#==========================================一、地图整体相关内容==========================================
    P2PConlab_0_Lobbies_0_Prologue=Prologue
    P2PConlab_0_Lobbies_1_Maps=P2P Conlab
    maddiehelpinghand_chapternumber_P2PConlab_0_Lobbies_0_Prologue=Celestial Resort
    maddiehelpinghand_chapternumber_P2PConlab_0_Lobbies_1_Maps=https://www.P2PConlab.com/Uninstall?q=%Lobby%
    P2PConlab=Heartside and Downside
    P2PConlab_0_Lobbies=P2P Conlab
    P2PConlab_1_Maps=Maps not participating in scoring
    P2PConlab_1_Submissions=Maps participating in scoring
    P2PConlab_Lobby_1=Contest
    P2PConlab_Lobby_2=Non-Contest
#==========================================二、大厅==========================================
    #=============首页内容=============
        #======1.恋色草莓，心动の山======
            P2PConlab_Lobby_map_01Riki={+P2PConlab_1_Submissions_Riki}
            P2PConlab_Lobby_map_01_timeriki=999 K
            P2PConlab_Lobby_map_01_UPriki=:P2PConlab/XuZhang/UP:⁣⁣⁣Riki
        #======2.WBPM======
            P2PConlab_Lobby_map_01WBPM=W.B.P.M.  
            P2PConlab_Lobby_map_01_timeWBPM=763 K
            P2PConlab_Lobby_map_01_UPWBPM=:P2PConlab/XuZhang/UP:Breaker-K
        #======3.玛德出口======
            P2PConlab_Lobby_map_01riki2=Maddy Exit
            P2PConlab_Lobby_map_01_timeriki2=1145 K
            P2PConlab_Lobby_map_01_UPriki2=:P2PConlab/XuZhang/UP:⁣⁣⁣Riki
        #======4.看，玛德琳!======
            P2PConlab_Lobby_map_01stm=Sat tee Madeline
            P2PConlab_Lobby_map_01_timestm=520 K
            P2PConlab_Lobby_map_01_UPstm=:P2PConlab/XuZhang/UP:Riki
        #======5.eevee之人======
            P2PConlab_Lobby_map_01Eevee={+P2PConlab_1_Maps_ahayo1}
            P2PConlab_Lobby_map_01_timeEevee=ee.v K
            P2PConlab_Lobby_map_01_UPEevee=:P2PConlab/XuZhang/UP:Ahayo
    #=============非首页Maps=============
        #======1.水下之城======
            P2PConlab_Lobby_map_01=Underwater City
            P2PConlab_Lobby_map_01_time=17 K
            P2PConlab_Lobby_map_01_UP=:P2PConlab/XuZhang/UP:⁣⁣⁣⁣Myn_Gen
        #======2.PT实验室======
            P2PConlab_Lobby_map_01ptlab={+P2PConlab_1_Submissions_ptlab}
            P2PConlab_Lobby_map_01_timeptlab=Lab K
            P2PConlab_Lobby_map_01_UPptlab=:P2PConlab/XuZhang/UP:Shynnie
        #======3.趋光性======
            P2PConlab_Lobby_map_01quguang={+P2PConlab_1_Maps_phototaxis}
            P2PConlab_Lobby_map_01_timequguang=H2O K
            P2PConlab_Lobby_map_01_UPquguang=:P2PConlab/XuZhang/UP:Dizer
        #======4.掷落谜题======
            P2PConlab_Lobby_map_01TP=PuThrow
            P2PConlab_Lobby_map_01_timeTP=Theo K
            P2PConlab_Lobby_map_01_UPTP=:P2PConlab/XuZhang/UP:Black_ice
        #======5.H.M.B.L======
            P2PConlab_Lobby_map_01HMBL={+P2PConlab_1_Submissions_hmbl}
            P2PConlab_Lobby_map_01_timeHMBL=L5he K
            P2PConlab_Lobby_map_01_UPHMBL=:P2PConlab/XuZhang/UP:L5he
        #======6.追钥之城======
            P2PConlab_Lobby_map_01csc=ChasingKeys City
            P2PConlab_Lobby_map_01_timecsc=666K
            P2PConlab_Lobby_map_01_UPcsc=:P2PConlab/XuZhang/UP:{+P2PConlab_1_Submissions_ChasingKeysCity_author}
        #======7.野花香======
            P2PConlab_Lobby_map_01jiafei={+P2PConlab_1_Maps_jiafei}
            P2PConlab_Lobby_map_01_timejiafei=YHX K
            P2PConlab_Lobby_map_01_UPjiafei=:P2PConlab/XuZhang/UP:jiafei
        #======8.幽冥======
            P2PConlab_Lobby_map_01Cooperate={+P2PConlab_1_Submissions_Cooperate}
            P2PConlab_Lobby_map_01_timeCooperate=money K
            P2PConlab_Lobby_map_01_UPCooperate=:P2PConlab/XuZhang/UP:Money
        #======9."看看我们走了多远了!"======
            P2PConlab_Lobby_map_01riki7s={+P2PConlab_1_Submissions_7S_Summit_Riki}
            P2PConlab_Lobby_map_01_timeriki7s=riki K
            P2PConlab_Lobby_map_01_UPriki7s=:P2PConlab/XuZhang/UP:Riki
        #======10.地狱之赴======
            P2PConlab_Lobby_map_01escapetohell={+P2PConlab_1_Submissions_escapetohell}
            P2PConlab_Lobby_map_01_timeescapetohell=DiYu K
            P2PConlab_Lobby_map_01_UPescapetohell=:P2PConlab/XuZhang/UP:{+P2PConlab_1_Submissions_escapetohell_author}
        #======11.忘忧城======
            P2PConlab_Lobby_map_01ElysiumCity={+P2PConlab_1_Maps_ElysiumCity}
            P2PConlab_Lobby_map_01_timeElysiumCity=dizer K
            P2PConlab_Lobby_map_01_UPElysiumCity=:P2PConlab/XuZhang/UP:{+P2PConlab_1_Maps_ElysiumCity_author}
        #======12.怪谈======
            P2PConlab_Lobby_map_01Kwaidan={+P2PConlab_1_Submissions_Kwaidan}
            P2PConlab_Lobby_map_01_timeKwaidan=GT K
            P2PConlab_Lobby_map_01_UPKwaidan=:P2PConlab/XuZhang/UP:{+P2PConlab_1_Submissions_Kwaidan_author}
        #======13.玛德琳: 黑箱======
            P2PConlab_Lobby_map_01MadelineBlackBox={+P2PConlab_1_Submissions_MadelineBlackBox}
            P2PConlab_Lobby_map_01_timeMadelineBlackBox=??? K
            P2PConlab_Lobby_map_01_UPMadelineBlackBox=:P2PConlab/XuZhang/UP:{+P2PConlab_1_Submissions_MadelineBlackBox_author}
        #======14.移动之城======
            P2PConlab_Lobby_map_01moveblockcity={+P2PConlab_1_Maps_moveblockcity}
            P2PConlab_Lobby_map_01_timemoveblockcity=move K
            P2PConlab_Lobby_map_01_UPmoveblockcity=:P2PConlab/XuZhang/UP:Myn_Gen
        #======15.:taowenjj/maomaochong:======
            P2PConlab_Lobby_map_01myn_bubble={+P2PConlab_1_Maps_myn_bubble}
            P2PConlab_Lobby_map_01_timemyn_bubble=MaoMaoChong K
            P2PConlab_Lobby_map_01_UPmyn_bubble=:P2PConlab/XuZhang/UP:Myn_Gen
        #======16.绅士大干一分钟======
            P2PConlab_Lobby_map_010000_GWHM={+P2PConlab_1_Maps_0000_GWHM}
            P2PConlab_Lobby_map_01_time0000_GWHM=cao K
            P2PConlab_Lobby_map_01_UP0000_GWHM=:P2PConlab/XuZhang/UP:{+P2PConlab_1_Maps_0000_GWHM_author}
        #======17.C.T.S.B.======
            P2PConlab_Lobby_map_01CTSB={+P2PConlab_1_Submissions_Celestetechspam}
            P2PConlab_Lobby_map_01_timeCTSB=1000 K
            P2PConlab_Lobby_map_01_UPCTSB=:P2PConlab/XuZhang/UP:Breaker-K
        #======18.枯朽残塔======
            P2PConlab_Lobby_map_01theTD={+P2PConlab_1_Maps_theTD}
            P2PConlab_Lobby_map_01_timetheTD=TD K
            P2PConlab_Lobby_map_01_UPtheTD=:P2PConlab/XuZhang/UP:Moshugu
        #======19.CUAgain======
            P2PConlab_Lobby_map_01CUAgain={+P2PConlab_1_Submissions_CUAgain}
            P2PConlab_Lobby_map_01_timeCUAgain=CUA K
            P2PConlab_Lobby_map_01_UPCUAgain=:P2PConlab/XuZhang/UP:CreaterW
        #======20.背后的低语======
            P2PConlab_Lobby_map_01Nofab={+P2PConlab_1_Maps_Nofab}
            P2PConlab_Lobby_map_01_timeNofab=dizer K
            P2PConlab_Lobby_map_01_UPNofab=:P2PConlab/XuZhang/UP:Nofab & Dizer
        #======21.梅花桩======
            P2PConlab_Lobby_map_01QuincuncialPile={+P2PConlab_1_Maps_QuincuncialPile}
            P2PConlab_Lobby_map_01_timeQuincuncialPile=Q K
            P2PConlab_Lobby_map_01_UPQuincuncialPile=:P2PConlab/XuZhang/UP:Riki
        #======22.1B dashless======
            P2PConlab_Lobby_map_011B_Dashless={+P2PConlab_1_Maps_1B_Dashless}
            P2PConlab_Lobby_map_01_time1B_Dashless=1B K
            P2PConlab_Lobby_map_01_UP1B_Dashless=:P2PConlab/XuZhang/UP:Kyenix
        #======23.山顶出生面======
            P2PConlab_Lobby_map_017clike={+P2PConlab_1_Maps_SummitCui_Side}
            P2PConlab_Lobby_map_01_time7clike=7 K
            P2PConlab_Lobby_map_01_UP7clike=:P2PConlab/XuZhang/UP:SEU Celeste Team
        #======24.1A三部曲======
            P2PConlab_Lobby_map_011Atrilogy={+P2PConlab_1_Submissions_1Atrilogy}
            P2PConlab_Lobby_map_01_time1Atrilogy=1*3 K
            P2PConlab_Lobby_map_01_UP1Atrilogy=:P2PConlab/XuZhang/UP:Dizer
        #======25.幻梦遗迹======
            P2PConlab_Lobby_map_01DreamRuins={+P2PConlab_1_Submissions_DreamRuins}
            P2PConlab_Lobby_map_01_timeDreamRuins=20 K
            P2PConlab_Lobby_map_01_UPDreamRuins=:P2PConlab/XuZhang/UP:Kirbyblaster
        #======26.华容道1======
            P2PConlab_Lobby_map_01Klotski1={+P2PConlab_1_Submissions_Klotski1}
            P2PConlab_Lobby_map_01_timeKlotski1=Klotski K
            P2PConlab_Lobby_map_01_UPKlotski1=:P2PConlab/XuZhang/UP:Dizer
        #======27.万法归一A节======
            P2PConlab_Lobby_map_01UnificationofTenThousandLaws={+P2PConlab_1_Maps_UnificationofTenThousandLaws}
            P2PConlab_Lobby_map_01_timeUnificationofTenThousandLaws=A K
            P2PConlab_Lobby_map_01_UPUnificationofTenThousandLaws=:P2PConlab/XuZhang/UP:Dizer
        #======28.SPCB======
            P2PConlab_Lobby_map_01SPCB={+P2PConlab_1_Submissions_SPCB}
            P2PConlab_Lobby_map_01_timeSPCB=30K
            P2PConlab_Lobby_map_01_UPSPCB=:P2PConlab/XuZhang/UP:Breaker-K
        #======29.史上最短的地图======
            P2PConlab_Lobby_map_01Shortest_Map={+P2PConlab_1_Submissions_Shortest_Map}
            P2PConlab_Lobby_map_01_timeShortest_Map=-999K
            P2PConlab_Lobby_map_01_UPShortest_Map=:P2PConlab/XuZhang/UP:Breaker-K
        #======30.疾风古塔======
            P2PConlab_Lobby_map_01Windy_Old_Tower={+P2PConlab_1_Submissions_Windy_Old_Tower}
            P2PConlab_Lobby_map_01_timeWindy_Old_Tower=11.1K
            P2PConlab_Lobby_map_01_UPWindy_Old_Tower=:P2PConlab/XuZhang/UP:Breaker-K
        #======31.水山-Santibi的失落地======
            P2PConlab_Lobby_map_01WaterMountain={+P2PConlab_1_Submissions_WaterMountain}
            P2PConlab_Lobby_map_01_timeWaterMountain=Sam K
            P2PConlab_Lobby_map_01_UPWaterMountain=:P2PConlab/XuZhang/UP:Samtb & DeepBlueBerry
        #======32.天体分形坠落症候群======
            P2PConlab_Lobby_map_01FallenSyndrome={+P2PConlab_1_Submissions_0_FallenSyndrome}
            P2PConlab_Lobby_map_01_timeFallenSyndrome=R K
            P2PConlab_Lobby_map_01_UPFallenSyndrome=:P2PConlab/XuZhang/UP:Riki
        #======33.简写山======
            P2PConlab_Lobby_map_01EZM={+P2PConlab_1_Submissions_EZM}
            P2PConlab_Lobby_map_01_timeEZM=E K
            P2PConlab_Lobby_map_01_UPEZM=:P2PConlab/XuZhang/UP:Hoshiya Kimu
        #======34.不是星光山峰======
            P2PConlab_Lobby_map_01NSS={+P2PConlab_1_Submissions_NSS}
            P2PConlab_Lobby_map_01_timeNSS=100K
            P2PConlab_Lobby_map_01_UPNSS=:P2PConlab/XuZhang/UP:Hoshiya Kimu
        #======35.太阳列车与玛德旅行======
            P2PConlab_Lobby_map_01TheoInShadowland={+P2PConlab_1_Maps_TheoInShadowland}
            P2PConlab_Lobby_map_01_timeTheoInShadowland=Yuki K
            P2PConlab_Lobby_map_01_UPTheoInShadowland=:P2PConlab/XuZhang/UP:Yuki In Wonderland
        #======36.大逃杀======
            P2PConlab_Lobby_map_01BattleRoyale={+P2PConlab_1_Maps_BattleRoyale}
            P2PConlab_Lobby_map_01_timeBattleRoyale=60K
            P2PConlab_Lobby_map_01_UPBattleRoyale=:P2PConlab/XuZhang/UP:Dizer
        #======37.加速加======
            P2PConlab_Lobby_map_01DoubleSpeed={+P2PConlab_1_Maps_DoubleSpeed}
            P2PConlab_Lobby_map_01_timeDoubleSpeed=n+ K
            P2PConlab_Lobby_map_01_UPDoubleSpeed=:P2PConlab/XuZhang/UP:AfterDawn
        #======38.我要玩蔚蓝!======
            P2PConlab_Lobby_map_01AfterDawn_IWPC={+P2PConlab_1_Submissions_AfterDawn_IWPC}
            P2PConlab_Lobby_map_01_timeAfterDawn_IWPC=Celeste K
            P2PConlab_Lobby_map_01_UPAfterDawn_IWPC=:P2PConlab/XuZhang/UP:AfterDawn
        #======39.老图======
            P2PConlab_Lobby_map_01Nickbo={+P2PConlab_1_Maps_Nickbo}
            P2PConlab_Lobby_map_01_timeNickbo=N K
            P2PConlab_Lobby_map_01_UPNickbo=:P2PConlab/XuZhang/UP:Nickbo

