somera_Limbo=
  Limbo

somera_Limbo_Limbo=
Limbo


somera_limbo_limbo_b_00=
True Limbo
somera_limbo_limbo_c_00=
Tower

somera_limbo_limbo_b_01=
Theo
somera_limbo_limbo_c_01=
Bottomless

poem_somera_Limbo_Limbo_A=
Escape
poem_somera_Limbo_Limbo_B=
:3

somera_Limbo_Limbo_postcard=
This map is very prone to crashes and issues, if you are softlocked press f5, and I've set up debug rooms to get you back to certain rooms

Somera_Limbo_cutsceneDisable=
[]
this disables cutscenes

Somera_Limbo_cutsceneEnable=
[]
this enables cutscenes

Somera_Limbo_why=
[MADELINE left sad]
but why... would it teleport me to spawn? instead of just letting me respawn?

enteringLimbo2=
[]

enteringLimbo=
[MADELINE left surprised]
?
[MADELINE left sad]
...
[MADELINE left sadder]
where am I
[]
You're dead!
Welcome to limbo
[MADELINE right sad]
Is that... me?
[]
Not exactly, this whole thing is quite complicated
that's just your sprite, your player is that green box
if you get teleported after dying, the game considers you dead, but you get free movement and the screenwipe doesn't play
things won't act the way they usually do here
[Madeline left normal]
Thats fine, I will just retry
[MADELINE left sad]
...
I can't pause
[]
about that... theres no way to get out of limbo
well... there are some ways, but you wouldn't find it to be a very satisfying answer
you can either use debug mode, or crash the map

Somera_Limbo_aboutThat=
[Madeline left upset]
care to explain?
[]
yeah, you can't jump in limbo, at least not on the ground
also, you can't die because you're already dead!
its worth noting that climb jumps don't give any height{.5}, buuut they dont take away vertical momentum either!

Somera_Limbo_nextRoom=
[]
soo... screen transitions don't work
[Madeline left normal]
what the actual fuck?
[]
But don't worry, I'll put teleport triggers at the ends of rooms
[Madeline left sad]
what happens if there were no teleport triggers?
[]
you'll fall... into the abyss
forever.
[Madeline left sad]
...
[Madeline left sadder]
oh

Somera_Limbo_rememberThis=
[]
try to remember this, if an entity has a solid or jumpthrough hitbox then you can interact with it
otherwise you'll probably phase right through
though some entities just change your physics if you are on top of them, like the ice walls

Somera_Limbo_lost=
[]
I wouldn't suggest coming up here, you could get lost

Somera_Limbo_lost2=
[]
I'm serious, you won't even be able to see where you are going
plus you can't wall jump, or load rooms
don't go further

Somera_Limbo_squishes=
[Madeline left sad]
if I can't die, what happens if I get crushed?
[]
you will pass through the object that crushes you
you will also be inside of the block for a moment which refills your dash and stamina
if both objects are moving, you will usually end up on the left side
unless they are moving at different speeds, then it can depend on which direction you are moving/grabbing

Somera_Limbo_coreBlock=
[madeline left upset]
... ok

Somera_Limbo_escape=
[madeline left sadder]
how am I ever going to get out of here?

Somera_Limbo_deeper=
[]
Hi, you've reached a checkpoint
this green zone will warp you, and also take you out of limbo
thank you to carpet for making this trigger, before this map was going to have mandatory game crashes :)

NotTheTruth=
[]
I haven't quite told the truth so far, this isn't real limbo
[madeline left sad]
how could that possibly not be real limbo?
[]
well...
this is going to get a bit meta, you know how when you first entered limbo I talked you through the mechanics?
[madeline left sad]
yes?
[]
well if you enter a cutscene while in limbo, it changes your physics
in real limbo, you won't be able to change state
there are 3 main states. StNormal, StDash, and StClimb. don't worry about the "St" the 3 modes are exactly what they sound like
there are also 22 other states but you don't need to worry about them, like "StIntroRespawn" and "StDummy"
[madeline left sad]
Whats StDummy?
[]
Thats what you are in right now, you can't move because you are in a cutscene
I will no longer be able to communicate with you, as it will change your physics
on the right side here you will be sent into StNormal. so you can't grab walls because you can't enter StClimb, but grab can still change behaviors
at first it would appear that you can't dash, which is true but there is a niche thing to it
if you "dash" with liftboost, it will add momentum from the boost
don't forget that jump still makes you fall slower
by the way, limbo is entirely vanilla, its just much harder to access without modded teleports
good luck!

