﻿# ============================================= TAS Helper =====================================================
TAS_HELPER_NAME=                                           TAS Helper
TAS_HELPER_ENABLED=                                        Enabled
TAS_HELPER_ON=                                             On
TAS_HELPER_OFF=                                            Off

# ============================================= Spinner Main Switch =====================================================
TAS_HELPER_SPINNER_MAIN_SWITCH=                            Main Switch
TAS_HELPER_SPINNER_MAIN_SWITCH_DESCRIPTION=                Involves Cycle Hitbox Colors, Hazard Countdown, Load Range, Simplified Spinners.
TAS_HELPER_SPINNER_MAIN_SWITCH_MODE_OFF=                   Off
TAS_HELPER_SPINNER_MAIN_SWITCH_MODE_ONLY_DEFAULT=          Default
TAS_HELPER_SPINNER_MAIN_SWITCH_MODE_ALLOW_ALL=             All

# ============================================= Cycle Hitbox Colors =====================================================
TAS_HELPER_COLORS=                                         Colors
TAS_HELPER_SHOW_CYCLE_HITBOX_COLORS=                       Show Cycle Hitbox Colors
TAS_HELPER_USING_NOTINVIEW_COLOR_MODES=                    NotInView Color
TAS_HELPER_NOTINVIEW_COLOR_MODES_OFF=                      Off
TAS_HELPER_NOTINVIEW_COLOR_MODES_WHEN=                     When Using InView Range
TAS_HELPER_NOTINVIEW_COLOR_MODES_ALWAYS=                   On
TAS_HELPER_USING_NOTINVIEW_COLOR_DESCRIPTION=              Available to entities affected by InView (Spinner and Lightning).
TAS_HELPER_USING_FREEZE_COLOR=                             Freeze Colors
TAS_HELPER_USING_CAMERA_TRIGGER_COLOR=                     Camera-Related Triggers Color
TAS_HELPER_USING_FREEZE_COLOR_DESCRIPTION=                 Colors which appear when TimeActive is 524288,{n}
                                                           include SpinnerColor_NeverActivate and SpinnerColor_ActivateEveryFrame.{n}
                                                           Some NoCycle hazards in mods are also considered as ActivateEveryFrame,{n}
                                                           e.g. we can set FrostHelper.CustomSpinner to be NoCycle.
TAS_HELPER_COLOR_CUSTOMIZATION=                            Custom Colors Config
TAS_HELPER_COLOR_CUSTOMIZATION_FINISHED=                   Finished
TAS_HELPER_COLOR_CUSTOMIZATION_ONOFF=                      Switches
TAS_HELPER_COLOR_CUSTOMIZATION_SPINNER_COLOR=              Cycle Hitbox Colors
TAS_HELPER_COLOR_CUSTOMIZATION_PREDICTOR=                  Predictor
TAS_HELPER_COLOR_CUSTOMIZATION_OTHER=                      Other
TAS_HELPER_COLOR_CUSTOMIZATION_REMIND=                     Custom colors can only be edited in the menu of the title screen,{n}
                                                           or use commands in the console.
TAS_HELPER_COLOR_CUSTOMIZATION_COLOR_FORMAT=               Color format: ARGB, e.g. Red: #FFFF0000.
TAS_HELPER_COLOR_CUSTOMIZATION_SPINNERCOLOR_FOOTNOTE=      The last 5 colors are taken from CelesteTAS mod,{n}
                                                           it's same to edit them here or in CelesteTAS mod settings.