#==========================================三、大厅地图引用项==========================================  
    #====================致谢颜色注释====================
        #Music: 林籁绿 - 谱曲者的自然韵律，赋予地图灵魂的声景建筑师  
            #*(Forest Rhythm Green) Composers who craft sonic landscapes that breathe life into the map*  
            P2PConlab_Color_Music={#009E60}
        #Graphics: 像素蓝 - 像素炼金师的数字画笔，重构视觉规则的材质先锋  
            #*(Pixel Alchemist Blue) Texture pioneers redefining visual grammar with digital precision*  
            P2PConlab_Color_Graphics={#000080}
        #Gameplay: 跃动橙红 - 机制雕塑家的创意熔炉，重塑交互逻辑的核心推手  
            #*(Dynamic Coral) Architects forging innovative interaction systems through mechanical sculpting*  
            P2PConlab_Color_Gameplay={#FF6B6B}
        #Texture: 晶格紫 - 细节考古学者的微观雕琢，唤醒经典素材的新生  
            #*(Crystal Lattice Purple) Detail archaeologists revitalizing legacy assets through microscopic refinement*  
            P2PConlab_Color_Texture={#6A0DAD}
        #Deco: 拼图粉 - 素材适配师的逻辑美学，通过精准定位与适度改造构建环境叙事  
            #*(Puzzle Pink) Environmental storytellers assembling contextual narratives via precise asset orchestration*  
            P2PConlab_Color_Deco={#FF69B4}
        #Test: 巡检蓝 - 动线巡逻者的质量防线，用压力测试优化体验与筛出非期望设计  
            #*(Patrol Teal) Quality guardians eliminating gameplay friction through systematic stress-testing*  
            P2PConlab_Color_Test={#00CED1}
        #Warning: 警戒红 - 安全向导的视觉路标，标定沉浸体验的边界线  
            #*(Alert Red) Visual beacons marking critical thresholds for player safety*  
            P2PConlab_Color_Warning={#FF0000}
        #Other: 中性灰 - 开发日志的留白区，记录非标准流程的辅助贡献  
            #*(Neutral Gray) Flexible documentation space for auxiliary development contributions*  
            P2PConlab_Color_Other={#404040}
    #====================Collab Maps & Submissions====================
        #Riki系列
            #======梅花桩======
                P2PConlab_1_Maps_QuincuncialPile=Quincuncial Pile
                P2PConlab_1_Maps_QuincuncialPile_author=Riki
                P2PConlab_1_Maps_QuincuncialPile_Collabcredits=
                    {+P2PConlab_Color_Deco} 
                        -----Deco----- 
                        Riki, Myn_Gen 
                        {#}
                    {+P2PConlab_Color_Test} 
                        -----Test----- 
                        ZZM, AfterDawn , money
                        {#}
                P2PConlab_1_Maps_QuincuncialPile_Collabcreditstags=
                    Beginner(Cracked) | Expert(Red)
            #======恋色草莓，心动の山======
                P2PConlab_1_Submissions_Riki=Eroticism Strawberry, Doki Mountain
                P2PConlab_1_Submissions_Riki_author=Riki
                P2PConlab_1_Submissions_Riki_Collabcredits=
                    {+P2PConlab_Color_Music}
                        -----Music-----
                        Chouseishounen no tame
                        no choutakou na 
                        choukotenteki choubukyoku
                             – Akhuta
                        {#}
                    {+P2PConlab_Color_Deco} 
                        -----Deco----- 
                        Riki 
                        {#}
                    {+P2PConlab_Color_Test} 
                        -----Test----- 
                        Every tester 
                        {#}
                    {+P2PConlab_Color_Other}
                        -----Aqu-----
                        Aqu
                        {#}
                P2PConlab_1_Submissions_Riki_Collabcreditstags=
                    Expert(Green)
                    climb Like
                    NSFW(horror)
                    Contest
            #======"看看我们走了多远了!"======
                P2PConlab_1_Submissions_7S_Summit_Riki=Look at how far we've come!
                P2PConlab_1_Submissions_7S_Summit_Riki_author=Riki
                P2PConlab_1_Submissions_7S_Summit_Riki_Collabcredits=
                    {+P2PConlab_Color_Deco} 
                        -----Deco-----
                        Riki, Myn_Gen 
                        {#}
                    {+P2PConlab_Color_Test} 
                        -----Test-----
                        ANBN, ZZM, Winterline 
                        L5he, FuXue, Kyenix, money
                        {#}
                P2PConlab_1_Submissions_7S_Summit_Riki_Collabcreditstags=
                    Intermediate(Yellow) | GrandMaster(Rad) | GrandMaster(Cracked)
                    Collab
                    Contest
            #======看，玛德琳!======
                P2PConlab_1_Submissions_Sat_tee_Madeline=Sat tee Madeleine!
                P2PConlab_1_Submissions_Sat_tee_Madeline_author=Riki
                P2PConlab_1_Submissions_Sat_tee_Madeline_Collabcredits=
                    {+P2PConlab_Color_Music}
                        -----Music-----
                        Sat tee Touy (8bit remix) 
                        {#}
                    {+P2PConlab_Color_Deco} 
                        -----Deco-----
                        Riki 
                        {#}
                    {+P2PConlab_Color_Test} 
                        -----Test-----
                        Yuki In Wonderland 
                        {#}
                P2PConlab_1_Submissions_Sat_tee_Madeline_Collabcreditstags=
                    Beginner(Yellow)
                    Eevee
                    Collab
                    Contest
            #======绅士大干一分钟======
                P2PConlab_1_Maps_0000_GWHM=Gentleman works hard for a minute
                P2PConlab_1_Maps_0000_GWHM_author=Riki
                P2PConlab_1_Maps_0000_GWHM_Collabcredits=
                    {+P2PConlab_Color_Deco}
                        -----Deco-----
                        Myn_Gen, Riki
                        {#}
                P2PConlab_1_Maps_0000_GWHM_Collabcreditstags=
                    GrandMaster(Red+)
                    Collab
                    NSFW
                P2PConlab_XuZhang_shenshi=Ero-sennin Sanctuary
            #======天体分形坠落症候群======
                P2PConlab_1_Submissions_0_FallenSyndrome=Celestial Body Fractal Fallen Syndrome
                P2PConlab_1_Submissions_0_FallenSyndrome_author=Riki
                P2PConlab_1_Submissions_0_FallenSyndrome_Collabcredits=
                    {+P2PConlab_Color_Deco}
                        -----Deco-----
                        Riki
                        -----Deco Guidance-----
                        Myn_Gen
                        {#}
                    {+P2PConlab_Color_Test}
                        -----Test-----
                        Shynnie, Kyenix
                        {#}
                    {+P2PConlab_Color_Other}
                        -----Special Acknowledgement-----
                        LangLangZan, ZkbCeleste
                        {#}
                P2PConlab_1_Submissions_0_FallenSyndrome_Collabcreditstags=
                    GrandMaster(Red)
                    Collab
                    Contest
            #======玛德出口======
                P2PConlab_1_Submissions_Exit8=Maddy Exit
                P2PConlab_1_Submissions_Exit8_author=Riki
                P2PConlab_1_Submissions_Exit8_Collabcredits=
                    {+P2PConlab_Color_Music}
                        -----Music-----
                        Dream – Ryuichi Sakamoto
                        Daisy Bell – IBM7094
                        Liar_Dancer – Masarada
                        {#}
                    {+P2PConlab_Color_Deco}
                        -----Deco-----
                        Riki
                        {#}
                    {+P2PConlab_Color_Test}
                        -----Test-----
                        AfterDawn
                        {#}
                    {+P2PConlab_Color_Other}
                        -----Special Acknowledgement-----
                        KOTAKE CREATE
                        {#}
                P2PConlab_1_Submissions_Exit8_Collabcreditstags=
                    Beginner(Green)
                    Puzzle
                    Contest
        #Dizer系列
            #======大逃杀======
                P2PConlab_1_Maps_BattleRoyale=Battle Royale
                P2PConlab_1_Maps_BattleRoyale_author=Dizer
                P2PConlab_1_Maps_BattleRoyale_Collabcredits=
                    {+P2PConlab_Color_Music}
                        -----Music-----
                        Arknights-MSR
                        {#}
                    {+P2PConlab_Color_Gameplay}
                        -----Guest Room-----
                        wwcen, Money
                        {#}
                P2PConlab_1_Maps_BattleRoyale_Collabcreditstags=
                    Advanced(Red)
            #======忘忧城======
                P2PConlab_1_Maps_ElysiumCity=Elysium City
                P2PConlab_1_Maps_ElysiumCity_author=Dizer
                P2PConlab_1_Maps_ElysiumCity_Collabcredits=
                    {+P2PConlab_Color_Music}
                        -----Music----- 
                        Arknights-MSR
                        {#}
                    {+P2PConlab_Color_Deco}
                        -----Deco-----
                        Myn_Gen
                        {#}
                    {+P2PConlab_Color_Test}
                        -----Test-----
                        Ok actually there were many 
                        people involved in, but I forgot :D
                        {#}
                    {+P2PConlab_Color_Other}
                        -----Special Acknowledgement-----
                        All alive guys from P2P
                        Special thanks for FuXue's test and feedback
                        {#}
                P2PConlab_1_Maps_ElysiumCity_Collabcreditstags=
                    GrandMaster(Green)
                    Collab
            #======趋光性======
                P2PConlab_1_Maps_phototaxis=Phototaxis
                P2PConlab_1_Maps_phototaxis_author=Dizer
                P2PConlab_1_Maps_phototaxis_Collabcredits=
                    {+P2PConlab_Color_Music}
                        -----Music-----
                        Arknights-MSR
                        {#}
                    {+P2PConlab_Color_Deco}
                        -----Deco-----
                        Myn_Gen
                        {#}
                    {+P2PConlab_Color_Test}
                        -----Test-----
                        Lots of people, but I forgot their exact names
                        {#}
                    {+P2PConlab_Color_Other}
                        -----Special Acknowledgement-----
                        All alive guys from P2P :D
                        {#}
                P2PConlab_1_Maps_phototaxis_Collabcreditstags=
                    Advanced(Green)
                    Collab
            #======万法归一A节======
                P2PConlab_1_Maps_UnificationofTenThousandLaws=Unification of Ten Thousand Laws
                P2PConlab_1_Maps_UnificationofTenThousandLaws_author=Dizer
                P2PConlab_1_Maps_UnificationofTenThousandLaws_Collabcredits=
                    {+P2PConlab_Color_Music}
                        -----Music-----
                        Blue thunder (from BiliBili)
                        {#}
                    {+P2PConlab_Color_Test}
                        -----Test-----
                        Every tester  
                        {#}
                    {+P2PConlab_Color_Other}
                        (Thanks their try to test this bullshit)
                        {#}
                P2PConlab_1_Maps_UnificationofTenThousandLaws_Collabcreditstags=
                    Expert(Yellow)
            #======背后的低语======
                P2PConlab_1_Maps_Nofab=Whisper
                P2PConlab_1_Maps_Nofab_author=Nofab & Dizer
                P2PConlab_1_Maps_Nofab_Collabcredits=
                    {+P2PConlab_Color_Gameplay}
                        -----Gameplay inspiration-----
                        Nofab
                        -----Bug fixer-----
                        Dizer
                        {#}
                    {+P2PConlab_Color_Deco}
                        -----Deco(Probably)-----
                        Nick
                        {#}
                    {+P2PConlab_Color_Test}
                        -----Test(Probably)-----
                        Winterline
                        {#}
                    {+P2PConlab_Color_Other}
                        -----Special Acknowledgement-----
                        Breaker-K
                        {#}
                P2PConlab_1_Maps_Nofab_Collabcreditstags=
                    Advanced(Red)
            #======1A三部曲======
                P2PConlab_1_Submissions_1Atrilogy=1A-Trilogy
                P2PConlab_1_Submissions_1Atrilogy_author=Dizer
                P2PConlab_1_Submissions_1Atrilogy_Collabcredits=
                    {+P2PConlab_Color_Other}
                        Thanks for every guys having tried to test this shit
                        I think only amazing people could pass this map
                        The gameplay in this map is so ridiculous 
                        that you even not need to pass this map...
                        I mean if you want a mini heart
                        then you have to take this shit :)
                        The participation of this map is just for 
                        some kind of funny atmosphere :)
                        {#}
                    {+P2PConlab_Color_Warning}
                        (Translator: I really tried my best to translate according to 
                        the original meaning ahhhhhhh!!!)
                    {#}
                P2PConlab_1_Submissions_1Atrilogy_Collabcreditstags=
                    Intermediate(Green)
                    GP Unacceptable
                    Contest
            #======华容道1======
                P2PConlab_1_Submissions_Klotski1=Klotski1
                P2PConlab_1_Submissions_Klotski1_author=Dizer
                P2PConlab_1_Submissions_Klotski1_Collabcredits=
                    {+P2PConlab_Color_Music}
                        -----Music Support-----
                        AcLuigi
                        (He just adjusted the volume four times for this map :D)
                        {#}
                    {+P2PConlab_Color_Graphics}
                        -----Tile Assets Support-----
                        UnderDragon
                        -----Graphics Assistance-----
                        Zbs
                        {#}
                    {+P2PConlab_Color_Gameplay}
                        -----Feedback & Advice-----
                        Moshugu
                        {#}
                    {+P2PConlab_Color_Test}
                        -----Test-----
                        Every tester
                        {#}
                P2PConlab_1_Submissions_Klotski1_Collabcreditstags=
                    Beginner(Puzzle)
                    Puzzle
                    Nogp
                    Contest
            #======怪谈======
                P2PConlab_1_Submissions_Kwaidan=Kwaidan
                P2PConlab_1_Submissions_Kwaidan_author=Dizer & Myn_Gen
                P2PConlab_1_Submissions_Kwaidan_Collabcredits=
                    {+P2PConlab_Color_Music}
                        Music provided by chplant, composed by mudeth, sounds pawsome meow, thanks meow
                        {#}
                    {+P2PConlab_Color_Deco}
                        Thanks myn meow, thanks myn meow, besides deco also added some gp meow
                        Almighty myn meow, say thank you myn meow, without myn this collection would've failed meow
                        {#}
                    {+P2PConlab_Color_Test}
                        Thanks to all testers meow, already forgot who tested meow
                        {#}
                    {+P2PConlab_Color_Warning}
                        -----Final Notice-----
                        This map only has atmospheric rendering, no horror/jump scares meow
                        {#}
                P2PConlab_1_Submissions_Kwaidan_Collabcreditstags=
                    Advanced(Yellow)
                    Puzzle
                    Collab
                    Contest
            #======玛德琳: 黑箱======
                P2PConlab_1_Submissions_MadelineBlackBox=Madeline: Blackbox
                P2PConlab_1_Submissions_MadelineBlackBox_author=Riki & Dizer
                P2PConlab_1_Submissions_MadelineBlackBox_Collabcredits=
                        :P2PConlab/Lobby/za:
                P2PConlab_1_Submissions_MadelineBlackBox_Collabcreditstags=
                    Intermediate(Yellow)
                    Puzzle
        #AfterDawn系列
            #======我要玩蔚蓝!======
                P2PConlab_1_Submissions_AfterDawn_IWPC=I Wanna Play Celeste!
                P2PConlab_1_Submissions_AfterDawn_IWPC_author=AfterDawn
                P2PConlab_1_Submissions_AfterDawn_IWPC_Collabcredits=
                    {+P2PConlab_Color_Music}
                        -----Music-----
                        "Wizard Circus" By Kevin MacLeod
                        {#}
                    {+P2PConlab_Color_Test}
                        -----Test-----
                        YukiJam
                        {#}
                    {+P2PConlab_Color_Other}
                        -----Special Acknowledgement-----
                        Myn, Riki, Money,
                        They taught me how to make maps.
                        And Deepseek(AI)
                        It translated all the dialog.
                        {#}
                P2PConlab_1_Submissions_AfterDawn_IWPC_Collabcreditstags=
                    Secret Difficulty
                    Pit
                    LoL
                    Contest
            #======加速加======
                P2PConlab_1_Maps_DoubleSpeed=Double Speed
                P2PConlab_1_Maps_DoubleSpeed_author=AfterDawn
                P2PConlab_1_Maps_DoubleSpeed_Collabcredits=
                    {+P2PConlab_Color_Music}
                        -----Music Assistance-----
                        "Sciencenet Theme" By Kevin MacLeod
                        Myn
                        {#}
                    {+P2PConlab_Color_Test}
                        -----Test-----
                        Dizer
                        {#}
                    {+P2PConlab_Color_Other}
                        -----Special Acknowledgement-----
                        Molong
                        {#}
                P2PConlab_1_Maps_DoubleSpeed_Collabcreditstags=
                    Beginner(Red)
                    LV1
                    Collab
        #Myn_Gen系列
            #======移动之城======
                P2PConlab_1_Maps_moveblockcity=Moveblock City
                P2PConlab_1_Maps_moveblockcity_author=Myn_Gen
                P2PConlab_1_Maps_moveblockcity_Collabcredits=
                        :P2PConlab/Lobby/za:
                P2PConlab_1_Maps_moveblockcity_Collabcreditstags=Intermediate(Green)
            #======:taowenjj/maomaochong:======
                P2PConlab_1_Maps_myn_bubble=:taowenjj/maomaochong:
                P2PConlab_1_Maps_myn_bubble_author=Myn_Gen
                P2PConlab_1_Maps_myn_bubble_Collabcredits=
                        :taowenjj/maomaochong:
            #======水下之城======
                P2PConlab_1_Maps_underwatercity=Underwater City
                P2PConlab_1_Maps_underwatercity_author=Myn_Gen
                P2PConlab_1_Maps_underwatercity_Collabcredits=
                        :P2PConlab/Lobby/za:
                P2PConlab_1_Maps_underwatercity_Collabcreditstags=Intermediate(Yellow)
        #零炎冬Winterline系列
            #======追钥之城======
                P2PConlab_1_Submissions_ChasingKeysCity=ChasingKeys City
                P2PConlab_1_Submissions_ChasingKeysCity_author=Winterline
                P2PConlab_1_Submissions_ChasingKeysCity_Collabcredits=
                    {+P2PConlab_Color_Music}
                        -----Music-----
                        Taku Iwasaki
                        {#}
                    {+P2PConlab_Color_Test}
                        -----Test-----
                        huohuoUwU, Kirbyblaster
                        {#}
                P2PConlab_1_Submissions_ChasingKeysCity_Collabcreditstags=
                    GrandMaster(Cracked)
                    Speedrun
                    Contest
            #======地狱之赴======
                P2PConlab_1_Submissions_escapetohell=Escape to Hell
                P2PConlab_1_Submissions_escapetohell_author=Winterline
                P2PConlab_1_Submissions_escapetohell_Collabcredits=
                    {+P2PConlab_Color_Music}
                        -----Music-----
                        Pathway-Kevin Penkin
                        {#}
                    {+P2PConlab_Color_Deco}
                        -----Deco-----
                        Myn_Gen
                        {#}
                    {+P2PConlab_Color_Test}
                        -----Test----- 
                        ANBN, Re_Ge_
                        {#}
                    {+P2PConlab_Color_Other}
                        -----Special Acknowledgement----- 
                        ANBN
                        {#}
                P2PConlab_1_Submissions_escapetohell_Collabcreditstags=
                    GrandMaster(Red)
                    Collab
                    Contest
        #Hoshiya Kimu系列
            #=======简写山======
                P2PConlab_1_Submissions_EZM=EZM
                P2PConlab_1_Submissions_EZM_author=Hoshiya Kimu
                P2PConlab_1_Submissions_EZM_Collabcredits=
                    {+P2PConlab_Color_Music}
                        -----Music-----
                        Arknights-MSR
                        {#}
                    {+P2PConlab_Color_Other}
                        -----Special Acknowledgement-----
                        Hoshiya Himu, Myn_Gen, Winterline, Riki 
                        (I don't know what I thanked,but I did :D)
                        {#}
                P2PConlab_1_Submissions_EZM_Collabcreditstags=
                    GrandMaster(Yellow)
                    Puzzle?
                    Collab
                    Contest
            #=======不是星光山峰======
                P2PConlab_1_Submissions_NSS=notSS
                P2PConlab_1_Submissions_NSS_author=Hoshiya Kimu
                P2PConlab_1_Submissions_NSS_Collabcredits=
                    {+P2PConlab_Color_Music}
                        -----Music-----
                        Arknights-MSR
                        {#}
                    {+P2PConlab_Color_Deco}
                        -----Deco-----
                        Riki
                        {#}
                    {+P2PConlab_Color_Other}
                        -----Special Acknowledgement-----
                        Hoshiya Himu, Myn_Gen, Dizer, Riki 
                        (I don't know what I thanked,but I did :D)
                        {#}
                P2PConlab_1_Submissions_NSS_Collabcreditstags=
                    Beginner(Red)
                    Puzzle
                    Collab
                    Contest
        #Breaker.K系列
            #======史上最短的地图======
                P2PConlab_1_Submissions_Shortest_Map=Shortest Map
                P2PConlab_1_Submissions_Shortest_Map_author=Breaker-K
            #======CTSB======
                P2PConlab_1_Submissions_Celestetechspam=C.T.S.B.
                P2PConlab_1_Submissions_Celestetechspam_author=Breaker.K
                P2PConlab_1_Submissions_Celestetechspam_Collabcredits=
                    {+P2PConlab_Color_Music}
                        -----Music-----
                        OFF (OST)
                        {#}
                    {+P2PConlab_Color_Test}
                        -----Test-----
                        Lucky_boy
                        {#}
                    {+P2PConlab_Color_Warning}
                        -----Warning-----
                        This map is SUPER HARD!!!!
                        {#}
                    {+P2PConlab_Color_Other}
                        -----Special Acknowledgement-----
                        LangLangZan
                        {#}
                P2PConlab_1_Submissions_Celestetechspam_Collabcreditstags=
                    Beg(Blue) | Int(Red) | Adv(Yellow) | Exp(Orange) | GM(Violet)
                    Grandmaster(Red)
                    100-like
                    Contest
                P2PConlab_XuZhang_100Ceng=C.T.S.B.
            #======SPCB======
                P2PConlab_1_Submissions_SPCB=S.P.C.B.
                P2PConlab_1_Submissions_SPCB_author=Breaker-K
                P2PConlab_1_Submissions_SPCB_Collabcredits=
                    {+P2PConlab_Color_Music}
                        -----Music-----
                        OFF (OST)
                        {#}
                    {+P2PConlab_Color_Graphics}
                        -----Assets-----
                        Spooooky
                        {#}
                    {+P2PConlab_Color_Deco}
                        -----Deco-----
                        Myn_Gen
                        {#}
                    {+P2PConlab_Color_Test}
                        -----Test-----
                        Kyenix
                        {#}
                    {+P2PConlab_Color_Other}
                        -----Special Acknowledgement-----
                        Money
                        {#}
                P2PConlab_1_Submissions_SPCB_Collabcreditstags=
                    GrandMaster(Red)
                    Contest
            #======疾风古塔======
                P2PConlab_1_Submissions_Windy_Old_Tower=Windy Old Tower
                P2PConlab_1_Submissions_Windy_Old_Tower_author=Breaker-K
                P2PConlab_1_Submissions_Windy_Old_Tower_Collabcredits=
                    {+P2PConlab_Color_Music}
                        -----Music-----
                        Tohi gyo hiko - yuwuyu
                        drip of-iroha
                        {#}
                    {+P2PConlab_Color_Deco}
                        -----Deco-----
                        Myn_Gen
                        {#}
                P2PConlab_1_Submissions_Windy_Old_Tower_Collabcreditstags=
                    Expert(Yellow)
                    Summit Downside-like
            #======WBPM======
                P2PConlab_1_Submissions_WBPM=W.B.P.M
                P2PConlab_1_Submissions_WBPM_author=Breaker-K, geo_213
                P2PConlab_1_Submissions_WBPM_Collabcredits=
                    {+P2PConlab_Color_Music}
                        -----Music-----
                        OFF (OST) 
                        {#}
                    {+P2PConlab_Color_Graphics}
                        -----Assets-----
                        Asgord, Auroras, Nikko 
                        {#}
                    {+P2PConlab_Color_Deco}
                        -----Deco-----
                        Myn_Gen 
                        {#}
                    {+P2PConlab_Color_Test}
                        -----Test-----
                        ANBN, geo_213, ShadowRo 
                        {#}
                P2PConlab_1_Submissions_WBPM_Collabcreditstags=
                    GrandMaster(Red)
                    Contest
        #其他
            #======PT实验室======
                P2PConlab_1_Submissions_ptlab=PT.Lab
                P2PConlab_1_Submissions_ptlab_author=Shynnie
                P2PConlab_1_Submissions_ptlab_Collabcredits=
                    {+P2PConlab_Color_Deco}
                        -----Deco-----
                        Myn_Gen
                        {#}
                    {+P2PConlab_Color_Test}
                        -----Test-----
                        O5DZ, Danderline, DeepBlueBerry 
                        Riki, AfterDawn, Dizer, Winterline
                        {#}
                    {+P2PConlab_Color_Other}
                        -----Special Acknowledgement-----
                        Money, Riki, DeepBlueBerry
                        {#}
                P2PConlab_1_Submissions_ptlab_Collabcreditstags=
                    Beginner(Red)
                    Puzzle
                    Contest
            #=======Eevee之人======
                P2PConlab_1_Maps_ahayo1=The Eeveer
                P2PConlab_1_Maps_ahayo1_author=ahayo
                P2PConlab_1_Maps_ahayo1_Collabcredits=
                    {+P2PConlab_Color_Other}
                        Respect for not legendary standalone map 
                        The Springer
                        {#}
                P2PConlab_1_Maps_ahayo1_Collabcreditstags=
                    Expert(Red)
                    Eevee
                    Puzzle
            #=======野花香======
                P2PConlab_1_Maps_jiafei=Wild Flower Fragrance
                P2PConlab_1_Maps_jiafei_author=jiafei
                P2PConlab_1_Maps_jiafei_Collabcredits=
                    (These English lyrics come from a translator){n}

                    Every time I try to act so tough{n}
                    But when we meet, I surrender enough{n}
                    Because I love you, I'm still the same{n}
                    No pressure can block this flame{n}
                    {n}
                    Your passion breaks through my defense{n}
                    Always filling me with joy, so intense{n}
                    Luckily, I've got the power of love{n}
                    Willing to go wild with you, my dove{n}
                    {n}
                    Please come, come to my side{n}
                    So my heart no longer has to hide{n}
                    We'll sing and dance till the morning light{n}
                    Wake up to wildflowers, pure and bright~~
                P2PConlab_1_Maps_jiafei_Collabcreditstags=
                    Intermediate(Yellow)
            #=======枯朽残塔======
                P2PConlab_1_Maps_theTD=The Tower of Dilapidation
                P2PConlab_1_Maps_theTD_author=Moshugu
                P2PConlab_1_Maps_theTD_Collabcredits=
                    :P2PConlab/Lobby/za:
                P2PConlab_1_Maps_theTD_Collabcreditstags=
                    Beginner(Red)
                    Collab 
            #=======幻梦遗迹======
                P2PConlab_1_Submissions_DreamRuins=Dream Ruins
                P2PConlab_1_Submissions_DreamRuins_author=Kirbyblaster
                P2PConlab_1_Submissions_DreamRuins_Collabcredits=
                    :P2PConlab/Lobby/za:
                P2PConlab_1_Submissions_DreamRuins_Collabcreditstags=
                    GrandMaster(Green)
                    Contest
            #======1B dashless======
                P2PConlab_1_Maps_1B_Dashless=1B dashless
                P2PConlab_1_Maps_1B_Dashless_author=Kyenix
                P2PConlab_1_Maps_1B_Dashless_Collabcredits=
                    :P2PConlab/Lobby/za:
                P2PConlab_1_Maps_1B_Dashless_Collabcreditstags=
                    GrandMaster(Green)
                    Collab
            #======幽冥======
                P2PConlab_1_Submissions_Cooperate=Dark Night
                P2PConlab_1_Submissions_Cooperate_author=Money
                P2PConlab_1_Submissions_Cooperate_Collabcredits=
                    :P2PConlab/Lobby/za:
                P2PConlab_1_Submissions_Cooperate_Collabcreditstags=
                    Expert(Red)
                    Contest
            #======老图======
                P2PConlab_1_Maps_Nickbo=One Old Map
                P2PConlab_1_Maps_Nickbo_author=Nickbo
                P2PConlab_1_Maps_Nickbo_Collabcredits=
                    {+P2PConlab_Color_Other}
                        Who would throw this manuscript into conlab,
                        and then didn't find it integrated until the last minute...
                        {#}
                P2PConlab_1_Maps_Nickbo_Collabcreditstags=
                    Beginner(Green)
            #======山顶出生面======
                P2PConlab_1_Maps_SummitCui_Side=Summit Cui-Side
                P2PConlab_1_Maps_SummitCui_Side_author=SEU Celeste Team
                P2PConlab_1_Maps_SummitCui_Side_Collabcredits=
                    {+P2PConlab_Color_Deco}
                        -----Deco & Idea-----
                        FuXue
                        {#}
                    {+P2PConlab_Color_Gameplay}
                        -----Special Guests-----
                        Sanae Kochiya, SStarlight, Han
                        {#}
                    {+P2PConlab_Color_Test}
                        -----Test-----
                        Winterline, Kyenix
                        {#}
                P2PConlab_1_Maps_SummitCui_Side_Collabcreditstags=
                    GrandMaster(Red)
                    Collab
            #======太阳列车与玛德旅行======
                P2PConlab_1_Maps_TheoInShadowland=Theo in Shadowland
                P2PConlab_1_Maps_TheoInShadowland_author=Yuki In Wonderland
                P2PConlab_1_Maps_TheoInShadowland_collabcredits=
                    {+P2PConlab_Color_Music}
                        -----Music(Musician)-----
                        Triodust, hissno, Risutaraya
                        Marcelo Cataldo&Masked
                        Bipmo Bopmo,Thegur90
                        {#}
                    {+P2PConlab_Color_Texture}
                        Texture: YukiJam
                        {#}
                    {+P2PConlab_Color_Deco}
                        Deco: YukiJam (Stem from Asgord's map)
                        {#}
                    {+P2PConlab_Color_Gameplay}
                        Dialog: YukiJam
                        {#} 
                    {+P2PConlab_Color_Test}
                        Test:Riki, Everyone involved in finding the bug
                        {#}
                    {+P2PConlab_Color_Other}
                        -----Special Acknowledgments-----
                        Riki, AfterDawn, Zheo, Yi_Huan, Star_Sapphire, HaHaHa
                        {#}
                    {+P2PConlab_Color_Warning}
                        -----Warning-----
                        Gameplay & Deco Unacceptable 
                        Camera & OperatingFeel Unacceptable
                        This is my first map :D
                        {#}
                P2PConlab_1_Maps_TheoInShadowland_Collabcreditstags=
                    GrandMaster(Red)
                    Shitty
                    Throwful 
                    Collab
            #======水山-Santibi的失落地======
                P2PConlab_1_Submissions_WaterMountain=WaterMountain-Santibi's Lost Land
                P2PConlab_1_Submissions_WaterMountain_author=Samtb & DeepBlueBerry
                P2PConlab_1_Submissions_WaterMountain_Collabcredits=
                    {+P2PConlab_Color_Other}
                        -----Authorization-----
                        Samtb
                        {#}
                    {+P2PConlab_Color_Music}
                        -----Music-----
                        Music Reference: Forest Kingdom - NieR:Automata 
                        Music Adaptation: The Floating fortress - Super Mario Galaxy
                        Original Music: Windy Exercise - DeepBlueBerry
                        {#}
                    {+P2PConlab_Color_Graphics}
                        -----Graphics&Deco-----
                        Money, DeepBlueBerry, Myn_Gen
                        {#}
                    {+P2PConlab_Color_Warning}
                        -----Warning-----
                        The DLC is bigger than the main game
                        This map's gameplay is untested
                        {#}
                P2PConlab_1_Submissions_WaterMountain_Collabcreditstags=
                    Intermediate(Yellow) | Expert(Red)
                    LoL
                    Sam
                    Contest
            #======CUAgain======
                P2PConlab_1_Submissions_CUAgain=CUAgain
                P2PConlab_1_Submissions_CUAgain_author=CreaterW
                P2PConlab_1_Submissions_CUAgain_Collabcredits=
                    {+P2PConlab_Color_Music}
                        -----Music-----
                        DM DOKURO - Infestation
                        {#}
                    {+P2PConlab_Color_Test}
                        -----Test-----
                        _AnZi FuryWasabiWhip 
                        Winterline BAOMAO_9aGold
                        {#}
                    {+P2PConlab_Color_Other}
                        -----Special Acknowledgment-----
                        ABuffZuchini Gooseberry 
                        LangLangZan AfterDawn
                        {#}
                P2PConlab_1_Submissions_CUAgain_Collabcreditstags=
                    GrandMaster(Cracked)
                    High-Speed
                    Collab
                    Contest
            #======掷落谜题======
                P2PConlab_1_Submissions_ThrowingPuzzle=PuThrow
                P2PConlab_1_Submissions_ThrowingPuzzle_author=Black Ice
                P2PConlab_1_Submissions_ThrowingPuzzle_Collabcredits=
                    {+P2PConlab_Color_Music}
                        -----Music-----
                        ADHD Relief Music
                        Studying Music for Better Concentration and Focus
                        {#}
                    {+P2PConlab_Color_Graphics}
                        -----Graphics-----
                        Cinaline
                        {#}
                    {+P2PConlab_Color_Gameplay}
                        -----Gameplay design----- 
                        AfterDawn Money BlackIce
                        -----Closing show-----
                        AfterDawn Myn
                        {#}
                    {+P2PConlab_Color_Test}
                        -----Test-----
                        Harmonine Dizer Cinaline CaraPudding
                        {#}
                    {+P2PConlab_Color_Other}
                        -----Special Acknowledgement-----
                        CaraPudding
                        {#}
                P2PConlab_1_Submissions_ThrowingPuzzle_Collabcreditstags=
                    Beginner(Red)
                    Puzzle
                    Collab
                    Contest 
            #======H.M.B.L======
                P2PConlab_1_Submissions_hmbl=H.M.B.L
                P2PConlab_1_Submissions_hmbl_author=L5he
                P2PConlab_1_Submissions_hmbl_Collabcredits=
                    {+P2PConlab_Color_Music}
                        -----Music-----
                        Kelp Forest - Neddie
                        Energy Drink - Virtual Riot
                        {#}
                    {+P2PConlab_Color_Deco}
                        -----Deco-----
                        L5he
                        {#}
                    {+P2PConlab_Color_Test}
                        -----Test-----
                        ANBN_677, Money, etc
                        {#}
                    {+P2PConlab_Color_Other}
                        -----Special Acknowledgement-----
                        ANBN_677 
                        {#}
                P2PConlab_1_Submissions_hmbl_Collabcreditstags=
                    GM+1(Green)
                    S.B.W.W.-Like Maybe :D
                    Cracked
                    Contest
    #====================心门====================
        #=====小旗=====
            #==========绅士大干一分钟==========
                P2PConlab_Riki_GWHM_Lv0_1=
                    Pull-ups.
                P2PConlab_Riki_GWHM_Lv0_2=
                    The wall bounce sud-
                    denly starts canceling.
                P2PConlab_Riki_GWHM_Lv0_3=
                    Pirated gravity machine.
                P2PConlab_Riki_GWHM_Lv0_4=
                    Don't hate me.
                P2PConlab_Riki_GWHM_Lv0_5=
                    Bro, you're so hot!
            #======swapinball jellyfish======
                P2PConlab_1_Lobbies_swapinball_jellyfish=swapinball jellyfish
                P2PConlab_1_Lobbies_swapinball_jellyfish_author=Breaker-K
                P2PConlab_1_Lobbies_swapinball_jellyfish_collabcredits=Heartside
                P2PConlab_1_Lobbies_swapinball_jellyfish_Collabcreditstags=GrandMaster(Cracked)
            #======CUAgain心门面======
                P2PConlab_1_Lobbies_CUAgainHeart=CUAgain HeartSide
                P2PConlab_1_Lobbies_CUAgainHeart_author=CreaterW
                P2PConlab_1_Submissions_CUAgainHeart_Collabcredits=Heartside
                P2PConlab_1_Submissions_CUAgainHeart_Collabcreditstags=GrandMaster(Cracked)
            #======Cyberspace.exe======
            #======dashless======
            #======7S心门面======
    #====================逆史====================
        #====================逆旅====================
            #======疾风古塔大风版======
                P2PConlab_1_Lobbies_Windy_Old_Tower_Windy_Version=Windy Old Tower(Windy Version)
                P2PConlab_1_Lobbies_Windy_Old_Tower_Windy_Version_author=Breaker-K
                P2PConlab_1_Lobbies_Windy_Old_Tower_Windy_Version_Collabcredits=P2P Summit Downside Collab
                P2PConlab_1_Lobbies_Windy_Old_Tower_Windy_Version_Collabcreditstags=Expert(Green)
            #======Riki逆旅一旗======
                P2PConlab_1_Lobbies_Riki_P2P_summit_downside=Riki Summit-Downside
                P2PConlab_1_Lobbies_Riki_P2P_summit_downside_author=Riki
                P2PConlab_1_Lobbies_Riki_P2P_summit_downside_Collabcredits=P2P Summit Downside Collab
                P2PConlab_1_Lobbies_Riki_P2P_summit_downside_Collabcreditstags=Expert(Green)
            #======残垣======
        #====================史山====================
            #======Maountain======
                P2PConlab_0_Lobbies_Maountain=Lyd Downside
            #======jump======
#==========================================四、地图内对话==========================================
    #====================序章====================
        P2PConlab_UnderDragon_intro=
            [madeline left normal]
            Hey ya guys!

        P2PConlab_XuZhang_intro_01=
            [OSHIRO right drama]
            {+MADELINE},Help!

            [MADELINE distracted left]
            {+MROSHIRO}?

            [MADELINE sad left]
            Where are you?

            [OSHIRO right drama]
            I'm trapped in this pile of clutter!

            [MADELINE sad left]
            Ah? What happened!??

            [OSHIRO right worried]
            Emmm...{.3} our mountain villa recently planned to install a {.3}A{.3}I{.3} clutter management system.
            But we've run into a... little issue...

            [OSHIRO right sideworried]
            {+thought}{+OSHIRO}{.3}, you are really a failed villa owner...
            Accomplishing nothing while nearly exhausting the villa's entire assets on this...{+endthought}

            [MADELINE sad left]
            How should I help you get out there?

            [OSHIRO right worried]
            Could you go check the computer at the very back?
            The installation team tinkered with it for a long time,{.3}{n}hopefully there's a solution there.

            [OSHIRO right drama]
            Ahhhh,I don't know where those people went.
            {+MS_MADELINE}, the future of the mountain villa now rests entirely on you.

