### Entities

# CirclineDisasterBackdrop

# BombermanCapsule
#entities.MeliHelper/BombermanCapsule.placements.description=
entities.MeliHelper/BombermanCapsule.placements.name.default=Bomberman Capsule

# BombermanStation
#entities.MeliHelper/BombermanStation.placements.description=
entities.MeliHelper/BombermanStation.placements.name.default=Bomberman Station

# CheckpointSaveFlag
#entities.MeliHelper/CheckpointSaveFlag.placements.description=
entities.MeliHelper/CheckpointSaveFlag.placements.name.default=Checkpoint Save Flag

# CustomEntityPortal
#entities.MeliHelper/CustomEntityPortal.placements.description=
entities.MeliHelper/CustomEntityPortal.placements.name.default=Custom Entity Portal

# DateTimeMessage
#entities.MeliHelper/DateTimeMessage.placements.description=
entities.MeliHelper/DateTimeMessage.placements.name.default=Datetime Message

# FakeStrawberry
#entities.MeliHelper/FakeStrawberry.placements.description=
entities.MeliHelper/FakeStrawberry.placements.name.default=Fake Strawberry

# HideStrawberryEntity
#entities.MeliHelper/HideStrawberryEntity.placements.description=
entities.MeliHelper/HideStrawberryEntity.placements.name.default=Hide Strawberry Entity

# InteractiveLevelLoadEntity
#entities.MeliHelper/InteractiveLevelLoadEntity.placements.description=
entities.MeliHelper/InteractiveLevelLoadEntity.placements.name.default=Interactive Room Loader (line)

# InteractiveLevelLoadEntityCenter
#entities.MeliHelper/InteractiveLevelLoadEntityCenter.placements.description=
entities.MeliHelper/InteractiveLevelLoadEntityCenter.placements.name.default=Interactive Room Loader (center)

# KillPlayerDashBlock
#entities.MeliHelper/KillPlayerDashBlock.placements.description=
entities.MeliHelper/KillPlayerDashBlock.placements.name.default=Kill Player Dash Block

# MeliHelperButtonGUI
#entities.MeliHelper/MeliHelperButtonGUI.placements.description=
entities.MeliHelper/MeliHelperButtonGUI.placements.name.default=Meli Helper Button GUI

# NiceBorder
#entities.MeliHelper/NiceBorder.placements.description=
entities.MeliHelper/NiceBorder.placements.name.default=Nice Border

# NiceFrame
#entities.MeliHelper/NiceFrame.placements.description=
entities.MeliHelper/NiceFrame.placements.name.default=Nice Frame

# PuzzleBlockBreaking
#entities.MeliHelper/PuzzleBlockBreaking.placements.description=
entities.MeliHelper/PuzzleBlockBreaking.placements.name.default=Puzzle Block Breaking

# SolidAppearOnFlag
#entities.MeliHelper/SolidAppearOnFlag.placements.description=
entities.MeliHelper/SolidAppearOnFlag.placements.name.default=Solid Appear On Flag

# StaticText
#entities.MeliHelper/StaticText.placements.description=
entities.MeliHelper/StaticText.placements.name.default=StaticText

# WarpZone
#entities.MeliHelper/WarpZone.placements.description=
entities.MeliHelper/WarpZone.placements.name.default=Warp Zone

# BaddyPowerClear
#entities.MeliHelper/BaddyPowerClear.placements.description=
entities.MeliHelper/BaddyPowerClear.placements.name.default=Badeline Power Clear

# BaddyPowerSet
#entities.MeliHelper/BaddyPowerSet.placements.description=
entities.MeliHelper/BaddyPowerSet.placements.name.default=Badeline Power Set

# BattleCityBlockedZone
#entities.MeliHelper/BattleCityBlockedZone.placements.description=
entities.MeliHelper/BattleCityBlockedZone.placements.name.default=Battle City Blocked Zone

