CSCFinalWeek= CSC Finale
CSCFinalWeek_CSCHeartside= The Victory Lap
poem_CSCFinalWeek_CSCHeartside_A= Second Place

CSCEndscreen= Sightreading Complete

CSCFinalWeek_CSCHeartside_A_start= Starting Line
CSCFinalWeek_CSCHeartside_b_00= The Straightaway
CSCFinalWeek_CSCHeartside_c_00= Home Stretch

intro=
[MADELINE left peaceful]
{1.5}{~}Pheeeeeew!{/~} That power nap was just what I needed before this race.

[MADELINE left peaceful]
It's been a long few months, filled with plenty of experiences...

[MADELINE left determinedclosed]
I finally made it to the Darkmoon Prix 3000... This is it...

[MADELINE left determined]
Time to go out with a bang!

hint_intro=
[INVISIBLE left normal]
{#ffffff}
If you haven't played the original maps and get a bit stuck on some rooms, there will be Hints in the pause menu here and there.
{#}

hint_intro2=
[INVISIBLE left normal]
{#ffffff}
Heyo, another reminder that there will be hints in the upcoming few rooms if you haven't played the OG maps. Good luck!
{#}

outside_hint1={anchor middle}
[INVISIBLE left normal]
{#ffffff}
This map uses the Reverse Bunnyhop Controller, which allows you to jump in the opposite direction when performing ultras & still retain your momentum.
{#}

outside_hint2={anchor middle}
[INVISIBLE left normal]
{#ffffff}
This map uses the Reverse Bunnyhop Controller, which allows you to jump in the opposite direction when performing ultras & still retain your momentum.
(There will be a lot less speedy movement in this room than the previous.)
{#}

ccave_hint={anchor middle}
[INVISIBLE left normal]
{#ffffff}
Your moveset in Crystal Dash is made up of two parts.
One of them is the Held Dash extended variant, which you should be familiar with by now. The other is a new change to how dashing affects speed.
When a dash is started, your current speed and other related factors are saved. When the dash ends, the saved process is resumed.
For example, if you use a spring, then do a spring cancel, the spring bounce will happen after the dash.
You will commonly need to cancel tech or springs and use the saved speed elsewhere.
Precisely chaining dashes allows you to keep speed stored longer and carry it further.
While a spring bounce is automatic, getting full height out of a jump or wallbounce requires the jump button to be held. This trait is also preserved.
So if you interrupt a jump or wallbounce with a dash, remember to hold jump as the dash ends, otherwise you won't gain much height.
This should be enough info to complete the map.
{#}

brazil_hint={anchor middle}
[INVISIBLE left normal]
{#ffffff}
You must dash left directly on top of the arrow.
(You may need to assault a creature here.)
{#}

rbb_hint={anchor middle}
[INVISIBLE left normal]
{#ffffff}
There's a way to get a speedy double block boost without ultraing. You can effectively do a "double momentum jump".
Essentially, you jump once off of a moving object (like a swap block), and then again off of any surface you get teleported to.
Both jumps must be inputted pretty dang close to each other; try to buffer the jump when you get teleported.
{#}

Klotski2remix1=Wise escape at Klotski, Kevin set free due to loyalty.
Klotski2remix2=Switch is not blue : (
Klotski2remix3=Deviation
Klotski2remix4=Compared to this chaotic puzzle Easter egg stage,{n} it's better to sit on the sofa and have a afternoon tea

Klotski2remixEgg=That's why I'm a smart hunter and you're a fool.

Riki_Sadness_Underhang=		Sadness Underhang
	Poem_Riki_Sadness_Underhang_A=	STAY IN YOUR ECHO
	Riki_Message1=			Screen vibration during rain
	Riki_Message2=			or Not
	Dizer_Sadness_Underhang=			or Not
Mateuszkus_CSCHS_warning= 
WARNING
Extreme storms expected in area.
High likelyhood of flooding. 

fref_HGTS= 
Hold grab to shmove!

fref_HGTS_shmove_postcard= 
It is recommended to keep grab mode set to "hold". It is also recommended to go fast.

poem_fref_HGTS_shmove_A= 
A toast to everything weird and wonderful


fref_HGTS_shmove= 
Hold grab to shmove!

fref_HGTS_copypastaa=
Hold grab to shmove!!!!

