# NOTES:
# The # Symbol at the start of a line counts as a Comment. To include in dialog, use a \#
# The . Symbol will cause a pause unless escaped with \. (ex: Mr. Oshiro has a pause, Mr\. Oshiro does not)
# Newlines automatically create a Page Break, unless there is an {n} command on the previous line
# Commands: Anything inside of curly braces {...} is a command and should not be translated.
 

# Inline Text Commands:
# {~}wavy text{/~}
# {!}impact text{/!}
# {>> x}changes speed at which characters are displayed{>>}
# {# 000000}this text is black{#} (uses HEX color values)
# {+MENU_BEGIN} inserts the dialog from the MENU_BEGIN value (in English, "CLIMB")
# {n} creates a newline, without a page break
# {0.5} creates a 0.5 second pause, or alternatively more or less, it depends on how you set the number to be
# {big}this text is large{/big}
  
# TestLobby


TestLobby_CrystalGames= Above Ruins
TestLobby_CrystalGames_TestLobby= Above Ruins
poem_TestLobby_CrystalGames_TestLobby_A= The Summit




#Dialog
TetheClimbcustomdialog1= Bind the nail mechanic under Mod Options - Kelper - Config













