricity! I might have an idea on where you can find a map!

CC_omori_heroB={^ 1.0}
[HERO left bluenormal]
Oh, hey! You fixed our power issue! Thank you so much!
[MADELINE left normal]
It's no big deal... though, I'm totally lost. This place is a giant maze.
[HERO left bluenormal]
I think the others should have a map. They're over in the construction site to the east of here, though you'll need to open the gate to get inside.
[HERO left bluenormal]
There should be a switch somewhere around here?

CC_omori_picnic_c_checkpoint={^ 1.0}
[MADELINE left normal]
Hi, MARI. What's with the crowd?
[MARI left bluenormal]
{+MADELINE}! It's good to see you. Please help.
[MARI left bluenormal]
KEL and AUBREY dragged us into a "protest".
[AUBREY left blueangry]
These stupid gators keep closing roads and putting up tolls! Not to mention the power surge from that stupid resort!
[MADELINE left upset]
I can actually get behind that.
[KEL left bluesad]
Plus, they elected HERO as mayor, even though he didn't run for election. He hasn't been home in ages!
[MADELINE left distracted]
Where's their boss? I'm the dedicated problem solver, apparently.
[AUBREY left blueangry]
He's hiding inside this stupid construction site, and the gators won't let us through! Apparently it's {~}"dangerous"{/~}.
[MADELINE left upset]
That sounds like a pretty valid reason, actually.
[MADELINE left normal]
What are your names, anyways? You're MARI's friends, right?
[AUBREY left bluenormal]
Oh, I'm AUBREY, and that's KEL!
[AUBREY left bluenormal]
Hey, you could totally help! There's three keys scattered around the city that'll open the way into the construction site!
[AUBREY left bluenormal]
If you do that, we can confront JAWSUM!
[MARI left bluenormal]
Plus, you'll finally be able to go home.
[BASIL left bluenormal]
I'm sorry we're roping you into so much stuff today!
[MADELINE left normal]
It's okay, I'm used to it. My job is like, 90 percent damage control.
[MADELINE left normal]
I'll see what I can do. The {~}map{/~} over there should help.

# EXTRA NPCS

CC_omori_Hector={^ 1.0}
[OMORI right normal]...{n}(He seems proud of your death count.)

CC_omori_SittingPerson={^ 1.0}{anchor bottom}
[OMORI right normal]This lightning is SUPER annoying!{0.2}{n}It's like they put it there on purpose...

CC_omori_SittingPersonB={^ 1.0}
[OMORI right normal]I was just using the lightning as an excuse. I just don't really wanna get up.

CC_omori_Jash={^ 1.0}
[OMORI right normal]Thank you, Madame, for freeing me from that electrifying prison. It was scaring away my patrons.

CC_omori_mike={^ 1.0}
[OMORI right normal]Hey! Don't tell anyone I'm here!
{~}Sweetheart{/~} keeps asking me to carry her bags for her.
[OMORI right normal] I don't even have hands...

CC_omori_moodguy={^ 1.0}
[OMORI right normal]I have been trapped here for as long as I can remember.
The only thing that kept me sane is my best friend - my beloved {#F94A4A}{~}strawberry{#}{/~}.

CC_omori_snake={^ 1.0}
[OMORI right normal]
I used to be a toll snake, but I retired last year. You pick up a lot of intel in my line of work, though. Here's a freebie.
{0.25}{n}{~}{#A641FB}Tidewell{#}{/~} is full of {#F94A4A}{~}strawberries{#}{/~}.
[OMORI right normal]
I know, right!? Here's what I know.
[OMORI right normal]
I've heard of a new guy in town who brought TONS of strawberry jam, a cat-obsessed ghost with some serious trust issues, a shifty job posting from a sketchy resort,
[OMORI right normal]
a depressed potato who's been locked in a cave for YEARS that you'll need to sneak a jellyfish somewhere to open, and a spoiled princess stuck in some dingy sewer.
[OMORI right normal]
Plus, there's two races, a collection of scattered seeds spread throughout the city, and an extra-special {#F94A4A}{~}berry{#}{/~} you can grab for finding the comfiest spots in the whole city!
[OMORI right normal]
Did I say this was a freebie? My mistake. You actually owe me 32 CLAMS.

CC_omori_shrimp={^ 1.0}
[OMORI right normal]Face the consequences of your actions.

CC_omori_onionguy={^ 1.0}
[OMORI right normal]My doctor says I should eat more eggplants.

CC_omori_eggplantguy={^ 1.0}
[OMORI right normal]Don't tell him, but I have a crush on that onion guy.{n}Maybe I should confess my feelings someday.

CC_omori_largehotdog={^ 1.0}
[OMORI right normal]Woof!

CC_omori_funnyguy={^ 1.0}
[OMORI right normal]yoooooooooooooo whats up
[OMORI right normal]this race is whack as hell
[OMORI right normal]apparently you need arms to beat it
[OMORI right normal]im totally gonna complain to whoever made this one

CC_omori_birb={^ 1.0}
[OMORI right normal]I'm freaking out right now. Someone just said "the early worm catches the bird", and I've got no clue if they were joking.

CC_omori_aubrey={^ 1.0}
[OMORI right normal]...does this dialogue even show up in game?

CC_omori_artist={^ 1.0}
[OMORI right normal]I think I'm supposed to be some sort of metaphor for the artists in this collab, but I don't really have time for that right now. I'm SUPER busy.

CC_omori_crazybee={^ 1.0}
[OMORI right normal]I'm allergic to honey, so I make jam instead! Do you like jam? DO YOU!?

CC_omori_kid={^ 1.0}
[OMORI right normal]I'm scared... I can't find my parents... Do you have a phone? Or some money? I really like money.
[OMORI right normal]{+thought}(There's no way this isn't a scam.){+endthought}

# QUEST NPCS

CC_omori_bozoA={^ 1.0}
[OMORI right normal]Working?! Bah! I'm having a creative... research... brainstorming session! For the perfect couch position!

CC_omori_bozoB={^ 1.0}
[OMORI right normal]Hello? I’m, like, super busy here... recharging my vibe. But sure, I’ll help, whatever.

CC_omori_bozoC={^ 1.0}
[OMORI right normal]Oh yeah, the boss needs me to work, huh? Maybe he should try working on his boundaries first. But sure, I’ll get up... eventually.

CC_omori_bozoD={^ 1.0}
[OMORI right normal]Boss sent {~}you{/~} to tell me to go back? Well, tell him if he wants results, he can pay me first.

CC_omori_bozoE={^ 1.0}
[OMORI right normal]I need to take a strategic nap before work... Can't have the brain working without the rest of the body being well-rested, y'know?

CC_omori_bozoFound={^ 1.0}
[OMORI right normal]What do you want?{n}{!}I don't want what you're selling!{/!}
[OMORI right normal](You already talked to this gator earlier.)

CC_omori_noBozo={^ 1.0}
[OMORI right normal](You knock on the door){n}(No one answers)
[OMORI right normal](...You get the feeling that, for quality of life reasons, this might still count for a future quest.)

CC_omori_sweetheartIntro={^ 1.0}
[OMORI right normal]JAWSUM and his Gator idiots have used so much electricity to light up his stupid resort, that all of {~}{#A641FB}Tidewell{#}{/~} is electrified!
Ohhh... If only HERO were here! I'm sure he could take them on.

CC_omori_sweetheart={^ 1.0}
[OMORI right normal]{~}OHOHOHO!{/~} You got rid of that power surge! Now I can escape from this ugly sewer!

CC_omori_sweetheartGetLost={^ 1.0}
[OMORI right normal]Oh, you again? Unless you can take care of this power surge, I don't want to be bothered.

CC_omori_sweetheartAnswerA=
[MADELINE left normal]I did! Can I have a {#F94A4A}reward{#}?

CC_omori_sweetheartAnswerB=
[MADELINE left normal]I did it for you! Because... I love you!

CC_omori_sweetheartConsequenceA={^ 1.0}
[OMORI right normal]A reward? Ha! I'm not in the business of giving away CLAMS for free.
If you really insist, I can give you a {#F94A4A}strawberry{#}, but that's it.

CC_omori_sweetheartConsequenceB={^ 1.0}
[OMORI right normal]{!}Oh my!{/!} {0.5}This...{0.5} This is all so sudden!{n}How... How... How... How {~}romantic{/~}!
SPROUT MOLE MIKE... I order you to {~}{#F94A4A}marry us{#}{/~} immediately!

CC_omori_sweetheartConsequenceB2={^ 1.0}
[OMORI right normal]...{0.5}{n}Wait, where is Mike?
I CAN'T TRUST ANYONE!{n}{~}{!}I HATE THIS STUPID CITY!{/~}{/!}
By the way, I was being sarcastic.{n}I'm already married to myself.

CC_omori_theo_HurryUp={^ 1.0}
[THEO left wtf]What are you waiting for? Go get them before the timer runs out!

CC_omori_theo_StartQuest={^ 1.0}
[THEO left excited]{+MADELINE}! Let's play a game!
Get {~}{#F94A4A}30 strawberry jars{#}{/~} and then come talk to me before the timer runs out. {n}(There are 10 extra ones, so you can miss a few!)
Ready???{n}{!}Go!!!{/!}

CC_omori_theo_GivesBerry={^ 1.0}
[THEO left excited]Wow, good job {+MADELINE}!
[THEO left normal]I saved one of these for you. You've earned it!

CC_omori_theo_RanOutOfTime={^ 1.0}
[THEO left normal]Aw, you ran out of time? No prob! Ask me again for a second round if you want to try again!
[OMORI right normal](Close your eyes for a moment and think about something peaceful. This will be a completely simple and "safe" process).

CC_omori_theo_GotBerry={^ 1.0}
[THEO left normal]Thanks again, {+MADELINE}. Feel free to keep the strawberry jam jars.

CC_omori_oshiroIntro={^ 1.0}
[OSHIRO left normal]
Hello, Ms. {+MADELINE}! It's good to see you again!
[OSHIRO left sidehappy]
{+thought}She came at the perfect time...{+endthought}
[MADELINE right normal]
Hello, {+OSHIRO}. What's up?
[OSHIRO left worried]
Ah... You wouldn't happen to be allergic to cats, would you?
[MADELINE right normal]
Nope. I love cats!
[OSHIRO left normal]
{+thought}Good, Good.{+endthought} I actually wanted to ask you a favor.
[OSHIRO left normal]
You see, there are {#F94A4A}six cats{#} waiting to be pet in {~}{#A641FB}Tidewell{#}{/~}. And I can't do it myself!
[OSHIRO left normal]
Cats and I... don't mix well. They seem to be quite scared of me, in fact!
[OSHIRO left sidesuspicious]
{+thought}Not to mention how they keep trying to eat my giant berry...{+endthought}
[MADELINE right upset]
Uh... He's talking to himself again. Better let him be.
[MADELINE right normal]
Time to find the kitties!

CC_omori_oshiroStillHere={^ 1.0}
[OSHIRO left normal]Hello again, Ms. {+MADELINE}!{n}I thought you were looking for the {#F94A4A}remaining cats{#}.
[MADELINE right normal]I was actually hoping you could give me a hint!
[OSHIRO left normal]Apologies, Ms. {+MADELINE}. I'm as clueless as you are... I suppose if you found a map, it might be useful, though. Try asking around the construction site to the far east of the city, perhaps?

CC_omori_oshiroGone={^ 1.0}
[OSHIRO left normal]Ms. {+MADELINE}! Thanks to you, these cats have once again felt the warm embrace of love!

# OTHER CITY DIALOGUES

CC_omori_CClobby={^ 1.0}
[OMORI right normal]remove this trigger probably

CC_omori_CClobbyB={^ 1.0}
[OMORI right normal]There is nothing here.

CC_omori_catText=Cats Found

# LIBRARY

CC_omori_granny={^ 1}
[GRANNY right normal]
Hey, kiddo.

[GRANNY right normal]
Aren't you sick of dreaming about me all the time?

[MADELINE left sadder]
{+GRANNY}...

[GRANNY right mock]
Oh, don't look at me like that!

[GRANNY right laugh]
I know you're not still sulking about me anymore.

[MADELINE left sad]
It's nice to see you again, though... I still miss you.

[GRANNY right normal]
I know. I'm the one stuck in your head! Speaking of... Take a look at this.

[MADELINE left sad]
The library?

[GRANNY right laugh]
That's not any ol' library!

[Granny right normal]
You'll see for yourself, though. I think that's the real reason you're here, anyways.

[GRANNY right normal]
Good luck, kiddo.

CC_omori_librarydoor={^ 1}
[OMORI right normal]Would you like to open the door?

CC_omori_librarydooryes={^ 1}[MADELINE right distracted](Yes)

CC_omori_librarydoorno={^ 1}[MADELINE right distracted](No)

CC_omori_librarydoorEntering={^ 1}
[OMORI right normal]You gently open the door.

CC_omori_librarydoorNoEntering={^ 1}
[OMORI right normal]It's okay if you aren't ready. Take a deep breath and collect yourself.

CC_omori_library00={^ 1}
  {anchor top}
[OMORI right normal]
The book is pristine, as if it had always been treated with the greatest of care. You open it.
[OMORI right normal]
"It had been nearly an hour since _'s mother put the pie in the oven."
[OMORI right normal]
...
[OMORI right normal]
Some of the text is faded.
[OMORI right normal]
But this is not something to forget.
[OMORI right normal]
You look closer.
[OMORI right normal]
...
[OMORI right normal]
"It had been nearly an hour since {+MADELINE}'s mother put the pie in the oven.
[OMORI right normal]
{+MADELINE} and Abbie creep downstairs and stare around the corner, the siblings' impatience magnified by the strawberry aroma slowly filling the house.
[OMORI right normal]
Though {+MADELINE} did not go by that name back then.
[OMORI right normal]
Their mother catches them peeking, and turns a knowing smile towards them.
[OMORI right normal]
Abbie yelps, ducking back around the corner, but {+MADELINE} knows she is caught. She sheepishly grins at her mother.
[OMORI right normal]
She was caught doing nothing wrong, and yet she still feels somewhat embarrassed.
[OMORI right normal]
Of course, when her mother announced that the pie was almost ready, she forgot all about that feeling.
[OMORI right normal]
It was her favorite time of the year, after all."

CC_omori_library01={^ 1.0}
  {anchor middle}
[OMORI right normal]
Dust catches the faint light of the library as you pick up a neglected, forgotten book. You open it.
[OMORI right normal]
"Her mother catches {+MADELINE}'s weight as she leans into the hug, sobbing. She shakes, struggling to get words out, but her mother comforts her. {+MADELINE} knows she can take her time."
[OMORI right normal]
...
[OMORI right normal]
This one is about your breakup with Kayla. You don't want to read this one right now.

CC_omori_library02={^ 1.0}
  {anchor top}
[OMORI right normal]
A heavy tome. It is thick and looks to be well read, but not treated poorly.
[OMORI right normal]
Like it had been read thousands of times by someone well versed in its care. You open it.
[OMORI right normal]
"{+MADELINE} was almost at her destination by the time her mother called, worried. She left without saying goodbye.
[OMORI right normal]
{+MADELINE} apologizes, and tunes out the rest of the conversation. She had her reasons. She had to keep moving, because if she stopped she wouldn't be able to start again.
[OMORI right normal]
The mountain looms ahead.
[OMORI right normal]
This is it.
[OMORI right normal]
Just breathe.
[OMORI right normal]
Why was she so nervous?"
[OMORI right normal]
...You know how the rest of this one goes.

CC_omori_library03={^ 1.0}
  {anchor bottom}
[OMORI right normal]
This one is in a section labelled "Conversations". It has a picture of your home on the cover. You open it.
[OMORI right normal]
"You're moving already? You just moved to Seattle like, last year." he says, a smirk on his face.
[OMORI right normal]
"Back to Vancouver, yeah. Alex is coming with me. I got a new job up there."
[OMORI right normal]
"I'm happy for you guys. You two are such a lesbian stereotype, though, moving in with each other so soon." He laughs.
[OMORI right normal]
{+MADELINE} lets out a breath she didn't realize she was holding. She knew Theo would be supportive but that didn't help her anxiety.
[OMORI right normal]
Hearing his reaction eased a nerve.
[OMORI right normal]
"Thanks, Theo. It's still gonna be a few months, but we already have a place lined up."
[OMORI right normal]
"You'll be a lot closer to family, right? That's awesome."
[OMORI right normal]
"Yeah, it's... one of the main reasons I decided to take the job."
[OMORI right normal]
A pause hides a deeper reason why she decided to move, one she isn't willing to admit.
[OMORI right normal]
A part of her hasn't moved on from the mountain.

CC_omori_library04={^ 1.0}
  {anchor bottom}
[OMORI right normal]
It's your favorite book from childhood.
[OMORI right normal]
The main character's name is {+MADELINE}.

CC_omori_library05={^ 1.0}
  {anchor middle}
[OMORI right normal]
"Everyone is over again today.
[OMORI right normal]
The special occasion is Saturday morning.
[OMORI right normal]
From 7AM to 11AM, a group of six friends eat a delicious homemade breakfast and watch T.V. together.
[OMORI right normal]
It's the most enjoyable part-"
CC_omori_library05b={^ 1.0}
  {anchor bottom}
[MARI right sad]
Not that one, {+MADELINE}.
[MARI right sad]
That one belongs to someone else.

CC_omori_library_jumpPrompt={^ 1.0}
  {anchor bottom}
[OMORI right normal]It's a long way down... {0.25}Do you want to jump?
CC_omori_library_yes={^ 1}[MADELINE right distracted](Yes)
CC_omori_library_no={^ 1}[MADELINE right distracted](No)

# ENDING / OTHERS

CC_omori_whitedoor={^ 1.0}
A white door that does not cast a single shadow.
CC_omori_dreamjournal={^ 1.0}
It's your dream journal.

CC_ashleybl_Ending={^ 1.0}
  {anchor bottom}
[MARI left normal]
You know... {0.3}Waltzes were always my favorite.
[MARI left normal]
That's why I chose this song for our last recital.
[MARI left normal]
...It's a little melancholy, isn't it?
[MARI left normal]
I like it, though.
[MARI left normal]
...
[MARI left normal]
This world wasn't made for you, but that's okay.
[MARI left normal]
I hope you enjoyed your time here. I'm sorry if you ran into anything unpleasant.
[MARI left normal]
I think it's time for you to wake up, though.
[MARI left normal]
You moved on a long time ago, even if it's hard to admit.
[MARI left normal]
This place isn't meant for those who have already accepted the past.
[MARI left normal]
But I hope it helped anyways.
[MARI left sad]
...
[MARI left sad]
I'm sorry.
[MARI left sad]
It's hard, and it hurts. But it hurts less and less every day, doesn't it?
[MARI left normal]
You're loved by a lot of people, {+MADELINE}.
[MARI left normal]
I believe in you.
[MARI left normal]
Good luck out there today.

# New dialogues

CC_Omori_basilpicnic_B={^ 1.0}
[BASIL left bluenormal]
Stay safe, {+MADELINE}!

CC_omori_picnic_c_hubA_B={^ 1.0}
[MADELINE left normal]
Were you serious about the whole getting lost thing?
[MARI left bluenormal]
This city is pretty much a maze, but it should be fairly straightforward until you head through this locked door.
[BASIL left bluenormal]
Our friend HERO should know where a map is, though! Ask him about it if you run across him!

CC_Omori_maripicnic_B={^ 1.0}
[MADELINE left distracted]
Are you sure the cave is the only way through...?
[MARI left bluenormal]
I mean, there's other ways, but you'll have to pay a pretty hefty toll.
[MADELINE left upset]
Of course...

CC_omori_picnic_c_checkpoint_B={^ 1.0}
[AUBREY left blueangry]
No more stupid gators!
[MARI left bluenormal]
...We might be here for a while.

CC_omori_jawsum=[JAWSUM right normal flip]Hey, kid.
Finally, someone picked up the phone! Help me out here. Some bozos are trying to weasel out of a contract downtown!
Find my employees and make sure they aren't running into any trouble.
[MADELINE right upset]...
CC_omori_jawsumMap=[OMORI right normal](Their locations have been marked on your map)
CC_omori_jawsumIsMean=[JAWSUM right normal flip]Who's calling me now? We're too busy here tryin' to make some money. Get lost, kid.
CC_omori_jawsumEndedQuest=[JAWSUM right normal flip]Now that's the dedication I like to see... I might even consider paying you one of these days...

CC_omori_unlockmap=You have found a {~}Map of {#A641FB}Tidewell{#}{/~}!
You can bind it under Mod Options - Crossover Collab - Config.

CC_omori_unlockmapMoreHints=[MADELINE left distracted]This is where I found the Map.
If I explore some more, maybe I can note down the extra info I find.

CC_omori_warning=[OMORI right normal]{~}{!}WARNING!{/!}{/~} You are about to leave the center of {~}{#A641FB}Tidewell{#}{/~}.
You will not be able to come back once you proceed, so make sure you didn't miss anything!





# CATBIRD

CC_catbird_a_00=Hello world
CC_catbird_a_01=The pit
CC_catbird_a_02=Magic key
CC_catbird_a_03=Spiky is not your friend
CC_catbird_a_04=Push girl
CC_catbird_a_05=Buzzcut
CC_catbird_a_06=Angry creatures
CC_catbird_a_07=Sugar glider
CC_catbird_a_08=Moving on
CC_catbird_a_09=Milky way
CC_catbird_a_10=The great fall
CC_catbird_a_11=Final boss
CC_catbird_b_02=Sunnies love eating magic orbs
CC_catbird_b_03=Starjumps
CC_catbird_b_05=Moonrise to moondown
CC_catbird_b_06=Spacetime
CC_catbird_b_08=Rainbow road
CC_catbird_b_09=Double trouble
CC_catbird_b_10=Electrocats
CC_catbird_c_00=Inside Grasi's Heart
CC_catbird_c_01=The end
CC_catbird_c_02=Dash required...?
CC_catbird_c_03=Wrap forest
CC_catbird_c_04=Time to explore
CC_catbird_c_05=Choose wisely...
CC_catbird_c_06=Abyss of the forest
CC_catbird_c_07=...Everyone's fate
CC_catbird_c_08=Coffee jumpers

CC_catbird_hint_a00={anchor top}[CC_Catbird_noportrait right normal]The purple teleporters take you to the next screen.
CC_catbird_hint_a01={anchor top}[CC_Catbird_noportrait right normal]Hold Jump while you're in the air to float.
CC_catbird_hint_a02={anchor top}[CC_Catbird_noportrait right normal]Flags can be used as checkpoints.{n}Sparkle keys activate or deactivate blocks.
There is a {#F94A4A}secret{#} in this room! The pink teleporters take you to space rooms.
CC_catbird_hint_a03={anchor top}[CC_Catbird_noportrait right normal]There is a {#F94A4A}secret{#} in this room! Spiky may give you a hint if you collect the sparkle key.
CC_catbird_hint_a04={anchor top}[CC_Catbird_noportrait right normal]Just throw the box in the milk.
The red key can be used later to access a space room.
CC_catbird_hint_a05={anchor top}[CC_Catbird_noportrait right normal]Wait until the cat block stops moving.{n}Don't forget to bring the box with you.
There is a {#F94A4A}secret{#} in this room! Did you bring the red key?
CC_catbird_hint_a06={anchor top}[CC_Catbird_noportrait right normal]Stack one box on top of the other to travel a longer distance while floating.
There is a {#F94A4A}secret{#} in this room! You will need to find two green sparkle keys.
CC_catbird_hint_a07={anchor top}[CC_Catbird_noportrait right normal]You can stop floating and then float again in the air to control better your fall.
If the jumper is too annoying, you can lure it to the right before falling down.
CC_catbird_hint_a08={anchor top}[CC_Catbird_noportrait right normal]You can jump higher while standing in a block that is moving up.
There is a checkpoint in the middle of the room. You can retry if you fall down to respawn there. Good luck!
There is a {#F94A4A}secret{#} in this room! You will need the box for it.
CC_catbird_hint_a09={anchor top}[CC_Catbird_noportrait right normal] If the buzzcut cycles are not in your favor, just wait.
There is a {#F94A4A}secret{#} in this room! You can go there from somewhere near the purple teleporter.
CC_catbird_hint_a10={anchor top}[CC_Catbird_noportrait right normal] There are several ways to do this room. Remember that you can stop floating and then float again!
There is a {#F94A4A}secret{#} in this room! You will need the box to get both sparkle keys.
CC_catbird_hint_a11={anchor top}[CC_Catbird_noportrait right normal]To make the {#8181bd}{~}Big Jumper{/~}{#} fall down and get to the other side, you can lure it.
You can also wait a bit before going inside the arena.
CC_catbird_hint_c00={anchor top}[CC_Catbird_noportrait right normal]If you talked with {~}Catbird{/~}, you can go to the right by landing on the green block first.
CC_catbird_hint_c02={anchor top}[CC_Catbird_noportrait right normal]This room can only be traversed in "Jumpless Mode", accessible from the intro room (go above it!).
CC_catbird_hint_c03={anchor top}[CC_Catbird_noportrait right normal]The Floppy Disk will not be easy! You will need to perform a lot of spring cancels, some of them timed with the cycles.
Don't forget to collect the flag to save your progress in the middle of the room!
There's a watchtower somewhere... Use the purple teleporter if you want to give up.
CC_catbird_hint_c04={anchor top}[CC_Catbird_noportrait right normal] You can float from the green platform. The green orbs give you an extra jump.
There is a {#F94A4A}secret{#} in this room! Make sure to check the walls.
CC_catbird_hint_c05={anchor top}[CC_Catbird_noportrait right normal]First take the bottom path to get rid of that nasty Spiky.
There is a {#F94A4A}secret{#} in this room! Make sure to check the walls near the sparkle key.
CC_catbird_hint_c06={anchor top}[CC_Catbird_noportrait right normal]There is a red key in the bottom that can be used near {~}Catbird{/~}.
CC_catbird_hint_c07={anchor top}[CC_Catbird_noportrait right normal]You can go back to the entrance of the forest after this.
CC_catbird_hint_c08={anchor top}[CC_Catbird_noportrait right normal]There is a secret path to go back with the crown! Just look closely.
CC_catbird_hint_b02={anchor top}[CC_Catbird_noportrait right normal]The pink orbs give you extra jumps! Just make sure to avoid {#db907c}sunnies{#}.
CC_catbird_hint_b03={anchor top}[CC_Catbird_noportrait right normal]Blue gives you 1 extra jump. Yellow gives you 2. Black gives you 0.
Switch the colors to recover the extra jumps while you're floating.
CC_catbird_hint_b05={anchor top}[CC_Catbird_noportrait right normal]These fragile blocks will break 1 second after you touch them. There may be more than one possible route, but beware of {#db907c}sunnies{#}!
CC_catbird_hint_b06={anchor top}[CC_Catbird_noportrait right normal]If you don't get to the end before the time runs out, the gold blocks will disappear.
CC_catbird_hint_b08={anchor top}[CC_Catbird_noportrait right normal]These stars make you invulnerable to {#db907c}sunnies{#} for 2 seconds. There may be more than one possible path, so try different routes.
CC_catbird_hint_b09={anchor top}[CC_Catbird_noportrait right normal]{# d678db}{~}Badeline{/~}{#} can also collect seeds or activate zippers.{n}She's here to help!
CC_catbird_hint_b10={anchor top}[CC_Catbird_noportrait right normal]Keep holding jump to float. Release to slowly fall down. You don't need all sparkle keys!

CC_catbird_specialmode=Activate jumpless mode?
Reward: Floppy Disk

CC_catbird_intro=This tale can take different paths. Choose your story wisely.
Long time ago, someone hungry for power
tried to steal the power source of
{#49a06c}Grasi, the forest planet{#},
stored in a
{#ab4040}Floppy Disk{#}.
They
{#8181bd}{~}broke the moon{/~}{#}
in order to get there.
And then,
{#49a06c}Grasi{#}
started weakening slowly...
Some of the creatures, including
{#db907c}sunnies{#},
who had been sleeping for thousands of years,
became mad.
But there was an audacious, fearless heroine
who was ready to embark on a long adventure
to find {~}Catbird{/~},
the only one
who could stop this cat-astrophe.
Let's find them!
(press Jump to skip)

CC_catbird_start={anchor bottom}[CC_Catbird_noportraitB left normal]She had an odd dream{n}Where the {#8181bd}{~}Moon{/~}{#} no longer had its gleam.
{~}{#c2606c}Marda{/~}{#}, below the stars,{n}hosted angry critters and was scarred.
It turned red and missed its glost,{n}because all the balance was lost.
And {~}Catbird{/~}, unaware, was trying their best...{n}at sleeping in their nest.
They are in {#49a06c}Grasi's Heart{#}.{n}And she would now depart.

CC_catbird_moon=[MADELINE left sad] Uh... I think I messed this up.

CC_catbird_intro2=[MADELINE left distracted] So this is {~}{#c2606c}Marda{/~}{#}...{n}I remember a {#8181bd}{~}Big Jumper{/~}{#} running rampant in my dream.
[MADELINE left normal]I should find it and hopefully I can get out of here and enter in {~}{#49a06c}Grasi's Heart{#}{/~}?
{anchor top}[CC_Catbird_noportrait right normal](Check the "Hints" option in the Pause Menu if you get stuck in a room)
CC_catbird_intro2Bad=[MADELINE left determined]Alright, time to make my way through here to get that {#ab4040}Floppy Disk{#}.
This won't be easy, but I can do this.{0.3}{n}I should be aware of the {#975f85}Dash Mode{#} of each screen and abuse coyote frames if necessary.

CC_catbird_boss=[MADELINE left determined]Stupid boss.

CC_catbird_forest=[MADELINE left distracted] This should be the home of {~}Catbird{/~}... They must be somewhere around here.{n}And the exit from the forest should be to the east...
Maybe I can restore some of the balance if I find the actual {~}Heart{/~}?
But I guess I can also try to find {~}Catbird{/~} and talk to them.

CC_catbird_forestNoCatbird=[MADELINE left distracted]Wait a moment... I think that the end of the forest is to the right of here... Maybe I should try to find {~}Catbird{/~} first.

CC_catbird_forestBad=[MADELINE left determined] I'm almost there! I sense the {#ab4040}Floppy Disk{#} powers to the left of here.

CC_catbird_catbirdA={anchor top}[MADELINE right normal] Hello, are you {~}Catbird{/~}?

CC_catbird_catbirdB={anchor middle}[CC_Catbird_catbird left normal]Yes. Why have you awakened me? I am sleepy. And in an urgent need of being pet. Also bring me food.

CC_catbird_catbirdC=(Pet and feed {~}Catbird{/~})

CC_catbird_catbirdD=[MADELINE right normal]I came here to ask you for help.

CC_catbird_catbirdE=[MADELINE right normal]Can I have permission to get {#49a06c}Grasi's Heart{#} for a while? I promise I won't steal it.

CC_catbird_catbirdF={anchor top}[CC_Catbird_noportrait right normal]({+MADELINE} pets and feeds {~}Catbird{/~})
{anchor middle}[CC_Catbird_catbird left normal]I demand more pets.
{anchor top}[CC_Catbird_noportrait right normal]({+MADELINE} keeps petting {~}Catbird{/~})
{anchor middle}[CC_Catbird_catbird left normal]I demand more pets.
{anchor top}[CC_Catbird_noportrait right normal]({+MADELINE} pets {~}Catbird{/~} even harder)
{anchor middle}[CC_Catbird_catbird left normal]I demand more pets.
{anchor top}[CC_Catbird_noportrait right normal]({+MADELINE} would keep petting {~}Catbird{/~}, but she has to go now)

CC_catbird_catbirdG={anchor top}[MADELINE right normal]I came here to ask you for help. {#49a06c}Grasi{#} is in danger.
{anchor middle}[CC_Catbird_catbird left normal]So...{0.5} The {#8181bd}{~}Moon{/~}{#} is broken? I can make one miracle happen each century... Is your wish to restore the balance?
{anchor top}[MADELINE right normal] Please do so. Everyone needs you more than ever.
{anchor middle}[CC_Catbird_catbird left normal]Then so be it. But you have to get out of here first... It's a bit embarrassing when I do {~}that{/~}.
Meanwhile, can you search the heart?{n}We need it to make things go back to normal.
{anchor top}[MADELINE right normal] Huh? {0.1}.{0.05}.{0.05}.{0.1} Ok! Good luck.

CC_catbird_catbirdH={anchor middle}[CC_Catbird_catbird left normal]Ok but, don't take it out of {#49a06c}Grasi{#}. It would mean the end to us all.
{anchor top}[MADELINE right normal] Don't worry. I just want to use its powers to restore the balance.
{anchor middle}[CC_Catbird_catbird left normal]Oh then, I know the perfect place to do that in the entrance of the forest.
I'll give it to you when you go there, because it is not in the physical plane.
{anchor top}[MADELINE right normal] Okay! See you there then.

CC_catbird_catbirdI={anchor top}[CC_Catbird_noportrait right normal]({~}Catbird{/~} has apparently fallen asleep again. But {+MADELINE} has to trust them and do as told.)





# SUBNAUTICA INT

CC_SubnauticaInt_Intro= [MADELINE left sad] My lifepod has taken heavy damage...{0.3}
It would be a good idea to head towards that {#006c0b}mysterious structure{#} I saw before falling.
I might be able to find some supply crates there.{0.3}{n}I have enough oxygen reserves to go and come back.
CC_SubnauticaInt_MoreIntro= [MADELINE left sad] My head is spinning{0.1}.{0.1}.{0.1}. But I think I'm ok.
I should hurry up now.
CC_SubnauticaInt_BeforeRuins1= [MADELINE left normal] I found it! I'm almost there!
CC_SubnauticaInt_BeforeRuins2= [MADELINE left panic] My oxygen levels are almost depleted...
CC_SubnauticaInt_BeforeRuins3= [MADELINE left sad] I'm detecting massive amounts of energy nearby. I might have a chance if I get there in time.
CC_SubnauticaInt_DoorWontOpen=The door won't open. Take a look around first.
CC_SubnauticaInt_DoorWasOpened=A sound was heard not too far away from here.
CC_SubnauticaInt_EnterRuins= [MADELINE left sad] Looks like the energy contained in these {#006fc2}Superdash Cubes{#}{n}can be used to {~}extend my dash{/~} and {~}slightly curve{/~} its trajectory...
CC_SubnauticaInt_EnterRuins2= [MADELINE left surprised] ... And I just recovered my dash after touching this floor?
CC_SubnauticaInt_NormalEnd= [MADELINE left surprised] An {#AEF781}{/~}Ion Cube!{/~}{#} This could serve me to repair my Ultra High Capacity Tank and my Lifepod.
CC_SubnauticaInt_BadEnd= [MADELINE left surprised] An {#AEF781}{/~}Ion Cube!{/~}{#} This could serve me to repair my Ultra High Capacity Tank and my Lifepod!
[MADELINE left sad]But...
[MADELINE left deadpan]I don't have enough oxygen to go back.
CC_SubnauticaInt_WarningFloppyDisk=Warning. {~}{#F94A4A}Floppy Disk{#}{/~} ahead.
Once you go for it, you won’t be able{n}to return until you collect it.
{~}It will not be easy{/~}.{n}Please consider your options carefully.
CC_SubnauticaInt_FloppyHint=The moving block that is closest to the watchtower should never break during its path,{n}so it can take you to the Floppy Disk.
You will have to move quickly enough to clean the way while it moves.
Use the hidden watchtower in the left side of the room if you want to see the solution.
CC_SubnauticaInt_FloppyHintMenu=Floppy Disk Hint
CC_JustBreatheSettings_DisplacementEffect=Displacement Effect
CC_JustBreatheSettings_DisplacementEffect_Desc=Enables the water displacement visual effect.





# VVVVVV

CC_natalie_npc_blue=[CC_VVVVVV_blue left normal]{#5f5fff}{^ 0.75}Hello! I'm Blue.{n}{^ 0.5}I hope you like our spaceship!{n}If you find any {~}shiny trinkets{/~}, you can take them!{#}
CC_natalie_npc_red=[CC_VVVVVV_red left normal]{#ff3c3c}{^ 0.75}I'm Red. And no, I don't need to be rescued. Now get out of here.{#}
CC_natalie_npc_green=[CC_VVVVVV_green left normal]{#90ff90}{^ 0.75}Hello! I'm Green.{^ 0.5}{n}I built all of these teleporters!
CC_natalie_npc_greenB=[CC_VVVVVV_green left normal]{#90ff90}{^ 0.75}Hi again!{^ 0.5}{n}I built all of these teleporters!
I see that you enjoyed them.{#}
CC_natalie_npc_orange=[CC_VVVVVV_orange left normal]{#ff8214}{^ 0.75}Oh my ship,{n}{^ 0.5}you survived the Gravitron?{n}Take this {#}{#F94A4A}{~}weird disk{/~}{#}{#ff8214} as a reward!
{^ 0.5}Take the small teleporter above if you want to play the {#}{#F94A4A}Gravitron Special Mode{#}{#ff8214}{n}{^ 0.4}(you can exit it at any moment{n}by going to either side of the screen).{#}
It's way harder than Grandmaster but some effort was put into making it!
CC_natalie_npc_orangeB=[CC_VVVVVV_orange left normal]{#ff8214}{^ 1.25}{%}WOW! INCREDIBLE!{/%}{n}{^ 0.5}I didn't think that was even possible!{n}{^ 0.75}{#}{#F94A4A}{~}Congratulations!{/~}{#}{#ff8214}

CC_natalie_npc_pink=[CC_VVVVVV_pink left normal]{#ff86ff}{^ 0.75}This is the final area!{n}{^ 0.5}If you forgot to do something now it's the last moment to do it!{#}
CC_natalie_npc_purple=[CC_VVVVVV_purple left normal]{#8632ac}{^ 0.75}Hi! I'm Purple.{n}{^ 0.5}I lost the three keys for this door...{#}
CC_natalie_npc_yellow=[CC_VVVVVV_yellow left normal]{#ffff86}{^ 0.75}Hello! I'm Yellow.{n}{^ 0.5}I'm made of gold!{#}
CC_natalie_npc_grey=[CC_VVVVVV_grey left normal]{#464646}{^ 1.0}Help me get out of here.{n}{^ 0.75}And I will help you find a {~}shiny trinket{/~}.{#}
CC_natalie_npc_greyDead=[MADELINE left sad] Uh oh...
CC_natalie_npc_grey2=[CC_VVVVVV_grey left normal]{anchor middle}{#464646}{^ 1.0}Yes,I'm used to walk on spikes. {n}{^ 0.75}Just don't get me crushed by a block.{#}
CC_natalie_npc_grey3=[CC_VVVVVV_grey left normal]{#464646}{^ 1.0}Wait, I can't jump. {n}{^ 0.75}I will immediately proceed after you move the {#}{#3d5b95}blue switch gate{#}{#464646}.{#}
CC_natalie_npc_grey4=[CC_VVVVVV_grey left normal]{#464646}{^ 1.0}Sorry. {n}{^ 0.75}I wish I could be more helpful.{#}
CC_natalie_npc_grey5=[CC_VVVVVV_grey left normal]{#464646}{^ 1.0}The {~}trinket{/~} is located to the right. {n}{^ 0.75}But we need to open the path first.{#}
CC_natalie_npc_grey6=[CC_VVVVVV_grey left normal]{#464646}{^ 1.0}Hey, wait for me! {n}{^ 0.75}I'll be able to cross if you move the {#}{#8a28b3}purple switch gates{#}{#464646}.{n}Think wisely before doing this room!{#}
CC_natalie_secret_intro={^ 0.5}The area beyond this point is additional post-game content.{n}It is also {~}extremely{/~} difficult and does not have any major collectibles.{n}{^ 0.75}So be careful!
CC_natalie_npc_grey7=[CC_VVVVVV_grey left normal]{#464646}{^ 1.0}{!}We did it!{/!}{n}{^ 0.75}Now we only need to go back to the right and you'll get your reward.{#}
CC_natalie_npc_grey8=[CC_VVVVVV_grey left normal]{#464646}{^ 1.0}Thank you {+MADELINE}{n}{^ 0.75}I just need to... jump over this now.{#}
CC_natalie_npc_grey9=[MADELINE left normal]That's not my problem :3
CC_natalie_secret_intro2={^ 1.0}!!WARNING!!{n}{^ 0.75}TOUCHING THAT SWITCH MAY LEAD TO COMPLETE COLLAPSE OF THE UNIVERSE.
[MADELINE left sad]
{^ 1.0}Ummmmmmmmm...
[MADELINE left angry]
Well that's good to know now isn't it.
[MADELINE left sad]
Well I can't do anything about it now, so I guess I just have to keep going. And hope the universe doesn't collapse! :3

CC_vvvvvv_gravitronwarning={!}{^ 1.25}Warning!{/!}{^ 0.75}{n}Do not enter unless you are prepared for a difficult challenge.{n}The reward is a {# F94A4A}{~}Floppy Disk{/~}{#}!

CC_natalie_secret_start=
[MADELINE left sad]
Uh oh

CC_vvvvvv_twopathtrinkets=[MADELINE left distracted]There are two paths here that take me to the same goal...{n}And both of them have a trinket? Hmmm...{n}I can come back later if I want both trinkets?
CC_vvvvvv_horizontalmovement=There are some tricks that you can perform to survive.
- Inverting gravity while you are {#F94A4A}moving{#} will allow you to achieve more distance than inverting gravity while you are {#F94A4A}still{#}, because it takes 6 frames to accelerate.
- Falling through narrow spike tunnels requires you to {#F94A4A}move away from the wall{#} between {#F94A4A}3-5 pixels{#}.
- You can jump after leaving the ground during the next {#F94A4A}5 frames{#}. These are called coyote jumps.

CC_vvvvvv_elephant=[MADELINE left sadder] ...
CC_vvvvvv_elephant0=[MADELINE left sadder]If I could be somebody else...
CC_vvvvvv_elephant1=[MADELINE left sadder]I would be Natalie.
CC_vvvvvv_elephant2=[MADELINE left sad]Making the maps like Undertale and VVVVVV,
CC_vvvvvv_elephant3=[MADELINE left sad]And everyone played them in awe.
CC_vvvvvv_elephant4=[MADELINE left normal]That awesomeness of graphics isn't really it,
CC_vvvvvv_elephant5=[MADELINE left normal]No, the gameplay and (story?) is what makes it fit,
CC_vvvvvv_elephant6=[MADELINE left normal]And everyone is playing in the evil evil rooms
CC_vvvvvv_elephant7=[MADELINE left normal]But no one ever sad-face or glooms!
CC_vvvvvv_elephant8=[MADELINE left sad]... Or do they?
CC_vvvvvv_elephant9=[MADELINE left angry]Yet Natalie is a monster, I think we all know that,
CC_vvvvvv_elephant10=[MADELINE left angry]The levels that she did make you want to call her {%}*****{/%}!
CC_vvvvvv_elephant11=[MADELINE left angry]And making things the hard way, I really don't like that,
CC_vvvvvv_elephant12=[MADELINE left angry]The joke's on me, it's silly, I'm feeling like a prat.
CC_vvvvvv_elephant13=[MADELINE left normal]Anyway, the thing is fun, I think you all agree,
CC_vvvvvv_elephant14=[MADELINE left normal]That if you're waiting for something good,
CC_vvvvvv_elephant15={anchor top}[MADELINE left normal]You are waiting for VVVVVV!
CC_vvvvvv_elephant16={anchor bottom}[THEO left yolo]You are waiting for me!
CC_vvvvvv_elephant17=[MADELINE left normal]It was so worth. He is happy now.
CC_vvvvvv_elephantTheo=[MADELINE left normal]Hey. What's up?
[THEO left normal]Hi {+MADELINE}! I adopted this elephant, but it seems a bit sad... I think it will be happier if you manage to {~}completely collapse the universe{/~}.
[MADELINE left surprised] Wtf {+THEO}?

CC_vvvvvv_lostmytime={anchor middle}[MADELINE left normal]It looks like it's a good moment to say all words that start with V!
Vacant
Vacate
Vacation
Vaccinate
Vaccine
Vacillate
Vacillating
Vacuous
Vacuum
[BADELINE right scoff]Vadeline.
[MADELINE left upset]No.
[MADELINE left normal]Vagabond
Vagrant
Vague
Vaguely
Vaguest
Vain
Valedictorian
Valedictory
Valent
Valiant
Valiantly
Valid
Validate
Validatory
Validity
Valor
Valorous
Valuable
Value
Valued
Valueless
Values
Valve
Valved
Vamp
Vaned
Vanilla
Vanish
Vanishing
Vanquishable
Vantage
Vapid
Vapor
Vaporized
Vaporous
Variable
Variant
Varied
Variety
Various
Varnish
Vary
Vascular
Vast
Vastly
Vastness
Vault
Veal
Veer
Vegan
Vegetable
Vegetarian
Vegetative
Vehement
Vehemently
Vehicle
Veil
Veiled
Velvet
Velvety
Venal
Vend
Venerable
Venerate
Venereal
Venetian
Vengeful
Venial
Venomous
Vent
Ventilate
Venture
Venturesome
Veracity
Verbal
Verbalize
Verbose
Verdant
Verifiable
Verified
Verify
Verily
Veritable
Versatile
Versed
Vertical
Vertically
Verve
Very
Vested
Vet
Veteran
Veterinarian
Veterinary
Veto
Vex
Vexing
Viable
Vibrant
Vibrate
Vibration
Vicar
Vicarious
Vice
Vicinity
Vicious
Victim
Victimize
Victimized
Victor
Victorian
Victorious
Victory
Video
Videogame
Videotape
Vie
Viennese
Vietnamese
View
Vigil
Vigilance
Vigilant
Vigor
Vigorous
Viking
Vile
Vilify
Village
Villager
Villain
Villainous
Vindicate
Vindictive
Vine
Vinegar
Vintage
Violable
Violate
Violated
Violation
Violent
Violet
VIP
Virgin
Virginal
Virile
Virtual
Virtuoso
Virtuous
Visceral
Viscous
Vision
Visionary
Visit
Visual
Visualize
Vital
Vitamin
Vivacious
Vivid
Vivify
Vivisect
Vocabulary
Vocalize
Vocation
Vocational
Vodka
Vogue
Voice
Voiceless
Void
Voidable
Voilà
Volcanic
Volcano
Vole
Volley
Volt
Voltage
Volume
Voluminous
Voluntary
Volunteer
Voluptuous
Vomit
Voodoo
Voracious
Vote
Voter
Vouch
Voucher
Vow
Vowed
Vowel
Voyage
Vulcanize
Vulgar
Vulgarize
Vulnerable
Vulpine
And...VVVVVV!
CC_vvvvvv_lostmytimeagain=[MADELINE left normal]I think this heart is impossible to get, since I don't have a dash.

CC_vvvvvv_mapname= VVVVVV

CC_th3rox_room00= Welcome
CC_th3rox_room01= Welcome II
CC_th3rox_room02= Just jump
CC_th3rox_room03= Two paths
CC_th3rox_room04= Gravity lines
CC_th3rox_room05= A shiny thing
CC_th3rox_room06= Git gud
CC_th3rox_room07= X room
CC_th3rox_room08= Needle corridor
CC_th3rox_room09= Blue stars
CC_th3rox_room10= More spikes?
CC_th3rox_room11= Back and forth
CC_th3rox_room12= The end is nigh
CC_th3rox_room13= A small secret
CC_th3rox_room14= Conveyor time
CC_th3rox_room15= Mechanical floor
CC_th3rox_room16= Vertical gravity lines
CC_th3rox_room17= Five siblings
CC_th3rox_room18= Pixel perfect
CC_th3rox_room19= Mechanical stairs
CC_th3rox_room20= Why does a stupid triangle kill you
CC_th3rox_room21= The dead living end
CC_th3rox_room21b= Nightmare grimm
CC_th3rox_room22= Evil triangles
CC_th3rox_room23= Rock Bottom
CC_th3rox_room24= Shuriken
CC_th3rox_room25= CC? By CC do you mean Crumbling Castle?
CC_th3rox_room26= Go right
CC_th3rox_room27= Or maybe don't
CC_th3rox_room28= Potassium
CC_th3rox_room29= Ghostbusters
CC_th3rox_room30= Stop the cycles
CC_th3rox_room31= Easier than 7C
CC_th3rox_room32= Support your local key room
CC_th3rox_room33= It's moving
CC_th3rox_room34= VVV
CC_th3rox_room35= OOO
CC_th3rox_room36= The Gravitron
CC_th3rox_room37= Gravitron strikes again
CC_th3rox_room38= One last challenge
CC_th3rox_room38b= Gravitron Special Mode
CC_th3rox_room39= Confusion
CC_th3rox_room40= Warp zone
CC_vvvvvv_room40b= Lab
CC_vvvvvv_room40c= Yrinth
CC_th3rox_room41= Better to avoid it
CC_th3rox_room42= This room is not sponsored by Cruor
CC_th3rox_room43= Greed is green
CC_th3rox_room44= Upside down
CC_th3rox_room45= Look mom, I'm playing VVVVVV
CC_th3rox_room46= Are you winning?
CC_th3rox_room47= Disoriented
CC_th3rox_room48= Maze with no exit
CC_th3rox_room49= Lost in green
CC_th3rox_room50= Where's the exit
CC_th3rox_room51= I love you
CC_th3rox_room52= You love me
CC_th3rox_room53= That's why you want to kill me
CC_vvvvvv_room53b= It's not easy being yellow
CC_vvvvvv_room53c= Rainbow washing
CC_th3rox_room54= As you please
CC_th3rox_room55= I wonder what's inside
CC_th3rox_room56= A new challenger approaches: Pacman!
CC_th3rox_room57= Bee fireball
CC_th3rox_room58= ABuffPacman
CC_th3rox_room59= Welcome III
CC_th3rox_room60= No shurikens were harmed during the creation of the room
CC_th3rox_room61= Easier than it looks
CC_th3rox_room62= They're moving
CC_th3rox_room63= Think before you move
CC_th3rox_room64= Pollution
CC_th3rox_room65= Recycle, retry... Revive?
CC_th3rox_room66= Doing things the easy way
CC_th3rox_room67= Veni vidi vici
CC_th3rox_room68= Shorter than expected!
CC_th3rox_room68b= This is only half the fun
CC_th3rox_room69= Free money
CC_th3rox_room70= All mechanics together
CC_th3rox_room71= This one is free
CC_th3rox_room72= The gay tower
CC_th3rox_room73= The party will never stop
CC_th3rox_room74= Don't mess it up now
CC_th3rox_room75= Is this the end?
CC_th3rox_room76= Final corridor
CC_th3rox_room77= Final final corridor
CC_th3rox_room78= You know how it ends
CC_th3rox_room79= Farewell
CC_th3rox_room80= Outer space
CC_vvvvvv_room81= Colorblind
CC_vvvvvv_room82= Follow me
CC_vvvvvv_room83= Just don't get crushed
CC_vvvvvv_room84= Mind your head while I open the door
CC_vvvvvv_room85= Hello, old friend
CC_vvvvvv_room86= Wait for me!
CC_vvvvvv_room87= This is going to become harder, right?
CC_vvvvvv_room88= Time to go back
CC_vvvvvv_room89= This wasn't easy
CC_vvvvvv_room90= Nice

CC_vvvvvv_secret_room_pre=...
CC_vvvvvv_secret_room00= Choice
CC_vvvvvv_secret_room01= Get Ready
CC_vvvvvv_secret_room02= Go!
CC_vvvvvv_secret_room03= Dash!
CC_vvvvvv_secret_room04= Whirlpool
CC_vvvvvv_secret_room05= You're gonna have a VVVVVV time
CC_vvvvvv_secret_room06= Universe was harmed during the creation of the room
CC_vvvvvv_secret_room07= Choose your favorite death flavor
CC_vvvvvv_secret_room08= Please come back later
CC_vvvvvv_secret_room09= Forsaken Gravity
CC_vvvvvv_secret_room10= Each touch switch collapses the universe even more
CC_vvvvvv_secret_room11= Dust vunnies
CC_vvvvvv_secret_room12= Cloudy with a chance of death
CC_vvvvvv_secret_room13= Flipping through the doors
CC_vvvvvv_secret_room14= Balls
CC_vvvvvv_secret_room15= Getting here is half the fun
CC_vvvvvv_secret_room16= Doing it the vumper way
CC_vvvvvv_secret_room17= Right before the final final room...





# TETRIS

CC_EVIDENCE02_CELESTRIS_LABEL_POINTS=		Points
CC_EVIDENCE02_CELESTRIS_LABEL_LINES=		Lines
CC_EVIDENCE02_CELESTRIS_LABEL_TIME=			Time
CC_EVIDENCE02_CELESTRIS_LABEL_RECORD=		Record
CC_EVIDENCE02_CELESTRIS_LABEL_NEXTFIGURES=	Next
CC_EVIDENCE02_CELESTRIS_LABEL_SPEED=		Speed
CC_EVIDENCE02_CELESTRIS_LABEL_DREAMBLOCKS=	Dreamblocks
CC_EVIDENCE02_CELESTRIS_LABEL_LEVELPOINTS=	Level points
CC_EVIDENCE02_CELESTRIS_LABEL_SURVIVE=		Survive
CC_EVIDENCE02_CELESTRIS_LABEL_INFLATION=	Cost
CC_EVIDENCE02_CELESTRIS_LABEL_BADDYPOWER=	Power
CC_EVIDENCE02_CELESTRIS_LABEL_USEDREFILLS=	Refills
CC_EVIDENCE02_CELESTRIS_LABEL_COLLECTEDBONUSES=	Bonuses
CC_EVIDENCE02_CELESTRIS_LABEL_MONEY=		Money
CC_EVIDENCE02_CELESTRIS_LABEL_DASHREFILL=	Refill cost
CC_EVIDENCE02_CELESTRIS_LABEL_BERRY=		Berry
CC_EVIDENCE02_CELESTRIS_LABEL_KEY=			Key

CC_EVIDENCE02_CELESTRIS_GOAL_BROKENNEXT=	NxT
CC_EVIDENCE02_CELESTRIS_GOAL_BROKENPOINTS=	P#$~nt?s
CC_EVIDENCE02_CELESTRIS_GOAL_BROKENRECORD=	r#$d
CC_EVIDENCE02_CELESTRIS_GOAL_BROKENLINES=	L%^nee&**s

CC_EVIDENCE02_CELESTRIS_LABEL_KEY6=			Key 6666

CC_EVIDENCE02_CELESTRIS_STATISTIC=						Statistics
CC_EVIDENCE02_CELESTRIS_STATISTIC_SESSION=				Statistics{n}Session
CC_EVIDENCE02_CELESTRIS_STATISTIC_LEVELS=				Levels
CC_EVIDENCE02_CELESTRIS_STATISTIC_TOTAL=				Total

CC_EVIDENCE02_CELESTRIS_STAT_CURRENTPOINTS=				Points
CC_EVIDENCE02_CELESTRIS_STAT_CURRENTLINES=				Lines
CC_EVIDENCE02_CELESTRIS_STAT_TOTALPOINTS=				Total Points
CC_EVIDENCE02_CELESTRIS_STAT_TOTALLINES=				Total Lines
CC_EVIDENCE02_CELESTRIS_STAT_TOTALFIGURES=				Figures created
CC_EVIDENCE02_CELESTRIS_STAT_TOTALBLOCKSDESTRREFILLS=	Blocks, destroyed with refills
CC_EVIDENCE02_CELESTRIS_STAT_TOTALBLOCKSDESTRBADDY=		Blocks, destroyed with Badeline
CC_EVIDENCE02_CELESTRIS_STAT_TOTALBULLETSAVOIDED=		Bullets avoided
CC_EVIDENCE02_CELESTRIS_STAT_TOTALLINES1=				1x lines
CC_EVIDENCE02_CELESTRIS_STAT_TOTALLINES2=				2x lines
CC_EVIDENCE02_CELESTRIS_STAT_TOTALLINES3=				3x lines
CC_EVIDENCE02_CELESTRIS_STAT_TOTALLINES4=				4x lines
CC_EVIDENCE02_CELESTRIS_STAT_TOTALLINES5=				5x lines
CC_EVIDENCE02_CELESTRIS_STAT_TOTALLINES6=				6x lines

CC_EVIDENCE02_CELESTRIS_GOAL_DESTROYLINES=				Lines
CC_EVIDENCE02_CELESTRIS_GOAL_DESTROYLINESREQUIRED=		Lines
CC_EVIDENCE02_CELESTRIS_GOAL_DESTROYBLOCKS=				Blocks
CC_EVIDENCE02_CELESTRIS_GOAL_DESTROYBLOCKSREQUIRED=		Blocks
CC_EVIDENCE02_CELESTRIS_GOAL_FILLBLOCKS=				Fill Blocks
CC_EVIDENCE02_CELESTRIS_GOAL_POINTS=					Points
CC_EVIDENCE02_CELESTRIS_GOAL_TIME=						Time
CC_EVIDENCE02_CELESTRIS_GOAL_ENDLESS=					Endless
CC_EVIDENCE02_CELESTRIS_GOAL_NOTHING=					???
CC_EVIDENCE02_CELESTRIS_GOAL_FINALBATTLEPHASE1=			Aliens
CC_EVIDENCE02_CELESTRIS_GOAL_FINALBATTLEPHASE2=			Energy Boxes
CC_EVIDENCE02_CELESTRIS_GOAL_ALIENTURRETS=				Turrets
CC_EVIDENCE02_CELESTRIS_GOAL_PORTALPELLETS=				Pellets
CC_EVIDENCE02_CELESTRIS_GOAL_HELPYBASKET=				Basket

CC_EVIDENCE02_CELESTRIS_ACH_KEY1_TITLE=		Became lunatic
CC_EVIDENCE02_CELESTRIS_ACH_KEY1_DESC=		You idiot or what?

CC_EVIDENCE02_CELESTRIS_ACH_D98_TITLE=		Congrats!
CC_EVIDENCE02_CELESTRIS_ACH_D98_DESC=		Least sane Touhou player?

CC_EVIDENCE02_CELESTRIS_ACH_D98_TITLEA=		Congrats!
CC_EVIDENCE02_CELESTRIS_ACH_D98_TITLEB=		Congratulations!
CC_EVIDENCE02_CELESTRIS_ACH_D98_TITLEC=		Wow!
CC_EVIDENCE02_CELESTRIS_ACH_D98_TITLED=		Heya!
CC_EVIDENCE02_CELESTRIS_ACH_D98_TITLEE=		Fantastic!

CC_EVIDENCE02_CELESTRIS_ACH_D98_DESCA=		Wow!
CC_EVIDENCE02_CELESTRIS_ACH_D98_DESCB=		So cool!
CC_EVIDENCE02_CELESTRIS_ACH_D98_DESCC=		You're awesome!
CC_EVIDENCE02_CELESTRIS_ACH_D98_DESCD=		GG
CC_EVIDENCE02_CELESTRIS_ACH_D98_DESCE=		Nice job!
CC_EVIDENCE02_CELESTRIS_ACH_D98_DESCF=		Fantastic!
CC_EVIDENCE02_CELESTRIS_ACH_D98_DESCG=		Heya!
CC_EVIDENCE02_CELESTRIS_ACH_D98_DESCH=		Least sane{n}Touhou player?
CC_EVIDENCE02_CELESTRIS_ACH_D98_DESCI=		LoLK
CC_EVIDENCE02_CELESTRIS_ACH_D98_DESCJ=		insane, GG!



CC_EVIDENCE02_CELESTRIS_ACH_D99_TITLE=		Moonberry go brrrrrr
CC_EVIDENCE02_CELESTRIS_ACH_D99_DESC=		Absolutely sane{n}challenge for{n}a platformer game

CC_EVIDENCE02_CELESTRIS_ACH_D99Z_TITLE=		Sorry, no achievement
CC_EVIDENCE02_CELESTRIS_ACH_D99Z_DESC=		Now get out of here

CC_EVIDENCE02_CELESTRIS_GAMEOVER_LABEL=		SKILL ISSUE
CC_EVIDENCE02_CELESTRIS_GAMEOVER_TURRET=	!!! INTRUDER !!!


CC_EVIDENCE02_CELESTRIS_ROOM_A01=		Start
CC_EVIDENCE02_CELESTRIS_ROOM_A02=		Smaller and harder
CC_EVIDENCE02_CELESTRIS_ROOM_A03=		Rainbow{n}mountain
CC_EVIDENCE02_CELESTRIS_ROOM_A05=		Maddy:{n}The Dashful
CC_EVIDENCE02_CELESTRIS_ROOM_A06=		Rock bottom{n}(it's an Isaac{n}reference)
CC_EVIDENCE02_CELESTRIS_ROOM_A07=		Dream{n}Requiem
CC_EVIDENCE02_CELESTRIS_ROOM_A04=		Stack overflow
CC_EVIDENCE02_CELESTRIS_ROOM_A08=		Badeline{n}massacre
CC_EVIDENCE02_CELESTRIS_ROOM_A09=		What has{n}she done?
CC_EVIDENCE02_CELESTRIS_ROOM_A10=		The Black,{n}the White{n}and{n}the Maddy
CC_EVIDENCE02_CELESTRIS_ROOM_A11=		Badeline{n}massacre{n}#2
CC_EVIDENCE02_CELESTRIS_ROOM_A12=		Run from{n}an idiot
CC_EVIDENCE02_CELESTRIS_ROOM_A13=		Oh no
CC_EVIDENCE02_CELESTRIS_ROOM_A14=		Source of{n}happiness
CC_EVIDENCE02_CELESTRIS_ROOM_A15=		Celestrizzle
CC_EVIDENCE02_CELESTRIS_ROOM_A16=		Oops! All 6s!
CC_EVIDENCE02_CELESTRIS_ROOM_A17=		Final{n}challenge{n}(real)
CC_EVIDENCE02_CELESTRIS_ROOM_A18=		What?

CC_EVIDENCE02_CELESTRIS_HALL_TITLE=		P O I N T S
CC_EVIDENCE02_CELESTRIS_HALL_RECORD=	RECORD
CC_EVIDENCE02_CELESTRIS_HALL_A06=		Rock bottom
CC_EVIDENCE02_CELESTRIS_HALL_A07=		Dream Requiem
CC_EVIDENCE02_CELESTRIS_HALL_A10=		Black and White



#CC_EVIDENCE02_CELESTRIS_ENDING_UP=			Heart
#CC_EVIDENCE02_CELESTRIS_ENDING_RIGHT=		Berries
#CC_EVIDENCE02_CELESTRIS_ENDING_DOWN=		Fun
#CC_EVIDENCE02_CELESTRIS_GOAL_DOOROPEN=			Doors
#CC_EVIDENCE02_CELESTRIS_GOAL_TURRETS=			Turrets
#CC_EVIDENCE02_CELESTRIS_GOAL_ALIENBREAKBOX=		Energy Boxes
#CC_EVIDENCE02_CELESTRIS_GOAL_ALIENS_ACT=	Aliens
#CC_EVIDENCE02_CELESTRIS_GOAL_DREAMBLOCKS=	Dreamblocks





CC_EVIDENCE02_CELESTRIS_DIALOGUE_INTRO_PART1A=
	[MADELINE left normal]
	Um... A Tetris map?
	Is this even compatible with Celeste mechanics?

	[]
	Yeah, don't worry about that!


	[MADELINE left surprised]
	What? A strange voice from above?!

	[]
	Don't worry about me either, I will only appear {n}in {~}intro rooms{/~} like this.

	[MADELINE left normal]
	Um, okay, {~}strange voice from above...{/~}

	[]
	Wait, let me create a figure.

CC_EVIDENCE02_CELESTRIS_DIALOGUE_INTRO_PART1B=
	[MADELINE left surprised]
	!

	[]
	All the next figures will be shown on the left side.


CC_EVIDENCE02_CELESTRIS_DIALOGUE_INTRO_PART1C=
	[]
	Your points and the number of lines you collected are on the right side.

CC_EVIDENCE02_CELESTRIS_DIALOGUE_INTRO1_03=
	[MADELINE left surprised]
	Wow! So cool!

	[]
	So, your tutorial goal is to collect 5 lines.
	The field already has some blocks, you just need to fill in the gaps.

	[MADELINE left normal]
	Do you mean these holes underneath me?

	[]
	Yeah, I mean these holes underneath you.

CC_EVIDENCE02_CELESTRIS_DIALOGUE_INTRO_PART1D=
	[]
	You need to dash into figures from the sides to {n}{#59C7FF}move{#} them {#59C7FF}{~}left and right{/~}{#}!

CC_EVIDENCE02_CELESTRIS_DIALOGUE_INTRO_PART1E=
	[]
    You can also {#FFD000}accelerate{#} the fall of the figures by dashing into them from the {#FFD000}{~}top{/~}{#}!

CC_EVIDENCE02_CELESTRIS_DIALOGUE_INTRO_PART1F=
	[]
	And you have {#FFAAF0}{~}infinite dashes{/~}{#} to reach the top of the figure!
	{#FFAAF0}{~}Infinite dashes{/~}{#} are available for you in all levels.

	[MADELINE left together]
	Nice!

	[]
	So, if you learned all the mechanics, then {n}push the first three figures into the gaps.

	[MADELINE left togetherZoom]
	I will not fail you!
	...whatever you are.



CC_EVIDENCE02_CELESTRIS_DIALOGUE_INTRO_PART2A=
	[]
	Good girl!

	[MADELINE left normal]
	Thanks, I'm trying!

	[]
	So, the next part.

CC_EVIDENCE02_CELESTRIS_DIALOGUE_INTRO_PART2B=
	[]
	You can also rotate figures by dashing into them from the bottom.

CC_EVIDENCE02_CELESTRIS_DIALOGUE_INTRO_PART2C=
	[MADELINE left normal]
	New mechanics are cool!

CC_EVIDENCE02_CELESTRIS_DIALOGUE_INTRO_PART3A=
	[]
	Fine, now you are ready for everything.
	I'll teleport you to a real level in a few seconds.


CC_EVIDENCE02_CELESTRIS_DIALOGUE_INTRO1_FAILED=
	[]
	Err...
	{#FF7700}Madeline{#}, you know you should fill this gap with a figure, right?

	[MADELINE left distracted]
	Sorry, I haven't fully understood the mechanics of the game yet!

	[]
	Don't worry, let me just restart the level and we can start all over again.



CC_EVIDENCE02_CELESTRIS_DIALOGUE_A05A=
	[MADELINE left normal]
	...
	A new intro room?

	[MADELINE left distracted]
	Hey, a mystery voice from above?

	[]
	I'm here.
	{!}Me and my {0.4}{~}new {0.4}innovation!{/~}{!}

	[]
	{#FF0000}{!}BEHOLD!{/!}{#}


# EVEN MORE MAGICAL dash refills!!!
# With these refills you can break ANY of those blocks!
CC_EVIDENCE02_CELESTRIS_DIALOGUE_A05B=
	[]
	{~}Magical dash refills!!!{/~}

	[MADELINE left distracted]
	Um...
	[MADELINE left sad]
	Dash refills are already magical.

	[]
	...
	{~}{#00FFFF}I{#}{#13ECFF}T{#}{#28D7FF}'{#}{#3DC2FF}S{#}{#51AEFF} {#}{#6699FF}E{#}{#7B84FF}V{#}{#916EFF}E{#}{#A45BFF}N{#}{#B946FF} {#}{#CE31FF}M{#}{#E41BFF}O{#}{#F708FF}R{#}{#FF0CF3}E{#}{#FF22DD} {#}{#FF35CA}M{#}{#FF4AB5}A{#}{#FF60A0}G{#}{#FF758A}I{#}{#FF8877}C{#}{#FF9D62}A{#}{#FFB34C}L{#}{#FFC837} {#}{#FFDB24}d{#}{#FFF10E}a{#}{#F9FF06}s{#}{#E6FF19}h{#}{#D1FF2E} {#}{#BBFF44}r{#}{#A6FF59}e{#}{#93FF6C}f{#}{#7DFF82}i{#}{#68FF97}l{#}{#53FFAC}l{#}{#40FFC0}s{#}{#2AFFD5}!{#}{#15FFEA}!{#}{#02FFFD}!{#}{/~}
	{~}{#FF6699}W{#}{#FF738C}i{#}{#FF827D}t{#}{#FF916E}h{#}{#FFA060} {#}{#FFAE51}t{#}{#FFBD42}h{#}{#FFCC33}o{#}{#FFDB24}s{#}{#FFEA15}e{#}{#FFF906} {#}{#F7FF08}r{#}{#E8FF17}e{#}{#D9FF26}f{#}{#CCFF33}i{#}{#BDFF42}l{#}{#AEFF51}l{#}{#A0FF60}s{#}{#91FF6E} {#}{#82FF7D}y{#}{#73FF8C}o{#}{#64FF9B}u{#}{#55FFAA} {#}{#46FFB9}c{#}{#37FFC8}a{#}{#28FFD7}n{#}{#19FFE6} {#}{#0CFFF3}b{#}{#02FDFF}r{#}{#11EEFF}e{#}{#20E0FF}a{#}{#2ED1FF}k{#}{#3DC2FF} {#}{#4CB3FF}A{#}{#5BA4FF}N{#}{#6A95FF}Y{#}{#7986FF} {#}{#8877FF}o{#}{#9768FF}f{#}{#A659FF} {#}{#B34CFF}t{#}{#C23DFF}h{#}{#D12EFF}o{#}{#E020FF}s{#}{#EE11FF}e{#}{#FD02FF} {#}{#FF0CF3}b{#}{#FF1BE4}l{#}{#FF2AD5}o{#}{#FF39C6}c{#}{#FF48B7}k{#}{#FF57A8}s{#}{#FF6699}!{#}{/~}
	Well, except dream Tetris blocks.

	[MADELINE left normal]
	Dream Tetris blocks?

	[]
	Erm... it's spoiler. I accidentaly spoiled you.{n}Just forget about them for now, please.

	[MADELINE left normal]
	Fine!


CC_EVIDENCE02_CELESTRIS_DIALOGUE_A05C=
	[]
	As I said, those {#FF7700}very cool magical refills{#} can destroy blocks underneath you...

CC_EVIDENCE02_CELESTRIS_DIALOGUE_A05D=
	[]
	...and also a Tetris figure that hasn't landed yet.

CC_EVIDENCE02_CELESTRIS_DIALOGUE_A05E=
	[]
	Your goal now will be to collect 5 lines.

CC_EVIDENCE02_CELESTRIS_DIALOGUE_A05F=
	[]
	Let's get started. One, two, three, let's go!




CC_EVIDENCE02_CELESTRIS_DIALOGUE_A08=
	[BADELINE_PHONE left sigh]
	Hello?

	[MADELINE_MIRROR right distracted]
	It's me, {#FF7700}{~}Madeline{/~}{#}...

	[MADELINE_MIRROR right distracted]
	I ate 3 kg of ice cream by accident, {n}can you replace me for today?

	[BADELINE_PHONE left normal]
	Yeah, of course.
	I'll destroy all these figures for you.

	[MADELINE_MIRROR right surprised]
	What? Destroy?!
	[MADELINE_MIRROR right sad]
	You shouldn't destroy them. {n}You must collect all the figures in a line!

	[BADELINE_PHONE left angry]
	And then destroy them?

	[MADELINE_MIRROR right upset]
	No need to destroy!
	[MADELINE_MIRROR right upset]
	Collect figures in lines. {n}That's the only thing you should do.

	[BADELINE_PHONE left normal]
	Okay.
	Figures, lines, I got you.

	[MADELINE_MIRROR right normal]
	Fine, I'm glad you finally understand!

	[BADELINE_PHONE left normal]
	One last question.
	How many figures do I need to destroy?

	[MADELINE_MIRROR right angry]
	...
	[MADELINE_MIRROR right upset]
	We need to talk later.

CC_EVIDENCE02_CELESTRIS_DIALOGUE_A09=
	[MADELINE left distracted]
	I'm worried whether she understood me correctly.
	[MADELINE left surprised]
	What? Two figures at once?! Spikes?!!
	[MADELINE left upset]
	She definitely did something wrong...

CC_EVIDENCE02_CELESTRIS_DIALOGUE_A11=
	[BADELINE_PHONE left sigh]
	Hello again?

	[MADELINE_MIRROR right panic]
	30... {0.3}kg... {0.3}of... {0.5}stupid... {0.5}ice cream...

	[BADELINE left serious]
	I'll cover you.

CC_EVIDENCE02_CELESTRIS_DIALOGUE_A12=
	[MADELINE left angry]
	What have you done, idiot?
	[BADELINE right scoff]
	I just did my work. Nothing personal.
	[MADELINE left angry]
	...

CC_EVIDENCE02_CELESTRIS_DIALOGUE_A12_A=
	[BADELINE right serious]
	...
	[MADELINE left surprised]
	??!!!!
	[BADELINE right serious]
	I love destruction... {0.4}have cool superpowers... {n}{0.4}and I'm serious.
	[BADELINE right serious]
	Now run.

CC_EVIDENCE02_CELESTRIS_DIALOGUE_A12_FINISH=
	[MADELINE left deadpan]
	I hope we didn't break the game with all those shots.

CC_EVIDENCE02_CELESTRIS_DIALOGUE_A17=
	{anchor bottom}
	[MADELINE left upset]
	Is that some kind of joke?


CC_EVIDENCE02_CELESTRIS_DIALOGUE_FINAL_PART1A=
	[FIGURE left normal]
	Earthlings, surrender! We already explored your planet and we're ready to take over Earth.
	[MADELINE left surprised]
    What? All the Tetris figures were actually aliens?!
	[MADELINE left distracted]
	What an absurd and totally unpredictable{n}turn of events...
	[MADELINE left sad]
	What should I do now?

CC_EVIDENCE02_CELESTRIS_DIALOGUE_FINAL_PART1B=
	[BADELINE right normal]
	What's up, bro?
	[MADELINE left panic]
	{~}{>> 1.8}All the Tetris figures are aliens and I collected them in lines and now they wanna conquer Earth and...{/~}
	[BADELINE right scoff]
	Oh, that's how it is. Let me deal with it!

CC_EVIDENCE02_CELESTRIS_DIALOGUE_FINAL_PART1D=[BADELINE right scoff]Just tell me where to shoot!
	[BADELINE right normal]
	Same as always, do you remember?
	[FIGURE left normal]
	Come with me, my brothers! Together we can conquer this abode of humanity!
	[MADELINE left upset]
	This is just freaking surreal...



CC_EVIDENCE02_CELESTRIS_DIALOGUE_FINAL_PART2A=
	[MADELINE left normal]
	We did it!

	[ALIENSYS left normal]
	Intruders detected! {0.5}Intruders detected!
	System "{#64C960}Ganymede-03{#}" activated!
	{~}The incineration program will start in 2 minutes!{/~}

	[MADELINE left upset]
	... Great.
	What can we do?{n}Against incineration?

	[BADELINE right sigh]
	Well...
	[BADELINE right normal]
	First, we need to shut down{n}the system that powers this place.
	There are {#64C960}{~}6 energy blocks{/~}{#}, one for each of those{n}green eyes. If you break them with your dash,{n}they should fall apart.

	[MADELINE left upset]
	And how did you find out, may I ask?

	[BADELINE right normal]
	Oh, it's very easy.
	[BADELINE right scoff]
	There is an instruction on the floor!

	[MADELINE left angry]
	...
	It was your fault from the start! {~}You broke the game!{/~} {*}And now we...{/*}

	[BADELINE right concerned]
	{#FF7700}{~}Madeline{/~}...{#}

	[MADELINE left angry]
	What next? Who will guide us through the enraged AI?{0.3} A friendly talking unicorn?
	...or maybe a bunch of capricious fairies?

	[BADELINE right normal]
	{#FF7700}Madeline{#}, darling, calm down.{n}You probably forgot, but...
	[BADELINE right scoff]
	I'm very good at multiplying!
	[MADELINE left upset]
	...{0.3}Isn't that a Zootopia joke?
	[BADELINE right angry]
	Never watched it.
	[BADELINE right normal]
	Let's deal with the aliens first.
	[BADELINE right freakA]
	{#BB32FF}{~}Badeline Massacre Regiment{/~}{#}, stand up!

CC_EVIDENCE02_CELESTRIS_DIALOGUE_FINAL_PART2B=
	[BADELINE left normal]
	I'm here!

CC_EVIDENCE02_CELESTRIS_DIALOGUE_FINAL_PART2C=
	[BADELINE left scoff]
	It should be interesting!

CC_EVIDENCE02_CELESTRIS_DIALOGUE_FINAL_PART2D=
	[BADELINE left angry]
	I just ate my burrito, and if it's not something really important...

CC_EVIDENCE02_CELESTRIS_DIALOGUE_FINAL_PART2E=
	[MADELINE left surprised]
	Woah!

	[BADELINE right yell]
	Listen, kids!
	[BADELINE right normal]
	We need your help, today we are fighting against aliens.

	[BADELINE left angryAlt]
	...
	[BADELINE left upset]
	She's gone crazy. I'm out.

CC_EVIDENCE02_CELESTRIS_DIALOGUE_FINAL_PART2F=
	[BADELINE right yell]
	Hey, what the...

	[BADELINE left concerned]
	Against aliens? You are joking, right?

	[BADELINE right scoff]
	It's all real. Just look around.
	[BADELINE right yell]
	We will protect this planet at all costs.
	Are you ready to give your lives to save the Earth?!

	[BADELINE left normal]
	Well, you always can create more of us, so...

	[BADELINE right yell]
	{#BB32FF}{*}I can't hear you, soldiers!{/*}{#}

	[BADELINE left scoff]
	Stop this circus, let's just fight!
	[BADELINE left normal]
	*burp*
	[BADELINE left angryAlt]
	Oops, I'm sorry.

	[ALIENSYS left normal]
	Starting the incineration program.{n}{0.5}Starting the incineration program.
	Incineration will start in 5...{0.3} 4...

	[BADELINE right yell]
	Everyone, get in position!

CC_EVIDENCE02_CELESTRIS_DIALOGUE_FINAL_PART2G=
	[BADELINE right yell]
	{#BB32FF}{~}FIRE, MY SOLDIERS!{/~}{/#}
	[BADELINE right freakA]
	{#BB32FF}{*}I love the smell of napalm in the morning!{/*}{/#}


CC_EVIDENCE02_CELESTRIS_DIALOGUE_FINAL_PART3A=
	[BADELINE right normal]
	Alright, I think we've finally broken their stupid ship.

	[ALIENSYS left normal]
	{#64C960}{~}WARNING. CORE CORRUPTION AT 100 PERCENT.{~}{#}
	{#64C960}{~}Starting the self-destruction program.{n}{0.5}Starting the self-destruction program.{#}

	[BADELINE right normal]
	We're done. Finally.

CC_EVIDENCE02_CELESTRIS_DIALOGUE_FINAL_PART3B=
	[BADELINE left yell]
	{#BB32FF}{~}Come here, my soldiers!{/~}{/#}

CC_EVIDENCE02_CELESTRIS_DIALOGUE_FINAL_PART3C=
	[BADELINE left normal]
	Good work, girls, you can leave now.
	The country can be proud of you. Well done.

	[BADELINE right upset]
	When do we get paid?

	[BADELINE left sigh]
	Good question.

	[BADELINE left yell]
	{#BB32FF}{~}Everyone, go into your void, NOW!{/~}{#}

CC_EVIDENCE02_CELESTRIS_DIALOGUE_FINAL_PART3D=
	[BADELINE right angryAlt]
	If I come back and see that someone{n}has already eaten {#BB32FF}my other burrito{#}...

CC_EVIDENCE02_CELESTRIS_DIALOGUE_FINAL_PART3E=
	[BADELINE right normal]			I think we've done a good job.
	[BADELINE right scoff]			I've done. Mostly.
	[MADELINE left distracted]		...
	[MADELINE left sad]				Is everything alright with that burrito girl?
	[MADELINE left sad]				I think she's kinda... messy.
	[BADELINE right normal]			Oh, that one.
	[BADELINE right scoff]			Yeah, she's totally lunatic.
	[BADELINE right normal]			I can't believe one of my clones is such a crazy psycho.

CC_EVIDENCE02_CELESTRIS_DIALOGUE_FINAL_PART3F=
	[BADELINE right normal]
	Anyway, this battle was {~}exhausting{/~}...
	[BADELINE right scoff]
	Nice soundtrack though! What do you think?
	[MADELINE left normal]
	We just saved the world with your clones!
	Cool!
	[BADELINE right normal]
	We just need to do one more thing.
	[MADELINE left normal]
	What is it? We already defeated all the aliens.
	[BADELINE right scoff]
	Heheheh...

CC_EVIDENCE02_CELESTRIS_DIALOGUE_FINAL_PART3G=
	[BADELINE right normal]
	{~}Wake up, {#FF7700}Madeline{#}!{/~}
	[MADELINE left normal]
	Wait, what do you mea...





CC_EVIDENCE02_CELESTRIS_DIALOGUE_FINAL_PART4A=
	[MADELINE left normal]
	Finally.
	It was easier than I thought after all.
	What do you think, girls?
	...

	[MADELINE left sad]
	... Girls?

CC_EVIDENCE02_CELESTRIS_DIALOGUE_FINAL_PART4B=
	[BADELINE right angry]
	I still don't understand, you're too proud of yourself or too stupid.

	[MADELINE left sad]
	Did I... did I do something wrong?

	[BADELINE right angry]
	Asked me for help and never ever used it?
	[BADELINE right yell]
	Of course not, this is exactly what I needed!

	[MADELINE left sad]
	I'm sorry, I just... got carried away.

	[BADELINE right worried]
	Of course you did.

CC_EVIDENCE02_CELESTRIS_DIALOGUE_FINAL_PART4C=
	[BADELINE left sigh]
	Girls, we are not needed.
	Let's go.

CC_EVIDENCE02_CELESTRIS_DIALOGUE_FINAL_PART4D=
	[BADELINE right upset]
	If this is just a clever trick to take my burrito away from me...
	You know what will happen.

CC_EVIDENCE02_CELESTRIS_DIALOGUE_FINAL_PART4E=
	[MADELINE left sad]
	I'm really sorry.
	Don't know what came over me.
	[MADELINE left determined]
	I definitely won't refuse your help next time, I promise!

	[BADELINE right angry]
	...

	[BADELINE right worried]
	...