dashLimbo=
[]
I'm back, are you ready for a new type of limbo?
[Madeline left sad]
...
[]
here is dash limbo, you will fly in a straight line until you wall jump
since climb jumps give no height, you can do a climb jump and then wall boost to go backwards horizontally
some dash directions will not let you move, in case this happens, press f5 to reload the room
(wallboosts explained in hole to the right of you)

Somera_Limbo_Wallboost=
[]
quick wallboost explanation
to perform a wallboost, hold grab on a wall, do a jump without pressing a direction, then press away from the wall
so (grab + jump) then (left) in quick succession
try to hold jump for as short as possible, you climb jump every frame and running out of stamina will make you fail the wallboost

climbLimbo=
[]
are you ready for climb limbo?
[Madeline left angry]
we only had one room for dash limbo
[]
anyway... climb limbo is the most powerful, but also the hardest to get used to.
in this limbo, you freely fly in zero gravity like dash limbo, but also you can redirect yourself midair
stamina is not relevant in climb limbo, it will just go negative
It is very important which direction you were grabbing when you started
you can climb up and down on walls if you are on the side you started on, this is your only way to move down
moving left and right...
to move left, jump left without holding grab and you will fly up left
to move right, press grab and you will fly up right, you can only do this if you are moving up left
you can also wallboost like in dash limbo, but you can also do it without grabbing a wall

featherLimbo=
Welcome to feather limbo!
[madeline left upset]
...
[]
well actually it is called StStarFly but thats besides the point
in feather limbo, everything behaves the same as the normal feather
...until the feather timer runs out
after that happens, you cant move down, but still remain in feather
sometimes your up inputs are eaten and I don't know how to explain why but I'd reccomend just using left and right to turn up
by the way you can also climb in feather limbo, which can make you move much faster than normal, and also move down
don't be afraid to slow feather since it lasts forever

Somera_Limbo_golden=
don't touch unless you beat the map without dying or touching a red zone
the golden is not here if you haven't beat the map once

Somera_Limbo_please=
[madeline left normal]
comf
[]
if your reading this, please make more maps with this, there is so much potential
I made this map because I've never seen another map utilize it, even though this is my first original map I'm pretty happy with it
though its probably never been made because of the MANDATORY GAME CRASHES until now, plus the several other triggers required to make this playable


somera_limbo_limbo_remix=
: same songs as the a side

somera_limbo_limbo_remix_artist=
Christopher Larkin


Somera_Limbo_debug=
use this room to go to any room in the first checkpoint in limbo mode

Somera_Limbo_Bside=
[]
mandatory cutscene, you know how it is
welcome to the b-side! this will cover some more niche tech
so as it turns out, if you hit a wall in a dream block, you continue to travel, until you are no longer in a solid
[madeline left sad]
that doesn't seem that niche
[]
I totally would have included it in the a side if I knew about it when I made it

Somera_Limbo_dashCancel=
[]
apparently, jumping while grounded cancels your dash. but keeps your momentum
I assume this is to attempt a hyper/super, but fails since you can't ground jump

Somera_Limbo_Gultra=
[]
since you can cancel your dash, you can freely gultra cancel
just by dashing down left and jumping before the dash ends, do try to jump as close to the end of the dash as possible
[madeline left sadder]
no one can escape the puzzle to techspam pipeline

Somera_Limbo_climbJump=
also remember, climb jumps have no affect on your trajectory, but still cancel your dash
a reverse corner boost will not reduce your speed like it usually does