fref_HGTS_copypastab=
Tap grab to

fref_HGTS_neutral=
shneutral jump

fref_HGTS_checkpoint=
stay STRICTLY within the bg tiles

fref_HGTS_funny=
softlock prevention room -->

fref_HGTS_time=
time loss :/

fref_HGTS_dash=
dash

fref_HGTS_super=
super

fref_HGTS_stamina=
stamina management??????

fref_HGTS_the_end=
You get the point

ending_credits1_0=
Heartside Credits

ending_credits_crispy=
Crispybag

ending_credits1_1=
Main Structure

ending_credits1_2=
Stylegrounds + Transition Deco

ending_credits1_3=
Project Management

ending_credits1_4=
touhoe

ending_credits1_5=
CP 1 Music

ending_credits1_6=
Penny in a Pinch

ending_credits1_7=
Sean Bialo

ending_credits1_8=
CP 2 Music

ending_credits1_9=
Swing Me Another 6

ending_credits1_10=
Chipzel

ending_credits1_11=
CP 3 Music

ending_credits1_12=
U n Me

ending_credits1_13=
Anamanaguchi

ending_credits1_14=
Mappers

ending_credits1_15=
GlerG

ending_credits1_16=
Star Sapphire

ending_credits1_17=
DarkLeviathan8

ending_credits1_18=
Nyan

ending_credits1_19=
Crispybag

ending_credits1_20=
RikiUwU

ending_credits1_21=
dizer

ending_credits1_22=
hoshiya kimu

ending_credits1_23=
Tnt_go_bang

ending_credits1_24=
moshugu18

ending_credits1_25=
wwcen

ending_credits1_26=
Adam Korinek

ending_credits1_27=
Sapphire_Xer0

ending_credits1_28=
HiveMindsRule

ending_credits1_29=
Moladan

ending_credits1_30=
fref

ending_credits1_31=
Lichtbaulb

ending_credits1_32=
MateuszKus

ending_credits1_33=
yakaki

ending_credits1_34=
touhoe

ending_credits2_0=
CSC Credits

ending_credits2_1=
Host

ending_credits2_2=
touhoe

ending_credits2_3=
Website

ending_credits2_4=
Aurora Aquir

ending_credits2_5=
Inspiration

ending_credits2_6=
I Wanna Tourney

ending_credits2_7=
Mappers

ending_credits2_8=
te_79

ending_credits2_9=
wwcen

ending_credits2_10=
fref

ending_credits2_11=
DarkLeviathan8

ending_credits2_12=
dizer

ending_credits2_13=
RikiUwU

ending_credits2_14=
moshugu18

ending_credits2_15=
Banana23

ending_credits2_16=
UnderDragon

ending_credits2_17=
hoshiya kimu

ending_credits2_18=
Crispybag

ending_credits2_19=
Moladan

ending_credits2_20=
Santa's Wishes

ending_credits2_21=
Nyan

ending_credits2_22=
Star Sapphire

ending_credits2_23=
HiveMindsRule

ending_credits2_24=
nuwut\/lea

ending_credits2_25=
Lichtbaulb

ending_credits2_26=
CoolBread

ending_credits2_27=
Tnt_go_bang

ending_credits2_28=
Adam Korinek

ending_credits2_29=
Lirachonyr

ending_credits2_30=
Tear

ending_credits2_31=
SummitBadeline

ending_credits2_32=
Daxaroodles

ending_credits2_33=
xolimono

ending_credits2_34=
Goldian

ending_credits2_35=
MateuszKus

ending_credits2_36=
GlerG

ending_credits2_37=
Quinnigan

ending_credits2_38=
yakaki

ending_credits2_39=
Sapphire_Xer0

ending_credits3_1=
And

ending_credits3_111=
finally,

ending_credits3_2=
Thank

ending_credits3_222=
YOU!

ending_credits3_3=
For

ending_credits3_33=
playing,

ending_credits3_4=
For

ending_credits3_44=
racing,

ending_credits3_5=
For

ending_credits3_55=
liking the maps

ending_credits3_555=
on Gamebanana...

ending_credits3_6=
I'm so glad

ending_credits3_7=
this event was

ending_credits3_77=
a success.

ending_credits3_8=
I hope you had some experiences

ending_credits3_9=
that you wouldn't 

ending_credits3_10=
have had otherwise.

ending_credits3_11=
I hope you got a bit

ending_credits3_12=
better at sightreading.

ending_credits3_13=
And

ending_credits3_14=
most

ending_credits3_15=
importantly,

ending_credits3_16=
I hope you

ending_credits3_17=
had fun!

ending_credits3_18=
And

ending_credits3_188=
with

ending_credits3_1888=
that,

ending_credits3_19=
GG!!!

ending_appels_1=
[MADELINE left panic]
{~}(pant, pant, pant){/~}

[MADELINE left determinedclosed]
Did I win?

ending_appels_2=
[Appels left normal]
hi i'm {# 5050ff}appels{#}

[MADELINE left upset]
... {0.6} Damn it.