            [OSHIRO right sideworried]
            {+thought}Pushing such a huge responsibility onto the customers,{.3} this will definitely lower our mountain villa's ratings!{+endthought}

            [OSHIRO right sidesuspicious]
            {+thought}Though that's already very low.{+endthought}

            [MADELINE upset left]
            I'll take care of this mess again.

        P2PConlab_XuZhang_intro_help=
            HELP
        
        P2PConlab_XuZhang_intro_help_02=
            [OSHIRO left nervous]
            Yes, right over there!
        
        P2PConlab_XuZhang_intro_help_03=
            {# ff0000}WARNING! {#}
        
        P2PConlab_XuZhang_intro_help_04=
            {# ff0000}We can't stop P2P downloader!{#}
        
        P2PConlab_XuZhang_intro_help_05=
            {# ff0000}NO ENTRY!{#}
        
        P2PConlab_XuZhang_intro_help_06=
            [OSHIRO left nervous]
            Whose dialog box was that just now?
        
        P2PConlab_XuZhang_intro_p2p_01=
            P2P
        
        P2PConlab_XuZhang_intro_02=
            [OSHIRO left worried]
            Oh my computer?!!{.3}{n} How did so many strange softwares suddenly appear?
            And where do these cats come from?!!

            [MADELINE distracted left]
            How can you see so far away?

            [OSHIRO left nervous]
            Never mind that...
            The top priority is to shut down the clutter manager.

            [MADELINE upset left]
            OK...
        
        P2PConlab_XuZhang_intro_03=
            [MADELINE distracted left]
            This is what's inside the clutter management folder...

            [MADELINE distracted left]
            ...
            It looks anything but normal.

            []
            Who are you?

            [MADELINE surprised left]
            Who's talking?

            []
            Who are you?

            [MADELINE upset left]
            I'm here to shut down this cleanup tool.

            []
            We're in the middle of the installation{n}so you can't shut it down.
            {# 87e29c}Aura {#}is so awasome,{.3} the code he sent installed so many things at once.

            [MADELINE sad left]
            Will all these things actually be useful?

            []
            Yes, they will.
            But you not.

            [MADELINE sad left]
            ?

            []
            Will you leave the group on your own, or should I kick you out?

            [MADELINE sad left]
            Can you guys actually get this installed properly...?

            []
            You need to trust us.
            We've already posted a recruitment video,{n} and more people will definitely join.

            [MADELINE upset left]
            It better be that way.

            [OSHIRO left nervous]
            Really?
            But where your guys go?

            []
            ...
            Wait...
            I'll go ask where we are.

            [OSHIRO left nervous]
            ?

            [MADELINE sad left]
            ?

            []
            ...

            []
            We're all trapped in here...
            Unbearable{n}{.3}:P2PConlab/XuZhang/hahaha:
            Who the f*** threw in this stupid P2P downloader?
            How can you curse?
            What can I say?{n}{.3}:P2PConlab/XuZhang/baoqing/baoqingn:
            What should we do now?{n}{.3}:P2PConlab/XuZhang/miaomiaomiao:
            Don't worry!
            I have a solution.
            I'm sending out this URL.
            What's this?
            What's this?
            What's this?
            What's this?
            :P2PConlab/XuZhang/baoqing/baoqingf:
            This URL contains instructions to uninstall all the P2P softwares. 
            Just follow the guide in the link{n}:P2PConlab/XuZhang/baoqing/baoqingj:

            [MADELINE sad left]
            Why don't you do it yourself?

            []
            :P2PConlab/XuZhang/baoqing/baoqingh:
            We can only send messages,{n}{.3} beyond that we can't take any action!!!
            How are you still not panicking in this situation?{n}:P2PConlab/XuZhang/baoqing/baoqingl:
            Don't worry.
            :P2PConlab/XuZhang/baoqing/baoqingm:
            :P2PConlab/XuZhang/baoqing/baoqinga:{n}But I am!!!
            Send the URL, please.
            OK.

            [OSHIRO left nervous]
            ...{+MADELINE}, it's all up to you.

            [MADELINE upset left]
            OK...
        
        P2PConlab_XuZhang_intro_04=
            [MADELINE sad left]
            What's this?

            [OSHIRO left nervous]
            It just looks like a math problem.

            []
            Why is the link not working?
            :P2PConlab/XuZhang/baoqing/baoqingd:
            I am Sam, the Great Emperor of Math,{n}{.3} one of the incarnations of Emperor Sam
            How dare you impersonate me?
            I'm not impersonating you,{n} I'm here to test whether this person is actually useful
            Here's the question: Why is the condition 'A travels 70 meters per hour' added?
            This is a problem from my math homework

            [MADELINE sad left]
            ?

            []
            @Sam's Math Incarnation: Can you solve it without this?
            Oh, you're asking why the 70 is added?
            What the h*** is this nonsense? Wasting time. If this keeps up, we're all gonna be f***ed
            @Sam's Math Incarnation: Because dividing 42 by 4.2 gives how much faster B is than A.
            Right
            Is Myn not explaining anymore?
            Then why does adding 70 give B's speed in km/h?
            B is 10 km/h faster than A, and A's speed is already known to be 70 km/h. So, A's speed plus how much faster B is equals B's speed, right?
            Let B's speed be x km/h: 4.2 × 70 - 4.2x = 42
            Solve the equation
            2500 is truly useless, huh
            @2500 Then what use are you?
            Shouldn't we just open Homework Helper first for this problem?
            @Myn_Gen Why is A's speed related to B's?
            Just look at my equation
            @OPDZ (lv01.origin) This makes sense
            Still don't quite understand Myn's explanation
            @Myn_Gen: How can you not get this?
            B is 10 faster than A, so B = A + 10
            Got it
            Thanks
            Fast forward to the first P2P Math Competition
            Fast forward to the first P2P Math Competition
            Fast forward to the first P2P Math Competition

            [MADELINE sad left]
            You guys figured it out yourselves, didn't you?
            I didn't really do much

            []
            !?
            Yeah, you're useless
            I'm gonna kick you out the group
            bye~~
            :P2PConlab/XuZhang/baoqing/baoqingl:
            I mean we can only send messages right now—so you can't kick anyone out...
            az
            az ahh。
            azaaz。
            Who is this guy?
            @Sam_TB: Your future senior
            @Sam_TB: Your future senior
            @Sam_TB: Your future senior
            @Sam_TB: Your future senior
            STOP COPY!
            Ahem, I am another incarnation of Emperor Sam—the Code Deity.
            I shall test your coding skills.
            If you pass, you shall proceed.
            [MADELINE upset left]
            OK
        
        P2PConlab_XuZhang_intro_05=
            [MADELINE surprised left]
            ...Are you sure this is a coding test?
            This doesn't seem right!?

            [OSHIRO left nervous]
            This... this will get my mountain villa banned!!!

            []
            You guys so disgusting...
            Damn it, quick, recall it—{n}{.3} if you don't, our installation team is totally screwed!
            What's going on?{n}:P2PConlab/XuZhang/miaomiaomiao:
            Our installation is doomed.{n}:P2PConlab/XuZhang/baoqing/baoqingn:
            Wait, isn't this the code management platform Aura told us to use?

    #====================大厅首页====================   
        P2PConlab_Lobby_map_LUNBO_01=
            Peepee Logs
            Nobody Left Behind! Come
            and Claim your Personalized Record now!
        P2PConlab_Lobby_map_LUNBO_02=
            Rated a whopping 9.9 on Douban! 
            'Pierre's Legend HeartSide' 
            has now Docked at Peepee Station!
        P2PConlab_Lobby_map_LUNBO_03=
            Pro Celeste Goat: Rebirth of Me, Pressing 
            Down Through the One-Way Platform!
            Pressing Grab into Map.
        P2PConlab_XuZhang_xiezaimiao=Uninstall
        P2PConlab_XuZhang_Music01=Temmie Village Acapella
        P2PConlab_XuZhang_Music02=SpringTime Stroll
        P2PConlab_XuZhang_Music03=Xinwen Lianbo
        P2PConlab_XuZhang_Music04=Fisherman's song at eventide
        P2PConlab_XuZhang_Music05=YunGong Xun Yin
        P2PConlab_XuZhang_Music06=Bilibili's theme song
        P2PConlab_XuZhang_zzm=
            Adhere to the principle of "One Host," the "Twelve Adherences", and the "Four Clarities".
            Uphold the coordinated development of GP and art, persist in the high-quality advancement of maps,
            and continuously promote the great spirit of LPL, the ideology of Ryan, and the doctrine of Myn.
            On the new journey of 2025, forge ahead with unwavering determination, composing a magnificent chapter of P2P-featured collectivism in the new era.
        P2PConlab_THANK_LIKE=Press LIKE Thanks nya~
    #====================大厅小游戏====================
        P2PConlab_Lobby_MiniGame1=
            Mini Game Time!
            Press F6 open mini map to leave here
        P2PConlab_Lobby_MiniGame2=Press F6 open mini map to leave here
        P2PConlab_Lobby_MiniGame3=Good Job!
        P2PConlab_Lobby_MiniGame4=
            Mini Game Time!
            You can get out of here by rushing up before the game starts
        P2PConlab_Lobby_MiniGame5=Nightmare！ Press F6 open mini map to leave here
        P2PConlab_Lobby_MiniGame6=Mini Game 100F under maintenance
    #====================成就系统====================
        #====================大厅成就====================
            Achievement_P2PConlab_ModName=
                P2PConlab
            Achievement_P2PConlab_This_Is_P2P_Name=P2P
            Achievement_P2PConlab_This_Is_P2P_Description=
                Why is LPL's sequel called P2P?
            Achievement_P2PConlab_Open_P2P_Name=Junk Manager
            Achievement_P2PConlab_Open_P2P_Description=
                Open the junk management folder
            Achievement_P2PConlab_Open_P2P_DaTing_Name=P Station
            Achievement_P2PConlab_Open_P2P_DaTing_Description=
                Enter P Station
            Achievement_P2PConlab_Open_P2P_YuGao_Name=Four Great Teasers
            Achievement_P2PConlab_Open_P2P_YuGao_Description=
                Open the mysterious link in the junk
            Achievement_P2PConlab_Open_P2P_RIZHI_Name=P.P. Log
            Achievement_P2PConlab_Open_P2P_RIZHI_Description=
                Open the P.P. Log
            Achievement_P2PConlab_Open_P2P_MUSIC_Name=P Station Music Library
            Achievement_P2PConlab_Open_P2P_MUSIC_Description=
                Heard all sounds from P Station Music Library
            Achievement_P2PConlab_Open_P2P_XINMEN_Name=This is?
            Achievement_P2PConlab_Open_P2P_XINMEN_Description=
                The unopenable gate
            Achievement_P2PConlab_P2P_NiBeiPianLe_Name=Mysterious Link
            Achievement_P2PConlab_P2P_NiBeiPianLe_Description=
                Never Gonna Give You Up
        #====================小游戏成就====================
            Achievement_P2PConlab_P2P_GAME_BadelineNightmare_Name=Nightmare
            Achievement_P2PConlab_P2P_GAME_BadelineNightmare_Description=
                Please don't make me go in again
            Achievement_P2PConlab_P2P_GAME_MadelinesHundredFloorFight0_Name=Madeline Wants to Descend 100 Floors
            Achievement_P2PConlab_P2P_GAME_MadelinesHundredFloorFight0_Description=
                What? This is P2P? Just made for fun?
            Achievement_P2PConlab_P2P_GAME_MadelinesHundredFloorFight_Name=Madeline Descends 100 Floors
            Achievement_P2PConlab_P2P_GAME_MadelinesHundredFloorFight_Description=
                Rumor has it that this isn't the end yet...
            Achievement_P2PConlab_P2P_GAME_MadelinesTwoHundredFloorFight_Name=Madeline Descends Another 100 Floors
            Achievement_P2PConlab_P2P_GAME_MadelinesTwoHundredFloorFight_Description=
                What? This is P2P, will there be more level updates?
            Achievement_P2PConlab_P2P_GAME_DBB_Dream1_Name=Dark Moon Ruins?
            Achievement_P2PConlab_P2P_GAME_DBB_Dream1_Description=
                Of course not, this is P2P
            Achievement_P2PConlab_P2P_GAME_DBB_Dream2_Name=Fragments
            Achievement_P2PConlab_P2P_GAME_DBB_Dream2_Description=
                Just integrating some usable elements
        #====================Collab成就====================
            #绅士大干一分钟
                Achievement_P2PConlab_P2P_ShenShiDaGanYiFenZhong_Name=Professional Gentleman
                Achievement_P2PConlab_P2P_ShenShiDaGanYiFenZhong_Description=
                    Collect hearts in "Gentleman's One-Minute Rush"
                Achievement_P2PConlab_P2P_ShenShiDaGanYiFenZhong2_Name=Great Gentleman
                Achievement_P2PConlab_P2P_ShenShiDaGanYiFenZhong2_Description=
                    He's a gentleman, we're saved
                Achievement_P2PConlab_P2P_ShenShiDaGanYiFenZhong3_Name=Legendary Gentleman
                Achievement_P2PConlab_P2P_ShenShiDaGanYiFenZhong3_Description=
                    Oh my god, Lord Gentleman
            #1B Dashless
                Achievement_P2PConlab_P2P_1B_dashless_Name=No Flying Golden Strawberry
                Achievement_P2PConlab_P2P_1B_dashless_Description=
                    Yes, this is 1B Dashless. There's no golden strawberry here
            #EEVEE之人
                Achievement_P2PConlab_P2P_EEVEEr_Name=Not Eevee
                Achievement_P2PConlab_P2P_EEVEEr_Description=
                    Do you like my scrapped draft collage style grand spin?
                Achievement_P2PConlab_P2P_EEVEEr2_Name=The Keviner
                Achievement_P2PConlab_P2P_EEVEEr2_Description=
                    But Kevin can't be thrown
            #大逃杀
                Achievement_P2PConlab_P2P_DaTaoSha_Name=Useless Burden
                Achievement_P2PConlab_P2P_DaTaoSha_Description=
                    Carrying too much will exhaust you
                Achievement_P2PConlab_P2P_DaTaoSha2_Name=Farewell
                Achievement_P2PConlab_P2P_DaTaoSha2_Description=
                    Doesn't mean never meet again
            #加速加
                Achievement_P2PConlab_P2P_JiaSuJia_Name=All the Way Left
                Achievement_P2PConlab_P2P_JiaSuJia_Description=
                    You're going the wrong way!!!
            #忘忧城
                Achievement_P2PConlab_P2P_WanYouCheng_Name=First Poem
                Achievement_P2PConlab_P2P_WanYouCheng_Description=
                    Heavy burdens and fools' prayers
                Achievement_P2PConlab_P2P_WanYouCheng2_Name=Clumsy Pen
                Achievement_P2PConlab_P2P_WanYouCheng2_Description=
                    It's hard, but you tried your best
                Achievement_P2PConlab_P2P_WanYouCheng3_Name=Immortal's Guidance
                Achievement_P2PConlab_P2P_WanYouCheng3_Description=
                    I think "Immortal's Trap" would be more appropriate
                Achievement_P2PConlab_P2P_WanYouCheng4_Name=Collection Maniac
                Achievement_P2PConlab_P2P_WanYouCheng4_Description=
                    The only purpose of no-dash flying strawberries is to look pretty
            #野花香
                Achievement_P2PConlab_P2P_YeHuaXiang_Name=Center of Attention
                Achievement_P2PConlab_P2P_YeHuaXiang_Description=
                    Being watched by so many eyes...
            #移动之城
                Achievement_P2PConlab_P2P_YiDongZhiCheng_Name=Telescope Master
                Achievement_P2PConlab_P2P_YiDongZhiCheng_Description=
                    You've mastered the telescope, now go get Moonplum at S.B.W.W
            #老图
                Achievement_P2PConlab_P2P_LaoTu_Name=Oh
                Achievement_P2PConlab_P2P_LaoTu_Description=
                    Ohhhhhhhhh
            #背后的低语
                Achievement_P2PConlab_P2P_BeiHouDeDiYu_Name=Tragedy of Magic Wand
                Achievement_P2PConlab_P2P_BeiHouDeDiYu_Description=
                    Ah what is this I don't know either
                Achievement_P2PConlab_P2P_BeiHouDeDiYu2_Name=Epitaph No.1
                Achievement_P2PConlab_P2P_BeiHouDeDiYu2_Description=
                    For deco!
                Achievement_P2PConlab_P2P_BeiHouDeDiYu3_Name=Epitaph No.2
                Achievement_P2PConlab_P2P_BeiHouDeDiYu3_Description=
                    For test!
                Achievement_P2PConlab_P2P_BeiHouDeDiYu4_Name=Epitaph No.3
                Achievement_P2PConlab_P2P_BeiHouDeDiYu4_Description=
                    For mascot!
                Achievement_P2PConlab_P2P_BeiHouDeDiYu5_Name=Epitaph No.4
                Achievement_P2PConlab_P2P_BeiHouDeDiYu5_Description=
                    For gp!
            #趋光性
                Achievement_P2PConlab_P2P_QuGuangXing_Name=Broken Beat
                Achievement_P2PConlab_P2P_QuGuangXing_Description=
                    The once chaotic clocktower bulletin board, after cleaning, only has drifting paper scraps left. The requests on them sing of their past, or the city's past.
                Achievement_P2PConlab_P2P_QuGuangXing2_Name=To Utopia
                Achievement_P2PConlab_P2P_QuGuangXing2_Description=
                    Lost poems, I name this
                Achievement_P2PConlab_P2P_QuGuangXing3_Name=Cut, Section
                Achievement_P2PConlab_P2P_QuGuangXing3_Description=
                    Fooled you, there's nothing here
            #梅花桩
                Achievement_P2PConlab_P2P_MeiHuangZhuang_Name=Intangible Heritage Inheritor (Not)
                Achievement_P2PConlab_P2P_MeiHuangZhuang_Description=
                    Plum Blossom Piles, also known as Plum Blossom Fist, often used as basic martial arts training on wooden piles.
            #山顶出生面
                Achievement_P2PConlab_P2P_ShanDingChuShengMian_Name=Burn the Boats
                Achievement_P2PConlab_P2P_ShanDingChuShengMian_Description=
                    Feeling a chill down the spine
                Achievement_P2PConlab_P2P_ShanDingChuShengMian2_Name=Last Stand
                Achievement_P2PConlab_P2P_ShanDingChuShengMian2_Description=
                    Feeling a chill in the butt
                Achievement_P2PConlab_P2P_ShanDingChuShengMian3_Name=Born Through Death
                Achievement_P2PConlab_P2P_ShanDingChuShengMian3_Description=
                    Feeling a chill in the chrysanthemum
                Achievement_P2PConlab_P2P_ShanDingChuShengMian4_Name=123 Wooden Man
                Achievement_P2PConlab_P2P_ShanDingChuShengMian4_Description=
                    Are you moved?
                Achievement_P2PConlab_P2P_ShanDingChuShengMian5_Name=I Think I Can Fly
                Achievement_P2PConlab_P2P_ShanDingChuShengMian5_Description=
                    Ping U feels good, endless Ping U feels better
                Achievement_P2PConlab_P2P_ShanDingChuShengMian6_Name=Ultraman Fan (Deleted)
                Achievement_P2PConlab_P2P_ShanDingChuShengMian6_Description=
                    Wake up, there's no CP here (Deleted)
                Achievement_P2PConlab_P2P_ShanDingChuShengMian7_Name=Cloud Gate, Hell Beyond
                Achievement_P2PConlab_P2P_ShanDingChuShengMian7_Description=
                    Why is the 8th section called "30 Minutes of Hell"? Because Hanhan spent 30 minutes drafting it.
            #太阳列车与玛德旅行
                Achievement_P2PConlab_P2P_TaiYanLieCheYuMaDeYuXing_Name=Fourth Ending
                Achievement_P2PConlab_P2P_TaiYanLieCheYuMaDeYuXing_Description=
                    Deepest of White Hole
                Achievement_P2PConlab_P2P_TaiYanLieCheYuMaDeYuXing2_Name=phantasmagoria of dim
                Achievement_P2PConlab_P2P_TaiYanLieCheYuMaDeYuXing2_Description=
                    You are the grandmaster in techniques of theo
            #枯朽残塔
                Achievement_P2PConlab_P2P_KuXiuCangTa_Name=Novice
                Achievement_P2PConlab_P2P_KuXiuCangTa_Description=
                    Clear the level
            #水下之城
                Achievement_P2PConlab_P2P_ShuiXiaZhiCheng_Name=Game Crashed?
                Achievement_P2PConlab_P2P_ShuiXiaZhiCheng_Description=
                    Actually intentional game design
            #万法归一A节
                Achievement_P2PConlab_P2P_WangFaGuiYi_Name=?
                Achievement_P2PConlab_P2P_WangFaGuiYi_Description=
                    Chaos outbreak
                Achievement_P2PConlab_P2P_WangFaGuiYi2_Name=Mind-Burning History
                Achievement_P2PConlab_P2P_WangFaGuiYi2_Description=
                    You don't understand why such a shitty level has such complex puzzles
                Achievement_P2PConlab_P2P_WangFaGuiYi3_Name=Deeply Hidden History
                Achievement_P2PConlab_P2P_WangFaGuiYi3_Description=
                    You don't understand why such a shitty level hides a strawberry, will anyone actually collect it?
                Achievement_P2PConlab_P2P_WangFaGuiYi4_Name=Hard-to-Get History
                Achievement_P2PConlab_P2P_WangFaGuiYi4_Description=
                    You don't understand why such a shitty level requires keeping dash for strawberries, will anyone actually do it?
                Achievement_P2PConlab_P2P_WangFaGuiYi5_Name=Little Apple & Big Banana
                Achievement_P2PConlab_P2P_WangFaGuiYi5_Description=
                    Perfectly matches our mental state
        #====================Contest成就====================
            #天体分形坠落症候群
                Achievement_P2PConlab_P2P_TianTiFengXingZuiLuoZhengHouQun_Name=Riki! Is I Won
                Achievement_P2PConlab_P2P_TianTiFengXingZuiLuoZhengHouQun_Description=
                    You defeated Riki
            #1A三部曲
                Achievement_P2PConlab_P2P_1A3_Name=Hào Chì 😋
                Achievement_P2PConlab_P2P_1A3_Description=
                    Congratulations on the birth of a legend
                Achievement_P2PConlab_P2P_1A32_Name=Hot Hot Hot Hot Hot
                Achievement_P2PConlab_P2P_1A32_Description=
                    Not bad, just a simplified 1AUP
                Achievement_P2PConlab_P2P_1A33_Name=Following the Light
                Achievement_P2PConlab_P2P_1A33_Description=
                    My eyes are bleeding
                Achievement_P2PConlab_P2P_1A34_Name=Trash
                Achievement_P2PConlab_P2P_1A34_Description=
                    Gross
                Achievement_P2PConlab_P2P_1A35_Name=Nothing Here
                Achievement_P2PConlab_P2P_1A35_Description=
                    You know this is a collection, so there won't be a random heart popping up
                Achievement_P2PConlab_P2P_1A36_Name=Birth of a Deity
                Achievement_P2PConlab_P2P_1A36_Description=
                    Transcending human emotions and physical limits, you claimed this as a deity
            #看看我们走了多远
                Achievement_P2PConlab_P2P_KanKanWoMenZouLeDuoYuan_Name=See How Far We've Come
                Achievement_P2PConlab_P2P_KanKanWoMenZouLeDuoYuan_Description=
                    We finally reached the summit
            #我要玩蔚蓝
                Achievement_P2PConlab_P2P_WoYaoWanWeiLan_Name=Lightning Storm
                Achievement_P2PConlab_P2P_WoYaoWanWeiLan_Description=
                    You're blinding my eyes
                Achievement_P2PConlab_P2P_WoYaoWanWeiLan2_Name=You Made This Crappy Map?
                Achievement_P2PConlab_P2P_WoYaoWanWeiLan2_Description=
                    Yes, it was me (voiceover)
                Achievement_P2PConlab_P2P_WoYaoWanWeiLan3_Name=Monument
                Achievement_P2PConlab_P2P_WoYaoWanWeiLan3_Description=
                    Contains massive author complaints
                Achievement_P2PConlab_P2P_WoYaoWanWeiLan4_Name=I Refuse to Play Celeste
                Achievement_P2PConlab_P2P_WoYaoWanWeiLan4_Description=
                    This mountain holds too much malice
            #C.T.S.B
                Achievement_P2PConlab_P2P_CTSB_Name=GC3U！
                Achievement_P2PConlab_P2P_CTSB_Description=
                    the frick you.
                Achievement_P2PConlab_P2P_CTSB2_Name=f6？
                Achievement_P2PConlab_P2P_CTSB2_Description=
                    Really no cheats?
            #追钥之城
                Achievement_P2PConlab_P2P_ZhuiYaoZhiCheng_Name=Speedrunner
                Achievement_P2PConlab_P2P_ZhuiYaoZhiCheng_Description=
                    Still too lenient
                Achievement_P2PConlab_P2P_ZhuiYaoZhiCheng2_Name=Nonexistent Sub30
                Achievement_P2PConlab_P2P_ZhuiYaoZhiCheng2_Description=
                    wtf
            #幽冥
                Achievement_P2PConlab_P2P_YouMing_Name=Claustrophobia
                Achievement_P2PConlab_P2P_YouMing_Description=
                    You died of fright.
            #CUAgain
                Achievement_P2PConlab_P2P_CUAgain_Name=Coffee King
                Achievement_P2PConlab_P2P_CUAgain_Description=
                    How about you go jump 1000 more times?
                Achievement_P2PConlab_P2P_CUAgain2_Name=Madeline Cannon
                Achievement_P2PConlab_P2P_CUAgain2_Description=
                    The "Ao Chu" is a Canadian-made cannon installed in your PC
                Achievement_P2PConlab_P2P_CUAgain3_Name=U Addiction U Ascension
                Achievement_P2PConlab_P2P_CUAgain3_Description=
                    Invisible dominance makes Ultras last longer than the heavens
                Achievement_P2PConlab_P2P_CUAgain4_Name=Jump Jump Jump Fly
                Achievement_P2PConlab_P2P_CUAgain4_Description=
                    Solve: How many times did Madeline jump? (What, you auto-binding keys? Noob~)
                Achievement_P2PConlab_P2P_CUAgain5_Name=Lunar Landing
                Achievement_P2PConlab_P2P_CUAgain5_Description=
                    You've surpassed p2p escape velocity.
                Achievement_P2PConlab_P2P_CUAgain6_Name=Stair Master
                Achievement_P2PConlab_P2P_CUAgain6_Description=
                    So who put spikes on the stairs?
                Achievement_P2PConlab_P2P_CUAgain7_Name=Shore of Hearts
                Achievement_P2PConlab_P2P_CUAgain7_Description=
                    Actually opposite the Recycle Bin.
                Achievement_P2PConlab_P2P_CUAgain8_Name=Thanks for Being Here
                Achievement_P2PConlab_P2P_CUAgain8_Description=
                    Thank you for dedicating effort to my maiden map. If anything's bad, just DM and curse at me.
                Achievement_P2PConlab_P2P_CUAgain9_Name=Why Do You Return
                Achievement_P2PConlab_P2P_CUAgain9_Description=
                    I should've blocked the return path. Yeah, seal it shut. Absolutely.
            #幻梦遗迹
                Achievement_P2PConlab_P2P_HuanMengYiJi_Name=Past Embarrassments
                Achievement_P2PConlab_P2P_HuanMengYiJi_Description=
                    Thanks for playing
            #地狱之赴
                Achievement_P2PConlab_P2P_DiYuZhiFu_Name=Deja Vu
                Achievement_P2PConlab_P2P_DiYuZhiFu_Description=
                    Lost in cave?
            #玛德出口
                Achievement_P2PConlab_P2P_MadeChuKou_Name=Made Exit
                Achievement_P2PConlab_P2P_MadeChuKou_Description=
                    Escape the Villa
                Achievement_P2PConlab_P2P_MadeChuKou2_Name=Hot Dance
                Achievement_P2PConlab_P2P_MadeChuKou2_Description=
                    Sexy boss dancing online
                Achievement_P2PConlab_P2P_MadeChuKou3_Name=Interference
                Achievement_P2PConlab_P2P_MadeChuKou3_Description=
                    Intelligence can no longer be obtained... or never existed?
                Achievement_P2PConlab_P2P_MadeChuKou4_Name=But Darling, You've Already...
                Achievement_P2PConlab_P2P_MadeChuKou4_Description=
                    :P2PConlab/XuZhang/MadeChuKou:
                Achievement_P2PConlab_P2P_MadeChuKou5_Name=Anomaly Ejected
                Achievement_P2PConlab_P2P_MadeChuKou5_Description=
                    Anomaly not intercepted
                Achievement_P2PConlab_P2P_MadeChuKou6_Name=Voyeur
                Achievement_P2PConlab_P2P_MadeChuKou6_Description=
                    I'll be watching you forever, always
            #简写山
                Achievement_P2PConlab_P2P_EZM_Name=New Game+
                Achievement_P2PConlab_P2P_EZM_Description=
                    Brainwaves synced?
            #H.M.B.L
                Achievement_P2PConlab_P2P_HMBL_Name=nmax,x<5
                Achievement_P2PConlab_P2P_HMBL_Description=
                    Congrats on beating Niu Mo #5's first-clear speed in this map, you're invincible
            #华容道
                Achievement_P2PConlab_P2P_HuaRongDao_Name=1
                Achievement_P2PConlab_P2P_HuaRongDao_Description=
                    Why did Huarongdao 2 release half a year before Huarongdao 1?
                Achievement_P2PConlab_P2P_HuaRongDao2_Name=Wisdom's Light
                Achievement_P2PConlab_P2P_HuaRongDao2_Description=
                    The brave soul who dares to consume a key for a strawberry; or already collected five keys?
                Achievement_P2PConlab_P2P_HuaRongDao3_Name=Opening Shock
                Achievement_P2PConlab_P2P_HuaRongDao3_Description=
                    A bit complex but not too complex. Btw that strawberry has no achievement, no need to get it
                Achievement_P2PConlab_P2P_HuaRongDao4_Name=Juicy Brain
                Achievement_P2PConlab_P2P_HuaRongDao4_Description=
                    I bet your brain is fried now
            #怪谈
                Achievement_P2PConlab_P2P_GuaiTan_Name=Strange Fellow
                Achievement_P2PConlab_P2P_GuaiTan_Description=
                    You saw a big blue creature. You don't know what it's saying, and it doesn't know why it's here.
                Achievement_P2PConlab_P2P_GuaiTan2_Name=Mirrored Memory
                Achievement_P2PConlab_P2P_GuaiTan2_Description=
                    I hide, I peek, I record
                Achievement_P2PConlab_P2P_GuaiTan3_Name=Homecoming
                Achievement_P2PConlab_P2P_GuaiTan3_Description=
                    Returned to the origin once again
                Achievement_P2PConlab_P2P_GuaiTan4_Name=Outstanding Representative
                Achievement_P2PConlab_P2P_GuaiTan4_Description=
                    Why myn is god? Let's start from long long ago...
                Achievement_P2PConlab_P2P_GuaiTan5_Name=Seeking
                Achievement_P2PConlab_P2P_GuaiTan5_Description=
                    Scattered around, piece by piece...
            #玛德琳：黑箱
                Achievement_P2PConlab_P2P_Madeline_HeiXiang_Name="Unfinished Promise"
                Achievement_P2PConlab_P2P_Madeline_HeiXiang_Description=
                    Eat it and you won't overthink
                Achievement_P2PConlab_P2P_Madeline_HeiXiang2_Name=Unboxing
                Achievement_P2PConlab_P2P_Madeline_HeiXiang2_Description=
                    Now you know everything
                Achievement_P2PConlab_P2P_Madeline_HeiXiang3_Name=Unfinished Promise
                Achievement_P2PConlab_P2P_Madeline_HeiXiang3_Description=
                    Sorry; should've said this given the quality and effort
                Achievement_P2PConlab_P2P_Madeline_HeiXiang4_Name=Savior
                Achievement_P2PConlab_P2P_Madeline_HeiXiang4_Description=
                    dashblock you died so tragically
                Achievement_P2PConlab_P2P_Madeline_HeiXiang5_Name=Beneath Shadows
                Achievement_P2PConlab_P2P_Madeline_HeiXiang5_Description=
                    A nice cozy place to relax
                Achievement_P2PConlab_P2P_Madeline_HeiXiang6_Name=This is why you hide behind kevin?
                Achievement_P2PConlab_P2P_Madeline_HeiXiang6_Description=
                    Mr. Hydrant, you wouldn't want your family to know you...
            #不是星光山峰
                Achievement_P2PConlab_P2P_BuShiXingGuangShanFeng_Name=Immortal Skin
                Achievement_P2PConlab_P2P_BuShiXingGuangShanFeng_Description=
                    I think this is right
            #PT实验室
                Achievement_P2PConlab_P2P_PT_ChuangSongMen_Name=Thanks for Playing
                Achievement_P2PConlab_P2P_PT_ChuangSongMen_Description=
                    Solved all puzzles except easter eggs
            #恋色山
                Achievement_P2PConlab_P2P_LianSeShan_Name=æ„Ÿè°¢ä½ çš„æ¸¸çŽ©
                Achievement_P2PConlab_P2P_LianSeShan_Description=
                    ä½ ä¹Ÿåˆ«æƒ³é€ƒ
                Achievement_P2PConlab_P2P_LianSeShan2_Name=Sweet Encounter
                Achievement_P2PConlab_P2P_LianSeShan2_Description=
                    The day I met you
                Achievement_P2PConlab_P2P_LianSeShan3_Name=You're My Little Strawberry
                Achievement_P2PConlab_P2P_LianSeShan3_Description=
                    First date
                Achievement_P2PConlab_P2P_LianSeShan4_Name=Forever With You
                Achievement_P2PConlab_P2P_LianSeShan4_Description=
                    A poem for her
                Achievement_P2PConlab_P2P_LianSeShan5_Name=I've Fallen For You Too
                Achievement_P2PConlab_P2P_LianSeShan5_Description=
                    Vow of eternal love
            #看，玛德琳
                Achievement_P2PConlab_P2P_KanMadeline_Name=De-urbanization Pioneer
                Achievement_P2PConlab_P2P_KanMadeline_Description=
                    This is why I'm right
            #史上最短的地图
                Achievement_P2PConlab_P2P_ShiShangZuiDuanDeTu_Name=Useless Things
                Achievement_P2PConlab_P2P_ShiShangZuiDuanDeTu_Description=
                    Carrying too much will tire you
            #S.P.C.B
                Achievement_P2PConlab_P2P_SPCB_Name=Out of Ideas?
                Achievement_P2PConlab_P2P_SPCB_Description=
                    Because C.T.S.B. was finished before S.P.C.B., so...
            #掷落谜题
                Achievement_P2PConlab_P2P_ZhiLuoMiTi_Name=Ignoring Warnings
                Achievement_P2PConlab_P2P_ZhiLuoMiTi_Description=
                    Haha, told you not to do it, now you're stuck in the wall
            #水山
                Achievement_P2PConlab_P2P_ShuiShan_Name=DBB's Exclusive Music Fan
                Achievement_P2PConlab_P2P_ShuiShan_Description=
                    You listened to my songs, now you should pay
                Achievement_P2PConlab_P2P_ShuiShan2_Name=Nonexistent Mod
                Achievement_P2PConlab_P2P_ShuiShan2_Description=
                    A story segment from the pigeon Mod "My Friend's Prequel"
            #W.B.P.M
                Achievement_P2PConlab_P2P_WBPM_Name=Lotus Pond Fishtones
                Achievement_P2PConlab_P2P_WBPM_Description=
                    Canned fish is so fun
            #疾风古塔
                Achievement_P2PConlab_P2P_JiFengGuTa_Name=Manba out！
                Achievement_P2PConlab_P2P_JiFengGuTa_Description=
                    Man, what can I say!
#==========================================五、小图文本==========================================
    #====================Riki系列====================
        #=====梅花桩=====
            #==========地图技巧==========
                P2PConlab_Riki_a00_1=Having fun!
                P2PConlab_Riki_a02_1=Hyper!{n}
                P2PConlab_Riki_a02_2=Wavedash
                P2PConlab_Riki_a03_1=7f BunnyJump{n}
                P2PConlab_Riki_a05_1=Oh my godness!
            #==========地图对话==========
        #=====恋色草莓，心动的山=====
            #==========地图技巧==========
            #==========地图对话==========
                P2PConlab_1_Maps_Riki_postcard=
                    {n}This map focuses on atmosphere creation. If possible,{n}we recommend turning off additional in-game UI elements, such as the timer.{n}{#ff6666}Warning:{#} This map may not be suitable for players with heart conditions or those who are not good with jump scares.{n}If you feel unwell during gameplay,{n}please stop playing immediately and consult a doctor or physician.{n}All characters appearing in this map are fictional,{n}and the crushing, stabbing, dismemberment, or corpse disposal they experience are all {#ff0000}non-existent{#}!{n}We are not responsible for any damage caused by your perception of her.
                P2PConlab_Riki_ESDM_failed_to_load=
                    {big}Sorry!{/big}{n}But {#ff1144}P2PConlab/1-Maps/Riki{#} has failed loading.{n}Please send your {#39acff}log.txt{#}{n}to the map builder.

