local bad = {}
bad.name = "EvaHelper/BaddySuperpowersEntity"
bad.depth = 0
bad.placements = {
	{
		name = "Badeline Superpowers Entity",
		data = {
			shootPowerLevel = 1,
			aimPowerLevel = 0,
			oneRoom = true,
			generateBItems = false,
			counter1 = 0,
			event1 = "",
			counter2 = 0,
			event2 = "",
			counter3 = 0,
			event3 = "",
			counter4 = 0,
			event4 = "",
			counter5 = 0,
			event5 = "",
			counter6 = 0,
			event6 = "",
			counter7 = 0,
			event7 = "",
			counter8 = 0,
			event8 = "",
			counter9 = 0,
			event9 = "",
			counter10 = 0,
			event10 = "",
		}
	}
}

bad.fieldOrder = { "x", "y", "shootPowerLevel", "aimPowerLevel", "counter1", "event1", "counter2", "event2", "counter3", "event3", "counter4", "event4", "counter5", "event5", "counter6", "event6", "counter7", "event7", "counter8", "event8", "counter9", "event9", "counter10", "event10" }

bad.fieldInformation = {
	event1 = {
		options = { "UpgradeShoot", "UpgradeAim", "UpgradeShootAndAim", "UpgradeShootTwice", "UpgradeAimTwice" }
	},
	event2 = {
		options = { "UpgradeShoot", "UpgradeAim", "UpgradeShootAndAim", "UpgradeShootTwice", "UpgradeAimTwice" }
	},
	event3 = {
		options = { "UpgradeShoot", "UpgradeAim", "UpgradeShootAndAim", "UpgradeShootTwice", "UpgradeAimTwice" }
	},
	event4 = {
		options = { "UpgradeShoot", "UpgradeAim", "UpgradeShootAndAim", "UpgradeShootTwice", "UpgradeAimTwice" }
	},
	event5 = {
		options = { "UpgradeShoot", "UpgradeAim", "UpgradeShootAndAim", "UpgradeShootTwice", "UpgradeAimTwice" }
	},
	event6 = {
		options = { "UpgradeShoot", "UpgradeAim", "UpgradeShootAndAim", "UpgradeShootTwice", "UpgradeAimTwice" }
	},
	event7 = {
		options = { "UpgradeShoot", "UpgradeAim", "UpgradeShootAndAim", "UpgradeShootTwice", "UpgradeAimTwice" }
	},
	event8 = {
		options = { "UpgradeShoot", "UpgradeAim", "UpgradeShootAndAim", "UpgradeShootTwice", "UpgradeAimTwice" }
	},
	event9 = {
		options = { "UpgradeShoot", "UpgradeAim", "UpgradeShootAndAim", "UpgradeShootTwice", "UpgradeAimTwice" }
	},
	event10 = {
		options = { "UpgradeShoot", "UpgradeAim", "UpgradeShootAndAim", "UpgradeShootTwice", "UpgradeAimTwice" }
	},
	shootPowerLevel = { fieldType = "integer" },
	aimPowerLevel = { fieldType = "integer" },
}

function bad.texture(room, entity)
	return "Evidence02/objects_eva/ahorn/badeline_superpowers"
end

return bad