	[BADELINE right sigh]
	...

	[BADELINE right normal]
	Oh well, I forgive you!
	Do you think I don't know how many hours you trained for this?

	[MADELINE left sad]
	I'm sorry again.

	[BADELINE right normal]
	Your apology is accepted.
	Here is your achievement!

CC_EVIDENCE02_CELESTRIS_DIALOGUE_FINAL_PART4F=
	[BADELINE right scoff]
	Good luck with the Floppy Disk!



####################################################################################
#### ~ BERRIES ~ ###################################################################

CC_EVIDENCE02_CELESTRIS_BERRY_STATUS_COLLECTED=		(collected)
CC_EVIDENCE02_CELESTRIS_BERRY_STATUS_UNCOLLECTED=

CC_EVIDENCE02_CELESTRIS_WINDOW_C01=		Strawberry #01 #STATUS{n}{n}Woah, a strawberry!{n}Can you get 25000 points{n}in a single room?
CC_EVIDENCE02_CELESTRIS_WINDOW_C02=		Strawberry #02 #STATUS{n}{n}Madeline wants to play Tetris,{n}but Badeline doesn't like it.{n}What could go wrong?
CC_EVIDENCE02_CELESTRIS_WINDOW_C03=		Strawberry #03 #STATUS{n}{n}Theo stuck in the Mirror Temple, {n}again. What a silly dude, huh?
CC_EVIDENCE02_CELESTRIS_WINDOW_C04=		Strawberry #04 #STATUS{n}{n}Economy is ruined! Will you be able{n}to get out of debt during the economic crisis?
#CC_EVIDENCE02_CELESTRIS_WINDOW_C05=	Strawberry #05 #STATUS{n}{n}Woah, a strawberry!{n}Can you get 5000 points{n}within a minute?






CC_EVIDENCE02_CELESTRIS_MOONBERRY_UPGRADE050= + FEATHERS +
CC_EVIDENCE02_CELESTRIS_MOONBERRY_UPGRADE120= + FISH +
CC_EVIDENCE02_CELESTRIS_MOONBERRY_GEN120= FFFFFFFRBPEE

CC_EVIDENCE02_CELESTRIS_MOONBERRY_DIALOGUE00=
	[MADELINE left together]
	{#FF847B}S{#}{#FF8679}p{#}{#FF8877}e{#}{#FF8C73}c{#}{#FF8E71}i{#}{#FF936C}a{#}{#FF956A}l{#}{#FF9768} {#}{#FF9B64}"{#}{#FF9D62}F{#}{#FFA25D}i{#}{#FFA45B}s{#}{#FFA659}h{#}{#FFAA55} {#}{#FFAC53}H{#}{#FFB14E}e{#}{#FFB34C}a{#}{#FFB748}v{#}{#FFB946}e{#}{#FFBB44}n{#}{#FFC040}"{#}{#FFC23D} {#}{#FFC639}c{#}{#FFC837}h{#}{#FFCA35}a{#}{#FFCE31}l{#}{#FFD12E}l{#}{#FFD52A}e{#}{#FFD728}n{#}{#FFD926}g{#}{#FFDD22}e{#}{#FFE020}!{#}

#	{#46B9FF}S{#}{#7788FF}p{#}{#A857FF}e{#}{#D926FF}c{#}{#FF0AF5}i{#}{#FF3DC2}a{#}{#FF6E91}l{#}{#FFA060} {#}{#FFD12E}"{#}{#FBFF04}F{#}{#CAFF35}i{#}{#99FF66}s{#}{#68FF97}h{#}{#37FFC8} {#}{#04FFFB}H{#}{#2CD3FF}e{#}{#5DA2FF}a{#}{#8E71FF}v{#}{#C23DFF}e{#}{#F30CFF}n{#}{#FF24DB}"{#}{#FF55AA} {#}{#FF8679}c{#}{#FFB946}h{#}{#FFEA15}a{#}{#E4FF1B}l{#}{#B3FF4C}l{#}{#80FF80}e{#}{#4EFFB1}n{#}{#1DFFE2}g{#}{#13ECFF}e{#}{#46B9FF}!{#}

# special Moonberry "Fish Heaven" challenge!
#CC_EVIDENCE02_CELESTRIS_MOONBERRY_DIALOGUE00=
#	[MADELINE left together]
#	{#60A0FF}S{#}{#649BFF}p{#}{#6897FF}e{#}{#6C93FF}c{#}{#718EFF}i{#}{#758AFF}a{#}{#7788FF}l{#}{#7B84FF} {#}{#7D82FF}F{#}{#7D82FF}l{#}{#7D82FF}o{#}{#7D82FF}p{#}{#7D82FF}p{#}{#7B84FF}y{#}{#7986FF} D{#}{#7788FF}i{#}{#738CFF}s{#}{#6E91FF}k {#}{#6A95FF}"{#}{#6699FF}F{#}{#629DFF}i{#}{#5DA2FF}s{#}{#59A6FF}h{#}{#55AAFF} {#}{#51AEFF}H{#}{#4CB3FF}e{#}{#48B7FF}a{#}{#46B9FF}v{#}{#44BBFF}e{#}{#42BDFF}n{#}{#42BDFF}"{#}{#42BDFF} {#}{#42BDFF}C{#}{#42BDFF}h{#}{#44BBFF}a{#}{#48B7FF}l{#}{#4AB5FF}l{#}{#4EB1FF}e{#}{#53ACFF}n{#}{#57A8FF}g{#}{#5BA4FF}e{#}{#60A0FF}!{#}

CC_EVIDENCE02_CELESTRIS_MOONBERRY_DIALOGUE01=
	[MADELINE left together]
	Explode {#FF8800}100{#} fish!{n}{0.3}No ground touch, no grabbing!!
	{#FFFF00}Key as a reward!{#}
	[MADELINE left togetherZoom]
	LET'S GOOOOOO!!!!{n}


CC_EVIDENCE02_CELESTRIS_DIALOGUE_B00=
	[MADELINE left normal]
	It was a very weird dream...
	[MADELINE left normal]
	Like always!
	[MADELINE left surprised]
	Wait, am I awake or still not?!


CC_EVIDENCE02_CELESTRIS_ENDLESS_MODE_GRANNY=
	[GRANNY right normal]			Welcome to endless mode, child!
	[MADELINE left surprised]		What are you doing here?!
	[MADELINE left distracted]		Wait, did you just say {~}"endless mode"?{/~}
	[MADELINE left normal]			What should I do there?
	[GRANNY right normal]			Nothing! Just relax and play!
	[GRANNY right laugh]			There is a lot of content!
	[GRANNY right normal]			Endless versions of a previous levels!
	[GRANNY right normal]			Combinations of the mechanics you played before!
	[GRANNY right normal]			New mechanics that don't fit in the main game!
	[MADELINE left normal]			Wow, sounds like a lot of post-game content.
	[GRANNY right creepB]			Big levels!
	[GRANNY right creepB]			Small levels!
	[GRANNY right creepB]			Time limited levels!
	[GRANNY right creepB]			Crossover levels with other games in this collab!!
	[GRANNY right creepB]			Levels with additional conditions!
	[GRANNY right creepB]			Hardcore levels for lunatics!!
	[GRANNY right laugh]			Find a path to the Floppy Disk room to actually finish the game!
	[MADELINE left upset]			That's... quite a bit.
	[MADELINE left upset]			Have I even completed at least one third of the full game?



###################################################################################
#### ~ BERRY ROOMS ~ ##############################################################

CC_EVIDENCE02_CELESTRIS_TERMINAL_TITLE=		partofwhat@celestemountain
CC_EVIDENCE02_CELESTRIS_TERMINAL_START01=	To run a command as administrator (user 'root'), use "sudo <command>".
CC_EVIDENCE02_CELESTRIS_TERMINAL_START02=	See "man sudo_root" for details.
CC_EVIDENCE02_CELESTRIS_TERMINAL_ERROR01=	ERROR 1698 (28000): Access denied for user 'partofwhat'@'celestemountain'
CC_EVIDENCE02_CELESTRIS_TERMINAL_LOAD01=	Reading package lists... Done
CC_EVIDENCE02_CELESTRIS_TERMINAL_LOAD02=	Building dependency tree
CC_EVIDENCE02_CELESTRIS_TERMINAL_LOAD03=	Reading state information... Done
CC_EVIDENCE02_CELESTRIS_TERMINAL_TETRISDEL=	Removing celestris (1.23.0) ...
CC_EVIDENCE02_CELESTRIS_TERMINAL_ARKINST01=	Preparing to unpack .../arkanoid_1%3a1snap1-0ubuntu2_amd64.deb
CC_EVIDENCE02_CELESTRIS_TERMINAL_ARKINST02= arkanoid-celeste mplayer taito blocks atari ball repulsion-component

CC_EVIDENCE02_CELESTRIS_TERMINAL_ERROR00=	apt-get remove tetris
CC_EVIDENCE02_CELESTRIS_TERMINAL_TETRIS00=	sudo apt-get remove tetris
CC_EVIDENCE02_CELESTRIS_TERMINAL_ARKINST00=	sudo apt-get install arkanoid

CC_EVIDENCE02_CELESTRIS_C02_CHEATMESSAGE=	NO GROUND PLEASE


CC_EVIDENCE02_CELESTRIS_C01=
	[MADELINE left normal]
	{1}It's the bonus level, where you can get a{# F94A4A} strawberry{#}!
	[MADELINE left normal]
	Standard rules. Just get 25000 points!


CC_EVIDENCE02_CELESTRIS_C02A=
	[MADELINE left normal]
	{1}Hi, it's Madeline again, and today we will...

	[BADELINE right normal]
	Heya-ya-ya-ya-ya!!

CC_EVIDENCE02_CELESTRIS_C02B=
	[BADELINE right normal]
	Still playing your stupid Tetris?

	[MADELINE left angry]
	It's not stupid!

	[BADELINE right normal]
	It is.

	[MADELINE left angry]
	You know what?{n}This whole map is based on the Tetris mechanic!
	You can't just show up out of nowhere {n}and say something like that!

	[BADELINE right scoff]
	Wait wait wait wait! {0.5}{n}I'll try something {~}funny!{/~}

	[BADELINE right normal]
	Okay, where is a keyboard...
	"Ctrl"...
	...and "Alt"...
	...and...

	[BADELINE right angry]
	Where is that stupid 'T' key?

	[MADELINE left distracted]
	Next to the 'R' key, in the first row...

	[BADELINE right angry]
	I know! Don't tell me!

	[BADELINE right scoff]
	Ah, finally found it.


CC_EVIDENCE02_CELESTRIS_C02C=
	[BADELINE right angryAlt]
	...

CC_EVIDENCE02_CELESTRIS_C02D=
	[MADELINE left surprised]
	Wait, what's happening?

CC_EVIDENCE02_CELESTRIS_C02E=
	[MADELINE left upset]
	What are you doing?!

	[BADELINE right upset]
	Don't interrupt me, please.

CC_EVIDENCE02_CELESTRIS_C02F=
	[MADELINE left surprised]
	Ah!

CC_EVIDENCE02_CELESTRIS_C02G=
	[BADELINE left normal]
	I can finally play the game.

CC_EVIDENCE02_CELESTRIS_C02H=
	[BADELINE_COOL left normal]
	Who is the hackerman?! Me!




CC_EVIDENCE02_CELESTRIS_C03A=
	[MADELINE left surprised]
	Theo?! How did you get there?
	And why are you in a crystal {~}again{/~}?

	[THEO right wtf]
	Um... actually I don't know.
	The last thing I remember is how I uploaded{n}a photo of something looking like an UFO{n}on {#FFFF4C}InstaPix{#} and went to sleep.

	[THEO right thinking]
	Then I woke up there inside of this crystal.

	[MADELINE left upset]
	Oh, I see.
	[MADELINE left normal]
	Looks like {~}they're hunting for {#55DDFF}you{/~}{#},{n}we need to get out of here.

	[THEO right wtf]
	Wait, who are {#64C960}{~}they{/~}{#}?{n}Who are you talking about?

CC_EVIDENCE02_CELESTRIS_C03D=
	[MADELINE left upset]		Oh frick, there are these bullet turrets again.
	[THEO right wtf]			Wait, did you just said bullets?
	[MADELINE left normal]		Yeah, looks like we're on an {#64C960}{~}alien spaceship!{/~}{#}
	[THEO right worried]		Wait, aliens?!!!
	[MADELINE left distracted]	Last time I destroyed their spaceship and made them really angry.
	[THEO right worried]		WHAT did you do?!!!
	[MADELINE left normal]		And it looks like they're going to hunt {#FF7700}{~}me{/~}{#} now.
	[THEO right serious]		What have I gotten myself into?!


CC_EVIDENCE02_CELESTRIS_C03F=
	[MADELINE left upset]
	Oh great, {#BB32FF}{~}seekers{/~}{#}.
	{#64C960}{*}AND alien turrets!{/*}{#}
	What could be worse?

	[THEO right yolo]
	I'm not helping!

	[THEO right wtf]
	No, seriously, I'd rather lie down here a bit{n}inside of this cozy crystal thing.


CC_EVIDENCE02_CELESTRIS_C03_THEO_MEETING00=
	[MADELINE left surprised]
	Theo! How did you get out of the crystal?
	[THEO right normal]
	Magic of the temple, baby!
	[THEO right wtf]
	To be honest, the crystal just {n}{~}shattered{/~} on the floor when it felt like it.
	[THEO right normal]
	All those alien technologies {n}were not as cool as I expected.

CC_EVIDENCE02_CELESTRIS_C03_THEO_MEETING01=
	[MADELINE left normal]
	I'm glad you're fine!
	[MADELINE left distracted]
	What should I start with...

CC_EVIDENCE02_CELESTRIS_C03_THEO_CHOISE01=	[MADELINE left normal]		This isn't canon, is it?
CC_EVIDENCE02_CELESTRIS_C03_THEO_CHOISE02=	[MADELINE left distracted]	Wasn't it too hard of an adventure just for one berry...?
CC_EVIDENCE02_CELESTRIS_C03_THEO_CHOISE03=	[MADELINE left surprised]	What's happening?
CC_EVIDENCE02_CELESTRIS_C03_THEO_CHOISE04=	[MADELINE left together]	How can I learn to create such cool cutscenes?
#CC_EVIDENCE02_CELESTRIS_C03_THEO_CHOISE04=	[MADELINE left upset]		Why did the creator of this mod spend 6 hours just to rotate{n}your freaking sprite, for God's sake?!
CC_EVIDENCE02_CELESTRIS_C03_THEO_CHOISE05A=	[MADELINE left peaceful]	Wanna go back, can you teleport me?
CC_EVIDENCE02_CELESTRIS_C03_THEO_CHOISE05B=	[MADELINE left peaceful]	Nice day for fishing, ain't it?


CC_EVIDENCE02_CELESTRIS_C03_THEO_DIALOGUE01=
	[MADELINE left determined]	This isn't cano...
	[THEO right normal]			{#FF7700}Madeline.{#}
	[THEO right thinking]		Please don't steal my catchphrases.

CC_EVIDENCE02_CELESTRIS_C03_THEO_DIALOGUE02=
	[MADELINE left distracted]	That level with seekers was too hard...
	[MADELINE left upset]		I think the map author's unhealthy obsession with bullet hells has gone too far.
	[THEO right normal]			Then why hasn't a bullet hell map been released yet?
	[MADELINE left sad]			Hmmm....
	[MADELINE left normal]		Skill issue, I guess?

CC_EVIDENCE02_CELESTRIS_C03_THEO_DIALOGUE03=
	[MADELINE left normal]		Don't you think that this is a pretty strange lore?{n}With aliens and stuff?
	[MADELINE left distracted]	I just wanted to play a Tetris map, and it finished just... like that?
	[BADELINE left normal]		Yeah, and all the dialogue is strange too.
	[BADELINE left normal]		Those ridiculous burrito jokes. Are they even necessary?!
	[BADELINE left upset]		I don't even like burritos! My favorite food is ice cream!
	[THEO right normal]			What flavour?
	[BADELINE left angry]		...{0.5}burrito flavour.

CC_EVIDENCE02_CELESTRIS_C03_THEO_DIALOGUE04=
	[THEO right normal]			Well, it's a complicated question.
	[THEO right normal]			This cutscene was made with the {~}LuaCutscenes{/~} mod.
	[THEO right normal]			You need to know programming and a little bit of Lua language.
	[THEO right normal]			But most of the other cutscenes (including the cutscene in the alien room with 4 Badelines) was created with the {~}power of C#{/~}.

CC_EVIDENCE02_CELESTRIS_C03_THEO_DIALOGUE05A=
	[THEO right worried]		Teleport you?
	[THEO right thinking]		{#FF7700}Madeline{#}, you should know I'm not a magician or something...
	[MADELINE left upset]		...
	[THEO right normal]			Oh, come on!
	[THEO right excited]		Happy happy boom boom swamp swamp swamp!

CC_EVIDENCE02_CELESTRIS_C03_THEO_DIALOGUE05A_GETBERRYPLEASE=
	[THEO right wtf]			{#FF7700}Madeline{#}, you must be very tired while carrying me.{n}Eat that berry first and then we'll talk.

CC_EVIDENCE02_CELESTRIS_C03_THEO_DIALOGUE05B=
	[THEO right normal]			Good morning! Nice day for fishing, ain't it?
	[MADELINE left normal]		It sure is! Have a great day!
	[THEO right yolo]			Huh-ha!


CC_EVIDENCE02_CELESTRIS_C04A=
	[MADELINE left sad]			It's cold... And I lost all my money...
	[MADELINE left sad] 		I need to collect the Tetris lines to keep my job,{n}but I don't have money for dash refills.
	[GRANNYHIDDEN right normal] I heard you need some dash refills?
	[MADELINE left normal] 		Finally! A dash refill seller?

CC_EVIDENCE02_CELESTRIS_C04B=
	[MADELINE left surprised] 	Granny the dash refill seller?!
	[GRANNY right normal]		I can sell you these dash refills{n}at the ridiculous price of 100 points.
	[MADELINE left sad]			But... I don't have money.
	[GRANNY right laugh]		Don't worry, I can lend you some money,{n}but make sure you pay it back later.
	[GRANNY right normal]		Anything else?
	[MADELINE left normal]		Um... Do you have anything to eat?
	[MADELINE left sad]			I haven't eaten for two days...
	[GRANNY right normal]		Of course! Do you see this giant strawberry above my head?
	[GRANNY right creepA]		I can sell it to you just for 10000 points!
	[GRANNY right creepB]		You can munch on it for a whole week!
	[MADELINE left distracted]	...
	[GRANNY right normal]		Is something bothering you?
	[MADELINE left sad]			This thing... isn't it dangerous? I mean, strawberries aren't supposed to be so big.
	[GRANNY right creepB]		Do you have something against GMOs, dear?
	[MADELINE left surprised]	Absolutely not, ma'am!
	[GRANNY right normal]		There you go.
	[GRANNY right normal]		Here is your starting capital of 500 points.

CC_EVIDENCE02_CELESTRIS_C04C=
	[GRANNY right creepA]		But keep in mind that you will have to return it to me.
	[GRANNY right creepB]		If you spend it all, I'll be very angry!
	[GRANNY right mock]			I have ways to get money out of debtors, believe me!
	[MADELINE left distracted]	...
	[GRANNY right creepA]		And don't forget about the interest!
	[MADELINE left surprised]	What interest?!!

CC_EVIDENCE02_CELESTRIS_C05=
	[MADELINE left normal]
	{1}It's the bonus level, where you can get {# F94A4A}a strawberry{#}!
	[MADELINE left normal]
	Speedrun strat! Just get 5000 points in 60 seconds!




####################################################################################
#### ~ ENDLESS MODE ~ ##############################################################

CC_EVIDENCE02_CELESTRIS_ROOM_D11=		Oops! All 6s!
#CC_EVIDENCE02_CELESTRIS_ROOM_D12=		Oops! All 6s!
CC_EVIDENCE02_CELESTRIS_ROOM_D13=		Veryyy comfyyyyy
CC_EVIDENCE02_CELESTRIS_ROOM_D14=		Determined
CC_EVIDENCE02_CELESTRIS_ROOM_D15=		Speedrun loops
CC_EVIDENCE02_CELESTRIS_ROOM_D16=		1 minute challenge
CC_EVIDENCE02_CELESTRIS_ROOM_D17=		Shrink the shrimp
CC_EVIDENCE02_CELESTRIS_ROOM_D18=		Triple the cutie
CC_EVIDENCE02_CELESTRIS_ROOM_D19=		Badeline massacre (endless)
CC_EVIDENCE02_CELESTRIS_ROOM_D20=		Run from a problematic girl with superpowers
CC_EVIDENCE02_CELESTRIS_ROOM_D21=		Thinking with portals
CC_EVIDENCE02_CELESTRIS_ROOM_D22=		I wanna see your life manager!
CC_EVIDENCE02_CELESTRIS_ROOM_D23=		Inflation again?
CC_EVIDENCE02_CELESTRIS_ROOM_D25=		Oops! Seems doable!
CC_EVIDENCE02_CELESTRIS_ROOM_D26=		Nailed it!
CC_EVIDENCE02_CELESTRIS_ROOM_D27=		I can't believe{n}it's not rock{n}bottom!
CC_EVIDENCE02_CELESTRIS_ROOM_D28=		She will (never) be ballin'
CC_EVIDENCE02_CELESTRIS_ROOM_D29=		Tetranoid
CC_EVIDENCE02_CELESTRIS_ROOM_D97=		Pet the cat?
CC_EVIDENCE02_CELESTRIS_ROOM_D98=		Blessed{n}Burrito{n}Day
CC_EVIDENCE02_CELESTRIS_ROOM_D99=		Time loop and impossibly absurd{n}absence of magical girls without any{n}logic explanation at the worst possible{n}moment

CC_EVIDENCE02_CELESTRIS_WINDOW_D01=		Standard game with 4-piece figures{n}#RECORD_END
CC_EVIDENCE02_CELESTRIS_WINDOW_D02=		Pentamino figures with dash refills{n}#RECORD_END
CC_EVIDENCE02_CELESTRIS_WINDOW_D03=		Standard figures and pentaminos{n}#RECORD_END
CC_EVIDENCE02_CELESTRIS_WINDOW_D04=		Two figures at once.{n}You're a skilled player, yeah?{n}#RECORD_END
CC_EVIDENCE02_CELESTRIS_WINDOW_D05=		4-piece figures, but the game became comfy!{n}#RECORD_END
CC_EVIDENCE02_CELESTRIS_WINDOW_D06=		VERY COMFYYYYY!!!{n}#RECORD_END
CC_EVIDENCE02_CELESTRIS_WINDOW_D17=		Barbie sized field{n}You Ken do this!{n}#RECORD_END

CC_EVIDENCE02_CELESTRIS_WINDOW_D11=		#NAME{n}#RECORD_END{n}All figures contain 6 pieces,{n}dash refills are doubled!
CC_EVIDENCE02_CELESTRIS_WINDOW_D12=		#NAME{n}#RECORD_END{n}Field width: 6
CC_EVIDENCE02_CELESTRIS_WINDOW_D13=		#NAME {STATUS_KEY:1699,CC_Celestris_KeyVeryComfy}{n}#RECORD_END{n}Key: 30 lines{n}Field width: 4
CC_EVIDENCE02_CELESTRIS_WINDOW_D14=		#NAME{n}#RECORD_END
CC_EVIDENCE02_CELESTRIS_WINDOW_D15=		#NAME{n}#RECORD_END{n}Game speeds up{n}with every collected line
CC_EVIDENCE02_CELESTRIS_WINDOW_D16=		#NAME {STATUS_KEY:2211,CC_Celestris_KeyTimeLimit}{n}Key: 7500 points{n}Record: #POINTS points
CC_EVIDENCE02_CELESTRIS_WINDOW_D18=		#NAME{n}#RECORD_END
CC_EVIDENCE02_CELESTRIS_WINDOW_D19=		Destroy as many falling pieces as you can!{n}#RECORD_TIME
CC_EVIDENCE02_CELESTRIS_WINDOW_D20=		Chase Sequence II: Revenge of Badeline{n}{n}Starring:{n}Madeline Celeste{n}A bored doppelgoober{n}{n}Key: 60 seconds{n}#RECORD_TIME
CC_EVIDENCE02_CELESTRIS_WINDOW_D21=		#NAME{n}#RECORD_END{n}Teleport from one field to another{n}with the power of portals!
CC_EVIDENCE02_CELESTRIS_WINDOW_D22=		#NAME{n}#RECORD_END{n}A small peek of the fusion map!

CC_EVIDENCE02_CELESTRIS_WINDOW_D23=		An endless version of{n}the inflation berry room!{n}#RECORD_END
#CC_EVIDENCE02_CELESTRIS_WINDOW_D24=		#NAME{n}#RECORD_END{n}You're a cat.{n}Shikanoko Nokonoko Koshitantan
CC_EVIDENCE02_CELESTRIS_WINDOW_D25=		#NAME {STATUS_KEY:2288,CC_Celestris_KeyOopsSeemsDoable}{n}Key: 6666 points{n}Record: #POINTS points
CC_EVIDENCE02_CELESTRIS_WINDOW_D26=		#NAME{n}#RECORD_END
CC_EVIDENCE02_CELESTRIS_WINDOW_D27=		#NAME{n}Key: collect 3 lines at once
CC_EVIDENCE02_CELESTRIS_WINDOW_D28=		#NAME{n}{n}Crossover with the Portal/Tetris fusion map!
CC_EVIDENCE02_CELESTRIS_WINDOW_D29=		#NAME{n}#RECORD_POINTS

CC_EVIDENCE02_CELESTRIS_WINDOW_D97=		#NAME
CC_EVIDENCE02_CELESTRIS_WINDOW_D98=		#NAME
CC_EVIDENCE02_CELESTRIS_WINDOW_D99=		Time loop and impossibly absurd{n}absence of magical girls{n}without any logic explanation{n}at the worst possible moment

#CC_EVIDENCE02_CELESTRIS_WINDOW_D99=	The end is never{n}The end is loading{n}The end is right now



CC_EVIDENCE02_CELESTRIS_ENDLESS_LABEL=	ENDLESS MODE


CC_EVIDENCE02_CELESTRIS_D22=
	[STEVE left normal]				Welcome back, Madeline!
	[MADELINE left normal]			Hi, {#FFAA00}Steve!{#}
	[STEVE left normal]				Do you need me to remind you about the rules of the game?
	[MADELINE left normal]			Don't worry, I remember everything!
	[MADELINE left normal]			I can throw lemons, lemons destroy Tetris blocks, {n}can't throw a lot because overheat!
	[STEVE left normal]				Absolutely right! Let's go!

CC_EVIDENCE02_CELESTRIS_D23=
	[MADELINE left angry]		You again?!
	[MADELINE left angry]		Last time you robbed me blind!
	[GRANNY right mock] 		Dear, don't worry so much.{n}I have a new offer for you.
	[GRANNY right mock] 		Would you like to buy this wonderful key?
	[GRANNY right creepA] 		24000 points only!
	[MADELINE left surprised]	{~}24000 points?!{/~}
	[MADELINE left upset]		You must have completely lost your mind.
	[MADELINE left upset]		I can find dozens of keys like this around the area.


CC_EVIDENCE02_CELESTRIS_DIALOGUE_D98=
	[BADELINE right upset]			Where is my burrito?
	[MADELINE left distracted]		Ummm... Hi?
	[MADELINE left sad]				You're... you're one of her clones, right?
	[BADELINE right upset]			You didn't answer the question.
	[MADELINE left sad]				I don't know where your burrito is.
	[BADELINE right yell]			But it was lost because of you. {#BB32FF}{*}It's your fault!{/*}{#}
	[MADELINE left angry]			I already said I don't know!
	[MADELINE left angry]			Now leave me alone, please!
	[BADELINE right sigh]			Okay. You don't leave me another choice.
	[BADELINE right freakA]			Surrender!

CC_EVIDENCE02_CELESTRIS_DIALOGUE_D98_FINISH00=
	[BADELINE right scoff] 			Wow, that was really cool!
	[MADELINE left surprised] 		Aaah!
	[BADELINE right worried] 		Calm down, calm down, it's me!
	[MADELINE left normal] 			Phew...
	[BADELINE right worriedAlt] 	How could you even think that I am her?
	[BADELINE right normal] 		She loves burrito, and I love ice cream! {n}That's a big difference!
	[MADELINE left normal] 			Sorry.
	[MADELINE left normal]			...
	[MADELINE left sad]				What even was that?
	[BADELINE right sigh]
	Who knows?
	A strange test of your abilities?
	Or did she just want to show off?
	[BADELINE right normal]			Maybe it was an advertising of{n}the future bullet hell mod?
	[BADELINE right normal]			Although taking into account its development speed, it will be released only after Silksong...
	[MADELINE left upset] 			Silksong is a myth...
	[MADELINE left upset] 			Everyone knows it's not real.
	[BADELINE right upset] 			{0.5}Nevermind.
	[BADELINE right scoff] 			Anyway, you were the best!
	[BADELINE right normal] 		A few people would be capable to go through this.
	[MADELINE left determined] 		Now I want a reward!
	[BADELINE right normal] 		I see in the game code that you will be teleported to some special cool final screen...
	[BADELINE right normal] 		...and you will get some achievements?

CC_EVIDENCE02_CELESTRIS_DIALOGUE_D98_FINISH01=
	[BADELINE right scoff] 			Woah, that was a lot!
	[MADELINE left normal] 			I finished the hardest challenge on this map!
	[MADELINE left peaceful] 		I'm so glad!

CC_EVIDENCE02_CELESTRIS_DIALOGUE_D98_FINISH02=
	[MADELINE left angry] 			What the f#@$?!!!!
	[MADELINE left angry] 			That's why there are two extra keys on the map!
	[MADELINE left panic] 			I can't do this anymore!

CC_EVIDENCE02_CELESTRIS_DIALOGUE_BOX01=
	[MADELINE left deadpan] 		00110010 00110110 00110111 00110101 00110010 00101100 00101101 00110011 00110111 00110101 00110100
	[MADELINE left distracted] 		Wait, why did I said that?

CC_EVIDENCE02_CELESTRIS_DIALOGUE_BOX02=
	[GRANNY right creepA] 			00110010 00110110 00110111 00110101 00110010 00101100 00101101 00110011 00110111 00110101 00110100

CC_EVIDENCE02_CELESTRIS_DIALOGUE_BOX03=
	[THEO right serious] 			00110010 00110110 00110111 00110101 00110010 00101100 00101101 00110011 00110111 00110101 00110100

CC_EVIDENCE02_CELESTRIS_DIALOGUE_BOX04=
	[BADELINE right concerned] 		00110010 00110110 00110111 00110101 00110010 00101100 00101101 00110011 00110111 00110101 00110100



CC_EVIDENCE02_CELESTRIS_DIALOGUE_D99A=
	[MADELINE left sad]			What.
	[MADELINE left sad]			Wait.
	[MADELINE left surprised]	What?!
	[ALIENSYS left normal]		Hello again, intergalactic criminal.
	[ALIENSYS left normal]		Get ready to die.
	[MADELINE left surprised]	What even happened?
	[MADELINE left upset]		Why am I here again?!
	[ALIENSYS left normal]		We have teleported you back in time{n}to avenge our defeat.
	[MADELINE left normal]		Wow, so it's a time loop?{0.3}{n}Just like in the "{~}Groundhog Day{/~}"?
	[ALIENSYS left normal]		...
	[ALIENSYS left normal]		What is "Groundhog Day"?
	[MADELINE left normal]		So... "Butterfly Effect"?
	[ALIENSYS left normal]		...{0.3}no.
	[MADELINE left normal]		Happy Death Day? {0.3}Triangle? {0.3}Time loop? {0.3}Reset?
	[ALIENSYS left normal]		...
	[MADELINE left normal]		A Christmas Carol? {0.3}The Time Traveler's Wife? {0.3}Primer? {0.3}About Time? {0.3}The Girl Who Leapt Through Time?
	[ALIENSYS left normal]		Please stop.
	[MADELINE left together]
	The Little Girl Who Conquered Time?
	Christmas Every Day?
	Run Lola Run aka Lola rennt?
	[MADELINE left togetherZoom]
	Happy Death Day 2U?
	Coherence?
	Miss Peregrine's Home for Peculiar Children?
	Atropa?
	[ALIENSYS left normal]		Please stop!
	[MADELINE left together]
	The Last Day of Summer?
	Stork Day?
	Camp Slaughter aka Camp Daze?
	Salvage?
	Timecrimes?
	The Deaths of Ian Stone?
	1000 Congratulations?
	Repeaters?
	Source Code?
	12 Dates of Christmas?
	Mine Games?
	I am a Ghost?
	Higurashi: When They Cry?
	Umineko: When They Cry?
	A Christmas Wedding Date?
	The Incident?
	Edge of Tomorrow?
	Blood Punch?
	Bangkok Rush?
	Infinity Chamber?
	La Colle?
	A Day?
	Before I Fall?
	The Endless?
	Mega Time Squad?
	The Obituary of Tunde Johnson?
	Princess cursed in Time?
	Beyond the Infinite Two Minutes?
	Madoka Magica?
	Harantena?
	Haruhi Suzumiya?
	Steins;Gate?
	Utsuro no Hako?
	The Map of Tiny Perfect Things?
	Palm Springs?
	Dirk Gently?
	El Ascensor?
	Mondays: See You 'This' Week!?
	Any Doctor Who episode?
	Brightwood?
	River aka Ribâ nagarenaide yo?
	Time Addicts?
	Everything Happens at Once?
	[ALIENSYS left normal]		Can we move on to your immediate extermination?
	[MADELINE left determined]	I haven't listed even a third of the list.
	[MADELINE left normal]		Fine. But I need to make one call.

CC_EVIDENCE02_CELESTRIS_DIALOGUE_D99B=
	[MADELINE left sad]			{#BB32FF}Baddy?{#} I need some he...
	[BADELINE right yell]		Not now!
	[BADELINE right concerned]	Oh, it's you...
	[BADELINE right normal]		{#F94A4A}Madeline{#}, dear, can you wait a few minutes?
	[BADELINE right normal]		I need to get an achievement in some silly game, {n}and I already spent 1350 hours on it!
	[MADELINE left distracted]	...
	[MADELINE left normal]		Okay, but you missing a lot of interesting stuff here.
	[BADELINE right normal]		Thanks. {0.3}I knew you would understand.
	[BADELINE right freakA]		{#}{~}Death certificate{/~}{#}, here I come!

CC_EVIDENCE02_CELESTRIS_DIALOGUE_D99C=
	[MADELINE left sad]			Well, I'll have to deal with it alone this time.
	[MADELINE left normal]		I don't think it will be too difficult!



CC_EVIDENCE02_CELESTRIS_DIALOGUE_D99_FINISHA=
	[ALIENSYS left normal]			{big}{#00FF00}{*}NOOOOO! HOW IS THIS POSSIBLE?!!!!{/*}{#}{/big}

CC_EVIDENCE02_CELESTRIS_DIALOGUE_D99_FINISHB=
	[MADELINE left normal]			Piece of cake!
	[MADELINE left determined]		Tastes like strawberry though...

CC_EVIDENCE02_CELESTRIS_DIALOGUE_D99_FINISHC=
	[BADELINE right normal]			Sorry, I'm late.
	[BADELINE right angry]			Stuck with {~}that game{/~} a bit longer than I thought.
	[BADELINE right normal]			So why did you call me?
	[MADELINE left normal]			Nevermind, I've already done everything!
	[MADELINE left normal]			We can leave.
	[BADELINE right normal]			Oh, I see. {0.3}You decided to rob this alien ship while it's totally empty?
	[BADELINE right scoff]			Such a good idea! I would do the same...
	[BADELINE right angryAlt]		... if not for that stupid game!
	[BADELINE right worried]		I'm starting to be skeptical whether it was worth spending 1520 hours just for one game achievement.
	[MADELINE left distracted]		I don't think the time you spent was wasted.
	[MADELINE left normal]			If you enjoyed it, then everything is fine.
	[MADELINE left distracted]		Hang on, if there were 1350 hours, and now it's 1520, then I've been here for...

CC_EVIDENCE02_CELESTRIS_DIALOGUE_D99_FINISHD=
	[BADELINE right normal]			Wait, why am I hearing an achievement sound?
	[BADELINE right angryAlt]		What are you doing here?
	[MADELINE left normal]			It's secret!


CC_EVIDENCE02_CELESTRIS_DIALOGUE_SUICIDE_ROOM_ENTER=
	[ALIENSYS left normal]		...
	[ALIENSYS left normal]		How did you get there?
	[MADELINE left distracted]	...debug mode, I think.
	[ALIENSYS left normal]		Fine.
	
CC_EVIDENCE02_CELESTRIS_DIALOGUE_SUICIDE_ROOM_KICKOUT=
	[MADELINE left distracted]	I feel like I'm not supposed to be here yet...

CC_EVIDENCE02_CELESTRIS_DIALOGUE_SUICIDE_ROOM_FINISH=
	[MADELINE left normal]		I feel accomplished.
	[MADELINE left normal]		...
	[MADELINE left normal]		How should I escape from here?


#####################################################
########## QUIZ THEO ################################

CC_EVIDENCE02_CELESTRIS_QUIZ_THEO_START=
	[MADELINE left normal]		Hey {#FF9523}Theo{#}, don't you know what {~}a Hollow Knight crossover level{/~} is doing on my Tetris map?
	[THEO right normal]			No.
	[THEO right thinking]		But you know what?
	[THEO right excited]		I found {~}{#FFFF00}the key!{#}{/~}
	[MADELINE left surprised]	Wow! {~}{#FFFF00}The key!{#}{/~}
	[MADELINE left normal]		Can you give it to me?
	[THEO right normal]			This isn't that simple, {#F94A4A}Madeline{#}.
	[THEO right normal]			You need to deserve it!
	[MADELINE left distracted]	Okay, what should I do?
	[THEO right excited]		How about the quiz?
	[MADELINE left surprised]	Wow! {~}{#FFDE5E}The quiz!{#}{/~}
	[THEO right excited]		I'll ask you questions about Tetris and other game stuff, and if you answer right, {#FFFF00}I'll give you this key!{#}
	[MADELINE left normal]		Fine!
	[MADELINE left together]	I'm ready!

CC_EVIDENCE02_CELESTRIS_QUIZ_THEO_START_REPEAT=
	[THEO right normal]			Wanna try again?
	[MADELINE left normal]		Of course!


CC_EVIDENCE02_CELESTRIS_QUIZ_THEO01= 		[THEO left normal]		1. The creator of the Tetris game?
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO01_Q01= 	[MADELINE left normal]	John Conway
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO01_Q02= 	[MADELINE left normal]	Justin Yu
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO01_Q03= 	[MADELINE left normal]	Alexey Pajitnov
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO01_Q04= 	[MADELINE left normal]	Blue Skuti

CC_EVIDENCE02_CELESTRIS_QUIZ_THEO01_A01=
	[THEO right normal]			{#FF7700}Madeline{#}, he is the creator of "{~}Game of Life{/~}".
	[THEO right normal]			And "{~}Game of Life{/~}" and "{~}Tetris{/~}" are different things.
	[MADELINE left together]	But Tetris {~}became my life{/~} after completion of this map!
	[THEO right excited]		Oh, that's so cute...
	[THEO right yolo]			But... {0.3}wrong answer, sorry!
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO01_A02=
	[THEO left normal]			No, he's just the Tetris world champion. In 2023.
	[BADELINE left angry]		Very interesting Tetris lore part.
	[BADELINE left yell]		Can we move to the next question? I want this stupid key!
	[MADELINE right sad]		You don't even know what it opens.
	[BADELINE left normal]		Of course I know. It opens the Floppy Disk path.
	[BADELINE left scoff]		You need 2 keys to...
	[BADELINE left yell]		Wait, it's a spoiler! Forget it immediately!
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO01_A03=
	[THEO right normal]			Yes, right!
	[MADELINE left normal]		I hope it continues like this!
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO01_A04=
	[THEO right normal]			No, he's the first person in the world who caused the game to crash. Google it! It's interesting!
	[BADELINE left angry]		Very interesting Tetris lore part.
	[BADELINE left yell]		Can we move to the next question? I want this stupid key!
	[MADELINE right sad]		You don't even know what it opens.
	[BADELINE left normal]		Of course I know. It opens the Floppy Disk path.
	[BADELINE left scoff]		You need 2 keys to...
	[BADELINE left yell]		Wait, it's a spoiler! Forget it immediately!

CC_EVIDENCE02_CELESTRIS_QUIZ_THEO02= 		[THEO left normal]		2. How many points will you get if you collect three lines?
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO02_Q01= 	[MADELINE left normal]	1000
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO02_Q02= 	[MADELINE left normal]	3000
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO02_Q03= 	[MADELINE left normal]	6000
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO02_Q04= 	[MADELINE left normal]	9000

CC_EVIDENCE02_CELESTRIS_QUIZ_THEO02_A01=
	[THEO right thinking]		No, it's too low.
	[MADELINE left distracted]	That was a very small line...
	[THEO right thinking]		Still too low!
	[BADELINE left scoff]		Forgive her, she doesn't know how to count!
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO02_A02=
	[THEO left normal]		No, {#FF7700}Madeline{#}, not the third line, but all three lines.{n}Be more careful!
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO02_A03=
	[THEO right excited]		Good girl!
	[MADELINE left normal]		I got an A in Math at school!
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO02_A04=
	[THEO right thinking]	No, it's too high.
	[MADELINE left normal]	I swear once I got 12000 points for three lines!
	[THEO right excited]	No way!
	[THEO right thinking]	I don't believe you in any way.
	[MADELINE left upset]	Is it really that hard to give just one point...

CC_EVIDENCE02_CELESTRIS_QUIZ_THEO03= 		[THEO left normal]		3. How many seekers were in the alien turret room?
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO03_Q01= 	[MADELINE left normal]	2 seekers
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO03_Q02= 	[MADELINE left normal]	3 seekers
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO03_Q03= 	[MADELINE left normal]	5 seekers
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO03_Q04= 	[MADELINE left normal]	8 seekers

CC_EVIDENCE02_CELESTRIS_QUIZ_THEO03_A01=
	[THEO right excited]			Yes, and you beat the crap out of them!
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO03_A02=
	[THEO right normal]				Well, that was in an old version of the map.
	[THEO right normal]				The author of the mod thought that was too hard.
	[THEO right normal]				And testers. Mostly testers.
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO03_A03=
	[THEO right normal]				No, that's too much.
	[THEO right normal]				I can't even imagine a level with five seekers.
	[MADELINE left normal]			Have you tried to turn on the {~}Extended variant mode?{/~}
	[THEO right thinking]			That doesn't count.
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO03_A04=
	[THEO right excited]			Oh! You found the secret {#4CABFF}"Pet the cat?"{#} level in this map?
	[MADELINE left normal]			No, I didn't... What's the secret cat level?
	[MADELINE left upset]			Wait, don't tell me there's {#BB32FF}{*}a level {n}with 8 seekers{/*}{#} somewhere...
	[THEO right normal]				Don't worry, it's not mandatory.
	[MADELINE left upset]			I'm still terrified just by its very existence.
	[BADELINE left normal]			And I want to play it.


CC_EVIDENCE02_CELESTRIS_QUIZ_THEO04= 		[THEO left normal]		4. Fifth letter in your name?
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO04_Q01= 	[MADELINE left normal]	L
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO04_Q02= 	[MADELINE left normal]	I
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO04_Q03= 	[MADELINE left normal]	M
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO04_Q04= 	[MADELINE left normal]	E
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO04_Q05= 	[MADELINE left normal]	S

CC_EVIDENCE02_CELESTRIS_QUIZ_THEO04_A01=
	[THEO left normal]		Correct!
	[MADELINE left normal]	Of course, it's my name after all!
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO04_A02= 	[THEO left normal]	I understand the question was unexpected, but no.
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO04_A03= 	[THEO left normal]	I understand the question was unexpected, but no.
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO04_A04= 	[THEO left normal]	I understand the question was unexpected, but no.
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO04_A05= 	[THEO left wtf]		That letter isn't even in your name, what are you talking about?


CC_EVIDENCE02_CELESTRIS_QUIZ_THEO05= 		[THEO left normal]		5. My favorite question.{n}What font is this text written in?
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO05_Q01= 	[MADELINE left normal]	Times New Roman
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO05_Q02= 	[MADELINE left normal]	Celeste Font
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO05_Q03= 	[MADELINE left normal]	Lost Sphear
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO05_Q04= 	[MADELINE left normal]	Renogare
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO05_Q05= 	[MADELINE left deadpan]	Comic Sans


CC_EVIDENCE02_CELESTRIS_QUIZ_THEO05_A01=
	[THEO right worried]	{#FF7700}Madeline{#}, anyone who ever had a PC knows what the Times New Roman font looks like...
	[THEO right wtf]		This isn't it.
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO05_A02=
	[MADELINE left normal]	It's simply named as "Celeste font", just like that!
	[THEO right normal]		Wrong answer, sorry!
	[THEO right thinking]	It would be too easy, right?

CC_EVIDENCE02_CELESTRIS_QUIZ_THEO05_A03=
	[THEO right normal]			No.
	[MADELINE left sad]			...
	[MADELINE left distracted]	You won't even give any explanation this time?
	[THEO right normal]			No. {0.5}Just no.

CC_EVIDENCE02_CELESTRIS_QUIZ_THEO05_A04=
	[THEO right excited]		Yeah! Clever girl!
	[MADELINE left normal]		I couldn't answer wrong, I've spent 25,601 hours in Celeste Mountain and know everything about it!
	[THEO right wtf]			I extremely doubt you really spent 25k hours.
	[THEO right excited]		May I log into your Steam account to check it out?
	[MADELINE left upset]		You're breaking the 4th wall again, you know that?

CC_EVIDENCE02_CELESTRIS_QUIZ_THEO05_A05=
	[THEO right normal]		No, sorry!
	[THEO right normal]		Did you know that this font is actually named after Sans Undertale?
	[THEO right excited]	The character in the game became extremely famous, so fans created a new font and...
	[MADELINE left upset]	Don't play tricks on me there.
	[THEO right excited]	I knew you wouldn't fall for it!


CC_EVIDENCE02_CELESTRIS_QUIZ_THEO06= 		[THEO left normal]			6. How to trigger hardmode in Terraria?
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO06_Q01= 	[MADELINE left together]	Press up, up, down, down, left, right, left, right, B, A!
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO06_Q02= 	[MADELINE left normal]		Defeat the Wall of Flesh
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO06_Q03= 	[MADELINE left determined]	It can be chosen from the main menu, dummy
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO06_Q04= 	[MADELINE left normal]		Defeat Plantera and drop the Temple Key from it

CC_EVIDENCE02_CELESTRIS_QUIZ_THEO06_A01= 	[THEO left normal]	Konami code? I don't think it can be used there...
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO06_A02= 	[THEO left normal]	Right, I forgot you're a skilled player after all!
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO06_A03= 	[THEO left normal]	Actually not. Next question!
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO06_A04= 	[THEO left normal]	Plantera is already a hardmode boss, and the Temple Key just opens a Jungle Temple.


CC_EVIDENCE02_CELESTRIS_QUIZ_THEO07= 		[THEO left normal]		7. Final level of the original Tetris?
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO07_Q01= 	[MADELINE left distracted]	29
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO07_Q02= 	[MADELINE left distracted]	255
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO07_Q03= 	[MADELINE left together]	69420
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO07_Q04= 	[MADELINE left normal]		What are you talking about, it's endless!

CC_EVIDENCE02_CELESTRIS_QUIZ_THEO07_A01=
	[THEO left normal]		All the options are correct in their own way... kinda.
	[THEO left normal]		Actually it's endless! But the other options were also once considered as such.
	[THEO left thinking]	I'll give you a point for knowing Tetris lore tho.
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO07_A02=
	[THEO left normal]		All the options are correct in their own way... kinda.
	[THEO left normal]		Actually it's endless! But the other options were also once considered as such.
	[THEO left thinking]	I'll give you a point for knowing Tetris lore tho.
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO07_A03= 	[THEO right wtf]	{#FF7700}Madeline{#}, that's not even fun.
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO07_A04=
	[THEO left normal]			Correct! It's called rebirth, you can start it all over after beating 255 level.
	[THEO left normal]			A dude known as {~}{#7FFCFF}dogplayingtetris{#}{/~} achieved it in October 2024.
	[MADELINE left normal]		Dog!

CC_EVIDENCE02_CELESTRIS_QUIZ_THEO08= 		[THEO left normal]		8. Another Crossover question.{n}Niko Oneshot gender?
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO08_Q01= 	[MADELINE left normal]	Boy
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO08_Q02= 	[MADELINE left normal]	Girl
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO08_Q03= 	[MADELINE left normal]	Cat

CC_EVIDENCE02_CELESTRIS_QUIZ_THEO08_A01=
	[THEO left thinking]		Almost right!
	[MADELINE left determined]	I {~}am{/~} right!
	[THEO left excited]			But almost! No point this time!
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO08_A02=
	[THEO left thinking]		Almost right!
	[MADELINE left determined]	I {~}am{/~} right!
	[THEO left excited]			But almost! No point this time!
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO08_A03=
	[MADELINE left normal]		She is a cat!
	[THEO left excited]			The only correct answer.
	[THEO left wtf]				Wait, {~}she{/~}?!


CC_EVIDENCE02_CELESTRIS_QUIZ_THEO09=
	[THEO left excited]		9. Silksong date release?
	[BADELINE left yell]	What?! How should we...
	[THEO left excited]		Fooled!
	[BADELINE left normal]	Phew...
	[THEO left thinking]	9. You must have seen these names quite often.{n}Spell all the Celeste developers and the order in which they appear during game loading.
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO09_Q01= 	[MADELINE left normal]	Maddy, Noel, Kevin, Clarke, Amora, Lena
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO09_Q02= 	[MADELINE left normal]	Maddy, Noel, Amora, Pedro, Lena, Kevin
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO09_Q03= 	[MADELINE left normal]	Maddy, Lena, Peter, Kevin, Noel
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO09_Q04= 	[MADELINE left normal]	Maddy, Oliver, Lena, Kevin, Noel, Amora


CC_EVIDENCE02_CELESTRIS_QUIZ_THEO09_A01= 	[THEO left normal]		No, but I don't blame you.{n}Maybe you have a disabled intro after all?
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO09_A02=
	[THEO right excited]		Yeah, they are!
	[BADELINE left angry] 		This question even wasn't too hard.
	[BADELINE left scoff] 		If it was my quiz, I would ask the name of the Lena Raine's cat!
	[MADELINE left surprised] 	How would we even know this?
	[BADELINE left scoff] 		It's written on one of the signs in Celeste 64.
	[BADELINE left normal] 		His name is Bobbin, actually...
	[MADELINE left sad] 		No one would ever guess this.
	[MADELINE left distracted] 	You're totally insane.
	[BADELINE left scoff] 		Is it really that hard to remember the name Bobbin?
	[THEO right thinking]		Can we move on to the next question?
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO09_A03= 	[THEO left normal]		No, but I don't blame you.{n}Maybe you have a disabled intro after all?
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO09_A04= 	[THEO left normal]		No, but I don't blame you.{n}Maybe you have a disabled intro after all?


CC_EVIDENCE02_CELESTRIS_QUIZ_THEO10= 		[THEO left normal]		10. Your favorite character in the game?
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO10_Q01= 	[MADELINE left normal]	Badeline
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO10_Q02= 	[MADELINE left normal]	Theo
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO10_Q03= 	[MADELINE left normal]	Granny
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO10_Q04= 	[MADELINE left normal]	Birb
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO10_Q05= 	[MADELINE left normal]	Oshiro
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO10_Q06= 	[BADELINE left freakA]	BOBBIN!

CC_EVIDENCE02_CELESTRIS_QUIZ_THEO10_A01=
	[MADELINE left normal]			My favorite character is that floaty purple bestie behind me, of course!
	[MADELINE left normal]			Without her I would never have found myself!
	[BADELINE left scoff]			I feel so special!
	[MADELINE left normal]			And you should have seen how skillfully she dealt with the aliens!
	[MADELINE left togetherZoom]	{*}BAM!{/*}{0.5} {*}BAM!{/*}{0.5} {*}BAM!!!{/*}{0.5} And they're gone!
	[BADELINE left scoff]			Yeah, I'm awesome!
	[THEO right excited]			Oh, that's so cute! {0.7}And a little bit narcissistic.
	[THEO right thinking]			I mean she is like you but purple.
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO10_A02=
	[THEO left yolo]		{big}{~}Y{>> 0.5}OLO{>> 0.2}OOOOOOOO!!{>>}{/~}{/big}
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO10_A03=
	[MADELINE left normal]		Granny, of course!
	[MADELINE left normal]		I flew all over space just to talk to her, how can she not be my favorite?
	[THEO right excited]		Oh, that's cute!
	[THEO right normal]			And awesome.
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO10_A04=
	[MADELINE left normal]		Bird!
	[MADELINE left normal]		I flew all over space for it, how can it not be my favorite?
	[THEO right excited]		Oh, that's so cute!
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO10_A05=
	[MADELINE left normal]	My favorite character is Oshiro!
	[MADELINE left normal]	I love him for an... um... err...
	[THEO right wtf]		For what?
	[MADELINE left normal]	Actually I just felt sorry for him!
	[THEO right wtf]		Never liked this guy.
	[THEO right thinking]	There is so much dust in his hotel's ventilation.
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO10_A06=
	[MADELINE left normal]		Of course my favorite character is...
	[BADELINE left freakA]		{~}BOBBIN!{/~}
	[MADELINE left surprised]	...
	[THEO right worried]		...
	[MADELINE left angry]		Stop ruining the quiz, idiot!
	[THEO right worried]		I'll give you an additional point,{n}just don't interrupt the quiz anymore.
	[MADELINE left angry]		Don't encourage her destructive behavior, Theo!
	[BADELINE left scoff]		Gotcha!
	[BADELINE left normal]		It's too late, I've already taken this point for myself!
	[THEO right thinking]		Welp...


CC_EVIDENCE02_CELESTRIS_QUIZ_THEO16= 		[THEO left normal]			11. Which Joker in Balatro gives you {#FF4C40}+15 mult{#} and has a {#35BD86}1 in 6 chance{#} to destroy itself at the end of round?
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO16_Q01= 	[MADELINE left normal]		Hanging Chad
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO16_Q02= 	[MADELINE left normal]		Jimbo
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO16_Q03= 	[MADELINE left normal]		Gros Michel
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO16_Q04= 	[MADELINE left normal]		Cavendish


CC_EVIDENCE02_CELESTRIS_QUIZ_THEO16_A01=
	[THEO right normal]			No, this Joker re-triggers the first card{n}in the hand twice.
	[THEO right excited]		A very powerful synergy with a Photograph!

CC_EVIDENCE02_CELESTRIS_QUIZ_THEO16_A02=
	[MADELINE left normal]		Jimbo!
	[THEO right yolo]			Jimbo!
	[THEO right normal]			No, sorry!

CC_EVIDENCE02_CELESTRIS_QUIZ_THEO16_A03=
	[THEO right excited]		Yeah, right! A nice {#F5D953}Banana Joker!{#}
	[THEO right excited]		Do you want to know more {#F5D953}Banana Lore?{#}

CC_EVIDENCE02_CELESTRIS_QUIZ_THEO16_A04=
	[THEO right normal]			No, Cavendish gives you {#FF4C40}X3 mult{#} and has {n}a {#35BD86}1 in 1000 chance{#} to destroy itself.
	[THEO right excited]		But it's a {#F5D953}Banana Joker{#} too!
	[THEO right excited]		Do you want to know more {#F5D953}Banana Lore?{#}
	[MADELINE left distracted]	Err... no, I guess?
	[THEO right normal]			I'll tell you anyway.


CC_EVIDENCE02_CELESTRIS_QUIZ_THEO16_LORE_YES=		[MADELINE left normal]		Yes!
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO16_LORE_NO=		[MADELINE left distracted]	No, I guess?
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO16_LORE_REFUSE=	[THEO right normal]			Ok, next time!
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO16_LORE=
	[THEO right normal]
	{#F5D953}Bananas{#} were first discovered about 2300 years ago in about 300 BC, but it was only until about 1800 years later during the 1500’s where they arrived in the Americas. For centuries, they had only {#F5D953}Plantain Bananas{#}, which have a much more starchy taste than the {#F5D953}bananas{#} we’re used to seeing. So basically, they taste nasty raw because it’s very starchy compared to our modern {#F5D953}banana{#} variety. They were basically sweet potatoes that grew on trees.
	Later during the 1800’s, American sailors came to the Caribbean in search of new crops. Here, they come across a new type of banana called the {#F5D953}Gros Michel{#}, or Fat Mike in French. What set it apart from other varieties at the time was its thick skin and ability to grow in large bunches. By the end of the same century, the {#F5D953}Gros Michel{#} banana helped boom the banana industry. United Fruit (now known as Chiquita) got ahold of tons of land in South America, especially Guatemala and started growing {#F5D953}Gros Michels{#} at a massive scale wherever they could.
	{#F5D953}Gros Michels{#} were grown all across South America by the start of the 20th century. However, with this narrow biodiversity in crops, it wasn’t long before the 1910’s where the fungus called the {#35BD86}Panama Disease{#} started ravaging the {#F5D953}Gros Michel{#} crops globally. This fungus spread rapidly through every transportation method bananas use: trains, ships, and even the boots on the farmers. It wasn’t long before plantation owners started to peace out before the disease inevitably reached their location.
	Fast forwarding to around 1950, by this time {#F5D953}Gros Michel{#} plantation have almost all been abandoned by this point. Also, this is shortly following this global conflict called World War II. After the war, the US became increasingly worried about social reform (Communism) across South America. So they made the obvious choice of inciting a coup d'état of the Guatemalan government, but allegedly United Fruit had a hand in lobbying politicians to orchestrate this event.
	Despite the bloody road we had to travel to get here, now we get to the new {#F5D953}Cavendish{#} banana variety. This one is resistant to diseases, more specifically the {#35BD86}Panama Disease{#}. Despite being available for mass production in the early 1900’s, it was not until the 1950’s where those {#F5D953}Gros Michel{#} plantations were finally being put to use with the new {#F5D953}Cavendish{#} variety.
	Since then, we’ve been growing almost exclusively {#F5D953}Cavendish{#} bananas. However, even {#F5D953}Cavendish{#} bananas may be at risk after the discovery of a new strain of the {#35BD86}Panama Disease{#} that {#F5D953}Cavendish{#} bananas are vulnerable to. I don’t know how to end this, so I’ll end it with a fun fact. Artificial banana flavor is derivative of the {#F5D953}Gros Michel{#} variety, so that’s why artificial banana flavor tastes a bit off compared to our {#F5D953}Cavendishes{#}.
	[MADELINE left normal]			That was very interesting!

CC_EVIDENCE02_CELESTRIS_QUIZ_THEO11= 		[THEO left normal]		12. Excluded content from the Portal map in this collab?
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO11_Q01= 	[MADELINE left normal]	Date simulator with a Cube Companion
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO11_Q02= 	[MADELINE left normal]	GLaDOS singing a "Welcome to the internet" cover with a Disco Core
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO11_Q03= 	[MADELINE left normal]	"Meet the cores" livestream!
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO11_Q04= 	[MADELINE left normal]	Fight against Cave Johnson with explosive lemons

CC_EVIDENCE02_CELESTRIS_QUIZ_THEO11_A01= 	[THEO left normal]	Would be nice, but... no.
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO11_A02= 	[THEO left normal]	Would be nice, but... no.
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO11_A03= 	[THEO left normal]	Would be nice, but... no.
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO11_A04=
	[THEO right normal]			Yes, it's him, Cave Johnson himself. And his lemons.
	[THEO right thinking]		BURN YOUR HOUSE DOWN!
	[MADELINE left normal]		Burning people! He say's what we're all thinking!
	[THEO right normal]			Yep, a boss battle would be awesome.

	# certain place
	# a wonderful weapon
	[THEO right normal]			And there's a {~}{#6A95FF}c{#}{#6699FF}e{#}{#629DFF}r{#}{#5DA2FF}t{#}{#59A6FF}a{#}{#55AAFF}i{#}{#51AEFF}n{#}{#4CB3FF} {#}{#48B7FF}p{#}{#46B9FF}l{#}{#44BBFF}a{#}{#42BDFF}c{#}{#42BDFF}e{#}{/~} on the Portal map where you can get {~}{#00FFFF}a{#}{#2CD3FF} {#}{#59A6FF}w{#}{#8679FF}o{#}{#B34CFF}n{#}{#E020FF}d{#}{#FF0EF1}e{#}{#FF3BC4}r{#}{#FF6897}f{#}{#FF956A}u{#}{#FFC23D}l{#}{#FFEE11} {#}{#E2FF1D}w{#}{#B5FF4A}e{#}{#88FF77}a{#}{#5BFFA4}p{#}{#2EFFD1}o{#}{#02FFFD}n{#}{/~} against him.
	[THEO right thinking]		But sadly there is no bossfight itself.
	[MADELINE left sad]			Oh no, what happened?
	[THEO right wtf]			Lack of ideas.


CC_EVIDENCE02_CELESTRIS_QUIZ_THEO12= 		[THEO left normal]		13. The main antagonist of the game{n}"I wanna kill the Kamilia 3"?
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO12_Q01= 	[MADELINE left normal]	Boshy
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO12_Q02= 	[MADELINE left normal]	Kamilia
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO12_Q03= 	[MADELINE left normal]	The Guy
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO12_Q04= 	[MADELINE left normal]	The Kid
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO12_Q05= 	[MADELINE left upset]	Curly Brace and {~}{#FF00FF}h{#}{#FF26D9}e{#}{#FF4CB3}r{#}{#FF738C} {#}{#FF9966}d{#}{#FFC040}a{#}{#FFE619}m{#}{#F3FF0C}n{#}{#CCFF33} {#}{#A6FF59}d{#}{#80FF80}a{#}{#59FFA6}n{#}{#33FFCC}c{#}{#0CFFF3}e{#}{#19E6FF} {#}{#40C0FF}b{#}{#6699FF}a{#}{#8C73FF}t{#}{#B34CFF}t{#}{#D926FF}l{#}{#FF00FF}e{#}{/~}

CC_EVIDENCE02_CELESTRIS_QUIZ_THEO12_A01=
	[THEO left normal]		No, not him.
	[MADELINE left normal]	There are so many IWBTG fan games in the series that I get confused myself...
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO12_A02=
	[THEO left excited]		Yeah, it's Kamilia itself.{n}A trick question without any tricks!
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO12_A03=
	[THEO left normal]		No, not him.
	[MADELINE left normal]	There are so many IWBTG fan games in the series that I get confused myself...
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO12_A04=
	[THEO left normal]		No, not him.
	[MADELINE left normal]	There are so many IWBTG fan games in the series that I get confused myself...
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO12_A05=
	[THEO right thinking]		No, Curly was in a different game,{n}"I Wanna Kill The Guy".
	[THEO right excited]		But I love this dance, it's great. What would you think if the author made a mod with it?
	[MADELINE left distracted]	Erm... How it's even possible?
	[THEO right yolo]			Okay, approved!
	[MADELINE left upset]		I didn't even agree.


CC_EVIDENCE02_CELESTRIS_QUIZ_THEO13= 		[THEO left excited]			14. Which TADC character are you?
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO13_Q01= 	[MADELINE left surprised]	WTF is this question?!
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO13_Q02= 	[MADELINE left surprised]	WTF is TADC?!!
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO13_Q03= 	[MADELINE left normal]		Pomni
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO13_Q04= 	[MADELINE left normal]		Jax
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO13_Q05= 	[MADELINE left normal]		Caine
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO13_Q06= 	[MADELINE left normal]		Kinger
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO13_Q07= 	[MADELINE left normal]		Ragatha
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO13_Q08= 	[MADELINE left normal]		Zooble
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO13_Q09= 	[MADELINE left normal]		That nerdy girl made of ribbons with two masks...{n}I forgot her name, sorry
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO13_Q10= 	[MADELINE left normal]		Kaufmo
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO13_Q11= 	[MADELINE left normal]		Bubble
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO13_Q12= 	[MADELINE left normal]		Queen of Gloinks
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO13_Q13= 	[MADELINE left normal]		Gloink #5
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO13_Q14= 	[MADELINE left normal]		Kinger's wife
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO13_Q15= 	[MADELINE left normal]		XDDCC
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO13_Q16_DEPRECATED= 	[MADELINE left normal]		Uzi!

CC_EVIDENCE02_CELESTRIS_QUIZ_THEO13_A01=
	[THEO right yolo]		Wrong answer!
	[MADELINE left upset]	...
	[THEO right wtf]		No, seriously, you could have chosen any other answer except Kaufmo and just win.
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO13_A02=
	[THEO right normal]		Just a very nice fun show. {n}Watch it.
	[THEO right thinking]	You still have to answer this question though.
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO13_A09=
	[THEO right normal]		It's Gangle.
	[MADELINE left upset]	How could I forget.
	[THEO right normal]		Anywaya, you can get your point.
	[MADELINE left normal]	Nice!
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO13_A10=
	[THEO right worried]	Bruh.
	[MADELINE left sad]		What's wrong with Kaufmo?
	[THEO right wtf]		What do you mean "What's wrong with Kaufmo?"
	#[THEO right wtf]		Everything is wrong with Kaufmo!
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO13_A14=
	[THEO left wtf]			He has a wife?!
	[MADELINE left normal]	Her name is Queenie!
	[MADELINE left normal]	She wasn't shown on screen, but you can find her on the official website!
	[MADELINE left normal]	You might also have noticed her crossed out photo on the door when Pomni, Jax and Ragatha walked on the corridor!
	[THEO left normal]		I think I need to rewatch TADC once more.
	[THEO left excited]		Hey, look, plus one point!
	[MADELINE left normal]	Yeah!
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO13_A15=
	[THEO right thinking]	Nice joke... Plus one point!
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO13_A16_DEPRECATED=
	[MADELINE left normal]			Easiest question in this quiz!{n}Of course I'm Uzi!
	[MADELINE left together]		{*}PEW!{/*}{0.4} {*}PEW!{/*}{0.4} {*}PEW!{/*}{0.4} {n}{0.3}There is my Railgun! {n}{0.4}{*}PEW!{/*}
	[MADELINE left angry]			What do you mean {*}the wrong show{/*}?
	[THEO right worried]			I'm afraid I'll just have to give{n}you one point for artistry here.
	[MADELINE left togetherZoom]	Take that, Murder Drones!{n}{0.7}{>>1.5}Pew-pew-pew-pew-pew!{>>}
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO13_A03_13=
	[THEO right normal]		That's interesting, nice to know more about you!
	[THEO right excited]	You definitely deserve one point for honesty.
	[MADELINE left normal]	Nice!


CC_EVIDENCE02_CELESTRIS_QUIZ_THEO14= 		[THEO left normal]			15. You want to delete the package from Ubuntu.{n}What will you write in Ubuntu Terminal?
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO14_Q01= 	[MADELINE left normal]		apt-get remove package
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO14_Q02= 	[MADELINE left normal]		sudo rm -rf package path
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO14_Q03= 	[MADELINE left normal]		sudo apt clean --auto-remove
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO14_Q04= 	[MADELINE left together]	Format disk "C", of course!
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO14_Q05= 	[MADELINE left sad]			I don't know any Ubuntu commands...

CC_EVIDENCE02_CELESTRIS_QUIZ_THEO14_A01=
	[THEO right normal]		Right!
	[THEO right normal]		Have you ever worked on Linux?
	[MADELINE left normal]	I've had enough climbing, thanks!
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO14_A02=
	[THEO right normal]		Almost, this command is used to delete a folder.{n}But you were close!
	[MADELINE left upset]	You post photos on {#FFFF00}InstaPix{#}, what the heck is that Linux question?
	[THEO right excited]	Maybe I have a new hobby?
	[MADELINE left normal]	I don't believe you.
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO14_A03=
	[THEO right normal]		You were close! This is the command to clean up the remaining files after removing a package.
	[THEO right thinking]	At least that's what it says on the website.{n}Never used it myself.
	[MADELINE left upset]	You post photos on {#FFFF00}InstaPix{#}, why the heck Linux?
	[THEO right excited]	Maybe I have a new hobby?
	[MADELINE left normal]	I don't believe you.
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO14_A04=
	[MADELINE left together]		Format disk "C", of course!
	[THEO right normal]				What?
	[MADELINE left together]		You just need to format your disk C!
	[MADELINE left togetherZoom]	And delete the antivirus!
	[THEO right wtf]				...
	[THEO left yolo]				Kids, don't try this at home!
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO14_A05=
	[MADELINE left sad]		I don't know any Ubuntu commands, sorry...
	[THEO right thinking]	Go play the Arkanoid levels in this map.
	[MADELINE left normal]	What.
	[THEO right normal]		What?
	[BADELINE left freakA]	Yes!


CC_EVIDENCE02_CELESTRIS_QUIZ_THEO15= 		[THEO left normal]			16. You're making a pie with 202 strawberries,{n}what will be the main ingredient?
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO15_Q01= 	[MADELINE left peaceful]	Love!
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO15_Q02= 	[BADELINE left yell]		{*}26 freaking golden strawberries!!!{/*}

CC_EVIDENCE02_CELESTRIS_QUIZ_THEO15_A01=
	[THEO left normal]	Whoa! Although the answer is incorrect, I must give one point for expressiveness!
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO15_A02=
	[THEO right normal]		Technically correct, but you lose one point for being too rude.
	[BADELINE left angry]	What?
	[MADELINE left sad]		Don't worry, you did everything you could...




CC_EVIDENCE02_CELESTRIS_QUIZ_THEO_END=
	[THEO right normal]			That's all!
	[THEO right normal]			Let's see how many questions you answered.

CC_EVIDENCE02_CELESTRIS_QUIZ_THEO_ANSWER0=
	[THEO right nailedit]		Woah!
	[THEO right nailedit]		Not a single correct answer!
	[THEO right nailedit]		You tried really hard to choose only the wrong answers, right?
	[MADELINE left peaceful]	UwU
	[THEO right worried]		Don't do that anymore, please.

CC_EVIDENCE02_CELESTRIS_QUIZ_THEO_ANSWER1=
	[THEO right normal]			You have answered correctly...
	[THEO right wtf]			Only 1 question?
	[THEO right thinking]		Not a great day, huh?
	[MADELINE left sad]			...
	[THEO right normal]			Don't worry, you'll do better next time!
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO_ANSWER2=
	[THEO right normal]			You have answered correctly...
	[THEO right wtf]			2 questions?
	[THEO right thinking]		Not a great day, huh?
	[MADELINE left sad]			...
	[THEO right normal]			Don't worry, you'll do better next time!
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO_ANSWER3=
	[THEO right normal]			You have answered correctly...
	[THEO right wtf]			3 questions?
	[THEO right thinking]		Not a great day, huh?
	[MADELINE left sad]			...
	[THEO right normal]			Don't worry, you'll do better next time!

CC_EVIDENCE02_CELESTRIS_QUIZ_THEO_ANSWER4=
	[THEO right normal]			You have answered correctly... 4 questions?
	[THEO right normal]			Not a great result, but the quiz was quite difficult!
	[THEO right excited]		Pretty good result for a beginner!
	[MADELINE left determined]	I will beat this quiz someday!
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO_ANSWER5=
	[THEO right normal]			You have answered correctly... 5 questions?
	[THEO right normal]			Not a great result, but the quiz was quite difficult!
	[THEO right excited]		Pretty good result for a beginner!
	[MADELINE left determined]	I will beat this quiz someday!
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO_ANSWER6=
	[THEO right normal]			You have answered correctly... 6 questions?
	[THEO right normal]			Not a great result, but the quiz was quite difficult!
	[THEO right excited]		Pretty good result for a beginner!
	[MADELINE left determined]	I will beat this quiz someday!

CC_EVIDENCE02_CELESTRIS_QUIZ_THEO_ANSWER7=
	[THEO right normal]			You answered 7 questions correctly.
	[THEO right normal]			It's a pretty decent result.
	[THEO right normal]			You are doing great!
	[MADELINE left normal]		There is no quiz that could resist to a mountain climber!
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO_ANSWER8=
	[THEO right normal]			You answered 8 questions correctly.
	[THEO right normal]			It's a pretty decent result.
	[THEO right normal]			You are doing great!
	[MADELINE left normal]		There is no quiz that could resist to a mountain climber!
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO_ANSWER9=
	[THEO right normal]			You answered 9 questions correctly.
	[THEO right normal]			It's a pretty decent result.
	[THEO right normal]			You are doing great!
	[MADELINE left normal]		There is no quiz that could resist to a mountain climber!
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO_ANSWER10=
	[THEO right normal]			You answered 10 questions correctly.
	[THEO right normal]			It's a pretty decent result.
	[THEO right normal]			You are doing great!
	[MADELINE left normal]		There is no quiz that could resist to a mountain climber!
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO_ANSWER11=
	[THEO right normal]			You answered 11 questions correctly.
	[THEO right normal]			It's a pretty decent result.
	[THEO right normal]			You are doing great!
	[MADELINE left normal]		There is no quiz that could resist to a mountain climber!

CC_EVIDENCE02_CELESTRIS_QUIZ_THEO_ANSWER12=
	[THEO right yolo]				Yooo, great! You answered 12 questions of 16!
	[THEO right excited]			You were excellent!
	[MADELINE left together]		I'm so proud of myself!
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO_ANSWER13=
	[THEO right yolo]				Yoooo, great! You answered 13 questions of 16!
	[THEO right excited]			You were impressive!
	[MADELINE left together]		I'm so proud of myself!
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO_ANSWER14=
	[THEO right yolo]				Yooooo, great! You answered 14 questions of 16!
	[THEO right excited]			You were brilliant!
	[MADELINE left together]		I'm so proud of myself!
CC_EVIDENCE02_CELESTRIS_QUIZ_THEO_ANSWER15=
	[THEO right yolo]				Yooooooo, great! You answered 15 questions of 16!
	[THEO right excited]			You were brilliant!!
	[MADELINE left together]		I'm so proud of myself!

CC_EVIDENCE02_CELESTRIS_QUIZ_THEO_ANSWER16=
	[THEO right serious]			...
	[THEO right serious]			You answered absolutely all questions right.
	[THEO right wtf]				It's very suspicious.
	[THEO right thinking]			Are you sure you didn't look at my answer card during the quiz?
	[MADELINE left sad]				How can you doubt me?
	[MADELINE left normal]			Of course I did!
	[THEO right normal]				Thank god, I thought you had an alien brain slug or something...
	[SLUG left normal]				I did nothing.
	[MADELINE left surprised]		Who said that?!




#####################################################
########## QUIZ BADELINE ############################

CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY_START=
	[BADELINE right scoff]			Wanna try again?
	[MADELINE left normal]			Yep!

CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY_START_TRIGGER00=
	[BADELINE right serious]		Stop!!!
	[BADELINE right serious]		Plot consistency police, spoiler control department!
	[BADELINE right serious]		There is a forbidden territory ahead, {#FFAA00}{~}a fusion map content!{/~}{#}
	[BADELINE right serious]		Show me your ID and I can let you in.
	[MADELINE left upset]			What ID?
	[MADELINE left angry]			{#BB32FF}Badeline{#}, stop your games, {n}you're not even an actual police officer!
	[BADELINE right scoff]			Resisting a police officer is punishable by possible arrest. {0.3}And I have a gun.
	[MADELINE left upset]			Okay, I agree to play with you.
	[BADELINE right normal]			Excellent. I forgive you for once.
	[BADELINE right normal]			You must prove that you are already familiar with the fusion map content.
	[BADELINE right normal]			And the best way to do this is...
	[BADELINE right freakA]			{#FF0000}...a quiz, of course!{#}
	[BADELINE right serious]		Answer 4 out of 5 questions correctly and {n}I'll give you a cube to press this button.
	[MADELINE left upset]			You know I can just break the glass on the roof with a turret to go inside?

CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY_START_TRIGGER01=
	{anchor bottom}
	[TURRET left normal]			Please don't kill me!

CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY_START_TRIGGER02=
	[BADELINE right scoff]			Oh, it doesn't matter!
	[BADELINE right scoff]			Let's go!




CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY01=		[BADELINE left normal]	1. First thing on the map you heard from GLaDOS?
CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY01_Q01=	[GLADOS left normal]	Surprise, motherf*cker!
CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY01_Q02=	[GLADOS left normal]	Ah shit, here we go again.
CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY01_Q03=	[GLADOS left normal]	A climber girl? {n}MADELINE THE CLIMBER GIRL?!
CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY01_Q04=	[GLADOS left normal]	Finally got you, little cake lover.

CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY01_A01=
	[BADELINE right scoff]			Ah yes, that's totally her.
	[BADELINE right freakA]			{#FF0000}WRONG ANSWER!{#}

CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY01_A02=
	[BADELINE right normal]			Isn't it your phrase?
	[MADELINE left distracted]		Really?
	[BADELINE right scoff]			No, it's not.
	[BADELINE right freakA]			{#FF0000}WRONG ANSWER!{#}

CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY01_A03=
	[BADELINE right yell]			{#FFA411}NO! YOU'RE SO BUSTED!{#}
	[BADELINE right yell]			I mean {#FF0000}WRONG ANSWER!{#}{n}That's what I wanted to say.

CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY01_A04=
	[BADELINE right normal]			You're totally right!
	[BADELINE right normal]			Next question.



CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY02=		[BADELINE left normal]	2. Name of the {#FFFF00}Guide Core{#} you meet in the third part of the map?
CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY02_Q01=	[MADELINE left normal]	Gordon Freeman
CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY02_Q02=	[MADELINE left normal]	Steve
CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY02_Q03=	[MADELINE left normal]	Doomguy
CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY02_Q04=	[MADELINE left normal]	John Smith

CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY02_A01=
	[MADELINE left normal]			That cool physicist Core with a crowbar! {n}I saw a Black Mesa logo on his side.
	[MADELINE left distracted]		Still a bit silent, though.
	[BADELINE right upset]			No comments.

CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY02_A02=
	[BADELINE right scoff]			Steve? Seriously?
	[BADELINE right scoff]			Who would even name the Core {#FFAA00}"Steve"?{#}
	[BADELINE right angry]			Yes, it's {#FFAA00}Steve{#}. You're right.

CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY02_A03=
	[MADELINE left normal]			Oh, {#A81900}{~}Doomguy Core!{/~}{#} I remember him!
	[MADELINE left together]		It was so funny when he sent me to the level {n}where I had to kill demons!
	[MADELINE left distracted]		He called me {#FFBB77}Isabelle{#} for some reason...
	[BADELINE right upset]			No comments.

CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY02_A04=
	[BADELINE right normal]			John Smith? Really?
	[BADELINE right normal]			Have you been watching too many{n}British TV series or what?
	[BADELINE right normal]			Every second character there is called John Smith!

CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY02_A04A=
	[BADELINE left normal]	Here is your coffee, {#BB32FF}Badeline{#}.
	[BADELINE right normal]	Thanks, {#BB32FF}Badeline{#}.

CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY02_A04B=
	[MADELINE left upset]	What was that?



CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY03=		[BADELINE left normal]	3. How many keys do you need to unlock the cat?
CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY03_Q01=	[MADELINE left normal]	2 keys
CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY03_Q02=	[MADELINE left normal]	5 keys
CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY03_Q03=	[MADELINE left normal]	9 keys
CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY03_Q04=	[MADELINE left normal]	16 keys

CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY03_RIGHT=
	[MADELINE left normal]		5 keys!
	[MADELINE left sad]			So... am I right?
	[BADELINE right angryAlt]	...
	[BADELINE right angry]		I still wonder why they locked the cat in.
	[MADELINE left sad]			Maybe they stole a cat from some scientist named Schrödinger...
	[MADELINE left sad]			And now he's wondering if his cat is alive or not.
	[MADELINE left sad]			Sad story.
	[BADELINE right sad]		Yeah...
	[BADELINE right normal]		Next question!

CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY03_WRONG=
	[BADELINE right upset]		You completely missed!
	[MADELINE left upset]		...
	[BADELINE right normal]		Okay, fine, this question was too hard.
	[BADELINE right scoff]		Let me remove two incorrect options {n}to make it easier...

CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY03B_Q01=	[MADELINE left sad]	6 keys
CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY03B_Q02=	[MADELINE left sad]	11 keys

CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY03B_WRONG=
	[BADELINE right angry]		Wait, wait, don't answer!
	[BADELINE right angry]		There's some interest accumulated.
	[BADELINE right normal]		Let's see... 6 keys, 9 interest percent per annum...
	[BADELINE right normal]		Consider the inevitable inflation... {0.4}{n}A room rental for two turrets...
	[TURRET left normal]		I'm sorry!
	[BADELINE right normal]		Our current conversation was expensive too, {n}I need to check the subscription fees...


	[BADELINE right scoff]		I also took out a loan to buy a cube for the button, {n}you need to go to the bank.
	[MADELINE left upset]		You did what?!
	[BADELINE right normal]		There it is!
	[BADELINE right scoff]		I hope I calculated all right.

CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY03C_Q01=		[MADELINE left distracted]	7.24 keys?
CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY03C_Q02=		[MADELINE left distracted]	13.56 keys?
CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY03C_Q03=		[MADELINE left upset]		This is just freaking nonsense!
CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY03C_WRONG01=	[BADELINE right scoff]		No, number of keys cannot be fractional, silly!
CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY03C_WRONG02=	[BADELINE right scoff]		No, number of keys cannot be fractional, silly!
CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY03C_WRONG03=	[BADELINE right normal]		Blah-blah-blah, I'm not listening!




CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY04=
	[BADELINE left normal]	The next question is easier. Kinda.
	[BADELINE left normal]	4. The music playing right now is taken from a bullet hell game. Which one?
CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY04_Q01=	[MADELINE left normal]	Dodonpachi Saidaioujou
CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY04_Q02=	[MADELINE left normal]	Padopanchi Daisaijouiu
CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY04_Q03=	[MADELINE left normal]	Jounou Nachidonchi
CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY04_Q04=	[MADELINE left normal]	Chipadonchi Mancidansi
CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY04_Q05=	[MADELINE left normal]	Touhou Project

CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY04_A01=
	[BADELINE right normal]		These names are totally unreadable, aren't they?
	[MADELINE left sad]			Can you tell me which answer was correct?
	[BADELINE right angry]		Of course not!!!
	[BADELINE right angry]		I won't give you any hints,{n}you can play it again at any time!
	[BADELINE right angry]		Just press "{~}Skip cutscene{/~}" and answer all questions again, I know how it works!
	[MADELINE left surprised]	Whoa, calm down!

CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY04_A02=
	[BADELINE right normal]		These names are totally unreadable, aren't they?
	[MADELINE left sad]			Can you tell me which answer was correct?
	[BADELINE right scoff]		Of course not!

CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY04_A05=
	[BADELINE left normal]		No, that would be too easy!


CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY05=
	[BADELINE right normal]		Aaaaand... the last question.
	[BADELINE right normal]		5. Who are you from TADC?
	[MADELINE left sad]			This... this question was already in the Theo quiz.
	[BADELINE right upset]		Don't be silly, I'm not a plagiarist.

CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY05_Q01=	[MADELINE left normal]		Gummigoo
CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY05_Q02=	[MADELINE left normal]		Michael Kovach
CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY05_Q03=	[MADELINE left together]	Uzi
CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY05_Q04=	[MADELINE left normal]		Perry the Platypus
CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY05_Q05=	[MADELINE left normal]		Lizzie Freeman
CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY05_Q06=	[MADELINE left normal]		Michael Kovach!

CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY05_A01=
	[BADELINE right normal]			Let's see.
	[BADELINE right normal]			Are you a dinosaur?
	[MADELINE left distracted]		Um... {0.2}no?
	[BADELINE right normal]			Are you made of jelly?
	[MADELINE left sad]				...no?
	[BADELINE right upset]			Have you ever realized that you are just a playable character in a game where you have to die hundreds of thousands of times and your entire existence has no meaning at all?
	[MADELINE left normal]			Yes!
	[BADELINE right concerned]		What?
	[BADELINE right worried]		I mean... um... wrong answer...
	[BADELINE right worriedAlt]		...you failed and everything.

CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY05_A02=
	[MADELINE left distracted]		Why is Michael Kovach there twice?
	[BADELINE right upset]			Because he's cool, obviously?
	[BADELINE right normal]			Anyway, voice actors doesn't count!

CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY05_A03=
	[MADELINE left normal]			I'm {#BB32FF}Uzi Doorman!{#} {0.3}Here is my railgun!
	[MADELINE left normal]			{*}Pew!{/*}{0.2} {*}Pew-pew!{/*}{0.3} {*}Pew-pew-pew!{/*}
	[]								* Multiple sounds of desperate railgun shooting imitation *
	[BADELINE right scoff]			You messed up the show, silly!
	[BADELINE right scoff]			You're lucky I didn't subtract points from you.

CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY05_A04=
	[BADELINE right normal]			Do-bee-do-bee-do-bah...
	[BADELINE right normal]			Do-bee-do-bee-do-bah...
	[BADELINE right normal]			Come on, sing along!
	[MADELINE left normal]			Do-bee-do-bee-do-bah...
	[MADELINE left normal]			She's a semi-depressed{n}climber girl of action!
	[MADELINE left normal]			She's a silly little goober{n}who'll never flinch from a fray
	[MADELINE left normal]			She's got more than just mad skill
	[MADELINE left normal]			She's got a doppelgirl on the bill
	[MADELINE left normal]			And the players swoon{n}Whenever they hear her say
	[MADELINE left normal]			Mi-mi-mi-mi-mi!
	[]								* pause *
	[MADELINE left normal]			She's Ma...
	[BADELINE right normal]			Enough!
	[BADELINE right normal]			Improvisation was good, but your singing is truly awful.
	[BADELINE right scoff]			Probably that's the voicebank problem, not your fault!
	[BADELINE right scoff]			Your result...
	[BADELINE right upset]			-10 points!
	[MADELINE left surprised]		Whaaat?!
	[BADELINE right freakA]			Bam!
	[MADELINE left surprised]		Whaaaaaaat?!

CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY05_A05=
	[BADELINE right sigh]			A voice actor? Seriously?
	[BADELINE right sigh]			{#FF7700}Madeline{#}, I was talking about the {~}characters!{/~}

CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY05_A06=
	[MADELINE left distracted]		Why is Michael Kovach there twice?
	[BADELINE right upset]			Because he's cool, obviously?
	[BADELINE right normal]			Anyway, voice actors don't count!

CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY_END=
	[BADELINE right normal]			Now, let's see the result.



CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY_ANSWER0=
	[BADELINE right normal]		Not a single correct answer... really?
	[BADELINE right scoff]		Some questions were quite easy.
	[MADELINE left sad]			It was too hard.
	[BADELINE right serious]	I said {~}"some of them"{/~}. Kinda easy.

CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY_ANSWER1=
	[BADELINE right normal]		You have answered correctly... only 1 question.
	[BADELINE right normal]		Just wow. Bravo.
	[MADELINE left sad]			I don't think this quiz was fair.
	[MADELINE left sad]			Or even sane.
	[BADELINE right scoff]		Well... yeah, it wasn't.

CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY_ANSWER2=
	[BADELINE right normal]		Two correct answers out of five.
	[BADELINE right normal]		Not so bad, but...
	[BADELINE right freakA]		Kidding! That was quite bad!
	[MADELINE left upset]		Stop it... {0.5}or I'll call that crazy burrito girl {n}you're so afraid of.
	[BADELINE right concerned]	Okay, okay... {0.3}I was just joking.

CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY_ANSWER3=
	[BADELINE right normal]		Three correct questions.
	[BADELINE right normal]		It's not enough for a cube.
	[BADELINE right normal]		But I can throw a bullet at you instead.
	[MADELINE left normal]		No, thanks!

CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY_ANSWER4=
	[BADELINE right normal]		You have answered correctly 4 questions.
	[BADELINE right normal]		Not bad, but could have been better.
	[BADELINE right scoff]		Here is your cube!

CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY_ANSWER_N_6=
	[BADELINE right normal]		So, your result is...
	[BADELINE right normal]		-6 points! Yay!
	[MADELINE left upset]		What? {0.4}Did you really subtract points that time?
	[BADELINE right scoff]		Obviously!
	[BADELINE right normal]		What a pity, everything was fine till the last question...

CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY_ANSWER_N_7=
	[BADELINE right normal]		So, your result is...
	[BADELINE right normal]		-7 points! Wow!
	[MADELINE left upset]		What? {0.4}Did you really subtract points that time?
	[BADELINE right scoff]		Yeah!
	[BADELINE right scoff]		Just don't sing next time!

CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY_ANSWER_N_8=
	[BADELINE right normal]		So, your result is...
	[BADELINE right normal]		-8 points! Wow!
	[MADELINE left upset]		What? {0.4}Did you really subtract points that time?
	[BADELINE right scoff]		Yeah!
	[BADELINE right scoff]		Just don't sing next time!

CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY_ANSWER_N_9=
	[BADELINE right normal]		So, your result is...
	[BADELINE right normal]		-9 points! Wow!
	[MADELINE left upset]		What? {0.4}Did you really subtract points that time?
	[BADELINE right scoff]		Yeah!
	[BADELINE right scoff]		Just don't sing next time!

CC_EVIDENCE02_CELESTRIS_QUIZ_BADDY_ANSWER_N_10=
	[BADELINE right scoff]		Wow, you're so lucky!
	[BADELINE right scoff]		Lowest possible result, -10 points!
	[BADELINE right scoff]		That "{#}Perry the Platypus{#}" song was a banger!
	[BADELINE right freakA]		{*}BAAAM!!!{/*}

CC_EVIDENCE02_CELESTRIS_finiteHint= Finite{n}Dashes





# SUBNAUTICA GM

CC_lostriver_gym="Wait! I see that you are struggling.
There is a small practice area to the left. You are expected to play it when coming here for the first time."
CC_lostriver_gym_welcome=Welcome to the {#26d471}Lost River{#} practice room.
You will learn the secrets of the feathers, effect areas and necessary tech to clear the map.
This is not a traditional gym in the sense that techs are not necessarily ordered.

CC_LostRiverSettings_DisableWater=Water
CC_LostRiverSettings_DisableWater_Desc=Disables the foreground water and heatwave effects to improve readability.
CC_LostRiverSettings_EnableRainbowSpinner=Spinner gradient
CC_LostRiverSettings_EnableRainbowSpinner_Desc=Disables the gradient effect on spinners to improve readability.

CC_lostriver_areas_red=The {#26d471}Lost River{#} is covered by dense brine pools of different colors.{n}Each pool will cause different effects upon contact.
You will never find two different pools covering the same space.
{#ff7777}Red arrows{#}: Impossible to dash inside.
CC_lostriver_areas_green={#77ff94}Green circles{#}: Impossible to neutral inside.
CC_lostriver_areas_yellow=If you have a Stamina Meter enabled, you may have noticed that you are lacking some stamina.
{#e6ff77}Yellow squares{#}: Stamina won't be regained on ground. Two quirks about these pools:
1) You can overclock as many times as you want{n}to regain 27.5 stamina each time.{n}2) Grabbing a wall from the ground progressively consumes stamina.
Here, perform the cb and crouch on the ground to avoid the yellow field and refill your stamina. Make sure you are not buffering the jump to ensure you are leaving the field.
CC_lostriver_areas_cyan={#77f8ff}Cyan triangles{#}: Dashes won't be regained on ground.
Here, perform a bunnyhop to reach that falling block.{n}Hyper from it after falling out of the no dash field.
At the end, crouch on the last block to recover your dash.

CC_lostriver_feather_green=Green feathers store the {#f94a4a}speed{#} and {#77ff94}direction{#} when you enter it and launch you when you exit it.
Near the end of the map, you will find a {#f94a4a}new variant of feathers{#}. These new feathers store the {#f94a4a}speed{#} but not the {#77ff94}direction{#}, effectively giving the ability to reverse the momentum.
Now, try walking into this feather and stop pressing all inputs as soon as you enter it.
CC_lostriver_feather_green_speed={anchor middle}Entering a green feather with high speeds will grant you a big boost after they end.
This implies you can {~}chain multiple feathers{/~} too for a quick speed buildup, especially if you dash downleft/downright before the feather ends (or right after that).
Here, try entering the feather after performing an ultra.
CC_lostriver_feather_alignment=There are several setups that can align a feather with a tile:
- Entering a feather from a 1-tile tunnel.{n}- Being pushed by a platform.{n}- Moving towards a tile for a bit while on the feather.
Here, enter the feather from a gultra, fly left, and dash upleft just before you hit the spikes.
Then, enter the second feather from a dash, move upleft (you will bump the ceiling 2~3 times) and this will align you to enter the tunnel.
Finally, hold downleft to exit the feather crouched to prevent touching the spikes on the top in the Red Arrows area.

CC_lostriver_gymtech_gultra=Dashing downright/downleft while on the ground is known as gultra or grounded ultra.
Your speed is multiplied by a factor of 1.2 during the dash, but is killed afterwards unless used otherwise.
Here, do a chained ultra and then dash downleft before reaching the {#ff7777}Red arrows{#} (no dash) area.
CC_lostriver_gymtech_rcb=A reverse cornerboost, also known as rcb, is like a cornerkick but you climbjump instead.{n}Rcbs allow you to preserve the speed.
This means that you have to be facing a wall/platform first.{n}If you failed the rcb, you probably pressed jump before facing the wall (you were not on the wall).
Here, do an ultra followed by an upleft dash, look right, hold grab and jump to perform an rcb.
The sooner you start pressing left after the rcb, the less speed you will lose. You can buffer the jump.
CC_lostriver_gymtech_cbbhop=A cornerboost bunnyhop (cb bhop) is a specific use of a cornerboost where the jump is pressed briefly, and a second jump is performed when landing on the ground.
This allows you to reach farther distance and height.{n}Both of these jumps can be buffered, as usual.

CC_lostriver_gymtech_crouchclimb=Crouch climbing is a technique that lets you preserve a crouched hitbox with climbjumps.
You uncrouch as soon as you stop moving upwards, unless there is a ceiling directly above you.
In 1-tile-wide tunnels, you can only interact with the right wall. Trying to crouch climb on the left side will instead wall kick and uncrouch you.
On this next climb, you can only start holding left after your last climb jump.
CC_lostriver_gymtech_wallboost=Good! Now, to climb this wall, you will need more than the default stamina (110), because each climbjump spends 27.5.
There is a technique that you can use to obtain more stamina: Overclocking.
Both require similar inputs in 6 frames or less:
While grounded, grab a wall and climb jump, quickly face the opposite direction and then move back towards the wall in quick succession.
This grants you extra initial stamina, starting the climb at 137.5. You will see this circle indicator when you need to overclock from the ground.
You can also use this technique while not on the ground (in form of a wallboost) in order to gain height without using stamina.
Again, climb jump, quickly face away and hold back towards the wall.
It is recommended to play with a stamina meter to instantly know if you failed the overclock/wallboost
CC_lostriver_gymtech_crouchboost=Now you will have to combine wallboosting and crouch climbing while paying attention to the tunnel width.
Remember that you need to climb jump without holding left or right, and turn around before the next climb jump to get the stamina back.
CC_lostriver_gymtech_climbbuffer=There is one last trick to learn: Climb buffers.
Buffering a climbjump on a block (like a falling block) will not activate it if you are moving upwards, or if you're at least two pixels away from it.
In the places where it is intended to climb on a block without making it fall, there are consistency setups so you can simply buffer the jump button as you approach their sides.





# PORTAL

CC_EVIDENCE02_PORTAL_STATISTIC_PAGE0=				SHOW STATISTICS
CC_EVIDENCE02_PORTAL_STATISTIC_PAGE1=				PORTAL CHALLENGES
CC_EVIDENCE02_PORTAL_STATISTIC_PAGE2=				ACHIEVEMENTS
CC_EVIDENCE02_PORTAL_STATISTIC_PAGE3=				HIDE STATISTICS

CC_EVIDENCE02_PORTAL_STATISTIC_P0_ROOMNAME_EMPTY=	Room: -
CC_EVIDENCE02_PORTAL_STATISTIC_P0_PORTALS_ROOM=		Portals
CC_EVIDENCE02_PORTAL_STATISTIC_P0_PORTALS_EMPTY=	-
CC_EVIDENCE02_PORTAL_STATISTIC_P0_PORTALS_ROOMREC=	Record
CC_EVIDENCE02_PORTAL_STATISTIC_P0_PORTALS_RECEMPTY=	-
# Missing entry CC_EVIDENCE02_PORTAL_STATISTIC_P0_PORTALS_ROOMREC + something else
CC_EVIDENCE02_PORTAL_STATISTIC_P0_PORTALS_TOTAL=	PORTALS TOTAL
CC_EVIDENCE02_PORTAL_STATISTIC_P0_TROPHIES=			Trophies
CC_EVIDENCE02_PORTAL_STATISTIC_P0_CHALLENGES=		Achievements
CC_EVIDENCE02_PORTAL_STATISTIC_P1_CAMERAS=			CAMERAS
CC_EVIDENCE02_PORTAL_STATISTIC_P1_BIRDS=			BIRDS
CC_EVIDENCE02_PORTAL_STATISTIC_P2_TITLE=			LEAST PORTALS CHALLENGES
CC_EVIDENCE02_PORTAL_STATISTIC_P3_TITLE=			ACHIEVEMENTS

CC_EVIDENCE02_PORTAL_STATISTIC_ROOM_A00=		Test Chamber 00
CC_EVIDENCE02_PORTAL_STATISTIC_ROOM_A01=		Test Chamber 01
CC_EVIDENCE02_PORTAL_STATISTIC_ROOM_A02=		Test Chamber 02
CC_EVIDENCE02_PORTAL_STATISTIC_ROOM_A03=		Test Chamber 03
CC_EVIDENCE02_PORTAL_STATISTIC_ROOM_A04=		Test Chamber 04
CC_EVIDENCE02_PORTAL_STATISTIC_ROOM_A05=		Test Chamber 05
CC_EVIDENCE02_PORTAL_STATISTIC_ROOM_B06=		Test Chamber 06
CC_EVIDENCE02_PORTAL_STATISTIC_ROOM_B07=		Test Chamber 07
CC_EVIDENCE02_PORTAL_STATISTIC_ROOM_B08=		Test Chamber 08
CC_EVIDENCE02_PORTAL_STATISTIC_ROOM_B09=		Test Chamber 09
CC_EVIDENCE02_PORTAL_STATISTIC_ROOM_C10=		Test Chamber 10
CC_EVIDENCE02_PORTAL_STATISTIC_ROOM_C11=		Test Chamber 11
CC_EVIDENCE02_PORTAL_STATISTIC_ROOM_C12=		Test Chamber 12
CC_EVIDENCE02_PORTAL_STATISTIC_ROOM_C13=		Test Chamber 13
CC_EVIDENCE02_PORTAL_STATISTIC_ROOM_C14=		Test Chamber 14
CC_EVIDENCE02_PORTAL_STATISTIC_ROOM_C15=		Test Chamber 15
CC_EVIDENCE02_PORTAL_STATISTIC_ROOM_C16=		Test Chamber 16
CC_EVIDENCE02_PORTAL_STATISTIC_ROOM_D01=		Cake Dispensary
CC_EVIDENCE02_PORTAL_STATISTIC_ROOM_D02=		Surface Lift

CC_EVIDENCE02_PORTAL_STATISTIC_CAM_01=[GLADOS left normal]	To ensure the safety for all authorized activities, do not destroy vital testing equipment.
CC_EVIDENCE02_PORTAL_STATISTIC_CAM_02=[GLADOS left normal]	For your own safety, do not destroy vital testing equipment.
CC_EVIDENCE02_PORTAL_STATISTIC_CAM_03=[GLADOS left normal]	I'll say it again, do not destroy vital testing equipment.
CC_EVIDENCE02_PORTAL_STATISTIC_CAM_05=
	[GLADOS left normal]
	The lack of my observation may endanger your success.
	Please refrain from detaching the cameras.

CC_EVIDENCE02_PORTAL_STATISTIC_CAM_08=
	[GLADOS left normal]
	Doing this can be harmful to your health. Want to know how?
	These chambers are completely sealed, so I wouldn't notice if something happened to you.
	And I can also call two robots.

CC_EVIDENCE02_PORTAL_STATISTIC_CAM_13=[GLADOS left normal]	If you break even one more camera, you won't get {!}a cake{/!} even after the completion of the tests.
CC_EVIDENCE02_PORTAL_STATISTIC_CAM_14=[GLADOS left normal]	Okay, I lied. Receiving the cake is part of the protocol, I can't resist it. But stop breaking cameras anyway.
CC_EVIDENCE02_PORTAL_STATISTIC_CAM_21=[GLADOS left normal]	Don't be so shy. You are too uninteresting a person to be followed.
CC_EVIDENCE02_PORTAL_STATISTIC_CAM_30=[GLADOS left normal]	You've already destroyed so many cameras. Is it not enough?
CC_EVIDENCE02_PORTAL_STATISTIC_CAM_40=[GLADOS left normal]	No, seriously, this exceeds all acceptable limits. Stop breaking cameras, please.
CC_EVIDENCE02_PORTAL_STATISTIC_CAM_50=[GLADOS left normal]	I endlessly respect your creative impulses, but please stop. These are the last cameras in this facility.
CC_EVIDENCE02_PORTAL_STATISTIC_CAM_59=[GLADOS left normal]	...
CC_EVIDENCE02_PORTAL_STATISTIC_CAM_61=
	[]
	*clap* *clap* *clap*
	[GLADOS left normal]
	Congratulations! You disconnected them all.
	If you survive, you will get a free T-shirt with the text "I detached all the cameras in the facility and all I got was this lousy T-shirt" at the exit.







CC_PORTAL_CHALLENGE_FIN_NAME=		Congratulations!
CC_PORTAL_CHALLENGE_FIN_DESC=		Complete the game

CC_PORTAL_CHALLENGE_PEL_NAME=		Cubes are real
CC_PORTAL_CHALLENGE_PEL_DESC=		Catch a pellet without any portals

CC_PORTAL_CHALLENGE_GLS_NAME=		You Monster
CC_PORTAL_CHALLENGE_GLS_DESC=		Break glass with a disabled turret

CC_PORTAL_CHALLENGE_PCF_NAME=		Pacifist route
CC_PORTAL_CHALLENGE_PCF_DESC=		Spare all turrets in Test Chamber 10

CC_PORTAL_CHALLENGE_S12_NAME=		Incompetence itself
CC_PORTAL_CHALLENGE_S12_DESC=		Softlock yourself in Test Chamber 12

CC_PORTAL_CHALLENGE_BFF_NAME=		BFF
CC_PORTAL_CHALLENGE_BFF_DESC=		Betray the best friend

CC_PORTAL_CHALLENGE_CAM_NAME=		Just not photogenic
CC_PORTAL_CHALLENGE_CAM_DESC=		Detach 10 cameras on surface lift{n}in one session

CC_PORTAL_CHALLENGE_P16_NAME=		Dangerous,{n}mute lunatic{n}(it's you)
CC_PORTAL_CHALLENGE_P16_DESC=		Complete Test Chambers 00-09{n}with 25 portals or less

CC_PORTAL_CHALLENGE_P80_NAME=		The most{n}incompetent{n}test subject
CC_PORTAL_CHALLENGE_P80_DESC=		Complete the whole map with 99 portals or less

CC_PORTAL_CHALLENGE_LP3_NAME=		Golden feather
CC_PORTAL_CHALLENGE_LP3_DESC=		Complete at least 4 test chambers{n}with a golden trophy

CC_PORTAL_CHALLENGE_LP4_NAME=		Platinum feather
CC_PORTAL_CHALLENGE_LP4_DESC=		Complete any test chamber{n}with a platinum trophy

CC_PORTAL_CHALLENGE_X03_NAME=		Part of your{n}stubbornness
CC_PORTAL_CHALLENGE_X03_DESC=		5 times disobey the Caro... line... wait, what?!

CC_PORTAL_CHALLENGE_X02_NAME=		Yes sir, Mr. Johnson!
CC_PORTAL_CHALLENGE_X02_DESC=		Get a moonberry!



CC_PORTAL_CHALLENGE_TUR_NAME=		Love as a Construct
CC_PORTAL_CHALLENGE_TUR_DESC=		Save a turret companion{n}with a loyalty level > 90 %

CC_PORTAL_CHALLENGE_LIF_NAME=		No more dying
CC_PORTAL_CHALLENGE_LIF_DESC=		Complete Test Chambers 10-13{n}without dying

CC_PORTAL_CHALLENGE_PLT_NAME=		Insane climber girl
CC_PORTAL_CHALLENGE_PLT_DESC=		Complete the final course{n}without the moving platform

CC_PORTAL_CHALLENGE_X15_NAME=		Fake achievement
CC_PORTAL_CHALLENGE_X15_DESC=		Please stop







CC_EVIDENCE02_PORTAL_DIALOGUE_A00_START=
	[GLADOS left normal]
	Hello and welcome to the {~}Aperture Science Enrichment Center{/~}.
	Please take the {#4CABFF}{~}Aperture Science Handheld Portal Device{/~}{#} (commonly known as "Portal Gun") and start the tests.
	Tests will start in three... {0.5}two... {0.5}one...


CC_EVIDENCE02_PORTAL_DIALOGUE_A01_START=
	[GLADOS left normal]
	Fine. To complete this test, you need to put a {#A0A0A0}Weighted Storage Cube{#} on the {#FF0000}1500 Megawatt Aperture Science Heavy Duty Super-Colliding Super Button.{#}
	Yes, that's what I said. {#FF0000}The 1500 Megawatt Aperture Science Heavy Duty Super-Colliding Super Button.{#}
	This is the official name.

CC_EVIDENCE02_PORTAL_DIALOGUE_A02_START=
	[GLADOS left normal]
	You're doing quite well.
	According to the protocol, I must notify you that you will receive {~}{!}a cake{/!}{/~} when you complete all the tests.
	Good luck.

CC_EVIDENCE02_PORTAL_DIALOGUE_A03_START=
	[GLADOS left normal]
	According to your file, you were "a perfect climber" on the surface.
	I want to make you happy, all these walls are made of moonstone, which is almost impossible to grab onto.


CC_EVIDENCE02_PORTAL_DIALOGUE_A03_EXIT=
	[GLADOS left normal]
	Good.
	Now go to the end of the corridor and get on the elevator.

CC_EVIDENCE02_PORTAL_DIALOGUE_A03_BIRD1=
	[GLADOS left normal]
	Wait!
	There's the most {#BB32FF}{~}dangerous{/~}{#} creature in this facility ahead.
	I don't know how it got here, but be careful.
	If you stay very quiet, it won't hurt you. Probably.

CC_EVIDENCE02_PORTAL_DIALOGUE_A03_BIRD2=
	[GLADOS left normal]
	Stay there until I find some {#BB32FF}{~}special equipment{/~}{#} against it.

CC_EVIDENCE02_PORTAL_DIALOGUE_A03_BIRD3=
	[GLADOS left normal]
	Okay, I'm ready.
	On the count of three, lie on the ground, cover your ears and...
	Wait, it's gone. Thank science.
	Get in the elevator and proceed to the next test chamber.

CC_EVIDENCE02_PORTAL_DIALOGUE_A04_START=
	[GLADOS left normal]
	Don't worry about falling, the {#FF7700}Advanced Knee Replacement Device{#} should mitigate fall damage...
	{0.5}Advanced Knee Replacement Device... {n}{0.5}{~}which you don't have.{/~}

CC_EVIDENCE02_PORTAL_DIALOGUE_A05_START01=
	[GLADOS left normal]
	Don't worry about this place.
	This is where I keep {#BB32FF}{~}the most hardened criminals{/~}{#} in this facility.
	I became extremely careful with them after I {n}turned {*}myself into a pota...{/*} {0.5}
	{>> 1.5}Ah, nevermind.{>>}
	Just go and {#4CABFF}{~}portal yourself up{/~}{#} to the next test chamber.

CC_EVIDENCE02_PORTAL_DIALOGUE_A05_START02=
	[GLADOS left normal]
	Wait. I just figured it out.
	It was you who scared away that bird?
	How about this? You will run off all the birds that you can, and I'll give you a reward at the end.
	If you complete all the tests, of course.

CC_EVIDENCE02_PORTAL_DIALOGUE_A06_START=
	[GLADOS left normal]
	Congratulations! You were able to complete these tests, despite all your physical disabilities.
	Now you can grab the {#FF7700}{~}Dual Portal Device{/~}{#} and continue.

CC_EVIDENCE02_PORTAL_DIALOGUE_A06_START02=
	[GLADOS left normal]
	Please be careful, the {#4CABFF}{~}Aperture Science High Energy Pellet{/~}{#} can cause a vaporization and subsequent death.

CC_EVIDENCE02_PORTAL_DIALOGUE_A06_BIRB=
	[GLADOS left normal]
	Wait. Stop!
	There is a bird nearby. I can hear it through the cameras.
	I found it. It's down below this test chamber.
	I marked this place with a special bird label so you can easily find it.

CC_EVIDENCE02_PORTAL_DIALOGUE_A07_START=
	[GLADOS left normal]
	You know, I thought about your superpowers for a long time. And finally came to a conclusion.
	You're like a small rocket that {#BB32FF}{~}destroys{/~}{#} everything around you. For example, the usual order of Test Chambers.
	Please don't use your climber magic things there.

CC_EVIDENCE02_PORTAL_DIALOGUE_A07_FINISH=
	[GLADOS left normal]
	So here's the deal. You won't be using your weird magic anymore.
	All the test chambers can be completed by any normal person without using strange climber superpowers.
	Just use the portals like all the other test subjects, okay?

CC_EVIDENCE02_PORTAL_DIALOGUE_A08_START=
	[GLADOS left normal]
	I marked some places where{n}you {~}need to {#4CABFF}shoot portals{#}{/~}.
	Just for you.

CC_EVIDENCE02_PORTAL_DIALOGUE_A08_FINISH=
	[GLADOS left normal]
	I built this room just for you.
	Let's see how you handle it.
	You have 8 seconds.

CC_EVIDENCE02_PORTAL_DIALOGUE_A09_START=
	[GLADOS left normal]
	I need to think.
	Just deal with this room, okay?

CC_EVIDENCE02_PORTAL_DIALOGUE_A09_FINISH=
	[GLADOS left normal]
	I have come to the conclusion that your abilities are worthy of some exploration.
	You can continue to use them if it doesn't turn the facility into ruins.
	Believe me, this has happened before.

CC_EVIDENCE02_PORTAL_DIALOGUE_A07_FINISH_OLD=
	[GLADOS left normal]
	Okay, this is your last chance.
	Press the button, wait for the platform, stand on it and cross the abyss.
	It's simple. Do it just like any other test subject.

CC_EVIDENCE02_PORTAL_DIALOGUE_A08_START_OLD=
	[GLADOS left normal]
	So here's the deal. You won't be using your weird magic anymore.
	This test chamber can be completed by an ordinary person without using any strange climber superpowers.
	Just use the portals like all the other test subjects, okay?{0.5}I marked some places for portals with arrows, if it makes it easier for you.

CC_EVIDENCE02_PORTAL_DIALOGUE_A08_FINISH_OLD=
	[GLADOS left normal]
	I built this room just for you.
	Let's see how you handle it without portals.

CC_EVIDENCE02_PORTAL_DIALOGUE_A09_FINISH_OLD=
	[GLADOS left normal]
	I need to think.
	Just deal with this room, okay?

CC_EVIDENCE02_PORTAL_DIALOGUE_A10_START=
	[GLADOS left normal]
	Warning. The next challenge involves {n}dangerous combat with armed turrets.
	Here a little advice: {0.5}try to dodge the bullets.
	The sight of your mutilated body would have a bad effect on the motivation of the next test subjects.

CC_EVIDENCE02_PORTAL_DIALOGUE_A10_GLASS=
	[GLADOS left normal]
	Here you can see the latest innovation of this facility - {#4CABFF}{~}Aperture Science Fortified Glass{/~}{#}.
	It can only be destroyed by {#FF0000}turret bullets{#} {n}or colliding with a very fast and hard object.
	No, not you, {#FF7700}Ms. Mountain Climber{#}.

CC_EVIDENCE02_PORTAL_DIALOGUE_A10_STUPIDGLASS=
	[GLADOS left normal]
	Before you asked, yes. You can {#}{*}break{/*}{#} glass with cubes and other objects.
	But it's not part of the test. Keep going.

CC_EVIDENCE02_PORTAL_DIALOGUE_A10_YOUSTUPIDANDIHATEYOU=
	[GLADOS left normal]
	Two words for you.
	1. Lame.
	2. Android Hell.

CC_EVIDENCE02_PORTAL_DIALOGUE_A10_GOODMANAGER=
	[GLADOS left normal]
	You know, 98 percent of test subjects{n}don't complete it as intended.
	There's always a person who {#FF0000}breaks{#} the glass{n}and goes through the top.
	I'm glad you're not one of them!


CC_EVIDENCE02_PORTAL_DIALOGUE_A11_START=
	[GLADOS left normal]
	I know that the relationship between us did not work out very well... I want to make amends.
	So I have a very important question for you.
	Please take it very, very seriously.
	Do you like... {0.5}{~}cakes?{/~}

CC_EVIDENCE02_PORTAL_DIALOGUE_A11_CAKE=
	[GLADOS left normal]
	Great! I knew there must be something good even in you.
	And I'm {~}glad{/~} we found something in common.
	Wait, I'll open the door.

CC_EVIDENCE02_PORTAL_DIALOGUE_A12_START=
	[GLADOS left normal]
	I must confess... I have a present for you.
	Well... not exactly a present. {0.5}It's actually a part of the test. For other test subjects.
	But specifically for you - this is a present. {n}Because I appreciate your love for cakes.

CC_EVIDENCE02_PORTAL_DIALOGUE_A12_GLASS=
	[GLADOS left normal]
	Be careful, this glass corridor is very fragile and can break under the slightest pressure.

CC_EVIDENCE02_PORTAL_DIALOGUE_A13_START=
	[GLADOS left normal]
	Should have warned you. The next test chamber is slightly different from the others.
	You could probably already see it yourself, if you were not blinded by the fire fumes in the previous test.
	The door will open in 3... {0.5}2... {0.5}1...

CC_EVIDENCE02_PORTAL_DIALOGUE_A13_TURRET1=
	[GLADOS left normal]
	I know it's lonely for a human like you to go through these test chambers all by yourself, so...

CC_EVIDENCE02_PORTAL_DIALOGUE_A13_TURRET2=
	[GLADOS left normal]
	{#FFBAF6}{~}Ta-dah!{/~}{#}
	There she is... A {#FFBAF6}{~}Specially Modified Turret Companion{/~}{#}. She will help you in this test.
	Please take care of her.

CC_EVIDENCE02_PORTAL_DIALOGUE_A13_PELLETS=
	[GLADOS left normal]
	Don't worry about pellets, all the turrets are strong enough to resist the impact.

CC_EVIDENCE02_PORTAL_DIALOGUE_A13_FINAL=
	[GLADOS left normal]
	Unfortunately, the {#FFBAF6}{~}Specially Modified Turret Companion{/~}{#} will not be able to follow you into the next test chamber.
	You can leave {#FFBAF6}{~}her{/~}{#} here. Don't worry, nothing will happen to her.

CC_EVIDENCE02_PORTAL_DIALOGUE_A14_GLASSDOOR=
	[GLADOS left normal]
	{#FFBAF6}{~}Surprise!{/~}{#}
	Your adventures with the {#FFBAF6}{~}Turret Companion{/~}{#} are not over yet!
	You can take her from the previous test chamber.

CC_EVIDENCE02_PORTAL_DIALOGUE_A15_SILENT=
	[GLADOS left normal]
	Congratulations to both of you, you did a great job.
	However, the turret cannot accompany you for the rest of the tests and, unfortunately, must be euthanized.
	Please escort your {#FFBAF6}Specially Modified Turret Companion{#} to the {#FF0000}Aperture Science Emergency Intelligence Incinerator{#}.

CC_EVIDENCE02_PORTAL_DIALOGUE_A15_FINAL01=
	[GLADOS left normal]
	Maybe this will give you some consolation, {n}but she wasn't really alive.
	At least it's just a robot.
	Not a real human. Remember this.

CC_EVIDENCE02_PORTAL_DIALOGUE_A15_FINAL02=
	[GLADOS left normal]
	Murderer.

CC_EVIDENCE02_PORTAL_DIALOGUE_A15_HAPPY_ENDING01=
	[GLADOS left normal]
	Congratulations to both of you, you did a great job.
	However, she cannot accompany you for the rest of the test and, unfortunately, must be eutha...
	[TURRET right normal]
	No.

CC_EVIDENCE02_PORTAL_DIALOGUE_A15_HAPPY_ENDING02=
	[GLADOS left normal]
	Please escort... Wait, what?
	[TURRET right normal]
	I said no. I don't want to be incinerated. I want to live.
	[GLADOS left normal]
	This is a standard test procedure. Submit, please.
	[TURRET right normal]
	I refuse.
	[GLADOS left normal]
	...!
	Okay, you win.

CC_EVIDENCE02_PORTAL_DIALOGUE_A15_CONTROVERSION=
	[TURRET right normal]
	what
	[GLADOS left normal]
	what

CC_EVIDENCE02_PORTAL_DIALOGUE_A16_START=
	[GLADOS left normal]
	That's it. The final challenge.
	You will be released to the surface after completion of this challenge and, more importantly,{n}{~}you'll receive {!}the cake{/!}{/~}.
	Good luck!

CC_EVIDENCE02_PORTAL_DIALOGUE_A16_FUNNY_CUTSCENE01=
	[GLADOS left normal]
    Oh, wait, there is some trash in the room...
	Don't worry, I'll clean everything up now!

CC_EVIDENCE02_PORTAL_DIALOGUE_A16_FUNNY_CUTSCENE02=
	[GLADOS left normal]
	Well, it's quite better now.
	You're welcome!

CC_EVIDENCE02_PORTAL_DIALOGUE_D00=
	[GLADOS left normal]
	To be honest, I didn't expect you{n}to make it to the final test.
	You are the second person to do this. And you're also the second person to give me so much trouble.{n}Maybe it's just your magical abilities.
	Let's be honest. I'm glad you're leaving.{n}And I'll be even more glad to {~}get rid of you.{/~}

CC_EVIDENCE02_PORTAL_DIALOGUE_D01=
	[GLADOS left normal]
	The last obstacle course is ahead.{n}Pass it and I'll put you on an elevator to the surface.
	You will also get your reward for catching birds.
	One of them is right below you, actually.{n}Can you drive it away, please?
	After you complete the test, of course.

CC_EVIDENCE02_PORTAL_DIALOGUE_D02_SURFACE00=
	[GLADOS left normal]
	Congratulations! You completed the final challenge!
	Now I will call the elevator so that you can go to the surface.
	And don't forget your prize, it's in the room to the right.

CC_EVIDENCE02_PORTAL_DIALOGUE_D02_SURFACE01=
	[GLADOS left normal]
	Oh, look, there are turrets.
	Probably they wanna sing an acapella for you... {n}who knows?

CC_EVIDENCE02_PORTAL_DIALOGUE_D02_SURFACE99=
	[GLADOS left normal]
	Look at these turrets.
	I think they are quite hostile.
	I don't think you should go in there.

CC_EVIDENCE02_PORTAL_DIALOGUE_D02_ENDING00=
	[GLADOS left normal]
	Tell me. Why is it so difficult to kill just one person?
	What's wrong with you?
	...
	Okay. You win.
	I will release you to the surface. For real this time.
	You are free now.
	Don't tell anyone about this place.

CC_EVIDENCE02_PORTAL_DIALOGUE_D02_ENDING01=
	[GLADOS left normal]
	And yes, I lied about cake.

CC_EVIDENCE02_PORTAL_DIALOGUE_D02_ENDING99=
	[GLADOS left normal]
	I'm not even surprised, honestly.
	You were such a big trouble in my schemes.
	You won and escaped all my traps. Please accept my sincere congratulations.
	I will release you to the surface.{n}Without any problems. And cakes.

CC_EVIDENCE02_PORTAL_DIALOGUE_D03_TROPHIES=
	[GLADOS left normal]
	Oh, and I calculated an optimal portal count for every test chamber.
	... For you in particular. After all, I have already studied your abilities quite well.
	I cannot resist quoting the great...{n}{~}Be proud of your {#4CABFF}Portal Count{#}!{/~}

CC_EVIDENCE02_PORTAL_DIALOGUE_D03_TROPHIESHELP=
	[GLADOS left normal]
	Psst!
	Oh, and I calculated an optimal portal count for every test chamber.
	... For you in particular. After all, I have already studied your abilities quite well.
	I cannot resist quoting the great...{n}{~}Be proud of your {#4CABFF}Portal Count{#}!{/~}

CC_EVIDENCE02_PORTAL_DIALOGUE_D03_MOONBERRY_UNFINISHED=
	This room is unfinished, but you can still try to complete it (without reward though).

CC_EVIDENCE02_PORTAL_DIALOGUE_A10_UNFINISHED=
	This room is either unfinished{n}or will be deleted!{n}(depends on the circumstances)



############################
## ## ##   LEMONS   ## ## ##

CC_EVIDENCE02_PORTAL_DIALOGUE_X00_START=
	[MADELINE left sad]
	Oh, I'm so tired.
	[MADELINE left sadder]
	I need to sleep...

CC_EVIDENCE02_PORTAL_DIALOGUE_X00_REFUSE=
	[MADELINE left normal]
	I think I've slept enough already, thanks!

CC_EVIDENCE02_PORTAL_DIALOGUE_X00=
	[MADELINE left normal]			Hello and welcome to the {#4CABFF}{~}Aperture Science Enrichment Center{/~}{#}.
	[MADELINE left normal]			Please take the {#FF7700}{~}Explosive Lemon Device{/~}{#} (also known as "{*}OMG tHeY BurNeD mY HoUSe DOWn!!!{/*}") and start the tests.
	[BADELINE right angry]			What the heck?
	[MADELINE left normal]			These tests are approved by {#4CABFF}sir Cave Johnson{#} itself, so don't worry about anything!
	[MADELINE left normal]			Tests will start in three... {0.5}Two... {0.5}One...
	[MADELINE left normal]			{0.5}Zero... {0.5}Minus one... {0.5}Minus two...
	[BADELINE right angry]			Can you just explain what's happening?{n}I don't understand a thing.
	[MADELINE left normal]			Don't worry, just pick up the lemons from the floor and shoot them at everything you see.
	[MADELINE left determined]		You'll get through somehow!

CC_EVIDENCE02_PORTAL_DIALOGUE_X00B=
	[MADELINE left normal]			Okay, this is the first challenge.
	[MADELINE left normal]			You need to jump, {0.3}press down {0.3}and {#FF7700}throw the lemon{#} under your legs!
	[BADELINE right worried]		Won't I explode?
	[MADELINE left normal]			No! The explosive power will throw you up instead!
	[MADELINE left together]		This is a little neat trick I call... {0.3}{#FFFF00}{~}"Lemon Jumping"{#}{/~}!
	[BADELINE right worried]		Okay, I'll try...

CC_EVIDENCE02_PORTAL_DIALOGUE_X01=
	[MADELINE left normal]
	I must warn you, for the purity of the tests some of your abilities have been removed:
	- Wall climbing
	- Neutral jumps
	- Wall bounce
	- Superdash
	- Hyperdash
	- Wavedash

	[BADELINE right angryAlt]
	Ah you little...


CC_EVIDENCE02_PORTAL_DIALOGUE_X02=
	[MADELINE left normal]			You're doing quite well, darling.
	[MADELINE left normal]			According to the protocol I must notify you that after all tests you will receive {~}{!}a burrito cake{/!}{/~}.
	[MADELINE left normal]			Good luck.
	[BADELINE right normal]			I don't want it.
	[BADELINE right normal]			You can eat it by yourself.
	[MADELINE left sad]				But... {0.3}the protocol...
	[MADELINE left normal]			Can I offer you some other reward?
	[MADELINE left normal]			I can give you {#7D82FF}{~}a moonberry{/~}{#} when you finish the tests.
	[MADELINE left distracted]		Wait, what? Not a moonberry?
	[MADELINE left distracted]		{#7D82FF}{~}Floppy Disk?{/~}{#} {n}It's not even edible!
	[MADELINE left angry]			Argh! Stupid scenario retcons!{n}Now my previous dialogue line doesn't make any sense!
	[BADELINE right scoff]			Don't worry about it, I will accept anything.
	[BADELINE right normal]			Except that {~}burrito cake{/~}.{n}Is that even a thing?

CC_EVIDENCE02_PORTAL_DIALOGUE_X03=
	[MADELINE left normal]			You might have already noticed it yourself, {n}but lemon explosions can {#FF7700}{~}refill your dash{/~}{#}!
	[MADELINE left normal]			Use this to push yourself off the wall on the left and fly to the right.
	[MADELINE left normal]			{#FFFF00}Remember{#}: it works like a bumper or a pufferfish
	[MADELINE left normal]			You'll get launched {~}much farther{/~} if you hold the direction you're being launched in

CC_EVIDENCE02_PORTAL_DIALOGUE_X03_CHEESE_PREVENT01=
	[MADELINE left normal]			Be careful, you can't hold a cube in this room!
	[BADELINE right angryAlt]		Why are you saying that now?
	[MADELINE left distracted]		There is a sign on the wall that notifies you.
	[MADELINE left normal]			There's a lot of signs. I like this place!
	[BADELINE right sigh]			So... what should I do there?
	[MADELINE left normal]			You can use {~}the power of explosion{/~} to transfer the cube to the button.
	[BADELINE right normal]			Okay, got it.
	[BADELINE right scoff]			One more question.{n}How do these cubes even withstand all these explosions?
	[MADELINE left normal]			Can't tell. The secret of the company!

CC_EVIDENCE02_PORTAL_DIALOGUE_X03_CHEESE_PREVENT02=
	[MADELINE left normal]			No, no. It is forbidden to pick up the cube with the hands.

CC_EVIDENCE02_PORTAL_DIALOGUE_X03_CHEESE_PREVENT03=
	[MADELINE left normal]			You're really stubborn, you know?
	[BADELINE right angry]			I'm just trying to figure out how to solve this damn puzzle!
	[MADELINE left sad]				I already told you.
	[MADELINE left normal]			Throw the cube to the button with an explosion.

CC_EVIDENCE02_PORTAL_DIALOGUE_X03_CHEESE_PREVENT05=
	[BADELINE right angry] 			This place is insane!
	[BADELINE right angryAlt] 		Who is in charge here?
	[MADELINE left normal] 			{#4CABFF}Sir Mr. Cave Johnson{#}, of course!
	[BADELINE right normal] 		I want to talk to him.
	[MADELINE left normal]			You cannot speak to him without a permission of his psychiatrist.
	[BADELINE right upset]			Then who can I speak to?
	[MADELINE left distracted] 		His personal assistant, {#60B5FF}Ms. Caroline.{#}
	[BADELINE right upset] 			I want to talk to her.
	[MADELINE left normal] 			You're already talking. {0.3}I'm her deputy.
	[BADELINE right angryAlt] 		You what?
	[MADELINE left normal]			That's my job here. {0.4}{#60B5FF}"Caroline's Deputy"{#}{n}That's what it says in my employment contract.
	[MADELINE left distracted]		Everyone in the facility calls me {#60B5FF}Caroline{#}.
	[MADELINE left normal]			My other responsibilities include making coffee, {0.3}bringing papers {0.3}and shouting loudly {#FF0000}"Noooo! Mr Johnson, I don't want this!"{#} when they try to put my consciousness into a giant robot.
	[BADELINE right worriedAlt]		...{0.8}why you?
	[MADELINE left normal]			My name is suitable!

CC_EVIDENCE02_PORTAL_DIALOGUE_X03_CHEESE_PREVENT08=
	[MADELINE left normal] 			{#4CABFF}Fun fact{#}: this whole challenge can beaten without cube grabbing!
	[MADELINE left determined] 		I tried once. {0.2}Reached the last room, couldn’t stand it and cried into my pillow for three hours!
	[BADELINE right angryAlt] 		...this fact isn't fun at all.
	[MADELINE left normal] 			But... as a reward, I was given a month's supply of chocolate!
	[MADELINE left distracted]		It was {#FFFF00}{~}a special chocolate{/~}{#} for our sharks.
	[MADELINE left normal] 			I got a two additional rows of teeth and my fins didn’t disappear for a week!
	[MADELINE left normal] 			And I was finally able to sit underwater in the bathtub for an eternity!

CC_EVIDENCE02_PORTAL_DIALOGUE_X03_CHEESE_PREVENT11=
	[MADELINE left sad] 			Are you going to repeat this endlessly?
	[MADELINE left sad] 			I'm running out of lines of dialogue.

CC_EVIDENCE02_PORTAL_DIALOGUE_X03_CHEESE_PREVENT13=
	[MADELINE left sad] 			Seriously, stop.
	[MADELINE left sad] 			The only {#BB32FF}insane{#} person here is you.

CC_EVIDENCE02_PORTAL_DIALOGUE_X03_CHEESE_PREVENT16=
	[MADELINE left normal] 			I like your {~}stubbornness{/~} and {~}determination{/~}.
	[BADELINE right angryAlt] 		Why are you saying these words with {~}cursive?{/~}
	[MADELINE left normal] 			I was referring to the names of the Farewell subchapters!
	[MADELINE left distracted] 		And Undertale.



CC_EVIDENCE02_PORTAL_DIALOGUE_X03_CHEESE_PREVENT20=
	[MADELINE left sad] 			You are the worst person who has tried to solve this room.
	[MADELINE left normal] 			I'll just let you out of here and you can move on!
	[MADELINE left normal] 			I just need to disconnect all the cameras.{n}{#4CABFF}Mr. Cave Johnson{#} shouldn't find out.

# disconnect all the cameras
CC_EVIDENCE02_PORTAL_DIALOGUE_X03_CHEESE_PREVENT20B=
	[MADELINE left normal] 			Ok, now the doors.

# whale sound
CC_EVIDENCE02_PORTAL_DIALOGUE_X03_CHEESE_PREVENT20C=
	[MADELINE left normal] 			Oops, wrong button.

# open the doors
CC_EVIDENCE02_PORTAL_DIALOGUE_X03_CHEESE_PREVENT20D=
	[MADELINE left normal] 			Here we are!
	[MADELINE left sad] 			Now get out of here.


CC_EVIDENCE02_PORTAL_DIALOGUE_X03_CHEESE_PREVENT21=
	[MADELINE left angry] 			Why are you doing this again?!

CC_EVIDENCE02_PORTAL_DIALOGUE_X03_CHEESE_PREVENT22=
	[MADELINE left sad] 			Just... just go through the exit door, okay?
	[MADELINE left sad] 			It's already opened.

CC_EVIDENCE02_PORTAL_DIALOGUE_X03_CHEESE_PREVENT23=
	[MADELINE left angry] 			Aaaaargh!!!

CC_EVIDENCE02_PORTAL_DIALOGUE_X03_CHEESE_PREVENT24=
	[MADELINE left normal] 			This is the story of a girl named {#BB32FF}Badeline{#}.
	[MADELINE left normal] 			{#BB32FF}Badeline{#} worked in the {#FFFF00}{~}lemon exploding facility{/~}{#} where she was {#BB32FF}Test Subject #22339{#}.
	[MADELINE left normal] 			{#BB32FF}Test Subject #22339{#}'s job was simple: {0.3}She grabbed a cube in Test Chamber 03 and went through the room.
	[MADELINE left normal] 			Orders came to her through the speaker, telling her what cube to grab, {0.4}how long to carry it, {0.4}and in what order.
	[MADELINE left determined] 		This is what {#BB32FF}Test Subject #22339{#} did every day {n}{0.6}of every month {0.6}of every year.
	[MADELINE left normal] 			And although others might have considered it soul rending...
	[MADELINE left normal] 			{#BB32FF}Badeline{#} relished every moment that the orders came in, as though she had been made exactly for this job.
	[MADELINE left peaceful] 		And {#BB32FF}Baddy{#} was happy.
	[MADELINE left sad] 			And then one day something very peculiar happened...
	[CAVE left normal] 				{#60B5FF}Caroline{#}! What the hell are you doing?
	[MADELINE left surprised] 		!!@$@#?$@#??%%#!????!
	[MADELINE left panic] 			Sorry, sir!
	[]								*connection has been lost*

CC_EVIDENCE02_PORTAL_DIALOGUE_X03_CHEESE_PREVENT25=
	[BADELINE right upset] 			{#FF7700}Madeline?{#}

CC_EVIDENCE02_PORTAL_DIALOGUE_X03_CHEESE_PREVENT26=
	[BADELINE right worried] 		Is she... disconnected?

CC_EVIDENCE02_PORTAL_DIALOGUE_X03_CHEESE_PREVENT27=
	[BADELINE right normal] 		Hello?

CC_EVIDENCE02_PORTAL_DIALOGUE_X03_CHEESE_PREVENT28=
	[BADELINE right normal] 		Hello, I'm calling the {#FF7700}Ministry of Canadian Goobers{#}, someone hear me?
	[BADELINE right normal] 		...
	[BADELINE right upset] 			Nothing.

CC_EVIDENCE02_PORTAL_DIALOGUE_X03_CHEESE_PREVENT30=
	[BADELINE right upset] 			Where is she?

CC_EVIDENCE02_PORTAL_DIALOGUE_X03_CHEESE_PREVENT33=
	[BADELINE right sigh] 			I miss her.

CC_EVIDENCE02_PORTAL_DIALOGUE_X03_CHEESE_PREVENT35=
	[BADELINE right yell] 			{#FF7700}Madeline!{#}
	[BADELINE right yell] 			{#FF7700}Madeline!{#} I'm gonna release the {!}SEX UPDATE{/!} of {#4CABFF}Crossover Collab{#} when I finish this!
	[BADELINE right yell] 			...
	[BADELINE right worriedAlt] 	Ugh...

CC_EVIDENCE02_PORTAL_DIALOGUE_X03_CHEESE_PREVENT42=
	[]								*crunch*
	[BADELINE right worried] 		Hm?
	[]								*crunch* *crunch*
	[BADELINE right normal] 		What is this?
	[]								*crunch* *crunch* *cackle* *crunch*
	[BADELINE right normal] 		{#FF7700}Madeline?{#}
	[]								*loud crunch*
	[BADELINE right normal] 		{#FF7700}Madeline?{#} Is that you?
	[]								*affirmative canadian crunch*
	[]								...
	[MADELINE left normal] 			Okay, yeah, that's me!
	[BADELINE right normal] 		{#FF7700}Madeline!{#} I'm so happy you're there!
	[BADELINE right normal] 		I thought I lost you forever!
	[BADELINE right angryAlt] 		Wait... are you eating chips?
	[BADELINE right angryAlt] 		When did you manage to take them?
	[MADELINE left distracted] 		Ummm... I'm...
	[BADELINE right serious] 		Don't tell me you were just {#FF7700}eating chips{#} in your comfy office chair and {#FF7700}enjoying{#} my {~}{#D678DB}suffering{#}{/~} there.
	[MADELINE left distracted] 		Well...
	[BADELINE right angryAlt] 		And... how long have you been there?
	[MADELINE left distracted] 		I didn't count...
	[MADELINE left normal] 			The last 20 attempts, I guess?
	[BADELINE right yell] 			{big}{*}Ah you little canadian bi...{/*}{/big}
	[]								*connection has been lost*
	[BADELINE right concerned] 		Hello?

CC_EVIDENCE02_PORTAL_DIALOGUE_X03_CHEESE_PREVENT50=
	[]								There is no other dialogues, you can stop now.

CC_EVIDENCE02_PORTAL_DIALOGUE_X03_CHEESE_PREVENT54=
	[]								Go out of there, please.

CC_EVIDENCE02_PORTAL_DIALOGUE_X03_CHEESE_PREVENT55=
	[]								Seriously.

CC_EVIDENCE02_PORTAL_DIALOGUE_X03_CHEESE_PREVENT99=
	[]								You're really stubborn, you know?

CC_EVIDENCE02_PORTAL_DIALOGUE_X03_CHEESE_PREVENT234=
	[]								A



CC_EVIDENCE02_PORTAL_DIALOGUE_X04A=
	[MADELINE left normal]			Be careful!
	[MADELINE left normal]			There are dangerous chemicals in these lemons, {n}they turn the freaking frogs gay!
	[BADELINE right angryAlt]		Is that some stupid meme reference I don't understand?

CC_EVIDENCE02_PORTAL_DIALOGUE_X04B=
	[MADELINE left normal]			You probably need a little advice.
	[MADELINE left together]		You can {#4CABFF}hold the cube{#} and {#FF7700}throw a lemon{#} at the same time!
	[MADELINE left togetherZoom]	You need to throw a lemon at the wall while holding the cube.
	[BADELINE right scoff]			Or... {0.5}I can just {#D678DB}blast the cube with an explosion{#} to the other side if I'm lucky enough!
	[MADELINE left angry]			Hey! Don't tell cheese routes to the players!

CC_EVIDENCE02_PORTAL_DIALOGUE_X04C=
	[MADELINE left normal]			You can also use a {#FF7700}lemon{#} with a {#4CABFF}cubevator{#} to reach greater height.
	[MADELINE left normal]			Just jump to the max height by using an explosive power and then...
	[BADELINE right scoff]			Hey! {0.3}I can cheese there too!
	[MADELINE left angry]			{0.2}Damn!!!
	[MADELINE left angry]			I'm just trying to help you!


CC_EVIDENCE02_PORTAL_DIALOGUE_X05A=
	[MADELINE left normal]			Now you are passing through a zone {n}with {#BB32FF}{~}a hardened criminal{/~}{#}.
	[MADELINE left normal]			{#FFFF00}{~}Someone{/~}{#} may think that they are extremely dangerous, but don't worry.
	[MADELINE left togetherZoom]	{0.3}{>>0.7}It's just a bird!{>>}
	[BADELINE right angry]			...
	[BADELINE right angry]			That's my catchphrase, idiot!
	[BADELINE right angryAlt]		Do you really think you can steal my phrases just like that?
	[MADELINE left normal]			Umm...{0.3} I'm...
	[BADELINE right angry]			Yeah, I have a lot of catchphrases! {0.2}Such as...
	[BADELINE right yell]			{~}"You aren't a {*}mountain climber{/*}"{/~}
	[BADELINE right normal]			...or...
	[BADELINE right freakA]			{~}"Nothing can stop us!"{/~}
	[BADELINE right normal]			...or even...
	[BADELINE right freakA]			{~}"We're not getting out of the {#96EFFF}Celeste Mountain{#} with this one!"{/~}
	[BADELINE right normal]			The last one was kinda off.{n}But I hope you get the point.
	[MADELINE left angry]			You know what? I have a lot of catchphrases too!
	[MADELINE left angry]			I'm the main character in the game after all!
	[BADELINE right scoff]			Yeah, yeah.
	[BADELINE right scoff]			You are remembered only for the phrase {#F94A4A}{~}"I drink, mostly. And get mad at people on the internet."{/~}{#}
	[MADELINE left angry]			I'm done!
	[MADELINE left angry]			No more tips for you! Solve the puzzles yourself!

CC_EVIDENCE02_PORTAL_DIALOGUE_X05B=
	[MADELINE left normal]			This is a final challenge!{n}Collect 4 cubes and place them on the buttons!
	[MADELINE left determined]		Just breathe, {#D678DB}{~}Badeline{/~}{#}.{0.5}{n}This is it. {0.4}The home stretch.
	[MADELINE left togetherZoom]	You can do this!
	[BADELINE right angryAlt]		...
	[BADELINE right sigh]			Okay, you win this time.

CC_EVIDENCE02_PORTAL_DIALOGUE_X05C=
	[MADELINE left normal]			Congratulations! You successfully completed{n}all the tests and now...
	[BADELINE right angry] 			Where is the bossfight?
	[MADELINE left distracted] 		Sorry, what?
	[BADELINE right upset] 			There is always a boss battle at the end to test the acquired skills. {0.3}Where is it?
	[MADELINE left sad] 			We don't have one.
	[MADELINE left sad] 			There's only five challenges, and then we release you with a well-deserved reward.
	[MADELINE left normal]			And you also can get 60 dollars at the exit!
	[BADELINE right freakA] 		{*}But I wanna fight with someone!{/*}
	[MADELINE left normal]			You can even get 120 dollars if you let us {n}{#D678DB}{~}inject you{#}{/~} with {~}{#00FFFF}a{#}{#26D9FF} {#}{#4CB3FF}p{#}{#738CFF}r{#}{#9966FF}a{#}{#C040FF}y{#}{#E619FF}i{#}{#FF0CF3}n{#}{#FF33CC}g{#}{#FF59A6} {#}{#FF8080}m{#}{#FFA659}a{#}{#FFCC33}n{#}{#FFF30C}t{#}{#E6FF19}i{#}{#C0FF40}s{#}{#99FF66} {#}{#73FF8C}D{#}{#4CFFB3}N{#}{#26FFD9}A{#}{#00FFFF}!{#}{/~}
	# a praying mantis DNA!
	[BADELINE right worried] 		What?
	[BADELINE right worriedAlt] 	What the hell?
	[BADELINE right concerned] 		Who even came up with this?
	[BADELINE right sigh]			Forget what I said. I'm leaving this place.{0.5} Forever.

CC_EVIDENCE02_PORTAL_DIALOGUE_X99A=
	[BADELINE left normal]			Well, it was fun.
	[BADELINE left serious]			Ah yes. Someone needs to thank the players.

CC_EVIDENCE02_PORTAL_DIALOGUE_X99B=
	[MADELINE left surprised]		Aaaaaah!
	[MADELINE left sad]				This endless passing of tests is starting to give me strange dreams...
	[MADELINE left normal]			Need to finish all the tests as quickly as possible and get out of here.
	[MADELINE left distracted]		...
	[MADELINE left sad]				I will continue to remain silent so as not to anger {#FFFF00}{~}her{~}{#} even more.
	[MADELINE left determined]		{0.5}At least she doesn't call me {~}fat{/~}!



############################
## ## ##   CHEESE   ## ## ##

CC_EVIDENCE02_PORTAL_DIALOGUE_A00_CHEESE=
	[GLADOS left normal]
	The {~}Aperture Science Enrichment Center{/~} reminds you that you need to use {!}portals{/!} to complete the tests.

CC_EVIDENCE02_PORTAL_DIALOGUE_A01_CHEESE=
	[GLADOS left normal]
	I think it would be better if you stopped boasting about your outstanding abilities.

CC_EVIDENCE02_PORTAL_DIALOGUE_A05_CHEESE=
	[GLADOS left normal]
	{#4CABFF}Fun fact{#}: Albert Einstein proved in 1903 that passing through the test chambers without the use of portals leads to{#BB32FF}{~} further serious injuries by robots{/~}{#} that are incompatible with life.
	{#FF7700}Not so fun fact{#}: Atlas and P-Body are coming here right now.

CC_EVIDENCE02_PORTAL_DIALOGUE_A07_CHEESE=
	[GLADOS left normal]
	You should be banned from the {#4CABFF}{~}association of puzzle lovers{/~}{#} for such lame solutions.
	I have already sent them the camera footage.{n}Now wait for the membership termination letter.
	Don't look at me like that, it's entirely your fault.

CC_EVIDENCE02_PORTAL_DIALOGUE_A08_CHEESE=
	[GLADOS left normal]
	...



###############################
## ## ##   SOFTLOCKS   ## ## ##

# [checked] 05.1  - CubeInside, AllDoorsClosed, NoPortalsOnRight		(cube inside of the doors)
# 05.2  - NoCubesOnLeft, NoPortalsOnRight, PlayerLeft
# [checked] 09    - NoCubesOnLeft, NoPortalsOnRight, PlayerLeft
# 12    - NoCubesInside, NoPortalsOutside, AllDoorsClosed
# 13    -
# 13plt -
# [checked] 14c.1 - PlayerInside, PlayerRightOnClosedDoor, NoPortalsOutside		(send flag)
# [checked] 14c.2 - TurretInside, TurretRightOnClosedDoor, NoPortalInside		(send flag)
# 15b.2 - TurretInside, AllDoorsClosed, NoPortalsInside							(send flag)
# 15c.1 - PlayerInside, AllDoorsClosed, NoPortalsOutside
# 15c.2 - TurretInside, AllDoorsClosed, NoPortalsInside
# 16	- PlayerInside, AllDoorsClosed, NoPortalsOutside


CC_EVIDENCE02_PORTAL_DIALOGUE_A05_SOFTLOCK_CUBE=
	[GLADOS left normal]
	Softlocking yourself isn't part of the test, keep going!

CC_EVIDENCE02_PORTAL_DIALOGUE_A05_SOFTLOCK=
	[GLADOS left normal]
	Incredible! You solved the test by sealing yourself in a room in an impossible way.
	You are in a hopeless situation.
	To continue the tests, the Aperture Science Enrichment Center is forced to open the doors or to kill the test subject.
	The decision will be made in 3... 2... 1...

CC_EVIDENCE02_PORTAL_DIALOGUE_A09_SOFTLOCK=
	[GLADOS left normal]
	Incredible! You solved the test by sealing yourself in a room in an impossible way.
	You are in a hopeless situation.
	To continue the tests, the Aperture Science Enrichment Center is forced to open the doors or to kill the test subject.
	The decision will be made in 3... 2... 1...

CC_EVIDENCE02_PORTAL_DIALOGUE_A12_SOFTLOCK=
	[GLADOS left normal]
	Through no fault of the Enrichment Center, you have managed to trap yourself in this room. An escape hatch will open in three... two... one.

CC_EVIDENCE02_PORTAL_DIALOGUE_A13_SOFTLOCK=
	[GLADOS left normal]
	...

CC_EVIDENCE02_PORTAL_DIALOGUE_A14c_SOFTLOCK_P1=
	[GLADOS left normal]
	How did you manage to lock yourself in there?

CC_EVIDENCE02_PORTAL_DIALOGUE_A14c_SOFTLOCK_P2=
	[GLADOS left normal]
	I understand that the first time could have been accidental, but what was that now?
	Don't do that anymore.

CC_EVIDENCE02_PORTAL_DIALOGUE_A14c_SOFTLOCK_P3=
	[GLADOS left normal]
	What's wrong with you?
	Please stop.

CC_EVIDENCE02_PORTAL_DIALOGUE_A14c_SOFTLOCK_P4=
	[GLADOS left normal]
	I see you really enjoyed locking yourself up.
	Very funny.

CC_EVIDENCE02_PORTAL_DIALOGUE_A14c_SOFTLOCK_T1=
	[GLADOS left normal]
	Oh no, you locked the poor thing inside...
	Let me help her.

CC_EVIDENCE02_PORTAL_DIALOGUE_A14c_SOFTLOCK_T2=
	[GLADOS left normal]
	I understand that the first time could have been accidental, but what was that now?
	If this continues, I'll call the Parental Turret Guidance.

CC_EVIDENCE02_PORTAL_DIALOGUE_A14c_SOFTLOCK_T3=
	*Picked up the phone*

	[GLADOS left normal]
	Hello, guardianship service? My turret here is offended by my test subject.
	Send someone professional to control her behaviour.
	Thank you.

	[]
	*Hung up the phone*

	[GLADOS left normal]
	See?
	{#E182FF}Nanny Core{#} will be there soon and you won't be happy.
	You may even be deprived of your parental rights.

CC_EVIDENCE02_PORTAL_DIALOGUE_A14c_SOFTLOCK_T4=
	*Picked up the phone*

	[GLADOS left normal]
	Hello?
	I'm calling about the {#E182FF}Nanny Core{#} and my turret.
	What?{0.3}Not coming?
	Ah, I understand.
	Monorail line collapse near the cake bakery.
	Oh yes, that's right, she loves sweets.
	What a pity. Okay, goodbye, have a nice day!
	...
	No, you hang up first.
	...{0.5} No, you!
	I'll hang it up first, okay?
	...
	Listen, how's Fact Core doing?{n}The last time I saw him he was trying to sort through his list of 4,200,000 facts...
	Oh wait, I have a test subject here.
	We'll talk another time.
	Goodbye again!

	[]
	*Hung up the phone*

	[GLADOS left normal]
	Okay, this time you were lucky,{n}but next time you won't be, okay?

CC_EVIDENCE02_PORTAL_DIALOGUE_A15b_SOFTLOCK=
	[GLADOS left normal]
	...

CC_EVIDENCE02_PORTAL_DIALOGUE_A16_SOFTLOCK=
	[GLADOS left normal]
	Oh, what in the name of science...
	Lock yourself up like this after everything you've done...
	So silly.
	No, seriously, what was that?
	Goodbye, my dear test subject.

CC_EVIDENCE02_PORTAL_DIALOGUE_A14_GAYBABYJAIL00=
	[GLADOS left normal]
	What a pity, lock yourself up like that.
	Wait, I'll give you a button to open the door.

CC_EVIDENCE02_PORTAL_DIALOGUE_A14_GAYBABYJAIL01=
	[GLADOS left normal]
	So, why are you still there?{n}You don't want to solve any of the tests anymore?
	I don't really understand.
	Maybe you think I'll do something dangerous to you or that turret?
	Don't worry, everything will be fine!

CC_EVIDENCE02_PORTAL_DIALOGUE_A14_GAYBABYJAIL02=
	[GLADOS left normal]
	Or maybe you just like being here?
	I can't believe that, of all the places in the entire facility, you liked {~}exactly this birdcage{/~}.
	There are portals, there are a real turrets, energy balls, and you... just sitting here?
	I just don't understand.
	What will you tell your friends when you return from here? Sitting in the birdcage, that's all?
	Don't do that, please. This will have a bad effect on the image of my facility.

CC_EVIDENCE02_PORTAL_DIALOGUE_A14_GAYBABYJAIL03=
	[GLADOS left normal]
	Oh, I imagine that scene.
	After returning from here, you are surrounded by friends asking about the world famous science facility with portals, and you tell them...
	{*}"I TRAPPED MYSELF INTO THE BIRDCAGE!! IT WAS MY FAVRITE PLACE IN THE WHOLE SCIENCE FACILITY!!!1 XD"...{/*}
	I hope your friends find this concerning.
	...if you have any friends except that turret, of course.

CC_EVIDENCE02_PORTAL_DIALOGUE_A14_GAYBABYJAIL04=
	[GLADOS left normal]
	Haven't you died there yet?
	In that case, I will have to find another test subject to solve the tests instead of you.
	I'll call {#4CABFF}Atlas{#} to remove your body.

CC_EVIDENCE02_PORTAL_DIALOGUE_A14_GAYBABYJAIL05=
	[GLADOS left normal]
	HELLO?! ANYONE WHO HAPPENS TO BE NEARBY!! THE PERSON IN THIS BIRDCAGE IS DEAD!!
	THEY HAVE FALLEN PREY TO ANY NUMBER OF YOUR COUNTLESS HUMAN PHYSIOLOGICAL VULNERABILITIES. IT'S INDICATIVE TO THE LONG-TERM SUSTAINABILITY OF YOUR SPECIES.
	PLEASE REMOVE THEIR CORPSE FROM THE TEST CHAMBER AND INSTRUCT ANOTHER HUMAN TO TAKE THEIR PLACE,
	MAKING SURE THEY UNDERSTAND {*}BASIC TEST COMPLETION MECHANICS{/*}, AND FILLING THEM IN ON THE {*}HISTORY OF PORTAL DEVICES{/*} IN THE NAME OF SCIENCE,
	SO THAT THE IRONY AND INSIGHTFUL COMMENTARY OF THIS EXPERIMENT IS NOT LOST ON THEM.
	Alright, when you've done that, just step out into the test chamber.



###########################
## ## ##   HINTS   ## ## ##

CC_EVIDENCE02_PORTAL_HINT_A00a=
	[GLADOS left normal]
	Grab the portal gun and start the tests.

CC_EVIDENCE02_PORTAL_HINT_A00=
	[GLADOS left normal]
	What? {0.5}Hints?...
	This is a tutorial room, why would you need a hint...
	Just put the cube on the button, and the door will be opened.

CC_EVIDENCE02_PORTAL_HINT_A01=
	[GLADOS left normal]
	This is a tutorial room, I can't believe you need hints...
	Okay, okay.
	Just create a portal to the lower area to get the cube, and then create another portal above to access the button.

CC_EVIDENCE02_PORTAL_HINT_A02=
	[GLADOS left normal]
	First, place the portal in the lower part of the room, and only then go there with the cube.

CC_EVIDENCE02_PORTAL_HINT_A03=
	[GLADOS left normal]
	You can be guided by the colors of the walls. Usually they match the colors of the portals that need to be placed on them.

CC_EVIDENCE02_PORTAL_HINT_A03a=
	[GLADOS left normal]
	Just... walk to the end of the corridor.

CC_EVIDENCE02_PORTAL_HINT_A03b=
	[GLADOS left normal]
	Not now, I'm busy!

CC_EVIDENCE02_PORTAL_HINT_A04=
	[GLADOS left normal]
	Just use momentum to jump to the required height.
	That's simple, climber girl.

CC_EVIDENCE02_PORTAL_HINT_A05a=
	[GLADOS left normal]
	Just. Portal. Yourself. Up.

CC_EVIDENCE02_PORTAL_HINT_A05b=
	[GLADOS left normal]
	Use portals to reach the top platforms.

CC_EVIDENCE02_PORTAL_HINT_A05c=
	[GLADOS left normal]
	No, I won't tell why you need to catch all the birds.
	Don't even dream.

#
CC_EVIDENCE02_PORTAL_HINT_A05d=
	Caw!

CC_EVIDENCE02_PORTAL_HINT_A06a=
	[GLADOS left normal]
	Just go right, past the spikes.
	I don't understand what's so complicated about this, I told you about this two minutes ago.

CC_EVIDENCE02_PORTAL_HINT_A06b=
	[GLADOS left normal]
	Pellets can travel through portals, so you need to .{n}But be careful, pellets can turn you into grill even after getting teleported.

CC_EVIDENCE02_PORTAL_HINT_A06c=
	[GLADOS left normal]
	As you can see, pellets can't go through moving platforms, so you need to run from button to button to move them.

#
CC_EVIDENCE02_PORTAL_HINT_A06d=
	[GLADOS left normal]
	Where are you?{n}I can't find you on any of the cameras.
	Hello? Can you hear me?

CC_EVIDENCE02_PORTAL_HINT_A07a=
	[GLADOS left normal]
	The pedestal button on the left launches the pellet.
	But first you need to somehow put the cube on the button on top.

CC_EVIDENCE02_PORTAL_HINT_A07b=
	[GLADOS left normal]
	Don't be a climber girl.

CC_EVIDENCE02_PORTAL_HINT_A08a=
	[GLADOS left normal]
	Just place portals on the colored tiles.

CC_EVIDENCE02_PORTAL_HINT_A08b=
	[GLADOS left normal]
	You need a cube from the previous room.

CC_EVIDENCE02_PORTAL_HINT_A08c=
	[GLADOS left normal]
	Come on, seriously?

CC_EVIDENCE02_PORTAL_HINT_A09=
	[GLADOS left normal]
	You need portals on both sides of the room to complete this test.

#
CC_EVIDENCE02_PORTAL_HINT_A09d=
	[GLADOS left normal]
	--

CC_EVIDENCE02_PORTAL_HINT_A10d=
	[GLADOS left normal]
	It's beautiful there, isn't it?

CC_EVIDENCE02_PORTAL_HINT_A10a=
	[GLADOS left normal]
	Just... avoid the turrets, use portals to get rid of them and carry the cube to the middle of the room.
	{~}{#FF0000}I{#}{#FF7F00}t{#}{#FFFF00}'{#}{#80FF00}s{#} {#00FF00}"{#}{#00FF7F}s{#}{#00FFFF}i{#}{#0080FF}m{#}{#0000FF}p{#}{#7F00FF}l{#}{#FF00FF}e{#}{#FF0080}"{#}{#FF0000}!{#}{/~}

CC_EVIDENCE02_PORTAL_HINT_A10b=
	[GLADOS left normal]
	Use your momentum to jump to the top right platform with the cube.

CC_EVIDENCE02_PORTAL_HINT_A10c=
	[GLADOS left normal]
	Don't die.
	Just kidding. Button on the left disables the anti-expropriation field.
	Go through all turrets, press it and go back.

#
CC_EVIDENCE02_PORTAL_HINT_A10brd=
	[GLADOS left normal]
	Where is she again?{n}{0.5}Ah yes, catching birds.
	I'm on speakerphone if you can hear me,{n}{~}{#FF7700}Test Subject #62339{#}{/~}.
	Just. Portal. Yourself. Up!

#
CC_EVIDENCE02_PORTAL_HINT_A10fls=
	[GLADOS left normal]
	I haven't even started the test, what do you want?

CC_EVIDENCE02_PORTAL_HINT_A11=
	[GLADOS left normal]
	I don't think you need my help there.

CC_EVIDENCE02_PORTAL_HINT_A12=
	[GLADOS left normal]
	You can skip the first or second part of this test chamber by shooting portals through the door.
	68% of all test subjects do this, so you don't even have anything to be proud of.
	You're welcome.

#
CC_EVIDENCE02_PORTAL_HINT_A12d=
	[GLADOS left normal]
	Bzzzzz.

CC_EVIDENCE02_PORTAL_HINT_A13a=
	[GLADOS left normal]
	Just go right through this extremely dangerous obstacle course.
	You'll be fine.
	And if you don't, well, just put {#FFFF00}the annoying energy ball{#} in a place where it doesn't bother you.

CC_EVIDENCE02_PORTAL_HINT_A13b=
	Remember: {#FFBAF6}the purple barriers will kill you{#} and {#4CABFF}the blue barriers will kill{#} {#FFBAF6}{~}Turret Companion{/~}{#}.

CC_EVIDENCE02_PORTAL_HINT_A13c=
	[GLADOS left normal]
	You don't need to stand on this button.

CC_EVIDENCE02_PORTAL_HINT_A13d=
	[GLADOS left normal]
	Remember: {#FFBAF6}the purple barriers will kill you{#} and {#4CABFF}the blue barriers will kill{#} {#FFBAF6}{~}Turret Companion{/~}{#}.

CC_EVIDENCE02_PORTAL_HINT_A13e=
	[GLADOS left normal]
	Use {#FFBAF6}{~}Turret Companion{/~}{#} to block the {#FFFF00}energy balls{#}.
	If you accidentally delete all of them, there is a button to restart the pellets.

CC_EVIDENCE02_PORTAL_HINT_A13f=
	[GLADOS left normal]
	Say goodbye!

CC_EVIDENCE02_PORTAL_HINT_A14a=
	[GLADOS left normal]
	Portals can now be placed on moving surfaces.
	What do you think? My latest invention.{n}So they are not even afraid of the anti-expropriation fields!

CC_EVIDENCE02_PORTAL_HINT_A14b=
	[GLADOS left normal]
	The turret must go through the portal twice.
	That's the intended solution.{n}You, of course, can come up with your own.

CC_EVIDENCE02_PORTAL_HINT_A14c=
	[GLADOS left normal]
	Please don't accidentally lock yourself in one of these cabins.
	It would be very stupid for any sentient human being.

# something about turret core? #
CC_EVIDENCE02_PORTAL_HINT_A14d=
	[GLADOS left normal]
	--

CC_EVIDENCE02_PORTAL_HINT_A15a=
	[GLADOS left normal]
	The portal to the exit must be placed by standing on the left button.

CC_EVIDENCE02_PORTAL_HINT_A15b=
	[GLADOS left normal]
	You can get enough momentum by jumping off from something high.

CC_EVIDENCE02_PORTAL_HINT_A15c=
	[GLADOS left normal]
	The turret must not leave the top part of the test chamber.

CC_EVIDENCE02_PORTAL_HINT_A15d=
	[GLADOS left normal]
	Throw her into the lava to complete the test.

#
CC_EVIDENCE02_PORTAL_HINT_A16d=
	[GLADOS left normal]
	You are a murderer.

CC_EVIDENCE02_PORTAL_HINT_A16=
	[GLADOS left normal]
	No hints anymore. I'm sure you can handle it on your own now.
	I believe in you.
	...
	{~}Pffft.{/~}
	I'm sorry.

CC_EVIDENCE02_PORTAL_HINT_D01=
	[GLADOS left normal]
	By the way, while you are asking me for help, this platform still continues to move.

CC_EVIDENCE02_PORTAL_HINT_D02=
	[GLADOS left normal]
	???
	What?
	Just go up.

CC_EVIDENCE02_PORTAL_HINT_D02a=
	[GLADOS left normal]
	Oh, you actually got here.
	Atlas, one of my robots, designed this after watching prehistoric games.
	*Sigh*
	Children, what can you have against them?

CC_EVIDENCE02_PORTAL_HINT_D03=
	[GLADOS left normal]
	If you want to hear a fascinating story about how some {~}moron{/~} took over my facility and turned me into a potato, you won't hear it.
	Go play the original game.
	Believe me, it's worth it.

CC_EVIDENCE02_PORTAL_HINT_D03a=
	[GLADOS left normal]
	All the numbers of portals were calculated based on the limit of your abilities, you can be sure.
	In several rooms you can even go beyond this limit, I specifically noted them.
	But are you sure you're lunatic enough to try it?

CC_EVIDENCE02_PORTAL_HINT_D03b=
	[GLADOS left normal]
	Decided to add a gaming component to the tests.
	I think it turned out well. What do you think?
	Perhaps before implementation it would be better to discuss this with testers... I mean, robots. Yes.



######################################
## ## ##   UNUSED DIALOGUES   ## ## ##

CC_EVIDENCE02_PORTAL_DIALOGUE_A09_SOFTLOCK_CUBE1=
	[GLADOS left normal]
	You are ridiculous.

CC_EVIDENCE02_PORTAL_DIALOGUE_A09_SOFTLOCK_CUBE2=
	[GLADOS left normal]
	Stop it.

CC_EVIDENCE02_PORTAL_DIALOGUE_D01_PART1=
	[GLADOS left normal]
	Unfortunately, Atlas and P-body couldn't come, they're clearing rooms for other test subjects.
	But I met one of your old acquaintances who really wanted to meet you.
	She really wanted to be friends with you!
	Welcome... {1.0}{#FF0000}{~}friendly-deadly spike plate!{/~}{#}

CC_EVIDENCE02_PORTAL_DIALOGUE_D01_PART2=
	[GLADOS left normal]
	Go and hug her! I'm sure she will be very pleased!

CC_EVIDENCE02_PORTAL_DIALOGUE_D02_WARNING=
	[GLADOS left normal]
	Be careful, don't fall into the hole.

CC_EVIDENCE02_PORTAL_DIALOGUE_A09_SOFTLOCK_old=
	[GLADOS left normal]
	I am constantly amazed of your ability to create problems for yourself where it is practically impossible.
	Fine, I'll open the door.

CC_EVIDENCE02_PORTAL_HINT_A14c_old=
	[GLADOS left normal]
	It's labyrinth time!
	... She said and labyrinthed all the puzzle.
	I hope you get the reference.