                P2PConlab_Riki_ESDM_egg1=
                    [MADELINE right upset]
                    There's... nothing here?
                    [BADELINE left normal]
                    Isn't there?
                    [MADELINE right normal]
                    What is there?
                    [BADELINE left normal]
                    A pig brain that thought there was something here
                    [MADELINE right upset]
                    ...
                    [BADELINE left normal]
                    Lol
                    [MADELINE right upset]
                    Lol-P-Lol
                    [BADELINE left normal]
                    Lol-P-Lol-P-Lol
                    [MADELINE right angry]
                    Lol-P-Lol-P-Lol-P-Lol
                    [BADELINE left normal]
                    Lol-P-Lol-P-Lol-P-Lol-P-Lol
                    [MADELINE right angry]
                    Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol
                    [BADELINE left scoff]
                    Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol
                    [MADELINE right angry]
                    Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol
                    [BADELINE left scoff]
                    Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol
                    [MADELINE right angry]
                    Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol
                    [BADELINE left scoff]
                    Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol
                    [MADELINE right angry]
                    Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol
                    [BADELINE left yell]
                    Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol
                    [MADELINE right determined]
                    Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol
                    [BADELINE left yell]
                    Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol
                    [MADELINE right determined]
                    Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol
                    [BADELINE left yell]
                    Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol
                    [MADELINE right determined]
                    Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol
                    [BADELINE left yell]
                    Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol
                    [MADELINE right togetherZoom]
                    Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol
                    [BADELINE left freakA]
                    Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol
                    [MADELINE right togetherZoom]
                    Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol
                    [BADELINE left freakA]
                    Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol
                    [MADELINE right togetherZoom]
                    Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol
                    [BADELINE left freakA]
                    Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol
                    [MADELINE right togetherZoom]
                    Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol
                    [BADELINE left freakC]
                    Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol
                    [MADELINE right togetherZoom]
                    Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol
                    [BADELINE left freakC]
                    Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol
                    [MADELINE right togetherZoom]
                    Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol
                    [BADELINE left freakC]
                    Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol-P-Lol

                P2PConlab_Riki_ESDM_egg2=
                    [MADELINE right normal]
                    An Easter egg hidden in a place like this?
                    [BADELINE left normal]
                    Haha, the author really knows how to hide things, just like how he hid that girl's body
                    [MADELINE right normal]
                    What's the point of hiding Easter eggs like this?
                    [BADELINE left normal]
                    Just for fun
                    [MADELINE right upset]
                    Lol-P-Lol...

                P2PConlab_Riki_ESDM_End=
                    {anchor bottom}
                    [UNKNOWN]
                    Ah...{0.5} Hello?
                    [UNKNOWN]
                    Hello everyone, I hope you're enjoying P2P Conlab
                    [UNKNOWN]
                    Ah...{0.5} Sorry, I'm a bit nervous being asked to speak here suddenly, hehe
                    [UNKNOWN]
                    But it's really great to have such a Conlab, everyone loves Celeste
                    [UNKNOWN]
                    All kinds of interesting maps, challenging maps,{n}insanely difficult and packed maps, everyone is amazing
                    [UNKNOWN]
                    If not for {*}being killed{/*}{0.5} If not for the lack of opportunity, I would have loved to participate properly
                    [UNKNOWN]
                    So when Riki invited me to be part of his map, I was really happy
                    [UNKNOWN]
                    It hurts, but I'm happy
                    [UNKNOWN]
                    I'm sure everyone playing this map can genuinely feel happy too
                    [UNKNOWN]
                    It hurts, but I'm happy
                    [UNKNOWN]
                    No matter how much I {*}suffer or scream{/*}, everyone laughs happily, and I'm happy too
                    [UNKNOWN]
                    I'm really grateful to play the role of the heroine in such a lovely map
                    [UNKNOWN]
                    {*}{#999999}Just to be killed for such a terrible reason...{#}{/*}
                    [UNKNOWN]
                    It's so nice, it makes me sick, it makes the air feel sweet
                    [UNKNOWN]
                    A map that makes people want to die with hope, that's the charm of Celeste
                    [UNKNOWN]
                    {*}{#999999} *?!+ killed me, with that unforgivable smile,{#}{/*}
        #====="看看我们走了多远了!"=====
            #==========地图技巧==========
                P2PConlab_Riki_7Shit_Hint=Please release the grab before the "freeze" time ends when carrying the crystal into the bumper,{n}you will be able to dash with the crystal shortly after the dash cooldown ends.
                P2PConlab_Riki_7Shit_Easy=Story Mode
                P2PConlab_Riki_7Shit_Easy_2=Classic official map, standard 7B
                P2PConlab_Riki_7Shit_Easy_3=No silver strawberry in this difficulty
                P2PConlab_Riki_7Shit_Easy_4=This is simply the official map 7B. If you really need this heart,
                P2PConlab_Riki_7Shit_Easy_5=or want to review 7B, then play this difficulty.
                P2PConlab_Riki_7Shit_Normal=Standard Difficulty
                P2PConlab_Riki_7Shit_Normal_2=At least... you should try this difficulty...
                P2PConlab_Riki_7Shit_Normal_3=Hope you enjoy this journey
                P2PConlab_Riki_7Shit_Normal_4=There's a silver strawberry in this difficulty, maybe you can get it?
                P2PConlab_Riki_7Shit_Normal_5=This is the standard difficulty for this map
                P2PConlab_Riki_7Shit_Normal_6=Not too easy, but probably not extremely hard either
                P2PConlab_Riki_7Shit_Shit=Shit-tier Difficulty
                P2PConlab_Riki_7Shit_Shit_2=Yes, I like you
                P2PConlab_Riki_7Shit_Shit_3=Good luck
                P2PConlab_Riki_7Shit_Shit_4=By the way, this silver strawberry is independent from the standard one, welcome to suffer = )
                P2PConlab_Riki_7Shit_Shit_5=This difficulty takes no responsibility for any mental damage you may receive
                P2PConlab_Riki_7Shit_Shit_6=But actually, it's not that hard, just a bit scummy (lol)
            #==========地图对话==========
        #=====看，玛德琳!=====
            #==========地图技巧==========
                P2PConlab_Riki_STM_Boss=Rip its head off!
            #==========地图对话==========
        #=====绅士大干一分钟=====
            #==========地图技巧==========
            #==========地图对话==========
                P2PConlab_Riki_GWHM_Lv1_1=
                    Brother, take me
                    to the next level.
                P2PConlab_Riki_GWHM_Lv1_2=
                    Lifesaver Fish.
                P2PConlab_Riki_GWHM_Lv1_3=
                    Dreamwalking thr-
                    ough walls.
                P2PConlab_Riki_GWHM_Lv1_4=
                    Flick your balls,and
                    watch out your for 
                    pussy!
                P2PConlab_Riki_GWHM_Lv1_5=
                    Wall hugging.

                P2PConlab_Riki_GWHM_Lv2_1=
                    A room where 
                    exercise is futile.
                P2PConlab_Riki_GWHM_Lv2_2=
                    Can't fire off 
                    immediately~
                P2PConlab_Riki_GWHM_Lv2_3=
                    Rotating takeoff 
                    with a powerful fart.
                P2PConlab_Riki_GWHM_Lv2_4=
                    Duck, don't sink! 
                    Platform: You bit-
                    ch stop stepping 
                    on me, please.
                P2PConlab_Riki_GWHM_Lv2_5=
                    Top bald, bottom 
                    hemorrhoids.

                P2PConlab_Riki_GWHM_Lv3_1=
                    Ass-blasting meteors.
                P2PConlab_Riki_GWHM_Lv3_2=
                    Fully automatic foot 
                    care~ You'll have to 
                    do the rest yourself.
                P2PConlab_Riki_GWHM_Lv3_3=
                    It was me first,
                    I got here first...
                P2PConlab_Riki_GWHM_Lv3_4=
                    Waist-twirling dance.
                P2PConlab_Riki_GWHM_Lv3_5=
                    Iron Crook seller in 
                    distress, selling 
                    miracle medicine.

                P2PConlab_Riki_GWHM_Lv4_1=
                    Addiction to dashing,
                    blissful dashing.
                    dashing ascension, 
                    bleeding from dashing...
                P2PConlab_Riki_GWHM_Lv4_2=
                    Use pliers to grip 
                    your lan jiao.
                P2PConlab_Riki_GWHM_Lv4_3=
                    Can't keep going, 
                    only others' balls 
                    can save me now.
                P2PConlab_Riki_GWHM_Lv4_4=
                    Wild ride, spinning 
                    merrily.
                P2PConlab_Riki_GWHM_Lv4_5=
                    Ancient man climbs 
                    over the wall,  while 
                    his wife looks out.

                P2PConlab_Riki_GWHM_Lv5_1=
                    The regret of an 
                    exploded bladder.
                P2PConlab_Riki_GWHM_Lv5_2=
                    Brother, the scent of 
                    vanilla mud is truly 
                    fragrant. My balls bo-
                    unces back and forth.
                P2PConlab_Riki_GWHM_Lv5_3=
                    Wind, Forest, 
                    Mountain, Fire.
        #=====天体分形坠落症候群=====
            #==========地图技巧==========
            #==========地图对话==========
                P2PConlab_Riki_FS_Hint_01=Use the grab button to bring out the telescope
                P2PConlab_Riki_FS_Hint_02=This is a Floaty Space Block->
                P2PConlab_Riki_FS_Hint_03=This is Madeline, our protagonist->
                P2PConlab_Riki_FS_Hint_04=
                This is a bonfire... extinguished
                This is a bonfire... waiting to ignite again
                P2PConlab_Riki_FS_Hint_05=Use the grab button to control these grab input blocks
                P2PConlab_Riki_FS_Hint_06=
                These are fake Crystal Hearts, break through them to restore your dash!
                These are fake Crystal Hearts, holy crap there are so many
                P2PConlab_Riki_FS_Hint_07=Badeline throws you up, Badeline is good
                P2PConlab_Riki_FS_Hint_08=Grab that bird, it will help you!
                P2PConlab_Riki_FS_Hint_09=Badeline throws you... ahhhhh!
                P2PConlab_Riki_FS_Hint_10=Exit from the right side of this screen to proceed to the next one->
                P2PConlab_Riki_FS_Hint_11= A Puffer, whose greatest wish is not to be stepped on
                P2PConlab_Riki_FS_Hint_12=Find the right moment to pass through these stars
                P2PConlab_Riki_FS_Hint_13=Hold jump!
                P2PConlab_Riki_FS_Hint_14=<-This is a jellyfish, grab it!
                P2PConlab_Riki_FS_Hint_15=Up
                P2PConlab_Riki_FS_Hint_16=Down
                P2PConlab_Riki_FS_Hint_17=Don't go down
                P2PConlab_Riki_FS_Hint_18=
                !
                ...
                ?
                P2PConlab_Riki_FS_Hint_19=Use the zip block and the heart's speed to perform a bigger jump!
                P2PConlab_Riki_FS_Hint_20=Use the grab input block to change where you're thrown!
                P2PConlab_Riki_FS_Hint_21=Is this a torch? It seems to be a hint about throwing...
                P2PConlab_Riki_FS_Hint_22=If you input grab during a freeze frame, the grab input block won't respond, please avoid it consciously
                P2PConlab_Riki_FS_Hint_23=This map might not be suitable for grab key inversion or grab key switching Orz
                P2PConlab_Riki_FS_Hint_24=
                Pre-input dash here might be just right?
                Pre-input jump to both step on the button and not fall down
                P2PConlab_Riki_FS_Hint_25=
                All places requiring corner boost in this map have corner boost protection,
                you don't have to worry about the chance of failing cb
                Strawberry goes down from here, don't come!
                Dash down pre-input right dash around this position->
                P2PConlab_Riki_FS_Hint_26=
                This is a battery! Throw it into the battery slot!->
                This is the battery slot, you won't miss it, right, you fool~
                P2PConlab_Riki_FS_Hint_27=This is a dash block, smash it!->
                P2PConlab_Riki_FS_Hint_28=
                Full jump, aligned
                Bottom left
                Top left
                Bottom right
                Top right
                P2PConlab_Riki_FS_Hint_29=
                the Statue for Return
                Ah, I told you not to come...
                Hmph~
                Ten Mixed THEO DREAM HYPER
                First one!
                Second one!
                Not done yet!
                Only counted to three...
                Already finished four!
                Five Theo Dream Hypers are still too few...
                Can't laugh yet... or else I'll declare victory at the eighth one...
                Look at your face, you've already done seven, right?
                Eighth! One!
                Last two!
                Riki! I won!
                P2PConlab_Riki_FS_Hint_30=
                Tofu block, breaks upon touch
                These purple spikes will prevent you from dashing back
                P2PConlab_Riki_FS_Hint_31=
                -----------------------------------------------------
                Start the hyper from around here
                Prepare to dock with the battery
                Dash!!!!!!!
                P2PConlab_Riki_FS_Hint_32=
                When you throw a grab object, if they are inside a wall,
                their actual position will be corrected to the nearest position below that can accommodate the grab object's size             
                Dropping a bit lower before throwing can make the jellyfish float a bit longer                  
                Throw immediately after floating past the corner, wait a bit, then dash horizontally to catch the jellyfish           
                (Because the jellyfish's minimum grab interval is quite long) Don't forget to slow fall
                In short, throw the jellyfish here...
                P2PConlab_Riki_FS_Hint_33=
                Jelly reverse hyper
                jelly reverse hyper with Theo 
                Hyper into diagonal up dash
                Reverse throw boost


                P2PConlab_Riki_FS_StReflectionFall=
                When you are thrown downward, you enter the StReflectionFall state
                In this state, you cannot control yourself, but you are invincible
                Touching certain things will end your StReflectionFall state

                P2PConlab_Riki_FS_FloatierSpaceBlockBoost=
                Floaty Space Block Boost
                Floaty Space Block Boost is a technique that utilizes the unique properties of floating Floaty Space Blocks.
                If you dash toward the upper corner of a Floaty Space Block and are high enough,
                you will push the block to the other side and be corrected by the wall to the top surface of the block.
                In this case, if you jump while it is still moving to the other side,
                its speed will be added to yours, resulting in a significant boost.
                Demo Dash hyper can also replace super to perform a Floaty Space Block Boost,
                allowing for lower height and greater distance.
                If you don't get the boost, it's likely because your dash position was too high
                and didn't push the block to move.

                P2PConlab_Riki_FS_Ultra=
                Ultra
                Ultra refers to a type of diagonal down dash that ends before touching the ground, carrying a relatively high speed.
                The speed you carry during the dash will be preserved after the diagonal down dash ends.
                Upon hitting the ground, your speed will be boosted to 1.2 times the speed before hitting the ground,
                this is called an "ultra boost".
                If your speed is insufficient, try dashing diagonally down as soon as possible after a hyper,
                making your ultra more compact, which reduces speed loss during flight.
                If you jump on the same frame you land (or pre-input jump before landing),
                you may not receive the aforementioned ultra boost.
                Therefore, it is recommended to "slide" on the platform for at least one frame before jumping.
                To ensure the dash ends before landing, the vertical height difference between the starting position
                of the diagonal down dash and the platform must be at least 3.5 tiles (28 pixels).
                If your dash ends after landing, your speed will be reset to 160.
                If you land and input jump before the dash ends, you will perform a wavedash.
                Here, please jump at least half a tile before dashing diagonally down.

                P2PConlab_Riki_FS_ChainUltra=
                Chain Ultra
                A single Ultra can boost your horizontal speed to 1.2 times its original value upon landing.
                Multiple ultras can also be chained together, with each ultra's boost stacking,
                allowing for extremely high speeds.
                It's important to execute the first few ultras well,
                as this ensures a higher base speed for subsequent ultras.
                If your speed gain is insufficient, try jumping as soon as possible after the dash ends,
                and dashing diagonally down as soon as possible after jumping, to minimize speed loss.
                If you jump on the same frame you land, or pre-input jump,
                you may not receive the ultra boost.
                Therefore, after an ultra, it is recommended to "slide" on the platform for at least one frame before jumping.

                P2PConlab_Riki_FS_BirdUltra=
                Bird Ultra
                An ultra performed using the speed from being thrown by a bird.
                By pre-inputting a diagonal down dash, you can immediately break free at the end of the bird's throw animation,
                carrying the bird's throw speed (380) into an Ultra.

                P2PConlab_Riki_FS_Demodash=Demo Dash

                P2PConlab_Riki_FS_CoreHyper=
                Core Hyper
                When a lava block (Core block, also known as a bounce block) breaks,
                you will have a few extra frames of coyote time to perform a speed jump, hyper, or super.
                To perform a lava block hyper (Core hyper, also known as a lava block super jump in Chinese),
                first grab the side of a lava block.
                After the lava block breaks, immediately input a hyper. This will result in a significantly accelerated hyper.
                The timing window for this technique is very short. If you get an accelerated diagonal down dash,
                it means your hyper input was too late.
                If you get a slower version of the hyper, it means your hyper input was too early.
                In the second case, the lava block did not actually break, which can interfere with judging the hyper input timing.
                The hyper must be input after the lava block breaks.
                Therefore, the timing window for a successful lava block super jump is usually later than it appears.
                The exact length of this timing window is 4 frames.

