# NOTES:
# The # Symbol at the start of a line counts as a Comment. To include in dialog, use a \#
# The . Symbol will cause a pause unless escaped with \. (ex: Mr. Oshiro has a pause, Mr\. Oshiro does not)
# Newlines automatically create a Page Break, unless there is an {n} command on the previous line
# Commands: Anything inside of curly braces {...} is a command and should not be translated.

# Inline Text Commands:
# {~}wavy text{/~}
# {!}impact text{/!}
# {*}shaky text{/*}
# {%}messed up text when Theo says "N a i l e d   i t ."{/%}
# {big}this text is large{/big}
# {>> x}changes speed at which characters are displayed{>>}
# {# 000000}this text is black{#} (uses HEX color values)
# {+MENU_BEGIN} inserts the dialog from the MENU_BEGIN value (in English, "CLIMB")
# {n} creates a newline, without a page break
# {0.5} creates a 0.5 second pause
# {anchor position} controls the visual position of the textbox in-game
# (where "position" can be one of "bottom", "middle" or "top")

# Dialog IDs replace all of the following characters with underscores (_):
# - forward slashes (/)
# - hyphens (-)
# - plus signs (+)
# - spaces

# The text before an equals sign (=) is the Dialog ID, and should NOT contain spaces.
# The text after is its translation, and is what will show up in-game.

# =====

# Custom Dialog
millionsofmario_red_demo_text=
  [MADELINE left normal]
  You went beyond the impossible.
  You hit the demo dash.
  You didn't let yourself be a prisoner to your ambitions.
  You strived to get over to this area with nothing in it and succeeded.
  Good job.
  {~}But good luck getting back without dying.{/~}

millionsofmario_red_mori=
  [MADELINE left normal]
  {big}OMG MORI CALLIOPE {/big}
  {big}HI {/big}
  {%}boat goes binted{/%}
  -Gigi Murin (probably)

millionsofmario_red_levelend=
  [MADELINE left peaceful]
  Red tomorrow
  Red today
  Dread
  Sorrow
  Can't turn away

millionsofmario_Red=
Red

millionsofmario_Red_1_Red=
  Red