TAS_HELPER_SPINNERCOLOR_NOTINVIEW=                         NotInView Color
TAS_HELPER_SPINNERCOLOR_NEVERACTIVATE=                     Never-Activate Color
TAS_HELPER_SPINNERCOLOR_ACTIVATEEVERYFRAME=                Activate-Every-Frame Color
TAS_HELPER_SPINNERCOLOR_TASMODENTITYHITBOXCOLOR=           Entity Hitbox Color
TAS_HELPER_SPINNERCOLOR_TASMODCYCLEHITBOXCOLOR1=           Cycle 1 Hitbox Color
TAS_HELPER_SPINNERCOLOR_TASMODCYCLEHITBOXCOLOR2=           Cycle 2 Hitbox Color
TAS_HELPER_SPINNERCOLOR_TASMODCYCLEHITBOXCOLOR3=           Cycle 3 Hitbox Color
TAS_HELPER_SPINNERCOLOR_TASMODOTHERCYCLESHITBOXCOLOR=      Other Cycles Hitbox Color
TAS_HELPER_INVIEWRANGECOLOR=                               InView Range Color
TAS_HELPER_NEARPLAYERRANGECOLOR=                           NearPlayer Range Color
TAS_HELPER_CAMERATARGETCOLOR=                              CameraTarget Color
TAS_HELPER_CAMERATRIGGERCOLOR=                             Camera-Related Triggers Color
TAS_HELPER_LOADRANGECOLLIDERCOLOR=                         LoadRange Collider Color
TAS_HELPER_LOAD_RANGE_COLLIDER_DESCRIPTION=                i.e. color of the center of spinners
TAS_HELPER_RESET_CUSTOM_COLOR=                             Reset Custom Colors to Default
TAS_HELPER_PREDICTOR_FINESTSCALECOLOR=                     Timeline Finest Scale Hitbox Color
TAS_HELPER_PREDICTOR_FINESCALECOLOR=                       Timeline Fine Scale Color
TAS_HELPER_PREDICTOR_COARSESCALECOLOR=                     Timeline Coarse Scale Color
TAS_HELPER_PREDICTOR_ENDPOINTCOLOR=                        Timeline Endpoint Color
TAS_HELPER_PREDICTOR_KEYFRAMECOLOR=                        Timeline Keyframe Color
TAS_HELPER_PREDICTOR_POLYGONALLINECOLOR=                   Timeline Polygonal Line Color
TAS_HELPER_PREDICTOR_DOTCOLOR=                             Timeline Dot Color
TAS_HELPER_MOVEMENTOVERSHOOTASSISTANTCOLOR=                Movement Overshoot Assistant Color

# ============================================= Hazard Countdown =====================================================
TAS_HELPER_COUNTDOWN=                                      Hazard Countdown
TAS_HELPER_COUNTDOWN_MODE=                                 Mode
TAS_HELPER_COUNTDOWN_MODE_OFF=                             Off
TAS_HELPER_COUNTDOWN_MODE_3F_CYCLE=                        3f Cycle
TAS_HELPER_COUNTDOWN_MODE_15F_CYCLE=                       15f Cycle
TAS_HELPER_COUNTDOWN_MODE_EXACT_GROUP_MOD_3=               ExactGroup % 3
TAS_HELPER_COUNTDOWN_MODE_EXACT_GROUP_MOD_15=              ExactGroup % 15
TAS_HELPER_COUNTDOWN_MODE_DESCRIPTION=                     Every 3 frames, check the conditions of the following actions:{n}
                                                              - Spinner turn on/off collision (NearPlayer) when visible,{n}
                                                              - Lightning turn on collision (InView),{n}
                                                              - Dust Bunny turn on/off collision (NearPlayer) when sprite estableshed.{n}
                                                           Every 15 frames, check the conditions of the following actions:{n}
                                                              - Spinner become invisible (InView),{n}
                                                              - Lightning turn off collision (InView).
TAS_HELPER_COUNTDOWN_EXACT_GROUP_DESCRIPTION=              ExactGroup % 3/15: mainly used for spinner drift manip.{n}
                                                           {n}
                                                           Hazard's ExactGroup is (Hazard's offset * 60) modulo 3 (or 15).{n}
                                                           TimeActive's ExactGroup is shown at the top-right of the screen,{n}
                                                           \S                   its formula is (TimeActive * 60 - 1) modulo 3 (or 15).{n} 
                                                           When x < y < x + 1, where x is Hazard's ExactGroup and y is TimeActive's ExactGroup,{n}
                                                           \S                   Hazard turn on/off on this frame.{n}
                                                           Equivalently, hazards with ExactGroup lying in (y, y + 1) are temporarily in one group.