# BattleCityBonusHidden
#entities.MeliHelper/BattleCityBonusHidden.placements.description=
entities.MeliHelper/BattleCityBonusHidden.placements.name.default=Battle City Bonus Hidden

# BattleCityBonusRespawn
#entities.MeliHelper/BattleCityBonusRespawn.placements.description=
entities.MeliHelper/BattleCityBonusRespawn.placements.name.default=Battle City Bonus Respawn

# BattleCityCampaignClearInfo
#entities.MeliHelper/BattleCityCampaignClearInfo.placements.description=
entities.MeliHelper/BattleCityCampaignClearInfo.placements.name.default=Battle City Campaign Clear Info

# BattleCityCampaignStartEntity
#entities.MeliHelper/BattleCityCampaignStartEntity.placements.description=
entities.MeliHelper/BattleCityCampaignStartEntity.placements.name.default=Battle City Campaign Start Entity

# BattleCityCell
#entities.MeliHelper/BattleCityCell.placements.description=
entities.MeliHelper/BattleCityCell.placements.name.default=Battle City Cell 

# BattleCityCellAnyCustomTexture
#entities.MeliHelper/BattleCityCellAnyCustomTexture.placements.description=
entities.MeliHelper/BattleCityCellAnyCustomTexture.placements.name.default=Battle City Cell Any Custom Texture

# BattleCityCellBrickCustomTexture
#entities.MeliHelper/BattleCityCellBrickCustomTexture.placements.description=
entities.MeliHelper/BattleCityCellBrickCustomTexture.placements.name.default=Battle City Cell Brick Custom Texture

# BattleCityCellBrickRow
#entities.MeliHelper/BattleCityCellBrickRow.placements.description=
entities.MeliHelper/BattleCityCellBrickRow.placements.name.default=Battle City Cell Brick Row

# BattleCityCellWall
#entities.MeliHelper/BattleCityCellWall.placements.description=
entities.MeliHelper/BattleCityCellWall.placements.name.default=Battle City Wall 

# BattleCityCustomBonusChances
#entities.MeliHelper/BattleCityCustomBonusChances.placements.description=
entities.MeliHelper/BattleCityCustomBonusChances.placements.name.default=Battle City Custom Bonus Chances (full)

# BattleCityCustomCellTextures
#entities.MeliHelper/BattleCityCustomCellTextures.placements.description=
entities.MeliHelper/BattleCityCustomCellTextures.placements.name.default=Battle City Custom Cell Textures

# BattleCityCustomEnemyType
#entities.MeliHelper/BattleCityCustomEnemyType.placements.description=
entities.MeliHelper/BattleCityCustomEnemyType.placements.name.default=Battle City Custom Enemy Type (basic)

# BattleCityCustomRulesEntity
#entities.MeliHelper/BattleCityCustomRulesEntity.placements.description=
entities.MeliHelper/BattleCityCustomRulesEntity.placements.name.default=Battle City Custom Rules

# BattleCityEnemySpawnpoint
#entities.MeliHelper/BattleCityEnemySpawnpoint.placements.description=
entities.MeliHelper/BattleCityEnemySpawnpoint.placements.name.default=Battle City Enemy Spawnpoint

# BattleCityField
#entities.MeliHelper/BattleCityField.placements.description=
entities.MeliHelper/BattleCityField.placements.name.default=Battle City Field (extended)

# BattleCityFlag
#entities.MeliHelper/BattleCityFlag.placements.description=
entities.MeliHelper/BattleCityFlag.placements.name.default=Battle City Flag

# BattleCityTank
#entities.MeliHelper/BattleCityTank.placements.description=
entities.MeliHelper/BattleCityTank.placements.name.default=Battle City Tank (basic)

# LaniHookSpot
#entities.MeliHelper/LaniHookSpot.placements.description=
entities.MeliHelper/LaniHookSpot.placements.name.default=Lani Hook Spot

# LaniIceBlock
#entities.MeliHelper/LaniIceBlock.placements.description=
entities.MeliHelper/LaniIceBlock.placements.name.default=Lani Ice Block