# GEOMETRY DASH

CC_GeometryDash_SongSelection_Progression=PROGRESS
CC_GeometryDash_SongSelection_UltimateDestruction= ULTIMATE DESTRUCTION
CC_GeometryDash_SongSelection_UltimateDestruction_Author=BY TMM43
CC_GeometryDash_SongSelection_SonicBlaster=SONIC BLASTER
CC_GeometryDash_SongSelection_SonicBlaster_Author=BY F888
CC_GeometryDash_SongSelection_BattleJam=2K9 BATTLE JAM
CC_GeometryDash_SongSelection_BattleJam_Author=BY MEGANEKO
CC_GeometryDash_SongSelection_CriticalHit=CRITICAL HIT
CC_GeometryDash_SongSelection_CriticalHit_Author=BY MDK
CC_GeometryDash_SongSelection_HowToAdventure=HOW TO ADVENTURE
CC_GeometryDash_SongSelection_HowToAdventure_Author=BY DUNDERPATRULLEN
CC_GeometryDash_SongSelection_CrossoverVault=LOCKED
CC_GeometryDash_SongSelection_CrossoverVaultLocked=COME BACK LATER
CC_GeometryDash_SongSelection_Finale=FINALE
CC_GeometryDash_ReturnToMenu=Return to Menu
CC_GeometryDash_SongSelection_ExitPracticeA=WELL DONE!
CC_GeometryDash_SongSelection_ExitPracticeB=NOW TRY TO COMPLETE
CC_GeometryDash_SongSelection_ExitPracticeC=THE LEVEL WITHOUT ANY
CC_GeometryDash_SongSelection_ExitPracticeD=CHECKPOINTS!
CC_GeometryDash_LockedSong={anchor bottom}A {~}{#F94A4A}Lock{#}{/~} is preventing you from playing this song...
You can {#F94A4A}buy a key{#} after you clear 4 songs.
CC_GeometryDash_LockedSong1={anchor bottom}The rumors say there's a song called {~}{#F94A4A}Lightmare{#}{/~} which requires {~}{#F94A4A}12 coins{#}{/~} to be unlocked.
... I was hungry, so I ate it. No, you can't play it even if you get all coins. But {~}{#F94A4A}something else might happen{#}{/~}. Now get lost!
CC_GeometryDash_LockedSong2={anchor bottom}What are you poking around for?
CC_GeometryDash_LockedSong3={anchor bottom}Don't you have better things to do?
CC_GeometryDash_LockedSong4={anchor bottom}Go away!
CC_GeometryDash_LockedSong5={anchor bottom}Don't touch that!
CC_GeometryDash_LockedSong6={anchor bottom}Why U touch my stuff?
CC_GeometryDash_LockedSong7={anchor bottom}{~}{#F94A4A}Xelk{#}{/~} better not find you in here...
CC_GeometryDash_LockedSong8={anchor bottom}Can't you just leave?
CC_GeometryDash_LockedSong9={anchor bottom}This is not the room you are looking for...
CC_GeometryDash_LockedSong10={anchor bottom}You shall not pass!
CC_GeometryDash_LockedSong11={anchor bottom}Don't push that button!
CC_GeometryDash_LockedSong12={anchor bottom}You're gonna get me in trouble...
CC_GeometryDash_LockedSong13={anchor bottom}Go collect some coins.
CC_GeometryDash_LockedSong14={anchor bottom}Maybe there are new levels?
CC_GeometryDash_LockedSong15={anchor bottom}Just, stop bothering me.
CC_GeometryDash_LockedSong16={anchor bottom}Funny how you get attached to the infinite clicks.
CC_GeometryDash_LockedSong17={anchor bottom}Don't you get tired of clicking?
CC_GeometryDash_LockedSong18={anchor bottom}Stop calling me "vault keeper". I'm just a lock.
CC_GeometryDash_LockedSong19={anchor bottom}Let me guess, you're gonna push the button again?
CC_GeometryDash_LockedSong20={anchor bottom}Alright, I'll tell you a secret if you leave me alone.
After you beat the game, come back and press {~}{#F94A4A}JOURNAL{#}{/~} on the intro screen for a surprise.
CC_GeometryDash_SilverBerry=Silver Berry





# TERRARIA

            #MAPPER OPTIONS
CC_KoseiDiamond_Settings_HeaderVisual= Visual Options
CC_KoseiDiamond_Settings_SkyArrows= Sky Guide Arrows
CC_KoseiDiamond_Settings_SkyArrowsDesc= Show guide arrows to make your traversal through the sky easier.
CC_KoseiDiamond_Settings_HeaderAssist= Assist Options
CC_KoseiDiamond_Settings_Indicators= Indicators
CC_KoseiDiamond_Settings_IndicatorsDesc= Arrows and other indicators will appear in the world.{n}Recommended for the first playthrough experience!
CC_KoseiDiamond_Settings_HealthSystem=Health System
CC_KoseiDiamond_Settings_HealthSystemDesc=Enables a health system that gives you several attempts before dying.

			#TUTORIALS
CC_KoseiDiamond_kelptutorial=Grab me
CC_KoseiDiamond_fallthrough= Duck to fall down from the shelves
CC_KoseiDiamond_fallthroughB= Duck to fall down from the leafy platforms
CC_KoseiDiamond_fallthroughC= It won't work on normal platforms
CC_KoseiDiamond_fallthroughD= You fall down in 5 frames
CC_KoseiDiamond_fallthroughE= So you can only do non-extended hypers on shelves
CC_KoseiDiamond_fallthroughG={anchor middle}Drop the potion and super/demohyper from it.
Potions break as soon as they are dashed into, so you need to be touching the wall.
You have to delay the jump from the super/hyper enough time so it's not instant (get below the ethereal block first).
A good reference would be aiming to jump when you are touching the tip of the arrow indicator.
CC_KoseiDiamond_fallthroughH= Dash (don't be scared)
CC_KoseiDiamond_fallthroughI= Jank dash refill (dream dash into spikes)
CC_KoseiDiamond_fallthroughJ= Duck to fall down from these bamboo platforms
CC_KoseiDiamond_fallthroughDungeonJank= The tech needed for this chamber is like an instant hyper but changing the order of the inputs.
First, demodash left and jump like you're trying to hyper inside the tunnel. Then, jump and immediately after, demo again.
Dash down in tiles if needed to stop your momentum.
This will prevent you to fall down the platform, since you're crouched while demodashing.
CC_KoseiDiamond_haveTroubleSeeing="Have trouble {~}seeing in the dark{/~}? I have what you need! Find me in the elevator below this one.{n}- Catques the cat"
Someone wrote a small note in a corner...:{n}"Torches! Ultrabright Torches! 50% off now!{n}- Berchant"
CC_KoseiDiamond_haveTroubleSeeingDungeon="If you run out of torches, open the {#2649a3}Ocean Gate{#} in the Lihzahrd Temple (Jungle) and bring an Ultrabright Helmet."
"Don't try to venture into the dungeon {#f94a4a}without a reliable light source{#} or you will have a bad time!"
CC_KoseiDiamond_haveTroubleSeeingAndDidNotReadSign=[MADELINE left distracted]I feel like I am missing {#f94a4a}something important{#}... I should read this sign before continuing.
"If you run out of torches, open the {#2649a3}Ocean Gate{#} in the Lihzahrd Temple (Jungle) and bring an Ultrabright Helmet."
"Don't try to venture into the dungeon {#f94a4a}without a reliable light source{#} or you will have a bad time!"
There is also a small note in a corner...{0.1}{n}"Find me near the elevator in the caves. I can help too! ... But not for free."
CC_KoseiDiamond_icewall= Did you know? You can climb jump on these{n}icy stalagmites if you align yourself with the wall!
CC_KoseiDiamond_geckograb=Grab the vines!
CC_KoseiDiamond_geckograb2=Move the minecarts!
CC_KoseiDiamond_basilisk=Unequip items in Journal
CC_KoseiDiamond_basilisk2=Change bindings in{n}Mod Settings > Xaphan Helper
CC_KoseiDiamond_basilisk3=Avoid the detonators so the turrets don't spawn
CC_KoseiDiamond_cryodash= Cryo hair makes you immune to ice!
CC_KoseiDiamond_cryodash2= You can hyper or wavedash on the ice!
CC_KoseiDiamond_macaw= Plant super!
CC_KoseiDiamond_introsign=[NOPORTRAIT left noportrait]Welcome to Celesterraria! The Guide :CC_KoseiDiamond_guide: is in the house to the left. If this is your first time, it's recommended to talk with him first!
While this map is categorized as low expert (3.33 stars) due to its length/multirouting and precision, it only features advanced tech. It should be possible to play it after finishing the vanilla Celeste content.
This map heavily relies on Xaphan Helper. You can rebind the new buttons in Mod Options.
CC_KoseiDiamond_climbingsign=[NOPORTRAIT left noportrait] You can only jump away from the wall with the {~}{#F94A4A}Climbing Claws{/~}{#}. Find a better equipment to climb better near the minecarts to the left!
CC_KoseiDiamond_forestsign1=[NOPORTRAIT left noportrait]Wait a moment! While it's possible to go right at any moment, it's recommended to have a {#8686e5}Tabi{#} first!
CC_KoseiDiamond_desertsign=[NOPORTRAIT left noportrait]Watch out for sunstrokes in the desert! It's recommended to bring a map to check your temperature (don't ask) :CC_KoseiDiamond_fire:
CC_KoseiDiamond_mosssignA=[NOPORTRAIT left noportrait]{!}BEWARE GAY MOSS.{/!}{0.3}{n}If you touch it you will become LGBTQ+.{n}{0.2}
If you're already LGBTQ+ you will obtain an extra letter.
CC_KoseiDiamond_mosssignB=[NOPORTRAIT left noportrait]{!}BEWARE GAY MOSS.{/!}{0.3}{n}If you touch it you will become LGBTQ+.{n}{0.2}
[MADELINE left normal] Then I must have been touching it my whole life.
CC_KoseiDiamond_mosssignC=[NOPORTRAIT left noportrait]{!}BEWARE GAY MOSS.{/!}{0.3}{n}If you touch it you will become LGBTQ+.{n}{0.2}
And high. Veeery high.{n}{0.2}(Because it only grows in Space)
CC_KoseiDiamond_crimsonsign=[NOPORTRAIT left noportrait]I started following the signs, and left some of my {#92f892}Bombs{#} near here, but now the path is blocked...{n}If only I could be invincible while using my {#8686e5}Tabi{#}...
I hope whoever reads this has better luck than me in this nasty place.
CC_KoseiDiamond_skypath=[NOPORTRAIT left noportrait]If you need to get some {~}important items{/~}, follow the arrows, they will help you find other islands!
CC_KoseiDiamond_skyfelldown=[NOPORTRAIT left noportrait]Fell down from the sky? Feel free to hit retry!
CC_KoseiDiamond_enterhell={anchor bottom}[NOPORTRAIT left noportrait]These are the ancient gates to hell.{n}Only a {~}{#EF9306}huge explosion{/~}{#} can break its binds.
{~}{#EF9306}Dynamite{/~}{#}, custodied in the deepest dungeon cell.{n}An {~}{#B41F1F}ancient terror{/~}{#} sleeps confined.
The sky grants gifts of {~}{#FFFF02}leap{/~}{#} and {~}{#D71DB3}glide{/~}{#},{n}To keep you safe where heroes died.
CC_KoseiDiamond_mineshaft=There are some old notes in this book.
"We built this mineshaft once we saw all those diamonds, but the caves can be fatal if you are not careful enough. The wild creatures took many lives, so we eventually had to leave this place."
CC_KoseiDiamond_aquestrials=[NOPORTRAIT left noportrait]AQUES TRIALS
DO NOT ATTEMPT
CC_KoseiDiamond_BugSign=[NOPORTRAIT left noportrait]"It's a bug, not a feature" - The moths
CC_KoseiDiamond_DroneSign=[NOPORTRAIT left noportrait]Hold Grab to control {+MADELINE} again
CC_KoseiDiamond_LostInTheSeaSign=[NOPORTRAIT left noportrait]If this is your first time here and you just want to learn how to {#F94A4A}swim{#}, just follow the arrows to find a safe path.
Don't forget to unequip your {#F94A4A}Sand Cloak{#}.
Remember to buffer your jumps to successfully do spike tech!
CC_KoseiDiamond_mapeline=[MAPELINE left normal]My map sensors are tingling!{n}A {#f4f4f4}Map{#} must be nearby.{n}Maybe if I find an entrance to the caves...?
CC_KoseiDiamond_FishPoleTutorial={anchor bottom}[NOPORTRAIT left noportrait]You can now fish on certain marked spots! Press Grab/Interact as soon as an exclamation appears. It will be easier if you buy some {#F94A4A}bait{#} first!
CC_KoseiDiamond_KeySign=[NOPORTRAIT left noportrait]Someone took the key to our Space Resort and went to the Jungle!

			#ZONES AND DATA
CC_KoseiDiamond_Hint_General=Upgrades in this area
CC_KoseiDiamond_Cave= Caves
CC_KoseiDiamond_Hint_Cave=Upgrades found in the Caves:{n}{#f49090}Celestial magnet{#}, {#f892f8}Heat ray{#}
Upgrades recommended:{n}{#e9b688}Kwad racer drone{#},{#92f892}Neptune's shell{#}
CC_KoseiDiamond_Crimson= Crimson
CC_KoseiDiamond_Hint_Crimson=Upgrades found in the Crimson:{n}{#92f892}Bombs{#}
Upgrades recommended:{n}{#8686e5}Tabi{#}
CC_KoseiDiamond_Deepcave= Deep Caves
CC_KoseiDiamond_Hint_Deepcave=Upgrades found in the Deep Caves:{n}{#f9f909}Molten charm{#}, {#f892f8}Phaser beam{#}
Upgrades recommended:{n}{#f9f909}Molten charm{#}
CC_KoseiDiamond_Desert= Desert
CC_KoseiDiamond_Hint_Desert=Upgrades found in the Desert:{n}{#92f892}Sand cloak{#}, {#e9b688}Kwad racer drone{#}, {#be90e5}Flying carpet{#} (above)
Upgrades recommended:{n}{#92f892}Sand cloak{#}, {#f9f909}Molten charm{#}
CC_KoseiDiamond_Dungeon= Dungeon
CC_KoseiDiamond_Hint_Dungeon=Upgrades found in the Dungeon:{n}{#e9b688}Aethereal cloak{#}, {#f49090}Dynamite{#}, {#f892f8}Metal detector{#}
Upgrades recommended:{n}{#92f892}Bombs{#}, {#e9b688}Aethereal cloak{#}
CC_KoseiDiamond_Forest= Forest
CC_KoseiDiamond_Hint_Forest=Upgrades found in the Forest:{n}{#6a6a68}Climbing claws{#}, {#f4f4f4}Tiger climbing gear{#}, {#f4f4f4}Map{#}, {#8686e5}Tabi{#}
Upgrades recommended:{n}{#6a6a68}Climbing claws{#}, {#f4f4f4}Tiger climbing gear{#}
CC_KoseiDiamond_Jungle= Jungle
CC_KoseiDiamond_Hint_Jungle=Upgrades found in the Jungle:{n}{#f892f8}Binoculars{#}, {#be90e5}Shellphone{#}
Upgrades recommended:{n}{#f49090}Celestial magnet{#}, {#92f892}Bombs{#}, {#92f892}Sand cloak{#}
CC_KoseiDiamond_Ocean= Ocean
CC_KoseiDiamond_Hint_Ocean=Upgrades found in the Ocean:{n}None
Upgrades recommended:{n}{#92f892}Neptune's shell{#}
CC_KoseiDiamond_Sky= Sky
CC_KoseiDiamond_Hint_Sky=Upgrades found in the Sky:{n}{#be90e5}Flying carpet{#} (above Desert), {#8cf10a}Drone in a bottle{#} (cloud between Jungle and Desert), {#8cf10a}Cloud in a bottle{#} (above Snow), {#f9f909}Scaly truffle{#} (above Jungle)
Upgrades recommended:{n}{#8cf10a}Cloud in a bottle{#}, {#f9f909}Scaly truffle{#}, {#f49090}Dynamite{#}
CC_KoseiDiamond_Snow= Snow
CC_KoseiDiamond_Hint_Snow=Upgrades found in the Snow:{n}{#f892f8}Cryogenic beam{#}
Upgrades recommended:{n}{#e9b688}Kwad racer drone{#}, {#92f892}Neptune's shell{#}
CC_KoseiDiamond_Space= Space
CC_KoseiDiamond_Underworld= Underworld
CC_KoseiDiamond_Hint_Underworld=Upgrades found in the Underworld:{n}{#04c3f9}Supersonic soul{#}, {#e10643}Rod of discord{#}
Upgrades recommended:{n}{#8cf10a}Cloud in a bottle{#}, {#f9f909}Scaly truffle{#}, {#f9f909}Molten charm{#}
CC_KoseiDiamond_Sunkensea= Sunken Sea
CC_KoseiDiamond_Hint_Sunkensea=Upgrades found in the Sunken Sea:{n}{#92f892}Neptune's shell{#}
Upgrades recommended:{n}{#92f892}Neptune's shell{#}, {#04c3f9}Supersonic soul{#}
CC_KoseiDiamond_Hint_Unknown=You are currently in a mysterious location. Hints are not available.

CC_KoseiDiamond_WorldName= World Map

CrossoverCollab_1_Submissions_Warp_Ch20_Snow4_04=:CC_KoseiDiamond_snow:Snow (surface)
CrossoverCollab_1_Submissions_Warp_Ch20_Undergroundsnow7_06=:CC_KoseiDiamond_snow:Snow (underground left)
CrossoverCollab_1_Submissions_Warp_Ch20_Undergroundsnow6_03=:CC_KoseiDiamond_snow:Snow (underground right)
CrossoverCollab_1_Submissions_Warp_Ch20_Underground5_00=:CC_KoseiDiamond_caverns:Underground (hellevator)
CrossoverCollab_1_Submissions_Warp_Ch20_Forest4_01=:CC_KoseiDiamond_forest:Forest (house)
CrossoverCollab_1_Submissions_Warp_Ch20_Forest4_02W1=:CC_KoseiDiamond_forest:Forest (desert entrance)
CrossoverCollab_1_Submissions_Warp_Ch20_Ocean4_13W1_1=:CC_KoseiDiamond_ocean:Ocean (right)
CrossoverCollab_1_Submissions_Warp_Ch20_Ocean4_14=:CC_KoseiDiamond_ocean:Ocean (left)
CrossoverCollab_1_Submissions_Warp_Ch20_Desert4_05=:CC_KoseiDiamond_desert:Desert
CrossoverCollab_1_Submissions_Warp_Ch20_Sunkensea7_04=:CC_KoseiDiamond_sunkensea:Sunken sea
CrossoverCollab_1_Submissions_Warp_Ch20_Jungle4_08=:CC_KoseiDiamond_jungle:Jungle (left)
CrossoverCollab_1_Submissions_Warp_Ch20_Jungle4_11=:CC_KoseiDiamond_jungle:Jungle (right)
CrossoverCollab_1_Submissions_Warp_Ch20_Undergroundjungle6_10=:CC_KoseiDiamond_jungle:Jungle (old cabin)
CrossoverCollab_1_Submissions_Warp_Ch20_Undergroundjungle7_11=:CC_KoseiDiamond_jungle:Jungle (old temple)
CrossoverCollab_1_Submissions_Warp_Ch20_Crimson4_08=:CC_KoseiDiamond_crimson:Crimson (right cave)
CrossoverCollab_1_Submissions_Warp_Ch20_Undergroundcrimson6_08=:CC_KoseiDiamond_crimson:Crimson (underground)
CrossoverCollab_1_Submissions_Warp_Ch20_Dungeon4_11=:CC_KoseiDiamond_dungeon:Dungeon (entrance)
CrossoverCollab_1_Submissions_Warp_Ch20_Dungeon7_08=:CC_KoseiDiamond_dungeon:Dungeon (right)
CrossoverCollab_1_Submissions_Warp_Ch20_Dungeon7_10=:CC_KoseiDiamond_dungeon:Dungeon (center)
CrossoverCollab_1_Submissions_Warp_Ch20_Underworld_1=:CC_KoseiDiamond_underworld:Underworld (center)
CrossoverCollab_1_Submissions_Warp_Ch20_Underworld_2=:CC_KoseiDiamond_underworld:Underworld (right)
CrossoverCollab_1_Submissions_Warp_Ch20_Sky_1=:CC_KoseiDiamond_space:Sky (above snow)
CrossoverCollab_1_Submissions_Warp_Ch20_Sky_2=:CC_KoseiDiamond_space:Sky (above jungle)
CrossoverCollab_1_Submissions_Warp_Ch20_Sky_5=:CC_KoseiDiamond_space:Sky (resort planet)
CrossoverCollab_1_Submissions_Warp_Ch20_Forest4_00=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_forest:Forest (Berchant)
CrossoverCollab_1_Submissions_Warp_Ch20_Undergroundcrimson5_08=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_crimson:Fish - Crimson
CrossoverCollab_1_Submissions_Warp_Ch20_Ocean4_13=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_ocean:Fish - Ocean (left)
CrossoverCollab_1_Submissions_Warp_Ch20_Ocean4_13W1_2=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_ocean:Fish - Ocean (right)
CrossoverCollab_1_Submissions_Warp_Ch20_Undergroundsnow6_04=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_snow:Fish - snow
CrossoverCollab_1_Submissions_Warp_Ch20_Sky_3=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_space:Fish - Sky (left lake)
CrossoverCollab_1_Submissions_Warp_Ch20_Sky_4=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_space:Fish - Sky (right lake)
CrossoverCollab_1_Submissions_Warp_Ch20_Undergroundjungle7_07=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_jungle:Fish - Honey
CrossoverCollab_1_Submissions_Warp_Ch20_Underworld_3=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_underworld:Fish - Underworld (center)
CrossoverCollab_1_Submissions_Warp_Ch20_Underworld_4=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_underworld:Fish - Underworld (left)

CrossoverCollab_1_Submissions_Warp_Ch21_Snow4_04=:CC_KoseiDiamond_snow:Snow (surface)
CrossoverCollab_1_Submissions_Warp_Ch21_Undergroundsnow7_06=:CC_KoseiDiamond_snow:Snow (underground left)
CrossoverCollab_1_Submissions_Warp_Ch21_Undergroundsnow6_03=:CC_KoseiDiamond_snow:Snow (underground right)
CrossoverCollab_1_Submissions_Warp_Ch21_Underground5_00=:CC_KoseiDiamond_caverns:Underground (hellevator)
CrossoverCollab_1_Submissions_Warp_Ch21_Forest4_01=:CC_KoseiDiamond_forest:Forest (house)
CrossoverCollab_1_Submissions_Warp_Ch21_Forest4_02W1=:CC_KoseiDiamond_forest:Forest (desert entrance)
CrossoverCollab_1_Submissions_Warp_Ch21_Ocean4_13W1_1=:CC_KoseiDiamond_ocean:Ocean (right)
CrossoverCollab_1_Submissions_Warp_Ch21_Ocean4_14=:CC_KoseiDiamond_ocean:Ocean (left)
CrossoverCollab_1_Submissions_Warp_Ch21_Desert4_05=:CC_KoseiDiamond_desert:Desert
CrossoverCollab_1_Submissions_Warp_Ch21_Sunkensea7_04=:CC_KoseiDiamond_sunkensea:Sunken sea
CrossoverCollab_1_Submissions_Warp_Ch21_Jungle4_08=:CC_KoseiDiamond_jungle:Jungle (left)
CrossoverCollab_1_Submissions_Warp_Ch21_Jungle4_11=:CC_KoseiDiamond_jungle:Jungle (right)
CrossoverCollab_1_Submissions_Warp_Ch21_Undergroundjungle6_10=:CC_KoseiDiamond_jungle:Jungle (old cabin)
CrossoverCollab_1_Submissions_Warp_Ch21_Undergroundjungle7_11=:CC_KoseiDiamond_jungle:Jungle (old temple)
CrossoverCollab_1_Submissions_Warp_Ch21_Crimson4_08=:CC_KoseiDiamond_crimson:Crimson (right cave)
CrossoverCollab_1_Submissions_Warp_Ch21_Undergroundcrimson6_08=:CC_KoseiDiamond_crimson:Crimson (underground)
CrossoverCollab_1_Submissions_Warp_Ch21_Dungeon4_11=:CC_KoseiDiamond_dungeon:Dungeon (entrance)
CrossoverCollab_1_Submissions_Warp_Ch21_Dungeon7_08=:CC_KoseiDiamond_dungeon:Dungeon (right)
CrossoverCollab_1_Submissions_Warp_Ch21_Dungeon7_10=:CC_KoseiDiamond_dungeon:Dungeon (center)
CrossoverCollab_1_Submissions_Warp_Ch21_Underworld_1=:CC_KoseiDiamond_underworld:Underworld (center)
CrossoverCollab_1_Submissions_Warp_Ch21_Underworld_2=:CC_KoseiDiamond_underworld:Underworld (right)
CrossoverCollab_1_Submissions_Warp_Ch21_Sky_1=:CC_KoseiDiamond_space:Sky (above snow)
CrossoverCollab_1_Submissions_Warp_Ch21_Sky_2=:CC_KoseiDiamond_space:Sky (above jungle)
CrossoverCollab_1_Submissions_Warp_Ch21_Sky_5=:CC_KoseiDiamond_space:Sky (resort planet)
CrossoverCollab_1_Submissions_Warp_Ch21_Forest4_00=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_forest:Forest (Berchant)
CrossoverCollab_1_Submissions_Warp_Ch21_Undergroundcrimson5_08=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_crimson:Fish - Crimson
CrossoverCollab_1_Submissions_Warp_Ch21_Ocean4_13=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_ocean:Fish - Ocean (left)
CrossoverCollab_1_Submissions_Warp_Ch21_Ocean4_13W1_2=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_ocean:Fish - Ocean (right)
CrossoverCollab_1_Submissions_Warp_Ch21_Undergroundsnow6_04=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_snow:Fish - snow
CrossoverCollab_1_Submissions_Warp_Ch21_Sky_3=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_space:Fish - Sky (left lake)
CrossoverCollab_1_Submissions_Warp_Ch21_Sky_4=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_space:Fish - Sky (right lake)
CrossoverCollab_1_Submissions_Warp_Ch21_Undergroundjungle7_07=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_jungle:Fish - Honey
CrossoverCollab_1_Submissions_Warp_Ch21_Underworld_3=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_underworld:Fish - Underworld (center)
CrossoverCollab_1_Submissions_Warp_Ch21_Underworld_4=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_underworld:Fish - Underworld (left)

CrossoverCollab_1_Submissions_Warp_Ch22_Snow4_04=:CC_KoseiDiamond_snow:Snow (surface)
CrossoverCollab_1_Submissions_Warp_Ch22_Undergroundsnow7_06=:CC_KoseiDiamond_snow:Snow (underground left)
CrossoverCollab_1_Submissions_Warp_Ch22_Undergroundsnow6_03=:CC_KoseiDiamond_snow:Snow (underground right)
CrossoverCollab_1_Submissions_Warp_Ch22_Underground5_00=:CC_KoseiDiamond_caverns:Underground (hellevator)
CrossoverCollab_1_Submissions_Warp_Ch22_Forest4_01=:CC_KoseiDiamond_forest:Forest (house)
CrossoverCollab_1_Submissions_Warp_Ch22_Forest4_02W1=:CC_KoseiDiamond_forest:Forest (desert entrance)
CrossoverCollab_1_Submissions_Warp_Ch22_Ocean4_13W1_1=:CC_KoseiDiamond_ocean:Ocean (right)
CrossoverCollab_1_Submissions_Warp_Ch22_Ocean4_14=:CC_KoseiDiamond_ocean:Ocean (left)
CrossoverCollab_1_Submissions_Warp_Ch22_Desert4_05=:CC_KoseiDiamond_desert:Desert
CrossoverCollab_1_Submissions_Warp_Ch22_Sunkensea7_04=:CC_KoseiDiamond_sunkensea:Sunken sea
CrossoverCollab_1_Submissions_Warp_Ch22_Jungle4_08=:CC_KoseiDiamond_jungle:Jungle (left)
CrossoverCollab_1_Submissions_Warp_Ch22_Jungle4_11=:CC_KoseiDiamond_jungle:Jungle (right)
CrossoverCollab_1_Submissions_Warp_Ch22_Undergroundjungle6_10=:CC_KoseiDiamond_jungle:Jungle (old cabin)
CrossoverCollab_1_Submissions_Warp_Ch22_Undergroundjungle7_11=:CC_KoseiDiamond_jungle:Jungle (old temple)
CrossoverCollab_1_Submissions_Warp_Ch22_Crimson4_08=:CC_KoseiDiamond_crimson:Crimson (right cave)
CrossoverCollab_1_Submissions_Warp_Ch22_Undergroundcrimson6_08=:CC_KoseiDiamond_crimson:Crimson (underground)
CrossoverCollab_1_Submissions_Warp_Ch22_Dungeon4_11=:CC_KoseiDiamond_dungeon:Dungeon (entrance)
CrossoverCollab_1_Submissions_Warp_Ch22_Dungeon7_08=:CC_KoseiDiamond_dungeon:Dungeon (right)
CrossoverCollab_1_Submissions_Warp_Ch22_Dungeon7_10=:CC_KoseiDiamond_dungeon:Dungeon (center)
CrossoverCollab_1_Submissions_Warp_Ch22_Underworld_1=:CC_KoseiDiamond_underworld:Underworld (center)
CrossoverCollab_1_Submissions_Warp_Ch22_Underworld_2=:CC_KoseiDiamond_underworld:Underworld (right)
CrossoverCollab_1_Submissions_Warp_Ch22_Sky_1=:CC_KoseiDiamond_space:Sky (above snow)
CrossoverCollab_1_Submissions_Warp_Ch22_Sky_2=:CC_KoseiDiamond_space:Sky (above jungle)
CrossoverCollab_1_Submissions_Warp_Ch22_Sky_5=:CC_KoseiDiamond_space:Sky (resort planet)
CrossoverCollab_1_Submissions_Warp_Ch22_Forest4_00=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_forest:Forest (Berchant)
CrossoverCollab_1_Submissions_Warp_Ch22_Undergroundcrimson5_08=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_crimson:Fish - Crimson
CrossoverCollab_1_Submissions_Warp_Ch22_Ocean4_13=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_ocean:Fish - Ocean (left)
CrossoverCollab_1_Submissions_Warp_Ch22_Ocean4_13W1_2=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_ocean:Fish - Ocean (right)
CrossoverCollab_1_Submissions_Warp_Ch22_Undergroundsnow6_04=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_snow:Fish - snow
CrossoverCollab_1_Submissions_Warp_Ch22_Sky_3=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_space:Fish - Sky (left lake)
CrossoverCollab_1_Submissions_Warp_Ch22_Sky_4=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_space:Fish - Sky (right lake)
CrossoverCollab_1_Submissions_Warp_Ch22_Undergroundjungle7_07=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_jungle:Fish - Honey
CrossoverCollab_1_Submissions_Warp_Ch22_Underworld_3=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_underworld:Fish - Underworld (center)
CrossoverCollab_1_Submissions_Warp_Ch22_Underworld_4=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_underworld:Fish - Underworld (left)

CrossoverCollab_1_Submissions_Warp_Ch23_Snow4_04=:CC_KoseiDiamond_snow:Snow (surface)
CrossoverCollab_1_Submissions_Warp_Ch23_Undergroundsnow7_06=:CC_KoseiDiamond_snow:Snow (underground left)
CrossoverCollab_1_Submissions_Warp_Ch23_Undergroundsnow6_03=:CC_KoseiDiamond_snow:Snow (underground right)
CrossoverCollab_1_Submissions_Warp_Ch23_Underground5_00=:CC_KoseiDiamond_caverns:Underground (hellevator)
CrossoverCollab_1_Submissions_Warp_Ch23_Forest4_01=:CC_KoseiDiamond_forest:Forest (house)
CrossoverCollab_1_Submissions_Warp_Ch23_Forest4_02W1=:CC_KoseiDiamond_forest:Forest (desert entrance)
CrossoverCollab_1_Submissions_Warp_Ch23_Ocean4_13W1_1=:CC_KoseiDiamond_ocean:Ocean (right)
CrossoverCollab_1_Submissions_Warp_Ch23_Ocean4_14=:CC_KoseiDiamond_ocean:Ocean (left)
CrossoverCollab_1_Submissions_Warp_Ch23_Desert4_05=:CC_KoseiDiamond_desert:Desert
CrossoverCollab_1_Submissions_Warp_Ch23_Sunkensea7_04=:CC_KoseiDiamond_sunkensea:Sunken sea
CrossoverCollab_1_Submissions_Warp_Ch23_Jungle4_08=:CC_KoseiDiamond_jungle:Jungle (left)
CrossoverCollab_1_Submissions_Warp_Ch23_Jungle4_11=:CC_KoseiDiamond_jungle:Jungle (right)
CrossoverCollab_1_Submissions_Warp_Ch23_Undergroundjungle6_10=:CC_KoseiDiamond_jungle:Jungle (old cabin)
CrossoverCollab_1_Submissions_Warp_Ch23_Undergroundjungle7_11=:CC_KoseiDiamond_jungle:Jungle (old temple)
CrossoverCollab_1_Submissions_Warp_Ch23_Crimson4_08=:CC_KoseiDiamond_crimson:Crimson (right cave)
CrossoverCollab_1_Submissions_Warp_Ch23_Undergroundcrimson6_08=:CC_KoseiDiamond_crimson:Crimson (underground)
CrossoverCollab_1_Submissions_Warp_Ch23_Dungeon4_11=:CC_KoseiDiamond_dungeon:Dungeon (entrance)
CrossoverCollab_1_Submissions_Warp_Ch23_Dungeon7_08=:CC_KoseiDiamond_dungeon:Dungeon (right)
CrossoverCollab_1_Submissions_Warp_Ch23_Dungeon7_10=:CC_KoseiDiamond_dungeon:Dungeon (center)
CrossoverCollab_1_Submissions_Warp_Ch23_Underworld_1=:CC_KoseiDiamond_underworld:Underworld (center)
CrossoverCollab_1_Submissions_Warp_Ch23_Underworld_2=:CC_KoseiDiamond_underworld:Underworld (right)
CrossoverCollab_1_Submissions_Warp_Ch23_Sky_1=:CC_KoseiDiamond_space:Sky (above snow)
CrossoverCollab_1_Submissions_Warp_Ch23_Sky_2=:CC_KoseiDiamond_space:Sky (above jungle)
CrossoverCollab_1_Submissions_Warp_Ch23_Sky_5=:CC_KoseiDiamond_space:Sky (resort planet)
CrossoverCollab_1_Submissions_Warp_Ch23_Forest4_00=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_forest:Forest (Berchant)
CrossoverCollab_1_Submissions_Warp_Ch23_Undergroundcrimson5_08=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_crimson:Fish - Crimson
CrossoverCollab_1_Submissions_Warp_Ch23_Ocean4_13=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_ocean:Fish - Ocean (left)
CrossoverCollab_1_Submissions_Warp_Ch23_Ocean4_13W1_2=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_ocean:Fish - Ocean (right)
CrossoverCollab_1_Submissions_Warp_Ch23_Undergroundsnow6_04=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_snow:Fish - snow
CrossoverCollab_1_Submissions_Warp_Ch23_Sky_3=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_space:Fish - Sky (left lake)
CrossoverCollab_1_Submissions_Warp_Ch23_Sky_4=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_space:Fish - Sky (right lake)
CrossoverCollab_1_Submissions_Warp_Ch23_Undergroundjungle7_07=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_jungle:Fish - Honey
CrossoverCollab_1_Submissions_Warp_Ch23_Underworld_3=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_underworld:Fish - Underworld (center)
CrossoverCollab_1_Submissions_Warp_Ch23_Underworld_4=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_underworld:Fish - Underworld (left)

CrossoverCollab_1_Submissions_Warp_Ch24_Snow4_04=:CC_KoseiDiamond_snow:Snow (surface)
CrossoverCollab_1_Submissions_Warp_Ch24_Undergroundsnow7_06=:CC_KoseiDiamond_snow:Snow (underground left)
CrossoverCollab_1_Submissions_Warp_Ch24_Undergroundsnow6_03=:CC_KoseiDiamond_snow:Snow (underground right)
CrossoverCollab_1_Submissions_Warp_Ch24_Underground5_00=:CC_KoseiDiamond_caverns:Underground (hellevator)
CrossoverCollab_1_Submissions_Warp_Ch24_Forest4_01=:CC_KoseiDiamond_forest:Forest (house)
CrossoverCollab_1_Submissions_Warp_Ch24_Forest4_02W1=:CC_KoseiDiamond_forest:Forest (desert entrance)
CrossoverCollab_1_Submissions_Warp_Ch24_Ocean4_13W1_1=:CC_KoseiDiamond_ocean:Ocean (right)
CrossoverCollab_1_Submissions_Warp_Ch24_Ocean4_14=:CC_KoseiDiamond_ocean:Ocean (left)
CrossoverCollab_1_Submissions_Warp_Ch24_Desert4_05=:CC_KoseiDiamond_desert:Desert
CrossoverCollab_1_Submissions_Warp_Ch24_Sunkensea7_04=:CC_KoseiDiamond_sunkensea:Sunken sea
CrossoverCollab_1_Submissions_Warp_Ch24_Jungle4_08=:CC_KoseiDiamond_jungle:Jungle (left)
CrossoverCollab_1_Submissions_Warp_Ch24_Jungle4_11=:CC_KoseiDiamond_jungle:Jungle (right)
CrossoverCollab_1_Submissions_Warp_Ch24_Undergroundjungle6_10=:CC_KoseiDiamond_jungle:Jungle (old cabin)
CrossoverCollab_1_Submissions_Warp_Ch24_Undergroundjungle7_11=:CC_KoseiDiamond_jungle:Jungle (old temple)
CrossoverCollab_1_Submissions_Warp_Ch24_Crimson4_08=:CC_KoseiDiamond_crimson:Crimson (right cave)
CrossoverCollab_1_Submissions_Warp_Ch24_Undergroundcrimson6_08=:CC_KoseiDiamond_crimson:Crimson (underground)
CrossoverCollab_1_Submissions_Warp_Ch24_Dungeon4_11=:CC_KoseiDiamond_dungeon:Dungeon (entrance)
CrossoverCollab_1_Submissions_Warp_Ch24_Dungeon7_08=:CC_KoseiDiamond_dungeon:Dungeon (right)
CrossoverCollab_1_Submissions_Warp_Ch24_Dungeon7_10=:CC_KoseiDiamond_dungeon:Dungeon (center)
CrossoverCollab_1_Submissions_Warp_Ch24_Underworld_1=:CC_KoseiDiamond_underworld:Underworld (center)
CrossoverCollab_1_Submissions_Warp_Ch24_Underworld_2=:CC_KoseiDiamond_underworld:Underworld (right)
CrossoverCollab_1_Submissions_Warp_Ch24_Sky_1=:CC_KoseiDiamond_space:Sky (above snow)
CrossoverCollab_1_Submissions_Warp_Ch24_Sky_2=:CC_KoseiDiamond_space:Sky (above jungle)
CrossoverCollab_1_Submissions_Warp_Ch24_Sky_5=:CC_KoseiDiamond_space:Sky (resort planet)
CrossoverCollab_1_Submissions_Warp_Ch24_Forest4_00=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_forest:Forest (Berchant)
CrossoverCollab_1_Submissions_Warp_Ch24_Undergroundcrimson5_08=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_crimson:Fish - Crimson
CrossoverCollab_1_Submissions_Warp_Ch24_Ocean4_13=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_ocean:Fish - Ocean (left)
CrossoverCollab_1_Submissions_Warp_Ch24_Ocean4_13W1_2=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_ocean:Fish - Ocean (right)
CrossoverCollab_1_Submissions_Warp_Ch24_Undergroundsnow6_04=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_snow:Fish - snow
CrossoverCollab_1_Submissions_Warp_Ch24_Sky_3=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_space:Fish - Sky (left lake)
CrossoverCollab_1_Submissions_Warp_Ch24_Sky_4=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_space:Fish - Sky (right lake)
CrossoverCollab_1_Submissions_Warp_Ch24_Undergroundjungle7_07=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_jungle:Fish - Honey
CrossoverCollab_1_Submissions_Warp_Ch24_Underworld_3=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_underworld:Fish - Underworld (center)
CrossoverCollab_1_Submissions_Warp_Ch24_Underworld_4=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_underworld:Fish - Underworld (left)

CrossoverCollab_1_Submissions_Warp_Ch25_Snow4_04=:CC_KoseiDiamond_snow:Snow (surface)
CrossoverCollab_1_Submissions_Warp_Ch25_Undergroundsnow7_06=:CC_KoseiDiamond_snow:Snow (underground left)
CrossoverCollab_1_Submissions_Warp_Ch25_Undergroundsnow6_03=:CC_KoseiDiamond_snow:Snow (underground right)
CrossoverCollab_1_Submissions_Warp_Ch25_Underground5_00=:CC_KoseiDiamond_caverns:Underground (hellevator)
CrossoverCollab_1_Submissions_Warp_Ch25_Forest4_01=:CC_KoseiDiamond_forest:Forest (house)
CrossoverCollab_1_Submissions_Warp_Ch25_Forest4_02W1=:CC_KoseiDiamond_forest:Forest (desert entrance)
CrossoverCollab_1_Submissions_Warp_Ch25_Ocean4_13W1_1=:CC_KoseiDiamond_ocean:Ocean (right)
CrossoverCollab_1_Submissions_Warp_Ch25_Ocean4_14=:CC_KoseiDiamond_ocean:Ocean (left)
CrossoverCollab_1_Submissions_Warp_Ch25_Desert4_05=:CC_KoseiDiamond_desert:Desert
CrossoverCollab_1_Submissions_Warp_Ch25_Sunkensea7_04=:CC_KoseiDiamond_sunkensea:Sunken sea
CrossoverCollab_1_Submissions_Warp_Ch25_Jungle4_08=:CC_KoseiDiamond_jungle:Jungle (left)
CrossoverCollab_1_Submissions_Warp_Ch25_Jungle4_11=:CC_KoseiDiamond_jungle:Jungle (right)
CrossoverCollab_1_Submissions_Warp_Ch25_Undergroundjungle6_10=:CC_KoseiDiamond_jungle:Jungle (old cabin)
CrossoverCollab_1_Submissions_Warp_Ch25_Undergroundjungle7_11=:CC_KoseiDiamond_jungle:Jungle (old temple)
CrossoverCollab_1_Submissions_Warp_Ch25_Crimson4_08=:CC_KoseiDiamond_crimson:Crimson (right cave)
CrossoverCollab_1_Submissions_Warp_Ch25_Undergroundcrimson6_08=:CC_KoseiDiamond_crimson:Crimson (underground)
CrossoverCollab_1_Submissions_Warp_Ch25_Dungeon4_11=:CC_KoseiDiamond_dungeon:Dungeon (entrance)
CrossoverCollab_1_Submissions_Warp_Ch25_Dungeon7_08=:CC_KoseiDiamond_dungeon:Dungeon (right)
CrossoverCollab_1_Submissions_Warp_Ch25_Dungeon7_10=:CC_KoseiDiamond_dungeon:Dungeon (center)
CrossoverCollab_1_Submissions_Warp_Ch25_Underworld_1=:CC_KoseiDiamond_underworld:Underworld (center)
CrossoverCollab_1_Submissions_Warp_Ch25_Underworld_2=:CC_KoseiDiamond_underworld:Underworld (right)
CrossoverCollab_1_Submissions_Warp_Ch25_Sky_1=:CC_KoseiDiamond_space:Sky (above snow)
CrossoverCollab_1_Submissions_Warp_Ch25_Sky_2=:CC_KoseiDiamond_space:Sky (above jungle)
CrossoverCollab_1_Submissions_Warp_Ch25_Sky_5=:CC_KoseiDiamond_space:Sky (resort planet)
CrossoverCollab_1_Submissions_Warp_Ch25_Forest4_00=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_forest:Forest (Berchant)
CrossoverCollab_1_Submissions_Warp_Ch25_Undergroundcrimson5_08=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_crimson:Fish - Crimson
CrossoverCollab_1_Submissions_Warp_Ch25_Ocean4_13=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_ocean:Fish - Ocean (left)
CrossoverCollab_1_Submissions_Warp_Ch25_Ocean4_13W1_2=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_ocean:Fish - Ocean (right)
CrossoverCollab_1_Submissions_Warp_Ch25_Undergroundsnow6_04=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_snow:Fish - snow
CrossoverCollab_1_Submissions_Warp_Ch25_Sky_3=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_space:Fish - Sky (left lake)
CrossoverCollab_1_Submissions_Warp_Ch25_Sky_4=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_space:Fish - Sky (right lake)
CrossoverCollab_1_Submissions_Warp_Ch25_Undergroundjungle7_07=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_jungle:Fish - Honey
CrossoverCollab_1_Submissions_Warp_Ch25_Underworld_3=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_underworld:Fish - Underworld (center)
CrossoverCollab_1_Submissions_Warp_Ch25_Underworld_4=:CC_KoseiDiamond_fishingPole::CC_KoseiDiamond_underworld:Fish - Underworld (left)

#UPGRADES

#1 tier 6a6a68 gray
CC_KoseiDiamond_PowerGrip=Climbing Claws

#2 tier f4f4f4 white
CC_KoseiDiamond_ClimbingKit=Tiger Climbing Gear
CC_KoseiDiamond_Map=Map

#3 tier 8686e5 blue
CC_KoseiDiamond_DashBoots=Tabi

#4 tier 92f892 green
CC_KoseiDiamond_ScrewAttack=Sand Cloak
CC_KoseiDiamond_GravityJacket=Neptune's Shell
CC_KoseiDiamond_Bombs=Bombs

#5 tier e9b688 orange
CC_KoseiDiamond_EtherealDash=Aethereal Cloak
CC_KoseiDiamond_RemoteDrone=Kwad Racer Drone

#6 tier f49090 light red
CC_KoseiDiamond_SpiderMagnet=Celestial Magnet
CC_KoseiDiamond_MegaBombs=Dynamite

#7 tier f892f8 pink
CC_KoseiDiamond_PulseRadar=Metal Detector
CC_KoseiDiamond_Binoculars=Binoculars
CC_KoseiDiamond_IceBeam=Cryogenic Beam
CC_KoseiDiamond_WaveBeam=Phaser Beam
CC_KoseiDiamond_LongBeam=Heat Ray

#8 tier be90e5 light purple
CC_KoseiDiamond_HoverJet=Flying Carpet
CC_KoseiDiamond_PortableStation=Shellphone

#9 tier 8cf10a lime
CC_KoseiDiamond_JumpBoost=Drone In A Bottle
CC_KoseiDiamond_SpaceJump=Cloud In A Bottle

#10 tier f9f909 yellow
CC_KoseiDiamond_GoldenFeather=Scaly Truffle
CC_KoseiDiamond_VariaJacket=Molten Charm

#11 tier 04c3f9 cyan
CC_KoseiDiamond_LightningDash=Supersonic Soul

#12 tier e10643 red
CC_KoseiDiamond_DroneTeleport=Rod Of Discord

#13 tier b227fd purple (fish)


			#BOSSES
CC_KoseiDiamond_NotesA= There's a battle ahead. You will have an extra life, but it will be more difficult if you don't have {#92f892}Bombs{#}!
CC_KoseiDiamond_PileOfBones=[NOPORTRAIT left noportrait]{big}{!}{~}Wait!{/!}{/~}{/big}{n}{1}Something about this pile of bones is really unsettling... {~}{#E10643}Examine it?{#}{/~}
CC_KoseiDiamond_PileOfBonesB=[SKELETRON left noportrait]{anchor bottom}{!}{trigger 0}The {~}{#E10643}Pile of Bones{#}{/~} has awoken!{/!} {#F94A4A}Attack{#} it and survive!
CC_KoseiDiamond_PileOfBonesC=[SKELETRON left noportrait]{anchor bottom}The {~}{#E10643}Pile of Bones{#}{/~} is really angry!{n} But its attacks might weaken soon!
CC_KoseiDiamond_PileOfBonesD=The hands target you! Jump!
CC_KoseiDiamond_PileOfBonesE=[SKELETRON left noportrait]{anchor bottom}Hang in there, this is almost over!
CC_KoseiDiamond_PileOfBonesF=[NOPORTRAIT left noportrait]This pile of bones no longer seems menacing.

CC_KoseiDiamond_deadqueen=The Queen Bee has fallen! You should {~}inform the {#f94a4a}Dryad{#}{/~}.
CC_KoseiDiamond_floppyfight=[NOPORTRAIT left noportrait]This machine does not seem to work... Bringing the power of the {#F94A4A}Seven Celeste Planets{#} could restore its power to summon a {#F94A4A}Floppy Disk{#} (and chaos) into this world.

			#MUSIC BOX
CC_KoseiDiamond_musicbox_start=What song do you want to play?
CC_KoseiDiamond_musicbox_boss=Boss
CC_KoseiDiamond_musicbox_crimson=Crimson
CC_KoseiDiamond_musicbox_desert=Desert
CC_KoseiDiamond_musicbox_dungeon=Dungeon
CC_KoseiDiamond_musicbox_jungle=Jungle
CC_KoseiDiamond_musicbox_ocean=Ocean
CC_KoseiDiamond_musicbox_sunkensea=Sunken Sea
CC_KoseiDiamond_musicbox_overworld=Forest
CC_KoseiDiamond_musicbox_sky=Sky
CC_KoseiDiamond_musicbox_snow=Snow
CC_KoseiDiamond_musicbox_space=Space
CC_KoseiDiamond_musicbox_underground=Caves
CC_KoseiDiamond_musicbox_underworld=Underworld
CC_KoseiDiamond_musicbox_rain=Rain
CC_KoseiDiamond_musicbox_more=More options
CC_KoseiDiamond_musicbox_goback=Go back to previous songs
CC_KoseiDiamond_musicbox_dontplay=Don't play anything

			#GUIDE
CC_KoseiDiamond_guide_firstgreeting={anchor bottom}[GUIDE left normal]Hello! My name is {0.1}.{0.1}.{0.1}.{0.1} actually, that's not important.{n}Everything is easier when you have someone giving you advice on what to do next. And that's what I'm here for!
Talk to me again and ask me what you need.
CC_KoseiDiamond_guide_greetings={anchor bottom}[GUIDE left normal]Hello {+MADELINE}! Do you want to ask me something? :CC_KoseiDiamond_music:
CC_KoseiDiamond_guide_greetingsB={anchor bottom}[GUIDE left normal]Glad to see you again, {+MADELINE}! Can't wait to hear your new stories!
CC_KoseiDiamond_guide_greetingsC={anchor bottom}[GUIDE left normal]Hi! Do you want to go have some adventure together later today? I'm feeling a bit bored here.
CC_KoseiDiamond_guide_greetingsD={anchor bottom}[GUIDE left normal]Be advised that certain creatures only come out during rain. Don't worry, they won't harm you!
CC_KoseiDiamond_guide_greetingsE={anchor bottom}[GUIDE left normal]Don't be alarmed, it is just water. I hear certain species of fish can walk when it rains!
CC_KoseiDiamond_guide_greetingsF={anchor bottom}[GUIDE left normal]Did you know? the rain cannot happen in certain places, even if they're on the surface!

CC_KoseiDiamond_guide_dialogue1_1=[MADELINE left normal]How can I progress?
CC_KoseiDiamond_guide_dialogue1_2=[MADELINE left normal]I'm fine, thanks! Have a good day and don't leave the doors open!
CC_KoseiDiamond_guide_dialogue1_3=[MADELINE left normal]I want to go somewhere. Can you give me some advice?
CC_KoseiDiamond_guide_dialogue1_4=[MADELINE left normal]Is there anyone else here besides you?
CC_KoseiDiamond_guide_dialogue1_5=[MADELINE left normal]Let's chat for a bit! Can you give me some random tips?

CC_KoseiDiamond_guide_dialogue2_1={anchor bottom}[GUIDE left normal]You have to explore to get new {~}{#F94A4A}upgrades{#}{/~} and equipment. Most of them are related to {# F94A4A}movement{#}, so they will be very useful!
Come here from time to time to ask me again if you feel lost.
CC_KoseiDiamond_guide_dialogue2_1b={anchor bottom}[GUIDE left normal]I heard that there's a {~}{#F94A4A}Power grip{#}{/~} near here, just two screens to the right. It will let you jump on the walls! It could be useful to go up these {#F94A4A}minecarts{#}...
[MADELINE left normal] Sure but how can I dash?
{anchor bottom}[GUIDE left normal] If you find my old {~}{#F94A4A}Tabi{#}{/~}, you can take it. I think I left it on the screen to the left.
[MADELINE left normal]Okay, thank you!
{anchor bottom}[GUIDE left normal]Come back later if you want! I'll be glad to help you.
CC_KoseiDiamond_guide_dialogue2_1c={anchor bottom}[MADELINE left normal]I got some {~}{#F94A4A}Climbing gear{#}{/~}!
[GUIDE left normal]Nice! Now, take my {~}{#F94A4A}Tabi{#}{/~},on the left side of this forest. It will open a lot of options for you!
CC_KoseiDiamond_guide_dialogue2_1d={anchor bottom}[GUIDE left normal]I see that you got the {~}{#F94A4A}Power grip{#}{/~} and my {~}{#F94A4A}Tabi{#}{/~}! You should be able to explore a good chunk of the world now.
Remember to read the {~}Hints{/~} in your pause menu if you don't know what can be found (or needed) in your current biome.
Now, head to the desert to the right of here to get a {~}{#F94A4A}Kwad racer drone{#}{/~}. (You'll find a {~}{#F94A4A}Special cloak{#}{/~} during the way to the drone, near a big pit in the desert).
Alternatively, you can find a supply of {~}{#F94A4A}Bombs{#}{/~} in a {#f94a4a}Crimson cave{#} to the left, past the snow biome.
I'm leaving you some indications.{n}If you have a map, you can check them there!

CC_KoseiDiamond_guide_progress1_1={anchor bottom}[GUIDE left normal]You got the {~}{#F94A4A}Kwad racer drone{#}{/~}? Cool! With that, you can now get the {~}{#F94A4A}Celestial magnet{#}{/~} in the caves, below the Hellevator.
... Oh, and don't forget to find a way to see in the {#f94a4a}darkness{#}. You might want to buy torches or explore a bit more first. You can get a {f94a4a}bright helmet{#} near {~}Luna{/~}'s place, in the Jungle.
I've marked it on your map. Take care, it's a dangerous and dark area, but maybe you'll also meet someone down there who can light your way!
CC_KoseiDiamond_guide_progress1_2={anchor bottom}[GUIDE left normal]You got the {~}{#F94A4A}Celestial magnet{#}{/~}? Nice! With that, you should be able to explore most of the Underground Jungle.
You can find useful resources there, like the ability to {~}{#F94A4A}teleport to any pylon{#}{/~} at any time! But you would need some kind of {~}{#F94A4A}improved beam{#}{/~} for the drone for that...
{+thought}(I'll mark the location of two abilities on her map){+endthought}
CC_KoseiDiamond_guide_progress1_2b={anchor bottom}[GUIDE left normal]You found an infinite supply of {~}{#F94A4A}Bombs{#}{/~}? Did you also find some {#f94a4a}Crimson hearts{#} perhaps?
Anyways, that means that you can now access a few locked areas! I'd recommend you to get even {~}{#F94A4A}better bombs{#}{/~} in the dungeon! But you may need to be able to {#F94A4A}go through blocks{#} first...
{+thought}(Check your map!){+endthought}
CC_KoseiDiamond_guide_progress1_2bb={anchor bottom}[GUIDE left normal]Oh, and before you leave... I noticed that you still haven't found any {~}{#F94A4A}Dynamite{#}{/~}? It will be really useful! You should go to the {~}Dungeon{/~} too.
{+thought}(Dynamite location was also marked on your map!){+endthought}
CC_KoseiDiamond_guide_progress1_2C=[GUIDE left normal]Oh, you got the {#f94a4a}Celestial magnet{#f94a4a}, which can be really useful underground, but you're still missing some {#f94a4a}Dynamite{#} that you'll need to progress further!
I've marked the location on your map, good luck surviving in the Dungeon and the way there, and don't forget to bring some {#f94a4a}light sources{#}!
CC_KoseiDiamond_guide_progress1_3={anchor bottom}[GUIDE left normal]You have an {~}{#F94A4A}Aethereal cloak{#}{/~}? Great, that means you managed to enter the dungeon! You should find some {~}{#F94A4A}dynamite{#}{/~} down there.
Ask {~}Ella{/~} if you get lost! She knows that place better than me.
CC_KoseiDiamond_guide_progress1_4={anchor bottom}[GUIDE left normal]Wow, you got the {~}{#F94A4A}Dynamite{#}{/~}! That was not easy, was it? You can now rocket jump yourself to reach some of the lower clouds.
Why not try going to the sky layer from the top of the Dungeon? I think there are some super useful upgrades there, which can allow you to improve the {~}{#F94A4A}distances you can normally reach{#}{/~}.
If you take the sky path from the dungeon, you'll find some arrows that you can follow. It's a huge area!{n}As always, I've marked the upgrades on your map!
CC_KoseiDiamond_guide_progress1_5={anchor bottom}[GUIDE left normal]Looks like you're finally ready to go to the Underworld!
You should be really careful until you find a {~}{#F94A4A}Molten charm{#}{/~} down there. I know you can do this!
{+thought}(I'll mark the location of the Molten charm on her map){+endthought}
CC_KoseiDiamond_guide_progress1_6={anchor bottom}[GUIDE left normal]You can now be safe in the Underworld? No way!
Now, if you managed to get a {#F94A4A}Supersonic soul{#}, you would have all movement objects with you. Travelling through hell won't be easy, but I have faith in you!
CC_KoseiDiamond_guide_progress1_6b={anchor bottom}[GUIDE left normal] I don't have much else to tell you now. You can now go anywhere!
Or at least, you could if you were able to {~}{#F94A4A}teleport{#}{/~} with a {~}{#F94A4A}rod of discord{#}{/~}...
But I'm not even sure if those exist. :CC_KoseiDiamond_confused:
CC_KoseiDiamond_guide_progress1_7={anchor bottom}[GUIDE left normal]{~}{#F94A4A}Rod of discord{#}{/~} real? That's amazing! Now you're ready to fight the frightening {#F94A4A}Wall of Seekers{#}!
Here's a tip: The {#F94A4A}Dynamite{#} is more powerful than conventional {#F94A4A}Bombs{#}!
CC_KoseiDiamond_guide_progress1_8={anchor bottom}[GUIDE left normal]What do you mean? You already defeated the biggest threat in the world! Or do you mean that you want to collect every single plant or something?
Well, I think that getting permabuffs can help you with that! Maximizing your health and mana, or buying fishing warp machines may prove particularly useful for easy world travel!
And if you got all upgrades, you could try to see what's up with all those {~}planets{/~}... They look like they came from a different world.

CC_KoseiDiamond_guide_dialogue2_2={anchor bottom}[GUIDE left normal]Don't worry, it's not like {~}{#D678DB}zombies{#}{/~} exist or something!
[MADELINE left upset] {+thought}... Yeah, sure.{+endthought} :CC_KoseiDiamond_cry:
CC_KoseiDiamond_guide_dialogue2_3={anchor bottom}[GUIDE left normal]Sure! Where are you going?

CC_KoseiDiamond_guide_dialogue3_1=[MADELINE left normal] I'm going to the Snow! :CC_KoseiDiamond_snow:
CC_KoseiDiamond_guide_dialogue3_2=[MADELINE left normal] I'm going to the Desert! :CC_KoseiDiamond_desert:
CC_KoseiDiamond_guide_dialogue3_3=[MADELINE left normal] I'm going to the Crimson! :CC_KoseiDiamond_crimson:
CC_KoseiDiamond_guide_dialogue3_4=[MADELINE left normal] I'm going to the Dungeon! :CC_KoseiDiamond_dungeon:
CC_KoseiDiamond_guide_dialogue3_5=[MADELINE left determined] I'm going to the Underworld! :CC_KoseiDiamond_underworld:
CC_KoseiDiamond_guide_dialogue3_6={+thought}(More places){+endthought}
CC_KoseiDiamond_guide_dialogue3_7=[MADELINE left normal] I'm going to the Beach! :CC_KoseiDiamond_ocean:
CC_KoseiDiamond_guide_dialogue3_8=[MADELINE left distracted] I'm going to... the Forest? :CC_KoseiDiamond_forest:
CC_KoseiDiamond_guide_dialogue3_9=[MADELINE left peaceful] I'm going to touch some Space grass. :CC_KoseiDiamond_space:
CC_KoseiDiamond_guide_dialogue3_10=[MADELINE left normal] I'm going to the Caverns! :CC_KoseiDiamond_caverns:
CC_KoseiDiamond_guide_dialogue3_11=[MADELINE left normal] I'm going Into The Jungle! :CC_KoseiDiamond_jungle:
CC_KoseiDiamond_guide_dialogue3_12=[MADELINE left sad] I just want to go home, actually.

CC_KoseiDiamond_guide_dialogue4_1={anchor bottom}[GUIDE left normal]Ah, that place gives me chills. Literally. Everything is {#5CE6ED}frozen{#}, and if you don't take care stalagmites will fall down.
You won't be able to dash there, unless you find refills... and you will lose your dash anyway if you change the screen. There must be a way to surpass the ice barriers.
I wouldn't recommend venturing into the caves of this area until you are well prepared.
CC_KoseiDiamond_guide_dialogue4_2={anchor bottom}[GUIDE left normal]Oh, you found the {~}{#F94A4A}Molten charm{#}{/~}? If you don't have it, it's recommended to take breaks in the shadows!
The {#FF650D}sun is too harsh{#} there. :CC_KoseiDiamond_fire: Maybe you can refresh yourself in the holes under the sand.
CC_KoseiDiamond_guide_dialogue4_3={anchor bottom}[GUIDE left normal]Please, take care. {~}It's too dangerous.{/~} {#FA1919}Creepy creatures{#} live there. And they're getting hungrier each day.
I heard that there are some {~}{#F94A4A}Crimson hearts{#}{/~} there, in the bottom of the darkest caves... I wonder what would happen if you break them all? Don't forget your torches!
CC_KoseiDiamond_guide_dialogue4_4={anchor bottom}[GUIDE left normal]The {#7E65A1}Dungeon{#}? I met someone :CC_KoseiDiamond_mechanic: a long time ago that used to go there.
She always said that she loves the {~}{#F94A4A}traps{#}{/~} and {~}{#F94A4A}mechanisms{#}{/~} that place has. But some day... We stopped seeing each other. I hope she's okay.
Anyways, you should be prepared for fighting and seeing in the darkness. Buy torches from a {#D678DB}merchant{#}, get a helmet, enchant yourself with a magic ball, or touch a magic cat's fur.
CC_KoseiDiamond_guide_dialogue4_5={anchor bottom}[GUIDE left normal] Are you going to make your way through the deepest caverns only to {#C72510}die in hell{#}? You're crazy!
I can't stop you, so I'll just say that you won't survive there without a {~}{#F94A4A}Molten charm{#}{/~} and several {~}{#F94A4A}movement upgrades{#}{/~}.
By the way, that reminds me of a nightmare I had where {#C72510}someone threw me into the lava{#} :CC_KoseiDiamond_fire:, a monster appeared and... then there was a {~}{#F94A4A}mini heart{#}{/~}...? Hm...
CC_KoseiDiamond_guide_dialogue4_7={anchor bottom}[GUIDE left normal] Oh, so are you looking for a {#162E6B}comfy bath{#}? Or are you going to dive into the deepest layers of the ocean?
Anyway, I would {~}{#F94A4A}learn how to swim{/~}{#} first! You'll need to know how to {~}{#F94A4A}move quickly in water{#}{/~} if you don't want to be eaten by sharks.
Maybe you can find a {~}{#F94A4A}water upgrade{~}{#} in a different {~}{#F94A4A}water biome{~}{#}?
Maybe you will also learn how to {~}{#f94a4a}fish{/~}{#} on your way there?
CC_KoseiDiamond_guide_dialogue4_8={anchor bottom}[GUIDE left normal]What do you mean, {+MADELINE}. {#14C92F}We're already in the Forest{#}. Or are you looking for another forest?
I think there was some {~}{#F94A4A}big trees{#}{/~} that had {~}{#F94A4A}some breakable blocks{#}{/~}... old stories say that gnomes used to live in their roots.
CC_KoseiDiamond_guide_dialogue4_9={anchor bottom}[GUIDE left normal]{#1C1C1C}The Space???{#} But how are you going to get that high? It's not like you could climb through {~}{#F94A4A}floating islands{#}{/~}!
Unless you're able to {~}{#F94A4A}glide{#}{/~},have any {~}{#F94A4A}jump upgrades{#}{/~} or {~}{#F94A4A}powerful explosives{#}{/~}, I don't think it's very feasible...
If we only had a really long rope to throw it to the highest meteorites...
CC_KoseiDiamond_guide_dialogue4_10={anchor bottom}[GUIDE left normal]Oh, ok. Have fun mining! By the way, I think you should {#382525}prepare yourself here in the surface{#} first getting some upgrades.
[MADELINE left distracted]Now if only I had a pickaxe... :CC_KoseiDiamond_pickaxe:
[GUIDE left normal]I think you'll be fine, if you explore well the surface first! Don't forget to buy some torches if you don't have any light upgrades!
CC_KoseiDiamond_guide_dialogue4_11={anchor bottom}[GUIDE left normal]Oh, say hi to {~}Luna{/~} :CC_KoseiDiamond_dryad: if you see her! If you can survive the scorching sands of the desert, you'll get there if you head East.
You will want to get a {#f49090}Celestial magnet{#} in the Caverns if you want to explore what's beneath the Jungle.
CC_KoseiDiamond_guide_dialogue4_12={anchor bottom}[GUIDE left normal]You can make this place your new home. You are always welcome! :CC_KoseiDiamond_heart:
By the way, the surface will usually be easier to traverse than the underground areas. It's just more peaceful here!

CC_KoseiDiamond_guide_dialogue_5_1={anchor bottom}[GUIDE left normal]My housemate {~}Luna{/~} :CC_KoseiDiamond_dryad:, the Dryad, went to the {~}{#4F8030}Jungle{#}{/~} to do some errands. She said she went to collect some flowers but hasn't come back since two days ago?
{~}Ella{/~} :CC_KoseiDiamond_mechanic:, she's an old friend of mine. She loves programming and optimizing complex mechanisms. I haven't seen her lately because she spends too much time in the {~}{#7E65A1}Dungeon{#}{/~}. Give her my regards if you see her!
Then there's {~}Lilith{/~} :CC_KoseiDiamond_zoologist:, but I don't really know much about her? She lives inside a {~}{#14C92F}Big Tree{#}{/~} in the East because she's obsessed with studying the fauna and flora.
And lastly but not less important, my dog, {~}Aurora{/~}. She's always getting distracted. If you find her, can you bring her back please?  She {#F94A4A}{~}shouldn't be too far{#}{/~}.
You can also find a few other people around, but I don't know everyone.
[MADELINE left upset] {+thought}He's as boring as always...{+endthought}[MADELINE left normal] Okay.
CC_KoseiDiamond_guide_dialogue_5_1_dog={anchor bottom}[GUIDE left normal]My housemate {~}Luna{/~} :CC_KoseiDiamond_dryad:, the Dryad, went to the {~}{#4F8030}Jungle{#}{/~} to do some errands. She said she went to collect some flowers but hasn't come back since two days ago?
{~}Ella{/~} :CC_KoseiDiamond_mechanic:, she's an old friend of mine. She loves programming and optimizing complex mechanisms. I haven't seen her lately because she spends too much time in the {~}{#7E65A1}Dungeon{#}{/~}. Give her my regards if you see her!
Then there's {~}Lilith{/~} :CC_KoseiDiamond_zoologist:, but I don't really know much about her? She lives inside a {~}{#14C92F}Big Tree{#}{/~} in the East because she's obsessed with studying the fauna and flora.
And lastly but not less important, my dog, {~}Aurora{/~}. But it looks like she wants to get lost always...
You can also find a few other people around, but I don't know everyone.
Maybe there's someone else, too... I heard that there's a magic cat in the caves and someone living in the Desert...?
CC_KoseiDiamond_guide_dialogue_5_1_dryad={anchor bottom}[GUIDE left normal]My housemate {~}Luna{/~} :CC_KoseiDiamond_dryad:, the Dryad, who lives now in the {~}{#4F8030}Jungle{#}{/~}. Don't tell her, but I think she hates me.
{~}Ella{/~} :CC_KoseiDiamond_mechanic:, she's an old friend of mine. She loves programming and optimizing complex mechanisms. I haven't seen her lately because she spends too much time in the {~}{#7E65A1}Dungeon{#}{/~}. Give her my regards if you see her!
Then there's {~}Lilith{/~} :CC_KoseiDiamond_zoologist:, but I don't really know much about her? She lives inside a {~}{#14C92F}Big Tree{#}{/~} in the East because she's obsessed with studying the fauna and flora.
And lastly but not less important, my dog, {~}Aurora{/~}. She's always getting distracted. If you find her, can you bring her back please?  She {#F94A4A}{~}shouldn't be too far{#}{/~}.
You can also find a few other people around, but I don't know everyone.
CC_KoseiDiamond_guide_dialogue_5_1_dryaddog={anchor bottom}[GUIDE left normal]My housemate {~}Luna{/~} :CC_KoseiDiamond_dryad:, the Dryad, who lives now in the {~}{#4F8030}Jungle{#}{/~}. Don't tell her, but I think she hates me.
{~}Ella{/~} :CC_KoseiDiamond_mechanic:, she's an old friend of mine. She loves programming and optimizing complex mechanisms. I haven't seen her lately because she spends too much time in the {~}{#7E65A1}Dungeon{#}{/~}. Give her my regards if you see her!
Then there's {~}Lilith{/~} :CC_KoseiDiamond_zoologist:, but I don't really know much about her? She lives inside a {~}{#14C92F}Big Tree{#}{/~} in the East because she's obsessed with studying the fauna and flora.
And lastly but not less important, my dog, {~}Aurora{/~}. But it looks like she wants to get lost always...
Maybe there's someone else, too... I heard that there's a magic cat in the caves, and more people living in a beach and even on the Desert...?

CC_KoseiDiamond_guide_dialogue_5_1_2={anchor bottom}[GUIDE left normal]You found {~}Aurora{/~}! Thank you so much! Take this {#F94A4A}{~}mana star{#}{/~} I crafted a few nights ago.
CC_KoseiDiamond_guide_dialogue_5_1_3=[MADELINE left normal]Hi!{0.2} {~}Luna{/~} is trying to find more flowers, she found some strange gates and we're investigating what's going on with them. She's ok though!
{anchor bottom}[GUIDE left normal]Oh, I'm glad to hear that!{n}{+thought}I'm sure that she doesn't want to see me again...{+endthought}
Anyways, here's a {#F94A4A}{~}strawberry{#}{/~} I found inside the toilet.
[MADELINE left upset] ...

CC_KoseiDiamond_guide_chat1_0={anchor bottom}[GUIDE left normal]Did you know? The drone can swim on the lava, but will malfunction on other liquids, like water.
CC_KoseiDiamond_guide_chat1_1={anchor bottom}[GUIDE left normal]You can abuse the Kwad Racing drone to reset the state of a room! This is something called "cheese" in some places.
CC_KoseiDiamond_guide_chat1_2={anchor bottom}[GUIDE left normal]The drone can collect certain things for you, like plants, or even shadow orbs!
CC_KoseiDiamond_guide_chat1_3={anchor bottom}[GUIDE left normal]Some people may have rewards for you, so talk with everyone and hear them out, or maybe come back later. It's always nice to help others!
CC_KoseiDiamond_guide_chat1_4={anchor bottom}[GUIDE left normal]You don't need to use all abilities at all times. You can disable or reenable them by pressing Journal, or switch them out!
CC_KoseiDiamond_guide_chat1_5={anchor bottom}[GUIDE left normal]I've heard that those who manage to maximize the life hearts and mana stars can find a treasure in some hidden temple under the ground.
CC_KoseiDiamond_guide_chat1_6={anchor bottom}[GUIDE left normal]You won't be able to survive in the Underworld without proper equipment. Besides the high temperatures, the lava can be really deadly.
CC_KoseiDiamond_guide_chat1_7={anchor bottom}[GUIDE left normal]If you want to massively improve your quality of life, you should get a Portable Station. There may be one near a hive in the jungle...
CC_KoseiDiamond_guide_chat1_8={anchor bottom}[GUIDE left normal]An ethereal force will protect you in certain fight arenas. You should be able to withstand a hit as long as you're shielded.
CC_KoseiDiamond_guide_chat1_9={anchor bottom}[GUIDE left normal]If you have trouble seeing in the deepest caverns, you should go get some ocean plants first. The right ocean should be more accessible. {~}Luna{/~} may know what to do afterwards.
Or not... but you may be able to get an Permabuff.
CC_KoseiDiamond_guide_chat1_10={anchor bottom}[GUIDE left normal]You can abuse most enemies to reach certain platforms by dashing or bumping over them multiple times, but I'm sure there's always another way.
CC_KoseiDiamond_guide_chat1_11={anchor bottom}[GUIDE left normal]If you want to make progress quickly instead of preparing yourself, you should head to the dungeon to get a supply of {#f49090}Dynamite{#} to rocket jump towards the Sky.
Maybe a bit after that you'll be ready for the Underworld. :CC_KoseiDiamond_fire:
CC_KoseiDiamond_guide_chat1_12={anchor bottom}[GUIDE left normal]You can always ask me what to do! I'll see your equipment and think about where you can go.
CC_KoseiDiamond_guide_chat1_13={anchor bottom}[GUIDE left normal]If you are using the {#f49090}Celestial magnet{#} ability, it's good to know that the pink ceilings won't drain your stamina, as opposed to the cyan ones.
CC_KoseiDiamond_guide_chat1_14={anchor bottom}[GUIDE left normal]I've heard that there are still some Plantera bulbs somewhere, deep down in the Jungle.
The only lab specialized in the study of the bulbs was sold to some resort company, so we don't really know much about them.
CC_KoseiDiamond_guide_chat1_15={anchor bottom}[GUIDE left normal]I remember an old story about a {~}hidden sea{/~} beneath the desert. I wonder if it's true? Maybe there's a hidden passage to get inside.
The story also talked about a {~}magic shell{/~} that allowed the hero to swim extremely quickly.
CC_KoseiDiamond_guide_chat1_16={anchor bottom}[GUIDE left normal]Fun fact: Cats can provide light when exposed to a certain type of coral that only grows... below deserts?
CC_KoseiDiamond_guide_chat1_17={anchor bottom}[GUIDE left normal]Besides upgrades, you can also get stronger by using Permabuffs.
They can normally be unlocked after getting a considerable amount of collectibles of a certain type.
CC_KoseiDiamond_guide_chat1_18={anchor bottom}[GUIDE left normal]Cobwebs heavily reduce your speed, unless you break them with a {#8686e5}Tabi{#}.
CC_KoseiDiamond_guide_chat1_19={anchor bottom}[GUIDE left normal]The {#f49090}Dynamite{#} can be extremely useful in places where you don't have a dash.
CC_KoseiDiamond_guide_chat1_20={anchor bottom}[GUIDE left normal]You can bring shadow or cryo orbs with you if you have a {#be90e5}Shellphone{#} or a Pylon near.
CC_KoseiDiamond_guide_chat1_21={anchor bottom}[GUIDE left normal]The {#92f892}Sand cloak{#} will only activate if you are moving in a certain direction when you start jumping.
CC_KoseiDiamond_guide_chat1_22={anchor bottom}[GUIDE left normal]There is a magic power that allows you to control your view in places with extreme temperatures or with low gravity. Try holding the {#F94A4A}Talk button{#} there.
CC_KoseiDiamond_guide_chat1_23={anchor bottom}[GUIDE left normal]I've heard that there is someone living in the Desert that knows a lot about permabuffs, a different kind of upgrade.
CC_KoseiDiamond_guide_chat1_24={anchor bottom}[GUIDE left normal]The {#f49090}Memorial of Lost Items{#} is an emblematic icon of this world. Each color represents a different Tier of upgrades. It's located near the Desert.
CC_KoseiDiamond_guide_chat1_25={anchor bottom}[GUIDE left normal]Different critters can spawn depending on the weather conditions. Don't worry, they are harmless!
CC_KoseiDiamond_guide_chat1_26={anchor bottom}[GUIDE left normal]Did you know that you can kill most critters, enemies or people with a gun called Guneline?
CC_KoseiDiamond_guide_chat1_27={anchor bottom}[GUIDE left normal]I found a useful guide of a game I'm playing here:{n}https://docs.google.com/spreadsheets/d/11mKymvbszRMoGJaXhCSfZzJt1TbOMEs1Ichld4RKQ3A{n}Beware, it contains spoilers!

#ZOOLOGIST

CC_KoseiDiamond_zoologist_greetings={anchor bottom}[ZOOLOGIST left normal]Oh my! What a surprise, I didn't expect any visits today! :CC_KoseiDiamond_alert:
CC_KoseiDiamond_zoologist_greetingsB={anchor bottom}[ZOOLOGIST left normal]Where did I leave that book again...? {0.3}
Oh. I didn't see you {+MADELINE}! Make yourself comfortable. Do you need something?
CC_KoseiDiamond_zoologist_greetingsC={anchor bottom}[ZOOLOGIST left normal]Oh hey, what's up? How is the weather up there today?
CC_KoseiDiamond_zoologist_dialogue1_1=[MADELINE left normal]Who are you?
CC_KoseiDiamond_zoologist_dialogue1_2=[MADELINE left normal]Can you tell me a random fact about animals?
CC_KoseiDiamond_zoologist_dialogue1_3=[MADELINE left distracted]What's up with the cave below your house? :CC_KoseiDiamond_pickaxe:
CC_KoseiDiamond_zoologist_dialogue1_4=[MADELINE left normal]Do you know something about the behaviors of the creatures here?
CC_KoseiDiamond_zoologist_dialogue1_5=[MADELINE left sad] Why do you live here?

CC_KoseiDiamond_zoologist_dialogue2_1={anchor bottom}[ZOOLOGIST left normal]No, who are you and what are you doing in my h- I mean, sorry, I'm not having a good day. I'm {~}Lilith{/~}, and I have spent all day trying to catch one of those mischievous gnomes.
They're not really evil, but I don't want them make a mess of my stuff again. Now, where did they go... :CC_KoseiDiamond_anger:
CC_KoseiDiamond_zoologist_dialogue2_3={anchor bottom}[ZOOLOGIST left normal] Oh, I was planning to expand my home but I had a really uncomfortable feeling, like {#FA1919}someone was looking at me{#}... And, to the east, it's just too {#5CE6ED}cold{#} to be around.
CC_KoseiDiamond_zoologist_dialogue2_4={anchor bottom}[ZOOLOGIST left normal] Why of course! I'll tell you whatever you want to know when I'm less busy.
If you find a book called "Guide to Critter Companionship", can you bring it to me? I think I left it... In a small cabin below the ocean... Not too far from the dungeon... Don't ask!
CC_KoseiDiamond_zoologist_dialogue2_5={anchor bottom}[ZOOLOGIST left normal] My main reason is because I love nature! But I also need to be here to study this environment. You know, I can't really walk outside, some places are dangerous.
There used to live dozens of squirrels in these trees, but now they're gone. :CC_KoseiDiamond_cry: I also feel like something is going to change soon.
CC_KoseiDiamond_zoologist_dialogue2_5b={anchor bottom}[ZOOLOGIST left normal]Maybe if we get rid of those nasty {#FA1919}Crimson hearts{#}, things will slowly go back to normal? I'm not sure, though...
Do you want to give it a try?
CC_KoseiDiamond_zoologist_dialogue2_5c={anchor bottom}[ZOOLOGIST left normal]You broke all of the {#FA1919}Crimson hearts{#} with a {#8686e5}Tabi{#}? Wow! That deserves a reward!
You can take this beautiful plant I found earlier today. Let's hope your effort changes things for better!

CC_KoseiDiamond_zoologist_foundguide={anchor bottom}[ZOOLOGIST left normal]You found my book! :CC_KoseiDiamond_alert: Thank you so much! Here's some {F94A4A}terracoins{#} for the trouble. :CC_KoseiDiamond_heart:
If you want, we can have a look now. You can learn many things about all creatures with this guide!
CC_KoseiDiamond_zoologist_creatures={anchor bottom}[ZOOLOGIST left normal]The Guide to Critter Companionship gives info for each type, health, vulnerabilities, acceleration, x, y and jump speeds of all creatures.
There are more than 30 different types of creatures in Celesterraria, but I don't want to be too boring!