                                                           (Doesn't work when TimeActive is too large)
TAS_HELPER_SHOW_DRIFT_SPEED=                               Show Hazard Cycle Drift Speed
TAS_HELPER_DRIFT_SPEED_DESCRIPTION=                        Only works when in ExactGroup % 3/15 mode.{n}
                                                           The formula of Drift Speed is:{n}
                                                           \S                   (ExactGroup of this frame) - (ExactGroup of last frame) - 1
TAS_HELPER_FONT=                                           Font
TAS_HELPER_HIRES_FONT=                                     Hires Font
TAS_HELPER_PIXEL_FONT=                                     Pixel Font
TAS_HELPER_HIRES_FONT_SIZE=                                Hires Font Size
TAS_HELPER_HIRES_FONT_STROKE=                              Hires Font Stroke
TAS_HELPER_DARKEN_WHEN_UNCOLLIDABLE=                       Darken when Uncollidable
TAS_HELPER_PERFORMANCE_OPTIMIZATION=                       Performance Optimization
TAS_HELPER_PERFORMANCE_OPTIMIZATION_DESCRIPTION=           Countdown and LoadRangeCollider will not render when far from view.
TAS_HELPER_COUNTDOWN_BOOST=                                Auto Hide/Show Countdown
TAS_HELPER_COUNTDOWN_BOOST_DESCRIPTION=                    Countdown will only render when FrameStep or Paused.

# ============================================= Load Range =====================================================
TAS_HELPER_LOAD_RANGE=                                     Load Range
TAS_HELPER_LOAD_RANGE_MODE=                                Mode
TAS_HELPER_LOAD_RANGE_MODE_NEITHER=                        Neither
TAS_HELPER_LOAD_RANGE_MODE_IN_VIEW_RANGE=                  InView Range
TAS_HELPER_LOAD_RANGE_MODE_NEAR_PLAYER_RANGE=              NearPlayer Range
TAS_HELPER_LOAD_RANGE_MODE_BOTH=                           Both
TAS_HELPER_LOAD_RANGE_DESCRIPTION=                         InView: inside the 352px*212px rectangle around camera.{n}
                                                           NearPlayer: inside the 256px*256px square around player.
TAS_HELPER_IN_VIEW_RANGE_WIDTH=                            InView Range Width
TAS_HELPER_IN_VIEW_DESCRIPTION=                            When InView Range Width is 16,{n}
                                                           It matches Celeste TAS's Camera Hitboxes.
TAS_HELPER_NEAR_PLAYER_RANGE_WIDTH=                        NearPlayer Range Width
TAS_HELPER_LOAD_RANGE_OPACITY=                             Load Range Opacity
TAS_HELPER_APPLY_CAMERA_ZOOM=                              InView Range Zoom with Camera
TAS_HELPER_APPLY_CAMERA_ZOOM_DESCRIPTION=                  Turn it on only when need checking VivHelper.CustomSpinner is InView or not.
TAS_HELPER_LRC_MODE_OFF=                                   Off
TAS_HELPER_LRC_MODE_AUTO=                                  Auto
TAS_HELPER_LRC_MODE_ALWAYS=                                Always
TAS_HELPER_LOAD_RANGE_COLLIDER=                            Use Load Range Collider
TAS_HELPER_LRC_DESCRIPTION=                                If a hazard's load range collider collides with a load range,{n}
                                                           then it's inside that load range.{n}
                                                           For spinner and dust bunny, the collider is its center point.{n}
                                                           For lightning, the collider is a hitbox which is 1px wider & taller than its hurtbox.