                P2PConlab_Riki_FS_GTCH=
                Grabful Theo Core Hyper
                Oh, you don't need to do this...
                This is a bit excessive for this map

                P2PConlab_Riki_FS_BPBoost=
                Super Bounce
                Some entities, like bumpers, puffers, and tentacle monsters,
                can give you a speed boost through explosions.
                To get a significantly increased boost (called a "Super Bounce"), you need to hold
                the directional key corresponding to the bounce direction before being launched.

                P2PConlab_Riki_FS_Multiboost=
                Multi-Boost
                If you jump or dash again within 9 frames after leaving a moving block,
                you'll receive an additional speed boost.
                These boosts can stack.
                Diagonal down dashes preserve speed after ending,
                but other dashes reset your speed upon ending.
                Use grab objects to interrupt dashes and retain speed.

                P2PConlab_Riki_FS_Gultra=
                Grounded Ultra
                After dashing diagonally down into the ground, your speed increases by 1.2x,
                known as an "ultra boost".
                If the dash hasn't ended when hitting the ground, this boost still applies,
                called a Grounded Ultra (gultra).
                To retain gultra speed, the dash must be interrupted before ending,
                as speed resets when the dash completes.

                P2PConlab_Riki_FS_Cornerboost=
                Corner Boost
                Grabbing and jumping at a wall's top lets you vault over it.
                Grabbing within 4 pixels of the wall before collision grants +40 speed,
                called a Corner Boost (CB).
                If your speed resets, you likely grabbed too late.
                (You must vault within 4 frames of wall contact to retain speed)

                P2PConlab_Riki_FS_RCornerboost=
                Reverse Corner Boost
                Performing a CB in the opposite direction reduces speed by 40,
                but the reversed CB interrupts the dash, 
                preserving your speed.

                P2PConlab_Riki_FS_TheoClimbjump=
                Wall Climb with Holdable
                To climb walls with a holdable:
                1. Stick to the wall.2. Neutral-drop the holdable
                3. Grab-jump.4. Catch the holdable
                Repeat the process. Avoid jumping before catching to prevent wall kicks.

                P2PConlab_Riki_FS_HoldableSmuggle=
                Holdable Smuggle
                When dashing toward a holdable near a jelly block,
                you can carry it through the jelly. 
                This allows jelly jumps with the holdable.
                Failure occurs if:
                1. Starting too far from the jelly (can't enter)
                2. Starting too close or grabbing too slow (drop Theo).
                {n} {n} {n} {n} 

                P2PConlab_Riki_FS_HoldableHorizontalDash=
                Instant Horizontal Dash with Holdable
                With upward momentum and moderate horizontal speed:
                You should drop the holdable and dash horizontally, then immediately regrab it.

                P2PConlab_Riki_FS_HoldableObliqueUpwardDash=
                Oblique Up Throw-Catch
                Toss the holdable, then dash diagonally up to catch it.
                Use input buffering: press dash before releasing grab
                to chain actions seamlessly.
                {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_DreamGrab=
                Dream Reverse Grab

                P2PConlab_Riki_FS_Coyote=
                Coyote Time
                A 5-frame window after leaving platforms where jumps/hypers/supers
                are still possible. Triggered by:
                - Crumbling blocks
                - Exiting jelly blocks
                - Grabbing breaking lava blocks.
                Fundamental for jelly/lava hypers.
                {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_DreamHyper=
                Dream Hyper
                Input a hyper within 4 frames of exiting a Dream block.
                Crouch-dashing into Dream blocks disables this.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_DreamDoubleJump=
                Dream Double Jump
                Jumping exactly when exiting Dream block grants two stacked jumps:
                1st jump at exit frame
                2nd jump immediately after.
                Boosts horizontal speed significantly.
                Both jumps can be buffered.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_InputBuffering=
                Input Buffering
                5-frame buffer window for all inputs (including freeze frames).
                Allows forgiving timing for precise maneuvers like:
                - Buffered spring cancels (dash before hitting springs)
                - Frame-perfect jumps.
                    {n} {n} {n} {n} {n} {n} {n} 
                    Buffered spring cancel
                    {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_BubbleHyper=
                Bubble Hyper
                Perform hypers/supers during coyote time using bubbles.
                Momentum preserved briefly after bubble exit.
                    {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_MomentumCarrying=
                                    Delayed Momentum Carrying Boost

                P2PConlab_Riki_FS_TheoWaterDash=
                Underwater Holdable Dash
                You can dash while holding objects underwater and cannot drop them.

                P2PConlab_Riki_FS_WaterBoost=
                Water Surface Boost
                Continuous jumps on water's surface grant accelerating speed.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_TheoStalling=
                Theo Stalling
                Neutral-drop and regrab Theo to:
                1. Reset fall speed for distance
                2. Gain 12 frames of grab animation (Madeline pauses).
                Used to trigger grab-input mechanisms (lol).
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_PickupBunnyhop=
                Pickup Bunnyhop
                Ground-based bunnyhops using cloud trajectories:
                1. Get upward push from entities (e.g., clouds) while holding Theo
                2. Regain ground contact after grab animation
                3. Instant bunnyhop.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_JellyDashbounce=
                Jelly Dashbounce
                Dash (usually diagonal/horizontal) after any jump
                and grab a jelly within 11-frame jump duration.
                Manual jump hold required post-grab animation
                to maintain upward velocity.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_DigHyper=
                Crumbling Block Hyper
                Dash toward crumbling blocks, get coyote time on landing,
                then hyper within 5 frames of being launched.
                Distance matters: too close =
                    dash cooldown issues.
                    {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_Cobwob=
                Cobwob
                Neutral Corner Boost + Wall Bounce:
                1. Neutral CB (no directional input) preserves speed without +40
                2. Reverse direction within 11 frames for wall boost
                - Refunds stamina
                - Resets speed to wall's facing direction.
                Creates sharp turns/braking.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_GTDH=
                Theo-less Dream Hyper
                Combine dream block double jump and hyper:
                1. Enter dream block with Theo;2. Release Theo
                3. Pre-input dream block jump before exit
                4. Perform dream block hyper post-exit
                5. Regrab Theo.

                P2PConlab_Riki_FS_TDH=
                Reverse Grab Theo dream block Hyper
                Reverse grab when exiting dream block with Theo:
                1. Enter climb state (ignoring held Theo)
                2. Perform dream block hyper
                3. Dash while climbing.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_DashAttack=
                Dash Attack State
                15-frame dash + 6-frame post-dash interaction window.
                Allows delayed interactions with dash-sensitive entities.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_PufferSuper=
                Puffer Super
                Hold jump during bounces (puffers/icicles/etc.)
                to maintain vertical speed for 12 frames (higher bounce).
                Not a true super (no direction change).
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_WallbounceCancel=
                Wallbounce Cancel (Dragon Lift)
                Interrupt early wallbounce (within 2 frames) with dash
                to preserve vertical momentum post-dash.
                Visually resembles a dragon "lifting its head".
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_SpringDashbounce=
                Spring Dashbounce
                Springs grant jump time and auto-hold jump.
                Dash immediately after spring contact
                to "bounce" with grabbed objects.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_SpringMoonBoost=
                Spring-Moon Boost
                Hit springs on moving Floaty Space Blocks:
                1. Block resets position upon contact
                2. Timely jump inherits block's push + spring bounce.
                Requires precise dash-crystal pre-input.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_Gliderboost=
                Jelly Momentum Retention
                20-frame window after certain actions (e.g., hyper jumps)
                to catch jellies and gain upward speed
                (visually resembles bunnyhops).
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_HeartUltra=
                Heart Ultra
                Optimal method:
                1. Approach Crystal Heart edge
                2. Pre-input diagonal down dash away upon contact
                3. Chain into Ultra after breaking heart.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_SpringRetention=
                Spring Retention
                Cancel bubble state (stbooster) without triggering bubble dash
                to reserve it for later use (e.g., avoiding SwapBlock triggers).
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_CGRetention=
                Cornerglide Retention
                Cornerglide during bubble entry preserves speed
                despite stbooster's speed reset. Bubble pulls you
                back at 80 speed until dash activation.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_Cornerglide=
                Cornerglide
                Collision forgiveness: Retain speed if vaulting
                a wall corner within 4 frames of impact.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_Cheat=
                Deception
                The act of concealing the truth through false words or actions to mislead others.
                Deception typically involves false statements, concealment of facts, or providing incorrect information
                to induce erroneous judgments or decisions, often for personal gain or specific objectives.
                It is intentional, with the deceiver fully aware of the consequences.
                Deception often causes harm to the deceived party.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_Tax=
                Local Tax
                Local taxes, as opposed to central taxes, are levied by local governments
                and constitute a fixed revenue source for local budgets.
                Due to differences in political systems, economic development levels, and management structures,
                the authority over local taxes varies globally, ranging from centralized to decentralized models.
                Local taxes typically cover income, goods and services, property, resources, and specific behavior taxes,
                with a focus on property (real estate), resources, and behavioral taxes.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_Detention=
                Detention
                A disciplinary measure where students are required to stay in the classroom
                beyond regular class or school hours for failing to complete assignments,
                violating classroom rules, or other misconduct.
                Its core purpose is to encourage reflection,or make up for academic gaps.

                P2PConlab_Riki_FS_OvertimeJob=
                Overtime
                Refers to employees working beyond their regular hours
                due to work demands or special circumstances.
                This is often to complete tasks, handle emergencies, or achieve specific goals.

                P2PConlab_Riki_FS_BusinessTrip=
                Business Trip
                Employees are temporarily assigned to work-related tasks outside their usual location,
                such as attending meetings, conducting negotiations, or inspecting projects.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_GenerationZ=
                Generation Z
                Refers to individuals born between 1995 and 2010.
                This generation grew up during rapid technological advancements and widespread internet use,
                shaping unique values, lifestyles, and consumption habits.
                They are known for innovation, openness, individuality, and diversity,
                significantly influencing contemporary culture, economy, and technology.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_PowerHarassment=
                Power Harassment
                In the workplace, individuals with authority or influence
                use their position to unreasonably interfere with, control, threaten, insult, or discriminate against
                subordinates or colleagues, causing psychological stress and deteriorating work environments.
                This behavior exploits power imbalances, hindering victims' work and development
                and disrupting organizational harmony and fairness.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_Retake=
                Retake
                A process where students re-enroll in a course due to failing grades.
                It allows students to meet academic standards and progress.

                P2PConlab_Riki_FS_PaymentDueDate=
                Payment Due Date
                A specified period during which individuals or entities must pay fees, taxes, premiums, etc.
                Failure to pay within this period may result in penalties or fines.
                It ensures timely collection of payments and clarifies obligations for payers.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_Detain=
                Detain
                The legal act of temporarily seizing property, assets, or restricting personal freedom
                to ensure investigation, case handling, or fulfillment of obligations and debts.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_BabyBoom=
                Baby Boom
                A significant increase in birth rates during a specific period and region.
                Historically, baby booms are often triggered by uplifting events like丰收, war victories, or sports triumphs,
                though superstition can also play a role.
                In the U.S., the post-WWII "4664" phenomenon (1946-1964) saw 78 million births.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_FinalExamination=
                Final Exam
                A comprehensive assessment conducted at the end of a semester
                to evaluate students' understanding of course material.
                It is a major component of final grades and a key measure of academic performance and teaching effectiveness.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_GraduationThesis=
                Graduation Thesis
                A lengthy academic paper written by undergraduate or graduate students
                under the guidance of a supervisor, demonstrating their research skills
                and mastery of a specific topic.
                It serves as a comprehensive evaluation of students' academic abilities
                and is a key requirement for graduation.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_FurtherOnesEducation=
                Further Education
                The process of students advancing from a lower-level school or grade to a higher-level one to continue their studies.
                This typically involves meeting current academic requirements and passing relevant 
                assessments or selection processes to qualify for higher-level educational institutions.

                P2PConlab_Riki_FS_Assume=
                Assumption of Office
                The formal act of taking up a position and beginning to fulfill its duties and responsibilities.
                It usually follows a selection, appointment, or election process,
                marking the start of a new professional role or job.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_LaidOff=
                Laid Off
                Employees lose their jobs due to reasons such as company bankruptcy, layoffs, or restructuring,
                resulting in the termination or partial termination of their employment contracts
                and leaving them unemployed or seeking new employment.

                P2PConlab_Riki_FS_ChangeOfProfession=
                Career Change
                The act of transitioning from one profession or job role to another.
                This often involves learning new skills, adapting to new environments,
                and may be motivated by better opportunities, personal challenges,
                or shifts in interests, abilities, or market demands.

                P2PConlab_Riki_FS_Hand_eyeMismatch=
                Hand-Eye Mismatch
                A condition where hand movements do not accurately or timely align
                with visual information or brain expectations during tasks requiring coordination.
                This affects precision and fluidity, hindering task completion.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_Bankruptcy=
                Bankruptcy
                A legal process where a debtor, unable to repay debts due to insufficient assets
                or lack of solvency, applies to a court for debt exemption and liquidation.
                It signifies severe financial distress, requiring legal intervention
                to fairly resolve and adjust debt relationships.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_Negotiate=
                Negotiation
                Verbal communication and discussion between two or more parties
                to reach a consensus, agreement, or resolve an issue.
                Parties present their views, propose terms, and seek mutually acceptable solutions
                through compromise and dialogue.

                P2PConlab_Riki_FS_Interview=
                Interview
                A common method in selection, recruitment, or evaluation contexts,
                where one party (e.g., employer, admissions officer, panel)
                directly observes, questions, and interacts with another (e.g., candidate, applicant)
                to assess their qualifications, skills, personality, motivation, and suitability
                for a specific role or requirement.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_HaloEffect=
                Halo Effect
                A cognitive bias in interpersonal interactions where a positive or negative impression
                of one trait influences the overall judgment of a person.
                It often leads to overgeneralization and skewed perceptions.

                P2PConlab_Riki_FS_Work_relatedDeath=
                Work-Related Death
                An employee's death due to workplace accidents or occupational diseases
                during work hours or while fulfilling work duties.
                This includes incidents directly related to job tasks or environments.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_Accident=
                Accident
                An unexpected event causing injury, illness, environmental harm, property damage, or other losses.
                It is often triggered by human error, system failures, or natural factors,
                and is characterized by suddenness and unpredictability.

                P2PConlab_Riki_FS_Fatigue=
                Fatigue
                A physiological and psychological state resulting from prolonged physical or mental labor,
                lack of rest, excessive stress, or other factors.
                It manifests as reduced physical function, low energy, poor concentration,
                and delayed reactions, impacting work and life efficiency.

                P2PConlab_Riki_FS_MyocardialInfarction=
                Myocardial Infarction
                A severe cardiovascular condition where acute blockage of coronary arteries
                leads to insufficient blood supply to the heart muscle (myocardium),
                causing ischemic necrosis. Symptoms include persistent chest pain, arrhythmia,
                shock, and heart failure, posing a significant threat to life.

                P2PConlab_Riki_FS_DeathCertificate=
                Death Certificate
                An official document issued by medical institutions, public security agencies,
                or funeral homes to certify an individual's death.
                It serves as legal confirmation of death and is essential for funeral arrangements,
                inheritance, insurance claims, and household registration cancellation.

                P2PConlab_Riki_FS_SchoolBullying=
                School Bullying
                Intentional harm, humiliation, or exclusion inflicted by one student on another
                through physical contact, verbal attacks, or online means,
                causing physical, psychological, or social damage to the victim.

                P2PConlab_Riki_FS_BodyPunishment=
                Corporal Punishment
                The use of physical force or restriction of freedom to punish individuals,
                often through hitting, standing penalties, or activity bans.
                It aims to inflict pain or discomfort to correct behavior.

                P2PConlab_Riki_FS_EducationalResourceMonopoly=
                Educational Resource Monopoly
                The unfair control of high-quality educational resources, such as teaching staff,
                facilities, or curricula, by certain schools, institutions, or individuals
                through improper means, leading to unequal resource distribution in education.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_SafetyHazard=
                Safety Hazard
                Potential factors and conditions in various fields such as daily life, production, and work
                that may cause harm or danger to personnel, equipment, or the environment.

                P2PConlab_Riki_FS_ProfessionalEthics=
                Professional Ethics
                The code of conduct and norms that professionals should follow in their work,
                including moral values, emotions, will, and behavior. It reflects the social 
                value and responsibility of specific professions and plays a crucial role in 
                ensuring the normal operation of professional activities and safeguarding public interests.

                P2PConlab_Riki_FS_ExamPressure=
                Exam Pressure
                The psychological and physiological stress students experience due to various exams.
                This pressure often stems from excessive focus on grades,
                parental and societal expectations, and concerns about future development,
                leading to anxiety, tension, and other negative emotions
                that affect learning outcomes and well-being.

                P2PConlab_Riki_FS_ExtracurricularBurden=
                Extracurricular Burden
                The additional pressure and tasks students face beyond school requirements,
                such as excessive tutoring, extracurricular classes, and high parental expectations,
                which cause physical and mental stress.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_MentalHealthProblems=
                Mental Health Issues
                Abnormal psychological or emotional states that affect cognition, emotions, behavior,
                and social adaptation, negatively impacting daily life, learning, and work.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_ComparisonClimbing=
                Social Comparison
                A behavior or mindset where individuals compare their abilities, achievements, wealth,
                or status with others, often driven by competitiveness or envy
                to highlight their advantages or compensate for shortcomings.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_WorkplaceExploitation=
                Workplace Exploitation
                Unreasonable work arrangements, excessive hours, high pressure, and unfair pay
                that overconsume employees' physical, mental, and emotional resources
                for economic gain or business goals, neglecting employees' rights and development.
                This leads to exhaustion, stress, reduced job satisfaction, and impacts personal health.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_SalaryArrears=
                Salary Arrears
                Employers failing to pay employees on time or in full as per contracts,
                often due to financial difficulties or poor management.
                This affects employees' livelihoods and may lead to disputes,
                harming social stability and economic development.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_Team_AligningCulture=
                Factional Culture
                A group behavior pattern where members align with factions based on position, interests,
                seeking group identity or avoiding marginalization.
                This creates complex interpersonal dynamics and blindly following,
                where individuals prioritize aligning with their faction over objective decisions.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_SexualHarassment=
                Sexual Harassment
                Unwelcome sexual behavior, including speak,body movement, or visual images,
                that causes discomfort, fear, or humiliation.
                It can occur in workplaces, schools, public spaces, or private life,
                harming victims' mental and physical health and disrupting social harmony.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_IndustryDiscrimination=
                Industry Discrimination
                Unfair treatment in hiring, pay, promotions, or opportunities based on gender, age, race,
                or other irrelevant factors, limiting certain groups' career development and economic prospects.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_UnequalPayForEqualWork=
                Unequal Pay for Equal Work
                Disparities in pay, benefits, or promotions for employees doing similar work
                due to gender, age, race, or domicile, violating fairness and  principles
                and harming motivation and career growth.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_WorkplaceIsolation=
                Workplace Isolation
                Employees being deliberately excluded or ignored by colleagues or superiors,
                leading to marginalization in career and social interactions.
                This causes loneliness, exclusion, and impacts performance and mental health.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_RecruitmentDiscrimination=
                Recruitment Discrimination
                Unfair treatment in hiring based on race, gender, age, religion, disability,
                or other irrelevant factors, denying equal job opportunities and disrupting fair competition.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_Aging=
                Aging Population
                A demographic trend where the elderly population (60+ years) increases,
                while the younger population decreases, due to lower birth rates and longer lifespans.
                This poses challenges like labor shortages, increased endowment burden, and healthcare demands.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_GapOfMoney=
                Wealth Gap
                Economic disparities between groups or individuals in income, wealth, and living standards.
                Excessive gaps can cause social instability,class solidification, and underconsumption,
                while moderate gaps may motivate economic growth.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 
                P2PConlab_Riki_FS_RegionalDiscrimination=
                Regional Discrimination
                Negative biases or unfair treatment based on a person's birthplace, residence, or region.
                This affects opportunities and social interactions, stemming from cultural, economic,
                and societal stereotypes that overlook individual differences.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 

                P2PConlab_Riki_FS_HiddenRules=
                Hidden Rules
                Unwritten, implicit rules or behaviors widely followed in specific situation,
                often involving tunneling, resource allocation, or strategy.
                These rules coexist with or override formal rules, influencing decisions and actions.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 
                P2PConlab_Riki_FS_Formalism=
                Formalism
                An excessive focus on form, procedures, or appearances over substantive content or value.
                This leads to inefficiency, resource waste, and hindered teamwork,
                potentially causing broader societal issues.
                {n} {n} {n} {n} {n} {n} {n} {n} {n} {n} 
        #=====玛德出口=====
            #==========地图技巧==========
                P2PConlab_Riki_a00_1=Having fun!
                P2PConlab_Riki_8E_poem=
                    Dear          :                                                                                {n}
                    I'm sorry to inform you                                                     {n}
                    I apologize on behalf of               for any inconvenience caused to you.{n}
                    Please note the following regulations, non-compliance may result in you being trapped:{n}
                    1. Please pay attention to the layout of Room 0, and all subsequent rooms should have {n}
                    the same layout as this room                                                                                {n}
                    2. If there is any abnormality in the room you pass by, please leave the room as soon as{n}
                    possible through the entrance. Otherwise, please do not leave the room through the {n}
                    entrance if there is no abnormality{n}
                    3. Please turn on music and sound effects, listen attentively, any abnormalities may not be visible       ⁬　
                P2PConlab_Riki_8E_poem2=
                    4. Saving and exiting is invalid, please do not save your progress in this way{n}
                    5.Please do not make loud noises or litter in the resort.                                    {n}
                    {n}
                    7.If you encounter          vulnerabilities or have other reference suggestions during {n}
                    gameplay, please feel free to communicate with the map author                                             {n}
                    8.If you are trapped, please retry. If the situation does not improve, {n}
                    please restart the chapter. We look forward to seeing you again next time. {n}
                    . 　                                                                             C           Resort{n}
                    .                                                                              June 82,1     6{n}
            #==========地图对话==========
    #====================Dizer系列====================
        #=====大逃杀=====
            #==========地图技巧==========
            #==========地图对话==========
                P2PConlab_BattleRoyale_money=
                    by money

                P2PConlab_BattleRoyale_wwcen=
                    by wwcen

                P2PConlab_BattleRoyale_wwcen_strawberry=
                    This strawberry is added by Dizer
                    That's so bad...

                P2PConlab_1Atrilogy_end=
                    [MADELINE sadder left]
                        Who makes this trash?
                    [MADELINE sadder left]
                        ...
                    [MADELINE sadder left]
                        ...
        #=====忘忧城=====
            #==========地图技巧==========
            #==========地图对话==========
                P2PConlab_ElysiumCity_dizer_START=
                    []
                    Waaaa!!
                    You find a hiden place, but no any eggs here
                    [MADELINE surprised left]
                    This janky map has secret eggs?!!
                    []
                    ~Who knows~
                    [MADELINE upset left]
                    So what's the deal with this?
                    []
                    OK, the biggest deal is no deal
                    [MADELINE distracted left]
                    ...
                    At least I will finish this map...
                    [MADELINE upset left]
                    Probably...
                
                P2PConlab_ElysiumCity_dizer_END=
                    You have used F6, right?
        #=====趋光性=====
            #==========地图技巧==========
            #==========地图对话==========
                P2PConlab_phototaxis_Dizer_poem1=
                    The long-lost clamor
                    grows from beneath the roots of the tree, rising upward
                    toward the wind, toward the distance, gazing back at the path taken
                    catching a glimpse of sunlight, a hope that remains elusive。
        
                P2PConlab_phototaxis_Dizer_flagpoem1=
                    {ph_trigger set_flag poem1}

                P2PConlab_phototaxis_Dizer_poem2=
                    Walking along the road, passing through prosperity, heading toward desolation
                    unable to see the end, unable to discern the direction
                    the road leads to unknown lands
                    to buried graveyards, to places of rebirth
                
                P2PConlab_phototaxis_Dizer_flagpoem2=
                    {ph_trigger set_flag poem2}

                P2PConlab_phototaxis_Dizer_poem3=
                    The pace grows faster, lighter
                    so fast it leaves the body behind, leaves the soul behind
                    The body merges with the earth, planting the seeds of the soul
                    sprouting new life in the barren land
                
                P2PConlab_phototaxis_Dizer_flagpoem3=
                    {ph_trigger set_flag poem3}
        #=====万法归一A节=====
            #==========地图技巧==========
            #==========地图对话==========
        #=====背后的低语=====
            #==========地图技巧==========
                P2PConlab_Nofab_a00=
                    Triggering dialogue when passing through areas with white snow background
                    In most cases, it's best for you to skip it in a timely manner...
                
                P2PConlab_Nofab_a09_00=
                    When riding on a bubble, the conversation will forcibly interrupt the bubble and make you fall in a straight line
                    Unable to trigger bubble during conversation, please end the conversation in a timely manner before reaching the next bubble
                    [MADELINE angry left]  
                    It's already too late!
                
                P2PConlab_Nofab_a09_01=
                    When riding on a bubble, the conversation will forcibly interrupt the bubble and make you fall in a straight line
                    Unable to trigger bubble during conversation, please end the conversation in a timely manner before reaching the next bubble
                
                P2PConlab_Nofab_a15_00=
                    But sometimes you should learn to listen.
                
                P2PConlab_Nofab_a16=
                    Dialogue can interrupt speed, but ending a conversation with enough blocks can preserve speed.
                    Have you noticed it?
                
                P2PConlab_Nofab_D03=
                    [MADELINE normal left]
                    Seriously? That's all?
                    [MADELINE normal left]
                    After cramming in a bunch of junk,{n}where's my secret eggs?
                    [MADELINE normal left]
                    What the (Madeline swear) was that?
            #==========地图对话==========
                P2PConlab_Nofab=
                    Don't look at me;
                    Don't look at me.
                
                P2PConlab_Nofab_a03_1=
                    Hey, friend!
                    Listen to me!
                    Please do not operate, recite a few times silently!
                    Strawberry will love you very much!
                
                P2PConlab_Nofab_a04=Making a map is too difficult,
                    It's still simple to prick it.
                    :(
                
                P2PConlab_Nofab_a15_01=Don't worry.
                    Please do not take any action again.
                    On your way here, there is a strawberry waiting for you to listen as well.
                    Have you seen it?
                    :)

                P2PConlab_Nofab_a17_00=
                    Do you really want to try?
                
                P2PConlab_Nofab_a17_01=
                    Wow, you actually did it!
                    [MADELINE peaceful left]
                    I have already learned to distinguish right from wrong.
                
                P2PConlab_Nofab_Nofab1=
                    Here lies the builder of this image, nofab.
                    After completing the construction of the original image, he passed away. We dug out his image from the ashes and smoke, modified it, and presented it to you.
                    "There is a person buried here who likes low-speed explosives~"
                    Oh, he hasn't completely died yet, but he won't be dead soon.
                    Bang! Bang! Bang! (A few gunshots)
                
                P2PConlab_Nofab_Nofab2=
                    Here lies the builder of this image, nofab.
                    After completing the construction of the original image, he passed away. We dug out his image from the ashes and smoke, modified it, and presented it to you.
                