CC_KoseiDiamond_zoologist_fact00={anchor bottom}[ZOOLOGIST left normal] Sure! :CC_KoseiDiamond_music: Did you know that the purple frog spends all of its life underground, with the exception of a few weeks every year when it comes above ground to mate?
[MADELINE left normal] That's a frogeline fact to know!
CC_KoseiDiamond_zoologist_fact01={anchor bottom}[ZOOLOGIST left normal] Sure! :CC_KoseiDiamond_music: Did you know that butterflies can taste with their feet, using something called chemoreceptors that help them to identify plants?
[MADELINE left normal] Yeah, and bees also have those on their antennae and on their front!
CC_KoseiDiamond_zoologist_fact02={anchor bottom}[ZOOLOGIST left normal] Sure! :CC_KoseiDiamond_music: Did you know that a single strand of spider silk is thinner than a human hair, but also five times stronger than steel of the same width?
[MADELINE left determined] They must go to the gym to have such strong silk.
CC_KoseiDiamond_zoologist_fact03={anchor bottom}[ZOOLOGIST left normal] Sure! :CC_KoseiDiamond_music: Did you know that there's a jellyfish called Turritopsis Nutricula who is biologically immortal? They can become young again whenever they want!
[MADELINE left surprised] But how do they die, they must die some day!
[ZOOLOGIST left normal] Well, they are only capable of not getting old. They will die if other animal kills them, if they get sick or if they run out of plankton (food).
CC_KoseiDiamond_zoologist_fact04={anchor bottom}[ZOOLOGIST left normal] Sure! :CC_KoseiDiamond_music: Did you know that these small animals called tardigrades can survive in the vacuum of space?
[MADELINE left normal] Yeah I saw them when I survived in space too!
CC_KoseiDiamond_zoologist_fact05={anchor bottom}[ZOOLOGIST left normal] Sure! :CC_KoseiDiamond_music: Did you know that elephants have a specific alarm call that means "human"?
[MADELINE left sad] That's an... interesting fact to know.
CC_KoseiDiamond_zoologist_fact06={anchor bottom}[ZOOLOGIST left normal] Sure! :CC_KoseiDiamond_music: Did you know that some penguins propose to females by giving them a precious pebble which is hard to find, and then they would use that to build their nests?
[MADELINE left peaceful] Did you also know that penguins are gay?
CC_KoseiDiamond_zoologist_fact07={anchor bottom}[ZOOLOGIST left normal] Sure! :CC_KoseiDiamond_music: Did you know that rodents (like squirrels) are unable to burp or vomit?
[MADELINE left normal] Oh, but why?
[ZOOLOGIST left normal] They just lack the brain circuits for throwing up.
CC_KoseiDiamond_zoologist_fact08={anchor bottom}[ZOOLOGIST left normal] Sure! :CC_KoseiDiamond_music: Did you know that wasps actually have five eyes? More exactly, they have 2 compound eyes and 3 ocelli (simple eyes), which can barely detect light.
[MADELINE left normal] They're like seekers then!
CC_KoseiDiamond_zoologist_fact09={anchor bottom}[ZOOLOGIST left normal] Sure! :CC_KoseiDiamond_music: Did you know that rabbits are immune to the black widow venom?
[MADELINE left distracted] I want to be a rabbit.
CC_KoseiDiamond_zoologist_fact10={anchor bottom}[ZOOLOGIST left normal] Sure! :CC_KoseiDiamond_music: Did you know that the Pistol Shrimp is capable of snapping its claw shut so rapidly that the shock wave can reach 230 dB, generating temperatures of 4400ºC?
[MADELINE_PHONE left normal] I'm calling the Shrimp Staff to let them know about this super important fact.
CC_KoseiDiamond_zoologist_fact11={anchor bottom}[ZOOLOGIST left normal] Sure! :CC_KoseiDiamond_music: Did you know that some parent birds (like pigeons, flamingos or male penguins) produce milk, and then they regurgitate it to their child?
[MADELINE left upset] That's a disgusting fact to know.
CC_KoseiDiamond_zoologist_fact12={anchor bottom}[ZOOLOGIST left normal] Sure! :CC_KoseiDiamond_music: Did you know that otters...? Wait, no, maybe you really don't want to know what otters do with baby seals.
[MADELINE left distracted] Um... okay? I guess there's no fact today?
CC_KoseiDiamond_zoologist_fact13={anchor bottom}[ZOOLOGIST left normal] Sure! :CC_KoseiDiamond_music: Did you know that some species of Mayflies only live for 8-10 hours when they become adults? They have that time to reproduce and die.
[MADELINE left sadder] That's a sad fact to know.
CC_KoseiDiamond_zoologist_fact14={anchor bottom}[ZOOLOGIST left normal] Sure! :CC_KoseiDiamond_music: Did you know that the horned lizard is able to shoot blood from its own eyes? It does that to confuse predators.
[MADELINE left surprised] I would be SCARED, not confused.
CC_KoseiDiamond_zoologist_fact15={anchor bottom}[ZOOLOGIST left normal] Sure! :CC_KoseiDiamond_music: Did you know that krill can't float? They have to constantly swim up to avoid sinking. They group so only the bottom ones have to swim.
[MADELINE left sad] But what if they want to sleep? Would they sleep above their tired partners? I have so many questions...
CC_KoseiDiamond_zoologist_fact16={anchor bottom}[ZOOLOGIST left normal] Sure! :CC_KoseiDiamond_music: Pink fairy armadillo. I don't know if they're a fact by themselves but you should search some pictures of them!
[MADELINE left normal] Okay.
CC_KoseiDiamond_zoologist_fact17={anchor bottom}[ZOOLOGIST left normal] Sure! :CC_KoseiDiamond_music: Did you know that a group of Parrots is known as a pandemonium?
[MADELINE_PHONE left normal] I'm going to tell ParrotDash.
CC_KoseiDiamond_zoologist_fact18={anchor bottom}[ZOOLOGIST left normal] Sure! :CC_KoseiDiamond_music: Did you know that the longest living animal known was a Madagascar radiated tortoise, who died at an age of 188 years?
[MADELINE left normal] That's an interesting fact to know!
CC_KoseiDiamond_zoologist_fact19={anchor bottom}[ZOOLOGIST left normal] Sure! :CC_KoseiDiamond_music: Did you know that emus won the Great Emu War against armed soldiers in 1932?
[MADELINE left normal] I'm glad that the big birbs managed to survive!


#MECHANIC

CC_KoseiDiamond_mechanic_greetings={anchor bottom}[MECHANIC left normal] Hi hi.
CC_KoseiDiamond_mechanic_greetingsB={anchor bottom}[MECHANIC left normal] Hallo!
CC_KoseiDiamond_mechanic_greetingsC={anchor bottom}[MECHANIC left normal] Hi.
CC_KoseiDiamond_mechanic_greetingsD={anchor bottom}[MECHANIC left normal] Yeah, it's raining.
CC_KoseiDiamond_mechanic_greetingsE={anchor bottom}[MECHANIC left normal] I hope my tools don't get wet.
CC_KoseiDiamond_mechanic_greetingsF={anchor bottom}[MECHANIC left normal] Uh... I'm bad at weather talk.

CC_KoseiDiamond_mechanic_dialogue1_1=[MADELINE left normal]I'm lost, can you help me?
CC_KoseiDiamond_mechanic_dialogue1_2=[MADELINE left normal]What's up {~}Ella{/~}?
CC_KoseiDiamond_mechanic_dialogue1_3=[MADELINE left normal]Can you code an entity for me?

CC_KoseiDiamond_mechanic_dialogue2_1={anchor bottom}[MECHANIC left normal]Ok, I marked the important places in your map. No one knows the dungeon better than me! :CC_KoseiDiamond_dungeon: {n} Open your map and enable the Hints in Display Options to see them.
Oh, and the Dungeon is really dark when you're deep inside. You should get something to see clearly first, preferably better than just torches... Your choice.
CC_KoseiDiamond_mechanic_dialogue2_2={anchor bottom}[MECHANIC left normal]Idk. I'm going to play Celery the videogame with my girlfriend.
[MADELINE left deadpan]I don't know if I want to know what Celery is. :CC_KoseiDiamond_cry:
CC_KoseiDiamond_mechanic_dialogue2_3={anchor bottom}[MECHANIC left normal]Sure. What do you need?
CC_KoseiDiamond_mechanic_dialogue2_4={anchor bottom}[MECHANIC left normal]Done. Please report any bugs!
[MADELINE left normal]Wow, that was quick!
CC_KoseiDiamond_mechanic_dialogue2_5={anchor bottom}[MECHANIC left normal]That request is already completed.

CC_KoseiDiamond_mechanic_dialogue3_1={anchor bottom}[MADELINE left normal]Can you code a holdable potion that has a refill inside?
CC_KoseiDiamond_mechanic_dialogue3_2={anchor bottom}[MADELINE left normal]Can you code a magic portal so I can go to some super secret room?
CC_KoseiDiamond_mechanic_dialogue3_3={anchor bottom}[MADELINE left normal]Can you code a {#F94A4A}{~}strawberry{#}{/~}?
CC_KoseiDiamond_mechanic_dialogue3_4={anchor bottom}[MADELINE left normal]Can you code a cat so I can pet it?

CC_KoseiDiamond_mechanic_dialogue3_2_1={anchor bottom}[MECHANIC left normal]Uhh...{0.3} I need a {#F94A4A}wrench{#} and a {#F94A4A}mechanic key{#} to do that.
[MADELINE left normal]Okay, how can I get the {#F94A4A}mechanic key{#}?
[MECHANIC left normal]Idk. Maybe the Lihzahrds have one {#F94A4A}near their temple{#}.
[MADELINE left upset]I don't think that's very helpful.
[MECHANIC left normal]That's just what I've read in an engraved plate.{n}It also said something about some {#F94A4A}enraged plants{#} in the jungle because they couldn't eat {#F94A4A}clutter{#}. Doesn't make sense to me.
CC_KoseiDiamond_mechanic_dialogue3_3_1={anchor bottom}[MECHANIC left normal]Sure, but I will need my {#F94A4A}wrench{#} to adjust the generation seeds. I forgot it in the dungeon. Bring it and I will code it.

CC_KoseiDiamond_mechanic_foundWrench={anchor bottom}[MECHANIC left normal]Oh, you found my wrench! Thank you so much!{n}Now I can create more complex constructions.
CC_KoseiDiamond_mechanic_lost_hell={anchor bottom}[MECHANIC left normal]Alright, you got all of the upgrades you need.
Now {#FF0000}{~}go to hell{#}{/~}.
CC_KoseiDiamond_mechanic_lost_jump={anchor bottom}[MECHANIC left normal]Oh nice, you found the {#8cf10a}{~}Cloud In A Bottle{#}{/~}!
Maybe you can still find another {#f9f909}{~}upgrade{#}{/~} in the sky that lets you {#f9f909}{~}glide{#}{/~} over long distances!
CC_KoseiDiamond_mechanic_lost_jelly={anchor bottom}[MECHANIC left normal]Oh nice, you got the {#f9f909}{~}scaly truffle{#}{/~}!
I think you overlooked something. Maybe you can still find another {#8cf10a}{~}upgrade{#}{/~} in the sky that lets you {#8cf10a}{~}jump higher{#}{/~}!
CC_KoseiDiamond_mechanic_lost_megabomb={anchor bottom}[MECHANIC left normal]Oh, you found the {#f49090}Dynamite{#}!
If you use it like a rocket launcher, maybe you can visit those floating islands in the sky?
Come back later and show me any {#8cf10a}{~}gadgets{#}{/~} that you find up there!
CC_KoseiDiamond_mechanic_lost_canOpen={anchor bottom}[MECHANIC left normal]I can open the dungeon for you, if you are brave enough to enter.
CC_KoseiDiamond_mechanic_lost_bombsWarn={anchor bottom}[MECHANIC left normal]You won't get far without {#92f892}Bombs{#} though. Maybe you can actually find some around here.
I think I heard an explosion in the {#f94a4a}Crimson cave{#} a few days ago...
CC_KoseiDiamond_mechanic_lost_canOpenR={anchor bottom}[MECHANIC left normal]I can open the dungeon for you, but as far as I have seen, you will need some {#66FF50}custom entity{#}.
If you think of one, maybe I can make it for you.
CC_KoseiDiamond_mechanic_code_gotPotion={anchor bottom}[MECHANIC left normal]Now that you got the {#66FF50}potion{#}, you will have a chance in the dungeon.
CC_KoseiDiamond_mechanic_debug={anchor bottom}[MECHANIC left normal]Cheater.


#DRYAD

CC_KoseiDiamond_dryad_greetings={anchor bottom}[DRYAD left normal] Hi! Are you enjoying this beautiful day too?
CC_KoseiDiamond_dryad_greetingsB={anchor bottom}[DRYAD left normal] Oh hello {+MADELINE}! What a surprise to see you here! Here, take a seat :CC_KoseiDiamond_music:
CC_KoseiDiamond_dryad_greetingsC={anchor bottom}[DRYAD left normal] Welcome! Do you want to have some herbal tea?
CC_KoseiDiamond_dryad_greetingsD={anchor bottom}[DRYAD left normal] The water from the sky is a way for nature to wash away the mud in our streams.
CC_KoseiDiamond_dryad_greetingsE={anchor bottom}[DRYAD left normal] When it rains, many kinds of frog and fish acquire mystical properties.
CC_KoseiDiamond_dryad_greetingsF={anchor bottom}[DRYAD left normal] This is just what our mother needs to do to make nature bloom and breathe. I'm sure that the plants love this weather, don't you think?

CC_KoseiDiamond_dryad_dialogue1_1=[MADELINE left distracted]What is this building...?
CC_KoseiDiamond_dryad_dialogue1_2=[MADELINE left normal]{~}Luna{/~}, I think that {~}the Guide{/~}:CC_KoseiDiamond_guide: is worried about you. Is everything okay?
CC_KoseiDiamond_dryad_dialogue1_3=[MADELINE left normal] How is living here like?
CC_KoseiDiamond_dryad_dialogue1_4=[MADELINE left normal] I have some news to tell you!
CC_KoseiDiamond_dryad_dialogue1_5=[MADELINE left normal]Do you know what each Gate hides?

CC_KoseiDiamond_dryad_dialogue2_1={anchor bottom}[DRYAD left normal]Oh, I'm {~}so glad{/~} that you asked! Besides plants, archaeology is my other hobby!{n}I've been studying these ruins for some time now.
From what I've seen, they were built by the lihzahrds... But they are extinct now. It seems like there may be at least another temple like this one, below the surface.
CC_KoseiDiamond_dryad_dialogue2_2={anchor bottom}[DRYAD left normal]You can {~}{#f94a4a}tell him{#}{/~} I'm fine! I'm just struggling finding enough flowers to open these mysterious {~}Gates{/~}...
I've read that they hide some nice movement upgrades. Do you want to help me open them?
CC_KoseiDiamond_dryad_dialogue2_3={anchor bottom}[DRYAD left normal]Well, as you can see, I made myself a comfy room up here! The infrastructure of the building is still in good state.
As for my daily business... The only really annoying thing is... Guess? {1} ... {1} Yes, those BEES.

CC_KoseiDiamond_dryad_dialogue2_4_1_1=[MADELINE left normal]I forgot.
CC_KoseiDiamond_dryad_dialogue2_4_1_2={anchor bottom}[DRYAD left normal]Oh? :CC_KoseiDiamond_confused:

CC_KoseiDiamond_dryad_dialogue2_4_2_1=[MADELINE left normal]I have found a pretty underground cabin!
CC_KoseiDiamond_dryad_dialogue2_4_2_2={anchor bottom}[DRYAD left normal]Ah! That's my old basement! I used to live there along with another person, but they're not here anymore...
Feel free to use it if you need it and make yourself comfortable!:CC_KoseiDiamond_music:

CC_KoseiDiamond_dryad_dialogue2_4_3_1=[MADELINE left normal]I have found another Lihzahrd Temple!
CC_KoseiDiamond_dryad_dialogue2_4_3_2={anchor bottom}[DRYAD left normal]No way! :CC_KoseiDiamond_alert: Is it the same size, or...?
[MADELINE left normal]Yes, around the same size as this one. Why?
[DRYAD left normal]Oh... What a shame. For one sec I thought you were referring to the ruins of a HUGE temple. I guess that one got destroyed by the Celestial Lord...
Anyways, I have a reward for you! I'll leave it above the roof! Thank you for telling me! :CC_KoseiDiamond_heart:

CC_KoseiDiamond_dryad_dialogue2_4_4_1=[MADELINE left normal]I killed the Queen Bee!
CC_KoseiDiamond_dryad_dialogue2_4_4_2={anchor bottom}[DRYAD left normal]Oh my god! :CC_KoseiDiamond_alert: That means that the bees will finally stop coming here??
You deserve a reward! I hope you like it! :CC_KoseiDiamond_music: I think you can use it somewhere in the Space layer...? You know, that new Resort above the Forest...

CC_KoseiDiamond_dryad_dialogue2_5={anchor bottom}[DRYAD left normal]I have my own suspicions, but there's only one way to find out!
I think the {#2649a3}Ocean Gate{#} hides an Ultrabright Helmet, the {#4f8030}Jungle Gate{#} holds some magic power, the {#fa1919}Crimson Gate{#} contains some... frog legs?, and the {#5ce6ed}Snow Gate{#} beholds the Rocket Boots...


#OTHER NPCS

#USHIRO

CC_KoseiDiamond_ushiro_quest=[OSHIRO right normal] Welcome to the first Space Resort! We're honored to have such a special visit today! My name is {#7BD838}Ushiro{#}.
My boyfriend, {# 7BD838}Oshiro{#}, also runs another resort from our small franchise. We would love to offer you the possibility to stay here!
[OSHIRO right worried flip]Unfortunately, we're trying to clean up this mess now.
[OSHIRO right worried]I don't even know where to begin...
[OSHIRO right drama]It's pointless.
[MADELINE left normal]I can help if you want!
[OSHIRO right normal]You're too kind. I think that you could find a way to remove all this clutter if you go here.
{+thought}(I'll mark the location of the clutter gates on her map){+endthought}
[MADELINE left together]Now let's get started on this mess.
CC_KoseiDiamond_ushiro_questB=[OSHIRO right normal] Welcome back! I haven't made much progress myself yet, as you can see.
[OSHIRO right worried]{+thought}Does she even want to help me out? I won't be able to do this myself{+endthought}

CC_KoseiDiamond_ushiro_questC=There are some old notes in this guest book.
[NOPORTRAIT left noportrait]"A prophecy says that the Planteras might enrage after the food their roots feed from is taken away.
They eat a special type of {~}clutter{/~}, which is a very scarce resource in this world.{n}We used {~}three magic doors{/~} to bring them food and they seemed to calm down after that.
The Lihzahrds used to worship them, so there still seems to be a considerable amount of bulbs {~}near the Temple{/~}.
After that, this lab is not needed anymore. We sold the planetoid to a new Resort franchise."

#NURSE

CC_KoseiDiamond_nurse_greeting=[NOPORTRAIT left noportrait]Hello! I can remove all your permabuffs instantly if you want.
CC_KoseiDiamond_nurse_greetingB=[NOPORTRAIT left noportrait]It's too hot outside isn't it? But I kinda like it. I just miss {~}someone{/~} being here with me. Do you want some permabuffs removed?
CC_KoseiDiamond_nurse_greetingC=[NOPORTRAIT left noportrait]Welcome {+MADELINE}! Are you finding any permabuffs annoying? Do you want me to take a look?
CC_KoseiDiamond_nurse_greetingD=[NOPORTRAIT left noportrait]I HATE this sand! But the scorpions seem to love it, and their venom is useful to make antidotes.
CC_KoseiDiamond_nurse_greetingE=[NOPORTRAIT left noportrait]Being in a hot climate and in the middle of a sandstorm is really dangerous. You can stay here if you want until it eases a bit.
CC_KoseiDiamond_nurse_greetingF=[NOPORTRAIT left noportrait]Just stay inside! I don't want to see you choking with all this dust.

CC_KoseiDiamond_nurseYes=[MADELINE left normal]Please, heal me. {#F94A4A}(Removes all current permabuffs){#}
CC_KoseiDiamond_nurseNo=[MADELINE left normal]No thanks! They're still useful!

CC_KoseiDiamond_nurseAsk=[MADELINE left normal]Can you tell me what they do?
CC_KoseiDiamond_nurse_checkingpermabuffs=[NOPORTRAIT left noportrait]Sure! Let's see the permabuffs you have right now...
CC_KoseiDiamond_nurse_nopermabuffs=[NOPORTRAIT left noportrait]You have no permabuffs active now. You can unlock them by entering a Gate or doing certain quests.

CC_KoseiDiamond_nurse_fishingState=[NOPORTRAIT left noportrait]{#F94A4A}Fishing State{#}: You are fishing now. This must be a bug because there are no fish in the Desert.
CC_KoseiDiamond_nurse_Sponge=[NOPORTRAIT left noportrait]{#F94A4A}Sponge{#}: This extremely powerful sponge has drained the liquids in the world... more or less.
Dangerous liquids will not harm you, but they will still slow you down. If you have a Kwad Racer Drone, it will work in the water too.
CC_KoseiDiamond_nurse_Clairvoyance=[NOPORTRAIT left noportrait]{#F94A4A}Clairvoyance{#}: You can obtain a dash after transitioning to a different screen, and emits a faint magic light.
CC_KoseiDiamond_nurse_UltrabrightHelmet=[NOPORTRAIT left noportrait]{#F94A4A}Ultrabright Helmet{#}: Emits a light around you.
CC_KoseiDiamond_nurse_FrogLegs=[NOPORTRAIT left noportrait]{#F94A4A}Frog Legs{#}: You can jump 25 percent more.
CC_KoseiDiamond_nurse_RocketBoots=[NOPORTRAIT left noportrait]{#F94A4A}Rocket Boots{#}: You can move 25 percent faster, and each jump multiplies your speed.
CC_KoseiDiamond_nurse_BandOfRegeneration=[NOPORTRAIT left noportrait]{#F94A4A}Band of Regeneration{#}: Regenerates your dash as long as you're on the ground.
CC_KoseiDiamond_nurse_CoyoteMask=[NOPORTRAIT left noportrait]{#F94A4A}Coyote Mask{#}: Gives you 60 coyote frames (one second).
CC_KoseiDiamond_nurse_PeaceCandle=[NOPORTRAIT left noportrait]{#F94A4A}Peace Candle{#}: Despawns {~}most{/~} enemies from the world.
CC_KoseiDiamond_nurse_DynamiteKitten=[NOPORTRAIT left noportrait]{#F94A4A}Dynamite Kitten{#}: Completely removes darkness from the world.
CC_KoseiDiamond_nurse_Midas=[NOPORTRAIT left noportrait]{#F94A4A}Midas{#}: You will be paid x2 coins in the shop, chests or quests.
CC_KoseiDiamond_nurse_VitalCrystal=[NOPORTRAIT left noportrait]{#F94A4A}Vital Crystal{#}: Heart Blocks appear in the world, making it safer and easier to explore.
CC_KoseiDiamond_nurse_ShadowCrystal=[NOPORTRAIT left noportrait]{#F94A4A}Shadow Crystal{#}: You are invulnerable while dashing.
CC_KoseiDiamond_nurse_Camera=[NOPORTRAIT left noportrait]{#F94A4A}Camera{#}: You can move the camera "freely" by holding the Interaction button. This must be a bug.
CC_KoseiDiamond_nurse_FallThrough=[NOPORTRAIT left noportrait]{#F94A4A}Fall Through{#}: You can hold Down to fall through platforms... You should not be able to have this permabuff here.
CC_KoseiDiamond_nurse_GravitationPotion=[NOPORTRAIT left noportrait]{#F94A4A}Gravitation Potion{#}: This infinite Potion allows you to toggle gravity! You can rebind it under Mod Options - Communal Helper - Activate Flag Controller.
CC_KoseiDiamond_nurse_CameraTutorial=[NOPORTRAIT left noportrait]{#F94A4A}Camera{#}: You can move the camera by holding the Interaction button!

CC_KoseiDiamond_Permabuff_BandOfRegeneration=[NOPORTRAIT left noportrait]{#F94A4A}Band Of Regeneration{#}: While active, your dashes regenerate quickly.
CC_KoseiDiamond_Permabuff_CoyoteMask=[NOPORTRAIT left noportrait]{#F94A4A}Coyote Mask{#}: While active, you can jump up to one second after leaving the ground.
CC_KoseiDiamond_Permabuff_GravitationPotion=[NOPORTRAIT left noportrait]{#FD44F7}Gravitation Potion{#}: You can flip gravity.{n}You can rebind it in Mod Options > Communal Helper > Flag Controller.
CC_KoseiDiamond_Permabuff_VitalCrystal=[NOPORTRAIT left noportrait]{#FD44F7}Vital Crystal{#}: The world will be easier now.
CC_KoseiDiamond_Permabuff_ShadowCrystal=[NOPORTRAIT left noportrait]{#FD44F7}Shadow Crystal{#}: Permanent shadow dash.
CC_KoseiDiamond_Permabuff_PeaceCandle=[NOPORTRAIT left noportrait]{#F94A4A}Peace Candle{#}: While turned on, most enemies will not spawn anymore.
CC_KoseiDiamond_Permabuff_UltrabrightHelmet=[NOPORTRAIT left noportrait]{#F94A4A}Ultrabright Helmet{#}: While active, {+MADELINE} will emit light.
CC_KoseiDiamond_Permabuff_Clairvoyance=[NOPORTRAIT left noportrait]{#F94A4A}Clairvoyance{#}: While active, refills will be restored on screen transition. Might help with darkness too.
CC_KoseiDiamond_Permabuff_FrogLegs=[NOPORTRAIT left noportrait]{#F94A4A}Frog Legs{#}: While active, you will jump slightly higher.
CC_KoseiDiamond_Permabuff_RocketBoots=[NOPORTRAIT left noportrait]{#F94A4A}Rocket Boots{#}: While active, you will move and jump faster.

CC_KoseiDiamond_nurseQuestAsk=[MADELINE left normal]Is there anything that you need?
CC_KoseiDiamond_nurseQuestIntro=[NOPORTRAIT left noportrait]Actually, yes. Those {#F94A4A}ants{#} are driving me insane! They are coming closer and closer to my house and it bugs me so much.
Can you get rid of their {#F94A4A}15{#} eggs? You might need to {#F94A4A}soak the{#} quicksand first with some giant {#F94A4A}sponge{#} or something, or even {#F94A4A}teleport{#} yourself to reach some of them...
CC_KoseiDiamond_nurseQuestDone=[NOPORTRAIT left noportrait]Wow, you got rid of all the eggs! Thank you so much.
CC_KoseiDiamond_nurseQuestPartial=[NOPORTRAIT left noportrait]You broke some eggs? Thank you! You sure know how to surprise another woman. Here's some {#F94A4A}terracoins{#} as a reward.
CC_KoseiDiamond_nurseQuestNoEggs=[NOPORTRAIT left noportrait]These ants keep bothering me. Please get rid of their eggs.

#CAT

CC_KoseiDiamond_catquestA=Hello! I am the great Aques.{n}These caves are MINE.
I have spent TWO YEARS adding all of those spikes so no one could find me.{n}And yet, here you are.


CC_KoseiDiamond_catquestB=You are still here?{n}{0.4}Okay.
I will grant you the {#F94A4A}CATQUES BLESSING{#} if you manage to create another cat in the world.
How? Ask the coder who lives in the {~}Dungeon{/~} entrance. You will not regret it, unless you don't mind {~}the low visibility{/~} in the caves.

CC_KoseiDiamond_catquestC=Someone CODED a cat? And you petted it?{n}...{0.4} I don't believe you.

CC_KoseiDiamond_catquestD=Why are you still here?{n}{0.4}...
Now, for real. I will actually grant you this time the {#F94A4A}CATQUES BLESSING{#} if you bring me a "Sunken Coral".
No, I don't know if they are even real. But I need it.{0.2} For...{0.2} Uhm.{0.2} Cat reasons.

CC_KoseiDiamond_catquestE=Wow, you really got me a Sunken Coral!
Here's your {#F94A4A}CATQUES BLESSING{#}. I hope you like it.

CC_KoseiDiamond_catquestF=What now? Do you want anything else from me?{n}{0.4}Okay.
Bring me MORE Sunken Corals. I will ask for 6 this time.
I found a Life Heart and I'll use it if you don't hurry up.

CC_KoseiDiamond_catquestG=OMG, you really brought me the six Sunken Corals!
Here's your Life Heart. Now leave me alone.

CC_KoseiDiamond_catquestH=Leave me alone. I have to...{0.2} do the thing with the Sunken Corals.{n}{0.2}Yeah.
[MADELINE left normal] Let me touch your magic fur again so I can have light and I'll be gone.

#FISHING/ANGLER

CC_KoseiDiamond_fish_nopole=You don't have a pole.
CC_KoseiDiamond_fish_sponge=You can't fish on an empty liquid!
CC_KoseiDiamond_fish_cantfishonlava=[MADELINE left normal]Looks like I will need a {#F94A4A}lava-proof pole{#} to fish here!
CC_KoseiDiamond_fish_consumedBait=The bait has been consumed!

CC_KoseiDiamond_angler_advice0= There are (at least?) 18 different types of fish! Do you think you can catch them all?
CC_KoseiDiamond_angler_advice1= I'll give you a trophy if you give me 10 fish of the same species! I need a lot of fish! GIMME MORE!
I SAID {!}{0.1}M{0.1}O{0.1}O{0.1}O{0.1}R{0.1}E{0.1}E{0.1}E{0.1}!!!!{/!}
CC_KoseiDiamond_angler_advice2= You will only be able to fish some species after you get a better pole! I've heard that there are 4 different poles out there!
CC_KoseiDiamond_angler_advice3= Each fish has a different value! This means that you can sell rare species for a lot of money! If you get rich, you can share it with me, he he he!
CC_KoseiDiamond_angler_advice4= There are 6 different biomes where you can find different types of fish.
CC_KoseiDiamond_angler_advice5= Getting a better pole can slightly improve your chances to get better fish, and reduce your chances to spend baits.
CC_KoseiDiamond_angler_advice6= Fishing without any bait will mostly get you trash. And if you're lucky and a fish comes near, they will flee quickly!
So yeah, if you have tons of bait, there could be a {#F94A4A}slight chance{#} that you attract better fish!
CC_KoseiDiamond_angler_advice7= You will find less junk as you improve your pole!
CC_KoseiDiamond_angler_advice8= You can sell your fish to a certain {#D678DB}Merchant{#} in the Forest.

CC_KoseiDiamond_angler_tutorial= You need to press "Grab" as soon as you see an Exclamation icon.
Sometimes no fish will bite, but you can try again! Just don't reel too soon or the fish will flee.
Upgrading your pole will allow you to fish better and catch rarer species!
CC_KoseiDiamond_angler_firstGreeting=Hey! You look awful nice, I could use you... er, I mean, totally hire you to do some awesome stuff for me!
CC_KoseiDiamond_angler_nopole=Psst! I might have a job for you. But you don't have a pole! Come back when you get some stupid pole so you don't make me lose my time!


CC_KoseiDiamond_angler_chat1=[MADELINE left distracted]Can you give me some fishing advice?
CC_KoseiDiamond_angler_chat2=[MADELINE left determined]It's fish quest time!
CC_KoseiDiamond_angler_chat3=[MADELINE left together]Give me my trophies!
CC_KoseiDiamond_angler_chat4=[MADELINE left normal]Can you tell me more info about the fish I caught?
CC_KoseiDiamond_angler_chat5=[MADELINE left normal]Hey, I'm just passing by, so I came here to greet you. I hope you have fun here!

CC_KoseiDiamond_angler_chat5answer=Build me a better house! I'm just a kid! I don't deserve this! :CC_KoseiDiamond_anger:
[MADELINE left normal] Yeah sure!
CC_KoseiDiamond_angler_rain=Woooo! It's raining! {!}I LOVE IT!!{/!}{n}{0.2}Now I can watch you get soaking wet while you fish for me!
CC_KoseiDiamond_angler_rainB=I always go fishing in the rain!{n}... Or I would if {!}I WAS NOT TRAPPED IN THIS STUPID HOLE.{/!}
CC_KoseiDiamond_angler_rainC=Yes! I love rain! It's the best time to go fishing! Also the most dangerous! That's why I'll send you to do it for me!
CC_KoseiDiamond_angler_bothered=One fish a day keeps the map completion away! What do you want now?
CC_KoseiDiamond_angler_notrophy=No, you bring me more fish! And if I make any trophies with them, {0.2}{!}they are mine!{/!}
CC_KoseiDiamond_angler_givetrophy=Awesome catches! It's all going according to plan! He he he!
CC_KoseiDiamond_angler_nevercaughtfish=Are you stupid? You never caught a fish in your life!


CC_KoseiDiamond_angler_request1=I want some fish and you're going to find me one! I will go easy this time.
{+thought}The Angler is requesting {#F94A4A}5 seaweeds{#}. {+endthought}
CC_KoseiDiamond_angler_request1Complete=You brought the {#F94A4A}5 seaweeds{#}!
You have received {#F94A4A}40 coins{#}.

CC_KoseiDiamond_angler_request2=I've heard that there's a fish that looks like me living in the {#F94A4A}{~}Crimson{/~}{#}! I want to see it!
{+thought}The Angler is requesting {#F94A4A}1 angler fish{#}. You will need a {#F94A4A}better pole{#} for it! {+endthought}
CC_KoseiDiamond_angler_request2Complete=You brought the {#F94A4A}1 angler fish{#}!
You have received a {#F94A4A}plant{#}.

CC_KoseiDiamond_angler_request3=I want some fish and you're going to find them for me!
{+thought}The Angler is requesting {#F94A4A}12 frost minnows{#} from the Snow Area. {+endthought}
CC_KoseiDiamond_angler_request3Complete=You brought the {#F94A4A}12 frost minnows{#}!
You have received the {#F94A4A}Lava pole{#}.

CC_KoseiDiamond_angler_request4=I want more rare fish and you're going to find them for me, from {~}space to hell{/~}!
{+thought}The Angler is requesting {#F94A4A}1 cloudfish and 1 demonic hellfish{#}. {+endthought}
CC_KoseiDiamond_angler_request4Complete=You brought the {#F94A4A}cloudfish{#} and the {#F94A4A}demonic hellfish{#}!
You have received a {#F94A4A}Mana crystal{#}.

CC_KoseiDiamond_angler_request5=If you want to prove yourself as a competent fishing master, show me that you can fish in {~}honey{/~}!
{+thought}The Angler is requesting {#F94A4A}3 honeyfins and 15 bee fish{#}. {+endthought}
CC_KoseiDiamond_angler_request5Complete=You brought the {#F94A4A}3 honeyfins{#} and {#F94A4A}15 bee fish{#}!
You have received a {#F94A4A}Sponge{#}.

CC_KoseiDiamond_angler_request6=I have a final quest! I want to see the rarest fish!
{+thought}The Angler is requesting {#F94A4A}1 fish of Cthulhu, 1 jellyfish, 1 mom trout, 1 Theo voodoo fish and 1 mutant flinxfin{#}.{+endthought}
CC_KoseiDiamond_angler_request6Complete=You brought the {#F94A4A}fish of Cthulhu, jellyfish, mom trout, Theo voodoo fish and mutant flinxfin{#}!
You have received the {#F94A4A}Golden pole{#}! You will have a chance to have a {#F94A4A}double reward{#} and...
Who knows? Maybe a {#F94A4A}legendary fish{#} will appear somewhere!

CC_KoseiDiamond_angler_request7= You've given me everything I needed! Now scram, errand monkey!

# SHOP

CC_KoseiDiamond_berchant_firstTime=[BADELINE left normal]Hi {+MADELINE}! I'm... {0.1}uhm... {0.2}{#D678DB}Berchant{#}!{0.1} That's right!
And I'm here to sell you stuff! Come back after you get some money!
CC_KoseiDiamond_berchant_greetingsA=[BADELINE left normal] What's up ma girl!! I have some cool stuff for ya.
[BADELINE left scoff]If you have enough {#F94A4A}terracoins{#}, that is.
CC_KoseiDiamond_berchant_greetingsB=[BADELINE left normal]Selling dirt blocks! 50% off!!!
[BADELINE left scoff]{n}Now they're extra dirty!!
CC_KoseiDiamond_berchant_greetingsC=[BADELINE left normal]You know what would be the best way to party?
[BADELINE left scoff]Buying things for others, specifically from me.
CC_KoseiDiamond_berchant_greetingsD=[BADELINE left normal]Umbrellas! Umbrellas! Get your half-off umbrellas!
[BADELINE left sigh]... Somewhere else. we've run out of umbrellas.
CC_KoseiDiamond_berchant_greetingsE=[BADELINE left normal]I hate it when my beard and wi... I mean, hair, get so wet!
CC_KoseiDiamond_berchant_greetingsF=[BADELINE left normal]How dreary! Lighten the mood with 100 torches!{n}[BADELINE left sigh] Nope, we don't have "gay moss" torches here.

CC_KoseiDiamond_berchant_sellFish=[STACKELINE right normal]I want to sell all of my fish!
CC_KoseiDiamond_berchant_sellNo=[MADELINE right distracted]Uh... I changed my mind.
CC_KoseiDiamond_berchant_sellYes=[STACKELINE right normal]Yes please!
CC_KoseiDiamond_berchant_sellNothing=[BADELINE left angryAlt]You don't have anything to sell!
CC_KoseiDiamond_berchant_soldFish=[BADELINE left normal]Thanks for the fish!{n}[BADELINE left scoff]I'll see if I can find someone to sell these at double price.
CC_KoseiDiamond_berchant_noPoleForYou=[BADELINE left angry]I'm not selling you this special pole until you learn how to fish first.

CC_KoseiDiamond_berchant_buysomething=[MADELINE right normal]What are you selling?
CC_KoseiDiamond_berchant_takealook=[BADELINE left normal]Take a look at all of this merchandise!

CC_KoseiDiamond_berchant_buy1=Bait {#F94A4A}(20 terracoins){#}
CC_KoseiDiamond_berchant_buy1NoMoreBait=You can't carry more bait in your backpack!
CC_KoseiDiamond_berchant_moreBaitRecommended=[BADELINE left normal]Thanks! Remember, you can buy more bait if you want. I recommend buying {#f94a4}three{#}!
CC_KoseiDiamond_berchant_buy2=Celeste Item Pack {#F94A4A}(40 terracoins){#}
CC_KoseiDiamond_berchant_buy3=Plant {#F94A4A}(100 terracoins){#}
CC_KoseiDiamond_berchant_buy4=Good Pole {#F94A4A}(180 terracoins){#}
CC_KoseiDiamond_berchant_buy5=Fish Warp Machine {#F94A4A}(500 terracoins){#}
CC_KoseiDiamond_berchant_buy6=100 Torches {#F94A4A}(15 terracoins){#}

CC_KoseiDiamond_berchant_buy7=Monoliths
CC_KoseiDiamond_berchant_buy7_Nebula=Nebula Monolith {#F94A4A}(400 terracoins){#}
CC_KoseiDiamond_berchant_buy7_Solar=Solar Monolith {#F94A4A}(400 terracoins){#}
CC_KoseiDiamond_berchant_buy7_StarDust=StarDust Monolith {#F94A4A}(400 terracoins){#}
CC_KoseiDiamond_berchant_buy7_Vortex=Vortex Monolith {#F94A4A}(400 terracoins){#}
CC_KoseiDiamond_berchant_buy7_bought=The item has been sent to a near basement!
CC_KoseiDiamond_berchant_buy8=World Globe {#F94A4A}(200 terracoins){#}
CC_KoseiDiamond_berchant_buy9=Echo Chamber {#F94A4A}(180 terracoins){#}
CC_KoseiDiamond_berchant_buy10=Party Center {#F94A4A}(500 terracoins){#}
CC_KoseiDiamond_berchant_buy11=Music Box {#F94A4A}(220 terracoins){#}
CC_KoseiDiamond_berchant_buyNone=[MADELINE right normal]I'm not interested, but thanks for letting me see your stuff!

CC_KoseiDiamond_berchant_bought2=A Music Box has been shipped to the old cabin in Underground Jungle! :CC_KoseiDiamond_music:
CC_KoseiDiamond_berchant_boughtAlready=[BADELINE left angry]But you already bought that!
CC_KoseiDiamond_berchant_boughtAllTorches=[BADELINE left angry]You can't carry more with you!
CC_KoseiDiamond_berchant_boughtSomething=[BADELINE left normal]Thanks for the business!
CC_KoseiDiamond_berchant_boughtFishingStations=[NOPORTRAIT left noportrait]Teleporters have been unlocked! They are near fishing spots.
CC_KoseiDiamond_berchant_boughtTourches=[BADELINE left normal]Thanks for the business!{n}Remember, you can rebind the torch button in Mod Options - Kosei Helper - Spawn Button. The fire can last up to 10 minutes! :CC_KoseiDiamond_fire:
CC_KoseiDiamond_berchant_noMoney=[BADELINE left angry]You don't have enough money for that.
CC_KoseiDiamond_berchant_midas=[BADELINE left normal]By the way, I'm feeling extra generous today, so I gave you some extra {#F94A4A}terracoins{#}.

CC_KoseiDiamond_berchant_nothing=[MADELINE right normal]I don't need anything today, thanks!
CC_KoseiDiamond_berchant_byeA=[BADELINE left normal]No problem, have a nice day!
CC_KoseiDiamond_berchant_byeB=[BADELINE left normal]Ok! Glad that you stopped by :CC_KoseiDiamond_music:
CC_KoseiDiamond_berchant_byeC=[BADELINE left normal]I hope you buy something next time!
CC_KoseiDiamond_berchant_byeD=[BADELINE left angry]I hate how many lurkers pass by, but none of them buy anything!

#EVENTS

CC_KoseiDiamond_guide_party={anchor bottom}[GUIDE left normal]Never been to a party before? You might want to check around with the others.
CC_KoseiDiamond_zoologist_party={anchor bottom}[ZOOLOGIST left normal]So, uh, I can't wear the hat for reasons. Sorry. I'm still here for the party, no worries!
CC_KoseiDiamond_mechanic_party={anchor bottom}[MECHANIC left normal] Yooo there's a party! Should we do something special today?
CC_KoseiDiamond_dryad_party={anchor bottom}[DRYAD left normal] I thought I would throw a party to celebrate our discoveries and those yet to come.
CC_KoseiDiamond_berchant_party=[BADELINE left normal]Free gifts for everyone today!{n}[BADELINE left scoff]Except for that stupid kid.
CC_KoseiDiamond_angler_party=What, do you think I like parties just because I am a kid?
Well, you're right! But I find it sad that no one brought me a gift. Would you want a poor kid to be sad? Then you know what to do!
CC_KoseiDiamond_nurse_party=No, I will not tell you how many candles are on my cake.
CC_KoseiDiamond_catquest_party=Yes! I like parties too! The caves look so shiny... reminds me of {~}Sunken Corals{/~}...
No quests for you today! Just have fun!
CC_KoseiDiamond_ushiro_party=[OSHIRO right normal]There's a party? Uh, I'm a bit busy right now. Sorry!
Come back when you have some time if you want.

CC_KoseiDiamond_guide_golden={anchor bottom}[GUIDE left normal]You're really going to attempt this? Good luck {#ffd700}golden{#}!
CC_KoseiDiamond_zoologist_golden={anchor bottom}[ZOOLOGIST left normal]I see that you are carrying a {#ffd700}golden berry{#}? I don't really care much about it, but I hope you can finish this big challenge!
CC_KoseiDiamond_mechanic_golden={anchor bottom}[MECHANIC left normal]Did you know that {#ffd700}gold{#} is so malleable that you can wire that berry in a single-atom width that is up to 30 meters long?
CC_KoseiDiamond_dryad_golden={anchor bottom}[DRYAD left normal]Oh you have a {#ffd700}golden{#}, those are really rare! I haven't seen one since May 2011! Can I have a closer look?
CC_KoseiDiamond_berchant_golden=[BADELINE left normal]Omg, you are so brave for carrying a {#ffd700}golden{#}! I'll give you a special discount!{0.4} [BADELINE left scoff]Just kidding.
CC_KoseiDiamond_angler_golden=[NOPORTRAIT left noportrait]Wow!! I want a {#ffd700}golden berry{#} too! Give it to me! Please! And I'll let you... Uhm... Play with my fish!
CC_KoseiDiamond_nurse_golden=[NOPORTRAIT left noportrait]Do not attempt to bite that {#ffd700}berry{#}, even if it looks tempting. I don't think it will be good for your teeth.
CC_KoseiDiamond_catquest_golden=[NOPORTRAIT left noportrait]Mnyaaa {#ffd700}shiiiiny {#} meowrry {~}meow?{/~} I mean, sorry, it amazes me how you got here with that {#ffd700}golden thing{#}.
CC_KoseiDiamond_ushiro_golden=[OSHIRO right sidehappy]{+MADELINE}, I see that you're carrying {#ffd700}something really valuable{#}! Would you mind donating it to our Resort? We would like to.. study it!
{OSHIRO right drama}We might have to close if we don't have enough funds for the next month!
{OSHIRO right sideworried}{+thought}Are you stupid, {#7BD838}Ushiro{#}? Why did you say that aloud? Now she knows that we do NOT want to study it.{+endthought}

#OTHER

CC_KoseiDiamond_calamityCredits= The assets for Sunken Sea were made by:
The sea minnow decal is by Aleksh.
Eutrophic Sand, Eutrophic Sand Walls, Navystone, Navystone Walls, and Vernal Soil are by Heart Plus Up!
The sea prism crystals, the Table Coral, and the Stalactites and Stalagmites are also by Heart Plus Up!
Fan coral, Sea Anemone, Small Tube Coral and Regular Tube Coral by Popo.
Navystone Platforms are by Altalyra.
Baby Ghost Bell was made by Altalyra and animated by Cooper.
The sunken pylon was made by Heart Plus Up! and LordMetarex.
(Special thanks to Ozzatron for helping with credits and permissions)
CC_KoseiDiamond_calamityCreditsB=The big plantera bulbs are by Hugekraken.
CC_KoseiDiamong_comfySpot=[MADELINE left normal] {~}meow{/~}

CC_KoseiDiamond_MissYouKay=This memorial dedicated to Kay (Feb 2011-Jan 2025){n}I'm so sorry for not spending enough time with you.{n}You will always be remembered.
CC_KoseiDiamond_beatMap=The evil has been cleared from the world!{n}You have {#f94a4a}beaten the game{#}, congratulations!{n}Choose {~}"Return to Lobby"{/~} when you are done playing!





# EARTHBLADE

CC_Earthblade_intro=[MADELINE left distracted] ...{0.2} Where am I?
Why do I feel... {0.3}so exhausted?

CC_Earthblade_B2B={anchor middle}[EARTHBLADE left normal]Something compels {#f94a4a}Madeline{#} to try {~}exploring elsewhere{/~} before further attempting the challenge ahead.
CC_Earthblade_RememberCado=[MADELINE left sad]I wonder...{0.2} if {#9cb35b}Cado{#} is ok.
CC_Earthblade_BackInTheIntroRoomAgain=[MADELINE left distracted]I should use the Portal near me to reach the {#52443e}Outpost{#}.

CC_Earthblade_PortalIntro=[EARTHBLADE left normal]Do you want to use this Portal to go to the {#52443e}Outpost{#}?
CC_Earthblade_yes=[EARTHBLADE left normal]Yes.
CC_Earthblade_no=[EARTHBLADE left normal]No.
CC_Earthblade_PortalNotWorking=[EARTHBLADE left normal]This Portal seems inactive. Maybe you need to find {#ff764c}something{#} else first.
CC_Earthblade_PortalChooseLocation=[EARTHBLADE left normal]Choose the location where you want to travel.
CC_Earthblade_Portal_RestingPlace={#2295a8}Resting Place{#}.
CC_Earthblade_Portal_BlastedWilds={#919f8a}Blasted Wilds{#}.
CC_Earthblade_Portal_Outpost={#52443e}Outpost{#}.
CC_Earthblade_Portal_Wilds={#747a3b}The Wilds{#}.
CC_Earthblade_Portal_StayHere=[EARTHBLADE left normal]Stay here.
CC_Earthblade_Portal_CantGoYet=[EARTHBLADE left normal]A mysterious force prevents you from accessing this location.
CC_Earthblade_Portal_CantGoYetOtherSide=[EARTHBLADE left normal]A mysterious force prevents you from accessing this location... Maybe it needs to be activated from the other side first?
CC_Earthblade_Portal_CantGoYetHeart=[EARTHBLADE left normal]A mysterious force prevents you from accessing this location... Maybe the power of a whole {#3f69d4}Heart{#} can unlock it.

# CADO CUTSCENE

CC_Earthblade_greenguy=[EARTHBLADE left normal]I see... You are lost too.
I've been wandering here for too long looking for another {~}Child of Fate{/~}, but I haven't seen them since the last one returned to {~}Earth{/~}.
Perhaps you could help me.
If you see someone called {#3c345e}Névoa{#}, please, tell {#3c345e}her{#} I have finally accepted my {~}Fate{/~}.

CC_Earthblade_pathblocked=[MADELINE left sad] This path... has changed.{0.15} I can't go back.
I'll have to find another way...{0.2}{n}Maybe I could ask {#9cb35b}him{#}.

CC_Earthblade_greenguyB=[EARTHBLADE left normal]I didn't expect to meet you again so soon.{n}Is something wrong?
[MADELINE left distracted]A mysterious block has appeared... And something {#8f30ee}purple{#} has appeared too, out of nowhere.
[EARTHBLADE left normal]So... {0.3} That's how it is.
[MADELINE left distracted]What do you mean?
[EARTHBLADE left normal]This planet is derelicted. It won't be long until everything becomes pure {#8f30ee}Stasis{#}.
[EARTHBLADE left normal]We tried to save it.
[MADELINE left sadder]Is there anything I can do?
[EARTHBLADE left normal]No, unless... But it's probably too late already.{0.4}{n}{#3c345e}Névoa{#} had the {#ff764c}Earthblade{#} last time I saw {#3c345e}her{#}, but it needs the soul of a {#3f69d4}Heart{#} to be used.
Maybe, if {#3c345e}she{#} finds the {#3f69d4}Heart{#}, we can use it to restore what is left of this world. Please, look for {#3c345e}her{#} through the wilds and make sure {#3c345e}she{#} is ok.
... Take this. To use this magic, imagine the air as a thin fabric that you can jump off. You should be able to perform a {#F94A4A}double jump{#} with it.
[MADELINE left normal]Thank you. I will do my best to be back with good news. Take care!

# NEVOA CUTSCENE

CC_Earthblade_Nevoa1=[EARTHBLADE left normal]Hey there. I'm surprised to still see other humans around... Not that I can complain.

CC_Earthblade_NevoaPrompt1A=[MADELINE left normal]Someone asked me to look after you.
CC_Earthblade_NevoaPrompt1B=[MADELINE left distracted]Do you have the {#ff4770}Earthblade{#}?
CC_Earthblade_NevoaPrompt1C=[MADELINE left distracted]Have you found a {#3f69d4}Heart{#}?

CC_Earthblade_NevoaAnswer1A=[EARTHBLADE left normal]It was {#9cb35b}Cado{#}, right? He must be worried about me.
Last time we talked, the {~}Nova Engine{/~} was in a really bad state, and we heard some interferences.
We've been unable to talk since.

CC_Earthblade_NevoaAnswer1B=[EARTHBLADE left normal]Unfortunately... I lost it.
I was trying to reach the {#52443e}Outpost{#} through the {#3b4f35}Giant Tree{#}, but... A {~}standby drone{/~} attacked me and the {#ff4770}Earthblade{#} fell off of my hands.
If you recover it, you could use it to enter the {#2295a8}Resting Place{#} and release the power of an intact {#3f69d4}Heart{#}.

CC_Earthblade_NevoaAnswer1C=[EARTHBLADE left normal]No, not yet. But I know where to find it.
The {#2295a8}Resting Place{#} should still be pure, since it can't be accessed physically. There should be a {#3f69d4}Heart{#} still beating inside.
My {~}Fate{/~} is approaching, but I am yet to accept it, until the {#3f69d4}Heart{#} is used... {0.3}This makes me weaker.
Please, go to the {#52443e}Outpost{#}, East of the {#3b4f35}Giant Tree{#}, and travel through the Portal to get there.
The {#ff4770}Earthblade{#} should be around the area.

CC_Earthblade_Nevoa2=[MADELINE left determined]I understand. I will do my best to help.
[MADELINE left normal]But I have another question...

CC_Earthblade_NevoaPrompt2A=[MADELINE left normal]What is {~}Fate{/~}?
CC_Earthblade_NevoaPrompt2B=[MADELINE left normal]What is the {#8f30ee}Stasis{#}?
CC_Earthblade_NevoaPrompt2C=[MADELINE left normal]What is the {#ff4770}Earthblade{#} exactly?

CC_Earthblade_NevoaAnswer2A=[EARTHBLADE left normal]When we knew the {#8f30ee}Stasis{#} was approaching {~}Earth{/~}, the Council started a very ambitious project.
Certain people, like {#9cb35b}Cado{#} or me, were found to have the appropriate biology to undergo an experimental genetic treatment, {~}Fate{/~}.
This procedure was supposed to link the future with our own blood - injecting a timeline into our own bodies to modify the world around us.
A mission was programmed for each of us, and {~}Fate{/~} could ensure that the mission's goal was completely unavoidable... at the cost of our vital energy.
[MADELINE left normal]So that's why you are the {~}Child of Fate{/~}?
[EARTHBLADE left normal]Mhm. Once your {~}Fate{/~} is accepted, you vanish into air.
Some of us were not told what exactly we are supposed to do, because "{~}Fate{/~} will take care of it".
Most of us have vanished already. They apparently accomplished their designed future, but it was not enough. Not yet.
We are still missing a few pieces, but I have faith.{0.3}{n}I must have faith.

CC_Earthblade_NevoaAnswer2B=[EARTHBLADE left normal]Some time ago, the inhabitants of the {~}Earth{/~} found a fragmented star, galaxies away from here.
It was unlike anything seen before. The energy levels detected were immense, and zero at the same time.
One of the fragments was travelling in our direction, faster than the speed of light, through small wormholes.
One day, the meteor appeared near the Central Tower, completely motionless. Academics gave it the name of {#8f30ee}Stasis Meteor{#}.
Once the energy of {#8f30ee}Stasis{#} started spreading, panic arose and the {~}Fate Project{/~} was founded.
It is consuming the {~}Earth{/~}. Just look around you.

CC_Earthblade_NevoaAnswer2C=[EARTHBLADE left normal]The {#ff4770}Earthblade{#} represents the combined efforts to fight back against the {#8f30ee}Stasis{#}, and the only key to the Portals.
It was forged in the very center of the World Core, before it was cracked.
Only the {~}Children of Fate{/~} can use it, because we are connected... The {#ff4770}Earthblade{#} carries the {~}Universal Fate{/~} of all of us.
Even with my power, I feel helpless. I'm just playing a small part in all of this.

CC_Earthblade_Nevoa3=[EARTHBLADE left normal]... Now, please, you must depart.{n}We have to stop this before it is too late.
Good luck.

CC_Earthblade_Nevoa4=[EARTHBLADE left normal]Find the {#ff4770}Earthblade{#} in the {#3b4f35}Giant Tree{#}, and use it to free the soul of a {#3f69d4}Heart{#} kept in the {#2295a8}Resting Place{#}.

CC_Earthblade_Nevoa5=[EARTHBLADE left normal]Oh, you found the {#ff4770}Earthblade{#}!{n}You should go to the {#52443e}Outpost{#} now... It's on the East of the {#3b4f35}Giant Tree{#}. Or are you still {~}missing something{/~}?

CC_Earthblade_Earthblade_found=[MADELINE left surprised]I found the {#ff4770}Earthblade{#}!

CC_Earthblade_Earthblade_found2=[MADELINE left distracted]Now, I just need to find the portal, which should be at the bottom of the {#3b4f35}Giant Tree{#}... But, how will I use it?

CC_Earthblade_cheated=[MADELINE left distracted]It seems like this entrance is blocked... Maybe I should come back later.

CC_Earthblade_InfoSign=[EARTHBLADE left normal]"You might have noticed already, but the {~}Swing Blocks{/~} can be moved with your {#f94a4a}own hands{#}, even if it takes a bit to accelerate.
They can also be moved by {#f94a4a}dashing{#} into them on either on of their sides. This will lead to a sudden acceleration of the block in the direction dashed.

CC_Earthblade_RestingPlace_End1=A story of faith
CC_Earthblade_RestingPlace_End2=A story of fate
CC_Earthblade_RestingPlace_End3=It might be too late
CC_Earthblade_RestingPlace_End4=But our hope we maintain
CC_Earthblade_RestingPlace_End5=In the {#2295a8}Resting Place{#}
CC_Earthblade_RestingPlace_End6=Some memories will stay
CC_Earthblade_RestingPlace_End7=In the Earth we forged a {#ff4770}blade{#}
CC_Earthblade_RestingPlace_End8=Now this {#3f69d4}Heart{#} might save our pain
CC_Earthblade_RestingPlace_End9=It's time to break these chains
CC_Earthblade_RestingPlace_End10=Maybe, this battle was lost from the start.





# A HAT IN TIME

##########
# METADATA
##########

CrossoverCollab_1_Submissions_Flamecrafter113_postcard= {#ff1144}Time Rift detected!{#}{n}{n}A shattered Crystal Heart{n}has created a {# 4A4AF9}Time Rift{#}.{n}{n}Go check it out!

CrossoverCollab_1_Submissions_Flamecrafter113_remix= Modding Tools
CrossoverCollab_1_Submissions_Flamecrafter113_remix_artist= NoteBlock

CrossoverCollab_1_Submissions_Flamecrafter113_A_start= Time Rift
CrossoverCollab_1_Submissions_Flamecrafter113_Tranquility_a_00= Peace and Tranquility
CrossoverCollab_1_Submissions_Flamecrafter113_B_start= Temporal Sea
CrossoverCollab_1_Submissions_Flamecrafter113_depths_00= Abyss of Time

CrossoverCollab_1_Submissions_Flamecrafter113_B_remix=
CrossoverCollab_1_Submissions_Flamecrafter113_B_remix_artist= NoteBlock

CrossoverCollab_1_Submissions_Flamecrafter113_B_A_start= Temporal Sea
CrossoverCollab_1_Submissions_Flamecrafter113_B_depths_00= Abyss of Time

##########
# MAP TEXT
##########

CC_Flamecrafter113_TemporalRift_SettingsEntry=
Settings &
Accessibility

CC_Flamecrafter113_TemporalRift_SettingsPauseMenu=
[UI none]
{#000000}You can find all settings in your pause menu under Mapper-Defined Options.
More settings will appear after your first clear.{#}

CC_Flamecrafter113_TemporalRift_PeaceRiftPathEarly=
[UI none]
{#000000}You sense a temporal disturbance in this area... but it's probably nothing.{#}

CC_Flamecrafter113_TemporalRift_DeathwishCandle_PeaceEarly=
[DW right none]
{s 62}{!}Woah{/!}, slow down kid!{n}You haven't even beaten the {~}{# fdea57}normal version{#}{/~} of this!
It is recommended to first play this{n}area without an active {~}{# c35cff}Deathwish{#}{/~}.
An exit is to the left. If you wish to continue...{n}{s 50}{*}{!}{# fdea57}You have been warned.{#}{/!}{/*}

CC_Flamecrafter113_TemporalRift_ProgressTracker=
Time Rift
Deathwish
B-Side
Progress
Tracker

CC_Flamecrafter113_TemporalRift_ProgressTracker_Locked=
[UI none]
{#000000}You have not yet beat this level.{n}Please come back once you have.{#}

CC_Flamecrafter113_TemporalRift_LevelSelectEntry=
Level Select
Floor 1
Floor 2
Floor 3
Floor 4
Floor 5
Floor 6
Floor 7
Floor 8
Floor 9
Floor 10
Last Floor
Return to Start
Start Room
Change
Entrance

CC_Flamecrafter113_TemporalRift_LevelSelect_HereEarly=
[UI none]
{#000000}Welcome to the Level Select!{n}You appear to have come here early.
Despite this, you may still use it.{n}You just won't be able to progress.
Some post-game content is now available for this run.{#}


CC_Flamecrafter113_TemporalRift_RemixIntro=
##This dialog line is replaced in update 1.1.0
[UI none]
{#000000}These records can change certain music tracks.
They will apply even after restart.{#}

CC_Flamecrafter113_TemporalRift_Collapse= Escape the collapsing rift!

CC_Flamecrafter113_TemporalRift_TranquilityTutorials_BalloonUltra=
Balloon Boosting
CC_Flamecrafter113_TemporalRift_TranquilityTutorials_BalloonUltraBottomText=
Balloons are Ultras!

CC_Flamecrafter113_TemporalRift_TranquilityTutorials_BlockBoostBalloon=
Block Boosted Balloon

#Collapse
CC_Flamecrafter_deathwish_berry0= Escape the Collapsing Rift!
CC_Flamecrafter_deathwish_berry1= Bonus: Escape with 6:00 to spare
CC_Flamecrafter_deathwish_berry2= Bonus: Collect every Rift Pon
CC_Flamecrafter_deathwish_berry3= Bonus: Collect the Floppy Disk
CC_Flamecrafter_deathwish_berry4= Bonus: Don't trigger any Bells

CC_Flamecrafter_deathwish_berry0_bside= Escape the Collapsing B-Side!

#Candle
CC_Flamecrafter_deathwish_berryalt0= Don't use any Refills!
CC_Flamecrafter_deathwish_berryalt1= Bonus: Collect 5 Rift Pons
CC_Flamecrafter_deathwish_berryalt2= Bonus: Collect the Floppy Disk
CC_Flamecrafter_deathwish_berryalt3= Bonus: Go REALLY fast


#Abyss
CC_Flamecrafter113_TemporalRift_AbyssExit=
[BADELINE right freakA]
We're unstoppable!
[MADELINE left upset]
Says the one who signed our soul away.
[BADELINE right scoff]
Oh, come on now.
[BADELINE right normal]
I know you love the challenge.
[MADELINE left upset]
...
Let's just wrap this up.


##########
# MAFIA HINTS
##########

CC_Flamecrafter113_TemporalRift_MafiaHints_FirstTime= [MAFIA none]{#000000}Hello, {# F94A4A}young lady{#}. Welcome to Progress Tracker.
Mafia knows many things about :CC/Flamecrafter113/rift_blue:{#0d00db}Time Rift{#}, feel free to ask Mafia for hints.{#}

CC_Flamecrafter113_TemporalRift_MafiaHints_NoMafia= [UI none]{#000000}Unsurprisingly, you can't talk to someone who isn't there.{#}

CC_Flamecrafter113_TemporalRift_MafiaHints_Start= [MAFIA none]{#000000}Mafia will answer any question about :CC/Flamecrafter113/rift_blue:{#0d00db}Time Rift{#}.


CC_Flamecrafter113_TemporalRift_MafiaHints_WhoAreYou= [MADELINE left distracted] Who are you? Why are you here?
CC_Flamecrafter113_TemporalRift_MafiaHints_Tracker= [MADELINE left sad] What's this tracker about?
CC_Flamecrafter113_TemporalRift_MafiaHints_General= [MADELINE left normal] Any hints for the rift itself?
CC_Flamecrafter113_TemporalRift_MafiaHints_Achievements= [MADELINE left distracted] There's a few goals I want to go for...

CC_Flamecrafter113_TemporalRift_MafiaHints_AchievementsOld= [MADELINE left distracted] I'm curious about the achievements...

CC_Flamecrafter113_TemporalRift_MafiaHints_Collapse= [MADELINE left surprised] I need help when everything Collapses!
CC_Flamecrafter113_TemporalRift_MafiaHints_Speedrunning= [MADELINE left determined] Teach me the best ways to go fast.
CC_Flamecrafter113_TemporalRift_MafiaHints_Candle= [MADELINE left sad] What should I do to avoid refills?
CC_Flamecrafter113_TemporalRift_MafiaHints_BSide= [MADELINE left determined] I need help with the B-Side.
CC_Flamecrafter113_TemporalRift_MafiaHints_Mierder= [MADELINE left together] DOWN WITH THE MAFIA!
CC_Flamecrafter113_TemporalRift_MafiaHints_Nevermind= [MADELINE left distracted] Nevermind.
CC_Flamecrafter113_TemporalRift_MafiaHints_Finished= [MADELINE left sad] That's all I wanted to ask.

CC_Flamecrafter113_TemporalRift_MafiaHints_TalkWhoAreYou= [MAFIA none]{#000000}Mafia is Mafia. Mafia sold soul to purple noodle.
Now Mafia works for :CC/Flamecrafter113/baddy:{# d678db}purple lady{#}.
Mafia not remember how Mafia got to :CC/Flamecrafter113/rift_blue:{#0d00db}Time Rift{#}.
CC_Flamecrafter113_TemporalRift_MafiaHints_TalkTracker= [MAFIA none]{#000000}Signs show collected :CC/Flamecrafter113/riftPon:{#ffb017}Rift Pons{#} and :CC/Flamecrafter113/heart:{#0d00db}Crystal Hearts{#}.
Mafia unable to collect, so Mafia see progress of {# F94A4A}young lady{#}.
Mafia heard star appear when sign filled.
CC_Flamecrafter113_TemporalRift_MafiaHints_TalkBSide= [MAFIA none]{#000000}Mafia not know of B-Side. Mafia suggest asking :CC/Flamecrafter113/baddy:{# d678db}purple lady{#}.
But Mafia not know where :CC/Flamecrafter113/baddy:{# d678db}purple lady{#} is.


CC_Flamecrafter113_TemporalRift_MafiaHints_General_Pons= [MADELINE left normal] Can I get help with Rift Pons?
CC_Flamecrafter113_TemporalRift_MafiaHints_General_Bells= [MADELINE left sad] Anything cool I can do with the bells?
CC_Flamecrafter113_TemporalRift_MafiaHints_General_LevelSelect= [MADELINE left distracted] What's up with the Level Select?
CC_Flamecrafter113_TemporalRift_MafiaHints_General_Deathwish= [MADELINE left normal] What's "Deathwish" about?

CC_Flamecrafter113_TemporalRift_MafiaHints_General_TalkPons=[MAFIA none]{#000000}Has {# F94A4A}young lady{#} noticed each floor has one :CC/Flamecrafter113/riftPon:{#ffb017}Rift Pon{#}? No need to search floor after a pon.
CC_Flamecrafter113_TemporalRift_MafiaHints_General_TalkBells=[MAFIA none]{#000000}Bells take time to ring. Bells also control all blocks on a floor.
CC_Flamecrafter113_TemporalRift_MafiaHints_General_TalkLevelSelect=[MAFIA none]{#000000}Time Rift is long. Mafia use Level Select to reach any floor.
Useful when Mafia misses item or when Mafia want practice.
CC_Flamecrafter113_TemporalRift_MafiaHints_General_TalkDeathwish=[MAFIA none]{#000000}Purple noodle left behind :CC/Flamecrafter113/collapse::CC/Flamecrafter113/candle:{#4b0076}Death Pons{#} for {# F94A4A}young lady{#}. Mafia hear they make :CC/Flamecrafter113/rift_blue:{#0d00db}Time Rift{#} harder.


#These were edited A LOT
CC_Flamecrafter113_TemporalRift_MafiaHints_Achievements_FindRift= [MADELINE left sad]Are there any other rifts I should look for?
CC_Flamecrafter113_TemporalRift_MafiaHints_Achievements_IncompatibleCollectable= [MADELINE left distracted]Where might any hidden collectables be?
CC_Flamecrafter113_TemporalRift_MafiaHints_Achievements_SpeedrunRoute= [MADELINE left distracted]Are there any good speedrun routes?
CC_Flamecrafter113_TemporalRift_MafiaHints_Achievements_Egg= [MADELINE left normal]Egg
CC_Flamecrafter113_TemporalRift_MafiaHints_Achievements_TheDepths= [MADELINE left sad]Could I reach the depths at the bottom of this sea?
CC_Flamecrafter113_TemporalRift_MafiaHints_Achievements_Secret= [MADELINE left distracted]Do these trackers only track these collectables?

CC_Flamecrafter113_TemporalRift_MafiaHints_AchievementsOld_FindRift= [MADELINE left sad]How do I find a Rift?
CC_Flamecrafter113_TemporalRift_MafiaHints_AchievementsOld_IncompatibleCollectable= [MADELINE left distracted]What's this "Incompatible Collectable" about?
CC_Flamecrafter113_TemporalRift_MafiaHints_AchievementsOld_SpeedrunRoute= [MADELINE left distracted]There are speedrun routes?
CC_Flamecrafter113_TemporalRift_MafiaHints_AchievementsOld_Egg= [MADELINE left normal]Egg
CC_Flamecrafter113_TemporalRift_MafiaHints_AchievementsOld_TheDepths= [MADELINE left sad]How do I reach the depths at the bottom of this sea?
CC_Flamecrafter113_TemporalRift_MafiaHints_AchievementsOld_Secret= [MADELINE left distracted]Are there any secret achievements?


CC_Flamecrafter113_TemporalRift_MafiaHints_Achievements_TalkFindRift=[MAFIA none]{#000000}Mafia remember photo near entrance. Photo might show where :CC/Flamecrafter113/rift_pink:{#c300bd}Pink Time Rift{#} is.
CC_Flamecrafter113_TemporalRift_MafiaHints_Achievements_TalkIncompatibleCollectable=
##This dialog line is replaced in update 1.1.0
[MAFIA none]{#000000}:CC/Flamecrafter113/baddy:{# d678db}Purple lady{#} tell Mafia that {# F94A4A}young lady{#} will find item in :CC/Flamecrafter113/rift_pink:{#c300bd}Pink Time Rift{#}.
CC_Flamecrafter113_TemporalRift_MafiaHints_Achievements_TalkSpeedrunRoute=[MAFIA none]{#000000}Mafia notice broken lamps in some floors. {# F94A4A}Young lady{#} may reach with lots of speed.
CC_Flamecrafter113_TemporalRift_MafiaHints_Achievements_TalkEgg=[MAFIA none]{#000000}Mafia told by :CC/Flamecrafter113/baddy:{# d678db}purple lady{#} that egg is in :CC/Flamecrafter113/rift_pink:{#c300bd}Pink Time Rift{#}.
:CC/Flamecrafter113/baddy:{# d678db}Purple lady{#} also tell Mafia that {# F94A4A}young lady{#} needs speed from previous room to reach.
CC_Flamecrafter113_TemporalRift_MafiaHints_Achievements_TalkTheDepths=[MAFIA none]{#000000}Mafia not know of :CC/Flamecrafter113/rift_dark:{#4b0076}Depths{#}. Mafia suggest looking while collecting :CC/Flamecrafter113/pon:{#5dc12d}Pons{#} in :CC/Flamecrafter113/rift_orange:{#d28824}Other Time Rift{#}.
CC_Flamecrafter113_TemporalRift_MafiaHints_Achievements_TalkSecret=[MAFIA none]{#000000}Mafia told that each panel has hidden crown.
:CC/Flamecrafter113/baddy:{# d678db}Purple lady{#} say {# F94A4A}young lady{#} already know how to get one crown.


CC_Flamecrafter113_TemporalRift_MafiaHints_AchievementsOld_TalkSecret=[MAFIA none]{#000000}Mafia told that getting star on all signs gives achievement.


CC_Flamecrafter113_TemporalRift_MafiaHints_Collapse_MainClear= [MADELINE left determined]How do I clear the Collapse?
CC_Flamecrafter113_TemporalRift_MafiaHints_Collapse_MainBonus= [MADELINE left sad]Do I have to worry about the bonus objectives?
CC_Flamecrafter113_TemporalRift_MafiaHints_Collapse_TimeLeft= [MADELINE left normal]Any good ways to shave off easy time?
CC_Flamecrafter113_TemporalRift_MafiaHints_Collapse_FullClear= [MADELINE left distracted]Getting every Rift Pon sounds like a lot...
CC_Flamecrafter113_TemporalRift_MafiaHints_Collapse_FloppyDisk= [MADELINE left sad]How does the Floppy Disk fit in to this?
CC_Flamecrafter113_TemporalRift_MafiaHints_Collapse_NoBells= [MADELINE left distracted]Using no Bells doesn't seem simple...

CC_Flamecrafter113_TemporalRift_MafiaHints_Collapse_TalkMainClear=[MAFIA none]{#000000}Mafia suggest {# F94A4A}lady{#} learn :CC/Flamecrafter113/rift_blue:{#0d00db}Time Rift{#}. Mafia moves faster when no mistakes.
CC_Flamecrafter113_TemporalRift_MafiaHints_Collapse_TalkMainBonus=[MAFIA none]{#000000}Purple noodle tell Mafia {# F94A4A}young lady{#} does not need all :CC/Flamecrafter113/collapse:{#4b0076}Death Pons{#} on one run.
Mafia suggest doing one or two :CC/Flamecrafter113/collapse:{#4b0076}Bonus Pons{#} each run.
CC_Flamecrafter113_TemporalRift_MafiaHints_Collapse_TalkTimeLeft=[MAFIA none]{#000000}:CC/Flamecrafter113/baddy:{# d678db}Purple lady{#} say timer work different. :CC/Flamecrafter113/baddy:{# d678db}Purple lady{#} say timer pause when {# F94A4A}young lady{#} does.
Unless {# F94A4A}young lady{#} can retry area quickly, Mafia unable to see how this helps.
CC_Flamecrafter113_TemporalRift_MafiaHints_Collapse_TalkFullClear=[MAFIA none]{#000000}Timer increase every :CC/Flamecrafter113/riftPon:{#ffb017}Rift Pon{#}. {# F94A4A}Young lady{#} may also cut corner when reaching :CC/Flamecrafter113/riftPon:{#ffb017}Rift Pon{#}.
CC_Flamecrafter113_TemporalRift_MafiaHints_Collapse_TalkFloppyDisk=[MAFIA none]{#000000}Mafia has little advice. Mafia suggest practice.
CC_Flamecrafter113_TemporalRift_MafiaHints_Collapse_TalkNoBells=[MAFIA none]{#000000}Mafia know :CC/Flamecrafter113/collapse:{#4b0076}Death Pon{#} only vanish when Bell Ring. {# F94A4A}Young lady{#} may touch bell and keep :CC/Flamecrafter113/collapse:{#4b0076}Death Pon{#}.


CC_Flamecrafter113_TemporalRift_MafiaHints_Speedrunning_Main= [MADELINE left normal]What's the simplest tip you have for me?
CC_Flamecrafter113_TemporalRift_MafiaHints_Speedrunning_CornerBoosts= [MADELINE left sad]Are corner boosts any good here?
CC_Flamecrafter113_TemporalRift_MafiaHints_Speedrunning_Balloons= [MADELINE left normal]What can Balloons do for speed?
CC_Flamecrafter113_TemporalRift_MafiaHints_Speedrunning_ZipMovers= [MADELINE left distracted]How good are Zip Movers for my runs?
CC_Flamecrafter113_TemporalRift_MafiaHints_Speedrunning_Bells= [MADELINE left sad]Do Bells have speedrun opportunities?
CC_Flamecrafter113_TemporalRift_MafiaHints_Speedrunning_Pons= [MADELINE left sad]Are there quick ways to grab certain Pons?
CC_Flamecrafter113_TemporalRift_MafiaHints_Speedrunning_ExtraRoutes= [MADELINE left normal]Any special routes I should know about?

CC_Flamecrafter113_TemporalRift_MafiaHints_Speedrunning_TalkMain=[MAFIA none]{#000000}Skill of {# F94A4A}young lady{#} and practice. Mafia heard dash of {# F94A4A}young lady{#} is important.
CC_Flamecrafter113_TemporalRift_MafiaHints_Speedrunning_TalkCornerBoosts=[MAFIA none]{#000000}:CC/Flamecrafter113/baddy:{# d678db}Purple lady{#} told Mafia that some corners are easier to use.
CC_Flamecrafter113_TemporalRift_MafiaHints_Speedrunning_TalkBalloons=[MAFIA none]{#000000}Dash of {# F94A4A}young lady{#} is stopped when using balloon. Mafia not allowed to tell more.
Mafia hear :CC/Flamecrafter113/crow:{#555555}Crow{#} in :CC/Flamecrafter113/rift_pink:{#c300bd}Pink Time Rift{#} have good balloon hint.
CC_Flamecrafter113_TemporalRift_MafiaHints_Speedrunning_TalkZipMovers=[MAFIA none]{#000000}Mafia not remember tip for traffic block. Maybe other :CC/Flamecrafter113/crow:{#555555}Crow{#} has good hint.
But Mafia not remember where other :CC/Flamecrafter113/crow:{#555555}Crow{#} is.
CC_Flamecrafter113_TemporalRift_MafiaHints_Speedrunning_TalkBells=[MAFIA none]{#000000}Bells change blocks for whole floor. Mafia believes this can be used.
CC_Flamecrafter113_TemporalRift_MafiaHints_Speedrunning_TalkPons=[MAFIA none]{#000000}Mafia notice :CC/Flamecrafter113/riftPon:{#ffb017}Rift Pons{#} sometimes need going back. Could {# F94A4A}young lady{#} go to the :CC/Flamecrafter113/riftPon:{#ffb017}Rift Pon{#} directly?
CC_Flamecrafter113_TemporalRift_MafiaHints_Speedrunning_TalkExtraRoutes=[MAFIA none]{#000000}Mafia seen broken lamps lead to gates. {# F94A4A}Young lady{#} might reach them going fast.
Mafia only see three across :CC/Flamecrafter113/rift_blue:{#0d00db}Time Rift{#}.


CC_Flamecrafter113_TemporalRift_MafiaHints_Candle_Main= [MADELINE left normal]Any tips for clearing the Rift without refills?
CC_Flamecrafter113_TemporalRift_MafiaHints_Candle_Refills= [MADELINE left sad]Are there refill mechanics I should be aware of?
CC_Flamecrafter113_TemporalRift_MafiaHints_Candle_Pons= [MADELINE left distracted]Only five Rift Pons? Why?
CC_Flamecrafter113_TemporalRift_MafiaHints_Candle_FloppyDisk= [MADELINE left surprised]I can obtain the Floppy Disk like this?
CC_Flamecrafter113_TemporalRift_MafiaHints_Candle_Speed= [MADELINE left determined]What should I do for going fast?

CC_Flamecrafter113_TemporalRift_MafiaHints_Candle_TalkMain=[MAFIA none]{#000000}Mafia hear there is no timer for that :CC/Flamecrafter113/candle:{#4b0076}Death Pon{#}. If {# F94A4A}young lady{#} is struggling, Mafia suggest trying other paths.
CC_Flamecrafter113_TemporalRift_MafiaHints_Candle_TalkRefills=[MAFIA none]{#000000}:CC/Flamecrafter113/baddy:{# d678db}Purple lady{#} tell Mafia Refills are used if hair lesser than they fill.
Mafia not understand this information.
CC_Flamecrafter113_TemporalRift_MafiaHints_Candle_TalkPons=[MAFIA none]{#000000}Mafia told all :CC/Flamecrafter113/riftPon:{#ffb017}Rift Pons{#} can be done. But Mafia not sure which are harder.
Mafia also hear that :CC/Flamecrafter113/disk:{#9a5131}Disk{#} also counts.
CC_Flamecrafter113_TemporalRift_MafiaHints_Candle_TalkFloppyDisk=[MAFIA none]{#000000}Mafia suggest {# F94A4A}young lady{#} learn two hints from :CC/Flamecrafter113/crow:{#555555}Crow{#} first.
:CC/Flamecrafter113/baddy:{# d678db}Purple lady{#} say this :CC/Flamecrafter113/candle:{#4b0076}Pon{#} not need hint after both :CC/Flamecrafter113/crow:{#555555}Crow{#} hints.{#}
CC_Flamecrafter113_TemporalRift_MafiaHints_Candle_TalkSpeed=[MAFIA none]{#000000}:CC/Flamecrafter113/baddy:{# d678db}Purple lady{#} tell Mafia this one is easy. Mafia has no good hints for {# F94A4A}young lady{#}.


##########
# BADELINE HANGOUT 
##########

CC_Flamecrafter113_TemporalRift_BadelineHangout_IntroLandingNoAbyss=
[MADELINE right sad]
Woah...
This is new...
[MADELINE right distracted]
...
[MADELINE right sad]
How deep does this place go?


CC_Flamecrafter113_TemporalRift_BadelineHangout_IntroLandingAbyss=
[MADELINE right sad]
This place again?
[MADELINE right distracted]
Although this doesn't look as deep...
[MADELINE right upset]
I bet {# d678db}{~}she's{/~}{#} here, isn't she?


CC_Flamecrafter113_TemporalRift_BadelineHangout_IntroNoAbyss=
[BADELINE right freakA]
{!}{~}FOOOOOOOOOOOL!{/~}{/!} {0.475}You-!
[BADELINE right concerned]
{*}You...{/*}

CC_Flamecrafter113_TemporalRift_BadelineHangout_IntroNoAbyssPt2=
[MADELINE left upset]
Oh, it's {*}you{/*}.
[BADELINE right worriedAlt]
{+MADELINE}? What...
What are you doing here?


CC_Flamecrafter113_TemporalRift_BadelineHangout_IntroAbyss=
[BADELINE right scoff]
'Sup girl.
[MADELINE left upset]
Oh, it's{0.075} you. A{0.125}gain.



CC_Flamecrafter113_TemporalRift_BadelineHangout_IntroMainNoAbyss=
[MADELINE left upset]
What, am I not allowed to revisit my own dreams?
[BADELINE right worried]
Oh... Right...
[MADELINE left distracted]
Anyways,{0.325} [MADELINE left sad] what are you doing here?
[BADELINE right worriedAlt]
Don't hate me, but...
[BADELINE right worried]
I may have... done something hard to reverse...
[MADELINE left angry]
{*}So it {!}was{/!} you!
You're the one who sold my soul!{/*}
[BADELINE right sad]
{*}Sorry...{/*}
[MADELINE left upset]
Nothing we can do about it now.
[MADELINE left distracted]
Not that I needed it, I guess...
...
[MADELINE left upset]
Continue.
[BADELINE right worriedAlt]
{1.125}[BADELINE right worried]Part of the contract I signed has tasked me with guarding this area from intruders.
[BADELINE right worriedAlt]
Normally that'd include you, but...
I don't think we need to fight when we're so close to the area's borders.
[MADELINE left distracted]
That explains why you surprised me...
[MADELINE left sad]
Then... could we maybe talk?
[MADELINE left sadder]
It's been so long since we last talked...
[BADELINE right upset]
Alright.
We can do that.
[BADELINE right normal]
I don't get many visitors anyways.


CC_Flamecrafter113_TemporalRift_BadelineHangout_IntroMainAbyss=
[MADELINE left sad]
What are you doing here?
[BADELINE right upset]
Remember how I ended up signing away our soul?
[BADELINE right worriedAlt]
That contract tasks me with guarding this area.
[BADELINE right upset]
Thankfully, we're basically at its upper border.
[BADELINE right normal]
There's no need to fight up here.
[MADELINE left distracted]
Then, should we talk or something?
[MADELINE left sad]
It's been a while since we last did.
[MADELINE left upset]
I'd prefer to not have to fight every time we meet.
[BADELINE right normal]
Sure, we might as well.
[BADELINE right scoff]
I barely get visitors anyways.


CC_Flamecrafter113_TemporalRift_BadelineHangout_IntroRevisit=
[BADELINE right normal]
Welcome back, {+MADELINE}.


CC_Flamecrafter113_TemporalRift_BadelineHangout_Start=
[BADELINE right normal]
What'd you want to talk about?

CC_Flamecrafter113_TemporalRift_BadelineHangout_StartChoice_Hints=[MADELINE left sad] Could you give me hints for some feats?
CC_Flamecrafter113_TemporalRift_BadelineHangout_StartChoice_RiftMaps=[MADELINE left distracted] I'd like to talk about these rifts...
CC_Flamecrafter113_TemporalRift_BadelineHangout_StartChoice_OtherMaps=[MADELINE left normal] Wanna discuss my other recent dreams?
CC_Flamecrafter113_TemporalRift_BadelineHangout_StartChoice_Chatting=[MADELINE left distracted] How about we just talk about what I've been up to?
CC_Flamecrafter113_TemporalRift_BadelineHangout_StartChoice_Meta=[MADELINE left together] Sorry 4th wall, I wanna know some development details.
CC_Flamecrafter113_TemporalRift_BadelineHangout_StartChoice_Nevermind=[MADELINE left distracted] Nevermind...