[MADELINE left sad]
Even that skip I used in Brazil wasn't enough...

[MADELINE left sad]
I've been made the fool...

[MADELINE left peaceful]
And yet, what a joyous race that was!

[MADELINE left normal]
Thank you to all the alien colonies that allowed me to race in their neighborhoods.

[MADELINE left peaceful]
That was a blast.

[Appels left normal]
you snooze you lose

[Appels left normal]
loser loser savestate user

[MADELINE left upset]
...

[MADELINE left distracted]
Well, I must admit I am quite tired...{n}It's been a while since I've taken a vacation...

[MADELINE left normal]
I've heard the planets {# c9b7ff}Jauntiper{#} & {# FA9751}Breezetune{#} have some beautiful beaches & apartments.

[MADELINE left sad]
Appels, do you mind if I use that rocket over there?

[Appels left normal]
yeah go ahead, I can teleport anyways

[MADELINE left angry]
Oh coo- {!}WAIT GET BACK HERE!!!{/!}{1.0}

ending_appels_3=
[MADELINE left angry]
..............


cscLevel01= Warp City
cscAuthor01= room by GlerG

cscLevel02= Aurora Valley
cscAuthor02= room by Star Sapphire

cscLevel03= Hold Grab to shmove!
cscAuthor03= room by DarkLeviathan8

cscLevel04=Leviathan's 100 Traps 2
cscAuthor04= room by Nyan

cscLevel05= Klotski 2
cscAuthor05a= room by Crispybag
cscAuthor05b= room by RikiUwU

cscLevel06= Sadness Underhang
cscAuthor06a= room by Crispybag
cscAuthor06b= room by Dizer

cscLevel07= ruins in the city
cscAuthor07= room by hoshiya kimu

cscLevel08= DFM Pie
cscAuthor08= room by Tnt_go_bang

cscLevel09= Counterclockwise
cscAuthor09= room by moshugu18

cscLevel10= My Forest
cscAuthor10= room by wwcen

cscLevel11= Three Flowers
cscAuthor11= room by Adam Korinek

cscLevel12= Pelagic Ruins
cscAuthor12= room by Sapphire_Xer0

cscLevel13= Altered Tower Remnants
cscAuthor13= room by HivemindsRule

cscLevel14= Oblivion
cscAuthor14= room by Crispybag

cscLevel15= Joyride Reef
cscAuthor15= room by Moladan

cscLevel16= I think I went outside
cscAuthor16= room by fref

cscLevel17= MZE
cscAuthor17= room by Crispybag

cscLevel18= Underscore
cscAuthor18= room by Lichtbaulb

cscLevel19= Storming Seaside
cscAuthor19= room by MateuszKus

cscLevel20= Prologue With A Single Dash
cscAuthor20= room by Lichtbaulb

cscLevel21= Crystal Dash
cscAuthor21= room by Lichtbaulb

cscLevel22= Brazil(Alternate Take)
cscAuthor22= room by yakaki

cscLevel23= Mandy Candy
cscAuthor23= rooms by Touhoe and Crispybag

cscLevel24= Serendipity
cscAuthor24= rooms by GlerG

cscLevel25= Psychedelic Sundown
cscAuthor25= room by Moladan

cscLevel26= In the Mirror
cscAuthor26= room by Crispybag

cscLevel27= Reality's Building Blocks
cscAuthor27= room by Adam Korinek

cscLevel28=It Takes Part of you to Tango
cscAuthor28= room by Moladan

cscLevel29= The Magnificent Mirror Casino
cscAuthor29= room by GlerG

cscLevel30= 87.5%
cscAuthor30= room by Crispybag

cscLevel31= Marathon Mountain
cscAuthor31= room by touhoe

cscMapNameTango= Laggard
cscMapNameMandy1=To SummitBadeline
cscMapNameMandy2=Stick Shift
cscMapNameMandy3=Petty Theft 
cscMapNameMandy4=To Crispybag
cscMapNameKlotski=Poseidon