                P2PConlab_Nofab_Nick1=
                    Here lies the death of Deco, Nick.
                    He once completed his own demo attempt to teach us.
                    But it was discovered that the drafters in this picture were all big idiots who knew nothing about Deco
                    Now he is buried here with his birds due to overwork.
                    "I really can't replicate it," (whispering) {n} "Is that why you're getting closer and closer to Deco? "Shut up!"
                
                P2PConlab_Nofab_Nick2=
                    Here lies the death of Deco, Nick.
                    He once completed his own demo attempt to teach us.
                    But it was discovered that the drafters in this picture were all big idiots who knew nothing about Deco
                    Now he is buried here with his birds due to overwork.
                    *credits
                
                P2PConlab_Nofab_lyd1=
                    Here lies winterline
                    He once was invited by the author to test the speedrun time for the map
                    But Mr. Winterline ran away after his first attempt, muttering so lame
                    But it's fine— the author found him and personally buried him here
                    'Whatever, let's give the speedrun strawberry a bit more time'
                    'It's not like anyone's gonna try it anyway :('

                P2PConlab_Nofab_lyd2=
                    Here lies winterline
                    He once was invited by the author to test the speedrun time for the map
                    But Mr. Winterline ran away after his first attempt, muttering so lame
                    But it's fine— the author found him and personally buried him here

                P2PConlab_Nofab_Kgod1=
                    Here lies Mr. K, the early-stage backbone and mascot of p2p
                    Oh, Mr. K keeps muttering 'I've left this team'— is he trying to abandon everyone?
                    We must tie Mr. K firmly to the p2p prison and equip him with ************@%#&
                    Hehe, my dear Mr. K, you're not allowed to run away!
                    'You'll stay with me forever, right?

                P2PConlab_Nofab_Kgod2=
                    Here lies Mr. K, the early-stage backbone and mascot of p2p
                    Oh, Mr. K keeps muttering 'I've left this team'— is he trying to abandon everyone?
                    We must tie Mr. K firmly to the p2p prison and equip him with ************@%#&
                    Hehe, my dear Mr. K, you're not allowed to run away!
                    'You'll stay with me forever, right?
        #=====1A三部曲=====
            #==========地图技巧==========
            #==========地图对话==========
                P2PConlab_DD12=For the next part, try closing your eyes—it might make things easier
        #=====华容道1=====
            #==========地图技巧==========
                P2PConlab_Klotski1_Dizer_Start1=
                    Please use Kevin to crush Madeline through the beam into the next area
        
                P2PConlab_Klotski1_Dizer_Start2=
                    The squeeze of Kevin won't make Madeleine die in this map
                    Sometimes, you need to use this fake 'invincibility' to pull off some 'rule-breaking moves'
                    You can head to the training area to learn about a few extended mechanics commonly used in this map
                
                P2PConlab_Klotski1_Dizer_tech1=
                    Kevin's ghost state
                    {#ff0000}Kevins are kind guys(at least here), so they won't hurt you{#}
                    In this map, Kevin's crush  won't kill Madeline but will instead cause Kevin to enter a 'ghost state'
                    The ghost state allows Madeline and other Kevins to pass through"
                
                P2PConlab_Klotski1_Dizer_tech2=
                    Cheese Stacking
                    {#ff0000}Kevins pile up, fighting each other, never splitting apart{#}
                    When Madeline leaves the ghost zone, the Kevin will go back to normal
                    If another Kevin is still in the ghost zone, they will get stuck together
                    This is the most frequent trick used in this map
                    It squishes Kevins into less space, giving Madeline more room to move
                    But watch out: Mess it up too much, and Madeline will get stuck in a Kevin traffic jam

                P2PConlab_Klotski1_Dizer_tech3=
                    A special way to escape
                    {#ff0000}The Kevins circle around each other, leaving only the narrowest passage{#}
                    The width of two Kevin units is exactly the maximum space Madeline needs to jump from the ghost space to the exit
                    If possible, this technique isn't actually required to complete the map in theory

                P2PConlab_Klotski1_Dizer_tech4=
                    Make way for Kevins
                    {#ff0000}Sometimes, the Kevins need your help to calm down and make way for other Kevins
                    This is a technique barely used in this map, included here just to gift you a strawberry
                    [MADELINE surprised left]
                    You're pretty nice, huh?(uwu)
                P2PConlab_Klotski1_Dizer_tech8=
                    Wishing you a joyful gaming experience!
                    Also, just another tip: the main map has five major puzzles, which reward five keys
                    But you only actually need four keys to pass the game
            #==========地图对话==========
                P2PConlab_Klotski1_Dizer_strawberry1=
                    --Sorry--
                    --In the end, I couldn't hold on--
        #=====怪谈=====
            #==========地图技巧==========
            #==========地图对话==========
                P2PConlab_Kwaidan_Dizer=
                    Time to go back

                P2PConlab_Kwaidan_Dizer_poem1=
                    Under the moonlight, a twisted shadow lies,{n}
                    In the candle's glow, a dim figure sighs.{n}
                    The flickering light casts mottled faces on the wall,{n}
                    As shadows stretch and shrink, a glimpse of another world's call.{n}
                    The ancient lock on the door, silent and still,{n}
                    Guards the unfinished chapter, awaiting time's will.{n}
                
                P2PConlab_Kwaidan_Dizer_flagpoem1=
                    {ph_trigger set_flag poem1}

                P2PConlab_Kwaidan_Dizer_poem2=
                    Wandering through the abandoned mansion, footsteps and echoes intertwine into mystery.{n}
                    The wind whispers through the halls, humming songs of the past,{n}
                    Entwining around beams and pillars, fading into an invisible web.{n}
                    The moon hides behind clouds, and the world sinks into an ominous silence.{n}
                
                P2PConlab_Kwaidan_Dizer_flagpoem2=
                    {ph_trigger set_flag poem2}

                P2PConlab_Kwaidan_Dizer_poem3=
                    Whispers hide within the cracks, eyes glimmer in the dark,{n}
                    Dust dances by the clutter, recording forgotten tales.{n}
                    Ink stains form totems, reflections in the mirror reveal non-human shapes;{n}
                    A bamboo brush writes in mid-air, its strokes winding like snakes.{n}
                
                P2PConlab_Kwaidan_Dizer_flagpoem3=
                    {ph_trigger set_flag poem3}
                
                P2PConlab_Kwaidan_Dizer_moon0=
                    The piano, covered in rust, stands here like a sculpture
        
                P2PConlab_Kwaidan_Dizer_moon1=
                    The piano creaks and groans, occasionally letting out a few notes
                
                P2PConlab_Kwaidan_Dizer_moon2=
                    The music comes in fragments, as if trying to convey some kind of message
                
                P2PConlab_Kwaidan_Dizer_moon3=
                    The melody is soft and lingering, and the final outcome has already surfaced
                
                P2PConlab_Kwaidan_Dizer_myn=
                    Dude, Myn is so adorable
                    Believe me, you really need a Myn
                    Bro, if you find a Myn, snatch it up
                    Trust me ,you will get a good price
                    {#ff0000}{#}

                P2PConlab_Kwaidan_through=
                    You find a note in the grass:
                    {#ff0000}1. Strawberries aren't just delicious fruits—they're also keys to the outside world
                    You need to collect three strawberries to unlock the door blocking your path{#}
                    {#ff0000}2. Before you pass through that door, there are a total of five strawberries you can collect
                    3. One strawberry is shattered into pieces, and you'll need enough wisdom and patience to retrieve it{#}
                    {#ff0000}4. Strawberries aren't just lying around—they only count toward your collection if you reach specific locations
                    5. The telescope is a guiding light, revealing the paths to some of the strawberries{#}
                    The bottom of the note is clearly torn.
                    [MADELINE distracted left]
                    Maybe I should go look for the other half of the note?

                P2PConlab_Kwaidan_through2=
                    Where are my strawberries?!{n}
                    Did myn steal them?!

                P2PConlab_Kwaidan_through0=
                    You find the lower half of the note in the grass
                    {#ff0000}6. Not all telescopes are trustworthy, but the reliable ones can help you obtain moonberry
                    7. moonberry isn't on this side—it's hidden in a deeper, unknown place.{#}
                    {#ff0000}8. If you find a note placed on a table, do not read it!
                    Especially if you've already climbed a mountain that shouldn't exist in this world{#}
                    {#ff0000}9. Those eerie sounds and hallucinations might just be illusions
                    Stay alert, and don't let fear take over your heart{#}
                    {#ff0000}11. {>> 0.2}If you have enough courage and wisdom, you can go ahead and read{>> 0.2}{~}$#@{>> 0.1}!%*{>> 0.05}(&^{>> 0.03}%$#{>> 0.01}@!~{/~} {>>}{#}
                    The writing gradually fades before your eyes—perhaps the note was soaked in water?

                P2PConlab_Kwaidan_maomaochong0=
                    Why is making a map so hard? 
                    And what's with integration being such a deadly trap?
                    Why is our folder always filled with so many junky maps?
                    (Translator: Why don't people provide an English text themselves)
                    (instead of making me translate a bunch of weird stuff?)
                    (The real issue is that what they write is full of Chinese internet-specific memes and slang)
                    (which just can't be translated accurately into English...)
                    (*sigh* fxxk)
                
                P2PConlab_Kwaidan_maomaochong1=
                    Bang Bang~
        #=====玛德琳: 黑箱=====
            #==========地图技巧==========
            #==========地图对话==========
                P2PConlab_MadelineBlackBox_Riki_a00_00=
                    {#888888} (*The red light turns on) {#}
                    Hello there, friend
                    I'm working a part-time job here as a traffic light
                    Right now, I'm a bit bored
                    Since it's a red light, why not chat with me for a bit?
                    If you've come through that black box-shaped area, you might have noticed
                    Beings like me, and that... bubble advertisement up there
                    We usually appear in rooms where there are others in the black box{n}{#888888} (*Countdown: 5) {#}
                    If you have questions about what's in the black box, this might help you{n}{#888888} (*Countdown: 4) {#}
                    You're asking what the fire hydrant means?{n}{#888888} (*Countdown: 3) {#}
                    Hmm...{0.5} not everything has to mean something, right?{n}{#888888} (*Countdown: 2) {#}
                    Anyway, there might be shadows in the black box, but no monsters{n}{#888888} (*Countdown: 1) {#}
                    {~} (*The green light turns on) {/~}

                P2PConlab_MadelineBlackBox_Riki_berry3_00=
                    {#888888}(*The red light turns on){#}
                    Ah~ I don't like this place
                    It's~ too~ short~!
                    I can only stick my head out, oh my goodness
                    By the way, do you know what black box testing is?
                    ...
                    Black box testing is also called functional testing, data-driven testing, or requirement-based testing. This type of testing focuses on verifying the functional requirements of the software.
                    Using this method, test engineers treat the test object as a black box,{n}completely disregarding the internal logic and structure of the program,{n}and only rely on the "Requirement Specification Document" to check the program...
                    Uh... simply put, it's testing based on requirements without knowing the internal structure
                    Well, it's kind of like what you're doing in these black box-shaped areas, right?
                    Probably,{0.5} so have you found any functions they missed?
                    ...
                    Oh, wait, so you weren't hired to do testing?
                    Gosh, with all that hiking gear, I thought you must be a professional tester
                    What's with that look...
                    Ugh, you have no idea how exhausting it is to work as a traffic light
                    It's so hot today, and I still have to crouch here{n}{#888888}(*Countdown: 5){#}
                    Honestly, I'm so bored...{n}{#888888}(*Countdown: 4){#}
                    It'd be more fun if something happened, like someone getting trapped inside or someone getting hit by a car{n}{#888888}(*Countdown: 3){#}
                    ...No, that's kind of scary, so never mind{n}{#888888}(*Countdown: 2){#}
                    I hope you have a safe journey{n}{#888888}(*Countdown: 1){#}
                    {~}(*The green light turns on){/~}

                P2PConlab_MadelineBlackBox_Riki_a05_00=
                    {#888888}(*The red light turns on){#}
                    As a traffic light, I often wonder
                    How did we end up here?
                    No, I don't mean the “how” of which path you took{0.1} or which room you passed through
                    I mean...
                    Look, when you sit in front of your computer, press the keys, and talk to me
                    The world at that moment is a singular “world”
                    This world is built layer by layer through countless decisions
                    Countless potential futures emerge at astronomical probabilities{n}only to vanish at every “now”
                    Someone once said, “Life is a series of continuous choices”
                    Everything you've experienced is a singular “world”
                    Is this an interesting “world”?
                    Do you regret any “now” from your past?
                    I hope that at least the “now” is interesting to you
                    Either way, I'm glad I had the chance to appear{n}{#888888}(*Countdown: 5){#}
                    Our encounter is like a fleeting bubble{n}{#888888}(*Countdown: 4){#}
                    But I believe even “bubbles” have meaning{n}{#888888}(*Countdown: 3){#}
                    It seems the green light is about to turn on{n}{#888888}(*Countdown: 2){#}
                    Well then...{0.5} goodbye{n}{#888888}(*Countdown: 1){#}
                    {~}(*The green light turns on){/~}

                P2PConlab_MadelineBlackBox_Riki_fin=
                    {#888888}{~}(*The green light has{0.3} turned on){/~}{#}

                P2PConlab_MadelineBlackBox_Riki_a14_00=
                    {#888888}{~}(*The green light has{0.3} turned on){/~}{#}
                    You look a little tired, don't you?
                    Let me be clear, there's no ZipBlock in this room,{n}so I didn't have to show up here at all
                    I came all this way just to see what “now” looks like for you
                    You should thank me, you know
                    This is the final room
                    Inside the black box is a maze made of various JumpThroughs
                    The feathers are here to help you navigate the maze
                    But the feathers aren't the most important thing
                    The maze itself is what matters
                    Don't worry, if it's you, I know you can do it
                    Looks like...{0.3}what I can say is about to{0.5}get cut off...
                    Remember this,{0.3}don't you dare{0.1}get the wrong idea,{0.2}I'm just here out of curiosity...
                    (*The faint light completely fades out)

                P2PConlab_MadelineBlackBox_Riki_fin_a14=
                    {#888888}(*A streetlight that shouldn't be here, it's not lit…{0.5}maybe it's broken){#}
                
                P2PConlab_MadelineBlackBox_Dizer_START_00=
                    Hello, I'm a fire hydrant

                P2PConlab_MadelineBlackBox_Dizer_START_01=
                    You know
                    The author wanted to add some maomaochong eggs
                    but he's not very clever and couldn't handle the white background
                    and he also didn't want to waste time asking others for help
                    So he just drew three words
                    ...
                    I mean if we get another chance to fix it
                    we'll move moonberry back

                P2PConlab_MadelineBlackBox_Dizer_END_00=
                    Going to the right can let you replay the level without the black box
                    If you don't want to replay it, I suggest you don't go
                    (and you won't be able to go back to get moonberry)
                    Wait, you did notice the moonberry at the start, right?
                    From here, if you head the way back, you'll meet my siblings
                    Each of them will give you a small puzzle to solve
                    All you need to do is input the dash sequence in the starting room
                    following the order of the siblings you encounter while backtracking
                    and you'll get that moonberry
                    ...
                    You didn't actually believe that, did you?
                    ...
                    Alright, the truth is the author didn't have time to finish it—it was supposed to be a thing
                    Tell you what
                    I'll just give you the moonberry directly
                    {ph_trigger set_flag boxmoonberry}

                P2PConlab_MadelineBlackBox_Dizer_END_01=
                    Hello, I'm a fire hydrant
                    You know, I'm just a fire hydrant

                P2PConlab_MadelineBlackBox_Dizer_a00_00=
                    Hello, I'm a fire hydrant
                    You're asking me what that black thing is?
                    I don't know anything
                    Because I'm just a fire hydrant

                P2PConlab_MadelineBlackBox_Dizer_a04_00=
                    Hello, I'm a fire hydrant
                    Thank you for rescuing me from these rocks
                    You're asking me what that black thing is?
                    I don't know anything
                    Because I'm just a fire hydrant

                P2PConlab_MadelineBlackBox_Dizer_a05_00=
                    Hello, I'm a fire hydrant
                    You're asking me how to get out of here?
                    I don't know anything
                    Because I'm just a fire hydrant
                    But it seems like there's more than one strawberry here—you should go look for them

                P2PConlab_MadelineBlackBox_Dizer_a07_00=
                    Hello, I'm a fire hydrant
                    The area ahead seems to be in some kind of chaos—I don't recommend you to go further
                    [MADELINE distracted left]
                    But... this is the only path forward

                P2PConlab_MadelineBlackBox_Dizer_berry0_00=
                    Hello, I'm a fire hydrant.
                    You're asking me what that black thing is?
                    I don't know anything
                    Because I'm just a fire hydrant
                    But hey, there seems to be a strawberry over there—want to go take a bite?

                P2PConlab_MadelineBlackBox_Dizer_berry1_00=
                    Hello, I'm a fire hydrant
                    You're asking me what that black thing is
                    I don't know anything
                    Because I'm just a fire hydrant
                    But I think I've heard Kevin's cries coming from inside it

                P2PConlab_MadelineBlackBox_Dizer_berry3_00=
                    Hello, I'm a fire hydrant
                    It's so quiet here—no one ever bothers me
                    You're actually the first person to come here
                    Have you seen my distant cousin? I haven't seen it in a long time

                P2PConlab_MadelineBlackBox_Dizer_berry5_00=
                    Hello, I'm a fire hydrant
                    Congratulations on making it here
                    The strawberry is all the way to the right—I've been guarding it under K's orders
                    I hope you'll go eat it so I don't have to guard it anymore
    #====================AfterDawn系列====================
        #=====我要玩蔚蓝!=====
            #==========地图技巧==========
            #==========地图对话==========
                P2PConlab_AfterDawn_IWPC_0_egg=  
                    [AfterDawn afterdawn left]  
                    Weird.{n}How did you get here?  
                    This place has some {*}bug{/*}.{0.3}{n}Better not touch that {!}{~}messy code{/~}{/!}.  

                P2PConlab_AfterDawn_IWPC_1a_egg=  
                    [AfterDawn afterdawn left]  
                    {big}{*}{!}WHAT {0.8} THE {0.8} F**K!!!{/!}{/*}{/big}  

                    [AfterDawn afterdawn left]  
                    How the hell did you break in?  

                    #[AfterDawn afterdawn left]
                    #Ṇ̸̨͍̣̠̮̦͇̗̘͋͊͐̅̒̌͗̍͑̃̽̕o̸͇͔͕̝̲̥̜͈͛̈́͌̾̽̈́̆͛̌̀̑̈́̾̚͘,̵̢̢̛̠̤̥͔̼̰̟̺͉͚̃͊͌́̈́̒̈́͋͑͘͞ ̵̛̛̹̮̇̂̄͋̎̒͊̈́͌̓̌̚͘ǹ̵̨͔ô̶̢̠̖͓̥͓̱͉̅̈̄͛͋͊͐͘̚̚,̶̧͕͍̀̒̀̿̅̓̓̀̏͂͘͞ ̵͚̠͒͑ṋ̴̳̮̩͕̱͐̌̒̅͜o̵̜̯̳̰͇̤͖͑͌̈́̀̈́̓̍͌͆͆͐͐͘̕ͅ,̷̛͑̊̽̄̽̾̾͐͗͘̚̚͜͝ ̷̢̉̉̂͛̈́̔͑̽̐̏t̵̢̢̛͔̩̯̜̪̭̠̍́̏͒̎̃̇h̶͇͂͞ą̸̧̢̡̛̰͉̮̖̪͇̩̲͍̟̌́́͑̈́̇͘͜t̶͎̖̩̦̺̦͆̔͂͆̈́̆̐̃́̚͜'̴͔̩̦̲̺͉͂͗̇͛̽͌͒́̔̅͞͠͝͞ş̵̢̪̤͈̞̩̭̱̺͍̱̤̽̉́ͅ ̵̛̙̗̒͗̎͌̾͌̏͝͞ņ̵͓̲͕̟̲̼̙̤̰͐̐̽̂͑̓̍̑͘̚͘͞͠͝o̶̝̞̅ẗ̵̛̛͓͇̦͔́̈́͆̿͌̈́̉͌̃̃̕ ̷̛̥͔̟̤̬͈̺͊̓̔̇͛̌̽̏͠r̶̖͉̤̹̦̭͙͂͆̎͐̀̋͞͞į̴̨̛̝̭̼̬̲̭̯̿̏̔͋̀́͒̒̒̚͞͞g̷̼̮̱͎͎͓̥̜̣̒̓͐̀͌͑͆̓̎͘͝ḩ̸̨͈̥͔̹̱̞͒͜t̸̡̩̝͔͚͖̭͓͉̭̣͍͖͔͋͆̈́́̈́̓̃̔͞͞͞!̷̨̢͔̱̼̱̳̠̳̳̯͙̑̔̐̃́͞ ̴̖͑̐̒̓͑͋̔̔̍̋̑͝A̵̧͙̼̯̰͙͋͒̓r̷̹̪̘̰̄͆̃̓̒͒̓͂͘ę̷̺͍̹̣̤͖̩̉͌̌̓̈́̉̕ ̴̤̻̟̮̗̯̠͓̉̈́̈́̐̽́͛͂̊y̵̢̨̪̝͈̮̞͍͋o̵̢͖͈͓͍͒̄͒̃̎ǔ̷̢̥͍̠̦͈̮̤̣͙̏ͅ ̴̢̡̢̢̛̣͕̰̱͍̤͖̾̏̓̾̏̔͂̓l̸̡̪͖̠͌̆̑̊̎̓̉̚͞o̴̢̡̡̘̗̭̳͕̲̎ǫ̸̛͇̼̞̲̗͔̠̥̯̈̌͊͋̈͛̓́͠ḳ̷̳̼̦̑̌͑̈́̋̅̈́̇̍̕i̴̡̩̺̥̰̊͛́͋̀̓̐̔̐̿̃͜͞n̵̺̠̣̾̑́̽ǧ̷̨̹̯͙͖̋̃͗̊̈́́̅̃̏͘͘̕ ̵̛̝̳̅̋̈̋̀̒̌̂a̵̛̗͍͙͍̱͆̃̓̇̆͛̓͑͒͒͝t̵̛̟̼̫͈̜͓̦̼̜̪̣̔̐̾̉́̊͞͞ͅ ̸̨̢̱̰̜̰͚̖̤̤̪̓͗̓͂̉̿̚͜ī̶͚͙̰̬͓͙͉͕̠͍̙̂̋̏͛̇̐̆͐̊t̷̢̛͇̞̱̜̟͇̒̍̅͐͊̚ ̵̩̤̹̬̪̖͈̬̦͖̥̩̑̅̓̇̓̎̀̈́n̸̻̳͗̎̏͌͑̏̕͝͞͠ǫ̶̛̯̰̠̝͉̟͑̈́̐͒̂̆͌̽̄̈́̊̎w̴̢̺̤̖̩̱̯̪̪̙͇͈̗͓̐̅͒̓͛̊̕ͅ?̶̪͍̹͔̩̺̺̤̦͊̍̔͜

                    #[AfterDawn afterdawn left]
                    #Y̸̡͕̱̹̫̰̥̭̐͆͜o̵̠̻̪̥̳̠̣͛́̌̏̿̄̈́̿̀̓͘̕ȕ̶̙̱͙̖̟͎̯̠̙͚͉͕̎͘ͅ ̶͉̗̫̻̣̣̙͔̋͋̽a̶̼͙͍̎̈́͂͌̃͛͆͠ṟ̵̖̗̮̿̈́̋̑́̌͑̊̈́̐̈̓̚͘ë̶̢̜́̉̋̔͗́̾̃̚ ̴̧͖̞̤̖͇̗̳͔͈͕̼̕c̵̛̺̰̎͋́̍́̐͗͝ų̶̨͔̬̟̬̩̺̬͙͙̼͒̄͗̌͑̃̊͒̇͂̋̏͜ͅr̶̡͉̯͈̦̝̦͈͍̤̹̙̙̓̓͒̈́r̴͚̬̜̼̦̖͚̰̈̆̽̃̏̌̉̉̄̕͘ͅè̴͖͉̗͕̟̪̞̝̞͔̗̮̺̲n̸̝̳̞̖̝̮͎͊̂̓ͅţ̴̺̲͉̝̤̂̈́ͅļ̶̡̘̰̱͇̝̑̽̍͗̂̉́̎͞ͅỳ̸̡̳͔͚̺̺͍̞̗̣̀̃̋͌̓̿̏̓̕̕͠͞ ̶̖̥̹̫͈͙̈́̆͗̈́̀̿̉͋̅͌̆͘͘̕͝ṛ̷̨̝͉̗̱̺̒̋͌̔̎̾̽̂͊̔͜ͅę̷̜̯̻̮̰͓̟̆͗̇͒̊͂͗̊͌͋̈́̏͊̔͠ḁ̷̧̢̛̬̯̮̺͇̲͖͇͍̯̰̒̀͛̀̂͆̑͘d̴̢̢̤̬͓̹̗̝̂̆̐͑̐̽͛̓͑̍̇̃̈̋̕ͅḯ̵̪͍͔̻̞̫̥̄͂̄̀͜ņ̸̈́͊͌͑̓͋̒̃̉̇̓̓͊̔͞g̶̨̛̰̻̙͇̻̘͛͆̍̏́̎̓́̀̈́̊̓̊̐ ̸̛̜̯̦̝͚͙̥̭̰̰͍̂̎̔̈̓̾̾̏̿͘͘͘̕t̵̨̞̲͓̹̠̘͉͙̼̬̪̹͖̝͋̀̍͂́͆̏̓͌̊̈́̈͘h̷̡͓̘̦̻͈̘̫̞̩͖̑̏̒̊̇̽̎̊̓͆̒͗̐̚͝ī̷̢̨̢̛̛̛̖̖̬̭̝̟͇̘͍̠̱͉̾̈ṡ̶̨̧̡͖̦̫̩̥̰͓̼̻̼̑̐̾̉̆̊̏́̌̈́͝͝ͅ ̵̮̤̥̘̮̻͍̱̦̱̤̣͆̈́̂́̍͜͞ͅs̵̨̧̢͙̘̝͈̬͈͚͕̹̻͚̥̆̍̆͌̓̏͛͒̔̋̕ȩ̶̛̟͖̪̥̖̬̫͖͉̯͎̝͂̿̏̑̃̄́̈́̊̓̋̽̕n̸̳̞̺͕̈̄̔͆̀̈̓̽͊̌̽̓̕͞ţ̶̝̖̭̭̰̦̘̗͕̝͇̫͋͛͊̅͗̒̌̍͆̏̽̏͐̉̅é̸̜̭͍͔̟̬͈̰̬̗̪͗̓̾̀̎̀ņ̴͓̣̪̞̳̤̲͎̥̹̔͑̀̈͜c̵̡͎̱̤͊̔̈̈e̷̻̅͐̃̌̈̔̈́̈̕̕ͅ?̵̧̦͚̣̱̭̱̜͔͍͍̀̆̐͘͞

                P2PConlab_AfterDawn_IWPC_1b_Theo=  
                    [MADELINE distracted left]  
                    Uh{0.1}...{0.1}...hello?
                    You look like you need {~}a therapist{/~}.  

                    [THEO serious left]  
                    Obviously,{0.1} yeah.  
                    This mountain is {~}too magical{/~} and {!}way too deadly{/!}.{n}I can barely {0.05}{*}stay alive{/*} alone.  
                    But{0.3}...{>> 0.75}you're clearly useless too.{>>}  
                    Dead end here,{0.1} no way back for you.  

