# *** Metadata***

Aphyllix_Supergym_Gym_postcard= Stuck? If you ever need visual guides, I have a playthrough with input display to show all of the tech. It's linked in the mod page or on my channel (Aphyllix)!

poem_Aphyllix_SuperGym_Gym_A_postcard= Stuck? If you ever need visual guides, I (will) have a playthrough with input display to show all of the tech. It's linked in the mod page or on my channel (Aphyllix)!
Aphyllix_Supergym= Ash's Superdash Gym
Aphyllix_Supergym_Gym= Ash's Superdash Gym
poem_Aphyllix_SuperGym_Gym_A= Education!

# *** Tutorials ***

	APHYLLIX_GHOST1_TUTORIAL1=
		Curved Dashing

	APHYLLIX_GHOST1_TUTORIAL2=
		Extra Dash Length

	APHYLLIX_GHOST1_TUTORIAL3=
		Jumpless "Gultras"

	APHYLLIX_GHOST1_TUTORIAL4=
		Curved Tech

	APHYLLIX_GHOST1_TUTORIAL5=
		Shoryukens

	APHYLLIX_GHOST1_TUTORIAL6=
		Momentum Dashing

	APHYLLIX_GHOST1_TUTORIAL7=
		Curved Ultras

	APHYLLIX_GHOST1_TUTORIAL8=
		Dream Block Tech

	APHYLLIX_GHOST1_TUTORIAL9=
		Super Demos

	APHYLLIX_GHOST1_TUTORIAL10=
		360 Dashing

	APHYLLIX_GHOST1_TUTORIAL11=
		Bubble Tech

	APHYLLIX_GHOST1_TUTORIAL12=
		Wall Momentum

	APHYLLIX_GHOST1_TUTORIAL13=
		Super Ultras

	APHYLLIX_GHOST1_TUTORIAL14=
		Ceiling Momentum

	APHYLLIX_GHOST1_TUTORIALEND=
		Thanks For Playing!

	APHYLLIX_GHOST1_NORMAL=
		[APH right normal]
		{#f7ebaa}Hi! I'm {~}{#fc7537}Ash{#}{#f7ebaa}{/~} {#968f66}(the person that made this map){#}{#f7ebaa}. Thanks for checking it out.
		This gym was actually originally intended for a separate superdash mod I'm making, but that'll come out later.
		There aren't many others {#968f66}(that I know of, anyways){#}{#f7ebaa}, so most tech is simply what I've learned through making this other mod.
		Hopefully it should be fairly comprehensive, but if you notice anything really off, you can message me on Discord (@aphyllix) and I'll update it.
		In any case, this mod should serve as a good overview of superdash tech.
		Each tech is color-coded, so green is generally beginner-intermediate, yellow is advanced-ish, and red is around high-expert to grandmaster.
		Finally, any red zones you see prevent you from dashing, mostly just as guardrails.
		Oh yeah, and don't use debug mode. It messes with your strawberry count, which is how the map determines completion.
		Anyways, go learn some tech!{#}

	APHYLLIX_GHOST1_EXTRA1=
		[APH left normal]
		{#f7ebaa}With the extra dash length from superdashing, you can do hypers and supers {#968f66}(the other kind){#}{#f7ebaa} from a much greater distance, even if there's a gap.
		Here, do a superdash with a horizontal dash, jumping only after you reach the second platform.
		Then, do the same, but with a down-diagonal dash to do a hyper.{#}

	APHYLLIX_GHOST1_EXTRA2=
		[APH left normal]
		{#f7ebaa}Like with supers and hypers, wall bounces have the same effect.
		Here, dash upward, only jumping after passing the spikes.{#}

	APHYLLIX_GHOST1_CURVE=
		[APH left normal]
		{#f7ebaa}Curving dashes is the primary change with superdashing enabled.
		Just input the direction you want to curve after the dash input.
		This can be done in one direction, or you can do multiple in a row to curve into a semicircle as well.{#}

 	APHYLLIX_GHOST1_GULTRA1=
 		[APH left normal]
		{#f7ebaa}As a weird aspect of superdashing, simply dashing down-diagonal into the ground repeatedly has an effect similar to grounded ultra.
		With the caveat that there isn't a limit to how fast you can go.
		Here, just spam down-diagonal to go into hyperspeed.{#}