# ============================================= Simplified Graphics =====================================================
TAS_HELPER_SIMPLIFIED_GRAPHICS=                            Simplified Graphics
TAS_HELPER_SIMPLIFIED_SPINNERS=                            Redraw Spinner
TAS_HELPER_CLEAR_SPINNER_SPRITES=                          Clear Spinner Sprites
TAS_HELPER_SIMPLIFIED_GRAPHICS_MODE_OFF=                   Off
TAS_HELPER_SIMPLIFIED_GRAPHICS_MODE_WHEN_SIMPLIFIED_GRAPHICS=When Simplified Graphics
TAS_HELPER_SIMPLIFIED_GRAPHICS_MODE_ALWAYS=                Always
TAS_HELPER_SPINNER_FILLER_OPACITY=                         Spinner Filler Opacity (Collidable)
TAS_HELPER_SPINNER_FILLER_OPACITY_EXTRA=                   Spinner Filler Opacity (Uncollidable)
TAS_HELPER_SPINNER_DASHED_BORDER=                          Apply Dashed Border when Uncollidable
TAS_HELPER_SPINNER_IGNORE_TAS_UNCOLLIDABLEALPHA=           Ignore TAS mod's Uncollidable Hitboxes Opacity
TAS_HELPER_SIMPLIFIED_LIGHTNING=                           Redraw Lightning
TAS_HELPER_SIMPLIFIED_LIGHTNING_DESCRIPTION=               Collidable: high opacity with solid border | Uncollidable: low opacity with dashed border.
TAS_HELPER_HIGHLIGHT_LOAD_UNLOAD=                          Highlight Loading/Unloading Lightning
TAS_HELPER_HIGHLIGHT_DESCRIPTION=                          White: loading | Black: unloading.
TAS_HELPER_ACH_FOR_SPINNER=                                Apply Actual Collide Hitbox to Redrawn Spinner
TAS_HELPER_ACH_FOR_LIGHTNING=                              Apply Actual Collide Hitbox to Redrawn Lightning
TAS_HELPER_ACH_WARN_LIGHTNING=                             Not recommended to apply this while "Actual Collide Hitboxes: Append" mode is on.{n}
                                                           That makes the screen messy.
TAS_HELPER_SIMPLIFIED_TRIGGERS=                            Simplified Triggers
TAS_HELPER_SIMPLIFIED_TRIGGERS_DESCRIPTION=                Unimportant triggers will be hidden.
TAS_HELPER_HIDE_CAMERA_TRIGGER=                            Hide Camera-Related Triggers
TAS_HELPER_HIDE_GOLD_BERRY=                                Hide Gold-Berry Collect Triggers

# ============================================= Hotkeys =====================================================
TAS_HELPER_HOTKEYS=                                        Hotkeys
TAS_HELPER_HOTKEY_DESCRIPTION=                             Binding multiple keys to a control will cause those keys to act as a keycombo.
TAS_HELPER_MAIN_SWITCH_HOTKEY=                             Main Switch
TAS_HELPER_SWITCH_COUNT_DOWN_HOTKEY=                       Switch Countdown
TAS_HELPER_SWITCH_LOAD_RANGE_HOTKEY=                       Switch Load Range
TAS_HELPER_SWITCH_PIXEL_GRID_WIDTH_HOTKEY=                 Switch Pixel Grid Width
TAS_HELPER_MAIN_SWITCH_DESCRIPTION_3=                      Switch among [Off - Default - All]
TAS_HELPER_MAIN_SWITCH_DESCRIPTION_2=                      Switch between [Off - All]
TAS_HELPER_MAIN_SWITCH_STATE=                              Mode of Main Switch Hotkey
TAS_HELPER_MAIN_SWITCH_THREE_STATES=                       Off - Default - All
TAS_HELPER_MAIN_SWITCH_TWO_STATES=                         Off - All
TAS_HELPER_MAIN_SWITCH_VISUALIZE=                          Visualize Hotkey
TAS_HELPER_MAIN_SWITCH_PREVENT=                            Allow Enabling this Mod with Hotkey
TAS_HELPER_CONFIGURE_AT_STATE_ALL=                         Please configure other settings in State All.
TAS_HELPER_PREDICT_ENABLE_HOTKEY=                          Enable/Disable Predictor
TAS_HELPER_PREDICT_FUTURE_HOTKEY=                          Make a Prediction
TAS_HELPER_OOO_STEP_HOTKEY=                                Order-of-Operation Stepping
TAS_HELPER_OOO_FASTFORWARD_HOTKEY=                         Order-of-Operation FastForward
TAS_HELPER_AUTOWATCH_HOTKEY=                               Auto Watch Entity

# ============================================= Predictor =====================================================
TAS_HELPER_PREDICTOR=                                      Predictor
TAS_HELPER_PREDICTOR_MAIN_SWITCH=                          Main Switch
TAS_HELPER_PREDICTOR_DESCRIPTION=                          Predict your future track, when tas is paused or frame-stepping,{n}
                                                           AND any selected conditions of the following is satisfied.