                    [MADELINE normal left]  
                    {>> 0.5}...{>>}  
                    Why climb this mountain?{n}{0.3}Adventure?{0.2}Or something else?  

                    [THEO serious left]  
                    Heard it has {0.1}{~}magic power{/~}.{n}Wanted to photograph it.  
                    To prove myself to Grandpa{!} or whatever{/!}.{0.3}  
                    ...{0.5}{*}Epic fail moment{/*}.  

                    [MADELINE sad left]  
                    ...  
                    That's...{0.3}a {# bbbb00}{*}sad cringe story{/*}{#}.  

                P2PConlab_AfterDawn_IWPC_1b_egg=  
                    [BADELINE normal left]  
                    {~}{!}Breathtaking view{/!}{/~}.  

                    [MADELINE upset left]  
                    Your {~}"breathtaking view"{/~} almost killed me!  

                    [BADELINE scoff left]  
                    Still breathtaking though.  

                P2PConlab_AfterDawn_IWPC_1a_01=  
                    You can probably grab {~}something{/~}.{n}But what?  

                P2PConlab_AfterDawn_IWPC_1a_02=  
                    [MADELINE panic left]  
                    {*}Where the hell am I...{/*}  

                    [BADELINE freakA left]  
                    That's obviously {0.5}{*}{big}THE VOID!{/big}{/*}  

                    [MADELINE upset left]  
                    {>> 0.75}Stop {*}traumatizing{/*} me, okay?{>>}  

                    [BADELINE normal left]  
                    What else can I do in this trash pit except trolling you?  

                P2PConlab_AfterDawn_IWPC_1a_03=  
                    [BADELINE angry left]  
                    Weren't you supposed to climb?{n}Why here?  

                    [MADELINE together left]  
                    For these {~}quirky easter eggs{/~}.  

                    [BADELINE sigh left]  
                    ...{0.3}You're hopeless.  

                P2PConlab_AfterDawn_IWPC_1a_04=  
                    [MADELINE surprised left]  
                    {!}Solid ground!{/!}  

                    [BADELINE yell left]  
                    {>> 2} {!}TRAP AHEAD!!! {/!}{>>}  

                P2PConlab_AfterDawn_IWPC_1a_05=  
                    [AfterDawn afterdawn left]  
                    How'd you get here?  

                    [MADELINE surprised left]  
                    {!}Whoa!{/!}{0.3} Sorry, didn't expect anyone.  

                    [MADELINE distracted left]  
                    I...{0.1}have no clue either.  

                    [AfterDawn afterdawn left]  
                    Guess {~}that player{/~} dragged you here.{n}Just pretend {~}nothing happened{/~}.  

                P2PConlab_AfterDawn_IWPC_1a_06=  
                    [BADELINE angryAlt left]  
                    Why always crawl into these {*}useless corners{/*}?  

                    [MADELINE peaceful left]  
                    {~}{# eb3d00}B{#}{# fdfa00}E{#}{# 0090d2}C{#}{# f38001}AUSE{#}{# 0089e1} UwU{#}{/~}  

                P2PConlab_AfterDawn_IWPC_1b_01=  
                    [MADELINE peaceful left]  
                    {~}Comfy~{/~}  

                P2PConlab_AfterDawn_IWPC_1b_02=  
                    [BADELINE yell left]  
                    {!}{*}STOP {0.1}DIGGING {0.1}HOLES {0.1}YOU {0.1}DUMBASS!!!{/*}{/!}  

                    [MADELINE together left]  
                    {>> 0.75}If I survive this{>>}...[MADELINE togetherZoom left]{n}I'll {!}KEEP DIGGING{/!}!  

                    [BADELINE angry left]  
                    ...{0.25}...{0.5}{>> 2}Your funeral.{>>}  

                P2PConlab_AfterDawn_IWPC_1b_03=  
                    [MADELINE normal left]  
                    Solid ground? {~}Too mainstream{~}.  

                    [BADELINE yell left]  
                    {>> 2} {!}TRAP INCOMING NOOB!!! {/!}{>>}  

                P2PConlab_AfterDawn_IWPC_1b_04=  
                    [MADELINE upset left]  
                    Why's there a {~}death pit{/~} here...  

                    [BADELINE sigh left]  
                    Dunno why there's {~}spikes{/~}.  
                    But I know{0.2} skill issue causes falls.  

                P2PConlab_AfterDawn_IWPC_1b_05=  
                    Your {~}Silver Berry{/~} vanished due to bug abuse.  
                    What? Never got {~}Silver Berry{/~}?  
                    ...  

                    [AfterDawn afterdawn left]  
                    Liar! {~}UwU{/~}  

                #P2PConlab_AfterDawn_IWPC_2b_fall  
                    P2PConlab_AfterDawn_IWPC_2b_fall_01=  
                        Where... am I?  
                    P2PConlab_AfterDawn_IWPC_2b_fall_02=  
                        I...  
                    P2PConlab_AfterDawn_IWPC_2b_fall_03=  
                        Still falling...  
                    P2PConlab_AfterDawn_IWPC_2b_fall_04=  
                        So deep...  
                    P2PConlab_AfterDawn_IWPC_2b_fall_05=  
                        So empty...  
                    P2PConlab_AfterDawn_IWPC_2b_fall_06=  
                        ...  
                    P2PConlab_AfterDawn_IWPC_2b_fall_07=  
                        Peace...  
                    P2PConlab_AfterDawn_IWPC_2b_fall_08=  
                        Some force here...  
                    P2PConlab_AfterDawn_IWPC_2b_fall_09=  
                        Mending my broken soul  
                    P2PConlab_AfterDawn_IWPC_2b_fall_10=  
                        Thank you...  
                    P2PConlab_AfterDawn_IWPC_2b_fall_11=  
                        Time to... wake up  
                    P2PConlab_AfterDawn_IWPC_2b_afterfall=  
                        [MADELINE sadder left]  
                        Was that...  
                        
                        [MADELINE sad left]  
                        {~}Mountain's magic?{/~}  
                        Even the mountain pities me...  

                    #Are you looking at me?
                    #Alright,alright,go ahead and look.
                    #Anyway,this room is gonna have a bug.
                    #You can only see me in here...UwU

                P2PConlab_AfterDawn_IWPC_2a_moshugu=  
                    moshugu18  

                P2PConlab_AfterDawn_IWPC_2a_AfterDawn=  
                    AfterDawn  

                P2PConlab_AfterDawn_IWPC_2a_MEMORIAL=  
                    -- CELESTE MOUNTAIN --
                    This memorial dedicated to those
                    Who perished on the climb

                P2PConlab_AfterDawn_IWPC_mushugu18=  
                    [AfterDawn moshugu left]  
                    Initially wanted to make {~}troll map{/~}.  
                    But ran out of time{0.2} and creativity,{n} shelved for months.  
                    Then {~}{# 909090}(shoutout to{#}{#f582f6} Dawn{#}{# 909090}){#}{/~} appeared,{n} hijacked my map{0.2}{# 909090}(we disagreed on everything){#}.  
                    Gotta thank him for continuing this mess.  

                    [AfterDawn afterdawn left]  
                    *sob* so touching *fake tears*  

                P2PConlab_AfterDawn_IWPC_AfterDawn=  
                    [AfterDawn afterdawn left]  
                    I'm {~}original masochist{/~} here.{n}This should be my {~}first{/~} completed map.  
                    ...  
                    Don't know what to say,{0.3}{n} wanna hear my {!}development hell story{/!}?  
                    {>> 0.25}{~}{!}TL;DR warning{/!}{/~}{>>}  
                    Started with {0.2}"hey can I make 1a I Wanna style?"{n}Secretly built IWPTC{# 909090}{~}(prototype){/~}{#}.  
                    After a week begged for help.{n}{0.1}{# 909090}{~}(had 3a section back then){/~}{#}  
                    Dizer introduced me to {~}MagicMushroom{/~},{n}P2P's veteran troll mapper.  
                    Learned my map sucked{0.3}{n} and reset next day.  
                    PC died, files gone{>> 0.2}...{>>}{n} thus began {*}2nd reset QAQ{/*}  
                    Learned coding{# 909090}{~}(gave up halfway~){/~}{#},{0.2}{n} pixel art{# 909090}{~}(still garbage){/~}{#}  
                    After months, reached 4th section{n}{# 909090}{~}(same as current progress lol){/~}{#}  
                    Tried Lua{# 909090}{~}(useless skill+1){/~}{#}.  
                    Inspiration died{>> 0.5}...{>>}{n} 6th section never born.  
                    Then came {~}exam season{/~}, abandoned map for months.  
                    Post-reset #3: {!}dumpster fire{/!}{n}{~}Why reset again?{~}  
                    No PC for months{n}{>> 0.5} no mapping tools...{>>}  
                    Then...{n}{>> 2}absolutely nothing{>>}, just added more {~}secret rooms{/~}{# 909090}{~}(more traps than main path){/~}{#}  
                    {>> 5}Reset #4 incoming...{>>}  
                    *sobs* {0.2}I know I suck at deadlines{n} but can't help tweaking {*}QAQ{/*}  
                    This version's my {0.2}{*}{!}least terrible{/!}{/*}.{n}{# 909090}{~}(copium){/~}{#}  
                    If possible...{n}{!}DELETE RESET BUTTON{/!} {*}QAQ{/*}  
                    {>> 2}Shoutouts:{>>}{n}  
                    First to {~}{!}Saplonily{/!}{/~} & {~}{!}Myn_Gen{/!}{/~}!{n}Thanks for corrupting me!  
                    {~}{!}Riki{/!}{/~}!{n}For dragging me into P2P hell!  
                    {~}{!}money{/!}{/~}!{n}Taught me {~}useless fancy tricks{/~}!  
                    {~}{!}jpyx{/!}{/~}!{n}Pretentious {~}DECO{/~}{# 909090}{~}(still clueless){/~}{#}!  
                    {~}{!}all suffering playtesters{/!}{/~}!{n}{!}Thanks for PTSD!{/!}  
                    And...{n}{~}thanks for wasting time here~{/~}  

                P2PConlab_AfterDawn_IWPC_2a_dialog=  
                    This is {~}AfterDawn's grave{/~}, rotting beneath you.  
                    Cause of death?  
                    Crippling embarrassment after that cringy speech.  
                    Last words...  

                    [AfterDawn afterdawn left]  
                    Didn't finish credits{n} because your screen can't handle my ego.  
                    Only thanked {!}{~}biggest enablers{/~}{/!},{n} others not worth mentioning.  

                P2PConlab_AfterDawn_IWPC_2a_01=  
                    [MADELINE surprised left]  
                    {!}{big}CLUTCH!!!{/big}{/!} {0.3}Almost died!  

                P2PConlab_AfterDawn_IWPC_2a_02=  
                    [BADELINE normal left]  
                    Didn't fall...{0.2}[BADELINE scoff left]{n}But you're trapped forever.  

                P2PConlab_AfterDawn_IWPC_2a_03=  
                    [MADELINE peaceful left]  
                    {~}Cozy af~{/~}  

                    [BADELINE sigh left]  
                    Where'd you get this {*}weird fetish{/*}?  

                    [MADELINE deadpan left]  
                    Maybe secrets hide in {~}bullshit corners{/~}?  

                P2PConlab_AfterDawn_IWPC_2a_04=  
                    [MADELINE determined left]  
                    Dead end?  

                    [BADELINE scoff left]  
                    Invisible ceiling above.{n}Try headbutting upwards.  

                P2PConlab_AfterDawn_IWPC_2a_05=  
                    [MADELINE surprised left]  
                    {big}WTF!{/big}  
                    Something {0.2}{~}blocking{/~} me...  

                    [BADELINE normal left]  
                    Trap?  
                    Wait a bit,{0.1} I'll expose the troll.  

                P2PConlab_AfterDawn_IWPC_2a_06=  
                    [MADELINE distracted left]  
                    Weird area.{0.1} Maybe backtrack?  

                P2PConlab_AfterDawn_IWPC_2a_07=  
                    [MADELINE normal left]  
                    What's this?  

                    [BADELINE scoff left]  
                    Dunno...{0.2} maybe the {~}troll god{/~}?  

                    {~}A ...... D ......{/~}  

                    [MADELINE surprised left]  
                    {!}Who said that!?{/!}[MADELINE normal left]{n}Creator's name?  

                    [MADELINE determined left]  
                    {>> 0.2}A.D...{>>} Noted.  

                P2PConlab_AfterDawn_IWPC_2a_08=  
                    [MADELINE surprised left]  
                    {*}{big}MORE TRAPS!?{/big}{/*}[MADELINE upset left]{n}Real path's there...  

                    [BADELINE scoff left]  
                    Now that you know{>> 0.8} the right path...{>>}  

                    [MADELINE togetherZoom left]  
                    I won't {!}MISS IT!{/!}  

                    [BADELINE normal left]  
                    Crash that block {*}hard{/*},{0.3}{n} and watch for more traps.  

                P2PConlab_AfterDawn_IWPC_2a_09=  
                    [BADELINE freakA left]  
                    {*}Think you're smart?{/*}  

                    [BADELINE freakB left]  
                    {big}{*}Still think it's safe?{/*}{/big}  

                    [BADELINE freakC left]  
                    {big}{*}{!}IDIOT!{/!}{/*}{/big}  
                    {big}{*}{!}YOUR FAULT!{/!}{/*}{/big}  

                    [MADELINE panic left]  
                    {>> 0.5}Sorry...{>>}  

                P2PConlab_AfterDawn_IWPC_2a_10=  
                    [BADELINE sigh left]  
                    Fine,{0.1} you're right.  
                    My bad.  
                    Here's {!}moonberry!{/!}{>> 10}{# 1b082c}(psyche){#}{>>}  

                P2PConlab_AfterDawn_IWPC_2b_01=  
                    [MADELINE distracted left]  
                    Ahh, {~}comfy death corner{/~}...{n}  

                P2PConlab_AfterDawn_IWPC_2b_02=  
                    [MADELINE distracted left]  
                    Ahh, another {~}comfy death corner{/~}...{n}  

                P2PConlab_AfterDawn_IWPC_2b_03=  
                    [MADELINE distracted left]  
                    Something's off...{0.3} Where?  

                    [BADELINE yell left]  
                    {!}{*}ABOVE!{/*}{/!}  

                P2PConlab_AfterDawn_IWPC_2b_04=  
                    [MADELINE normal left]  
                    This {~}BGM{/~} sucks.  

                    [BADELINE sigh left]  
                    Changing it in 5...4...  
        #=====加速加=====
            #==========地图技巧==========
            #==========地图对话==========
                P2PConlab_AfterDawn_SH_dialog_01=
                    Progress:70%

                P2PConlab_AfterDawn_SH_dialog_02=
                    Abandoned?
    #====================Myn_Gen系列====================
        #=====移动之城=====
            #==========地图技巧==========
            #==========地图对话==========
                move_city_bird_01=
                    Move the watch tower forward
                
                MOVE_CITY_BIRD=
                    Until you can't see Madeleine
                
                MOVE_CITY_dialog_02=
                    [GRANNY right laugh]
                    You have been enchanted with a {~}bug{/~} moving telescope spell!{n}Use the watch tower to break it!
                
                MOVE_CITY_dialog_03=
                    [GRANNY right mock]
                    Guess whether you will die if you are hit{n}or if your car is hit, you will die
        #=====:taowenjj/maomaochong:=====
            #==========地图技巧==========
            #==========地图对话==========
                ddretention=Bubble state retained
        #=====水下之城=====
            #==========地图技巧==========
            #==========地图对话==========
                MYN_UR_StarJumpBlockCity_dialog_02=  .

                UrbanCollab_Myn_Gen_underwater_CITY_dialog_begin_01=
                    [MADELINE upset left]
                    Uh...{.2} I remember the commission said: {n}{.2}"You will arrive in a city filled with water"
                    But it's almost {~}killing{/~} me with heat here!
                    If I had known, I wouldn't have come to this godforsaken place just for a Crystal Heart

                UrbanCollab_Myn_Gen_underwater_CITY_dialog_begin_02=
                    [MADELINE upset left]
                    This is the first sentence
                    I'm such an idiot (meow~)

                UrbanCollab_Myn_Gen_underwater_CITY_dialog_begin_03=
                    {anchor bottom}
                    [MADELINE upset left]
                    This is the second sentence
                    I have changed my mind
                    I'm so smart (meow~)
    #====================Winterline系列====================
        #=====追钥之城=====
            #==========地图技巧==========
                P2PConlab_Winterline_ChasingKeysCity_Mode1=
                    Advandced Mode

                P2PConlab_Winterline_ChasingKeysCity_Mode2=
                    Normal Mode

                P2PConlab_Winterline_ChasingKeysCity_Berry=
                    Inculdes Strawberry Rewards

                P2PConlab_Winterline_ChasingKeysCity_Back=
                    Back
            #==========地图对话==========
        #=====地狱之赴=====
            #==========地图技巧==========
            #==========地图对话==========
                P2PConlab_Winterline_escapetohell_talk1=
                    This is a shortcut. 
                    If this is your first playthrough, please proceed forward.

                P2PConlab_Winterline_escapetohell_talk2=
                    This map involves techniques such as Ultra, Grounded Ultras, Cornerboost, Grounded Ultra Cancel, MoonBlock CBs and Backboost.
                    Note that all Moon Block CBs on this map require a double jump, meaning you need to perform double Cornerboost.
                    MoonBlock CBs cannot pre-input jumps if the distance is too far or if you're in Coyote Time.
                    There are only three such Moon Block CBs on this map, and two of them are in this room.

                P2PConlab_Winterline_escapetohell_talk3=
                    Return Portal.

                P2PConlab_Winterline_escapetohell_talk4=
                    You need to find something to grab onto in order to reach the key.
                    Perhaps that white dashed line might be a clue.

                P2PConlab_Winterline_escapetohell_talk5=
                    Are you sure you want to go ahead?
                    The path ahead won't be easy.
    #====================Hoshiya Kimu系列====================
        #======简写山=====
            #==========地图技巧==========
            #==========地图对话==========
        #======不是星光山峰=====
            #==========地图技巧==========
            #==========地图对话==========
    #====================Breaker.K系列====================
        #=====史上最短的地图=====
            #==========地图技巧==========
            #==========地图对话==========
        #=====CTSB=====
            #==========地图技巧==========
            #==========地图对话==========
                P2PConlab_K_Intro=Because I'm too lazy to translate (too much text){n}all my map text will be replaced by "P2P" (except this sentence)
                Special tips: Every 20 floors there will be a torch{n}that will transport you to the next level(Only in this map)
                P2PConlab_K_80=P2P
                P2PConlab_K_1=P2P
                P2PConlab_K_2=P2P
                P2PConlab_K_3=P2P
                P2PConlab_K_4=P2P
                P2PConlab_K_5=P2P
                P2PConlab_K_6=P2P
                P2PConlab_K_7=P2P
                P2PConlab_K_8=P2P
                P2PConlab_K_9=P2P
                P2PConlab_K_10=P2P
                P2PConlab_K_11=P2P
                P2PConlab_K_12=P2P
                P2PConlab_K_13=P2P
                P2PConlab_K_14=P2P
                P2PConlab_K_15=P2P
                P2PConlab_K_16=P2P
                P2PConlab_K_17=P2P
                P2PConlab_K_18=P2P
                P2PConlab_K_19=P2P
                P2PConlab_K_21=P2P
                P2PConlab_K_22=P2P
                P2PConlab_K_23=P2P
                P2PConlab_K_24=P2P
                P2PConlab_K_25=P2P
                P2PConlab_K_26=P2P
                P2PConlab_K_27=P2P
                P2PConlab_K_28=P2P
                P2PConlab_K_29=P2P
                P2PConlab_K_30=P2P
                P2PConlab_K_31=P2P
                P2PConlab_K_32=P2P
                P2PConlab_K_33=P2P
                P2PConlab_K_34=P2P
                P2PConlab_K_35=P2P
                P2PConlab_K_36=P2P
                P2PConlab_K_37=P2P
                P2PConlab_K_38=P2P
                P2PConlab_K_39=P2P
                P2PConlab_K_41=P2P
                P2PConlab_K_42=P2P
                P2PConlab_K_43=P2P
                P2PConlab_K_44=P2P
                P2PConlab_K_45=P2P
                P2PConlab_K_46=P2P
                P2PConlab_K_47=P2P
                P2PConlab_K_48=P2P
                P2PConlab_K_49=P2P
                P2PConlab_K_50=P2P
                P2PConlab_K_51=P2P
                P2PConlab_K_52=P2P
                P2PConlab_K_53=P2P
                P2PConlab_K_54=P2P
                P2PConlab_K_55=P2P
                P2PConlab_K_56=P2P
                P2PConlab_K_57=P2P
                P2PConlab_K_58=P2P
                P2PConlab_K_59=P2P
                P2PConlab_K_61=P2P
                P2PConlab_K_62=P2P
                P2PConlab_K_63=P2P
                P2PConlab_K_64=P2P
                P2PConlab_K_65=P2P
                P2PConlab_K_66=P2P
                P2PConlab_K_67=P2P
                P2PConlab_K_68=P2P
                P2PConlab_K_69=P2P
                P2PConlab_K_70=P2P
                P2PConlab_K_71=P2P
                P2PConlab_K_72=P2P
                P2PConlab_K_73=P2P
                P2PConlab_K_74=P2P
                P2PConlab_K_75=P2P
                P2PConlab_K_76=P2P
                P2PConlab_K_77=P2P
                P2PConlab_K_78=P2P
                P2PConlab_K_79=P2P
                P2PConlab_K_81=P2P
                P2PConlab_K_82=P2P
                P2PConlab_K_83=P2P
                P2PConlab_K_84=P2P
                P2PConlab_K_85=P2P
                P2PConlab_K_86=P2P
                P2PConlab_K_87=P2P
                P2PConlab_K_88=P2P
                P2PConlab_K_89=P2P
                P2PConlab_K_90=P2P
                P2PConlab_K_91=P2P
                P2PConlab_K_92=P2P
                P2PConlab_K_93=P2P
                P2PConlab_K_94=P2P
                P2PConlab_K_95=P2P
                P2PConlab_K_96=P2P
                P2PConlab_K_97=P2P
                P2PConlab_K_98=P2P
                P2PConlab_K_99=P2P
                P2PConlab_K_100=P2P
                P2PConlab_K_MB=P2P
                P2PConlab_K_MB2=P2P
                P2PConlab_K_MB3=P2P
                P2PConlab_K_NYN1=P2P
                P2PConlab_K_NYN2=P2P
                P2PConlab_K_Return=P2P
        #=====SPCB=====
            #==========地图技巧==========
            #==========地图对话==========
                P2PConlab_1_Submissions_SPCB=S.P.C.B.
                1_Submissions_SPCB=S.P.C.B.
                P2PConlab_K_gym1=Because I'm too lazy to translate (too much text){n}all my map text will be replaced by "P2P" (except this sentence)
                P2PConlab_K_gym2=P2P
                P2PConlab_K_gym31=P2P
                P2PConlab_K_gym32=P2P
                P2PConlab_K_gym4=P2P
                P2PConlab_K_gym5=P2P
                P2PConlab_K_gym6=Special tips:If the bubbles are in the wrong place{n}enter the upper seeker barrier can reset the room
                P2PConlab_K_SPCBmb1=Because I'm too lazy to translate (too much text){n}all my map text will be replaced by "P2P" (except this sentence)
                P2PConlab_K_SPCBmb2=P2P
        #=====疾风古塔=====
            #==========地图技巧==========
            #==========地图对话==========
                P2PConlab_K_nilv_Intro=Because I'm too lazy to translate (too much text){n}all my map text will be replaced by "P2P" (except this sentence)
                P2PConlab_K_nilv1=Man! What can I say! Madeline out!
                P2PConlab_K_nilv2=P2P
                P2PConlab_K_nilv3=P2P
                P2PConlab_K_nilv4=P2P
                P2PConlab_K_nilv5=P2P
                P2PConlab_K_nilv6=P2P
                P2PConlab_K_nilv7=P2P
                P2PConlab_K_nilv_End=P2P
        #=====WBPM=====
            #==========地图技巧==========
            #==========地图对话==========
                P2PConlab_K_WBPM_gym0=P2P
                P2PConlab_K_WBPM_gym1=P2P
                P2PConlab_K_WBPM_gym2=P2P
                P2PConlab_K_WBPM_gym3=P2P
                P2PConlab_K_WBPM_gym4=P2P
                P2PConlab_K_WBPM_gym5=P2P
                P2PConlab_K_WBPM_gym6=P2P
                P2PConlab_K_WBPM_gym7=P2P
                P2PConlab_K_WBPM_gym8=P2P
                P2PConlab_K_WBPM_gym9=P2P
                P2PConlab_K_WBPM_gym10=P2P
                P2PConlab_K_WBPM_Intro=
                    Welcome to WBPM(Weird Bowl Puffer Machine)
                    Because I'm too lazy to translate (too much text){n}all my map text will be replaced by "P2P" (except this sentence)
    #====================其他====================
        #=====PT实验室=====
            #==========地图技巧==========
            #==========地图对话==========                           
                shynnie_ptlab_music=
                    music used:
                    big city by SKEL (big city)
                    light lock by instupendo (light lock)
                    Technical Difficulties(Portal 2 vol.1)
                    Halls of Science 4(Portal 2 vol.1)
                shynnie_ptlab_01=
                    PT. Lab tips: the seeds will not popping on ground.
                shynnie_ptlab_shushi=
                    [Madeline left normal]
                    Comf!                          
                shynnie_ptlab_03=
                    Please go play Portal and Portal 2, I'll do anything.jpg
                shynnie_ptlab_04=
                    [Madeline left surprised]
                    That's my car!
                    [Madeline right distracted]
                    Oh, I've forgotten how I got here
                    This place is so creepy
                    [Madeline left normal]
                    But that's not important
                    All that matters now is getting home
                    I think I'll find the way

                shynnie_ptlab_05=
                    [Madeline left sadder]
                    {0.5}I'm tired {/0.5}
                    These strange {~} portals {/~}make me dizzy and sick
                    [Madeline left sad]
                    I need to rest
                    Just let me sleep
                shynnie_ptlab_06=
                    Maybe you're wondering what this room means
                    Well, it's a scrap of the other ending routes
                    I don't want to delete it completely, 
                    just throw it here, I'm sry QWQ.
                shynnie_ptlab_07=
                    {~}Wow{/~}, I don't know how you found this place though
                    anyway, congrats on getting here

                    [Madeline left surprised]
                    Who's talking?

                    [Noise left 00] 
                    Oh, I'm the {~}culprit who threw you into this abandoned lab{/~}
                    Please don't blame me, it was just a whim...

                    [Madeline left upset]
                    Oh, really?
                    You mean, it was your whim that nearly killed me several times

                    [Noise left 00] 
                    Oh, no, of course not. I wouldn't let you die
                    I mean, I made this map because I love Portal, {n}and I hope you don't think it's jank
                    btw you made it this far rely on yourself, you're free! (

                    [Madeline left upset]
                    I don't get it. I sound like your marionette
                    I hope you don't mean any harm

                    [Madeline left normal]
                    I can get out, right?

