modoptions_staminabar_display=Display
modoptions_staminabar_vanity=Vanity

modoptions_staminabar_squish_desc=How much to squish the bar with the player sprite.{n}A factor of 0 means no squishing, a factor of 10 means to follow the player's scaling.
modoptions_staminabar_squishoncrouch_desc=Squish the bar when crouched.{n}Helps with giving a clearer crouch state indicator for crouchtech-heavy gameplay.
modoptions_staminabar_showlosses=Losses
modoptions_staminabar_showlosses_desc=Signifcant losses of stamina (ie. from climbjumps) are briefly highlighted. 
modoptions_staminabar_showrefunds=Refunds
modoptions_staminabar_showrefunds_desc=Refunded stamina (ie. from wallboosts) is briefly highlighted. 
modoptions_staminabar_showoverdraft=Overdrafted Stamina
modoptions_staminabar_showoverdraft_desc="Overdrafted" stamina refers to stamina lost below 0.0.
modoptions_staminabar_showoverclock=Overclocked Stamina
modoptions_staminabar_showoverclock_desc="Overclocked" stamina refers to stamina refunded above the maximum, ie. from wallboosts.
modoptions_staminabar_showdanger=Highlight Danger Zone
modoptions_staminabar_showdanger_desc=Below 20 stamina, your sprite begins flashing red and Madeline becomes "tired".
modoptions_staminabar_upscalefactor_desc=How much to upscale the bar by before shrinking it back, for a FXAA-like antialiasing effect.

modoptions_staminabar_overlaycolor_desc=Everything under "vanity" is colored to this color
modoptions_staminabar_staminaflashcolor_desc=Color to use for the flash when stamina is fully refilled
modoptions_staminabar_staminadangercolor_desc=The color for stamina when stamina < 20
modoptions_staminabar_staminadangerrefundcolor_desc=The color of refunds when stamina < 20