Somera_Limbo_oob=
[]
I think its about time to talk about out of bounds
[madeline left normal]
oh my god this whole map is literally just a fucking tech gym
[]
normally out of bounds would require blind gameplay, but here, i've placed 2 half size rooms
you are in the left room, the glowing area is a seperate out of bounds room
at the top of this room is the teleport trigger I've been using to move you between screens
when you have small rooms, the camera will never go past the top or left of the room you are in
entities & triggers can only be loaded in 1 room at a time. solid tiles however can be loaded in every room
when in an unloaded room, solid tiles can not be grabbed or wall jumped on
you can however remain climbing while out of bounds, if brought out of bounds from a moving object

Somera_Limbo_purgatory=
[]
welcome to purgatory
[madeline left panic]
NOOOOOOOOOOOO

Somera_Limbo_Theo=
[Madeline left sad]
oh god why are you here
[Theo right wtf]
?
[madeline left sad]
theo, I don't think you're in for a good time.
[]
Hello, are you ready for theo limbo?
[theo right worried]
who is that?
[madeline left normal]
thats the voice that tells me how to navigate limbo
[theo right worried]
limbo?
[madeline left normal]
so do I just need to die in a teleport while holding theo?
[]
uhh... no, StHoldable isn't a thing
[madeline left sad]
?
[]
were just sending theo into limbo
[Theo right wtf]
I would like to object
I don't want to be sent to limbo
[]
too bad
to send theo into limbo, all you need to do is kill theo, and not die when theo dies
this is achievable using only vanilla assets, but you won't be able to interact with theo.
this is because to activate theo limbo you would first need to enter player limbo, which you can't escape in vanilla, and can't interact with entities
[madeline left sad]
so how am I going to do it?
[]
custom theo so that the player doesn't die, made by carpet the goat

waterLimbo=
[]
goodbye theo, you aren't needed anymore
[theo_mirror left serious]
[]
time for swim limbo
while in swim limbo, you will be able to move around freely in water as normal
however when you leave water you will continue to fly at a constant speed
this is by far the easiest state to get softlocked in, just remember to press f5 to reload the room

Somera_Limbo_StBoost=
[]
time for the greatest limbo of all, in bubble limbo you continuously fly toward the bubble you started in
and can move about 3 pixels
[madeline left together]
LETS GOOOOO

climbLimbo2=
[]
were taking a detour back to climb limbo
[madeline left sad]
why?
[]
there are 2 mechanics I'd like to introduce you too, plus you should get some practice with left grab limbo
first is fairly intuitive, at least from what you know so far.
if you wall boost with vertical momentum, the vertical momentum is sustained, allowing for any angle of movement away from your wall grab direction
second, you noticed that odd noise when you release grab? that is a grab release happening every frame.
releasing grab while holding onto a moving object immediately applies liftboost... liftboost applies for 10 frames after letting go of the block
so I can not stress this enough, liftboost is applied... TEN TIMES
[madeline left normal]
thats a lot of speed!


Somera_Limbo_endingb=
[]
other limbo mechanics that I didn't make a room for, or thought of only after making this map. also some material for a potential c-side
in stnormal limbo, grabbing next to certain downward moving objects picks you up by 1 pixel, allowing you to wall jump (very helpful since you can't grab to escape small pits)
you can wall jump in feather limbo, which reverts your hitbox shape to the default, it would've been quite useful in the previous room but I didn't tell u bc I didn't know that
I assumed for a long time that it was theoretically possible to send a seeker into limbo, but as it turns out, only player limbo actually exists, theo limbo is an entirely different thing
on death, theo isnt deleted and replaced with a dead theo, instead the sprite is just turned invisible and physics are disabled. seekers on the other hand... just get deleted :/
using your dash in feather limbo lowers your position by a inconsistent amount that I can't begin to understand, around .1-.3 pixels, allowing you to move down when a wall to grab is unavailable, but still needs ground to refill your dash
this game has a hidden mechanic where walking on a horizontally moving object lowers your position by 1 pixel every frame so that it is easier to walk off the edge, this is disabled in limbo

Somera_Limbo_purple=
[]
purple areas are a cutscene with no dialogue
you can skip the cutscene if you respawn... don't do that, it crashes the map

Somera_Limbo_counter=
[]
4 jumps
3
2
1

Somera_Limbo_mash=
[]
MASH
MASH
MASH
MASH
MASH
MASH
MASH