 	APHYLLIX_GHOST1_GULTRA2=
 		[APH left normal]
		{#f7ebaa}One issue with this is that you won't carry over the momentum with a jump, instead replacing your momentum with a typical hyper.
		However, there are a few ways to avoid this.
		Since connecting them into ultras is covered at a different point in this gym, we'll start of with using jellies to carry your momentum.
		Here, hold grab and dash down-diagonal. You should be able to get three jumpless gultras before reaching the jelly.
		Then, once you grab the jelly, just jump to get enough height to cross the gap.{#}

 	APHYLLIX_GHOST1_CURTECH1=
 	 	[APH left normal]
		{#f7ebaa} A fun thing that you can do with curved dashes is change one dash into another, including for tech.
		Here, dash right and then angle it downwards.
		The game will treat the end of your dash as a down-diagonal and allow you to wavedash, even despite your initial direction.
		This also applies to supers, when you dash down-diagonal and curve it to a straight dash.
		{#968f66}(technically I don't know that it's considered a super with this setup but it's basically the same so shhh.){#}{#f7ebaa}
		In other words, only the final dash direction {#968f66}(when you jump){#}{#f7ebaa} actually matters in doing tech like this.{#}	

 	APHYLLIX_GHOST1_CURTECH2=
 	 	[APH left normal]
		{#f7ebaa} Here, use this tech to do a wallbounce.
		Basically, just dash up diagonal and curve it to go straight up before jumping.{#}

	APHYLLIX_GHOST1_SECRET1=
 	 	[APH left normal]
		{#f7ebaa} woah... that was so precise.
		and mostly unnecessary{#}

	APHYLLIX_GHOST1_SECRET2=
		The Forbidden Path

	APHYLLIX_GHOST1_SECRET3=
		(Grandmaster Gameplay Ahead!)

	APHYLLIX_GHOST1_BUBBLE1=
 	 	[APH left normal]
		{#f7ebaa}Bubbles/boosters actually use superdashes as well, giving you a lot more distance off of one bubble.{#}

	APHYLLIX_GHOST1_BUBBLE2=
 	 	[APH left normal]
		{#f7ebaa}As you might expect, this also allows you to curve bubbles as well, just as you would a regular dash.{#}

	APHYLLIX_GHOST1_BUBBLE3=
 	 	[APH left normal]
		{#f7ebaa}Finally, curving a bubble downward and jumping will do a bubble hyper, much like the curved tech mentioned earlier in this gym.
		Here, just go right and curve the bubble down after it starts moving.{#}

	APHYLLIX_GHOST1_DREAM1=
 	 	[APH left normal]
		{#f7ebaa}The extra dash length from superdashing allows you to enter dream blocks from farther away.
		Yeah, that's about it.{#}

	APHYLLIX_GHOST1_DREAM2=
 	 	[APH left normal]
		{#f7ebaa}You can also curve dashes into dream blocks.
		This can give you some weird angles outside the typical eight, but that will be covered more in "360 Dashing."{#}

	APHYLLIX_GHOST1_WALLMOM=
 	 	[APH left normal]
		{#f7ebaa}Oddly enough, your dash will actually persist briefly after hitting a wall, letting you rise up slightly.
		This is because, upon hitting any surface, the game will take away both your ability to curve your dash and your dash attack.
		This is {#968f66}(mostly){#}{#f7ebaa} useless normally, but the extra height with superdashes can give it some utility.
		Here, just dash diagonally up into the wall, giving you just enough height to clear it without hitting the spikes.
		Then, do the same after riding the zipper {#968f66}(without jumping){#}{#f7ebaa}.{#}

	APHYLLIX_GHOST1_WEIRD1=
 	 	[APH left normal]
		{#f7ebaa} Similar to dashing into a wall, dashing up into a ceiling will carry over momentum, even if you stop moving up.
		Here, dash diagonal up into the ceiling to clear the spikes easily.{#}

	APHYLLIX_GHOST1_WEIRD2=
 	 	[APH left normal]
		{#f7ebaa} This tech is a bit more difficult, but if you demo dash up, you can grab the wall when you uncrouch.
		You get a tiny boost up as well, which makes this easier.
		Basically, just do the same as before but with a demo dash, grabbing the wall to the left after.{#}

	APHYLLIX_GHOST1_SHOR1=
		[APH left normal]
		{#f7ebaa}With enough momentum, you can convert your horizontal movement into vertical movement.
		To do this, after gaining enough momentum, dash diagonal up and angle your dash to be fully up {#968f66}(similar to the inputs for a shoryken){#}{#f7ebaa}.
		The diagonal dash will keep your speed, while angling it will allow you to maximize upwards momentum.
		For this scenario, you will get said momentum through a hyper dash. 
		For the next section, do the same with another hyper with the speed from a swap block.{#}