TAS_HELPER_TIMELINE_LENGTH=                                Timeline Length
TAS_HELPER_PREDICT_START_CONDITIONS=                       Conditions
TAS_HELPER_PREDICT_ON_FILE_CHANGE=                         Predict on Tas File Changed
TAS_HELPER_PREDICT_ON_HOTKEY_PRESSED=                      Predict on Hotkey Pressed
TAS_HELPER_PREDICT_ON_FRAME_STEP=                          Predict on Frame Stepping
TAS_HELPER_PREDICTOR_FINISHED=                             Finished
TAS_HELPER_PREDICTOR_ONOFF=                                Switches
TAS_HELPER_PREDICTOR_KEYFRAME_1=                           Keyframe/1
TAS_HELPER_PREDICTOR_KEYFRAME_2=                           Keyframe/2
TAS_HELPER_KEYFRAME_DESCRIPTION=                           A Keyframe is one frame with any selected flags true.
TAS_HELPER_PREDICTOR_STYLE=                                Style
TAS_HELPER_PREDICTOR_OTHER=                                Other
TAS_HELPER_TIMELINE_FINEST_SCALE=                          Timeline Finest Scale
TAS_HELPER_TIMELINE_FINE_SCALE=                            Timeline Fine Scale
TAS_HELPER_TIMELINE_COARSE_SCALE=                          Timeline Coarse Scale
TAS_HELPER_TIMELINE_FADEOUT=                               Timeline Fadeout
TAS_HELPER_NOT_APPLIED=                                    N/A
TAS_HELPER_HITBOX_PER_FRAME=                               Hitbox per Frame
TAS_HELPER_POLYGON_LINE=                                   Polygonal Line
TAS_HELPER_DOTTED_POLYGON_LINE=                            Dotted Polygonal Line
TAS_HELPER_ONLY_APPLY_TO_HITBOX=                           Only Apply to Hitboxes.
TAS_HELPER_ULTRA_SPEED_LOWER_LIMIT=                        Ultra Speed Lower Limit
TAS_HELPER_ULTRA_SPEED_LOWER_LIMIT_DESCRIPTION=            An "ultra" is not considered as an ultra,{n}
                                                           if its horizontal speed before hitting ground is lower than this limit.
TAS_HELPER_PREDICTOR_LEVEL_CONTROL_DESCRIPTION=            Level not in control: level transitioning, paused,{n}
                                                           skipping cutscene, or frozen (NOT freeze frames).
TAS_HELPER_PREDICTOR_PLAYER_CONTROL_DESCRIPTION=           Player not in control: StateMachine.State > 10, and not in feather or fling bird.
TAS_HELPER_PREDICTOR_ON_ENTITY_STATE_DESCRIPTION=          Entering StBoost, StLaunch, StStarFly or StFlingbird,{n}
                                                           which are related with touching an entity.
TAS_HELPER_AUTODROP_PREDICTION=                            Drop Previous Prediction when Tas File Changed
TAS_HELPER_ALLOW_START_PREDICT_WHEN_TRANSITION=            Allow Start Prediction when Transitioning
TAS_HELPER_STOP_PREDICT_WHEN_TRANSITION=                   Stop Prediction when Transitioning
TAS_HELPER_STOP_PREDICT_WHEN_DEATH=                        Stop Prediction when Dead
TAS_HELPER_STOP_PREDICT_WHEN_KEYFRAME=                     Stop Prediction when Keyframe
TAS_HELPER_USE_KEY_FRAME=                                  Keyframe Main Switch
TAS_HELPER_USE_KEY_FRAME_TIME=                             Show Index of Keyframe
TAS_HELPER_KEY_FRAME_FLAGS=                                Flags
TAS_HELPER_PREDICTOR_LINE_WIDTH=                           Polygonal Line Width
TAS_HELPER_PREDICTOR_POINT_SIZE=                           Dot Size
TAS_HELPER_PREDICTOR_FONT_SIZE=                            Font Size
TAS_HELPER_PREDICTOR_FONT_STROKE=                          Font Stroke
TAS_HELPER_PREDICTOR_SRT_NOT_INSTALLED=                    Need SpeedrunTool v3.25.0 or higher!