# LaniSnowball
#entities.MeliHelper/LaniSnowball.placements.description=
entities.MeliHelper/LaniSnowball.placements.name.default=Lani Snowball

# LaniSnowballGenerator
#entities.MeliHelper/LaniSnowballGenerator.placements.description=
entities.MeliHelper/LaniSnowballGenerator.placements.name.default=Lani Snowball Generator

# LaniSpring
#entities.MeliHelper/LaniSpring.placements.description=
entities.MeliHelper/LaniSpring.placements.name.default=Lani Spring

# LaniHookClear
#entities.MeliHelper/LaniHookClear.placements.description=
entities.MeliHelper/LaniHookClear.placements.name.default=Lani Hook Clear

# LaniHookSet
#entities.MeliHelper/LaniHookSet.placements.description=
entities.MeliHelper/LaniHookSet.placements.name.default=Lani Hook Set

# LaniHookSetEntity
#entities.MeliHelper/LaniHookSetEntity.placements.description=
entities.MeliHelper/LaniHookSetEntity.placements.name.default=Lani Hook Set Entity

# MinesweeperBombCounter
#entities.MeliHelper/MinesweeperBombCounter.placements.description=
entities.MeliHelper/MinesweeperBombCounter.placements.name.default=Minesweeper Bomb Counter

# MinesweeperCell
#entities.MeliHelper/MinesweeperCell.placements.description=
entities.MeliHelper/MinesweeperCell.placements.name.default=Minesweeper Cell

# MinesweeperFace
#entities.MeliHelper/MinesweeperFace.placements.description=
entities.MeliHelper/MinesweeperFace.placements.name.default=Minesweeper Face (normal)

# MinesweeperField
#entities.MeliHelper/MinesweeperField.placements.description=
entities.MeliHelper/MinesweeperField.placements.name.default=Minesweeper Field

# MinesweeperFlagGUI
#entities.MeliHelper/MinesweeperFlagGUI.placements.description=
entities.MeliHelper/MinesweeperFlagGUI.placements.name.default=Minesweeper Flag GUI

# MinesweeperTimer
#entities.MeliHelper/MinesweeperTimer.placements.description=
entities.MeliHelper/MinesweeperTimer.placements.name.default=Minesweeper Timer

# BaddyPowerClearTrigger
#entities.MeliHelper/BaddyPowerClearTrigger.placements.description=
entities.MeliHelper/BaddyPowerClearTrigger.placements.name.default=Badeline Power Clear Trigger

# BaddyPowerSetTrigger
#entities.MeliHelper/BaddyPowerSetTrigger.placements.description=
entities.MeliHelper/BaddyPowerSetTrigger.placements.name.default=Badeline Power Set Trigger

# MeliHelperConditionTrigger
#entities.MeliHelper/MeliHelperConditionTrigger.placements.description=
entities.MeliHelper/MeliHelperConditionTrigger.placements.name.default=Meli Helper Condition Trigger

# DebugTeleportTrigger
#entities.MeliHelper/DebugTeleportTrigger.placements.description=
entities.MeliHelper/DebugTeleportTrigger.placements.name.default=Debug Teleport Trigger

# KillPlayerTrigger
#entities.MeliHelper/KillPlayerTrigger.placements.description=
entities.MeliHelper/KillPlayerTrigger.placements.name.default=Kill Player Trigger (OnEnter)

# LaniHookClearTrigger
#entities.MeliHelper/LaniHookClearTrigger.placements.description=
entities.MeliHelper/LaniHookClearTrigger.placements.name.default=Lani Hook Clear Trigger

# LaniHookSetTrigger
#entities.MeliHelper/LaniHookSetTrigger.placements.description=
entities.MeliHelper/LaniHookSetTrigger.placements.name.default=Lani Hook Set Trigger

# ObjectGravityTrigger
#entities.MeliHelper/ObjectGravityTrigger.placements.description=
entities.MeliHelper/ObjectGravityTrigger.placements.name.default=Object Gravity Trigger