                    [Noise left 00] 
                    Yes, of course

                shynnie_ptlab_lab1=
                    You sweep away the dust on the notice board, {n}and the writing on it is still clearly visible
                    PT. Lab tips{n}We'll create the best lab environment for you
                    If you are confused, try moving and clicking your mouse.

                shynnie_ptlab_lab2=
                    PT. Lab tips{n}Don't let 'portals' get blocked if you don't want to die.

                shynnie_ptlab_lab3=
                    PT. Lab tips{n}If you are unfortunate enough to be injured
                    please don't panic, {n}we will not be responsible for your life safety

                shynnie_ptlab_lab4=
                    The writing on it is illegible{n}You squint, barely recognizing a few words
                    PT...tips...{n}You...First...! I believe that...the experimental area will not...you

                shynnie_ptlab_lab5=
                    PT...ti...{n}You will...all experiments...we will...new...please...cooperate

                shynnie_ptlab_lab6=
                    PT. Lab tips{n}Half of the tileset and half of the zip mover can create the portal
                    Just like the example in the bottom left corner
                    If you find that the portal doesn't create as expected{n}try a few more times

                shynnie_ptlab_yueqiu=
                    [Madeline left surprised]Where have I been? Is this still a lab?
                    omg, I'm on the moon

                    [Badeline right worried]
                    Sorry, Madeleine. I used a little bit of force...
                    Look on the bright side. At least we're out of that hellhole

                    [Madeline left deadpan]
                    So the question is, how do we get home now?

                    [Badeline right worried]
                    Maybe, maybe, maybe...let's just walk around for a bit...

                    [Madeline left distracted]
                    So, what were those strange sounds?

                    [Badeline right concerned]
                    Madeline, what happened to you?

                    [Madeline left distracted]
                    I don't know either. {n}Maybe it's some recordings left by someone.
                    But who?Maybe this is not something I can figure out.

                shynnie_ptlab_jq1=
                    This map hides five of GlaDos's voices{n}all of which unlock an ending when collected
                    Two of them require special techs
                    First, you can create a portal at the edge of a jump through{n}Examples are shown on the left
                    Create the other portal closest to you, preferably on the ground
                    Walk through the portal on the ground (from the edge of the portal) {n}to get through the jump through

                shynnie_ptlab_jq2=
                    Create the portal on the ground{n}You won't get killed by the spikes on the ground when you jump into the portal

                shynnie_ptlab_test_g05=
                    {ph_trigger set_flag duihua}
                    {ph_trigger camera_pan 0 0 2.15}
                    You're doing very well

                shynnie_ptlab_test_g04=
                    {ph_trigger set_flag duihua}
                    {ph_trigger camera_pan 0 0 9}
                    As part of a required test protocol, our previous statement suggesting that we would not monitor this chamber was an outright fabrication.

                shynnie_ptlab_test_g03=
                    {ph_trigger set_flag duihua}
                    {ph_trigger camera_pan 0 0 5.2}
                    For your own safety and safety of the others, please refrain from...

                shynnie_ptlab_test_g02=
                    {ph_trigger set_flag duihua}
                    {ph_trigger camera_pan 0 0 4}
                    We hope your brief detention in the relaxation vault has been a pleasant one.

                shynnie_ptlab_test_g01=
                    {ph_trigger set_flag duihua}
                    {ph_trigger camera_pan 0 0 4}
                    Your specimen has been processed and we are now ready to begin the test proper.

                shynnie_ptlab_a13feian=
                    Thank you for playing!
                    This room was put in secret because it was too difficult
                    I wonder if you solved this final puzzle while reading this?
        #=====Eevee之人=====
            #==========地图技巧==========
            #==========地图对话==========
        #=====野花香=====
            #==========地图技巧==========
            #==========地图对话==========
        #=====枯朽残塔=====
            #==========地图技巧==========
            #==========地图对话==========
                P2PConlab_moshugu18_01=
                    This is the first time I make a map.Thanks for playing!
                    Also, thanks to Nickbo for his guidance on deco.
                
                P2PConlab_moshugu18_02=
                    Why would you demo dash for your curiosity?
                
                P2PConlab_moshugu18_03=
                    In a time when we get how human positive feedback mechanisms works, breaking a player's flow is a cardinal sin
                    No matter how well you design a route for players, if the player's just repeating walking, wall-bounce, wave-dashes and so on...
                    and hits a obstacle that needs more than walking, they'll have to adjust their states and constantly trial-and-error
                    Adjusting their state breaks their flow, and that's pure pain
                    Sure, the player might love chained ultra or digging complex routes
                    but in a game full of relaxed, easy maps, this kind of mechanic just feels uncomfortable
                    Your map won't be as fun as the relaxed beginner maps,and it won't be promoted widely
                    and in the end, no one's gonna play it
                    (from someone, lol)
                
                P2PConlab_moshugu18_04=
                    The Holy Book of Celeste

                P2PConlab_moshugu18_05=
                    Seriously, dude?

                P2PConlab_moshugu18_06=
                    Attention!
                    {big}This room is not recommended.{/big}
                    The telescope is down there, and the dream block under it can return to its current position.
                    If you don't want to play anymore, the jelly on the left side of the telescope will get you back.
                    Again:{big}This room is not recommended.{/big}
        #=====幻梦遗迹=====
            #==========地图技巧==========
            #==========地图对话==========
                poem_nzkqp_DreamRuins_DreamRuins_A=A fleeting dream
                
                rooma03_text=
                    Trigger the falling block, then hold right—you'll be attached onto it
                    You can do it
                
                rooma04_text=UWU
                
                rooma04_text2=Do not touch the red switch
                
                rooma05_text=
                    Some hints about the route in this level (skip if you want to find your own way):
                    Pre-input is needed when exiting the jellyfish
                    One-way platforms mean you'll need a superdash
                    After a quick dash in certain spots, hold down-left to align yourself
                    Reversed hyper need to be slower
                    One last reminder: Don't enter the dream from here
                
                rooma09_text=
                    This level requires a fast-fall to pass through the spikes
                    I hope you're still having fun by this point!
        #=====1B dashless=====
            #==========地图技巧==========
            #==========地图对话==========
        #=====幽冥=====
            #==========地图技巧==========
            #==========地图对话==========
        #=====老图=====
            #==========地图技巧==========
            #==========地图对话==========
                P2PConlab_nickboold1=
                    Oh    
        #=====山顶出生面=====
            #==========地图技巧==========
            #==========地图对话==========
                Author_c01A=Frog boiled in warm water :D
                Author_c01B=	By FuXue
                Author_c02A=Usually dream is the easiest :D
                Author_c02B=	By FuXue
                Author_c03A=The farther one travels, the greater the risks one must face :D
                Author_c03B=	By Sanae Kochiya
                Author_c04A=Brawl with a Snowball :D
                Author_c04B=	By FuXue
                Author_c05A=Swap is fun :D
                Author_c05B=	By SStarlight
                Author_c06A=The beginning of this is vinegar :D
                Author_c06B=	By FuXue
                Author_c07A=Hello guys, this is just 7C1D :D
                Author_c07B=	By FuXue
                Author_c08A=30 Minutes in Hell :D
                Author_c08B=	By Han
        #=====太阳列车与玛德旅行=====
            #==========地图技巧==========
                P2PConlab_YukiJam_bird_1=
                    Pickup Instant Bunnyhop

                P2PConlab_YukiJam_bird_2=
                    Up Dash Bubble Super

                P2PConlab_YukiJam_bird_3=
                    Corner Boost

                P2PConlab_YukiJam_ibh1=
                    Um...{0.375}It's a bit abstract here desu
                    {~}......{0.5}Anyway, you just need to take the Theo and do a Bunnyhop which has refill{/~}
                    {+thought}There is not type ahead dash to adjust subpixel, you need to change the method{+endthought}
                    {# 111111}{~}(subpixel less than or equal 0.125 is unchange){/~}{#}

                P2PConlab_YukiJam_ibh2=
                    {0.5}The White Hole havent mention,
                    actually, utilize the jumpthru correction is also can do the 6fbunnyhop
                    In there you just put the Theo on jumpthru and you can {~}jump like a usagi{/~}~

                P2PConlab_YukiJam_ibh3=
                    In there you need to do the Theo Dream Hyper Grabless and do a Bunny Hop, {n}                as well as a mechanism Instant Bunnyhop after that
                    {# 4affffd7}Aqua{#} Dream Block hasnt refill
                    Suggest not to type ahead hyper before freeze frame
                    {+thought}maybe the double jump can help with the operating feel(?){+endthought}

                P2PConlab_YukiJam_tch1=
                    {# ff0000}{~}{!}{big}Grabful Theo Core Hyper!{/big}{/!}{/~}{#}
                    The operation method can watch the Reckoning
                    I'm too lazy to say it()

                P2PConlab_YukiJam_tch2=
                    Because of the operation timing of "tch" is difficult to catch
                    So there prepared the {~}Freeze frame{/~}~
                    You mustnt to type ahead to early, otherwise {# ff0000}{!}{~}Madeline{/~}{/!}{#} will be {# ff0000}{!}{~}gone{/~}{/!}{#}~

                P2PConlab_YukiJam_tcs1=
                    Someone maybe be aware of it
                    Super will easier than Hyper
                    So you can try super instead of hyper in there~

                P2PConlab_YukiJam_final=
                    Welcome to the end of Shadowland
                    First, you should know how to do the {~}Theo Dream Grab Hyper{/~} and {~}Throwable Freeze(B4){/~}
                    So that you can try the last challenge of Shadowland.

                P2PConlab_YukiJam_switch=
                    Tread the switch is the most interesting tech!

                P2PConlab_YukiJam_down=
                    Everyone knows, down dash enter dream block with Theo general recognized as impossible
                    But it is true?{0.25} Not at all.
                    With the magical subpixel, we can do the "impossible"
                    On the top of dream block will set your Y-Axis subpixel to zero
                    You should do a little jump and downdash take Theo
                    This is {0.375}{!}{~}Downdream Smuggle{/~}{/!}.

                P2PConlab_YukiJam_exdb=
                    Interrupt the dash in jump time
                    The jump will continue.
                    This is {~}Dashbounce{/~}~

                P2PConlab_YukiJam_extdhglxtftd=
                    In this room, you will see: 
                    1.Theo Dream Double Jump Hyper Grabless
                    2.Throwable Freeze Duping

                P2PConlab_YukiJam_bh=
                    Broke the fake heart will refill you dash count
                    Throwable also can do that

                P2PConlab_YukiJam_cpop=
                    {~} Ceiling Pop {/~} is a well-known peculiar sub-pixel technique
                    Under certain conditions, we can grab and jump under the wall and move further away
                    This has certain requirements for sub pixels, and due to its incredible fault tolerance, {n} makes it extremely difficult to produce it in normal times.
                    So we will use alignment to make it more stable
                    Here we recommend giving priority to experiencing the SJGM Two Strawberries for a better experience {~}~{/~}
                    In addition, neutral jumping with grabbing objects will be prohibited on this side
                    {# 9d9d9d} {~} (Supplementary) {/~} {#}
                    {# 9d9d9d} {~} (Based on the CPOP theory learned by the author) {/~} {#}
                    {# 9d9d9d} {~} (While grabbing hops, pressing it may increase cpop fault tolerance) {/~} {#}
                    {# 9d9d9d} {~} (Therefore, it is recommended to bind the up and jump to the same key for cpop operation ww) {/~} {#}

                P2PConlab_YukiJam_tpop2=
                    Cpop and Regrab~
                    (Regrab can give you more distance)

                P2PConlab_YukiJam_cpop3=
                    Crouch enter the bubble can rise it height two pixels

                P2PConlab_YukiJam_tpop4=
                    {!}Fastfall Theo Ceiling Pop!{/!}
                    This technique from The White Hole 94th floor

                P2PConlab_YukiJam_tpop5=
                    Mechanism accelerate Cpop from the Summit second berry with Theo

                P2PConlab_YukiJam_jc=
                    Hold jump to slow fall

                P2PConlab_YukiJam_jl=
                    {~}Jelly Laddering~{/~}
                    Use slow fall can make it easier

                P2PConlab_YukiJam_tl1=
                    {~}Down Theo Laddering{/~}
                    It from The White Hole 97th floor
                    You need to slow fall, too.

                P2PConlab_YukiJam_trgb=
                    Regrab to rise your height

                P2PConlab_YukiJam_tl99=
                    {~}The end of White Hole--Theo Laddering!{/~}

                P2PConlab_YukiJam_djj=
                    {!}{~}Double Jelly Juggling!{/~}{/!}
                    Dream jumpthru in this room can dive

                P2PConlab_YukiJam_tjjend4=
                    {0.25}The True End of White Hole--{0.25}{!}Theo Jelly Juggling!{/!}
                    It's "a little" difficult

                P2PConlab_YukiJam_tjj2=
                    ......
                    You still came here.
                    Even the power from the end of white hole couldn't stop you, right?
                    ......{0.25}okay,
                    then let me show you,
                    this ultimate power from the boundary between the White hole and the Black hole
                    ----
                    --{!}{~}Theo{0.125} Reverse{0.125} Jelly{0.125} Juggling{/~}{/!}--
                P2PConlab_YukiJam_cgrt1=
                    Corner Glide Retention

                P2PConlab_YukiJam_cgrt2=
                    Cgretention Hyper

                P2PConlab_YukiJam_cgrt3=
                    You can still pull off CGRetention with the pinball freeze frame and Theo's dash
                    (Don't get too excited about the red pinball though, it's nothing special ww)

                P2PConlab_YukiJam_cgrt4=
                    No Demodash here!

            #==========地图对话==========
            
                P2PConlab_Yukichan_start=
                    {# 9d9d9d}(This Map will use some AI translation in some places to help my bad English){#}
                    {# 9d9d9d}(If you cant understand the text, please skip them()){#}
                    In this map you will use some advanced technique about Theo
                    So, have a good time~

                P2PConlab_Yukichan_first=
                    Recover jump refill will give you freeze frame
                
                P2PConlab_Yukichan_first2=
                    P2P

                P2PConlab_Yukichan_theoB1=
                    [THEO left wtf]
                    Stop, please, you shouldnt continue

                P2PConlab_Yukichan_begin=
                    [THEO left thinking]
                    ......
                    [THEO left wtf]
                    Where are we gone?
                    [THEO left worried]
                    {1}and why did i trap in the crystal again
                    [THEO left wtf]
                    ......
                    [THEO left excited]
                    So, it's up to you,  {+MADELINE}~
                    [MADELINE left upset]
                    {0.125}oh, {0.125}shit.

                P2PConlab_Yukichan_b1=
                    [MADELINE left surprised]
                    ?

                P2PConlab_Yukichan_b2=
                    [MADELINE left surprised]
                    WTF ! ! ?

                P2PConlab_Yukichan_end=
                    Hi! there is author~
                    Thank you for your playing! !
                    This map made for a period of time
                    Also, it is my first public map
                    So i know it is very bad
                    But i think i tried to did my best
                    Im incompetent.
                    I cant solved the decoration,camera about this map.
                    I cant do anything.
                    Nonetheless, I still grateful to them who helped me
                    Everyone who tolerates me.
                    Its all, I think i should rest for a long, long time.
                    Im little tired.
                    So, thank you for your playing again
                    Good Night.
                    ----
                    ----
                    SpecialThanks:
                    Thanks Riki for testing and providing feedback on the early map
                    Thanks AfterDawn for providing feedback on the early map
                    Thanks Yi_Huan for his suggestions for this map
                    Thanks Zheo and Star Sapphire, you are my guiding star of Theo Gameplay~
                    Thanks my friend HaHaHa, even though she didnt do anything()
                    Deco from the Theo Nightmare, a map from the Frogeline Project
                    Music usage: 
                    Azure----Triodust
                    VERNAL EQUiNOX----hissno
                    Kill The Priest(Remix ver.)----Marcelo Cataldo&Masked
                    Septette for the Dead Princess----Risutaraya
                    Mauveine&Ultraviolet----Bipmo Bopmo
                    Heartstill----Thegur90
                    If these music are not allowed to be used,
                    Please contact the administrator of P2P correct.
                
                P2PConlab_Yukichan_end2=
                    The gameplay (GP) of this map is more or less influenced by the following maps
                    The Solar Express, The Solor Purgatory, The White Hole
                    Reckoning, Dejection, Lavaned, Pinball Purgatory
                    GDDH, Electrical Miracles, Collab General: The Lost Levels
                    GDDI, Apotheosis, Passionfruit Pantheon,
                    Lantern, Fortress Mountain, Sapphire Dash
                    Oblivion, Chroma, Kaleidoscope Through
                    the Art, Fish Hell, Black Magic, Forest of the Ancients
                    GrandMaster Heartside, hAAAi and so on...

                P2PConlab_YukiJam_extraintro=
                    More challenges in here!

                P2PConlab_YukiJam_extra1=
                    Up is Continue, Right is Leave

                P2PConlab_YukiJam_extra2=
                    You must continue.

                P2PConlab_YukiJam_extra3=
                    From here forward probably has little difficult
                    So you have a only chance to leave
                    If you want, touch the hole in Upright

                P2PConlab_YukiJam_extraend=
                    you did it! Youre the god of Theo!
                    This {~}Lunar Berry{/~} is the reward for you~
                
                P2PConlab_YukiJam_unknown=
                    Many people seem to make maps with the mind of serving others
                    I don't want to just go with the flow, so I'm going to make maps with insane difficulty!!!
                    As for how hard it ends up being, whether it's TAS-only, or if anyone will even play it...
                    that's not the mapper's concern~
                    Everyone has their own style
                    We should learn to respect others' style
                    Please treat every mapper with kindness

                P2PConlab_YukiJam_reason=
                        WHY AM I DOING THIS ?

                P2PConlab_YukiJam_fcs=
                    !
                    Wow,{0.375} you did it !
                    Thank you for your playing again!

                P2PConlab_YukiJam_uuuuunnnnnuuuuussssseeeeeddddd=
                    P2P
        #=====水山-Santibi的失落地=====
            #==========地图技巧==========
                P2PConlab_1_Maps_WaterMountain_exercise_back_choice1=
                    [MADELINE left normal]
                    Yes

                P2PConlab_1_Maps_WaterMountain_exercise_back_choice2=
                    [MADELINE left distracted]
                    No

                P2PConlab_1_Maps_WaterMountain_exercise_1=
                    []
                    We can jump higher by bouncing after bouncing, which also helps avoid spikes

                P2PConlab_1_Maps_WaterMountain_exercise_2=
                    []
                    How about adding movement after bouncing?
                    Use CloudZipper's inertia to propel you further

                P2PConlab_1_Maps_WaterMountain_exercise_3=
                    []
                    How about adding Super or Wavedash after bouncing?
                    Use CloudZipper's inertia to propel you further

                P2PConlab_1_Maps_WaterMountain_exercise_4=
                    []
                    How about adding a controlled-force reverse Super after Wavedash?
                    DBB's trash maps always cram in tons of control-force elements

                P2PConlab_1_Maps_WaterMountain_exercise_5=
                    []
                    How about adding a controlled-force Wavedash after bouncing?
                    DBB's trash maps always cram in tons of control-force elements
            #==========地图对话==========
                P2PConlab_1_Maps_WaterMountain_quick_look=  
                    []  
                    You are currently playing  
                    Samtb's legendary old work - Water Mountain  
                    This map has some changes compared to the first version.  
                    Of course, in terms of fun, it can't compare to the first version...  
                    In short, I wish you a happy gaming experience!!!
                
                P2PConlab_1_Maps_WaterMountain_a=
                    [MADELINE left distracted]
                    CLUE GET!

                P2PConlab_1_Maps_WaterMountain_b=
                    [MADELINE left normal]
                    CLUE GET!!

                P2PConlab_1_Maps_WaterMountain_c=
                    [MADELINE left surprised]
                    CLUE GET!!!

                P2PConlab_1_Maps_WaterMountain_dlc=
                    [MADELINE left normal]
                    WELCOME TO DLC!!!

                P2PConlab_1_Maps_WaterMountain_back=
                    []
                    The Easter Egg maze is too hard, should we go back?

                P2PConlab_1_Maps_WaterMountain_back_choice1=
                    [MADELINE left distracted]
                    Yes

                P2PConlab_1_Maps_WaterMountain_back_choice1_dialog=
                    [MADELINE left distracted]
                    This maze is way too complicated

                P2PConlab_1_Maps_WaterMountain_back_choice2=
                    [MADELINE left normal]
                    No

                P2PConlab_1_Maps_WaterMountain_back_choice2_dialog=
                    [MADELINE left normal]
                    I think I can still try some more

                P2PConlab_1_Maps_WaterMountain_exercise=
                    []
                    Want to check out the training ground?

                P2PConlab_1_Maps_WaterMountain_exercise_choice1=
                    [MADELINE left normal]
                    Yes
                
                P2PConlab_1_Maps_WaterMountain_exercise_choice1_dialog=
                    [MADELINE left normal]
                    Let's go take a look

                P2PConlab_1_Maps_WaterMountain_exercise_choice2=
                    [MADELINE left distracted]
                    No
                
                P2PConlab_1_Maps_WaterMountain_exercise_choice2_dialog=
                    [MADELINE left distracted]
                    Never mind

                P2PConlab_1_Maps_WaterMountain_exercise_back=
                    []
                    Want to go back?

                P2PConlab_1_Maps_WaterMountain_acknowledge=
                    []
                    Thanks to Myn for decoration guidance
                    Thanks to wyqw for graphics resources
                    Thanks to DeepBlueBerry for background music (self-appreciation)
                    Thank you for playing
                    Tip: Press "Up" key to open doors

                P2PConlab_1_Maps_WaterMountain_prologue=
                    []
                    This is a map adapted from scrapped drafts
                    I've reduced the trash difficulty based on original version
                    Actually, the original map was something I deeply regret...
                    It was an attempt to create an open-world map...
                    Everything from graphics resources searching, music production to programming was done by myself
                    Including some script writing too...
                    Though I did receive some asset support and help from many others
                    However, what's regrettable is...
                    Due to unreasonable difficulty settings, after about seven months
                    Nearly dozens of full-map tests and tens of thousands of deaths...
                    With great internal conflict, I decided to abandon this map
                    Clearly, flawed map design philosophy led to this failure...
                    This was a brutal lesson for me
                    But I've accumulated much experience from it
                    And... lots of scrapped concepts?
                    Good news is I plan to remake this map
                    Bad news is who knows when it'll be finished...
                    Regardless, thanks to all who helped me and players willing to experience this
                    Wishing you a happy experience!

                P2PConlab_1_Maps_WaterMountain_secret=
                    []
                    Why...existence...is false...
                    s12s22s11s32s12s21s31s42s51s41s73s42s52
                    [MADELINE left distracted]
                    This makes no sense...

                P2PConlab_1_Maps_WaterMountain_egg_1=
                    [MADELINE left surprised]
                    Aaahhh!!

                P2PConlab_1_Maps_WaterMountain_egg_2=
                    [MADELINE left surprised]
                    Wowow!!

                P2PConlab_1_Maps_WaterMountain_egg_3=
                    [MADELINE left surprised]
                    Yaaah!!

                P2PConlab_1_Maps_WaterMountain_egg_4=
                    [MADELINE left surprised]
                    Ughhh!!

                P2PConlab_1_Maps_WaterMountain_egg_5=
                    [MADELINE left normal]
                    Hahaha!!

                P2PConlab_1_Maps_WaterMountain_egg_6=
                    [MADELINE left angry]
                    Heyyy!!

                P2PConlab_1_Maps_WaterMountain_story=
                    []
                    The story that never existed...
                    ...
                    Dear friend, I'm afraid this is my final journey
                    Remembering our days in Turbulent City, such bittersweet memories...
                    You once asked if I was scared...how could I not be...
                    Dr.Theo revealed everything to me
                    About our world, his identity
                    About "Emotionality", about "Rationality"...
                    And about...so-called "Awakened Ones"
                    If we were originally emotionless creations
                    Then our existence...these feelings...
                    Does everything "Emotionality" accidentally gave us really qualify as errors?
                    Or is our current existence, as Dr.Theo claims, fundamentally wrong?
                    Those real, heart-wrenching exile experiences
                    Those moments of companionship and happiness...
                    Are these mistakes?
                    Is our everything truly so worthless...
                    ...
                    ...
                    I see no path forward, can only take it step by step now
                    Perhaps, to contain "Emotionality" and prevent the worst
                    I must accept what Theo says...
                    Where will he take me...
                    ...
                    [MADELINE left distracted]
                    What's this
                    [MADELINE left distracted]
                    Why do I have this strange feeling?

                P2PConlab_1_Maps_WaterMountain_question=
                    []
                    Congratulations on reaching here. Do you need to return to the map starting point now?

                P2PConlab_1_Maps_WaterMountain_answer_yes=
                    [MADELINE left normal]
                    Yes, this map's so good I want to replay it
                    []
                    What a foodie with great taste!!

                P2PConlab_1_Maps_WaterMountain_answer_no=
                    [MADELINE left angry]
                    No, why would I want to replay this trash
                    []
                    Alright, then take the upper passage back to collect hearts...

                P2PConlab_1_Maps_WaterMountain_shit=S.H.I.T
        #=====CUAgain=====
            #==========地图技巧==========
            #==========地图对话==========
                P2PConlab_1_Maps_CreaterW_CUAgain_00=P2P
                P2PConlab_1_Maps_CreaterW_CUAgain_01=P2P
                P2PConlab_1_Maps_CreaterW_CUAgain_02=P2P
                P2PConlab_1_Maps_CreaterW_CUAgain_03=P2P
                P2PConlab_1_Maps_CreaterW_CUAgain_04=P2P
                P2PConlab_1_Maps_CreaterW_CUAgain_0a=P2P
        #=====掷落谜题=====
            #==========地图技巧==========
            #==========地图对话==========
                BlackIce_PZTH_tips=
                    Warning: Please don't touch spikes while holding a respawn point, unless you want your game to crash
                    If it crashes, just click 'Retry level'
                    Disclaimer: You might encounter the following bugs:
                    Spikes that only trigger teleportation after dying once level change
                    Floors with smooth collision boxes but still feel bumpy underfoot
                    Walls that look grabbable but are slippery and unstable
                    And more bugs waiting for you to discover~
        #=====H.M.B.I====
            #==========地图技巧==========
                P2PConlab_L5he_hmbl= H.M.B.L
                P2PConlab_L5he_hmbl2= Thanks for playing CU :D
                P2PConlab_L5he_work= Work it harder
                P2PConlab_L5he_make= Make it better
                P2PConlab_L5he_do= Do it faster
                P2PConlab_L5he_makes= Makes us stronger
                P2PConlab_L5he_more= More than ever
                P2PConlab_L5he_hour= Hour after
                P2PConlab_L5he_our= Our work is
                P2PConlab_L5he_never= Never over
                P2PConlab_L5he_energy= Energy drink
                P2PConlab_L5he_she= Waaa!! A snake! It's so cute!
            #==========地图对话==========
        #=========这是什么东西啊？=========
            test_in={ph_trigger disable_skip}{ph_trigger set_flag in=true}{ph_trigger camera_pan 0 0 3}

            test_out={ph_trigger disable_skip}{ph_trigger camera_pan 0 0 1.25}

            in={ph_trigger disable_skip}{ph_trigger set_flag in=true}{ph_trigger camera_pan 0 0 1}

            out={ph_trigger disable_skip}{ph_trigger camera_pan 0 0 0.5}