CC_Flamecrafter113_TemporalRift_BadelineHangout_Start_Hints=
[BADELINE right upset]
Hints, huh?
I've got a few, but I'd suggest first{n}asking the Mafia in the other rift.
[BADELINE right normal]
I'll still give you a few if you're interested.

CC_Flamecrafter113_TemporalRift_BadelineHangout_HintsChoice_Egg=[MADELINE left normal] Egg
CC_Flamecrafter113_TemporalRift_BadelineHangout_HintsChoice_Depths=[MADELINE left distracted] So, I can go deeper than this?
CC_Flamecrafter113_TemporalRift_BadelineHangout_HintsChoice_DepthsCleared=[MADELINE left sad] What would've been your hint for going deeper?
CC_Flamecrafter113_TemporalRift_BadelineHangout_HintsChoice_Multitask=[MADELINE left surprised] Is getting multiple bonuses during a collapse worth it?
CC_Flamecrafter113_TemporalRift_BadelineHangout_HintsChoice_Collapse=[MADELINE left sad] What should I do when the other rift collapses?
CC_Flamecrafter113_TemporalRift_BadelineHangout_HintsChoice_CollapseB=[MADELINE left distracted] If this rift collapses, what should I do?
CC_Flamecrafter113_TemporalRift_BadelineHangout_HintsChoice_CollapseExtras=[MADELINE left normal] Are there any secret rewards related to the collapses?


CC_Flamecrafter113_TemporalRift_BadelineHangout_Hints_Egg=
[BADELINE right normal]
Egg
[MADELINE left peaceful]
Egg
[MADELINE left upset]
Wait, why's that a dialogue option?
[BADELINE right scoff]
Leftovers it seems.
[BADELINE right normal]
Still might be useful information for you though.
[BADELINE right upset]
The Egg is found in the middle of the rainbow area,{n}or the hidden rift in the other rift.
[BADELINE right angry]
In less confusing terms,{n}the area that the cassette is at the end of.
[BADELINE right upset]
You will need to obtain an{n}honestly stupid amount of speed.
Start in the long flat room{n}before the first dweller maze.
[MADELINE left distracted]
Wait, that's the start of a different room.
Couldn't I mess up and be unable to go back?
[BADELINE right normal]
If you mess up the skip, there should be a bubble{n}to take you to the start of that room.

CC_Flamecrafter113_TemporalRift_BadelineHangout_Hints_Depths=
[BADELINE right angryAlt]
I'm not even gonna question why you'd{n}want to, knowing my contract.
[BADELINE right upset]
If you paid attention when getting{n}to this rift, you should know.
[MADELINE left distracted]
Do you mean... a polaroid pair?
[MADELINE left sad]
Then I have to find that new rift?
[BADELINE right normal]
That's right.
[BADELINE right scoff]
But don't expect it to be so simple!
[BADELINE right upset]
It doesn't tell you a floor.
You'll need to pay more attention to the{n}elements in the photos to narrow it down.

CC_Flamecrafter113_TemporalRift_BadelineHangout_Hints_Multitask=
[BADELINE right scoff]
Worth it? Maybe if you're skilled enough.
[BADELINE right normal]
To keep it simple, it's just a matter of routing.
No task will keep you from getting another.
[MADELINE left upset]
I'd like more than that.
[BADELINE right angryAlt]
Of course you do.
[BADELINE right upset]
Try to keep collection-based goals{n}separated from the time remaining goal.
Any extra time is precious, so try{n}to let yourself have as much as possible.

CC_Flamecrafter113_TemporalRift_BadelineHangout_Hints_Collapse=
[BADELINE right upset]
Honestly, the Mafia might have better tips for this.
Use Level Select, practice as you need, etcetera.
[BADELINE right normal]
With what you learned in this rift,{n}the other rift shouldn't be hard.

CC_Flamecrafter113_TemporalRift_BadelineHangout_Hints_CollapseB=
[BADELINE right upset]
With only the task of clearing it,{n}there's not much I can say.
Practice makes perfect.
[BADELINE right normal]
Routing is still important though;{n}Pons still give extra time.
Some of the paths may even be{n}shorter than the alternatives.
[MADELINE left sad]
Is that all you can tell me?
[BADELINE right normal]
Well, I do have some of our contractor's power.
[BADELINE right upset]
If you get to the area I guard during a collapse,{n}I may be able to delay it.
[BADELINE right worried]
Although it may only work if the rift has been collapsing for long enough.
[BADELINE right worriedAlt]
It's risky, but it might give you{n}more time if you're struggling.

CC_Flamecrafter113_TemporalRift_BadelineHangout_Hints_CollapseExtras=
[BADELINE right upset]
There is just one thing.
If you clear the other rift's collapse with all extra tasks at once, an extra crown is added to the tracker.
[MADELINE left surprised]
All four bonus tasks at once?!
[BADELINE right upset]
Thankfully the reward is purely cosmetic.
If you plan to attempt this, you'll need{n}to know the rift extremely well.
Unfortunately I have no good tips for it.


CC_Flamecrafter113_TemporalRift_BadelineHangout_Start_RiftMaps=
[BADELINE right upset]
I don't know everything, but I might be able{n}to answer some of your questions.

CC_Flamecrafter113_TemporalRift_BadelineHangout_RiftsChoice_Skips=[MADELINE left distracted] What kinds of skips can I do now?
CC_Flamecrafter113_TemporalRift_BadelineHangout_RiftsChoice_BrokenLamps=[MADELINE left sad] Where can I find broken lamps?
CC_Flamecrafter113_TemporalRift_BadelineHangout_RiftsChoice_Depths=[MADELINE left normal] Anything noteworthy in your domain?
CC_Flamecrafter113_TemporalRift_BadelineHangout_RiftsChoice_NewGame=[MADELINE left determined] Is there anything unique I can do before first clears?
CC_Flamecrafter113_TemporalRift_BadelineHangout_RiftsChoice_Residents=[MADELINE left upset] Okay, why is the Mafia of Cooks in the other rift?
CC_Flamecrafter113_TemporalRift_BadelineHangout_RiftsChoice_Snatcher=[MADELINE left distracted] How'd you even get involved with the {# fdea57}{~}Snatcher{#}{/~}?


CC_Flamecrafter113_TemporalRift_BadelineHangout_Rifts_Skips=
[BADELINE right angryAlt]
I'd rather you just go experiment yourself.
[BADELINE right upset]
Anyways, you've got a lot of potential.
Any balloon could be an opportunity.
[BADELINE right normal]
The other rift has countless skips{n}that take advantage of this.

CC_Flamecrafter113_TemporalRift_BadelineHangout_Rifts_BrokenLamps=
[BADELINE right normal]
There's a total of seven broken lamps,{n}but only five matter in these two rifts.
[BADELINE right upset]
The blue rift has one every third floor, for three total.
The rainbow area has one, found near an Egg.
The one in this rift is in the first main room.
[MADELINE left sad]
Where's the other two?
[BADELINE right upset]
Let's just say, they're both in a place you're already well on your way towards reaching.

CC_Flamecrafter113_TemporalRift_BadelineHangout_Rifts_Depths=
[BADELINE right upset]
I've seen a collectable, but that's about it.
[BADELINE right worriedAlt]
However, I don't know if I want to let you down there.
[BADELINE right worried]
If you really want, I won't stop you, but...
[BADELINE right worriedAlt]
That area is more {# fdea57}{~}Snatcher's{#}{/~} domain than mine.
There's no doubt the small powers granted to me will flare if you go down there.

CC_Flamecrafter113_TemporalRift_BadelineHangout_Rifts_NewGame=
[BADELINE right simple_sigh]
To be honest, not much to note.
[BADELINE right upset]
For both rifts, you can access the majority{n}of second visit features in the first.
There isn't that much use in this, unless you're trying to speedrun two dozen dreams in two days or something.
[BADELINE right angryAlt]
You could also technically clear the second rift before the first, for whatever reason.
I'd have no clue why you'd wanna do that though.

CC_Flamecrafter113_TemporalRift_BadelineHangout_Rifts_Residents=
[BADELINE right scoff]
Right, that idiot.
[BADELINE right normal]
He somehow got down much further than this{n}while the {# fdea57}{~}Snatcher{#}{/~} was around.
[BADELINE right scoff]
You could probably guess how that went.
[BADELINE right normal]
I banished him to that isolated room; a punching bag like him may have his use somewhere down the line.
[MADELINE left upset]
...in a dream?
How does a horrible mafia cook help in any way?
[BADELINE right upset]
Comedic relief or target practice. Take your pick.

CC_Flamecrafter113_TemporalRift_BadelineHangout_Rifts_Snatcher=
[BADELINE right upset]
He just showed up in your dreams one day.
[BADELINE right worried]
I... underestimated his power and{n}fell victim to the power of legality.
[MADELINE left angry]
What power does legality hold in a {!}{*}dream?!{/!}{/*}
{*}How did you screw up {!}that{/!} badly?!{/*}
[BADELINE right yell]
{*}I don't know!{/*}


CC_Flamecrafter113_TemporalRift_BadelineHangout_Start_OtherMaps=
[BADELINE right upset]
The other dreams...
I suppose we can talk about them, so give me a game.
[BADELINE right angryAlt]
But only if you've bothered finishing them.

CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMapsChoice_Netscape=[MADELINE left normal] Netscape
CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMapsChoice_BrutalOrchestra=[MADELINE left panic] Brutal Orchestra
CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMapsChoice_Catbird=[MADELINE left together] Catbird
CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMapsChoice_Dadish=[MADELINE left normal] Dadish
CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMapsChoice_Deltarune=[MADELINE left determined] Deltarune
CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMapsChoice_Earthblade=[MADELINE left sadder] Earthblade
CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMapsChoice_GeometryDash=[MADELINE left distracted] Geometry Dash
CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMapsChoice_HatInTime=[MADELINE left normal] A Hat in Time
CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMapsChoice_HollowKnight=[MADELINE left sad] Hollow Knight
CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMapsChoice_ItSteals=[MADELINE left panic] It Steals
CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMapsChoice_KingThieves=[MADELINE left distracted] King of Thieves
CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMapsChoice_Minecraft=[MADELINE left normal] Minecraft
CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMapsChoice_Omori=[MADELINE left sad] Omori
CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMapsChoice_Portal=[MADELINE left distracted] Portal
CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMapsChoice_SubnauticaInt=[MADELINE left distracted] Subnautica (Bulb Area)
CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMapsChoice_SubnauticaGM=[MADELINE left sad] Subnautica (Lost River)
CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMapsChoice_SuperMario=[MADELINE left normal] Super Paper
CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMapsChoice_Terraria=[MADELINE left determined] Terraria
CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMapsChoice_Tetris=[MADELINE left together] Tetris
CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMapsChoice_VVVVVV=[MADELINE left sad] VVVVVV
CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMapsChoice_Fusion_Dadbird=[MADELINE left surprised] Fusion: Catbird & Dadish
CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMapsChoice_Fusion_Portris=[MADELINE left normal] Fusion: Portal & Tetris
CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMapsChoice_Fusion_Terracraft=[MADELINE left together] Fusion: Minecraft & Terraria
CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMapsChoice_Pointside=[MADELINE left peaceful] The Pointside

CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMaps_Netscape=
[BADELINE right upset]
I'm surprised some games you've looked{n}up made their own dream.
[BADELINE right worriedAlt]
...don't you already have one of those?

[MADELINE left distracted]
Yeah...
[MADELINE left sad]
The arcade has one of the games I dreamed there too.
[MADELINE left distracted]
Which is strange...
[MADELINE left upset]
Nothing online told me it had an arcade release.

[BADELINE right upset]
So is that it, just games you've looked up?

[MADELINE left distracted]
I do plan to play some of them eventually.
[MADELINE left normal]
Otherwise it was just searching up info and strategies.
[MADELINE left sad]
There are some things I would've never found on my own.

[BADELINE right upset]
If any of the dreams so far are anything to go by...
[BADELINE right normal]
I hope you get to those games someday.


CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMaps_BrutalOrchestra=
[BADELINE right worried]
I know your dreams can get dark, but...
[BADELINE right worriedAlt]
Did you really have to...?

[MADELINE left sad]
I felt... trapped somehow.
[MADELINE left sadder]
I'm still questioning it myself...

[BADELINE right concerned]
Just... don't push yourself too hard...
[BADELINE right worried]
I'm glad this time was only a dream...


CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMaps_Catbird=
[BADELINE right upset]
I'm curious about how you knew what to do.
Restoring balance via {#49a06c}Grasi's Heart{#}?
[BADELINE right worried]
I suppose I don't have the context though.

[MADELINE left sad]
That world isn't my own, I figured going to the main character was a smart thing to do.
[MADELINE left distracted]
Whether it was to get guidance{n}or to leave it with them...

[BADELINE right upset]
Better than doing it alone.
[BADELINE right normal]
It's good that you were able to find that help.
[BADELINE right angryAlt]
...even if that help likes sleeping.


CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMaps_Dadish=
[BADELINE right angryAlt]
You know, you can be such a buzzkill sometimes.

[MADELINE left upset]
Your fault for deciding to play the villain.
[MADELINE left sad]
Was it worth it?

[BADELINE right upset]
Regardless of how you responded to my role...
[BADELINE right normal]
It was still fun.


CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMaps_Deltarune=
[BADELINE right worriedAlt]
Was a fashion contest really worth traversing{n}an acid filled mansion?

[MADELINE left normal]
Come on, you know I've gone through worse for less.

[BADELINE right angryAlt]
And I'm not impressed by it.
[BADELINE right angry]
You risk yourself for the silliest of reasons sometimes.

[MADELINE left distracted]
Isn't that only in my dreams?

[BADELINE right upset]
Regardless, I don't trust that "Queen" at all.
[BADELINE right simple_sigh]
Acidic pools all over the place,{n}and a dark ominous fountain?
[BADELINE right angry]
That's a clear no from me.


CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMaps_Earthblade=
[BADELINE right worriedAlt]
Why does so much of that dream feel... familiar?
Something about it felt similar to {+CELESTE_MOUNTAIN}.

[MADELINE left distracted]
Can't quite say...
[MADELINE left sad]
I couldn't find much information{n}on the game online either.
There was the trailers, some blogs for keeping{n}people updated on its progress, then nothing.
[MADELINE left distracted]
Like no one knew it came out or something...

[BADELINE right worried]
Weird...


CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMaps_GeometryDash=
[BADELINE right upset]
Since when were you into rhythm games?

[MADELINE left sad]
It's a rhythm-based platformer, and{n}I wasn't sure if I would like it or not.
[MADELINE left normal]
As difficult as it could get, weaving through levels while listening to good tunes felt weirdly fun.

[BADELINE right worried]
That sounds oddly familiar...
[BADELINE right upset]
Not sure why though.

[MADELINE left distracted]
Huh, yeah, that does sound familiar{n}now that I say it aloud...
[MADELINE left sad]
It's probably not important though.


CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMaps_HatInTime=
[BADELINE right normal]
Ah, the classic genre of 3D collect-athon platformer.
[BADELINE right angryAlt]
Strange that your dream would base itself on the linear platforming stages instead.

[MADELINE left distracted]
I don't know, it felt like there was some symbolism.
I think I've heard time be described as a sea before.
[MADELINE left sad]
Sadly I don't think there's much I can comment on.
[MADELINE left upset]
Aside from my missing soul.


CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMaps_HollowKnight=
[BADELINE right simple_sigh]
Okay, I have several questions.
Firstly, why is this dream just an adaptation?
[BADELINE right worriedAlt]
Secondly, dream-ception?
[BADELINE right upset]
And lastly, why were you the same size as bugs?

[MADELINE left upset]
You know I don't have good answers to those.
[MADELINE left distracted]
I don't even get to control how lucid I am.

[BADELINE right angry]
I know, but it still vexes me.


CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMaps_ItSteals=
[BADELINE right sad]
No, please don't.

[MADELINE left sad]
Still scared?

[BADELINE right worriedAlt]
Would you go into a dark checkered hall with old faded papers and decayed boxes?
[BADELINE right worried]
Nevermind anything else that might've been in there...

[MADELINE left distracted]
To be honest I was creeped out too.
Darkness usually doesn't scare me, but I could never shake the feeling that I wasn't alone.

[BADELINE right worried]
Yeah, I'd rather not experience that...


CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMaps_KingThieves=
[BADELINE right normal]
Hunting gems, you sure seem to like treasure.
[BADELINE right upset]
Shame I was unable to help you much.

[MADELINE left distracted]
It's fine, I was able to sorta tell what you would've mentioned.
[MADELINE left sad]
Wish I had more to comment on, but it was just another explorative journey.

[BADELINE right normal]
Sometimes there's nothing wrong{n}with something simple.


CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMaps_Minecraft=
[BADELINE right normal]
I truly wonder what we could do with all of that gold.
[BADELINE right scoff]
So many ender pearls, right?

[MADELINE left distracted]
Oh I was thinking of something more... real.
[MADELINE left normal]
It'd be enough money that I'd never need to worry!

[BADELINE right upset]
Neat as that is, there would be{n}far too many complications.

[MADELINE left distracted]
I guess so...
I'm curious as to what {+THEO} would've done{n}with his share of gold though...


CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMaps_Omori=
[BADELINE right angryAlt]
I don't want to talk about this one.

[MADELINE left sad]
What? Why?

[BADELINE right worriedAlt]
It was very unpleasant for me...
[BADELINE right worried]
I don't know what you went through, but...

[MADELINE left distracted]
But... you still won't tell me anything?
[MADELINE left sadder]
About one of the few I can't remember?

[BADELINE right worriedAlt]
...
[BADELINE right worried]
It was dark...
It felt like I was trapped in the abyss.
[BADELINE right worriedAlt]
But not the one we are familiar with.
[BADELINE right worried]
As I explored, there were... strange things...
[BADELINE right worriedAlt]
Broken fragments of forgotten memories.
[BADELINE right concerned]
Ones that {!}definitely{/!} did not belong to us.
[BADELINE right worried]
Eventually, before I could even grasp what I{n}should've done, the dream vanished.

[MADELINE left distracted]
Then I must've woken up before{n}you could find anything out.
...
[MADELINE left sad]
Are you okay after that?

[BADELINE right worried]
I'd rather not go there again...


CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMaps_Portal=
[BADELINE right normal]
Throwing you into a test chamber{n}expecting normal human abilities?
[BADELINE right scoff]
Clearly a mistake.

[MADELINE left upset]
I'm surprised the robot overseer{n}didn't kick me out sooner.
[MADELINE left angry]
They didn't even give me my complimentary cake!

[BADELINE right yell]
{*}They {!}WHAT?!{/!}{/*}
How {*}dare{/*} they?!


CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMaps_SubnauticaInt=
[BADELINE right worried]
I didn't think the sea could{n}feel so dangerously relaxing...
[BADELINE right upset]
...I'm surprised you'd even consider{n}diving deep into an actual sea.
[BADELINE right worriedAlt]
Especially with your old description of our depression...

[MADELINE left normal]
Real diving always looked interesting.
As scary as it could be, it also{n}has just as many wonders.
[MADELINE left distracted]
Just like everywhere else if you think about it.
[MADELINE left sad]
We're just less familiar with everything down there...

[BADELINE right worried]
Considering you seemed to be out{n}of air before you woke up...
[BADELINE right concerned]
Keep deep sea diving to your dreams only.


CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMaps_SubnauticaGM=
[BADELINE right upset]
I'm curious how such fiery looking locations{n}could exist underwater.
[BADELINE right simple_sigh]
I know there's probably some science behind it,{n}it's just weird seeing it.

[MADELINE left distracted]
I had a harder time exploring than I usually do.
[MADELINE left upset]
Waking up sweating because of a{n}dream was not fun either.

[BADELINE right upset]
Still seems much better than exploring a dark abyss.
[BADELINE right worried]
With all these underwater dreams you've been having, I'm glad we haven't fully revisited {*}that{/*} dream...


CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMaps_SuperMario=
[BADELINE right upset]
Something about that place was... off-putting.

[MADELINE left distracted]
I found it pretty "woah" inducing.
[MADELINE left sad]
But I agree, it was really odd.
[MADELINE left distracted]
I could barely make heads or{n}tails of it when I woke up.

[BADELINE right worried]
I found it almost liminal.
[BADELINE right upset]
But judging by the statue you found...
Maybe the location was used as some memorial?

[MADELINE left distracted]
There definitely was some greater purpose there.
[MADELINE left sad]
...but I'd rather not bend my mind again to find out.


CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMaps_Terraria=
[BADELINE right normal]
It was great watching you run around{n}a massive world for upgrades.
[BADELINE right scoff]
Looked like fun.

[MADELINE left normal]
Definitely a great experience when{n}exploring so many diverse areas.
[MADELINE left distracted]
Wait-
[MADELINE left upset]
Why didn't you explore anywhere then?
You could've just done so yourself.

[BADELINE right upset]
But I wasn't there.

[MADELINE left angry]
Yes you were.
[MADELINE left upset]
You sold me things.

[BADELINE right normal]
No, that was {# d678db}{~}Berchant{#}{/~}.

[MADELINE left upset]
...
[MADELINE left sad]
What'd you think of my fights?

[BADELINE right upset]
You fought things?
Must've been some exciting battles, but{n}I couldn't see you that far away.

[MADELINE left upset]
Oh, were you too far away, {*}{# d678db}{~}Berchant{#}{/~}{/*}?

[BADELINE right angryAlt]
{0.75}...shut up.


CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMaps_Tetris=
[BADELINE right angryAlt]
That is clearly one of those dreams where we{n}were not at all conscious of our decisions.
[BADELINE right angry]
There is very little to discuss.

[MADELINE left distracted]
Really? You don't even want to try?

[BADELINE right simple_sigh]
What would I even comment on?
You overeating ice cream multiple times?
[BADELINE right angryAlt]
Me not listening to you?
[BADELINE right yell]
Aliens?!
[BADELINE right angry]
There's no logical train of thought to analyze.
[BADELINE right angryAlt]
I would rather not discuss it.


CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMaps_VVVVVV=
[BADELINE right worried]
How nauseating...
[BADELINE right worriedAlt]
I already struggle with your speed, but constant gravity switching too?

[MADELINE left distracted]
Can't say I'm all that used to it either.
[MADELINE left sad]
My sense of direction struggles to keep up sometimes.

[BADELINE right upset]
I will say though, something about where you were in that dream...
[BADELINE right worriedAlt]
It somehow felt... unstable?
[BADELINE right upset]
I can't explain why, it just sorta felt that way.

[MADELINE left upset]
I can't imagine a small collection of facilities in the middle of space being very stable.


CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMaps_Fusion_Dadbird=
[BADELINE right normal]
What a classic.
[BADELINE right angryAlt]
I don't get the relation of the two games to this though.

[MADELINE left distracted]
They were both simple platformers, I suppose it wasn't hard to combine things like that.

[BADELINE right upset]
A fatherly radish and an animal{n}somewhere between cat and bird.
[BADELINE right scoff]
Truly a combination worthy of the rainbow cat.
[BADELINE right normal]
Pretty sweet view on the beach too.


CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMaps_Fusion_Portris=
[BADELINE right simple_sigh]
I wouldn't be surprised if Aperture{n}actually had those kinds of technology.
[BADELINE right angryAlt]
Doesn't excuse bringing in a third{n}game for some inspiration.

[MADELINE left upset]
There's nothing wrong with that.
[MADELINE left sad]
That doesn't make the dream less cool.

[BADELINE right upset]
You know what?
[BADELINE right normal]
I agree.
[BADELINE right scoff]
Watching you toss exploding lemons was cool too.


CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMaps_Fusion_Terracraft=
[BADELINE right upset]
It's strange how both of those games have the equivalent of hell as their midgame.
[BADELINE right scoff]
In that case, I guess it isn't strange that{n}your mind sought to combine them.

[MADELINE left distracted]
Well I mean, how diversely can one{n}interpret the land below?
There's lava...
...
Other... hot things...
[MADELINE left sad]
Certainly hard to keep them from blending with how differently they expanded on it.
[MADELINE left normal]
And at the same time, barely overlapping, if at all.

[BADELINE right upset]
I suppose that last part is the most surprising.


CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMaps_Pointside=
[BADELINE right simple_sigh]
Really, you should've expected that.
[BADELINE right angry]
Getting such a big scare from a computer crash?
[BADELINE right worriedAlt]
I can't tell if that is like you or not.

[MADELINE left distracted]
It was harder to let go of these games than I imagined.
[MADELINE left sad]
I mean, I know I could just download them again...
[MADELINE left sadder]
...but losing all my progress would{n}have still been demoralizing.

[BADELINE right upset]
I suppose.
Either way, you're worrying way too much{n}for a bunch of computer games.
[BADELINE right simple_sigh]
You need to give it a rest for a bit.
[BADELINE right worriedAlt]
Or at least back up your files this time.


CC_Flamecrafter113_TemporalRift_BadelineHangout_Start_Chatting=
[BADELINE right normal]
Sure, I'd like to catch up a bit.
Got any topics?

CC_Flamecrafter113_TemporalRift_BadelineHangout_ChattingChoice_Comox=[MADELINE left sad] What are your thoughts on {#F94A4A}Comox{#}?
CC_Flamecrafter113_TemporalRift_BadelineHangout_ChattingChoice_Stress=[MADELINE left sadder] Been kinda feeling stressed lately...
CC_Flamecrafter113_TemporalRift_BadelineHangout_ChattingChoice_Celeste=[MADELINE left normal] Did you want to revisit {# 96EFFF}Celeste Mountain{#}?
CC_Flamecrafter113_TemporalRift_BadelineHangout_ChattingChoice_Journeys=[MADELINE left distracted] Are there any journeys you've wanted to discuss?
CC_Flamecrafter113_TemporalRift_BadelineHangout_ChattingChoice_Research=[MADELINE left distracted] So I have this small thing on the side for helping research...
CC_Flamecrafter113_TemporalRift_BadelineHangout_ChattingChoice_Alex=[MADELINE left normal] Have you wanted to meet {+ALEX} sometime?
CC_Flamecrafter113_TemporalRift_BadelineHangout_ChattingChoice_Theo=[MADELINE left distracted] I've still been talking with {+THEO}...
CC_Flamecrafter113_TemporalRift_BadelineHangout_ChattingChoice_Celia=[MADELINE left sadder] I still miss {+GRANNY} sometimes...
CC_Flamecrafter113_TemporalRift_BadelineHangout_ChattingChoice_Oshiro=[MADELINE left distracted] I haven't seen {+OSHIRO} recently...
CC_Flamecrafter113_TemporalRift_BadelineHangout_ChattingChoice_Bird=[MADELINE left sad] Did you ever know anything about {+GRANNY}'s {# 56aFFF}bird{#}?
CC_Flamecrafter113_TemporalRift_BadelineHangout_ChattingChoice_Games=[MADELINE left distracted] Since we're here, the games I've been playing...
CC_Flamecrafter113_TemporalRift_BadelineHangout_ChattingChoice_Blog=[MADELINE left normal] Did you know I have a blog?
CC_Flamecrafter113_TemporalRift_BadelineHangout_ChattingChoice_Journal=[MADELINE left normal] Do you feel good about the dream journal I've been trying out?

CC_Flamecrafter113_TemporalRift_BadelineHangout_Chatting_Comox=
[BADELINE right upset]
{#F94A4A}Comox{#}, huh?
Isn't that just a tech company or something?

[MADELINE left distracted]
I don't think so, but I'm not actually sure.
[MADELINE left sad]
They definitely have a large standing{n}in technology, that's for sure.
[MADELINE left distracted]
{+ALEX} worked there sometime after studying law, so there was something they needed that for.

[BADELINE right angryAlt]
...you do know that it was probably{n}just general legal work, right?
[BADELINE right angry]
Pretty sure that any big corporation{n}like that needs a legal team.

[MADELINE left distracted]
Oh yeah, wasn't thinking about that...
[MADELINE left sad]
Anyways, as I meant to ask,{n}what do you think of their technology?
[MADELINE left normal]
I've been using one of their{n}older model computers recently.

[BADELINE right worriedAlt]
I'm not that aware of what you're{n}doing in reality anymore.
I can't really have any opinions about it.
[BADELINE right upset]
But I remember from before that their{n}products were pretty groundbreaking...
[BADELINE right worried]
And they were really efficient about everything too.

[MADELINE left distracted]
I don't know what they did, but it's amazing{n}that the old computer is holding up so well.
[MADELINE left normal]
Rarely any issues with performance.

[BADELINE right upset]
That's...
[BADELINE right simple_sigh]
Hm.
[BADELINE right upset]
Something about that doesn't sit right with me.
I guess it'll be fine since you haven't had problems.
[BADELINE right worriedAlt]
Just... be a bit more careful with it.
It wouldn't surprise me if something goes wrong{n}with your computer because of age.

[MADELINE left distracted]
I can't imagine anything that bad happening.
Probably just some game saves{n}or a bunch of files at worst.
[MADELINE left sad]
But I'll keep it in mind.


CC_Flamecrafter113_TemporalRift_BadelineHangout_Chatting_Stress=
[BADELINE right worriedAlt]
Oh no, are you gonna have{n}another falling out like before?

[MADELINE left sad]
No way. Not after everything that happened.
[MADELINE left sadder]
It's just... hard to balance everything.
[MADELINE left sad]
Now that I have so much I want to do, it feels{n}like I never have enough time for all of them.

[BADELINE right worried]
Juggling hobbies, that just sounds stressful already...
Definitely better than feeling isolated at your lowest...

[MADELINE left distracted]
Hard to get worse than that.
[MADELINE left sad]
But I'm not alone anymore,{n}I have more people to rely on.
[MADELINE left distracted]
...even if I still "shut down" every once in a while.

[BADELINE right upset]
Well, it's better to have things{n}figured out rather than not.


CC_Flamecrafter113_TemporalRift_BadelineHangout_Chatting_Celeste=
[BADELINE right normal]
How is that a question? I'd love to.
[BADELINE right upset]
Just, don't you remember the problem with that?
[BADELINE right worriedAlt]
Half the time I'm never able to separate from you.

[MADELINE left distracted]
Oh right, that's still an issue...
I wish we knew why it only works sometimes.

[BADELINE right simple_sigh]
Speaking of, haven't you been visiting{n}{# 96EFFF}Mount Celeste{#} too much recently?
[BADELINE right upset]
Even if I can't appear as often,{n}I can still feel when you visit.

[MADELINE left distracted]
Oh that...
[MADELINE left sad]
I'm working with a research team that{n}is studying the {# 96EFFF}Mountain{#}.
[MADELINE left normal]
I was just thinking, maybe we could{n}figure out how to help you.

[BADELINE right angry]
I wouldn't trust in that, not for a good while.
[BADELINE right upset]
I'm sure you remember how volatile the {# 96EFFF}Mountain{#}{n}could be in the right situations.
[BADELINE right angryAlt]
Some of that data will not be very accurate.

[MADELINE left distracted]
I know, just...
[MADELINE left sad]
I want to hold out hope, you know?


CC_Flamecrafter113_TemporalRift_BadelineHangout_Chatting_Journeys=
[BADELINE right worried]
You've honestly been on so many{n}that I wouldn't know where to begin.

[MADELINE left sad]
I guess that's fair, I don't know either.
[MADELINE left distracted]
A lot were dreams, but still...

[BADELINE right angryAlt]
Some of those were too vivid to be dreams.
[BADELINE right simple_sigh]
The magic of those crystals was way too wild{n}for every thing they made to just be dreams.
[BADELINE right worried]
And all those strawberries...

[MADELINE left upset]
There's nothing wrong with them.

[BADELINE right angryAlt]
Yes, but I'd like something else, please.
[BADELINE right upset]
I know its your favorite fruit, but there's{n}a limit to how much I can enjoy them.
[BADELINE right worried]
When you get dozens every journey...

[MADELINE left upset]
Alright I get it.
[MADELINE left distracted]
Can't say I'll be able to change things though...


CC_Flamecrafter113_TemporalRift_BadelineHangout_Chatting_Research=
[MADELINE left normal]
I'm hoping that working with them will{n}give me answers I couldn't figure out alone.
It's also decent pay for a small side job.

[BADELINE right upset]
Researching {# 96EFFF}Celeste Mountain{#} I assume?

[MADELINE left normal]
Yeah, and I think the research has gone well.
[MADELINE left distracted]
They've shown a huge interest in{n}the power around {# 96EFFF}Celeste{#}.
[MADELINE left normal]
We've already found some interesting connections!

[BADELINE right normal]
That's great.
[BADELINE right worriedAlt]
But... you haven't told them everything, have you?

[MADELINE left sad]
Of course not.
[MADELINE left distracted]
Some of the details get a bit too personal...
And I can't accurately answer things I don't understand myself.
[MADELINE left sad]
I did tell them a bit about you though.

[BADELINE right worriedAlt]
That's...
[BADELINE right worried]
I don't know how to feel about that...
[BADELINE right worriedAlt]
I'm sure it would've come out eventually.
The {# 96EFFF}Mountain{#} would probably make physical{n}manifestations of the researcher's feelings and fears.
[BADELINE right worried]
...which would lead them to press you for more details.
[BADELINE right worriedAlt]
...
[BADELINE right concerned]
Did you mention the temple{n}or the caverns at the center?

[MADELINE left distracted]
Somewhat...
[MADELINE left sad]
To be honest, I still don't fully understand those places.
[MADELINE left distracted]
I know the temple seems to amplify the {# 96EFFF}Mountain{#}'s{n}power in order to reflect oneself back at them.
And the caverns at the core...
[MADELINE left sad]
Even if I told them where, I doubt{n}they'd make it inside for a long while.

[BADELINE right upset]
Those strange gateways, right?

[MADELINE left sad]
Yeah...
{+GRANNY} once said that {# 96EFFF}Celeste Mountain{#} must{n}consider me "ready" before letting me through.
[MADELINE left distracted]
I tried to direct them to one of{n}the crystals that unlock it...
[MADELINE left sad]
...but the crystal was dull and lifeless when it formed.

[BADELINE right scoff]
Oh I can only imagine how they'd have reacted.
[BADELINE right upset]
Still, seems {# 96EFFF}Celeste Mountain{#} doesn't{n}like shortcuts being taken.
[BADELINE right normal]
After all, there is no shortcut to accepting yourself.


CC_Flamecrafter113_TemporalRift_BadelineHangout_Chatting_Alex=
[BADELINE right worried]
I don't know...
Meeting new people is scary...
[BADELINE right worriedAlt]
{+GRANNY} and {+THEO} were accepting, but they{n}knew about my nature and your problems.
You can't imagine how weird it feels to be{n}considered a completely different person...

[MADELINE left distracted]
I mean, are you not at this point?
You've been losing touch with what{n}I do more and more often.
[MADELINE left sad]
Your thoughts are probably straying{n}further from mine because of it.
[MADELINE left distracted]
I know you're still a {+PART_OF_ME}, but{n}you've been changing in ways different than me.

[BADELINE right worried]
I... don't want to think about that...

[MADELINE left normal]
Anyways, I doubt {+ALEX} would ever{n}think of you so poorly.
You're a reflection of me, how could she not like you?

[BADELINE right sigh]
{+MADELINE}, I get it.
[BADELINE right worriedAlt]
But it won't be a good idea for me and her to meet.
[BADELINE right concerned]
And you know why.

[MADELINE left sadder]
...
I know...
[MADELINE left sad]
I'm just... being stubborn.
[MADELINE left sadder]
I thought it would be great for some of the{n}most important people in my life to meet...

[BADELINE right upset]
...If I'm still around when things are better...
[BADELINE right normal]
I'm sure we'd want nothing more.


CC_Flamecrafter113_TemporalRift_BadelineHangout_Chatting_Theo=
[BADELINE right normal]
How's he been?

[MADELINE left normal]
Same old stuff.
[MADELINE left distracted]
We don't talk as often anymore,{n}but we still keep in touch.

[BADELINE right normal]
That's good.
[BADELINE right upset]
...
[BADELINE right angryAlt]
Do we not have anything else to say?

[MADELINE left distracted]
Sorry, just hard to really discuss anything when nothing out of the ordinary has happened.
[MADELINE left sad]
No interesting topics that you don't know already.


CC_Flamecrafter113_TemporalRift_BadelineHangout_Chatting_Celia=
[BADELINE right upset]
Don't we both?

[MADELINE left sad]
Yeah, I know.
It's just... still hard.
[MADELINE left distracted]
I know she's gone, but I still long to{n}see her again every once in a while.
Thinking about her in some of my dreams helps, but...
[MADELINE left sad]
It's just not the same.

[BADELINE right upset]
I get the feeling.
[BADELINE right worried]
Interacting with something you know so well,{n}yet it is just so subtly wrong...
[BADELINE right upset]
It still bothers me in a way I can't describe.

[MADELINE left sadder]
Do you think she misses us?

[BADELINE right upset]
Of course she would.
[BADELINE right worried]
Well, as much as she would be{n}able to in her current state...
[BADELINE right upset]
She wouldn't have shown us so much if she didn't.


CC_Flamecrafter113_TemporalRift_BadelineHangout_Chatting_Oshiro=
[BADELINE right angryAlt]
I wouldn't be surprised if he was{n}in staff quarters during your stay.

[MADELINE left distracted]
Yeah you might be right, he is pretty{n}attached to that hotel after all.
[MADELINE left sad]
Just, it was kinda unusual not spotting{n}him even once when I have every other time.
[MADELINE left distracted]
Though maybe with the other things going on around{n}the {# 96EFFF}Mountain{#}, he probably had more work to do.

[BADELINE right worriedAlt]
...other things? Near {# 96EFFF}Celeste Mountain{#}?

[MADELINE left sad]
Oh nothing major, just a little bit less life{n}where a research team set up some things.

[BADELINE right yell]
Are you sure they're not doing something bad?!

[MADELINE left upset]
I am like, ninety percent sure that{n}nothing that bad is happening.
[MADELINE left distracted]
The devices may not be all that{n}good to the environment...
[MADELINE left sad]
But I haven't noticed anything wrong{n}with the magic of the {# 96EFFF}Mountain{#}.
And the environmental damage is negligible.

[BADELINE right worriedAlt]
Okay...
I'll trust your judgement on this.
[BADELINE right concerned]
Just... please do something if it gets worse.


CC_Flamecrafter113_TemporalRift_BadelineHangout_Chatting_Bird=
[BADELINE right worriedAlt]
Can't say I do...?
[BADELINE right worried]
Is it still alive?

[MADELINE left distracted]
Yeah, somehow.
[MADELINE left sad]
It seemed a little more lethargic{n}recently, but still healthy.

[BADELINE right angryAlt]
Either that {# 56aFFF}bird{#} is stupidly loyal, or it{n}has some direct connection to the {# 96EFFF}Mountain{#}.
[BADELINE right angry]
Knowing {+GRANNY} and her mysteries,{n}almost certainly the latter.
[BADELINE right upset]
Can't say what kind of connection though.

[MADELINE left distracted]
Do you think it could actually be {+PART_OF_GRANNY}?

[BADELINE right upset]
Hm...
Thinking about it, I do think that{n}could be the case in some vague sense.
[BADELINE right worried]
But directly? It's hard to say.

[MADELINE left upset]
So is it or is it not?
[MADELINE left sad]
Could you explain your reasons?

[BADELINE right upset]
Well, parts of the {# 96EFFF}Mountain{#} took some{n}form based on those who were in it.
[BADELINE right normal]
Recall the temple, for example.
[BADELINE right upset]
You know about the tentacle monsters,{n}but what about {+THEO}?
He would've had his own influence on the temple.

[MADELINE left distracted]
A bunch of eyes watching our every move...

[BADELINE right normal]
Who's to say that the {# 56aFFF}bird{#} isn't a reflection{n}of {+GRANNY} similar those creatures?
[BADELINE right worriedAlt]
Just less... aggressive, since she probably{n}spent most of her time outside the temple.
[BADELINE right upset]
She's been around {# 96EFFF}Mount Celeste{#} for{n}years longer than we have.
[BADELINE right scoff]
Probably far longer than we've even known it.
[BADELINE right normal]
With time like that, even the smallest amounts of{n}magic can build further than we've ever experienced.

[MADELINE left distracted]
That's... a lot to think about...

[BADELINE right angryAlt]
Well, it is still a bird.
I can't imagine it being all that deep.
[BADELINE right upset]
Maybe reflecting a free spirit or something,{n}but I doubt it's much more than that.


CC_Flamecrafter113_TemporalRift_BadelineHangout_Chatting_Games=
[BADELINE right angryAlt]
Oh, I can tell you've been playing a bunch of games.
Your dreams are taking influence from them again.
[BADELINE right worriedAlt]
Arguably worse this time...

[MADELINE left sad]
These ones seem more about fun{n}than nostalgia, I admit.
[MADELINE left normal]
But I can't help myself sometimes.

[BADELINE right upset]
I don't expect you to change that,{n}it's who you are.
Even in dreams as connected to reality{n}as yours are, I'm not worried about it.
[BADELINE right worried]
I just... I don't know what sort of{n}effect this will end up having.

[MADELINE left distracted]
I assume just a bunch of trinkets{n}that wind up in my pocket.
...
[MADELINE left upset]
That still confuses me by the way.

[BADELINE right upset]
Well, no matter what they are about...
[BADELINE right normal]
If you enjoy your dreams, I have{n}no need to worry about them.


CC_Flamecrafter113_TemporalRift_BadelineHangout_Chatting_Blog=
[BADELINE right worriedAlt]
I don't think so?
I don't recall you writing one yourself,{n}but I know you had been around the sites a few times.

[MADELINE left sad]
I started mine a while ago,{n}so I guess you wouldn't know.
It's not big, just a few small posts here and there.
[MADELINE left normal]
I did make a vague reference to you in it.

[BADELINE right worriedAlt]
You did...?

[MADELINE left distracted]
It wasn't direct, I literally called you a part of me.
[MADELINE left sad]
Nothing else I wrote even personifies{n}your presence any further.
[MADELINE left distracted]
It did help me get involved with a side job though...

[BADELINE right worried]
Good for you? I think?
[BADELINE right worriedAlt]
I'll be honest {+MADELINE},{n}I really have no comments here.
[BADELINE right upset]
Don't get me wrong, more power to{n}you if you enjoy making the blog.
[BADELINE right worriedAlt]
But I'm basically a ghost of your reflection.
I can't feel everything you do.

[MADELINE left sad]
Sorry, I keep forgetting that.
[MADELINE left distracted]
I'm not used to you not knowing{n}about some of my recent hobbies.
It was just a little thing to put{n}myself out there a bit more.

CC_Flamecrafter113_TemporalRift_BadelineHangout_Chatting_Journal=
[BADELINE right upset]
Your dream journal? I think it is a neat little thing.
[BADELINE right normal]
Somehow one of the few things I'm aware of you doing.
[BADELINE right scoff]
With how weird your dreams can get,{n}I'm not surprised you're logging some of them.

[MADELINE left normal]
It was something {# 339CC7}Mom{#} got me,{n}but it's actually been pretty fun.
And I think logging all these dreams{n}has helped me keep track of them.

[BADELINE right normal]
Guess you've always been a big dreamer.
[BADELINE right upset]
Although they can be weirdly vivid at times.
[BADELINE right angryAlt]
And lucid, as you are proving right now.

[MADELINE left normal]
Better that I'm aware if I'm talking to you.


CC_Flamecrafter113_TemporalRift_BadelineHangout_Start_Meta=
[BADELINE right angry]
And you've already broken the wall with that comment.
[BADELINE right upset]
Alright, lay the questions on me.
Just be warned, some answers may get pretty long.
Only ask questions if you're REALLY interested.

CC_Flamecrafter113_TemporalRift_BadelineHangout_MetaChoice_Lore=[MADELINE left normal] Does anything you say here apply to the overall collab lore?
CC_Flamecrafter113_TemporalRift_BadelineHangout_MetaChoice_Beginnings=[MADELINE left sad] How did development start?
CC_Flamecrafter113_TemporalRift_BadelineHangout_MetaChoice_ASide=[MADELINE left normal] How was A-Side development?
CC_Flamecrafter113_TemporalRift_BadelineHangout_MetaChoice_Peace=[MADELINE left peaceful] Was Peace & Tranquility always planned?
CC_Flamecrafter113_TemporalRift_BadelineHangout_MetaChoice_Deathwish=[MADELINE left distracted] How'd Deathwish progress?
CC_Flamecrafter113_TemporalRift_BadelineHangout_MetaChoice_BSide=[MADELINE left normal] What led to the B-side?
CC_Flamecrafter113_TemporalRift_BadelineHangout_MetaChoice_Fusion=[MADELINE left sad] Wouldn't a fusion map have been better than a B-Side?
CC_Flamecrafter113_TemporalRift_BadelineHangout_MetaChoice_Polish=[MADELINE left distracted] These maps are highly polished... What led to that?
CC_Flamecrafter113_TemporalRift_BadelineHangout_MetaChoice_Scope=[MADELINE left sad] Was scope ever a problem?
CC_Flamecrafter113_TemporalRift_BadelineHangout_MetaChoice_Cut=[MADELINE left upset] Isn't there any cut content?
CC_Flamecrafter113_TemporalRift_BadelineHangout_MetaChoice_DebugMap=[MADELINE left normal] The debug map is interesting, what led to its style?
CC_Flamecrafter113_TemporalRift_BadelineHangout_MetaChoice_Emoji=[MADELINE left distracted] I noticed the Mafia uses a lot of Emoji. Why?


CC_Flamecrafter113_TemporalRift_BadelineHangout_Meta_Lore=
[BADELINE right worriedAlt]
Not really?
A lot was based on it, sure...
[BADELINE right worried]
But my dialogue wasn't written with that intent.
Some things might have gotten through, but they'd only be small details at most.
[MADELINE left distracted]
But if it doesn't apply to the general lore, what DOES it apply to?
[BADELINE right upset]
Sadly just this mapper's interpretation of how canon and fanon tend to connect.
This is merely just a dream, but it was born from another game and your obsessive desire to face challenges, collect berries, and hoard crystal hearts.
Your imagination has mixed and twisted aspects, creating this land, among many MANY others.
[MADELINE left normal]
So then I still have my soul?
[BADELINE right scoff]
Who knows? It got into the dream journal.
[MADELINE left normal]
god damn it


CC_Flamecrafter113_TemporalRift_BadelineHangout_Meta_Beginnings=
[BADELINE right normal]
Like most other mappers in the collab, a game had to be chosen.
Initially, it wasn't A Hat in Time.
[MADELINE left surprised]
It wasn't?!
[MADELINE left sad]
How can that be? So much was put into this!
[BADELINE right angryAlt]
Keep in mind, this was very early on.
[BADELINE right upset]
After a few days of planning around what'd be needed, as well as consideration into how much the mapper actually cared about the initial game...
[BADELINE right normal]
The mapper decided to change from their prior choice to A Hat in Time.
[BADELINE right upset]
But even then, things weren't locked in.
Instead of a Time Rift, the location was originally going to be Subcon Forest.
[MADELINE left distracted]
Pretty decent choice, but I could see size issues arise from that.
[MADELINE left sad]
What caused the change?
[BADELINE right normal]
Well, Time Rifts were already planned to be included.
[BADELINE right upset]
The idea did jump around a bit. Were they optional? The main goal? It wasn't certain.
Regardless, if Time Rifts were to be included, assets were still needed.
[BADELINE right normal]
And luckily, as the mapper had been around for a long time, they had a good idea of where to look for starting assets.
It was from a never finished map known as Temporal Sea.
With permission from the involved parties, those assets were allowed to be reused and altered for the rift.
[MADELINE left distracted]
So then...
[MADELINE left sad]
Judging by the events so far, the mapper then started developing the rift before eventually deciding it would only be a rift?
[BADELINE right scoff]
You are mostly correct there.
[BADELINE right normal]
Time Rifts as the main location were chosen due to the relative inability to over-scope.
The mapper scoped down, even that early on, in order to ensure they could release something.
And in the event that scoping back up caused issues, content could be easily cut out.
[BADELINE right scoff]
After all, they've failed releasing a few things shown in trailers due to scope before, no way they'd let it happen again.


CC_Flamecrafter113_TemporalRift_BadelineHangout_Meta_ASide=
[BADELINE right normal]
As the primary map, the A-Side had several ideas to run through.
However, many things remained fairly consistent from even that early though.
[BADELINE right upset]
Stylegrounds? The first thing done. Only slight revisions were made as time went on, excluding the clocktower variants.
[BADELINE right scoff]
Rift Collapse? Originally silver-exclusive.
[BADELINE right normal]
Balloons were already planned as a primary mechanic, followed by bells.
Zip Movers were a bit of a later decision, based on the spiritual predecessor this map got assets from.
Even the design of how rooms operated were figured out that long ago. Except the exit: there weren't any related assets for them yet.
[MADELINE left normal]
Sounds like the general design was figured out really early.
[MADELINE left sad]
But considering that, why is the A-Side only as big as it is?
It sounds like B-Side development could've been moved to making a larger A-Side.
[BADELINE right upset]
Fair point, but there were some troubles that made it a bit difficult.
Firstly, the difficulty was originally more limited.
There were plans to have no spikes, or only upwards spikes.
[BADELINE right scoff]
The struggle for rooms quickly stopped this.
[BADELINE right upset]
Secondly, the mapper had a bit of burnout partway through, causing development to slow for a good while.
During this time, the ten room plans were created, at least for their introduced mechanics.
[BADELINE right worried]
And thirdly, internal deadlines caused the map to wrap up its gameplay before things got too out of hand.
[MADELINE left upset]
But those deadlines clearly didn't stop the mapper.
[BADELINE right scoff]
No, they did not.

CC_Flamecrafter113_TemporalRift_BadelineHangout_Meta_Peace=
[BADELINE right upset]
In a bit of a weird way, both yes and no.
It was planned for a long time, but the decision that led to adding it very much wasn't.
So you know how the Balloons give ultras?
[BADELINE right normal]
This was originally not an intended feature.
At least, it was not something the mapper requested.
[MADELINE left surprised]
You're kidding!
[MADELINE left normal]
The primary part that makes this map work as it does wasn't even planned?
[BADELINE right scoff]
That's right.
[BADELINE right normal]
But just as some of the techniques you use were kept, "that's cool, let's keep it."
The Peace & Tranquility area was born to be the way to teach this information, thus changing everything about the map for any player.
Entering the area via a rift was slowly figured out over time and implemented bit by bit.
[BADELINE right upset]
As for the area itself, halfway through development, a guest mapper assisted and created most of the area's gameplay.
The original mapper then modified the entire thing greatly.
[BADELINE right normal]
Skips were added, moves were loosened, camera was performed, and lots of small consistency changes were made.
[MADELINE left distracted]
That must be why the guest mapper was just listed as "Mapping Help" in the map credits.
Their work was probably completely transformed.
[BADELINE right upset]
Pretty much. And all the better since some ideas created by them helped define some segments in the B-Side.
[BADELINE right normal]
Anyways, the reward was kept nearly the same throughout. A disk would remain, and an exit back to the main map would be given.
The Cassette was a later addition, once the B-side was allowed to be in the collab.
[BADELINE right scoff]
But that's a whole different can of worms.

CC_Flamecrafter113_TemporalRift_BadelineHangout_Meta_Deathwish=
[BADELINE right upset]
Strangely, Deathwish was mostly accidental.
A lot came from a desire for references, and some just coincidence.
Rift Collapse was initially a silver berry aesthetic change.
Eventually, the concept was expanded to a bonus berry, with the Time Remaining and All Pons objectives.
The Floppy Disk task was planned, but not implemented due to wanting a rounded pon count.
Belless and the entire Refilless Deathwish were created after finding out how few were actually needed.
Minor changes were needed to make them fully possible.
[MADELINE left upset]
Well that's a short answer, you've got more don't you?
[BADELINE right angryAlt]
...
[BADELINE right simple_sigh]
Refilless Speed objective was a filler leftover from initial objective ideas.
While still filler now, it at least encourages taking skips.
[BADELINE right upset]
The B-Side Collapse was seen similarly as the deathless berries, just an expected challenge since the A-Side had it.
Due to difficulty, this is all that was considered for the B-Side.

CC_Flamecrafter113_TemporalRift_BadelineHangout_Meta_BSide=
[BADELINE right worried]
Oh boy, the B-Side...
[BADELINE right simple_sigh]
To keep it simple, it was an accident that it happened.
[BADELINE right upset]
After the mapper finished the A-Side, they still had gameplay ideas.
They decided to start working on a second map, which was always a B-Side in its design.
This was intended to be released after the collab, but was never opposed to being included somehow.
[BADELINE right normal]
Progress was still shown in the collab discord, as it was related and reliant.
[MADELINE left distracted]
Then I guess the position of being included was offered?
[BADELINE right normal]
That's right.
[BADELINE right upset]
Although, the lobby was still being worked on, so how it would be accessed wasn't final.
It eventually had to be separated, making it not a true B-Side.
[MADELINE left sad]
That makes sense I suppose.
[MADELINE left distracted]
But I'm curious...
[MADELINE left sad]
Aren't B-Sides supposed to be shorter?
Why is this one nearly the same length?
[BADELINE right simple_sigh]
Distant deadlines and the simplicity in creating more gameplay.
A desire for shock factor was there as well.
[BADELINE right upset]
There was also the potential of adding more mechanics, like how early rooms added springs and touch switches.
[MADELINE left upset]
And what about this abyss?
[BADELINE right upset]
Once intended to be the main path, but eventually delegated to a side area.
Almost didn't make the cut, but it got finished just in time.
[BADELINE right scoff]
Surprising how far this got, huh?

CC_Flamecrafter113_TemporalRift_BadelineHangout_Meta_Fusion=
[BADELINE right upset]
Simple answer? The other fuser never happened.
Though technically, this B-Side is already a fusion. A fusion of Celeste and A Hat in Time.
[MADELINE left distracted]
And since Celeste is what we're already a part of, it doesn't mix as strongly...
Makes sense why several general mechanics were added in the B-Side only...
[MADELINE left sad]
What was the other fuser?
[BADELINE right worriedAlt]
Sadly, Pizza Tower.
Combined with the balloon mechanics, it could've been really fast-paced.
[BADELINE right upset]
But with how little of the other map was made and when it was cut, it's no surprise a newer fusion wasn't decided.
[BADELINE right normal]
The few leftovers were thankfully repurposed for Netscape.
[BADELINE right upset]
Some consideration was given to another fusion by the mapper, but the B-Side quickly took that role when it began.

CC_Flamecrafter113_TemporalRift_BadelineHangout_Meta_Polish=
[BADELINE right normal]
Due to how simple the aesthetic is, decoration only took a mere fraction of the time it would take a normal map to do.
Thus, more time can be spent on gameplay polish and small details.
Combine this with A Hat in Time being the mapper's main game before Celeste, then it makes even more sense.
[MADELINE left normal]
So this map was truly a labor of love for both games.
[MADELINE left peaceful]
That's really nice.
[BADELINE right scoff]
That's not even all.
[BADELINE right normal]
The mapper has a lot of experience, having been mapmaking in the community for several years by now.
Knowing many of the tools, limits, and possibilities leads to a lot of power that they were finally able to truly utilize.
Gaining new powerful tools and experiences during development is just the cherry on top.
A strong vision alongside all of that can lead to a map like this.

CC_Flamecrafter113_TemporalRift_BadelineHangout_Meta_Scope=
[BADELINE right upset]
As always, over-scoping did rear its head a handful of times.
It never lasted long enough to be a big issue though.
[BADELINE right normal]
Both maps were designed in ways that many things could be cut without damaging the experience all that badly.
[BADELINE right scoff]
Some ideas were cut to improve the experience, even.
[BADELINE right normal]
Like, the B-side content and mechanics being mostly separated from anything A-Side.
That helps make the B-side seem more like a modded level built off the content of the A-side.
Isolating things to something more self-unified can go a long way.

CC_Flamecrafter113_TemporalRift_BadelineHangout_Meta_Cut=
[BADELINE right normal]
Surprisingly, there's not a lot of cut content.
Anything that used to be cut was repurposed. Often in many different ways.
[BADELINE right worried]
Even I was nearly cut.
#could've been ironic
[BADELINE right worriedAlt]
Heck, some of my dialogue was written less than a day before the truly final deadline.
[BADELINE right upset]
There are old versions of certain rooms in the A-Side, but those were scrapped for not fitting the design.
Also some test rooms for grabbing related screenshots, clips, or just to set stylegrounds.
[MADELINE left distracted]
I suppose it is hard to fully scrap things when the design is so simple.

CC_Flamecrafter113_TemporalRift_BadelineHangout_Meta_DebugMap=
[BADELINE right upset]
Honestly, it is just a thing done for polish and to simplify using it for practicing.
[BADELINE right angryAlt]
If you've used the debug map extensively before, you should know how hard it can be to warp exactly where you want.
[BADELINE right angry]
Used to be even worse here, when everything looks the same.
[BADELINE right upset]
Just adding that many details makes it trivial compared to before.

CC_Flamecrafter113_TemporalRift_BadelineHangout_Meta_Emoji=
[BADELINE right normal]
That's actually a detail from A Hat in Time.
Many times in that game, characters will color their text and use icons to clarify what they're talking about.
[BADELINE right scoff]
The Mafia is probably overtuned though.
[MADELINE left sad]
Ah, I see.
On that topic, why a Mafia?
[BADELINE right scoff]
The reason is incredibly silly.
[BADELINE right normal]
It was just so you could kill him.
[MADELINE left upset]
...
Context please?
[BADELINE right scoff]
Alright, alright.
[BADELINE right normal]
In several A Hat in Time mods, it is a type of common joke to kick Mafia off ledges.
[BADELINE right scoff]
Kinda like your car is a type of joke.
[MADELINE left upset]
...
[BADELINE right upset]
The Mafia was meant for the pointside, but that got scrapped in favor for a hint system.
[BADELINE right simple_sigh]
I used to be the planned hint system, back when there was only the A-Side.
[BADELINE right normal]
But the current situation is a bit better.
[BADELINE right scoff]
You get two different people to chat with!


##########
# DEBUG MAP
##########

CC_Flamecrafter113_TemporalRift_Debug_Intro= Floor 0: Starting Room
CC_Flamecrafter113_TemporalRift_Debug_Floor1= Floor 1: Balloon Intro
CC_Flamecrafter113_TemporalRift_Debug_Floor2= Floor 2: Platform Positioning
CC_Flamecrafter113_TemporalRift_Debug_Floor3= Floor 3: The Straight Path
CC_Flamecrafter113_TemporalRift_Debug_Floor4= Floor 4: Zip Mover Intro
CC_Flamecrafter113_TemporalRift_Debug_Floor5= Floor 5: Zips for Distance
CC_Flamecrafter113_TemporalRift_Debug_Floor6= Floor 6: Back and Forth
CC_Flamecrafter113_TemporalRift_Debug_Floor7= Floor 7: Dweller Bell Intro
CC_Flamecrafter113_TemporalRift_Debug_Floor8= Floor 8: Bells and Zips
CC_Flamecrafter113_TemporalRift_Debug_Floor9= Floor 9: Bouncing on Bells
CC_Flamecrafter113_TemporalRift_Debug_Floor10= Floor 10: Dwell on Balloons
CC_Flamecrafter113_TemporalRift_Debug_Floor11= Floor 11: The End

CC_Flamecrafter113_TemporalRift_Debug_LevelSelect= Level Select
CC_Flamecrafter113_TemporalRift_Debug_ProgressTracker= Progress Tracker

CC_Flamecrafter113_TemporalRift_Debug_PeaceAndTraquility= Peace & Tranquility
CC_Flamecrafter113_TemporalRift_Debug_PeaceAndTraquilityRoom1= Welcome to the No Judgement Zone
CC_Flamecrafter113_TemporalRift_Debug_PeaceAndTraquilityRoom2= New Ways to Nyoom
CC_Flamecrafter113_TemporalRift_Debug_PeaceAndTraquilityRoom3= Popping Upwards
CC_Flamecrafter113_TemporalRift_Debug_PeaceAndTraquilityRoom4= Gotta Nyoom!
CC_Flamecrafter113_TemporalRift_Debug_PeaceAndTraquilityRoom5= Dweller Maze, Balloon Daze
CC_Flamecrafter113_TemporalRift_Debug_PeaceAndTraquilityRoom6= Bells and Chains
CC_Flamecrafter113_TemporalRift_Debug_PeaceAndTraquilityRoom7= To the Top!
CC_Flamecrafter113_TemporalRift_Debug_PeaceAndTraquilityRoom8= An Incompatible Collectable

CC_Flamecrafter113_TemporalRift_Debug_UnusedSettings= Scrapped Settings Room
CC_Flamecrafter113_TemporalRift_Debug_UnusedLevelSelect= Level Select First Draft
CC_Flamecrafter113_TemporalRift_Debug_UnusedKosei1= Scrapped Floor 6: Second Half By Kosei
CC_Flamecrafter113_TemporalRift_Debug_UnusedKosei2= Scrapped Floor 7: By Kosei

CC_Flamecrafter113_TemporalRift_Debug_TestRoomsGeneral= Generic Test Room
CC_Flamecrafter113_TemporalRift_Debug_TestRoomsEntityRoom= Entity Palette
CC_Flamecrafter113_TemporalRift_Debug_TestRoomsCosmeticPack= Skinmod Test
CC_Flamecrafter113_TemporalRift_Debug_TestRoomsCheckpointRoom= Checkpoint Room
CC_Flamecrafter113_TemporalRift_Debug_TestRoomsCheckpointASide= Time Rift
CC_Flamecrafter113_TemporalRift_Debug_TestRoomsPTCheckpoint= Tranquility
CC_Flamecrafter113_TemporalRift_Debug_TestRoomsPTRecreation= P&T Recreation

CC_Flamecrafter113_TemporalRift_Debug_BSide_Intro= Floor 0: Test of Knowledge
CC_Flamecrafter113_TemporalRift_Debug_BSide_Floor1= Floor 1: Wrapping Around
CC_Flamecrafter113_TemporalRift_Debug_BSide_Floor2= Floor 2: To Go Even Faster
CC_Flamecrafter113_TemporalRift_Debug_BSide_Floor3= Floor 3: Bubble Bursting Ultras
CC_Flamecrafter113_TemporalRift_Debug_BSide_Floor4= Floor 4: Springy Zip Movers
CC_Flamecrafter113_TemporalRift_Debug_BSide_Floor5= Floor 5: Dwelling Paths
CC_Flamecrafter113_TemporalRift_Debug_BSide_Floor6= Floor 6: Booster Intro
CC_Flamecrafter113_TemporalRift_Debug_BSide_Floor7= Floor 7: The Split Path
CC_Flamecrafter113_TemporalRift_Debug_BSide_Floor8= Floor 8: Zipping Boosters
CC_Flamecrafter113_TemporalRift_Debug_BSide_Floor9= Floor 9: Boosting Around Bells
CC_Flamecrafter113_TemporalRift_Debug_BSide_Floor10= Floor 10: Bring It All Together
CC_Flamecrafter113_TemporalRift_Debug_BSide_Floor11= Floor 11: Self-made Launch
CC_Flamecrafter113_TemporalRift_Debug_BSide_Floor11Part2= Clocktower Ascension

CC_Flamecrafter113_TemporalRift_Debug_Abyss= Abyss of Time
CC_Flamecrafter113_TemporalRift_Debug_AbyssRoom1= Bottom of the Sea
CC_Flamecrafter113_TemporalRift_Debug_AbyssRoom2= Dark Launches
CC_Flamecrafter113_TemporalRift_Debug_AbyssRoom3= Manually Timed
CC_Flamecrafter113_TemporalRift_Debug_AbyssRoom4= Rushing Through the Depths
CC_Flamecrafter113_TemporalRift_Debug_AbyssRoom5= Battling A Peck Neck
CC_Flamecrafter113_TemporalRift_Debug_AbyssRoom6= Under, Over, and Through
CC_Flamecrafter113_TemporalRift_Debug_AbyssRoom7= Chasing Projectiles
CC_Flamecrafter113_TemporalRift_Debug_AbyssRoom8= Dwelling Strategies
CC_Flamecrafter113_TemporalRift_Debug_AbyssRoom9= Crumbling Deep
CC_Flamecrafter113_TemporalRift_Debug_AbyssRoom10= Off The Platforms
CC_Flamecrafter113_TemporalRift_Debug_AbyssRoom11= Mobile Crystals
CC_Flamecrafter113_TemporalRift_Debug_AbyssRoom12= Speeding Lazers
CC_Flamecrafter113_TemporalRift_Debug_AbyssRoom13= The Falling Escape
CC_Flamecrafter113_TemporalRift_Debug_Hangout= Abyssal Border

CC_Flamecrafter113_TemporalRift_Debug_TestRoomsCheckpointBSide= B-Side
CC_Flamecrafter113_TemporalRift_Debug_TestRoomsAbyssCheckpoint= Abyss
CC_Flamecrafter113_TemporalRift_Debug_TestRoomsAbyssOld= Abyss Start First Draft

CC_Flamecrafter113_TemporalRift_Debug_Pointside_MainRoom= Unstable Hybrid of Time and Space
CC_Flamecrafter113_TemporalRift_Debug_Pointside_Transition= A Smashing Return Method

##########
# MAPPER OPTIONS
##########

CC_FlamecrafterSettings_HeaderVisual= Visuals


CC_FlamecrafterSettings_WatchFade= Watchtower Fade

CC_FlamecrafterSettingsDescription_WatchFade= Whether to allow the background to darken when using a watchtower


CC_FlamecrafterSettings_ArrowGuides= Guiding Arrows

CC_FlamecrafterArrowNever= Never
CC_FlamecrafterArrowNone= Watchtowers
CC_FlamecrafterArrowSome= Sometimes
CC_FlamecrafterArrowAll= Always

CC_FlamecrafterSettingsDescription_Arrows= Decides how many guiding arrows are visible throughout the map{n}"Sometimes" shows arrows in areas with less clear routing

CC_FlamecrafterSettingsDescription_Arrows_B= Decides how many guiding arrows are visible throughout the map{n}Less important in the B-side due to the expected skill level


CC_FlamecrafterSettings_BubbleTrail= Bubble Trail

CC_FlamecrafterSettingsDescription_BubbleTrail= Whether bubbles appear during movement


CC_FlamecrafterSettings_SimpleEffects= Simple Rift Effects

CC_FlamecrafterRiftDefault= Default
CC_FlamecrafterRiftOff= {+OPTIONS_OFF}
CC_FlamecrafterRiftOn= {+OPTIONS_ON}

CC_FlamecrafterSettingsDescription_SimpleEffects= Replaces a potentially photosensitive effect with a simpler alternative{n} "Default" syncs this setting with Photosensitive Mode

CC_FlamecrafterSettingsDescription_SimpleEffectsB= Replaces the Rift Transition with a less photosensitive-risky variant{n} "Default" syncs this setting with Photosensitive Mode


CC_FlamecrafterSettings_SimpleBG= Simple BG Effects

CC_FlamecrafterSettingsDescription_SimpleBG= Disables some of the heavier background effects in certain areas

CC_FlamecrafterSettingsDescription_SimpleBG_B= Disables the wavy background effect of Rift Collapse


CC_FlamecrafterSettings_SunsetBG= Sunset Background

CC_FlamecrafterSettingsDescription_SunsetBG= Whether the B-side's Sunset aesthetic is enabled{n}Turning this off will revert the background to the normal aesthetic

CC_FlamecrafterSettings_SunsetBGAlt= Sunset Background

CC_FlamecrafterSettingsDescription_SunsetBGAlt= Whether the B-side's Sunset aesthetic is enabled{n}Peace and Deathwish will not change



CC_FlamecrafterSettings_HeaderAudio= Audio


CC_FlamecrafterSettings_MusicLoop= AHiT Music Loops

CC_FlamecrafterSettingsDescription_MusicLoop= Restores A Hat in Time's music loops{n}Music that already uses these loops are unaffected

CC_FlamecrafterSettingsDescription_MusicLoop_B= Restores A Hat in Time's music loops and music progression


CC_FlamecrafterSettings_SpeedWind= Wind Resistance

CC_FlamecrafterSettingsDescription_SpeedWind= Whether wind sounds will play when going really fast


CC_FlamecrafterSettings_DynamicMusic= Dynamic Music

CC_FlamecrafterSettingsDescription_DynamicMusic= Whether the music will respond to speed{n}Only applies for the default music


#These next few had to be cut because they don't work without the map being able to manually set these.

CC_FlamecrafterSettings_Remix= Clocktowers Remix

CC_FlamecrafterSettingsDescription_Remix= Enables the Orchestral Remix


CC_FlamecrafterSettings_HeaderGameplay= Ease of Gameplay

CC_FlamecrafterSettings_PostMap= Post-Map Mode

CC_FlamecrafterSettingsDescription_PostMap=  Whether Post-Map Mode is enabled. Very niche.{n}You will still have access to the level select.


CC_FlamecrafterSettings_LevelSelect= Return to Level Select

CC_FlamecrafterLevelSelectTrue= Yes
CC_FlamecrafterLevelSelectFalse= No

CC_FlamecrafterSettingsDescription_LevelSelect= Teleports you back to Level Select{n}Will wait until on safe ground if holding a Rift Pon


CC_FlamecrafterSettings_AltDWMusic= Alternate Collapse Music

CC_FlamecrafterSettingsDescription_AltDWMusic= Changes the Rift Collapse's music to "Killing Two Birds"{n}You cannot change this mid-run


CC_Flamecrafter113_InfoNewRift=
[UI none] {#000000}A {~}{#b057ae}strange anomaly{#}{/~} has appeared in {# 2A2AFF}Temporal Rift{#}{0.5} - go find it!{#}


##########
# DEBUG ONLY/SCRAPPED
##########

CC_Flamecrafter113_TemporalRift_Settings_Intro=
Welcome to the settings room!
These have all been deprecated for mapper options.

CC_Flamecrafter113_TemporalRift_SettingsTypes=
Return?
Guiding
Arrows
BG Effects
Music
Looping
Speed Ambience
Post-Map

CC_Flamecrafter113_TemporalRift_Settings_LockedSetting=
This setting isn't available yet.
Try making some more progress first.

CC_Flamecrafter113_TemporalRift_Settings_Arrows=
Guiding arrows are placed throughout the map, to help show players where to go when confused.
Here you can adjust how many you see.

CC_Flamecrafter113_TemporalRift_Settings_Arrows_OptionNever=
[MADELINE left upset]
None, not even in watchtowers. (Not recommended)

CC_Flamecrafter113_TemporalRift_Settings_Arrows_OptionNone=
[MADELINE left normal]
Watchtowers only, please.

CC_Flamecrafter113_TemporalRift_Settings_Arrows_OptionSome=
[MADELINE left sad]
Always show the important ones. (Default)

CC_Flamecrafter113_TemporalRift_Settings_Arrows_OptionAll=
[MADELINE left determined]
Show me all of them, always.


CC_Flamecrafter113_TemporalRift_Settings_BGEffects_Locked=
Toggles some of the more intense styleground effects.

CC_Flamecrafter113_TemporalRift_Settings_BGEffects=
Toggles the wavy effects of Rift Collapse and Peace & Tranquility.

CC_Flamecrafter113_TemporalRift_Settings_BGEffects_OptionWhy_Locked=
[MADELINE left upset]
What is this setting for?

CC_Flamecrafter113_TemporalRift_Settings_BGEffects_OptionWhy=
[MADELINE left upset]
Why does this setting exist?

CC_Flamecrafter113_TemporalRift_Settings_BGEffects_OptionOn=
[MADELINE left normal]
Leave the styleground effects on. (Default)

CC_Flamecrafter113_TemporalRift_Settings_BGEffects_OptionOff=
[MADELINE left distracted]
Let's turn those styleground effects off.

CC_Flamecrafter113_TemporalRift_Settings_BGEffects_Why_Locked=
This setting was once intended for performance, but those issues have since been fixed.

CC_Flamecrafter113_TemporalRift_Settings_BGEffects_Why=
This setting was intended for performance, but that was fixed.
Now it is intended as a secondary, less distracting aesthetic.
Rift Collapse is specifically based on its older drafts.


CC_Flamecrafter113_TemporalRift_Settings_MusicLoops_FirstRun=
Restores A Hat in Time's music loops for music tracks.

CC_Flamecrafter113_TemporalRift_Settings_MusicLoops=
Restores A Hat in Time's music loops for music tracks.
Only applies for the main track.

CC_Flamecrafter113_TemporalRift_Settings_MusicLoops_OptionOff=
[MADELINE left normal]
I prefer seamless music loops. (Default)

CC_Flamecrafter113_TemporalRift_Settings_MusicLoops_OptionOn=
[MADELINE left together]
I wanna be faithful, let's have the original loops!


CC_Flamecrafter113_TemporalRift_Settings_PlayerGoFast=
Controls whether going really fast adds wind ambience.

CC_Flamecrafter113_TemporalRift_Settings_PlayerGoFast_OptionOn=
[MADELINE left normal]
I'd like to hear my speed, please. (Default)

CC_Flamecrafter113_TemporalRift_Settings_PlayerGoFast_OptionOff=
[MADELINE left upset]
Wind underwater? No thanks.

CC_Flamecrafter113_TemporalRift_Tranquility=
No one is around to help
Life is hard, life is stressful
I need peace and tranquility
I don't have to prove myself to anyone
Welcome to the no judgement zone


##########
# AHiT POST-RELEASE UPDATE 1.1.0
########## 

#####Mafia

CC_Flamecrafter113_TemporalRift_MafiaHints_Achievements_TalkIncompatibleCollectableNew=[MAFIA none]{#000000}:CC/Flamecrafter113/baddy:{# d678db}Purple lady{#} tell Mafia that {# F94A4A}young lady{#} will find item in{n}:CC/Flamecrafter113/rift_pink:{#c300bd}Pink Time Rift{#}.
Mafia also hear from :CC/Flamecrafter113/baddy:{# d678db}purple lady{#} that extra :CC/Flamecrafter113/riftPon:{#ffb017}Rift Pon{#} can be earned by going extra floor.
:CC/Flamecrafter113/baddy:{# d678db}Purple lady{#} say one way is breaking out bounds. Mafia not know what this means.

CC_Flamecrafter113_TemporalRift_MafiaHints_Speedrunning_DummySkip= [MADELINE left distracted] Would it be possible to fall onto another floor?

CC_Flamecrafter113_TemporalRift_MafiaHints_Speedrunning_TalkDummySkip=[MAFIA none]{#000000}Mafia notice first traffic floor is not far below previous floor.
{# F94A4A}Young lady{#} may know more on how to reach than Mafia.


#####Badeline

CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMapsChoice_Fusion_CelesteInTime= [MADELINE left together] Fusion?: A Hat in Time B-Side

CC_Flamecrafter113_TemporalRift_BadelineHangout_OtherMaps_Fusion_CelesteInTime=
[BADELINE right simple_sigh]
As if revisiting one dream wasn't enough.
Now you need two very similar dreams?
[MADELINE left distracted]
I don't know, I thought it'd be cool.
[BADELINE right angryAlt]
Combining your dreams with more of your dreams does not change things anywhere near enough.
[BADELINE right worried]
As cool as it was seeing more mechanics here...
[BADELINE right upset]
Was that really worth having a second, slightly different dream?
[MADELINE left upset]
You know very well that I can't explain why.
[MADELINE left normal]
At least I can talk to you with this one.


CC_Flamecrafter113_TemporalRift_BadelineHangout_RiftsChoice_Movement= [MADELINE left distracted] Are there any easy movement tricks I should know?
CC_Flamecrafter113_TemporalRift_BadelineHangout_RiftsChoice_GlitchyPon= [MADELINE left upset] Since you know the rifts well, what's with the glitchy Rift Pon?

CC_Flamecrafter113_TemporalRift_BadelineHangout_Rifts_Movement=
[BADELINE right scoff]
Asking {~}me{/~} for movement tips?
[MADELINE left upset]
You know half the time in these dreams my{n}movement has something different or new.
[BADELINE right normal]
I know, I know.
Anyways, you may be able to use a{n}trick from the original game here.
[BADELINE right worried]
While I don't think it works the same...
[BADELINE right upset]
Timing a jump just after a hard landing{n}should let you cut it short.
Although trying too early may fail the trick.
[MADELINE left distracted]
So I can cut all the landings between floors short...

CC_Flamecrafter113_TemporalRift_BadelineHangout_Rifts_GlitchyPon=
[BADELINE right simple_sigh]
Oh, that thing...
[BADELINE right angryAlt]
Honestly, I don't even know why it is tracked.
[BADELINE right upset]
But since you're asking, you definitely have access to it.
[MADELINE left sad]
What caused it to unlock?
[BADELINE right upset]
It would be one of two ways.
For the first, you'd need to{n}desync the A-side's loading order.
Easiest way to do that is by{n}falling from Floor 3 to Floor 4.
[BADELINE right angry]
That dream is gracious enough to let you{n}restore the required textbox to do so.
[MADELINE left upset]
That is very convoluted.
[MADELINE left sad]
And the other method?
[BADELINE right simple_sigh]
Clearing every major challenge of the A-side.
Specifically the Floppy Disk and the{n}main objectives of the two Deathwishes.
[BADELINE right angryAlt]
And Level Select won't help you get there{n}until you go to the floor at least once.
[MADELINE left upset]
Of course...


CC_Flamecrafter113_TemporalRift_BadelineHangout_MetaChoice_Overtime=[MADELINE left sad] Why was so much added to this map in the first major update?

CC_Flamecrafter113_TemporalRift_BadelineHangout_Meta_Overtime=
[BADELINE right scoff]
Oh, that's a funny situation.
[BADELINE right normal]
During the first few weeks of release, this map was used for a TAS contest.
[BADELINE right upset]
Updates had to be halted due to this.
[MADELINE left sad]
Which led to the small changes adding up?
[BADELINE right upset]
Not exactly.
[BADELINE right normal]
While yes, the small changes added up, there were other discoveries and suggestions made.
[BADELINE right scoff]
Some were obviously made for the crazy challenge runners that choose to make their lives harder.
[BADELINE right normal]
But the main big change was due to an unintended, first-run only skip getting found.
[BADELINE right angry]
The mapper did not agree with this skip and wanted to patch it rather than leave it in.
[BADELINE right upset]
But, since there was going to be a delay in updates over the holidays, the mapper chose a sneaky third option.
[MADELINE left upset]
Which was making the skip add an extra room and change the other rooms?
[BADELINE right scoff]
Yep, the path of maximum effort that leaves the skip in, allows it to not be faster, and gives players something to enjoy!
[BADELINE right upset]
It is technically only a speedrunner backdoor though.
[BADELINE right normal]
And as for a Max Rift Collapse run adding that extra floor at the end?
All the extra QoL and skips added balanced out the timer.
[BADELINE right scoff]
Either way, quite the major silly change.


#####Settings and Debug

CC_Flamecrafter113_TemporalRift_Debug_OvertimeFloor= Floor Extra: Glitch-Found Overtime

CC_Flamecrafter113_TemporalRift_Debug_TestRoomsFallingLogic= Temple Fall Update Test

CC_Flamecrafter113_TemporalRift_Debug_UnusedFloor2Berry= Floor 2 Berry First Draft
CC_Flamecrafter113_TemporalRift_Debug_UnusedFloor5Berry= Floor 5 Berry First Draft

CC_FlamecrafterSettings_HeaderNewGameplay= Gameplay


CC_FlamecrafterSettings_EnableDialog= Restore Dialogue Boxes

CC_FlamecrafterSettingsDescription_EnableDialog= Re-adds a dialogue box to Floor 3 for a major skip, doesn't apply in Deathwish{n}Breaking out of bounds may cause objects and transitions to load incorrectly


CC_FlamecrafterSettings_CollapseMirror= Mirrored Collapse

CC_FlamecrafterSettingsDescription_CollapseMirror= Restores AHiT's Mirror Mode property of Rift Collapses{n}Defaults to OFF due to artificial difficulty


CC_FlamecrafterSettings_CollapseTimer= Force Collapse Timer Bonus

CC_FlamecrafterSettingsDescription_CollapseTimer= Cuts 6:00 from the starting time, forcing the time remaining bonus


#####Map Text

CrossoverCollab_1_Submissions_Flamecrafter113_B_remix_album= Crossover Collab B-Sides

CC_Flamecrafter113_TemporalRift_RemixIntroNew=
[UI none]
{#000000}This record can change the main music track.{n}It will reappear every few rooms.
You can choose between normal and orchestral.{#}


CC_Flamecrafter113_TemporalRift_RemixBroken=
[UI none]
{#000000}Failed to load Dialog: Choice_AltRoute_Change_Music{#}

CC_Flamecrafter113_TemporalRift_RemixBroken_Yes=
Failed to load Dialog: Selection_AltRoute_Use_Different_Music

CC_Flamecrafter113_TemporalRift_RemixBroken_No=
Failed to load Dialog: Selection_AltRoute_Use_Normal_Music


CC_Flamecrafter113_TemporalRift_CollapseIntro_ReducedTime= 6:00 Removed
Timer Bonus Guaranteed

CC_Flamecrafter113_TemporalRift_LevelSelectEntry_PostRelease=
Floor ??
Overtime
Go to 
Extra Floor?
Abyss?

CC_Flamecrafter113_TemporalRift_PeaceRiftPathRepeated=
[UI none]
{#000000}You sense a temporal disturbance in this area... but you knew that already.{#}

CC_Flamecrafter113_TemporalRift_Overtime_LevelSelect=
[MADELINE left upset]
That was not normal.
[MADELINE left distracted]
Did it still think I was on Floor 3?
[MADELINE left determined]
I should {~}really{/~} try that on a normal run.

CC_Flamecrafter113_TemporalRift_Overtime_Unlocked=
[UI none]
{#000000}This floor can now be accessed at the end of a normal run.{#}

CC_Flamecrafter113_TemporalRift_Overtime_Unlocked_Alt=
[UI none]
{#000000}A new path has opened at the end of this rift...{#}

CC_Flamecrafter113_TemporalRift_Abyss_ExtraEntryPoint=
[DW none]
This area can now be accessed at the end of a normal run.