	APHYLLIX_GHOST1_IDK1=
		[APH left normal]
		{#f7ebaa}Superdashing actually carries more of your momentum than you'd imagine.
		Thus, if you dash quickly enough after getting it, you can make your dash much longer.
		Here, do a hyper into a right dash. After, do a basic jump with a zipper into another right dash.{#}

	APHYLLIX_GHOST1_IDK2=
		[APH left normal]
		{#f7ebaa}Combining these two traits, do a hyper off of this zipper.
		Then, instead of a right dash, do an up right dash to get more vertical distance as well.{#}

	APHYLLIX_GHOST1_CURVA=
		[APH left normal]
		{#f7ebaa}Yeah, this is one of the harder pieces of tech in the gym.
		Essentially, you can get the necessary vertical distance for an ultra without much of a height difference.
		If you curve a dash, going up-right, right, down-right, you'll maintain your momentum and be able to do a curved ultra.
		This is the case even when all platforms are the same height; something that would normally be mostly impossible.
		Here, start with a hyper, chaining it into these semi-circle dashes to land on each platform.
		There are height guidelines alongside some leniency options to make this slightly easier.
		Or you could just play that one bit of Superluminary too, I guess.{#}

	APHYLLIX_GHOST1_3601=
		[APH left normal]
		{#f7ebaa}By only briefly inputting a separate direction after dashing, you can dash at very precise angles.
		{#968f66}(Not dissimilar to the 360 dashing variant, but without using a controller){#}{#f7ebaa}.
		Just input the direction you want to go in, and very lightly tap the other direction soon after.
		This also works with vertical dashes as well.{#}

	APHYLLIX_GHOST1_3602=
		[APH left normal]
		{#f7ebaa}This works with dream blocks, too, allowing some funky angles you wouldn't normally get.{#}

	APHYLLIX_GHOST1_DEMOS1=
		[APH left normal]
		{#f7ebaa}This part is about what you'd expect, just combining superdash length with demodashes
		{#968f66}(I'd recommend the Strawberry Jam gyms if you don't know what demos are){#}{#f7ebaa}.{#}

	APHYLLIX_GHOST1_DEMOS2=
		[APH left normal]
		{#f7ebaa}However, there are some unique shenanigans with superdashing.
		Here, use a 360 dash, briefly inputting up after dashing to get a very specific angle.
		Then, just do a momentum dash with the zipper to get the extra distance.{#}

	APHYLLIX_GHOST1_SULTRA1=
		[APH left normal]
		{#f7ebaa}This is probably the most finicky tech in this gym.
		Basically, normal ultras aren't great with supers enabled. 
		The extra distance makes it difficult to not just do a hyper without a lot of height, 
		And if you don't do a hyper, then the momentum is fairly minimal. 
		Thus, to do a proper ultra, you'll need to curve your down-diagonal dash to avoid doing a hyper.
		Essentially, the inputs are the same as for a typical ultra.
		The main difference is that after down-diagonal dashing, you'll need to angle your dash slightly to the right.
		This will prevent you from dashing too low to the ground.
		{#968f66}(Also, definitely check out the Strawberry Jam gyms for ultras more generally).
		(This is maybe a skosh more difficult to learn than that){#}{#f7ebaa}.{#}

	APHYLLIX_GHOST1_SULTRA2=
		[APH left normal]
		{#f7ebaa}Here, just make sure you don't dash too early to make sure you have enough height.{#}

	APHYLLIX_GHOST1_SULTRA3=
		[APH left normal]
		{#f7ebaa}Chained ultras! Cool!
		Yeah, not a ton of advice for this. It's the same, but definitely hard.{#}

	APHYLLIX_GHOST1_SULTRA4=
		[APH left normal]
		{#f7ebaa}More momentum = More ultra speed, of course.
		In this case, you can do three jumpless gultras, then do an ultra.
		Don't jump until you reach the lower platform to keep your momentum{#}


	APHYLLIX_GHOST1_COLOR1=
		Warm

	APHYLLIX_GHOST1_COLOR2=
		Cool

	APHYLLIX_GHOST1_COLOR3=
		Gray

	APHYLLIX_GHOST1_COLOR4=
		Colors