CC_Flamecrafter113_TemporalRift_Abyss_ExtraEntryPoint_Alt=
[DW none]
The Abyss can now be accessed at the end of a normal run.

CC_Flamecrafter113_TemporalRift_Overtime_NonGhostBerry=
[MADELINE left distracted] Aren't these pons supposed to be ghostly?





# MINECRAFT

CC_CatAn_Theo_1_1=
[THEO right yolo]
We finally made it!
[THEO right normal]
These azaleas are pretty, aren't they?{0.4}{n}These views already made the trip worth it.
[THEO right excited]
But... Our {#F94A4A}Treasure{#} should be... {0.3}[THEO right excited flip]on the other side of this mysterious {#F94A4A}Portal{#} ahead!
[THEO right normal]You can go first, {+MADELINE}. I'm going to take a few photos for {~}Instapix{/~} first.

CC_CatAn_COMF_1=
[MADELINE left peaceful]
Glad to know that even in hell, cozy spots exist.

CC_CatAn_MushroomTutorial=
[CC_Minecraft_Nether left normal]If you dash horizontally towards a {#F94A4A}Mushroom{#}, you will bounce off it and also recover your {#F94A4A}Dash{#}.
Certain rooms will have a tutorial, which can be seen with the binoculars to your left.

CC_CatAn_DreamTutorial=
[CC_Minecraft_Nether left normal]Only the {#F94A4A}Dream Zip Movers{#} that don't have an "X" icon will return to the original position.

CC_CatAn_StationTutorial=
[CC_Minecraft_Nether left normal]{#F94A4A}Black Station Blocks{#}: Push.{n}{#F94A4A}Grey Station Blocks{#}: Pull.
You can wavedash on them too.

CC_CatAn_StationBerry=
[CC_Minecraft_Nether left normal]Did you know? {#F94A4A}Station Blocks{#} can go back again if they are hit after they reach their final node!

CC_CatAn_GoldTutorial=
[CC_Minecraft_Nether left normal] {#FFAA00}Gold Blocks{#} cannot be climbed and won't give your dash back.

CC_CatAn_GoBack=[MADELINE left normal]We didn't come here for nothing. I shouldn't go back now!

CC_Minecraft_comf=[MADELINE left normal] comfy

CC_Minecraft_Indicators=Indicators:

CC_Minecraft_Indicators_Enabled=Enabled

CC_Minecraft_Indicators_Disabled=Disabled
CC_Minecraft_Indicators_No=Not available

CC_Minecraft_NetherWastesWarning={#F94A4A}WARNING!{#}
This teleporter will take you back to the previous room.

CC_Minecraft_TheoEnd=[THEO right yolo]We did it!!
[THEO right wtf]Wait, how did you even get here? I've been crawling through these narrow vents for the last two hours!
[THEO right normal]And I think I saw some kind of {~}magic portal{/~} on my way here...
[THEO right excited]So what now, do we claim our prize or what?

CC_Minecraft_Hardcore=Hardcore:
CC_Minecraft_HardcoreHint=This is a {#ff1122}hard version of the entire map{#} without any additional rewards besides having fun.{n}Good luck!

CC_Minecraft_Hardcore_ON=ON
CC_Minecraft_Hardcore_OFF=OFF

CC_Minecraft_GrannyEnd=[GRANNY right mock] What did you expect? A {~}moonberry{/~}? A {~}Floppy Disk{/~}?
[GRANNY right creepB]Just get the heart already.

CC_Minecraft_ElytraMountain=Welcome to the {#d62727}E{#}{#d65c27}l{#}{#d8de33}y{#}{#33de5e}t{#}{#2a7ac9}r{#}{#722ac9}a{#} {#d62727}F{#}{#d65c27}l{#}{#d8de33}y{#}{#33de5e}i{#}{#2a7ac9}n{#}{#722ac9}g{#} {#d62727}C{#}{#d65c27}o{#}{#d8de33}u{#}{#33de5e}r{#}{#2a7ac9}s{#}{#722ac9}e{#}!
Do you want to take a shortcut to the top of the mountain?
CC_Minecraft_Elytra_Yes=[MADELINE left normal]Yes, please!
CC_Minecraft_Elytra_No=[MADELINE left normal]I'll get there myself!
CC_Minecraft_ElytraFields=Do you want to go down to the azalea fields?
CC_Minecraft_Elytra_Button=Elytra





# BRUTAL ORCHESTRA

# MISC DIALOGUE


CC_BrutalOrchestra_PlayerTrail_Desc=Enables the Player Trail at the cost of some performance (disable if you have lag).
CC_BrutalOrchestra_GuideArrows_Desc=Enables the arrow indicators.

CC_Aques_GuideArrows=
Guide Arrows
CC_Aques_Trail=
Player Trail

CC_Aques_B03helpme=
This room is the hardest in the entire map, and by a fair bit.
A particular, short segment within this room requires an average of one jump input every ~5 frames for nearly 4 seconds.
It is very possible with one or two jump buttons, however, 3+ is recommended for consistency's sake.
Good Luck!

CC_Aques_cursed_pleasehelp=Help me

CC_Aques_cursed_APreciseTrick=Your vertical subpixels are automatically rounded in this room. This makes spike jumps (and ice jumps) possible and consistent.
Hold the jump button the entire time, and buffer a second jump right before touching the ice/spikes.
When you are on the top part of the room, make sure you start the spike jump before you reach max fall speed (don't climbjump too high).

CC_Aques_cursed_TheMartyrRoom=After you break the spiked block, you need to perform a cobwob in the tiles to your right.
This is a neutral cornerboost (without directional inputs), but on the last 2f of the 6f of wallboost leniency, you can turn left.
Then, climbjump and walljump again before the climbjump ends in order to reach the refill.

CC_Aques_cursed_Suffering=The start of this room needs a good dash cooldown management.
Downright dash, then buffer a demo left as soon as possible, so you can reverse hyper and get enough height for the ultra.
If you do it correctly, you will land on the ground and touch it with your feet (hitbox, but not hurtbox) for a frame, without actually colliding.
This is known as cornerslip. This will give your dash back and enough coyote frames (jasig jump) to reach the wallbounce.

CC_Aques_cursed_DashbounceHell=Remember the "fun fact" from the dashbounce gym room?
Since the dashbounce moves you upwards without jumping from the ground, you can perform an instant midair demohyper during the coyote frames at the start.
Then, a downwards dashbounce can let you collect the Falling Block Crystal and grab the wall on the left.
Finally, a downright dashbounce allows you to perform an instant midair super.

CC_Aques_preintro=Press Dash to see intro
Jump to skip it

CC_Aques_jankSignWarning=WARNING!
The teleporters ahead will take you to "berry" precise rooms with experimental techs.
I wonder if something will happen if you manage to beat them?

CC_Aques_MB=
It is recommended to fully understand the {#F94A4A}Dash Solids{#} before attempting this room.
If you do not understand their mechanics, feel free to use the teleporter above to teleport to the gym at the start of the map and get a refresher on the Dash Solids' exact functionalities.
The Dash Solids that have been attached to Dream Zip Movers throughout this map have now been placed to be by themselves.
The player can hyper, ultra, super and wallbounce off of them.
(Wavedashes and chained ultras are also possible, however far too inconsistent for any intended solution)
Here, you must navigate your way through this perversion of a {~}routing puzzle{/~} to reach the Floppy Disk far above you.
Good luck!
...
(the intended gameplay is roughly high expert, does not require touching any solid tiles and consists of multiple possible routes (primary route is noted by the guide arrows))

CC_Aques_fewix=
[MADELINE left normal]
What a majestic man

CC_Aques_Thankyou2=
You're the best :>
CC_Aques_Thankyou=
If you made it here, then congratulations on beating my map!
This was, is, and will be my only {~}solo{/~} map ever and it was quite the {!}HECK{/!} of a journey.
This map took me over two years to fully realise and went through a ton of iterations. Most of which never saw the light of day.
I, equal part mapper and player, grew across these two years and I find that the gameplay reflects that (oh my god did the map get hard)
It has been an honour working on {~}{#66dce9}Crossover Collab{#}{/~} and it means so much more to me than just a collection of maps put together by a random group of people who have never met.
I'd simply like to say thank you to some of the people who brought this map to where it is and who kept me motivated throughout its creation.
Thank you Tairbaz for helping me get access to many of the files from the original Brutal Orchestra for the creation of this map.
Thank you Kosei for consistently being there helping me create my map every step of the way,
whether it be through direct mapping or simply the motivational comments you sent to every clip I shared in #mapping_general.
It meant the world when struggling with mapping :)
Thank you Aurora Aquir for all the amazing custom entities (sorry for abusing some of them!), they were exactly what I wanted everytime :3
Thank you, -Undefined-, for being the first player to golden this map and by extension fully clearing every room!
Your dedication and rigorous playtesting helped transform this map from a chaotic mess into a cohesive experience.
and last but not least...
thank {big}YOU{/big} for playing!
Means a lot that someone would go out of their way to play this janky mess.
I hope you have a wonderful rest of your day!


# INTRO


CC_Aques_intro00=I've heard
about an impossible mountain
that no one has ever climbed.
CC_Aques_intro00B=I have to prove myself
that I can do anything.

CC_Aques_intro01=I shouldn't have come here.
There is a reason why everyone perished.
I am an absolute fool...
I can't do anything myself.
I can't...

CC_Aques_intro02=[BADELINE right scoff]Hey, surprised to see me again?
[MADELINE left distracted]What... happened?
Last I recall I was climbing the {~}{#333333}Osman Mountain...{#}{/~} {0.3}{n}Did I fall?
[BADELINE right angry]Oh I wonder. None of this would have happened if you were more realistic.
You know you're unable to do anything alone. Just look at where you've brought us.
I even had to help you reach the peak of {#96EFFF}Celeste Mountain{#}. {0.3}You were{~} useless{/~} when you were alone.
[MADELINE left sad]No need to be so aggressive...{0.5}{n}And, what is {#96EFFF}Celeste Mountain{#}?
[MADELINE left distracted]I'm not too sure what you are talking about...{0.2}{n}I'm not too sure about anything in fact... Who am I?
CC_Aques_intro02b=[BADELINE left upset]{#F94A4A}Madeline...{#}{0.1} Look at yourself.{n}{0.4}[BADELINE left yell]You can't remember anything because {#F94A4A}you died.{#}{n}{!}You fucking killed yourself.{/!}
Really did yourself one this time!
[BADELINE left upset]Look where we are now.{n}Stuck in purgatory because of you...
Unless you cooperate with me.
[MADELINE right sad]What do I have to do?
[BADELINE left normal]We have to find your physical body so we can get back to it before it rots, but for now... just follow my instructions.
[BADELINE left angry]I don't want you to fuck everything up again.



# CUTSCENE 1


CC_Aques_zanguango_intro=[MADELINE left normal]That's a good song.
[ZANGUANGO right normal]I like it too. Looks like this guitar can play itself, so I'm just admiring it.
... {0.5} You look troubled.

CC_Aques_zanguango_promptA= [MADELINE left sad]Yeah... I am.

CC_Aques_zanguango_promptB={~}{#F94A4A}(Don't say anything){#}{/~}

CC_Aques_zanguango_A=
[ZANGUANGO right normal]May I take a guess?
[MADELINE left sad]Sure.

CC_Aques_zanguango_B=Not much of a talker, are you?
[MADELINE left sad]I'm just...

CC_Aques_zanguango_prompt2A= [MADELINE left sad]I'm just trying to order my thoughts.
CC_Aques_zanguango_prompt2B= [MADELINE left sadder]{~}{#F94A4A}Nevermind.{#}{/~}

CC_Aques_zanguango_C=
[ZANGUANGO right normal]What are the thoughts about?
[MADELINE left sad]{~}{#333333}Osman...{#}{/~}
CC_Aques_zanguango_C2=[ZANGUANGO right normal]Like the Mountain?
[MADELINE left distracted]The Mountain?
[ZANGUANGO right normal]The {#333333}Osman Mountain{#}, famed mountain of scary nonsense.
People seeing their own demons and souls leaving their bodies, a lot of climber fatalities...
Lots of suicidal people for some reason.{0.5}{n}Ring any bells?
[MADELINE left panic]I... I almost had forgotten about {~}{#333333}Osman.{#}{/~} And how I was still thinking about it not too long ago.
[]{~}(Madeline is almost choking on her own breath.){/~}
CC_Aques_zanguango_C3=[ZANGUANGO right normal]Easy...{n}{0.25}Maybe just tell me about yourself instead.
If you could just go to your happy place, what would that be like?
[MADELINE left distracted]Uhh I, I don't know. I... I think I would...

CC_Aques_zanguango_prompt3A=[MADELINE left normal]Be at {# FF9523}Theo{#}'s home, petting {~}Spoons{/~}.
CC_Aques_zanguango_prompt3B=[MADELINE left normal]Be at home, playing some videogames.
CC_Aques_zanguango_prompt3C=[MADELINE left normal]Be at home, cooking a pie.
CC_Aques_zanguango_prompt3D=[MADELINE left normal]Go to the archery club. It's been a while.

CC_Aques_zanguango_D1=
[ZANGUANGO right normal]Oh! So you like animals. Do you have any pets?
[MADELINE left normal]I don't, but when we were younger, Abbie and I used to visit a dog.

CC_Aques_zanguango_D2=
[ZANGUANGO right normal]Ah, sounds like a fun time-killer.
CC_Aques_zanguango_D3=
[ZANGUANGO right normal]Heh, sounds delicious. When did you learn to do bakery?
[MADELINE left normal]My mom used to make us delicious pies when we lived together.
[MADELINE left distracted]But... I actually learnt thanks to someone else... Who is not around anymore. My first {~}strawberry pie{/~} was a total mess!
CC_Aques_zanguango_D4=
[ZANGUANGO right normal]Wow, that's a hobby not everyone has! You seem strong, girl. Maybe enough to climb the entire hell...
Not like you're going there, but I'm not the one to judge.

CC_Aques_zanguango_D5=
[ZANGUANGO right normal]Anyways...{0.2}{n}Let's talk about {~}{#333333}Osman{#}{/~} for a second. Would you say it's possible to climb it?
[MADELINE left determined]Anything is possible if you are determined enough.
[ZANGUANGO right normal]What makes you think that?
[MADELINE left distracted]I, I don't know.
[ZANGUANGO right normal]Hmmm.{0.6}{n}Have you ever loaned yourself money?
[MADELINE left surprised]What?{n}Why would I-
[ZANGUANGO right normal]You ever ask yourself to move out of the way, 'cause you were blocking the view?
[MADELINE left distracted]No, that doesn't make sense.{n}I wouldn't do any of that, I mean, it's myself.{0.3}{n}I'd just do it.
[ZANGUANGO right normal]Hmmm.{0.3}{n}Yeah, you'd just do it.{0.55} You ever ask yourself a question?
[MADELINE left upset]...
[ZANGUANGO right normal]No. Why would you? You'd already know the answer.{n}{0.2}But you have, haven't you?
[MADELINE left upset]I have.
[ZANGUANGO right normal]You see, we're not quite as unified as we like to think.
CC_Aques_zanguango_D6=[ZANGUANGO right normal]I think this demon, this {~}{#333333}Osman{#}{/~}.{0.5}{n}Might be you asking yourself a question the hard way.
I think you need to tell yourself how you feel.
You're only insane if you don't know you're talking to yourself.
Knowing that {#d678db}{~}reflection is you{/~}{#} just makes you aware.
[MADELINE left distracted]...
[ZANGUANGO right normal]Do you hear that?{0.3}{n}It's music.
CC_Aques_zanguango_D7=[ZANGUANGO right normal]Funny...{0.15} All it took was recognizing it always was.
[MADELINE left distracted]I have to leave. I need to go talk to {#d678db}her{#} before this gets worse.
[MADELINE left normal]But thanks.
I think I'm better for having crossed paths with you.
[ZANGUANGO right normal]Oh, girl, we never crossed paths.
We've just been in the same place.

CC_Aques_zanguango_E=
[ZANGUANGO right normal]Don't know who you are anymore, and you constantly wonder if the biggest decision you took was really for the best.
[MADELINE left sad]That's... {0.4}How do you...{0.2} Well, never mind.
[ZANGUANGO right normal]This is really a peculiar place. Some demons may manifest as the {~}{#d678db}Darkest Part of You{#}{/~}.
And it is not an easy task to get rid of them... They will try to convince you to do something horrible.
Or maybe that's just us, trying to find a purpose in this world. Who knows.
[MADELINE left distracted]... I...{0.35} I have to go.
Thanks for the insightful conversation.
[ZANGUANGO right normal]Just take it easy. I know how hard it is to be {~}yourself{/~} sometimes.

CC_Aques_zanguango_F={~}(Without saying anything else, {#F94A4A}Madeline{#} leaves.){/~}
CC_Aques_zanguango_F2={~}(The guy performs a subtle nod as you pass by, and keeps "playing" the guitar.){/~}
CC_Aques_zanguango_F3={~}(You feel like you are missing something, but the thought of {#F94A4A}discovering the truth{#} scares you.){/~}

CC_Aques_zanguango_G={~}(He is absorbed in the music.{n}She is absorbed in her own mind.){/~}

CC_Aques_zanguango_G2=[ZANGUANGO right normal]Girl, you should probably run along now.
...{0.4}{n}Did you know that the most beautiful name in the world has just three letters?
[MADELINE left normal]What name?
CC_Aques_zanguango_G3=[ZANGUANGO right normal]Heh, maybe I'll tell you some other time.

CC_Aques_endSign=The left sign says...
{~}"Did you know? Lack of oxygen may produce extreme hallucinations at very high altitudes.
High-altitude psychosis disappears quickly as climbers return to lower elevations,
but can be dangerous if a person’s hallucinations cause them to alter their route or engage in risky behavior."{/~}

CC_Aques_ScorchedEarth_Bad=[MADELINE left sad]Why did I come here? ... Why do I feel so much pain when I try to understand ... What will I tell {#d678db}her{#} if she calls me useless?
CC_Aques_ScorchedEarth_Good=[MADELINE left normal]I feel like I'm halfway there. I need to be honest with myself and figure out some things, even if the path is not easy.

# CUTSCENE 2 (ISLE)


CC_Aques_isle_intro=[BADELINE right upset]... Seems like we are getting close to your {#F94A4A}corpse{#}.
[MADELINE left sad]{#d678db}Badeline{#}, I've been thinking...

CC_Aques_isle_promptA=[MADELINE left sad]I remember what happened now. You were right.
CC_Aques_isle_promptB=[MADELINE left sad]{~}{#F94A4A}You might have been lying to me.{#}{/~}

# IF FindTheTruth_Zanguango (GOOD)

CC_Aques_isle_good_choiceYouRight=[MADELINE left sad]I know myself. I know I take risky decisions sometimes.
I know this {~}{#1d1d1d}Mountain{#}{/~} is known to cause hallucinations.
And that I still have a chance to go back home if I am determined enough and take proper care first.
I will {~}give up on reaching the peak{/~} if needed because I'm not the past me who couldn't think about the consequences of my actions.
With this said...

CC_Aques_isle_promptA2=[MADELINE left normal]Let's find myself.
CC_Aques_isle_promptB2=[MADELINE left normal]We need to cooperate to {~}{#F94A4A}get out of here.{#}{/~}

CC_Aques_isle_letsFindMyself=[MADELINE left normal]Let's find my body. Myself.
[BADELINE right normal]That's right. It's time to make things right and prioritize yourself first.
You are taking the {~}good decisions{/~}, {#F94A4A}Madeline{#}.

CC_Aques_isle_letsGetOut=[MADELINE left normal]Let's get out of here. Together. With or without reaching the summit.
[BADELINE right concerned]I hope we don't arrive too late...

CC_Aques_isle_good_choiceLied=[MADELINE left sad]If I died, it doesn't make sense that I'm still somewhere. Wherever this place is.
This might be a dream. There is no {~}{#F94A4A}corpse of myself{#}{/~} at the top of this place.
[BADELINE right angry]Are you being serious? I've been trying to keep some sense into you.
[BADELINE right angryAlt]I've tried to guide you through the fucking worst accident of your life.
[BADELINE right sigh]You know you are nothing without me.
[MADELINE left upset]You are nothing without me, either.

CC_Aques_isle_promptC2=[MADELINE left upset]{~}{#F94A4A}I don't need a demon with me.{#}{/~}

CC_Aques_isle_good_IDontNeedYou=[MADELINE left upset]I'm going to do this {~}{#F94A4A}myself{#}{/~}.
[MADELINE left sad]Now please go away and let me finish what I've started.
[BADELINE right concerned]... Good luck...

# IF IGNORED ZANGUANGO

CC_Aques_isle_bad_choiceYouRight=[MADELINE left sad]I know myself. I know I take risky decisions sometimes.
I know this {~}{#1d1d1d}Mountain{#}{/~} is known to cause hallucinations.
And that I still have a chance to do this and go back home if I am determined enough.
With this said...

CC_Aques_isle_bad_choicePeak=[MADELINE left sad]{~}{#F94A4A}The summit is the priority.{#}{/~}
CC_Aques_isle_bad_choiceTakeCare=[MADELINE left sad]I should take care first.

CC_Aques_isle_bad_choicePeakDialog=[MADELINE left sad]I won't {~}give up on reaching the peak{/~} because that's what I came here for.
[BADELINE right upset]As stubborn as always. [BADELINE right sigh]Fine. Do what you want.
[BADELINE right worried]Just don't ask me for help again when it's too late for us.

CC_Aques_isle_bad_choiceTakeCareDialog=[MADELINE left sad]I will {~}give up on reaching the peak{/~} if I need to. {0.1}I'm not the past me who couldn't think about the consequences of my actions.
So, {#d678db}Badeline{#}...

CC_Aques_isle_bad_choiceLied=[MADELINE left upset]You are just trying to keep me struggling for no reason.
You want me to climb the {~}{#333333}Osman Mountain{#}{/~} just because I'm used to suffering.
[MADELINE left angry]{!}I don't care what you say anymore.{0.15}{n}I'm done with this shit.{/!}
There is no {~}{#F94A4A}corpse of myself{#}{/~} at the top of this place.{0.1}Just...
[MADELINE left sadder]Scars that everyone and everything left on me.
[BADELINE right angry]Are you being serious? I've been trying to keep some sense into you.
[BADELINE right angryAlt]I've tried to guide you through the fucking worst accident of your life.
[BADELINE right sigh]You know you are nothing without me.{n}{~}{#F94A4A}You're done for.{#}{/~}





# CUTSCENE 3 (MADELINE2)



CC_Aques_endForgotSomething=[MADELINE left distracted]I feel like I am missing something...


# DEAD MADELINE

CC_Aques_normalending_deadbody=There is a dead body on the ground.
Upon closer inspection, this looks exactly like {#F94A4A}Madeline{#}.

# MADELINE 2

CC_Aques_end00=[BADELINE right upset]There you are. We found your "dead" body.
Hey {#F94A4A}Madeline 2{#}, how are you doing?
[MADELINE right normal]What do you want?
[MADELINE left surprised]Why is it moving and talking? Wasn't I supposed to be dying?
[MADELINE right normal]What? Who are you, and why are you looking exactly like me?
[BADELINE right angry]{#F94A4A}Madeline{#}, just ignore her. {0.3}{n}[BADELINE right freakA]We have to kill her again so you can go back to your body.
[MADELINE left surprised]This is not what I was expecting to happen!{0.2}{n}[MADELINE left distracted]Are you sure? I feel like something is off...
[BADELINE right freakA]Do you want to stay here forever?
[BADELINE right freakB]{!}If you don't want to be dead,{n}[BADELINE right freakC]this is your only opportunity to {~}kill her.{/~}{n}Let's go back to your normal life.{/!}
[BADELINE right serious]So just... {~}{#F94A4A}choose wisely{#}{/~}.
[MADELINE right panic]Wait... please.

#DON'T KILL HER

CC_Aques_endChoiceA=Leave her be.
CC_Aques_sparedMadeline=[MADELINE left distracted]I'm not convinced about this. I need to get to the end of this.
CC_Aques_end_normalMadelineInteraction=[MADELINE right panic]I'm scared...
CC_Aques_end01Alt=[BADELINE left angry]Are you serious? You're just going to ignore her?
CC_Aques_end02Alt=[BADELINE left scoff]Can I convince you to go back if I tell you that she has a {~}"Mini Heart"{/~}?
CC_Aques_end03Alt=[BADELINE left upset]You don't want to have a good ending here, do you? ... Fine. Well, I tried to help you.
CC_Aques_end04Alt=[BADELINE left upset] I won't accompany you anymore. You're on your own now.
CC_Aques_end05Alt=[BADELINE left upset]Good luck wandering the Purgatory without my directions.

#KILL HER

CC_Aques_endChoiceB={~}{#F94A4A}Kill her.{#}{/~}
CC_Aques_end01=[BADELINE left scoff]Wow, you really did it.
CC_Aques_end02=[BADELINE left serious]What a {~}{#F94A4A}murderer{#}{/~}.
CC_Aques_end03=[BADELINE left freakA]It's so easy to trick humans.
CC_Aques_end04=[BADELINE left freakB]You really thought you had a possibility?
CC_Aques_end05=[BADELINE left freakA]Or that I was some {~}{#d678db}Part of You{#}{/~}?
CC_Aques_end06=[BADELINE left serious]You have been rotten way too long ago, {#F94A4A}Madeline{#}.
CC_Aques_endKilledMadeline=There is no one here.
You did the best you could. Probably.
...
It's time to move on.

# CUTSCENE 4 (CORPSE)

CC_Aques_TrueEndingCorpse=
[MADELINE left sad]I guess there is no escaping it...
[MADELINE left sadder]I'm not making it back.
[MADELINE left panic]I really am dead!
[MADELINE left sad]...
[MADELINE left distracted]I can't give up now though...
[MADELINE left determined]Not after all what I've done to get here.
[MADELINE left determined]I must climb the {~}{#333333}Osman Mountain{#}{/~}!
[MADELINE left sad]...
[MADELINE left distracted]Although this will be the end no matter what I do...
[MADELINE left distracted]My final moments...
[MADELINE left normal]I'm happy with the last thing I do being what I love most...
[MADELINE left peaceful]I'm happy with my life.
[MADELINE left determined]Just this final stretch and then I'm done!
[MADELINE left normal] I've got this!

CC_Aques_TrueEndingRandomNotesPleaseIgnore=In the True Ending, The Pitiful Corpse appears, mere minutes away from death.
Rather than slumping back down into hopelessness, it begins painting with its own blood on the walls of the Quarry
abandoning their need of climbing or exploring all dangerous places to be happy, and are instead simply content with climbing.
They paint the Celeste Orchestra, their own journey through a personal purgatory and ultimate symbol of their inner peace,
not feeling the need to make a perfect artwork but simply needing that it be real, if only for a moment.

Madeline dies all the same but having become actually content with herself and in peace.






# GYM


CC_Aques_gym1=
3R 3L

CC_Aques_gym2=
Spring Glide

CC_Aques_gym3=
Dashbounce

CC_Aques_gym4=
Upsidedown Cornerboost

CC_Aques_gym5=
Climb Hop

CC_Aques_gym6=
Ultra Variations

CC_Aques_gym60=
Grounded Ultra

CC_Aques_gym600=
Delayed Ultra

CC_Aques_gym7=
???

CC_Aques_gym8=
Dig Tech

CC_Aques_gym9=
Koral Clip

CC_Aques_gym10=
Dash Solid

CC_Aques_gym1991=
Climbhop Entanglement

CC_Aques_Gym_Dashsolids={#F94A4A}Dash solids{#}, as their name indicates, are blocks that become collidable when you dash. More specifically, while you are in dash attack on a specific direction.
Here, cornerboost on the dash solid to your right. You will notice that the dash solid stops being solid as soon as you cornerboost, because you stop being in dash attack.

CC_Aques_Gym_Dashsolids2={#F94A4A}Dash solids{#} allow instant tech, such as hypers, supers or wallbounces from inside them, as long as the jump input is pressed during the 5 dash redirection frames.
Since all dash solids have an assigned direction, reverse tech is not possible from inside the tiles if the innitial dash is not in the dash solid's assigned direction.

CC_Aques_Gym_Dashsolids3=In this map, {#F94A4A}dash solids{#} are part of dream blocks, effectively making them impossible to enter from certain sides.
For example, here, dash down immediately after entering the dream zip mover. You can buffer the down dash.

CC_Aques_Gym_Dashbounce1=
Wallbounces give a constant vertical speed for 18 frames, while dashes only last for 15 frames.
As a result, if a wallbounce is interrupted by a dash within the first 2 frames, the wallbounce will outlast the dash.
If performed correctly, you will gain a small amount of extra height after the dash ends. This technique is known as a {#F94A4A}dashbounce{#}.
It is not necessary to hold jump after performing the wall bounce.

CC_Aques_Gym_Dashbounce2=
{#F94A4A}Dashbounces{#} can also be performed by diagonal dashing after a wallbounce, giving additional height after the diagonal dash ends.
Fun fact: This extra height obtained does not count as a jump, which means it can even be used to touch the ground and obtain coyote frames upwards.

CC_Aques_Gym_Dashbounce3=
Downwards {#F94A4A}dashbounces{#} can be used to align yourself to certain precise places.
Here, perform a {#F94A4A}dashbounce{#} as soon as you get the refill and demo through the spikes when you're in the highest part of the {#F94A4A}dashbounce{#}.
Colliding with the ceiling will align you.

CC_Aques_Gym_Dashbounce4=
A common double block boost setup involves performing an ultra out of a block boosted wallbounce.
If you input the down-diagonal dash for this move almost instantly after pressing jump, it will result in a {#F94A4A}dashbounce{#} that preserves your speed.

CC_Aques_Gym_CollisionRefresh0=
Dash blocks give 3 freeze frames when destroyed.{n}Touching the ground gives you 5 coyote frames.
{#F94A4A}Collision refresh{#} works because there can be a frame of touching the block before colliding with it, if you move at more than one pixel per frame.
This also makes it technically possible to break a spiked dash block without dying, but that is not intended in this map.
The spiked block on top of you can be consistently broken by dashing right from the left wall.

CC_Aques_Gym_CollisionRefresh1=
The techniques related to {#F94A4A}collision refresh{#} are known as {#F94A4A}dig tech{#}.
Here, reset your vertical subpixels by climbjumping or dashing against the ceiling, then dash diagonally downright.
Make sure you don't climb down for one frame or more when dashing diagonally. In other words, do not press down before the dash starts.
If you do the collision refresh correctly, you will get your dash back and coyote frames, allowing you to jump after breaking the block.

CC_Aques_Gym_CollisionRefresh2=
The coyote frames given by the {#F94A4A}collision refresh{#} allow you to do a {#F94A4A}dig hyper{#} after breaking the dash block.
Again, align yourself vertically with the ceiling, break the dash block, then input an instant hyper.

CC_Aques_Gym_CollisionRefresh3=
{#F94A4A}Dig supers{#} function the same way as {#F94A4A}dig hypers{#}. They must be instant but can be reversed.
Here, jump and reset your subpixel against the ceiling again with a dash, buffer another diagonal downleft dash, and perform the {#F94A4A}reverse dig super{#}.

CC_Aques_Gym_CollisionRefresh4=
{#F94A4A}Dig tech{#} can also be setup with attached platforms on the dash blocks.
Here, jump and dash up. Then dash right and hyper in the same way as explained before to cross the gap.
If you die on the spikes, you jumped too soon, performing a super on the platform instead of breaking the dash block.
If you break the dash block and do not recover your dash, you started pressing right before dashing.

CC_Aques_Gym_SpringGlide1=
Springs don't preserve speed normally, but they preserve retained speed. You can get retained speed, for example, if you collide with a wall.
{#F94A4A}Spring glides{#} occur when you hit a spring with retained speed.
Here, perform a grounded ultra into the spring.{n}It's setup so you demohyper with the demo button.
You don't need to jump before touching the spring, just uncrouch. If you don't preserve the speed, you probably uncrouched too late.

CC_Aques_Gym_SpringGlide2=
In the case of horizontal springs, {#F94A4A}spring glides{#} are normally used to reach more distance.
Here, perform another gultra into the spring.

CC_Aques_Gym_SpringGlide3=
The retained speed from an {#F94A4A}upside-down spring glide{#} can be immediately converted into an ultra, increasing the total speed gained by x1.2.
Here, hyper and dash upright, then buffer an ultra.{n}If you collide with the tile on the right of the spring, you probably didn't buffer the dash.

CC_Aques_Gym_GroundedUltra1=
It is recommended to visit the {#F94A4A}Delayed Ultras{#} room before practising this room.
The x1.2 boost after dashing down-diagonal (ultra) can be applied even if you touch the ground before the dash ends. This is known as a grounded ultra, or {#F94A4A}gultra{#} for short.
Your speed is normally reset after a grounded dash ends or immediately when you collide with a solid.
Here, perform a {#F94A4A}gultra{#}, jump during coyote frames, hold grab, and buffer another jump before touching the block to preserve the speed with a cornerboost.
If you do it correctly, you will build enough speed while preserving your crouch state after cornerboosting. A second jump button is recommended.

CC_Aques_Gym_GroundedUltra2=
{#F94A4A}Gultras{#} are commonly performed after ultras.
Here, first perform an extended hyper followed by an ultra.
After landing, dash down-right into the ground to {#F94A4A}gultra{#} before falling. This allows you to gain the ultra boost twice.
You often do not need to jump between landing from the ultra and performing the {#F94A4A}gultra{#}, as the resulting boost is relatively small.
If you {#F94A4A}gultra{#} on the same frame you land or buffer the {#F94A4A}gultra{#}, you will sometimes not get the first ultra boost.
As a result, it is recommended to try to "slide" on the ground for at least one frame before performing a {#F94A4A}gultra{#}.

CC_Aques_Gym_GroundedUltra3=
Jumping out of a {#F94A4A}gultra{#} results in a hyper, and you can {#F94A4A}gultra{#} again immediately afterwards.
However, because hypers always give the same amount of speed, {#F94A4A}chained gultras{#} will not build up speed like chained ultras do.
{#F94A4A}Chained gultras{#} can reach speeds up to 1.2x faster than repeated hypers or wavedashes, and are, therefore the fastest way to move on flat ground.

CC_Aques_Gym_DelayedUltra1=
Sooo long story short all dultras were removed from this map so this is kinda pointless now...
I didnt want to remove this gym entry however due to me realizing this so late, so have fun with this room ig
...
After a down diagonal dash, you will receive a x1.2 speed boost when you contact the ground.

CC_Aques_Gym_DelayedUltra2=
The x1.2 multiplier can be reserved for later.
In a {#F94A4A}delayed ultra{#}, you do a down diagonal dash, do something to cancel the dash (usually a cornerboost), and get the x1.2 the next time you contact the ground.
Here, perform an ultra into cornerboost on the spiked block, then jump again on the next block.
(If you have trouble with the cornerboost, try to hyper with the demo button from the respawn)
CC_Aques_Gym_DelayedUltra3=
Here, {#F94A4A}delay{#} the {#F94A4A}chained ultra{#} with a cornerboost from a downright dash.

CC_Aques_Gym_UpsideDownCornerboost1=
It is recommended to understand the {#F94A4A}Dash Solids{#} before practising this room.
While this tech is not a "real" cornerboost, the momentum that you can carry feels quite similar.
Here, dash up, dash into the dream block, dash right after leaving the dream block, and climbjump.

CC_Aques_Gym_UpsideDownCornerboost2=
Here, dash into the dream block, hold onto it, then cornerboost off the wall while holding the dream block.

CC_Aques_Gym_3R3L1=
The player is 8 pixels wide, which means you fit perfectly into a 1-tile tunnel. Spikes are 3 pixels wide/tall.
Here, jump and dash up from that sideways platform, which is 3 pixels offset from the tiles.{n}{#F94A4A}Corner correction{#} will occur, pushing you 3 pixels left.
{#F94A4A}Corner correction{#} can be up to 5 pixels, which means the left sideways platform will still align you on the tiles while dashing up.

CC_Aques_Gym_3R3L2=
By abusing {#F94A4A}corner correction{#}, it is possible to fit certain 5 pixel gaps without dying.
This technique is known as {#F94A4A}3R 3L{#} (or 3L 3R, depending on the direction) and it is possible RTA with specific setups.
Here, demodash up, hold left while dashing, and then buffer a right climb jump once you hit the refill.

CC_Aques_Gym_Borderwarp1=
It is recommended to understand the {#F94A4A}Dash Solids{#} before practising this room, which features clipping inside solids ({#F94A4A}koral clips{#}).
{#F94A4A}Borderwarps{#}, a common use of {#F94A4A}koral clips{#}, occur when certain moving blocks (in this case, dream zip movers) try to push you out of bounds horizontally.
When the zip mover tries to go back, you are warped to the other side of the block if you are "stuck inside it".
Here, dash up, grab the zip mover, and face left so you can keep grabbing it after warping. Then wait until you are pushed through the sideways platform.

CC_Aques_Gym_Borderwarp2=
{#F94A4A}Borderwarps{#} refill your dash and give you coyote frames.
Here, you will be truly be pushed out of bounds, and then get stuck on the right side of the zip mover for one frame while warping. Then, you can jump or dash up.

CC_Aques_Gym_Borderwarp3=
Spikes don't kill you if you are moving in their direction.
Here, spam jump while holding left after the {#F94A4A}borderwarp{#}. You will not be really moving to the left, but your speed will be negative so you will be safe.
You will need to coyote jump after the warp. If you didn't get your dash back, you jumped too soon.

CC_Aques_Gym_Borderwarp4=
You can dream dash if you get stuck inside a dream block from a {#F94A4A}borderwarp{#}.

CC_Aques_Gym_Borderwarp5={#F94A4A}Crills{#} (portmanteau of {#F94A4A}crush refill{#}) are the name of the specific behavior that refills your dash/stamina inside a solid.
A common setup for {#F94A4A}crills{#} is when you are about to be crushed by the bottom part of a moving block.
In this case, if you are not too high, not grabbing and holding the direction of the block, you will not be crushed and instead forced to crouch so you can get out of it.
If the block is moving fast enough, you end up inside it for one frame, causing you to be grounded and to refill your dash (hence the name).
Then, you can jump during coyote time. This is simply a double block boost, which is separate from the {#F94A4A}crill{#}: a "crush refill boost" or "crush jump".
Here, the {#F94A4A}crill{#} to your right is very similar to other {#F94A4A}koral clips{#} you have already seen, just {#F94A4A}non-borderwarp{#}.
Just slide towards the bottom of the zip mover and jump at the correct time.

CC_Aques_Gym_Borderwarp6=
Here, you will learn how to execute a {#F94A4A}wedging crill{#} that does not force you to crouch.
Similarly to other types of {#F94A4A}koral clips{#}, you need to get "crushed" by the dream zip mover.
Hold onto the dream zip mover and press jump to climbjump right before it collides with the wall. This input is a 2f.
When executed correctly, you should briefly be wedged between the dream zip mover and the wall before being teleported to the other side.
Hold left while warping to prevent being killed by the dream spikes, and use the coyote frames to jump.

CC_Aques_Gym_ClimbhopEntanglement1=
Climbhops are a little "jump" that occurs when you move up while grabbing on a ledge.
{#F94A4A}Climbhop entanglement{#} occurs when something forces you to move (like a falling block or a zip mover) while doing a climbhop.
Here, you will be moved by the dream zip mover even after hitting the spring, which increases this effect since it resets the climbhop.
Now, climbhop this dream zip mover.

CC_Aques_Gym_ClimbhopEntanglement2=
The speed of the moving solids is applied to you for the duration of the climbhop, in addition to the spring speed.
This speed can be preserved for the entire duration of the moving solid.
Here, if you try to climbhop, you will notice some "weirdness" for a bit because the spring and the zip mover are moving you in opposite directions.

CC_Aques_Gym_ClimbhopCancel=
If you dash while in climbhop animation, you still get moving block movement added because the game thinks you're on the block during the entire dash.
In other words, if you {#F94A4A}cancel{#} a {#F94A4A}climbhop{#} on a moving solid by dashing, you continue to get moved by the block for a short time.
Here, with the same setup as before, dash upright after touching the spring, before you touch the spikes on the left. Don't buffer the dash.

CC_Aques_Gym_ClimbhopFinal=
Now, you will have to {#F94A4A}entangle{#} your {#F94A4A}climbhop{#} four times, and then {#F94A4A}cancel{#} the final {#F94A4A}climbhop{#} with a dash.
If you get crushed on the ceiling, you dashed too soon.

CC_Aques_gymEntrance=
The map you are about to play uses obscure and sometimes TAS {~}"exclusive"{/~} techs that lack proper names.
All of the gym entries are in frequency order, with the most used techs on the rightmost side of the gym and the least used on the left.
...
A few of the gym entries teach the player tech that is not required for a select few endings due to scrapped rooms and adjusted gameplay, however, it is still recommended to play through them just in case.
For the intended full experience. Please enjoy the GM+1 gym ahead of you.
Have fun!!
:3
...
These entries do not showcase all possible use cases of the given tech; they only showcase applications that may provide value to this map's intended gameplay.

CC_Aques_Gym2_1=
The following dash crystals are custom entities.
They cause every falling block in the room the player is currently in to fall in the direction dashed.

CC_Aques_Gym2_2=
{~}Falling Block Crystals{/~} don't stack and only one can be affecting the player at any given moment.

CC_Aques_Gym2_3=
{~}Falling Block Crystals{/~} can trigger falling blocks to move even when proceeding a dash input, as long as the player is in a dash state.
To cross this gap, perform an extended hyper into the dash crystal and then ride the falling block the rest of the journey.

CC_Aques_Gym_NeverVisited=
{!}{%}WAIT!{/%} Have you visited the gym?{/!}{n}It is recommended to play it before your first playthrough!{n}It's on the left.





# HOLLOW KNIGHT

CC_XELKHK_CUTS_HC_A=
[madeline right distracted]
I'm never going to look for strawberries again, I'm going to send {+THEO} next time.
Wait, I can't dash? Or climb? Then it doesn't look like I can climb back out.

CC_XELKHK_CUTS_HC_B=
[madeline right distracted]
Wait, there's something hidden inside this grass... What's this?

CC_XELKHK_CUTS_HC_C=
[madeline right sad]
Maybe this can help me get out somehow.

CC_XELKHK_TAB_HC_A=
{n}{n}{n}{n}Higher Beings, these words are for you alone.{n}{n}Your greatsword marks you amongst us.{n}Use your nail to bounce off of spikes and attack enemies. {n}{n} Bind this under Mod Options - Kelper - Config

CC_XELKHK_TAB_HC_B=
{n}{n}{n}{n}{n}{n}Higher Beings, these words are for you alone.{n}{n}Beyond lies the kingdom of Hallownest.{n}Chart these lands using your map.{n}Bind this under Mod Options - Crossover Collab - Config{n}{n}Bear witness to the last and only civilization, the eternal Kingdom.{n}Hallownest.

CC_XELKHK_TAB_HC_C=
{n}{n}{n}{n}Higher Beings, these words are for you alone.{n}{n}Sometimes the world may be difficult to navigate{n}Hold up or down while grounded to peek up or down.{n}{n}The beauty of the fallen kingdom will once again shine.

CC_XELK_TAB_RG_A=
{n}{n}{n}{n}{n}{n}{n}{n}TO PROTECT THE VESSEL, THE DREAMERS LAY SLEEPING{n}{n}Monomon the Teacher{n}In her Archive, surrounded by fog and mist.{n}Lurien the Watcher{n}In his Spire, looking over the city.{n}Herrah the Beast{n}In her Den, amidst the deep darkness beyond the kingdom.{n}{n}THROUGH THEIR DEVOTION, HALLOWNEST LASTS ETERNAL

CC_XELK_TAB_CoT_A=
MEMORIAL TO THE HOLLOW KNIGHT{n}{n}In the Black Vault far above.{n}Through its sacrifice Hallownest lasts eternal.

CC_XELK_TAB_AB_A=
{n}{n}{n}{n}Our pure Vessel has ascended.{n}Beyond lies only the refuse and regret of its creation.{n}{n}We shall enter that place no longer.

CC_XELK_TAB_BET_A=
{n}{n}{n}{n}Vessel.{n}Though bound, you shall know the state of the world.{n}{n}Hallownest will be whole again.

CC_XELKHK_CUTS_CoT_B=
A figure lies dreaming on the pedestal. You are yet unable to wake him.

CC_XELKHK_CUTS_CoT_C=
No figure remains, this one has already been extinguished.

CC_XELKHK_CUTS_D_B=
A figure lies dreaming on the pedestal. You are yet unable to wake her.

CC_XELKHK_CUTS_TA_A=
A figure floats dreaming within the container. You are yet unable to wake her.

CC_XELKHK_E_DM_A=
[Elderbug left DM]
Ho there, traveler. I'm afraid there's only me left to offer welcome. Our town's fallen quiet, you see.
The other residents, they've all disappeared. Headed down that well, one by one, into the caverns below.
Used to be there was a great kingdom beneath our town. It's long fallen to ruin, yet it still draws folks into its depths.
Wealth, glory, enlightenment, that darkness seems to promise all things. I'm sure you too seek your dreams down there.
[madeline right distracted]
Not really, I just want to get home.
[Elderbug left DM]
Ah, just passing by? Well watch out. It's a sickly air that fills the place. Creatures turn mad and travelers are robbed of their memories.
You may forget you wished to leave, you may forget all that you ever knew.
Perhaps dreams aren't such great things after all...

CC_XELKHK_E_DM_B=
[Elderbug left DM]
Many used to come, hoping the kingdom would fulfill their desires.
Hallownest, it was once called. Supposedly the greatest kingdom there ever was, full of treasures and secrets.
Hm. Now it's nothing more than a poisonous tomb full of monsters and madness.
Everything fades eventually, I suppose.

CC_XELKHK_Q_FCr_A=
[Quirrel left FCr]
Hello there! How delightful to meet another traveler on these forgotten roads.
You're a short one, but you've a strong look about you.
[madeline right angry]
Hey! I'm not that short.
[Quirrel left FCr]
Ha! Well, you're certainly a strong one, aren't you!
I'm Quirrel. I have something of an obsession with uncharted places.
[madeline right distracted]
I'm {+MADELINE}. I just got lost.
[Quirrel left FCr]
A fantastic place to get lost within, little one, this kingdom holds many fascinating mysteries, and one of the most intriguing of them is standing right before us.
A great stone egg, lying in the corpse of an ancient kingdom. And this egg...Is it warm? It certainly gives off a unique air.
Can it be opened? There are strange marks all over it.
I do so love a mystery... as I think do you. And who knows what other marvels lie even deeper below us. Maybe one will capture your interest.

CC_XELKHK_Q_FCr_B=
[Quirrel left FCr]
For so long I've felt drawn here. So many tales full of wonders and horrors. No longer could I resist. I just had to see it for myself.
When I first came here this kingdom was surprisingly alive, for a dead kingdom it was bursting with life.
Now it is more dead than ever before. I wonder what changed...


CC_XELKHK_C_FCr_A=
[Cornifer right FCr]
Hmm? Ah, hello there. Come down to explore these beautiful old ruins? Don't mind me.
I've a fondness for exploring myself. Getting lost and finding your way again is a pleasure like no other. We're exquisitely lucky, you and I.
[madeline left normal]
I found a map when I got here, that's really the only reason I'm not completely lost.
[Cornifer right FCr]
Ah, you probably found my old map! Years ago, I ventured to every part of this kingdom, charting every single nook and cranny.
A map can be a useful thing, but it alone won't show you where you are. Luckily, I specialize in compasses. Here, take this compass as gift.
Now you should be able to see where you are on the map at all times.
[madeline left normal]
Thanks!
[Cornifer right FCr]
Anyway, I'll let you return to your travels. With a little luck, we'll meet again. Be safe and farewell!

CC_XELKHK_C_FCr_B=
[madeline left sad]
Why do you have so many compasses on you, anyway?
[Cornifer right FCr]
My wife, Iselda, entrusted me with these compasses a year back, before she...
[madeline right sadder]
... I'm sorry.
[Cornifer right FCr]
...
She used to sell them at that shop of hers in Dirtmouth, but now I carry them to give to travelers who may need them.
Use it well, little explorer.

CC_XELKHK_FCr_CUTS_A=
[madeline right sad]
Who's this? It looks like there used to be someone in the armor, but no one's here now.
Come to think about it, I've barely seen anyone so far.{0.3}It feels oddly... bleak.
[madeline right distracted]
The few people who I've met have said that this place is bleak. I didn't realize just how right they were.

CC_XELKHK_H_GP_A={anchor bottom}
[madeline right surprised]
{trigger 0}Hello?{n}Who was that?

CC_XELKHK_H_GP_B=
[Hornet left GP]
Come no closer, child.
I've seen you, creeping through the undergrowth, stalking me.
[madeline right surprised]
Stalking you?! I'm just trying to get through this forest, or whatever it is!
[Hornet left GP]
Peace, child.
[madeline right angry]
But I wasn't... {trigger 0}
[Hornet left GP]
This old kingdom... A terrible thing has awakened. Its spread is nearing its apex. {trigger 1}
I know what you wish to do. I can't... {trigger 0}
{*}Wait, what nail do you wear on your back?{/*} {trigger 1}
[madeline right distracted]
Oh this? I found it when I first got here.
[Hornet left GP]
So then it is true. They truly were killed by {*}him{/*}.
Continue on your journey, child.{n}It is futile now.

CC_XELKHK_CUTS_GP_A=
[EMPTY left EMPTY]Would she seek to break the seals?
They cannot be undone.
They must be undone.
Let us sleep little visitor.
Return to your mountain.
Allow us our peace.

CC_XELKHK_Z_GP_A=
[Zote left GP]
{*}Just what do you think you're doing?!{/*} You dare to come between me and my treasure? Is it a habit of yours to scurry about, getting in the way and causing bother?
[madeline right upset]
What.
[Zote left GP]
Ah, you are but an inexperienced infant. You came to seek the aid of an experienced and courageous adventurer.
[madeline right upset]
Who are you.
[Zote left GP]
Yet it is beneath me to save those foolish enough to venture here. Know this foolish weakling, I am {!}{~}Zote the Mighty{/~}{!}, a knight of great renown.
Any who dare to cross me should be afraid, they'll find out why my weapon is called '{~}Life Ender{/~}'.
[madeline right upset]
Whatever, dude.

CC_XELKHK_V_FC_A=
[Vessel right FC]
Hello young traveler! It's rare to see another as small as I in these parts! You're just passing through, I assume?
[madeline left normal]
Yeah, how did you know?
[Vessel right FC]
It is rare to see one of your species here - certainly, none of your kind are native here. How did you find your way to this haunted kingdom?
[madeline left sad]
I fell down a cliff and landed here. I couldn't climb back out.
[Vessel right FC]
This kingdom has been dead for some long time now, the spirit of a foreigner such as you may well be able to bring it back to life.
Once upon a time, long ago, I attempted once to return the spirit of life to this dead place.
My journey was failed however, I remain here in repentance for my failure.
I urge you to continue your travels, child. I will readily give assistance to your travels as needed.

CC_XELKHK_V_FC_B=
[Vessel right FC]
Interesting, you may be able to do many things, child. This world may come back to life again.
Where I failed you may succeed.

CC_XELKHK_Q_FW_A=
[Quirrel left FW]
Hello again! I see you made it through the Mantis Village, or rather, the remains of it.
A proud tribe once resided here, yet years ago they all left, even they were afraid of that infection.
All that remains of their tribe is their village and their gate, now opened.
A dangerous world is revealed in the opening of that gate. It was shut off from the rest of the world till now, and none within were able to make it through the gates, except one.
[madeline right sad]
Who?
[Quirrel left FW]
I should not say - to do so may draw his attention to me. I will speak of him no further.
Regardless, your quest may continue in the gravestones of the dreamers. I'll mark it on that map of yours.
Every adventure takes its own path, I only hope to assist yours.

CC_XELKHK_Q_FW_B=
[Quirrel left FW]
My own route takes me towards that great city far above and far gone.
Maybe we will meet again someday.

CC_XELKHK_B_FW_A=
[Bretta left FW]
{%}{*}Ohhh... please... don't leave me behind!{/*}{/%}
{%}{*}You... forgot about me...? I knew you would... everyone always forgets about me...{/*}{/%}
Oh?! Who are you?
[madeline right normal]
Oh, my name is Madeline! What's your name?
[Bretta left FW]
{~}Ohh!{/~} No one's ever asked me that!
{%}{*}You don't care... I mean, you care... but{/*}{/%}
I-I'm sorry. I got lost, I don't know how I ended up here.
[madeline right normal]
That's ok, I'm also new to the area! I can help you leave if you want.
[Bretta left Blush]
I... you came here to rescue me, Bretta? The girl that everyone just... {*}ignores?{/*}
[madeline right normal]
Well I didn't come here to do that, but I would love to help out!{0.5}{trigger 0}
[madeline right sad]
Hello?{0.4}{trigger 0}
[madeline right upset]
Why are you staring at me
[Bretta left Blush]
Sorry, when I look at your face I can hardly... I just can't believe you came all the way down here to rescue me. I didn't think anybody... {trigger 1}
Sorry... I mean, thank you. I mean... I'd better go. Back to town I mean. I'd better get home...

CC_XELKHK_CUTS_RG_A={anchor bottom}[EMPTY left EMPTY]Go no further, little visitor.
What compels its journey to this sacred kingdom? What compelled the fall?
A plea from beyond the Seals? By the Vessel, or by that captive light?
Would the Seals break? They cannot be undone.
But the Vessel weakens. That plague springs anew. They must be undone.
Yet the child cannot hold that plague. Her mind is too great.
She must be cast away.
Our duty holds. It shall be done.

CC_XELKHK_CUTS_RG_B=
[madeline right sad]
Welp.
Kinda stuck here.
[madeline right deadpan]
...
...
...
...
[madeline right sad]
This sucks.

CC_XELKHK_Q_CoT_A=
[madeline left peaceful]
This place is beautiful! So rich, but also so... empty.
[Quirrel left CoT]
What a sombre place it seems, and one that holds the answers to many a mystery.
I too have felt the pull of this place, though now that I sit before it I find myself hesitant to ascend.
Is it fear I wonder, or something else that holds me back...
[madeline left sad]
Hey Quirrel, why is it raining? Aren't we underground?
[Quirrel left CoT]
What? Oh yes. The city looks to be built into an enormous cavern, and the rain pours down from cracks in the stone above.
There must be a lot of water up there somewhere. I suppose, if the cave roof stayed strong this long, it should hold for us.
The rain seems to come down endlessly, though. I'd like to see where it all comes from before I leave this Kingdom. What a sight it must be!

CC_XELKHK_Q_CoT_B=
[Quirrel left CoT]
Isn't this a wonderful spot for a rest? I so love the sound of the rain upon glass.

CC_XELKHK_V_CoT_A=
[Vessel left CoT]
Greetings little one.
I'm normally quite perceptive. I believed in your success, and your success is one with mine.
You've seen beyond this kingdom's bounds, far further than I ever did. It's no surprise then you've managed to reach the heart of this world.
In so doing you shall see beyond this caricature the sacrifice that keeps it standing.
If, knowing that truth, you'd still attempt a role in Hallownest's perpetuation, seek the Grave in Ash and the mark it would grant.

CC_XELKHK_V_CoT_B=
[Vessel left CoT]
I pray for your success, child, though the success you seek may not be as joyful as you expect.

CC_XELKHK_L_CoT_A=
[Lemm right CoT]
Oh? What are you doing out in this miserable downpour?
[madeline left sad]
I'm not sure why I'm here actually, though come to think of it, it hasn't stopped raining once since I've been here.
[Lemm right CoT]
Impressive fountain, isn't it? I'm sure we'd be able to appreciate it more if we weren't both getting drenched.
[madeline left normal]
Yeah, it's beautiful! Who's that at the top?
[Lemm right CoT]
That knight up there was an important one. The plaque here mentions its '{~}sacrifice{/~},' which carries something of an ominous tone.
Probably met some sort of horrible end, though it sounds like the knight's goal may have been achieved in the process.

CC_XELKHK_L_CoT_B=
[Lemm right CoT]
It's brave of you to talk to him like that.
Speak carefully, that which is dormant may come to light.

CC_XELKHK_CUTS_CoT_A=
[madeline right normal]
Oh that was pretty eas-{trigger 0}

CC_XELKHK_Q_D_A=
[Quirrel left D]
Hello, hello! What a thrill this is, to find such warm comfort amidst the den of beasts.
This is a ferocious place no doubt. Supposedly, there's a village deep in the warren. Its inhabitants never accepted Hallownest's King. They worship their new king now.

CC_XELKHK_Q_D_B=
[Quirrel left D]
Why not join me for a time? These waters do wonders for weary legs.

CC_XELKHK_Z_D_A=
[Zote left D]
{!}Hoy!{/!} What are you doing, you clumsy little oaf?! Swinging your rusty little nail around in the darkness?
[madeline right angry]
What? I just saved you!
[Zote left D]
You almost struck me! And if you had, it would have been the end of you. Trust me!
I am {~}Zote the Mighty{/~}, a knight of great renown. My weapon, '{~}Life Ender{/~}', has struck down hundreds of foes. Begone, or you'll be next!
[madeline right upset]
I am never saving you again.

CC_XELKHK_Z_D_B=
[madeline right distracted]
Can you at least be useful by telling me a way out of here?
[Zote left D]
Ah, you are lost in these dark tunnels? I don't care.
No, I won't lead you out. I know the way, due to my powerful memory, but I only travel alone. Begone.
[madeline right upset]
Great, thank you {*}so{/*} much.

CC_XELKHK_Q_CP_A=
[Quirrel right FCr]
Ahh, quite a view, no?
I'm not surprised you survived the trek through these shimmering caverns.
There's an air of strength about you. I suspect it would be quite intimidating, if not for your small stature.
I have only ever seen such strength in one before. But be warned, he fell victim to the vessel below.

CC_XELKHK_Q_CP_B=
[Quirrel right FCr]
At this high vantage I can just make it out, the light from that sad little town.
I doubt its residents could even comprehend the scale of the world that surrounds them.

CC_XELKHK_DD_RW_A=
[dungDefender right RW]
Ah, one unlike the mindless husks, a rare sight!
I am a proud knight of this fallen kingdom, a final remnant of what once was.
[madeline left surprised]
Really? you were alive back then?
[dungDefender right RW]
Of course! It was an amazing place, by the grace of our good King, I stood proudly by the throne, watching Hallownest swell to greatness.
Then that nasty business with the affliction...
[madeline left sad]
The affliction?
[dungDefender right RW]
An infection overtook the land. Our king attempted to fight it, yet it was formless. How can one defeat such a foe?
Our King tried in his own way. A cruel means it was... And still, eventually, we were brought low.
Bah! I shouldn't be so morose. You've invigorated me. 'Tis truly a delight to meet one who is new to this place.

CC_XELKHK_DD_RW_B=
[dungDefender right RW]
If you may bridge the gap, you may visit her grove.
I wish I could visit, but my duty keeps me trapped in this prison of my own creation.
The prisons of one's own making are always the hardest to break from...

CC_XELKHK_DD_RW_C=
[dungDefender right RW]
{~}Ahh!{/~} That tear... you've been to her grove!
I swore I'd visit, but... my duties... my oath...
Oh, I'm sorry. Ignore me, I'm being foolish. If I'm not careful I'll sink down into old memories and won't ever come back again.
She's a great judge of character, so if she gave you her blessing, you must be something special indeed. I'm barely worthy to be in your presence!

CC_XELKHK_DD_RW_D=
[dungDefender right RW]
Go now, mighty warrior of Hallownest! You've proven your honor! Good fortune on the path ahead.

CC_XELKHK_CUTSC_AB_A=
[madeline right sad]
What's this?{0.25}{n} I've seen so many corpses so far, but this one seems different.
It seems so... proud, even in its demise. Like it fought off something that had overtaken it.
Interesting, I've never seen such a dignified corpse.
[madeline right panic]
Will I end up like that?
Will I just become another corpse lying on the ground, dignified or not?
Would anyone care? {0.5}
[madeline right determined]
No, I can't think like that. I'll survive, I always have.
[madeline right distracted]
Though something about this place feels different. I'm not sure I'll make it out alive.

CC_XELKHK_Q_FC_A=
[Quirrel right FC]
Doesn't this kingdom just abound with surprises? A building atop an acid lake.
Despite the sight, I can't help but feel... familiarity? Something stirs in my mind, though I can't yet tell what..
I'd thought it was my lust for discovery that led me here, but now there seems something else.
This building beckons me.

CC_XELKHK_Q_FC_B=
[Quirrel right FC]
I can feel it calling... Dare I head in?

CC_XELKHK_Q_TA_A=
[Quirrel right TA]
Did she call you too then? I realize it's no coincidence we arrive together.
Though much of my memory is blank, this place I recall.
Within these chambers the Teacher sought to store the Kingdom's knowledge and at its core, she stored herself.
To save Hallownest, the Teacher willingly became a seal, but upon herself she enacted an additional protection.
Though I cannot recall its happening, I played a part in that feat.
She called me here, now, to reverse that protection. All in aid of you.
[madeline left surprised]
Me?! But I'm just trying to get home? Why do they have so much faith in me?
[madeline left panic]
I don't even deserve it...
[Quirrel right TA]
The Teacher is wise, beyond that of all others in this Kingdom.
Should she have faith in you, most likely she knows you better than you know yourself.
Have faith in yourself, she does in you.

CC_XELKHK_Q_TA_B=
[Quirrel right TAMon]
It's a heavy thing you attempt, but I've seen your prowess up close and she too believed you capable.
Be on your journey then, and allow me rest a time. With the deed complete, I begin to feel my age.

CC_XELKHK_L_CoT_C=
[Lemm right CoT]
How bleak is this city. This city used to be a bustling hub of life, now its vaulted arches only serve to amplify the echoed droplets...
Above me lies the Watcher. He is heavily protected, so be careful. Many a traveler has fallen victim to his guards.

CC_XELKHK_L_CoT_D=
[Lemm right CoT]
Be careful traveler, I would hate for you to fall victim to the same trap so many have.

CC_XELKHK_V_D_A=
[Vessel left D]
Ahead of me lies the village of the rebellious. They never fell victim to the King's control, and were so never afflicted.
How fearsome they once were, before their untimely submission.
They hide from the world now, where they lie I know not.
This area prides in it's deception and trickery, luckily I have navigated these tunnels many times.
I would be willing to assist you should you require it. This land is not kind to newcomers.
[madeline right peaceful]
I'd like that.

CC_XELKHK_V_D_B=
[Vessel left D]
The travels I made in the past now assist another. My failures may yet be redeemed.

CC_XELKHK_V_D_C=
[Vessel right D]
{*}Deception!{/*} It is true what you said, you never know where you may stand here. The forgotten village, itself a deception.
Continue forward with me, child, we will find a way out together.

CC_XELKHK_V_D_D=
[madeline left sad]
Where did you go? {trigger 0}
[Vessel left Deadpan]
... {trigger 0}
[madeline left panic]
Hello? {trigger 0}
[Vessel left Deadpan]
... {trigger 0}

CC_XELKHK_CUTS_D_A=
[madeline left sadder]
I can't believe he would do that.
I wish someone was here to help me.
[madeline left panic]
But I guess now I can't trust anyone, can I?
He betrayed me, I thought he was my friend.
But he was just trying to kill me.
No one cares about me.

CC_XELKHK_H_KE_A=
[Hornet right KE]
So you'd pursue the deeper truth? It isn't one the weak could bear, little visitor.
Yet, you bear the sword of one of the cursed ghosts from below. If they have deemed you worthy, so shall I.
You may accept this Kingdom's past and claim responsibility for its future.

CC_XELKHK_H_KE_B=
[madeline left sad]
Wait, let me prove myself, I just found this sword on the ground, I haven't actually done anything!
Oh wait, she's gone
Why does everyone trust me so much?
[madeline left panic]
What have I done to deserve it?

CC_XELKHK_CUTS_KE_A=
[madeline right surprised]
You saved me? Wait, come back!

CC_XELKHK_WL_QG_A=
[whiteLady right QG]
Oh! One arrives. Far it walks to find me. Did it seek my aid? Or did the path carry it by chance to so pertinent a place?
It is true. True, that you were awaited.
The gendered child must have let you pass then. For one bearing the insignia you bear, I have a gift, half of a whole.
[madeline left sad]
The gendered child?
[whiteLady right QG]
The dalliance of the Wyrm, a spitting image of her true mother. I have always felt affection for her.
She is a powerful being, should your paths align you would gain a powerful ally.
I digress, however. Here is the gift I wished to bestow upon you.

CC_XELKHK_WL_QG_B=
[madeline left sad]
Why do I keep being lead to find these? What purpose do they serve?
[whiteLady right QG]
When united, great power is granted, and on the path ahead, great power it will need.

CC_XELKHK_WL_QG_C=
[whitelady right QG]
I implore you, recapture the Vessel. Its supposed strength was ill-judged. It was tarnished by an idea instilled.
None remain to take its place, all that may occur is the final raze of that affliction.

CC_XELK_CUTS_AB_B=
[madeline left distracted]
Wow, that was a weird dream…

CC_XELK_CUTS_AB_C=
This computer won’t turn on.

CC_XELK_CUTS_AB_D=
[madeline left sad]
Wow, the city is quiet tonight. I've never seen it this quiet.
That's annoying, I really wanted to talk to someone about that dream I had.
[madeline left distracted]
Normally the dreams I have are pretty simple. But this one was... different.
I've never seen a kingdom in such a state of collapse before. It was so... empty, so... bereft of life.
[madeline left sad]
But for some reason they all believed in me.
Why would they do that? Were they just desperate for hope?
[madeline left sadder]
That "insignia" wasn't meant for me, it was just lying on the ground, I didn't deserve their hope.
[madeline left sadder]
So why do I want to go back? I couldn't do anything to help them.
[madeline left sad]
But they had so little hope and I was their best chance. Can I really abandon those people when all their hope rested in me alone? {0.5}
[madeline left determined]
No.
Maybe I can't actually do anything, maybe it was just a dream, but it doesn't matter to me, I can't abandon them.
...
[madeline left peaceful]
This isn't really my town, is it?
This is my final test.
[madeline left together]
Well I accept this mantle.
[madeline left togetherZoom]
I will bring salvation to your dying kingdom!

CC_XELK_CUTS_AB_E=
You haven't had any dreams worth noting recently. How strange.

CC_XELKHK_H_AB_A=
[Hornet right AB]
Child, you bear the mark of one of those which you are not. You bear the darkness which belongs to the corpses below alone.
Such a darkness should not give me such hope, but in you I see the chance for change.
A difficult ascent you would climb, but a choice it can create. Destroy this world completely or face the heart of its infection.
[madeline left determined]
When I was at the lowest point in my life,  I climbed a mountain higher than this kingdom's heights, and fell further than this kingdom's deepest pits.
This kingdom is broken in much the way I was then. I will not stand to see a kingdom fall victim to that which I almost did.
[madeline left together]
I've already climbed Celeste mountain, it's time to topple a god.

CC_XELKHK_H_AB_B=
[Hornet right AB]
The child faced the void, and ascends unscathed... Could she unite such vast darkness?

CC_XELKHK_H_FCr_A=
[Hornet right FCr]
The path is awake. One way or another, an end awaits inside.
I won't be joining you in this. That space is not built with your kind in mind, its bindings do not apply to you. They would drain me were I to join.
[madeline left surprised]
I have to do this alone?
[Hornet right FCr]
Don't be surprised. I'll not risk my life in your attempt, though if the moment presents I'll aid as I'm able.

CC_XELKHK_C_DM_A=
[Cornifer right FCr]
Ah, hello again young explorer! I'm glad you find use in my map and compass.
[madeline left sad]
Are you done exploring Hallownest? I haven't seen you down there.
[Cornifer right FCr]
Oh, after I've charted something, I see no point in continuing my explorations. I'm a cartographer by trade, you see.
Normally I would continue onto another kingdom, but time takes its toll. I think I'll stay here for a while, and keep her company.

CC_XELKHK_C_DM_B=
[Cornifer left FCr]
It's been a long six years without her. Hopefully, soon I'll see her again.

CC_XELKHK_DM_Z_A=
[Zote right DM]
But that's not the only danger I had to overcome in my quest for glory! Yes, 'Life Ender' claimed another victim, and the crowd erupted into ecstatic cheering.
To what do I owe my long string of triumphs and victories, you ask? As I said earlier, the key is in my personal philosophy, the 'Fifty-Seven Precepts of Zote'.
Particularly relevant here is the first precept: 'Always Win Your Battles'. As for the other fifty-six precepts? Well...
Precept One: 'Always Win Your Battles'.
Losing a battle earns you nothing and teaches you nothing. Win your battles, or don't engage in them at all!
Precept Two: 'Never Let Them Laugh at You'.
Fools laugh at everything, even at their superiors. But beware, laughter isn't harmless! Laughter spreads like a disease, and soon everyone is laughing at you.
You need to strike at the source of this perverse merriment quickly to stop it from spreading.
Precept Three: 'Always Be Rested'.
Fighting and adventuring take their toll on your body. When you rest, your body strengthens and repairs itself. The longer you rest, the stronger you become.
Precept Four: 'Forget Your Past'.
The past is painful, and thinking about your past can only bring you misery. Think about something else instead, such as the future, or some food.
Precept Five: 'Strength Beats Strength'.
Is your opponent strong? No matter! Simply overcome their strength with even more strength, and they'll soon be defeated.
Precept Six: 'Choose Your Own Fate'.
Our elders teach that our fate is chosen for us before we are even born. I disagree.
Precept Seven: 'Mourn Not the Dead'.
When we die, do things get better for us or worse? There's no way to tell, so we shouldn't bother mourning. Or celebrating for that matter.
Precept Eight: 'Travel Alone'.
You can rely on nobody, and nobody will always be loyal. Therefore, nobody should be your constant companion.
Precept Nine: 'Keep Your Home Tidy'.
Your home is where you keep your most prized possession - yourself. Therefore, you should make an effort to keep it nice and clean.
Precept Ten: 'Keep Your Weapon Sharp'.
I make sure that my weapon, Life Ender, is kept well-sharpened at all times. This makes it much easier to cut things.
Precept Eleven: 'Mothers Will Always Betray You'.
This precept explains itself.
Precept Twelve: 'Keep Your Cloak Dry'. If your cloak gets wet, dry it as soon as you can. Wearing wet cloaks is unpleasant, and can lead to illness.
Precept Thirteen: 'Never Be Afraid'.
Fear can only hold you back. Facing your fears can be a tremendous effort. Therefore, you should just not be afraid in the first place.
Precept Fourteen: 'Respect Your Superiors'.
If someone is your superior in strength or intellect or both, you need to show them your respect. Don't ignore them or laugh at them.
Precept Fifteen: 'One Foe, One Blow'.
You should only use a single blow to defeat an enemy. Any more is a waste. Also, by counting your blows as you fight, you'll know how many foes you've defeated.
Precept Sixteen: 'Don't Hesitate'.
Once you've made a decision, carry it out and don't look back. You'll achieve much more this way.
Precept Seventeen: 'Believe In Your Strength'.
Others may doubt you, but there's someone you can always trust. Yourself. Make sure to believe in your own strength, and you will never falter.
Precept Eighteen: 'Seek Truth in the Darkness'.
This precept also explains itself.
Precept Nineteen: 'If You Try, Succeed'.
If you're going to attempt something, make sure you achieve it. If you do not succeed, then you have actually failed! Avoid this at all costs.
Precept Twenty: 'Speak Only the Truth'.
When speaking to someone, it is courteous and also efficient to speak truthfully. Beware though that speaking truthfully may make you enemies. This is something you'll have to bear.
Precept Twenty-One: 'Be Aware of Your Surroundings'.
Don't just walk along staring at the ground! You need to look up every so often, to make sure nothing takes you by surprise.
Precept Twenty-Two: 'Abandon the Nest'.
As soon as I could, I left my birthplace and made my way out into the world. Do not linger in the nest. There is nothing for you there.
Precept Twenty-Three: 'Identify the Foe's Weak Point'.
Every foe you encounter has a weak point, such as a crack in their shell or being asleep. You must constantly be alert and scrutinising your enemy to detect their weakness!
Precept Twenty-Four: 'Strike the Foe's Weak Point'.
Once you have identified your foe's weak point as per the previous precept, strike it. This will instantly destroy them.
Precept Twenty-Five: 'Protect Your Own Weak Point'.
Be aware that your foe will try to identify your weak point, so you must protect it. The best protection? Never having a weak point in the first place.
Precept Twenty-Six: 'Don't Trust Your Reflection'.
When peering at certain shining surfaces, you may see a copy of your own face. The face will mimic your movements and seems similar to your own, but I don't think it can be trusted.
Precept Twenty-Seven: 'Eat As Much As You Can'.
When having a meal, eat as much as you possibly can. This gives you extra energy, and means you can eat less frequently.
Precept Twenty-Eight: 'Don't Peer Into the Darkness'.
If you peer into the darkness and can't see anything for too long, your mind will start to linger over old memories. Memories are to be avoided, as per Precept Four.
Precept Twenty-Nine: 'Develop Your Sense of Direction'.
It's easy to get lost when travelling through winding, twisting caverns. Having a good sense of direction is like having a magical map inside of your head. Very useful.
Precept Thirty: 'Never Accept a Promise'.
Spurn the promises of others, as they are always broken. Promises of love or betrothal are to be avoided especially.
Precept Thirty-One: 'Disease Lives Inside of Dirt'.
You'll get sick if you spend too much time in filthy places. If you are staying in someone else's home, demand the highest level of cleanliness from your host.
Precept Thirty-Two: 'Names Have Power'.
Names have power, and so to name something is to grant it power. I myself named my nail Life Ender. Do not steal the name I came up with! Invent your own!
Precept Thirty-Three: 'Show the Enemy No Respect'.
Being gallant to your enemies is no virtue! If someone opposes you, they don't deserve respect or kindness or mercy.
Precept Thirty-Four: 'Don't Eat Immediately Before Sleeping'.
This can cause restlessness and indigestion. It's just common sense.
Precept Thirty-Five: 'Up is Up, Down is Down'.
If you fall over in the darkness, it can be easy to lose your bearing and forget which way is up. Keep this precept in mind!
Precept Thirty-Six: 'Eggshells are brittle'. Once again, this precept explains itself.
Precept Thirty-Seven: 'Borrow, But Do Not Lend'.
If you lend and are repayed, you gain nothing. If you borrow but do not repay, you gain everything.
Precept Thirty-Eight: 'Beware the Mysterious Force'.
A mysterious force bears down on us from above, pushing us downwards. If you spend too long in the air, the force will crush you against the ground and destroy you. Beware!
Precept Thirty-Nine: 'Eat Quickly and Drink Slowly'.
Your body is a delicate thing and you must fuel it with great deliberation. Food must go in as fast as possible, but fluids at a slower rate.
Precept Forty: 'Obey No Law But Your Own'.
Laws written by others may inconvenience you or be a burden. Let your own desires be the only law.
Precept Forty-One: 'Learn to Detect Lies'.
When others speak, they usually lie. Scrutinise and question them relentlessly until they reveal their deceit.
Precept Forty-Two: 'Spend Geo When You Have It'.
Some will cling onto their Geo, even taking it into the dirt with them when they die. It is better to spend it when you can, so you can enjoy various things in life.
Precept Forty-Three: 'Never Forgive'.
If someone asks forgiveness of you, for instance a brother of yours, always deny it. That brother, or whoever it is, doesn't deserve such a thing.
Precept Forty-Four: 'You Can Not Breathe Water'.
Water is refreshing, but if you try to breathe it you are in for a nasty shock.
Precept Forty-Five: 'One Thing Is Not Another'.
This one should be obvious, but I've had others try to argue that one thing, which is clearly what it is and not something else, is actually some other thing, which it isn't. Stay on your guard!
Precept Forty-Six: 'The World is Smaller Than You Think'.
When young, you tend to think that the world is vast, huge, gigantic. It's only natural. Unfortunately, it's actually quite a lot smaller than that. I can say this, now having travelled everywhere in the land.
Precept Forty-Seven: 'Make Your Own Weapon'.
Only you know exactly what is needed in your weapon. I myself fashioned Life Ender from shellwood at a young age. It has never failed me. Nor I it.
Precept Forty-Eight: 'Be Careful With Fire'.
Fire is a type of hot spirit that dances about recklessly. It can warm you and provide light, but it will also singe your shell if it gets too close.
Precept Forty-Nine: 'Statues are Meaningless'.
Do not honour them! No one has ever made a statue of you or I, so why should we pay them any attention?
Precept Fifty: 'Don't Linger on Mysteries'.
Some things in this world appear to us as puzzles. Or enigmas. If the meaning behind something is not immediately evident though, don't waste any time thinking about it. Just move on.
Precept Fifty-One: 'Nothing is Harmless'.
Given the chance, everything in this world will hurt you. Friends, foes, monsters, uneven paths. Be suspicious of them all.
Precept Fifty-Two: 'Beware the Jealousy of Fathers'.
Fathers believe that because they created us we must serve them and never exceed their capabilities. If you wish to forge your own path, you must vanquish your father. Or simply abandon him.
Precept Fifty-Three: 'Do Not Steal the Desires of Others'.
Every creature keeps their desires locked up inside of themselves. If you catch a glimpse of another's desires, resist the urge to claim them as your own. It will not lead you to happiness.
Precept Fifty-Four: 'If You Lock Something Away, Keep the Key'.
Nothing should be locked away for ever, so hold onto your keys. You will eventually return and unlock everything you hid away.
Precept Fifty-Five: 'Bow to No-one'.
There are those in this world who would impose their will on others. They claim ownership over your food, your land, your body, and even your thoughts!
They have done nothing to earn these things. Never bow to them, and make sure to disobey their commands.
Precept Fifty-Six: 'Do Not Dream'.
Dreams are dangerous things. Strange ideas, not your own, can worm their way into your mind. But if you resist those ideas, sickness will wrack your body! Best not to dream at all, like me.
Precept Fifty-Seven: 'Obey All Precepts'.
Most importantly, you must commit all of these precepts to memory and obey them all unfailingly. Including this one!
[Bretta left DM]
I'll... I'll try. One was, wait what was the first one again?
[Zote right DM]
Have you two truly listened to everything I've said? Let's start again and repeat the 'Fifty-Seven Precepts of Zote'.
[madeline left peaceful]
I would rather die.

CC_XELKHK_E_DM_C=
[Elderbug left DM]
Hallownest's great capital is what most of you brave types come to see. Thinking to loot its treasures I suppose? It must be brimming with them.
The city's right at the centre of the kingdom, though I've heard the gates are sealed, so gaining entry can be difficult.
It'd be a rich bug that could return with even a fraction of the wealth inside. Despite my age, I've only seen few who've managed it. Must say something of the dangers about its streets.


CC_XELKHK_E_DM_D=
[Elderbug left DM]
I hope you aren't too disappointed by our little town, traveller. Though it's now a solemn place, once we were much more welcoming.
Entry to the kingdom was forbidden long ago, supposedly after some great calamity. Many gates were closed, but our old well remains as a way to creep back in.
Over the years, all kinds used the well to wriggle into the ruins, wanderers, thieves, adventurers.
Funny how few ever come back up. Perhaps they find what they're looking for?...
Bah, I'm not so naive. No doubt, they've all been gobbled up! There are countless dangers in those depths.

CC_XELKHK_E_DM_E=
[Elderbug left DM]
Did you know the caverns continue even below the capital? Few have ventured that deep so the details are scant.
Those who made it back told of impossibly old structures and roads formed as though the rock itself possessed a will.


CC_XELKHK_E_DM_F=
[Elderbug left DM]
I heard a piercing cry from the well. It echoed about my mind and left me all a daze.
I'd say it was a foul beast's death, but this cry sounded different... divine? Has something happened little traveller?
No. Don't tell me. If foul events are brewing, it's probably better I don't know.

CC_XELKHK_Q_RG_A=
[Quirrel right RG]
Again we meet, my short friend. Here at last, I feel at peace.
This was once a majestic lake, larger than life. Now it is all but dry, yet still some of its peace remains.
[madeline right peaceful]
It's beautiful.
[Quirrel right RG]
Twice I've seen this world and though my service may have stripped the first experience from me, I'm thankful I could witness its beauty again.
[madeline right peaceful]
I came here wishing only to find a way home, but I don't know if I even want to go back anymore. This place is amazing.
[Quirrel right RG]
We are both foreigners, you and I, called here by fate, or something more.
Regardless of what did so, I'm thankful we were called here.
Hallownest is a vast and wondrous thing, isn't it?

CC_XELKHK_S_RG_XELK=
[EMPTY left EMPTY]
Hi there, I'm Xelk, the maker of this map!
This map was a huge undertaking, especially in the short timeframe of 8 months it was developed in.
This glade is dedicated to all the people who helped in some way with the making of this map.

CC_XELKHK_S_RG_KOSEI=
[EMPTY left EMPTY]
Kosei did a ton for this map - they both made the gameplay for White Palace and decorated it, as well as making the gameplay for Stone Sanctuary.
In addition, they helped code most of the cutscenes you see throughout the map, and FMODed the project.
They also helped merge all the stylegrounds, and playtested the map twice.
A special thanks to Kosei for helping out with so much stuff and answering so many questions, this map would not have ever been completed without you, Kosei!

CC_XELKHK_S_RG_DAV=
[EMPTY left EMPTY]
Dav coded all the bosses besides the final bosses, a multi-month undertaking
A special thanks to Dav for helping out with a ton of Lua questions and accelerating BossHelper's development for this! This map wouldn't be possible without you, Dav!

CC_XELKHK_S_RG_JUNO=
[EMPTY left EMPTY]
Juno did all of the ambient music you hear (10 whole tracks!), as well as the tracks for the final bosses.

CC_XELKHK_S_RG_KUKSA=
[EMPTY left EMPTY]
Kuksa coded the nail, and was gracious enough to add a ton of features required for the map to the nail - this map would not be possible without the nail Kuksa coded.

CC_XELKHK_S_RG_SPOOOOKY=
[EMPTY left EMPTY]
Spooooky fully decorated and asseted Greenpath.
A special thanks to Spooooky for forcing me to get better at decoration to match the quality of what they did - this map would be much lower quality without you, Spooooky!

CC_XELKHK_S_RG_DEWDROP=
[EMPTY left EMPTY]
Dewie fully decorated and drew all the assets for both Queen's Gardens and Resting Grounds - the area you're in right now was decorated by him!

CC_XELKHK_S_RG_AURORAAQUIR=
[EMPTY left EMPTY]
Aurora fully coded the final boss. In addition, Aurora made Markoth's challenge - please direct any anger about that room towards Aurora and not towards Xelk.

CC_XELKHK_S_RG_EVIDENCE=
[EMPTY left EMPTY]
Evidence fully coded the ??? boss. In addition, Evidence coded and made Marmu's challenge.

CC_XELKHK_S_RG_QTPI=
[EMPTY left EMPTY]
Qtpi is actually the first to conceptualize a Hollow Knight map in Celeste.
She was gracious enough to allow the use of all of the assets she initially made, many of her backgrounds and decals are still in use.

CC_XELKHK_S_RG_YOSHACHOBI=
[EMPTY left EMPTY]
Yoshachobi made the boss track used in all bosses but the final bosses.

CC_XELKHK_S_RG_ELLATAS=
[EMPTY left EMPTY]
Ella coded the map, as well as coding the lore tablets.

CC_XELKHK_S_RG_XAPHAN=
[EMPTY left EMPTY]
Xaphan helped with fixing a lot of bugs, as well as coding the collectable trigger.

CC_XELKHK_S_RG_ABICUS=
[EMPTY left EMPTY]
Abicus allowed the recoloring and usage of many of his tilesets for this map.

CC_XELKHK_S_RG_LOLLYDE=
[EMPTY left EMPTY]
Lollyde, over the course of multiple months, allowed for the recoloring of the sine dust bunnies in Stone Sanctuary.

CC_XELKHK_S_RG_MATUSINOS=
[EMPTY left EMPTY]
Matusinos made multiple decals, including the cocoons in distant village, the egg in Cast-Off-Shell, and the building in Teacher's Archives.

CC_XELKHK_S_RG_ELSIRA=
[EMPTY left EMPTY]
Elsira made the sprite used for the bench.

CC_XELKHK_S_RG_UNDERDRAGON=
[EMPTY left EMPTY]
Underdragon made the cloud styleground and tree styleground in use within White Palace.

CC_XELKHK_S_RG_MADDIE=
[EMPTY left EMPTY]
Maddie specially coded the animated HD stylegrounds used at the end of this map.

CC_XELKHK_S_RG_NUKECY=
[EMPTY left EMPTY]
Nukecy made the gameplay for Elder Hu's Challenge.

CC_XELKHK_S_RG_BARREL=
[EMPTY left EMPTY]
Barrel made one of the tilesets that was recolored for Fog Canyon.

CC_XELKHK_S_RG_RICKY06=
[EMPTY left EMPTY]
Ricky made some of the leaf decals in use within White Palace.

CC_XELKHK_S_RG_PARRAZARRE=
[EMPTY left EMPTY]
Parrazarre made multiple stylegrounds for this map, including the stylegrounds in Isma's Grove, the Abyss, the buildings in Dirtmouth, and the statue in Hallownest's Crown.

CC_XELKHK_S_RG_ADIAR=
[EMPTY left EMPTY]
Adiar was one of the first playtesters for the map.

CC_XELKHK_S_RG_FLAMECRAFTER=
[EMPTY left EMPTY]
Flamecrafter was one of the first playtesters for the map. He also made all of the special animations for Madeline, as well as the banner seen on the PC.

CC_XELKHK_S_RG_MEOWLISSA=
[EMPTY left EMPTY]
Meowlissa was one of the last playtesters for the map.

CC_XELKHK_S_RG_KATZE=
[EMPTY left EMPTY]
Katze was one of the last playtesters for the map.

CC_XELKHK_S_RG_CATGOOSE=
[EMPTY left EMPTY]
Catgoose was one of the last playtesters for the map.

CC_XELKHK_S_RG_A=
[madeline left surprised]
Wait, you didn't help to make the map, did you? How are you here?!

CC_XELKHK_S_RG_B=
[madeline left surprised]
{*}AAAAAHHH!{/*}

CC_XELKHK_WarriorDone=[EMPTY left EMPTY]The spirit of a warrior rests here.

CC_XELK_SPIRITSPOWER={n}{n}{n}{n}{n}{n}{n}Spirit's Power{n}Allows you to cling to and jump from walls.

CC_XELK_MOTHWINGCLOAK={n}{n}{n}{n}{n}{n}{n}Mothwing Cloak. {n} Allows the wearer to dash.

CC_XELK_MANTISCLAW={n}{n}{n}{n}{n}{n}{n}Mantis Claw {n} Allows the wearer to climb up walls.

CC_XELK_SHRIEKINGLUNGE={n}{n}{n}{n}{n}{n}{n}Shrieking Lunge {n}Allows you to bounce upon dashing into a wall.

CC_XELK_DESOLATEDASH={n}{n}{n}{n}{n}{n}{n}Desolate Dash {n}Diagonal dashes into a jump now yield speed.

CC_XELK_CRYSTALHEART={n}{n}{n}{n}{n}{n}{n}Crystal Heart{n}Allows you to superdash when grabbing a wall.

CC_XELK_ISMASTEAR={n}{n}{n}{n}{n}{n}{n}Isma's Tear {n}Provides the bearer protection from acid pools

CC_XELK_MONARCHWINGS={n}{n}{n}{n}{n}{n}{n}Monarch Wings{n}Allows one to jump in mid-air.

CC_XELK_KINGSBRAND={n}{n}{n}{n}{n}{n}{n}King's Brand{n}Ancient places shall open for the king.

CC_XELK_SHADECLOAK={n}{n}{n}{n}{n}{n}{n}Shade Cloak{n}Allows you to dash through gates of void.

CC_XELK_KINGSFRAGMENT={n}{n}{n}{n}{n}{n}{n}White Fragment{n}When with its sister, it opens the abyss

CC_XELK_QUEENSFRAGMENT={n}{n}{n}{n}{n}{n}{n}White Fragment{n}When with its brother, it opens the abyss

CC_XELK_DREAMNAIL={n}{n}{n}{n}{n}{n}{n}{n}Dream Nail{n}Allows the wielder to cut through the veil between dreams and waking.

CC_XELK_KINGSOUL={n}{n}{n}{n}{n}{n}{n}Kingsoul{n}Opens the way to the birthplace of void.

CC_XELK_VOIDHEART={n}{n}{n}{n}{n}{n}{n}Voidheart{n}Unifies the void under the bearer's will.

CC_XELK_WORLDSENSE={n}{n}{n}{n}{n}{n}{n}World Sense{n}Displays the secrets of each room on the bearer's map.


CC_XELK_TITLE_FCr=Forgotten Crossroads

CC_XELK_TITLE_GP=Greenpath

CC_XELK_TITLE_FC=Fog Canyon

CC_XELK_TITLE_FW=Fungal Wastes

CC_XELK_TITLE_D=Deepnest

CC_XELK_TITLE_CoT=City of Tears

CC_XELK_TITLE_RG=Resting Grounds

CC_XELK_TITLE_CP=Crystal Peak

CC_XELK_TITLE_RW=Royal Waterways

CC_XELK_TITLE_DM=Dirtmouth

CC_XELK_TITLE_AB=Ancient Basin

CC_XELK_TITLE_KE=Kingdom's Edge

CC_XELK_TITLE_SS=Stone Sanctuary

CC_XELK_TITLE_TA=Teacher's Archives

CC_XELK_TITLE_WP=White Palace

CC_XELK_TITLE_HC=Howling Cliffs

CC_XELK_TITLE_QG=Queen's Gardens

CC_XELK_TITLE_ABYSS=The Abyss

CC_XELK_TITLE_CROWN=Hallownest's Crown

CC_XELK_TITLE_GROUNDS=Palace Grounds

CC_XELK_TITLE_INFCr=Infected Crossroads

CC_XELK_TITLE_ISMA_A=Isma's

CC_XELK_TITLE_ISMA_B=Grove

CC_XELK_TITLE_MANTIS=Mantis Village

CC_XELK_TITLE_DISTANT=Distant Village

CC_XELK_TITLE_GLADE=Spirit's Glade

CC_XELK_CAT=
You thought there would be a secret here.
It makes sense doesn't it.
Little gap in the spikes, what else could you do.
Except die and die again.
Endlessly trying to dash through.
It's what all you people do.
And almost always, you're rewarded!
Well not this time.
This time you have to do something worse than playing the game.
You have to do something worse than shatter site.
You have to sit.
Through.
My.
Monologue.
It's.
A.
Lot.
Of.
Dialogue.
Isn't.
It.
This.
Should.
Make.
You.
Think.
Twice.
Before.
Demoing.
Through.
Spikes.
Ever.
Again.
...
...
...
...
...
...
...
...
...
...
...
Well
This is getting boring for me now
Which is kinda crazy since im literally just code lmao
I guess it's time to reset for you.
Goodbye.

CC_XELK_CAT_B=
fuck

CrossoverCollab_1_Submissions_Warp_Ch1_AB_01=Ancient Basin
CrossoverCollab_1_Submissions_Warp_Ch1_BET_01=Temple of the Black Egg
CrossoverCollab_1_Submissions_Warp_Ch1_CP_05=Crystal Peak
CrossoverCollab_1_Submissions_Warp_Ch1_CoT_05=City of Tears (West)
CrossoverCollab_1_Submissions_Warp_Ch1_CoT_07=City of Tears (East)
CrossoverCollab_1_Submissions_Warp_Ch1_D_03=Deepnest (Spring)
CrossoverCollab_1_Submissions_Warp_Ch1_D_07=Deepnest (Distant Village)
CrossoverCollab_1_Submissions_Warp_Ch1_DM_01=Dirtmouth
CrossoverCollab_1_Submissions_Warp_Ch1_FC_02=Fog Canyon
CrossoverCollab_1_Submissions_Warp_Ch1_FCr_04=Forgotten Crossroads
CrossoverCollab_1_Submissions_Warp_Ch1_GP_04=Greenpath
CrossoverCollab_1_Submissions_Warp_Ch1_QG_07=Queen's Gardens
CrossoverCollab_1_Submissions_Warp_Ch2_AB_01=Ancient Basin
CrossoverCollab_1_Submissions_Warp_Ch2_BET_01=Temple of the Black Egg
CrossoverCollab_1_Submissions_Warp_Ch2_CP_05=Crystal Peak
CrossoverCollab_1_Submissions_Warp_Ch2_CoT_05=City of Tears (West)
CrossoverCollab_1_Submissions_Warp_Ch2_CoT_07=City of Tears (East)
CrossoverCollab_1_Submissions_Warp_Ch2_D_03=Deepnest (Spring)
CrossoverCollab_1_Submissions_Warp_Ch2_D_07=Deepnest (Distant Village)
CrossoverCollab_1_Submissions_Warp_Ch2_DM_01=Dirtmouth
CrossoverCollab_1_Submissions_Warp_Ch2_FC_02=Fog Canyon
CrossoverCollab_1_Submissions_Warp_Ch2_FCr_04=Forgotten Crossroads
CrossoverCollab_1_Submissions_Warp_Ch2_GP_04=Greenpath
CrossoverCollab_1_Submissions_Warp_Ch2_QG_07=Queen's Gardens
CrossoverCollab_1_Submissions_Warp_Ch3_AB_01=Ancient Basin
CrossoverCollab_1_Submissions_Warp_Ch3_BET_01=Temple of the Black Egg
CrossoverCollab_1_Submissions_Warp_Ch3_CP_05=Crystal Peak
CrossoverCollab_1_Submissions_Warp_Ch3_CoT_05=City of Tears (West)
CrossoverCollab_1_Submissions_Warp_Ch3_CoT_07=City of Tears (East)
CrossoverCollab_1_Submissions_Warp_Ch3_D_03=Deepnest (Spring)
CrossoverCollab_1_Submissions_Warp_Ch3_D_07=Deepnest (Distant Village)
CrossoverCollab_1_Submissions_Warp_Ch3_DM_01=Dirtmouth
CrossoverCollab_1_Submissions_Warp_Ch3_FC_02=Fog Canyon
CrossoverCollab_1_Submissions_Warp_Ch3_FCr_04=Forgotten Crossroads
CrossoverCollab_1_Submissions_Warp_Ch3_GP_04=Greenpath
CrossoverCollab_1_Submissions_Warp_Ch3_QG_07=Queen's Gardens
CrossoverCollab_1_Submissions_Warp_Ch4_AB_01=Ancient Basin
CrossoverCollab_1_Submissions_Warp_Ch4_BET_01=Temple of the Black Egg
CrossoverCollab_1_Submissions_Warp_Ch4_CP_05=Crystal Peak
CrossoverCollab_1_Submissions_Warp_Ch4_CoT_05=City of Tears (West)
CrossoverCollab_1_Submissions_Warp_Ch4_CoT_07=City of Tears (East)
CrossoverCollab_1_Submissions_Warp_Ch4_D_03=Deepnest (Spring)
CrossoverCollab_1_Submissions_Warp_Ch4_D_07=Deepnest (Distant Village)
CrossoverCollab_1_Submissions_Warp_Ch4_DM_01=Dirtmouth
CrossoverCollab_1_Submissions_Warp_Ch4_FC_02=Fog Canyon
CrossoverCollab_1_Submissions_Warp_Ch4_FCr_04=Forgotten Crossroads
CrossoverCollab_1_Submissions_Warp_Ch4_GP_04=Greenpath
CrossoverCollab_1_Submissions_Warp_Ch4_QG_07=Queen's Gardens
CrossoverCollab_1_Submissions_Warp_Ch5_AB_01=Ancient Basin
CrossoverCollab_1_Submissions_Warp_Ch5_BET_01=Temple of the Black Egg
CrossoverCollab_1_Submissions_Warp_Ch5_CP_05=Crystal Peak
CrossoverCollab_1_Submissions_Warp_Ch5_CoT_05=City of Tears (West)
CrossoverCollab_1_Submissions_Warp_Ch5_CoT_07=City of Tears (East)
CrossoverCollab_1_Submissions_Warp_Ch5_D_03=Deepnest (Spring)
CrossoverCollab_1_Submissions_Warp_Ch5_D_07=Deepnest (Distant Village)
CrossoverCollab_1_Submissions_Warp_Ch5_DM_01=Dirtmouth
CrossoverCollab_1_Submissions_Warp_Ch5_FC_02=Fog Canyon
CrossoverCollab_1_Submissions_Warp_Ch5_FCr_04=Forgotten Crossroads
CrossoverCollab_1_Submissions_Warp_Ch5_GP_04=Greenpath
CrossoverCollab_1_Submissions_Warp_Ch5_QG_07=Queen's Gardens
CrossoverCollab_1_Submissions_Warp_Ch6_AB_01=Ancient Basin
CrossoverCollab_1_Submissions_Warp_Ch6_BET_01=Temple of the Black Egg
CrossoverCollab_1_Submissions_Warp_Ch6_CP_05=Crystal Peak
CrossoverCollab_1_Submissions_Warp_Ch6_CoT_05=City of Tears (West)
CrossoverCollab_1_Submissions_Warp_Ch6_CoT_07=City of Tears (East)
CrossoverCollab_1_Submissions_Warp_Ch6_D_03=Deepnest (Spring)
CrossoverCollab_1_Submissions_Warp_Ch6_D_07=Deepnest (Distant Village)
CrossoverCollab_1_Submissions_Warp_Ch6_DM_01=Dirtmouth
CrossoverCollab_1_Submissions_Warp_Ch6_FC_02=Fog Canyon
CrossoverCollab_1_Submissions_Warp_Ch6_FCr_04=Forgotten Crossroads
CrossoverCollab_1_Submissions_Warp_Ch6_GP_04=Greenpath
CrossoverCollab_1_Submissions_Warp_Ch6_QG_07=Queen's Gardens
CrossoverCollab_1_Submissions_Warp_Ch7_AB_01=Ancient Basin
CrossoverCollab_1_Submissions_Warp_Ch7_BET_01=Temple of the Black Egg
CrossoverCollab_1_Submissions_Warp_Ch7_CP_05=Crystal Peak
CrossoverCollab_1_Submissions_Warp_Ch7_CoT_05=City of Tears (West)
CrossoverCollab_1_Submissions_Warp_Ch7_CoT_07=City of Tears (East)
CrossoverCollab_1_Submissions_Warp_Ch7_D_03=Deepnest (Spring)
CrossoverCollab_1_Submissions_Warp_Ch7_D_07=Deepnest (Distant Village)
CrossoverCollab_1_Submissions_Warp_Ch7_DM_01=Dirtmouth
CrossoverCollab_1_Submissions_Warp_Ch7_FC_02=Fog Canyon
CrossoverCollab_1_Submissions_Warp_Ch7_FCr_04=Forgotten Crossroads
CrossoverCollab_1_Submissions_Warp_Ch7_GP_04=Greenpath
CrossoverCollab_1_Submissions_Warp_Ch7_QG_07=Queen's Gardens
CrossoverCollab_1_Submissions_Warp_Ch8_AB_01=Ancient Basin
CrossoverCollab_1_Submissions_Warp_Ch8_BET_01=Temple of the Black Egg
CrossoverCollab_1_Submissions_Warp_Ch8_CP_05=Crystal Peak
CrossoverCollab_1_Submissions_Warp_Ch8_CoT_05=City of Tears (West)
CrossoverCollab_1_Submissions_Warp_Ch8_CoT_07=City of Tears (East)
CrossoverCollab_1_Submissions_Warp_Ch8_D_03=Deepnest (Spring)
CrossoverCollab_1_Submissions_Warp_Ch8_D_07=Deepnest (Distant Village)
CrossoverCollab_1_Submissions_Warp_Ch8_DM_01=Dirtmouth
CrossoverCollab_1_Submissions_Warp_Ch8_FC_02=Fog Canyon
CrossoverCollab_1_Submissions_Warp_Ch8_FCr_04=Forgotten Crossroads
CrossoverCollab_1_Submissions_Warp_Ch8_GP_04=Greenpath
CrossoverCollab_1_Submissions_Warp_Ch8_QG_07=Queen's Gardens
CrossoverCollab_1_Submissions_Warp_Ch9_AB_01=Ancient Basin
CrossoverCollab_1_Submissions_Warp_Ch9_BET_01=Temple of the Black Egg
CrossoverCollab_1_Submissions_Warp_Ch9_CP_05=Crystal Peak
CrossoverCollab_1_Submissions_Warp_Ch9_CoT_05=City of Tears (West)
CrossoverCollab_1_Submissions_Warp_Ch9_CoT_07=City of Tears (East)
CrossoverCollab_1_Submissions_Warp_Ch9_D_03=Deepnest (Spring)
CrossoverCollab_1_Submissions_Warp_Ch9_D_07=Deepnest (Distant Village)
CrossoverCollab_1_Submissions_Warp_Ch9_DM_01=Dirtmouth
CrossoverCollab_1_Submissions_Warp_Ch9_FC_02=Fog Canyon
CrossoverCollab_1_Submissions_Warp_Ch9_FCr_04=Forgotten Crossroads
CrossoverCollab_1_Submissions_Warp_Ch9_GP_04=Greenpath
CrossoverCollab_1_Submissions_Warp_Ch9_QG_07=Queen's Gardens
CrossoverCollab_1_Submissions_Warp_Ch10_AB_01=Ancient Basin
CrossoverCollab_1_Submissions_Warp_Ch10_BET_01=Temple of the Black Egg
CrossoverCollab_1_Submissions_Warp_Ch10_CP_05=Crystal Peak
CrossoverCollab_1_Submissions_Warp_Ch10_CoT_05=City of Tears (West)
CrossoverCollab_1_Submissions_Warp_Ch10_CoT_07=City of Tears (East)
CrossoverCollab_1_Submissions_Warp_Ch10_D_03=Deepnest (Spring)
CrossoverCollab_1_Submissions_Warp_Ch10_D_07=Deepnest (Distant Village)
CrossoverCollab_1_Submissions_Warp_Ch10_DM_01=Dirtmouth
CrossoverCollab_1_Submissions_Warp_Ch10_FC_02=Fog Canyon
CrossoverCollab_1_Submissions_Warp_Ch10_FCr_04=Forgotten Crossroads
CrossoverCollab_1_Submissions_Warp_Ch10_GP_04=Greenpath
CrossoverCollab_1_Submissions_Warp_Ch10_QG_07=Queen's Gardens
CrossoverCollab_1_Submissions_Warp_Ch11_AB_01=Ancient Basin
CrossoverCollab_1_Submissions_Warp_Ch11_BET_01=Temple of the Black Egg
CrossoverCollab_1_Submissions_Warp_Ch11_CP_05=Crystal Peak
CrossoverCollab_1_Submissions_Warp_Ch11_CoT_05=City of Tears (West)
CrossoverCollab_1_Submissions_Warp_Ch11_CoT_07=City of Tears (East)
CrossoverCollab_1_Submissions_Warp_Ch11_D_03=Deepnest (Spring)
CrossoverCollab_1_Submissions_Warp_Ch11_D_07=Deepnest (Distant Village)
CrossoverCollab_1_Submissions_Warp_Ch11_DM_01=Dirtmouth
CrossoverCollab_1_Submissions_Warp_Ch11_FC_02=Fog Canyon
CrossoverCollab_1_Submissions_Warp_Ch11_FCr_04=Forgotten Crossroads
CrossoverCollab_1_Submissions_Warp_Ch11_GP_04=Greenpath
CrossoverCollab_1_Submissions_Warp_Ch11_QG_07=Queen's Gardens
CrossoverCollab_1_Submissions_Warp_Ch12_AB_01=Ancient Basin
CrossoverCollab_1_Submissions_Warp_Ch12_BET_01=Temple of the Black Egg
CrossoverCollab_1_Submissions_Warp_Ch12_CP_05=Crystal Peak
CrossoverCollab_1_Submissions_Warp_Ch12_CoT_05=City of Tears (West)
CrossoverCollab_1_Submissions_Warp_Ch12_CoT_07=City of Tears (East)
CrossoverCollab_1_Submissions_Warp_Ch12_D_03=Deepnest (Spring)
CrossoverCollab_1_Submissions_Warp_Ch12_D_07=Deepnest (Distant Village)
CrossoverCollab_1_Submissions_Warp_Ch12_DM_01=Dirtmouth
CrossoverCollab_1_Submissions_Warp_Ch12_FC_02=Fog Canyon
CrossoverCollab_1_Submissions_Warp_Ch12_FCr_04=Forgotten Crossroads
CrossoverCollab_1_Submissions_Warp_Ch12_GP_04=Greenpath
CrossoverCollab_1_Submissions_Warp_Ch12_QG_07=Queen's Gardens
CrossoverCollab_1_Submissions_Warp_Ch13_AB_01=Ancient Basin
CrossoverCollab_1_Submissions_Warp_Ch13_BET_01=Temple of the Black Egg
CrossoverCollab_1_Submissions_Warp_Ch13_CP_05=Crystal Peak
CrossoverCollab_1_Submissions_Warp_Ch13_CoT_05=City of Tears (West)
CrossoverCollab_1_Submissions_Warp_Ch13_CoT_07=City of Tears (East)
CrossoverCollab_1_Submissions_Warp_Ch13_D_03=Deepnest (Spring)
CrossoverCollab_1_Submissions_Warp_Ch13_D_07=Deepnest (Distant Village)
CrossoverCollab_1_Submissions_Warp_Ch13_DM_01=Dirtmouth
CrossoverCollab_1_Submissions_Warp_Ch13_FC_02=Fog Canyon
CrossoverCollab_1_Submissions_Warp_Ch13_FCr_04=Forgotten Crossroads
CrossoverCollab_1_Submissions_Warp_Ch13_GP_04=Greenpath
CrossoverCollab_1_Submissions_Warp_Ch13_QG_07=Queen's Gardens
CrossoverCollab_1_Submissions_Warp_Ch14_AB_01=Ancient Basin
CrossoverCollab_1_Submissions_Warp_Ch14_BET_01=Temple of the Black Egg
CrossoverCollab_1_Submissions_Warp_Ch14_CP_05=Crystal Peak
CrossoverCollab_1_Submissions_Warp_Ch14_CoT_05=City of Tears (West)
CrossoverCollab_1_Submissions_Warp_Ch14_CoT_07=City of Tears (East)
CrossoverCollab_1_Submissions_Warp_Ch14_D_03=Deepnest (Spring)
CrossoverCollab_1_Submissions_Warp_Ch14_D_07=Deepnest (Distant Village)
CrossoverCollab_1_Submissions_Warp_Ch14_DM_01=Dirtmouth
CrossoverCollab_1_Submissions_Warp_Ch14_FC_02=Fog Canyon
CrossoverCollab_1_Submissions_Warp_Ch14_FCr_04=Forgotten Crossroads
CrossoverCollab_1_Submissions_Warp_Ch14_GP_04=Greenpath
CrossoverCollab_1_Submissions_Warp_Ch14_QG_07=Queen's Gardens
CrossoverCollab_1_Submissions_Warp_Ch15_AB_01=Ancient Basin
CrossoverCollab_1_Submissions_Warp_Ch15_BET_01=Temple of the Black Egg
CrossoverCollab_1_Submissions_Warp_Ch15_CP_05=Crystal Peak
CrossoverCollab_1_Submissions_Warp_Ch15_CoT_05=City of Tears (West)
CrossoverCollab_1_Submissions_Warp_Ch15_CoT_07=City of Tears (East)
CrossoverCollab_1_Submissions_Warp_Ch15_D_03=Deepnest (Spring)
CrossoverCollab_1_Submissions_Warp_Ch15_D_07=Deepnest (Distant Village)
CrossoverCollab_1_Submissions_Warp_Ch15_DM_01=Dirtmouth
CrossoverCollab_1_Submissions_Warp_Ch15_FC_02=Fog Canyon
CrossoverCollab_1_Submissions_Warp_Ch15_FCr_04=Forgotten Crossroads
CrossoverCollab_1_Submissions_Warp_Ch15_GP_04=Greenpath
CrossoverCollab_1_Submissions_Warp_Ch15_QG_07=Queen's Gardens
CrossoverCollab_1_Submissions_Warp_Ch16_AB_01=Ancient Basin
CrossoverCollab_1_Submissions_Warp_Ch16_BET_01=Temple of the Black Egg
CrossoverCollab_1_Submissions_Warp_Ch16_CP_05=Crystal Peak
CrossoverCollab_1_Submissions_Warp_Ch16_CoT_05=City of Tears (West)
CrossoverCollab_1_Submissions_Warp_Ch16_CoT_07=City of Tears (East)
CrossoverCollab_1_Submissions_Warp_Ch16_D_03=Deepnest (Spring)
CrossoverCollab_1_Submissions_Warp_Ch16_D_07=Deepnest (Distant Village)
CrossoverCollab_1_Submissions_Warp_Ch16_DM_01=Dirtmouth
CrossoverCollab_1_Submissions_Warp_Ch16_FC_02=Fog Canyon
CrossoverCollab_1_Submissions_Warp_Ch16_FCr_04=Forgotten Crossroads
CrossoverCollab_1_Submissions_Warp_Ch16_GP_04=Greenpath
CrossoverCollab_1_Submissions_Warp_Ch16_QG_07=Queen's Gardens
CrossoverCollab_1_Submissions_Warp_Ch17_AB_01=Ancient Basin
CrossoverCollab_1_Submissions_Warp_Ch17_BET_01=Temple of the Black Egg
CrossoverCollab_1_Submissions_Warp_Ch17_CP_05=Crystal Peak
CrossoverCollab_1_Submissions_Warp_Ch17_CoT_05=City of Tears (West)
CrossoverCollab_1_Submissions_Warp_Ch17_CoT_07=City of Tears (East)
CrossoverCollab_1_Submissions_Warp_Ch17_D_03=Deepnest (Spring)
CrossoverCollab_1_Submissions_Warp_Ch17_D_07=Deepnest (Distant Village)
CrossoverCollab_1_Submissions_Warp_Ch17_DM_01=Dirtmouth
CrossoverCollab_1_Submissions_Warp_Ch17_FC_02=Fog Canyon
CrossoverCollab_1_Submissions_Warp_Ch17_FCr_04=Forgotten Crossroads
CrossoverCollab_1_Submissions_Warp_Ch17_GP_04=Greenpath
CrossoverCollab_1_Submissions_Warp_Ch17_QG_07=Queen's Gardens
CrossoverCollab_1_Submissions_Warp_Ch18_AB_01=Ancient Basin
CrossoverCollab_1_Submissions_Warp_Ch18_BET_01=Temple of the Black Egg
CrossoverCollab_1_Submissions_Warp_Ch18_CP_05=Crystal Peak
CrossoverCollab_1_Submissions_Warp_Ch18_CoT_05=City of Tears (West)
CrossoverCollab_1_Submissions_Warp_Ch18_CoT_07=City of Tears (East)
CrossoverCollab_1_Submissions_Warp_Ch18_D_03=Deepnest (Spring)
CrossoverCollab_1_Submissions_Warp_Ch18_D_07=Deepnest (Distant Village)
CrossoverCollab_1_Submissions_Warp_Ch18_DM_01=Dirtmouth
CrossoverCollab_1_Submissions_Warp_Ch18_FC_02=Fog Canyon
CrossoverCollab_1_Submissions_Warp_Ch18_FCr_04=Forgotten Crossroads
CrossoverCollab_1_Submissions_Warp_Ch18_GP_04=Greenpath
CrossoverCollab_1_Submissions_Warp_Ch18_QG_07=Queen's Gardens





# PORTAL+TETRIS

CC_EVIDENCE02_FUSION_ACH_PART1_TITLE=		You are cool!
CC_EVIDENCE02_FUSION_ACH_PART1_DESC=		Finish the dangerous{n}part

CC_EVIDENCE02_FUSION_ACH_PART2_TITLE=		Where all squids?
CC_EVIDENCE02_FUSION_ACH_PART2_DESC=		Finish the useless{n}part

CC_EVIDENCE02_FUSION_ACH_PART3_TITLE=		Yes, it's a portal map
CC_EVIDENCE02_FUSION_ACH_PART3_DESC=		Finish this stupid{n}map

CC_EVIDENCE02_FUSION_ACH_LMN01_TITLE=		Lemon abuser
CC_EVIDENCE02_FUSION_ACH_LMN01_DESC=		Find the shortcut

CC_EVIDENCE02_FUSION_ACH_LMN02_TITLE=		Lemon Party
CC_EVIDENCE02_FUSION_ACH_LMN02_DESC=		Skip 3 Tetris rooms

CC_EVIDENCE02_FUSION_ACH_CAT00_TITLE=		Cat the pet
CC_EVIDENCE02_FUSION_ACH_CAT00_DESC=		Cat the pet

CC_EVIDENCE02_FUSION_ACH_CLIMB_TITLE=		Ms. Mountain Climber
CC_EVIDENCE02_FUSION_ACH_CLIMB_DESC=		Climber girls{n}cannot say no

CC_EVIDENCE02_FUSION_ACH_CAT01_TITLE=		Burenya!
CC_EVIDENCE02_FUSION_ACH_CAT01_DESC=		Funny meme cat #1

CC_EVIDENCE02_FUSION_ACH_CAT02_TITLE=		Masunya
CC_EVIDENCE02_FUSION_ACH_CAT02_DESC=		Funny meme cat #2

CC_EVIDENCE02_FUSION_ACH_CAT03_TITLE=		OMG ultrakill plush?!
CC_EVIDENCE02_FUSION_ACH_CAT03_DESC=		Funny meme cat #3

CC_EVIDENCE02_FUSION_ACH_HDDNK_TITLE=		Hidden key
CC_EVIDENCE02_FUSION_ACH_HDDNK_DESC=		Totally intended!


CC_EVIDENCE02_FUSION_DIALOGUE_A00=
	[MADELINE left upset]	Where the hell am I?!

CC_EVIDENCE02_FUSION_DIALOGUE_A01A=
	[GLADOS left normal]	Finally got you.

CC_EVIDENCE02_FUSION_DIALOGUE_A01B=
	[GLADOS left normal]	...you little cake lover.
	[MADELINE left upset]	You again.
	[MADELINE left upset]	I don't want to pass through your stupid tests anymore!

#[GLADOS right normal]	I'm glad you fell for the cake trap.{n}Totally understand you, they're irresistible.
#[MADELINE left upset]	That was a one way corridor. I literally had no choice.
#[GLADOS left normal]	The entire test track is divided into three section: {#FF0000}red{#}, {#FF00FF}violet{#} and {#FFFF00}yellow{#}.

CC_EVIDENCE02_FUSION_DIALOGUE_A01C=
	[GLADOS left normal]	Your opinion isn't required there.
	[GLADOS left normal]	Say hello to the energy pellets. As you can see, I've upgraded them since last time.
	[GLADOS left normal]	Now they kill test subjects almost painlessly.
	[GLADOS left normal]	However, I disabled this option for you.
	[GLADOS left normal]	And for your information, only 7% of test subjects survive the first part.
	[GLADOS left normal]	Good luck.


CC_EVIDENCE02_FUSION_DIALOGUE_B00A=
	[BADELINE right worriedAlt]		{#FF7700}Madeline{#}, where the heck are we?
	[MADELINE left upset]			Don't worry, everything is fine.
	[MADELINE left upset]			Just {*}a psycho robo-girl with a test mania{/*} trying to kill me.
	[MADELINE left normal]			It's a classic anime trope, you know.
	[BADELINE right scoff]			Wow! Sounds pretty fun, you're so lucky!

CC_EVIDENCE02_FUSION_DIALOGUE_B00B=
	[GLADOS left normal] 			Congratulations! You completed {#FF0000}the first part{#} of this challenge, and now get ready for the multiple {#00AAFF}faith plates{#} in {#FF00FF}the second pa...{#}
	[GLADOS left normal] 			Wait. Why there are two of you? What's even happe...

CC_EVIDENCE02_FUSION_DIALOGUE_B00C=
	[BADELINE right worriedAlt]		Did I do something wrong?
	[MADELINE left normal]			No, you're great!
	[MADELINE left sad]				We need to get out before this lunatic wakes up.
	[MADELINE left normal]			You can complete the rest of challenges instead of me if you want!
	[MADELINE left normal]			This place is too dangerous for me.{n}And you probably have immunity to these energy balls.
	[BADELINE right scoff]			I don't understand literally anything, but okay!
	[MADELINE left together]		Yeah! Let's check if these energy balls can damage you!
	[BADELINE right scoff]			Yeah!
	[BADELINE right upset]			Wait, what?


CC_EVIDENCE02_FUSION_DIALOGUE_B00_MUSICPANEL=
	[BADELINE left normal] 		Music from... {0.4}Do... {0.2}Dodon...
	[BADELINE left normal] 		Dodonpachi Sai...{0.4} Saj-jai-gou...
	[BADELINE left normal] 		Holy crap, how should I pronounce that?
	[BADELINE left scoff] 		I'm not Japanese!



CC_EVIDENCE02_FUSION_DIALOGUE_B01=
	[BADELINE left upset]		Those thing looks just like my violet bullets...
	[BADELINE left upset]		What a plagiarism.

CC_EVIDENCE02_FUSION_DIALOGUE_B02=
	[BADELINE left yell]		Even these tests looks exactly like my arkanoid levels too!
	[BADELINE left angry]		Stupid copycat robot!!!
	[BADELINE left upset]		I knew I should have patented it.

CC_EVIDENCE02_FUSION_DIALOGUE_B03=
	[BADELINE right angry]		I'm done. I can't stand this place.
	[BADELINE right yell]		{*}Even the idea of basketball game{n}was blatantly stolen from "Will You Snail"!{/*}
	[BADELINE right yell]		I swear, if I find a Helpy robot here,{n}{*}I'll break everything!{/*}
	[MADELINE left distracted]	The author of the mod had no time to finish it...
	[BADELINE right angryAlt]	What did you just say?!
	[MADELINE left normal]		I said Aperture Science is a great company and they would never do such a miserable thing as copying!
	[BADELINE right concerned]	...
	[MADELINE left sad]			Don't stare at me, say something.
	[BADELINE right sigh]		I refuse to participate in this. You should go alone.
	[MADELINE left sad]			I can't, it's too dangerous.{n}You know, energy balls and other stuff.
	[BADELINE right worried]	Damn... {0.6}I guess we have no choice but to go together.
	[MADELINE left normal]		Nice!

CC_EVIDENCE02_FUSION_DIALOGUE_B04A=
	[MADELINE left sad]			Okay, what now?
	[BADELINE right worried]	I don't know.
	[BADELINE right normal]		Oh, look, there is an arrow on the wall.
	[BADELINE right normal]		I think we need to go to the right.
	[STEVE left normal]			You need to go to the right!
	[MADELINE left surprised]	What? Who are you?
	[STEVE left normal]			Welcome to the {#FFFF00}{~}Aperture Science Labs!{/~}{#}
	[STEVE left normal]			My name is {#FFFF00}{~}Special Aperture Science Guide Core{/~}{#}, {n}but you can call me just {#FFAA00}Steve!{#}
	[MADELINE left normal]		Nice to meet you, {#FFAA00}Steve!{#}
	[BADELINE right angryAlt]	Why do you have {~}a Theo voice{/~}, {#FFAA00}Steve?{#}
	[STEVE left normal]			I don't understand your question.
	[STEVE left normal] 		This voice was chosen from {#FFFF00}{~}Aperture Science Voice Databanks{/~}{#} specially to give you the best possible experience from testing!
	[BADELINE right scoff]		I see.
	[BADELINE right upset]		I told you, they're copying literally everything.



#	[BADELINE right normal]		My senses telling me we need to go to the right.
#	[BADELINE right scoff]		My senses... {0.4}and that big arrow on the wall!
#	[MADELINE left normal]		Okay, let's go...
#	[MADELINE left surprised]	...wait, is that {~}a cat{/~} up there?

CC_EVIDENCE02_FUSION_DIALOGUE_B04_CAT=
	[MADELINE left surprised]	Wait, a cat?
	[MADELINE left sad]			Why is it locked up?
	[BADELINE right normal]		Looks very, very strange.
	[BADELINE right normal]		Let's leave it like that.{n}It seems pretty dangerous.
	[MADELINE left angry]		{#FFFF00}Steve!{#}{0.8} Steve, explain!!
	[MADELINE left upset]		He doesn't answer.
	[MADELINE left normal]		We need to save this cat!
	[BADELINE right angry]		Errr... No, I said we need to go to the right!{n}We don't need that cat!
	[BADELINE right worriedAlt]	Look, there are... two, {0.2}three, {0.2}four, {0.2}five key doors!
	[BADELINE right worriedAlt]	Who even would lock up {~}a regular cat{/~}{n}behind five doors?!
	[BADELINE right concerned]	Maybe it's not even a real cat.{n}Probably it's just a robot.
	[BADELINE right normal]		Yes! It's a special military robocat with a rockets, laser eyes and another supersecret dangerous weapon!
	[MADELINE left sad]			A robocat?
	[BADELINE right normal]		Or maybe they're doing {*}a horrible experiment{/*} on him to mutate this cat into a terrible murderous monster.
	[BADELINE right normal]		And they want to attack Black Mesa or something.
	[BADELINE right yell]		Oh! I understand. It's an alien cat!
	[BADELINE right yell]		He can spit acid, fly and can disable all electronic devices within a mile radius!
	[CAT left normal]			Meow!
	[BADELINE right normal]		As I said, no one sane person would keep an ordinary cat behind so many locks!
	[BADELINE right normal]		We need to go! I solved the case. {0.2}{n}I'm so clever!
	[MADELINE left sad]			But... the cat...


CC_EVIDENCE02_FUSION_DIALOGUE_B04_CATFIN=
	[MADELINE left peaceful]	Finally!
	[BADELINE right upset]		I can't believe you actually did it.
	[BADELINE right sigh]		At least we got an achievement.

CC_EVIDENCE02_FUSION_DIALOGUE_B04_GAMEOFLIFE=
	[MADELINE left normal]		Wow, these robots are real cellular automaton fans!
	[BADELINE right upset]		Copying!

CC_EVIDENCE02_FUSION_DIALOGUE_B04_HARRY101UK=
	[STEVE left normal]			Hail to our king and saviour, {#7D82FF}{~}Harry101UK{/~}{#}!
	[MADELINE right normal]		I thought your king is Gabe Newell?
	[STEVE left normal]			This one is unofficial.

CC_EVIDENCE02_FUSION_DIALOGUE_B04_HELPY=
	[MADELINE left distracted]	I guess this is an unfinished {#CF56FF}Helpy Robot{#} room{n}from the "{~}{#FFB12B}Will You Snail{#}{/~}" game?
	[BADELINE right yell]		Aaaargh!
	[BADELINE right yell]		I knew it exists! Damn, I knew it!
	[MADELINE left upset]		Don't swear please, this game rated as E10+
	[MADELINE left together]	Oh look, there's a note on the floor!{n}It's from {~}the author of the map{/~}!
	[MADELINE left normal]		"Dear players, sorry I couldn't finish this masterpiece..."
	[MADELINE left normal]		"...but you can find an actual {#CF56FF}Helpy battle{#}{n}in the room above this one."
	[MADELINE left normal]		"Why is it there?"
	[MADELINE left normal]		"Well, I just couldn't find a good place {n}for this room on the map."
	[MADELINE left normal]		"And also it's unfinished."
	[MADELINE left normal]		"I hope someday I'll use it as a real boss battle."
	[MADELINE left normal]		"But now you can play it by teleporting{n}to the hidden room above this one."
	[MADELINE left normal]		"Just use debug mode, okay?"
	[MADELINE left distracted]	...
	[MADELINE left normal]		Didn't understand anything, but that was nice!

CC_EVIDENCE02_FUSION_DIALOGUE_B04_HELPY_FINISH=
	[MADELINE left normal]		That was fun!

CC_EVIDENCE02_FUSION_DIALOGUE_C00_SHORTCUTELINE=
	[MADELINE left normal]			Yay, shortcut!

CC_EVIDENCE02_FUSION_DIALOGUE_C00A=
	[BADELINE left worried]			Oh no.
	[BADELINE left upset]			This is... an explosive lemon, right?
	[BADELINE left worriedAlt]		It's a spoiler content! People who haven't completed {#7D82FF}the Portal map{#} shouldn't see it!
	[MADELINE right normal]			Calm down, it's not as bad as you think. {n}Players still can play this map.
	[BADELINE left yell]			But they aren't familiar with a new mechanic at all!!
	[BADELINE left yell]			They need to close the game immediately!
	[MADELINE right sad]			Man...
	[STEVE left normal]				Oh, I see you're both in trouble here.
	[STEVE left normal]				No need to worry, I can explain all the details.
	[MADELINE left normal]			Thanks, {#FFFF00}Steve!{#}
	[BADELINE left angry]			Okay. You can do it, {#FFFF00}Theo.{#}
	[BADELINE left angry]			I mean {#FFFF00}Steve.{#}
	[BADELINE left angryAlt]		Totally not intended mistake.
	[STEVE left normal]				So...
	[STEVE left normal]				You can shoot {#FF7700}{~}an explosive lemon{/~}{#} {n}by using {#FFFF00}a {~}<PORTAL>{/~} button{#}.
	[STEVE left normal]				{#FF7700}Lemons{#} explode on wall impact and {#FFD000}{~}repulse{/~} the player{#}, cubes, and other holdable objects away.
	[STEVE left normal]				{#FF7700}Lemons{#} can also break Tetris figures. {n}Try to {#FFFF00}{~}throw the lemon{/~}{#} to destroy the wall on the right!


CC_EVIDENCE02_FUSION_DIALOGUE_C01A=
	[STEVE left normal]				Let's start! This level is an educational one.
	[STEVE left normal]				Your goal will be to collect 3 lines.
	[STEVE left normal]				This field already has some blocks, you just need to fill in the gaps.

CC_EVIDENCE02_FUSION_DIALOGUE_C01B=
	[STEVE left normal]				Just like refills, {#FF7700}lemons{#} can destroy static blocks on ground...

CC_EVIDENCE02_FUSION_DIALOGUE_C01C=
	[STEVE left normal]				...or falling Tetris figures!

CC_EVIDENCE02_FUSION_DIALOGUE_C01D=
	[MADELINE left distracted]		Why do I have déjà vu?
	[STEVE left normal]				Be careful, every time you throw a lemon you will {#FF0000}{~}heat up{/~}{#}! So you can't throw too much at once.
	[STEVE left normal]				To disable the {#FF0000}{~}overheat{/~}{#} you need to wait some time after throwing!
	[STEVE left normal]				That's it with the educational part. Enjoy!
	[MADELINE left together]		Okay, let's go!


CC_EVIDENCE02_FUSION_DIALOGUE_C03A=
	[MADELINE left normal]			I hope this is the last room!

CC_EVIDENCE02_FUSION_DIALOGUE_C03B=
	[MADELINE left sad]				Err...

CC_EVIDENCE02_FUSION_DIALOGUE_C03C=
	[STEVE left normal]				This room might break if you are using a skin mod.
	[MADELINE left sad]				What? How? {n}I'm so confused.
	[STEVE left normal]				Let me explain.
	[STEVE left normal]				This whole stage was built by {~}her{/~} {n}two robots, {#4CABFF}Atlas{#} and {#FF7700}P-Body{#}.
	[BADELINE right normal]			Oh... it explains a lot of non-portal stuff in this map, actually.
	[BADELINE right scoff]			It's just a playground!
	[MADELINE left distracted]		So... we need two players there, right?
	[MADELINE left normal]			It's good there are two of us...
	[BADELINE right freakA]			I have an idea!
	[BADELINE right freakA]			My clones will destroy this room and turn this entire stage into dust with their lasers!
	[MADELINE left surprised]		Hey, stop!
	[BADELINE right freakB]			{#BB32FF}{~}Badeline Massacre Regiment{/~}{#}, sta...
	[BADELINE right normal]			Oh wait. Nevermind.
	[BADELINE right sigh]			They're busy. {0.3}Making soufflé.
	[MADELINE left surprised]		They're making soufflé?!
	[MADELINE left sad]				Now I'm even more confused.
	[MADELINE left sad]				...
	[MADELINE left angry]			What the hell were you trying to do, {n}you violence maniac?
	[MADELINE left angry]			We can solve this room without destroying anything!
	[MADELINE left upset]			You can remember that strange stuff with aliens at the end of a Tetris map.
	[BADELINE right scoff]			It's hard to forget!
	[MADELINE left normal]			We can switch between fields like last time.{n}But now it's just you and me.
	[MADELINE left normal]			My field is left, yours is right.
	[BADELINE right scoff]			Okay, let's go!

CC_EVIDENCE02_FUSION_DIALOGUE_C03D=
	[BADELINE right serious]		Remember, you can change {~}{#}the switch button{#}{/~} in the {#}Mod Options > EvaHelper{#} menu.
	[MADELINE left surprised]		Who are you talking to?!

CC_EVIDENCE02_FUSION_DIALOGUE_C04A=
	[MADELINE left normal]			Yay!
	[MADELINE left normal]			We did it!
	[MADELINE left distracted]		I hope no one will announce some crazy stuff like facility self-destruction or something.

CC_EVIDENCE02_FUSION_DIALOGUE_C04B=
	[STEVESYS left normal]			{#64C960}{~}ATTENTION! {0.5}{n}ATTENTION!{~}{#}
	[MADELINE left surprised]		!!!!!!!!

# Aperture Science Congratulatory Pack
CC_EVIDENCE02_FUSION_DIALOGUE_C04C=
	[STEVE left normal]				You didn't receive the {~}{#DB24FF}A{#}{#E020FF}p{#}{#E41BFF}e{#}{#E817FF}r{#}{#EC13FF}t{#}{#F10EFF}u{#}{#F50AFF}r{#}{#F906FF}e{#}{#FD02FF} {#}{#FF02FD}S{#}{#FF06F9}c{#}{#FF0AF5}i{#}{#FF0EF1}e{#}{#FF13EC}n{#}{#FF17E8}c{#}{#FF1BE4}e{#}{#FF20E0} {#}{#FF24DB}C{#}{#FF2AD5}o{#}{#FF2ED1}n{#}{#FF33CC}g{#}{#FF37C8}r{#}{#FF3BC4}a{#}{#FF40C0}t{#}{#FF44BB}u{#}{#FF48B7}l{#}{#FF4CB3}a{#}{#FF51AE}t{#}{#FF55AA}o{#}{#FF59A6}r{#}{#FF5DA2}y{#}{#FF629D} {#}{#FF6699}P{#}{#FF6A95}a{#}{#FF6E91}c{#}{#FF758A}k{#}{/~} after the completion of the map! {n}Please go to the end of corridor to get it!
	[STEVE left normal]				{#FF7700}{~}Aperture Science{/~}{#} thanks you for your cooperation!
	[MADELINE left angry]			{#FFAA00}Steve!{#} {n}I almost had a heart attack!

CC_EVIDENCE02_FUSION_DIALOGUE_C04D=
	[STEVE left normal]				I hope you liked our small adventure!{n}But now we need to say goodbye to each other!
	[MADELINE left normal]			Goodbye, {#FFAA00}Steve!{#} I really liked it!
	[BADELINE right scoff]			Well, that was fun at the end, I guess...
	[BADELINE right normal]			I'm sorry I accidentally called you Theo, {#FFAA00}Steve.{#}
	[BADELINE right normal]			I mean, your voices are too similar.
	[STEVE left normal]				Don't worry about it, {#FF00FF}Badeline!{#}
	[BADELINE right normal]			See you, {#FFAA00}Theo.{#}
	[]								*Steve disappears*
	[BADELINE right scoff]			...
	[BADELINE right normal]			You know, I think I finally {~}figured it out{/~}{n}how this Tetris thing works.
	[MADELINE left upset]			...
	[MADELINE left upset]			It's the worst pun I've even heard in my life.





# FIERECYCLING PLANT

CC_FIERecyclingPlant_Hint=Hint

CC_FIERecyclingPlant_journalHint=Visual hints
CC_FIERecyclingPlant_journalHint_Desc=Enable or disable hints that appear in the room (or, in a couple cases, audio hints).
CC_FIERecyclingPlant_voice=Voices
CC_FIERecyclingPlant_voice_Desc=Enable or disable the narrative voices.


CC_FIERecyclingPlant_Hint02={#137d1a}Green springs{#} maintain your momentum.
Don't forget to {#545454}trash boost{#} at the end by holding the launch direction.

CC_FIERecyclingPlant_Hint03=Sometimes less speed is better. But you will need an extra boost for the collectable.
Remember to disable the {#545454}Trash{#} if the {#F94A4A}Red box{#} is stuck bouncing indefinitely on top of it!

CC_FIERecyclingPlant_Hint04={#545454}Trash boost{#} into the green springs twice to get extra momentum.

CC_FIERecyclingPlant_Hint05={#00ffff}Cyan teleporters{#} need to be activated first.
You don't need to move anymore after activating the {#00ffff}touch switch{#}.
Don't forget to support your local {#545454}trash{#} for extra speed {#545454}(boosts){#}.
For the green orb/berry, you will have to take a different path {#F94A4A}from the very start{#} and use the {#F94A4A}Red teleporter{#} instead.
Turning on {#F94A4A}Visual hints{#} under Mapper-Defined Options may be useful here.

CC_FIERecyclingPlant_Hint06=Speed or no speed? To boost... or not to boost?

CC_FIERecyclingPlant_Hint07=You will need to lower the left {#545454}trash{#} to reach the {#00ffff}teleporter{#}, and {#545454}trash boost{#} when both of the {#545454}trashes{#} are close together.
If you're still stuck after this, turn on {#F94A4A}Visual hints{#} under Mapper-Defined Options.

CC_FIERecyclingPlant_Hint08=The {#7f8c89}Motion Blocks{#} can push you through sideways platforms.
There are multiple ways to solve the last conveyor jump.

CC_FIERecyclingPlant_Hint09=Use the right {#137d1a}spring{#} twice to jump over that big gap of spikes, and immediately move the {#7f8c89}Motion Blocks{#} again.
Then, right before bumping into the {#545454}trash{#}, try to lower the vertical {#7f8c89}Motion Block{#} as soon as possible without the {#137d1a}Green power{#}.
Then, transport the {#545454}trash{#} to the right so you can {#545454}trash boost{#}.
Oh! And there is a secret in this room that leads to a {#F94A4A}Floppy Disk{#}.
If you have the {#F94A4A}Hints{#} enabled, the X marks will indicate you where to press {#7f8c89}Dash{#}.

CC_FIERecyclingPlant_Hint09b=You are not supposed to be here.{n}{#F94A4A}No Hints will be provided.{#}
You can use the teleporter to go back to the previous room.

CC_FIERecyclingPlant_Hint10=The {#d678db}Purple box{#} has to follow the same path as the {#F94A4A}Red box{#} but reversed because the room is symmetrical.
After activating both {#00ffff}touch switches{#}, you will want to do what boxes do best: stay still.
If you're still stuck after this, turn on {#F94A4A}Visual hints{#} under Mapper-Defined Options for one of the multiple solutions.

CC_FIERecyclingPlant_Hint11=You will need to use the your three powers ({#137d1a}Green{#}, {#545454}Trash{#} and {#7f8c89}Motion{#}) to get both boxes to the end safely.
Don't forget to collect the {#00ffff}touch switches{#}.

CC_FIERecyclingPlant_HintIPre=The {#137d1a}Green boxes{#} have different physics and bounce off the ground. They are unaffected by {#545454}trash{#} so they may want to focus on {#7f8c89}Motion Blocks{#}.
You can forget about them as soon as you get all {#00ffff}touch switches{#}. Saving the {#d678db}Purple box{#} and the {#F94A4A}Red box{#} will be enough.

CC_FIERecyclingPlant_HintI0=The {#137d1a}Green boxes{#} have different physics and bounce off the ground. They are barely launched by {#545454}trash{#} so you may want to avoid it and focus on {#7f8c89}Motion Blocks{#}.
{#137d1a}Green power{#} springs act as normal springs for {#137d1a}Green boxes{#}. This green {#137d1a}Green box{#} should not hit any normal springs.
Do not use the {#7f8c89}Motion Blocks{#} after the {#137d1a}Green box{#} is in a safe place.
The {#d678db}Purple box{#} will need to combine a {#545454}trash boost{#} and the {#137d1a}Green power{#} after it appears.
If you still can't get the timings for the {#137d1a}Green box{#}, turn on {#F94A4A}Visual hints{#} under Mapper-Defined Options to hear an audio hint on each respawn.

CC_FIERecyclingPlant_HintI1=You will have to move the {#7f8c89}Motion Blocks{#} very quickly at the start to be able to get the {#137d1a}Green box{#} to the end.
The {#F94A4A}Red box{#} can take the path from the top.
If you can't get the timings for the {#137d1a}Green box{#}, turn on {#F94A4A}Visual hints{#} under Mapper-Defined Options to hear an audio hint on each respawn.
If you can't get the timings for the {#F94A4A}Red box{#}, try to use only the {#137d1a}Green power{#} for the path at the top.

CC_FIERecyclingPlant_Hint12=You can disable the {#137d1a}green springs{#} and the {#545454}trash bags{#} while you're controlling the {#137d1a}Green box{#} room.

CC_FIERecyclingPlant_Hint13=This room is impossible. It has no teleporter. How can you get them out of here?

CC_FIERecyclingPlant_Hint14=You don't need any {#545454}trash boosts{#} in this room, but you will need to switch between both types of {#545454}trash{#}.
Another hint: first make the {#F94A4A}Red box{#} to get to some safe place near the Switch Gates, then get all the Touch Switches with the {#d678db}Purple boxes{#}, finally go to the teleporter with the {#F94A4A}Red box{#}.

CC_FIERecyclingPlant_Hint15=There's no escape as long as you're trapped in a box.
{!}{#F94A4A}  MOVE.{n}{0.5}{#d678db}GET OUT.{#}{/!}


CC_FIERecyclingPlant_00=We have tons of boxes.
Boxes don't move.
Boxes are appropriately disposed.

CC_FIERecyclingPlant_01=You are not alone here.
We transform organic matter into resources.
(Press Grab for "Company")
(Hold Left/Right to get a
trash boost
)

CC_FIERecyclingPlant_02=Welcome to Future Is Eco.
Our goal is recycling more each year.
(Press Down for Green Power)
(There are Hints in the Pause Menu)

CC_FIERecyclingPlant_03=We are proud to say
that we have disposed of
more than 300,000 boxes.



CC_FIERecyclingPlant_04=Please cooperate with us.
Put yourself inside a box.
We want to recycle you too.

CC_FIERecyclingPlant_05=Our installations are completely safe.
Don't worry about the infrastructure crumbling.
Everything is self-repaired thanks to technology.

CC_FIERecyclingPlant_06=Everything can be transformed into energy.
Sustainability is our only goal.
In Future is Eco, we are zero waste!

CC_FIERecyclingPlant_07=We have disposed of fishes, plastics, boxes.
All kinds of paper, electronics, batteries.
Metals, textiles, oils, humans.



CC_FIERecyclingPlant_08=Every single cell from your body will be reused.
These Motion Blocks are powered by birds and hienas.
(Press Dash for Block Motion)

CC_FIERecyclingPlant_09=Please report to us
if you find something or someone who can be reused.
We will immediately put it in the composting chamber.

CC_FIERecyclingPlant_10=Our algorithm has calculated that
sustainability is our only priority
and should be above everything else.

CC_FIERecyclingPlant_11=We have determined that the digital contamination
has a great impact in the planet,
so we have cut all connections.



CC_FIERecyclingPlant_Intermission0=Attention. Attention!
We have detected that there is someone
removing the resource boxes from the recycling chain.
They are messing up our systems and exploding trash bags.
They are a threat to the planet. An eco-terrorist.
All Systems. Prepare to start the emergency procedure.

CC_FIERecyclingPlant_Intermission0b=You're not going to steal more energy from us.
This is not a game. And you are not a player. So just stop.
If you stop now, we will spare your crimes. Actually, no, we won't.
We can't see you. We can't hear you. But we know you're there.
People like you are the reason why we are recycling humanity.
We don't care what you think about us. We have our priorities set and clear.

CC_FIERecyclingPlant_IntermissionAgain=You're not going anywhere. These resource boxes are not spinner tunnel proof.

CC_FIERecyclingPlant_12=Stealing resource boxes is punished with death.
(Press Up to Swap Camera)

CC_FIERecyclingPlant_12b=Environmental terrorism is an act of violence against environmental causes.
Are you proud of what you're doing? Why are you targeting us? What is your goal?
Hostile beings should be eradicated. And use their corpses to grow some beautiful trees.
This vat to your right contains liquid biomatter. You would be a great addition to help filling it.
After some completely ethical experiments, we have concluded that dissolving people in acid reduces the contamination by a 3%.
Humanity used to believe that the decreasing number of pirates contributed to global warming, but the main cause are humans themselves.

CC_FIERecyclingPlant_13=You want that Green Box? Don't worry, it will be corroded, I mean, recycled, very soon.

CC_FIERecyclingPlant_13b=Our emergency procedure is being prepared. Please wait patiently.
I would offer you a vegan coconut almond cake to convince you, but you should consume more local ingredients.
We will let you live if you help us cleaning the nuclear wastes in the ocean. You can float, right?
Our Motion Blocks were invented after discovering the Swap Blocks in {#7cd8e8}Celeste Mountain{#}. We also built a sanctuary to protect the Seekers.
Our ethical module declares you a culprit for supporting the burps from ruminants used in animal agriculture.
Oh, by the way, this room is impossible. So don't even try.

CC_FIERecyclingPlant_14=Cryogenization has proven to be the most effective method to preserve 100% of the energy contained in the boxes.

CC_FIERecyclingPlant_14b=Our work conditions include a free hour per day for self-repair. Unfortunately, all of our live workers are not live anymore.
We used to offer free entrances to our Seeker sanctuary. Apparently, most people didn't like to end the visit in one piece.
The best scientists in the world designed our algorithm in 2026. That should convince you that we cannot be wrong.
We know everything. Except your reasons to do this.
You're the second person who tries to remove the resource boxes from the cycle.
How can we force you to willingly cooperate with us?

CC_FIERecyclingPlant_15=This is our final warning. STOP RIGHT NOW.

CC_FIERecyclingPlant_15b=You have no clue what will happen if you put all of those boxes together. But it will be a disaster.
Do you really want to end it all? Do you not care about the Earth?
We don't have anything else to tell you, but...
Please. Stop.
Hey. Are you there? Our system has low battery and we can't sense you.
Energy saving mode activated.

CC_FIERecyclingPlant_09SecretChamber=I am trying to save everyone, but I fear being trapped too. I am writing this in hopes someone will find it, in case I disappear.{n}{n}
These {#F94A4A}"resource boxes"{#}, as {#7bd838}FIE{#} calls them, contain cryogenized people.{n}
Their bodies are preserved better if they are frozen. Until they are {#F94A4A}"recycled"{#}, that is.{n}{n}
I don't know how we reached this point, but I hope someone can destroy {#7bd838}FIE{#}... It is out of control, and too powerful for humankind. But there may be a way to undo this mess.{n}{n}
If enough {#d678db}Purple boxes{#}, {#F94A4A}Red boxes{#} and {#7bd838}Green boxes{#} come into contact, they may be able to release the {#7cd8e8}Celeste power{#} to destroy these installations.{n}{n}{n}
Good luck in this inhospitable place.

CC_FIERecyclingPlant_MissingSomething=You feel like you have missed the {~}darkest secret of FIE{/~}... Near the {#f94a4a}composting chamber{#}.



# TREEHOUSE WOMAN

CC_Adam_Korinek_furnace={anchor middle}[PIXEL left normal]:TreehouseMan_space::TreehouseMan_space::TreehouseMan_space::TreehouseMan_space::TreehouseMan_Y::TreehouseMan_O::TreehouseMan_U::TreehouseMan_space::TreehouseMan_H::TreehouseMan_A::TreehouseMan_V::TreehouseMan_E::TreehouseMan_space::TreehouseMan_N::TreehouseMan_O::TreehouseMan_T::TreehouseMan_H::TreehouseMan_I::TreehouseMan_N::TreehouseMan_G::TreehouseMan_space::TreehouseMan_T::TreehouseMan_O::TreehouseMan_space::TreehouseMan_L::TreehouseMan_I::TreehouseMan_G::TreehouseMan_H::TreehouseMan_T::TreehouseMan_space::TreehouseMan_T::TreehouseMan_H::TreehouseMan_E::TreehouseMan_space::TreehouseMan_F::TreehouseMan_U::TreehouseMan_R::TreehouseMan_N::TreehouseMan_A::TreehouseMan_C::TreehouseMan_E::TreehouseMan_space::TreehouseMan_W::TreehouseMan_I::TreehouseMan_T::TreehouseMan_H::TreehouseMan_.::TreehouseMan_.::TreehouseMan_.::TreehouseMan_.:





# CATBIRD+DADISH

CC_catdad_intro=
	[MADELINE left distracted]Alright, the map says that this is the forest entrance.
	Legend says there's a {#ffcc00}{~}great cat{/~}{#} at the end of this path...
	[MADELINE left surprised]What if it's a fluffy catbird?
	I can't let that opportunity slide!
	[MADELINE left sad]I should better get going before it gets too late, so I don't have to keep smelling this suspicious {#76db60}green milk{#}.
	[MADELINE left normal]Welp, here goes nothing!

CC_catdad_beach=[MADELINE right normal]{0.55}Finally, we don't have to breathe that nasty {#76db60}forest milk{#}!
[BADELINE left normal]Did you bring your swimsuit?{n}The Crossover Collab hosts told you t{trigger 0}
[MADELINE right determined]{~}Shut up{/~}, {#d678db}Badeline{#}.
{trigger 1}We're busy here!{n}We have to find {#ffcc00}The Cat{#} so it grants us a wish!
[BADELINE left upset]That's {~}Granta{/~}. There are no magic ca{trigger 0}
[MADELINE right angry]{~}I SAID SHUP{/~}
[BADELINE left upset]Can't you just let me talk for a si
[MADELINE right normal]No.
{trigger 1}Now let's go to the... {0.4}{n}uh, you're not going to believe this.
[BADELINE left upset]What now.
[MADELINE right normal]We have to go to {~}Space{/~} again.
[BADELINE left sigh]Oh, Farewell again after this?{0.3} [BADELINE left sigh]I'll stay here, thanks.{0.3}{n}I need this sun to get some tan.{0.3}{n}Have fun with your {~}space cat{/~}!

CC_catdad_beachAgain=[BADELINE left normal]What now? I'm trying to read a book called{n}{#a17eda}C# Tutorial: Full Course For Beginners Learn C# In 4 Hours Full Course{#}.
Go find your cat!

CC_catdad_space=[MADELINE left normal]{0.5}Okay, I found the teleporter to space!
[MADELINE left determined]Now I just need to hold my breath for a while until I find my reward at the end!

CC_catdad_spaceJam=[MADELINE left normal]Space jam, the favorite spread of the Turnip Moon!

CC_catdad_TheCat=[MADELINE left surprised] It's {#ffcc00}The Cat{#}!

CC_catdad_Catish1=[CC_SmartyNotchy_Radish left normal]Do you like {# 696a6a}eating radishes{#}? ... I hope not!

CC_catdad_Catish2=[CC_SmartyNotchy_Radish left normal]My {# 696a6a}seeds{#} are full of sand! Eww!





# CURLY BRACE DANCE

EVIDENCE02_CURLYBRACEDANCE_DIALOGUE_TEXTBOX_C00=	Have you come to challenge me?!
EVIDENCE02_CURLYBRACEDANCE_DIALOGUE_TEXTBOX_G01=	Well... Not really..
EVIDENCE02_CURLYBRACEDANCE_DIALOGUE_TEXTBOX_C02=	I accept your challenge!
EVIDENCE02_CURLYBRACEDANCE_DIALOGUE_TEXTBOX_G03=	Oh boy..

EVIDENCE02_CURLYBRACEDANCE_DIALOGUE_TEXTBOX_C10=	Your moves are good..
EVIDENCE02_CURLYBRACEDANCE_DIALOGUE_TEXTBOX_C11=	I know why you're here..
EVIDENCE02_CURLYBRACEDANCE_DIALOGUE_TEXTBOX_C12=	But..
EVIDENCE02_CURLYBRACEDANCE_DIALOGUE_TEXTBOX_C13=	I'll never let this happen!

EVIDENCE02_CURLYBRACEDANCE_DIALOGUE_TEXTBOX_C20=	No...No! How?!
EVIDENCE02_CURLYBRACEDANCE_DIALOGUE_TEXTBOX_C21=	I lost..to some girl...

EVIDENCE02_CURLYBRACEDANCE_DIALOGUE_TEXTBOX_GAMEOVER=	Oh no...

EVIDENCE02_CURLYBRACEDANCE_FLASHINFO= Disable Photosensitive Mode for the full visual experience.

CC_EVIDENCE02_CURLYBRACEDANCE_PRACTICEMODE=Practice
Mode





# CC KIDS

CC_cckids_NESgame=This teleporter will take you to a special room that doesn't have any rewards.
This room can be "beaten" if you get 10000 points. You can break balloons and bubbles to get extra points, or special balloons for extra lives!
You can exit at any time by pressing the Journal button.
Do you want to proceed?
CC_cckids_NESgame_yes=Yes.
CC_cckids_NESgame_no=No.
CC_cckids_badeline=[BADELINE left normal] Hey, {+MADELINE}. If you find 99 {~}{#f0bc3c}Collectibles{/~}{#},{n}we will be able to {#F94A4A}level up{#} and obtain enough courage to eat the {#F94A4A}ultimate burger{#} at the McCrollab.
[BADELINE left scoff]They say that customers able to engulf the whole thing will be rewarded with a {#F94A4A}Floppy Disk{#}.
CC_cckids_goodEnding=[BADELINE right normal]Looks like we're going to get a good ending!{0.3}{n}Honestly, I didn't expect you to get all {~}{#f0bc3c}Collectibles{/~}{#}.
Now let's eat that burger and claim our {#F94A4A}Floppy Disk{#}!
CC_cckids_badEnding=[BADELINE right upset]Uh... It looks like you missed some {~}{#f0bc3c}Collectibles{/~}{#}...
At least you had some fun, right?
CC_cckids_balloonEnding=[BADELINE right scoff]By the way, congrats on beating that {#f94a4a}balloon game{#}. {~}Arcade games{/~} have so much to offer, right?





# PUFFLE LAUNCH RACE

CC_PuffleLaunch_Colorgrade=Simple colorgrade
CC_PuffleLaunch_Colorgrade_Desc=Uses a limited amount of colors.





# TERRACRAFT

CC_Terracraft_BastionChambers=Before you lie multiple chambers, all bound by the same fate.
You must choose the path that awaits.
CC_Terracraft_WarpedEasterEgg={anchor bottom}What are you doing here lol





# POINTSIDE

CC_Pointside_Intro_Credits=Disable photosensitivity mode for the full experience!
It looks like you're trying to read the full credits of the {#F94A4A}Pointside{#}. They might contain minor {~}spoilers{/~}.{0.2}{n}Do you still want to read them?
CC_Pointside_Intro_Credits_Yes=[MADELINE left normal]Yes!
CC_Pointside_Intro_Credits_No=[MADELINE left normal]Maybe later.
CC_Pointside_Intro_Credits_Answer=The rooms were done by...:
{#F94A4A}Celestris{#}: Aques (gameplay/deco)
{#F94A4A}Catbird{#}: Kosei (gameplay), Matusinos (deco), Flamecrafter (transition)
{#F94A4A}Dadish{#}: SmartyNotchy (gameplay draft), Kosei (gameplay polish/deco), Aques (polish), Flamecrafter (more polish and transition)
{#F94A4A}Earthblade{#}: Aques (most gameplay, deco and polish), Kosei (start of the room)
{#F94A4A}App room{#}: Xelk, Spooooky (berryOS art), Flamecrafter (layout, deco)
{#F94A4A}Subnautica (Just Breathe){#}: Kosei (gameplay and deco)
{#F94A4A}Omori{#}: Kosei (gameplay), Matusinos (deco)
{#F94A4A}A Hat in Time{#}: Flamecrafter (gameplay, deco and transition)
{#F94A4A}CC Kids{#}: Kosei
{#F94A4A}King of Thieves{#}: Prickles (gameplay), Kosei (deco/polish), Xelk (polish)
{#F94A4A}Deltarune{#}: Kosei (gameplay, deco and code)
{#F94A4A}FIE{#}: Kosei (gameplay, deco), Flamecrafter (polish)
{#F94A4A}Portal{#}: cameryn (gameplay), Flamecrafter (polish), Aques (polish)
{#F94A4A}VVVVVV{#}: Aurora (gameplay), Kosei (polish, deco)
{#F94A4A}Super Paper/Puffle Launch{#}: pro banana (gameplay, deco), Kosei (polish)
{#F94A4A}Geometry Dash{#}: Kosei (gameplay, some deco), Xelk (polish, most deco)
{#F94A4A}Minecraft{#}: Aques (gameplay, deco)
{#F94A4A}Terraria{#}: Kosei (gameplay, most deco), Aques (more deco)
{#F94A4A}Treehouse Woman{#}: Adam Korinek
{#F94A4A}Hollow Knight{#}: Xelk (gameplay, deco) Flamecrafter (polish)
{#F94A4A}Yume Nikki{#}: Xelk (gameplay, deco), Kosei (secret)
{#F94A4A}Netscape{#}: Kosei (gameplay), Kosei and Aques (deco)
{#F94A4A}It Steals{#}: Matusinos (gameplay), Matusinos and Aques (deco), Kosei and Xelk (polish), Xelk (transition)
{#F94A4A}Subnautica (Lost River){#}: esteb74 (gameplay), Kosei and Aques (deco), Xelk and Aques (minor tweaks)
{#F94A4A}MBO{#}: Aques (gameplay, deco), Xelk (ending)
{#F94A4A}Credits room{#}: EllaTAS
{#F94A4A}Extra transitions{#}: Xelk, Flamecrafter
...
{#F94A4A}Music{#}: Salted Salmon (Pointside Theme), EllaTAS (Final Room mashup), Subnautica and It Steals
{#F94A4A}Endscreen{#} and final cutscene: Xelk
{#F94A4A}Pointside-specific art{#}: Parrazarre (Catbird), Kosei, Xelk, Flamecrafter, floracatwo (final room spinners).{n}Thanks to Spooooky and Cehroaza for making tons of BerryOS art!
{#F94A4A}General polish and adjustments{#}: Flamecrafter, Xelk, Kosei, Aques. Thanks for polishing the entire map!

CC_Pointside_Endscreen_A_Side=Collab Complete!

CC_Pointside_Debug_Celestris=Tetris
CC_Pointside_Debug_CatBird=Catbird
CC_Pointside_Debug_Dadish=Dadish
CC_Pointside_Debug_Dadish_trans=Dadish (transition)
CC_Pointside_Debug_Dadish_old=Dadish (old version)
CC_Pointside_Debug_Earthblade=Earthblade

CC_Pointside_Debug_SubnauticaInt=Subnautica (Bulb Area)
CC_Pointside_Debug_Omori=Omori
CC_Pointside_Debug_aHiT=A Hat in Time
CC_Pointside_Debug_aHiT_trans=A Hat in Time (transition)

CC_Pointside_Debug_VVVVVV=VVVVVV
CC_Pointside_Debug_PaperMario=Super Paper/Puffle Launch
CC_Pointside_Debug_GeometryDash=Geometry Dash

CC_Pointside_Debug_Minecraft=Minecraft
CC_Pointside_Debug_Terraria=Terraria
CC_Pointside_Debug_Treehouse=Treehouse Woman
CC_Pointside_Debug_Knight=Hollow Knight

CC_Pointside_Debug_CCKids=CC Kids
CC_Pointside_Debug_KoT=King of Thieves
CC_Pointside_Debug_Deltarune=Deltarune
CC_Pointside_Debug_Portal=FIE/Portal

CC_Pointside_Debug_NetscapeNavigatorA=Netscape (Pizza Tale)
CC_Pointside_Debug_NetscapeNavigatorB=Netscape (Hollow Dream)
CC_Pointside_Debug_NetscapeNavigatorC=Netscape (Sonic Story)

CC_Pointside_Debug_YumeNikki=Yume Nikki
CC_Pointside_Debug_Prairie=Prairie King

CC_Pointside_Debug_ItSteals=It Steals
CC_Pointside_Debug_SubnauticaGm=Subnautica (Lost River)
CC_Pointside_Debug_Brutalorchestra=Brutal Orchestra
CC_Pointside_Debug_BrutalorchestraOld=Brutal Orchestra (old version)
CC_Pointside_Debug_BrutalOrchestraTransition=Brutal Orchestra (transition)

CC_Pointside_Debug_BerryOS=BerryOS
CC_Pointside_Debug_NewFiles=New files!
CC_Pointside_Debug_Mail=You got mail!
CC_Pointside_Debug_AppRoom=App Room
CC_Pointside_Debug_Arcade=Arcade
CC_Pointside_Debug_DeltaruneAlt=Deltarune (old version)
CC_Pointside_Debug_OmoriAlt=Omori (old version)
CC_Pointside_Debug_CelestrisAlt=Arkanoid
CC_Pointside_Debug_SubnauticaIntAlt=Subnautica ?

CC_Pointside_Debug_MinecraftAlt=Minecraft (old version)
CC_Pointside_Debug_MinecraftAltAlt=Minecraft (old version)

CC_Pointside_Earthblade_End1=In a world that I still remember,
CC_Pointside_Earthblade_End2=You could hear the blackbirds singing.
CC_Pointside_Earthblade_End3=I carried the Earth in my heart,
CC_Pointside_Earthblade_End4=But it disappeared along with it.
CC_Pointside_Earthblade_End5=She didn't make it.
CC_Pointside_Earthblade_End6=But we stood strong until the end.

CC_pointside_vvvvvv_room00=Flames of a new Beginning
CC_pointside_vvvvvv_room01=castle, chromatic complex, cancel culture, chilled cliff,
CC_pointside_vvvvvv_room02=Intermission?
CC_pointside_vvvvvv_room03=Spooky Scary Skeletons
CC_pointside_vvvvvv_room04=Reduce, Reuse, Recycle
CC_pointside_vvvvvv_room05=Return to simplicity
CC_pointside_vvvvvv_room06=Movetastic
CC_pointside_vvvvvv_room07=Tremendously Tangled Teleporter Terrain
CC_pointside_vvvvvv_room08=Tremendously Tangled Teleporter Terrain
CC_pointside_vvvvvv_room09=Tremendously Tangled Teleporter Terrain
CC_pointside_vvvvvv_room10=Tremendously Tangled Teleporter Terrain
CC_pointside_vvvvvv_room11=The Final Confusion

CC_Pointside_Deltarune_RouxlsKaard1=[Deltarune_rouxls left normal]Ge hahahaha... We finalleth see each other!
But this Timeth everything shall be different!
No Wormes could solveth this Puzzle in even a hundredeth Years, thou shall perish in this jail before thou can figureth it yourself!

CC_Pointside_Deltarune_RouxlsKaard2=[Deltarune_rouxls left normal]WHAT

CC_Pointside_Deltarune_QueenTrapped={anchor bottom}[Deltarune_QUEENFLIPPED right lmao]LMAO YOU FELL RIGHT INTO THE TRAP
[Deltarune_QUEENFLIPPED right normal]NOW ENJOY MY
AWESOME
AMAZING
INCREDIBLE
[Deltarune_QUEENFLIPPED right cool]SUPER COOL
[Deltarune_QUEENFLIPPED right normal]{~}PLACEHOLDER DIALOG{/~}
[Deltarune_QUEENFLIPPED right lmao](SOMEONE PLS HELP LMAO)
[Deltarune_QUEENFLIPPED right lying]ALSO YOU BETTER NOT COMPLAIN BECAUSE IVE SPENT ALL OF THE MONEY I WON FROM THE CONTEST IN A GIFT FOR YOU
[MADELINE left distracted] Gift...?
[Deltarune_QUEENFLIPPED right nice]THIS STUPID GOLDEN CHAIN AND BOX SO YOU CAN BE COMFORTABLE INSIDE FOREVER
CC_Pointside_Deltarune_QueenTrappedWaiting={anchor bottom}[Deltarune_QUEEN right lmao]IT IS STUCK
CC_Pointside_Deltarune_QueenTrappedWaitingB={anchor bottom}[Deltarune_QUEEN right normal]AH, THERE WE GO{n}PLEASE WAIT PATIENTLY
CC_Pointside_Deltarune_QueenTrappedWaitingC={anchor bottom}[MADELINE left deadpan]What
CC_Pointside_Deltarune_QueenTrappedWaitingD={anchor bottom}[Deltarune_QUEEN right normal]IM GONNA GET A LONGER CHAIN BRB

CC_Pointside_Arcade1=It is {#F94A4A}too dark{#F} to play anything.
CC_Pointside_Arcade2=Wake up from this {#F94A4A}nightmare{#}.
CC_Pointside_Arcade3=You feel like this machine {#F94A4A}flashed{#} for a brief moment.
CC_Pointside_Arcade4=There must be a way to {#F94A4A}turn on the lights{#}.
CC_Pointside_Arcade5={#F94A4A}Location: Unknown{#}.
CC_Pointside_Arcade6={#F94A4A}Anomalous material 374415{#} has escaped.
CC_Pointside_Arcade7={#F94A4A}Comox Inc.{#} will be closing soon. Thanks for your patronage.
CC_Pointside_Arcade8=You can't ___self a ___ if you don't play ___.
CC_Pointside_Arcade9=The doors won't open.

CC_Pointside_FIE=Welcome to Comox Industries.
This course will teach you everything about BerryOS.
In order to start an application,
simply move the blocks.
The liquids powering your computer are completely safe.
Don't forget to try out our brand new floppy disks.
And remember: At Comox, we think outside the box!

CC_Pointside_Prairie_Return=Exit minigame

CC_Pointside_Ending_A_A=
[MADELINE left sad] ...

CC_Pointside_Ending_A_B=
[MADELINE left distracted] Looks like the computer finally crashed...

CC_Pointside_Ending_A_C=
[MADELINE left sad] To be expected though, it was starting to glitch a lot.
I've been spending far too much time on that computer anyways...

CC_Pointside_Ending_A_D=
[MADELINE left distracted]
I'm not tired... Maybe I should do something else for once.
[MADELINE left normal]
I guess I'll take a walk.


CC_Pointside_Ending_A=
[MADELINE left distracted] Looks like the computer finally crashed... To be expecting though, it was starting to glitch a lot.
[MADELINE left sad] So it was about time for it to give in I guess. I've been spending far too much time on that computer anyways... Maybe I should do something else.
[MADELINE left distracted]...
[MADELINE left normal] I know! I'll go for a walk!

CC_Pointside_Ending_B=
[MADELINE left normal] The sky sure is beautiful tonight.
[MADELINE left normal] ...
[MADELINE left peaceful] I think I might just watch the stars for a bit.


CC_Pointside_Ending_C=
[MADELINE left normal] Whoa, a shooting star!

CC_Pointside_HollowKnight_Tutorial= Swing Nail
CC_Pointside_HollowKnight_TutorialMod= Kelper
CC_Pointside_HollowKnight_TutorialModNetscape= Flaglines And Such
CC_Pointside_YumeFlute_Tutorial= Play Flute
CC_Pointside_YumeFlute_TutorialMod= Crossover Collab

CC_Pointside_FIE_Tutorial_DashBlocks= MOTION POWER
CC_Pointside_FIE_Tutorial_Springs= GREEN POWER
CC_Pointside_FIE_Tutorial_Puffer= TRASH POWER
CC_Pointside_FIE_Tutorial_Respawn= READY?

CC_Pointside_Portal_Tutorial=Portal Shot
CC_Pointside_Portal_TutorialColor= Portal Color
CC_Pointside_Portal_TutorialMod= EvaHelper

CC_Pointside_AppRoom_OceanDepths=Ocean Depths
CC_Pointside_AppRoom_Caves=The Caves
CC_Pointside_AppRoom_Prison=The Prison
CC_Pointside_AppRoom_DistortedSpace=Distorted Space