# ============================================= Other =====================================================
TAS_HELPER_MORE_OPTIONS=                                   More Options
TAS_HELPER_MORE_OPTIONS_FINISHED=                          Finished
TAS_HELPER_MORE_OPTIONS_PAGE1=                             Page 1
TAS_HELPER_MORE_OPTIONS_PAGE2=                             Page 2
TAS_HELPER_MORE_OPTIONS_PAGE3=                             Page 3
TAS_HELPER_SPAWN_POINT=                                    Show Spawn Point
TAS_HELPER_CURRENT_SPAWN_POINT_OPACITY=                    Current Spawn Point Opacity
TAS_HELPER_OTHER_SPAWN_POINT_OPACITY=                      Other Spawn Point Opacity
TAS_HELPER_CASSETTE_BLOCK_HELPER=                          Cassette Block Helper
TAS_HELPER_CASSETTE_BLOCK_HELPER_EXTRA_INFO=               Cassette Block Extra Info
TAS_HELPER_CASSETTE_BLOCK_DESCRIPTION=                     Show when will the cassette blocks activate.
TAS_HELPER_CASSETTE_INFO_ALIGNMENT=                        Cassette Info Alignment
TAS_HELPER_CASSETTE_INFO_TOPRIGHT=                         TopRight
TAS_HELPER_CASSETTE_INFO_BOTTOMRIGHT=                      BottomRight
TAS_HELPER_CASSETTE_INFO_TOPLEFT=                          TopLeft
TAS_HELPER_CASSETTE_INFO_BOTTOMLEFT=                       BottomLeft
TAS_HELPER_CASSETTE_INFO_NONE=                             None
TAS_HELPER_ENTITY_ACTIVATOR_REMINDER=                      Entity Activator Reminder
TAS_HELPER_ENTITY_ACTIVATOR_REMINDER_DESCRIPTION=          Activator Reminder may interfere Spinner Stun.{n}
                                                           This option will remind you when you enter a room with Activator Reminder.
TAS_HELPER_PIXEL_GRID=                                     Pixel Grid
TAS_HELPER_ENABLE_PIXEL_GRID=                              Pixel Grid
TAS_HELPER_PIXEL_GRID_WIDTH=                               Pixel Grid Width
TAS_HELPER_PIXEL_GRID_OPACITY=                             Pixel Grid Opacity
TAS_HELPER_FIREBALL_TRACK=                                 Ice/FireBall Track
TAS_HELPER_ROTATESPINNER_TRACK=                            RotateSpinner Track
TAS_HELPER_TRACKSPINNER_TRACK=                             TrackSpinner Track
TAS_HELPER_CAMERA_TARGET=                                  Camera Target
TAS_HELPER_CAMERA_TARGET_VECTOR_OPACITY=                   Camera-Target Link Opacity
TAS_HELPER_OPEN_CONSOLE_IN_TAS=                            Allow Opening Console in TAS
TAS_HELPER_SCROLLABLE_HISTORY_LOG=                         Scrollable Console History Log
TAS_HELPER_ORDER_OF_OPERATION_STEPPING=                    Order-of-Operation Stepping
TAS_HELPER_ORDER_OF_OPERATION_DESCRIPTION=                 Just like Frame Advance, but in a subframe scale, thus visualize order of operations.{n}
                                                           Use hotkeys to take a step / "fastforward" to end of frame.{n}
                                                           Use commands starting with "ooo" to config.
TAS_HELPER_BETTER_INVINCIBILITY=                           Better Invincibility
TAS_HELPER_BETTER_INVINCIBLE_DESCRIPTION=                  Only applies to TAS.{n}
                                                           Now "Set Invincible true" command makes you invincible only during this TAS,{n}
                                                           and player will not bounce at the bottom of a level boundary,{n}
                                                           or accidentally refill dash while Maddy shouldn't. So this avoids desync.
TAS_HELPER_SHOW_WIND_SPEED=                                Show Wind Speed
TAS_HELPER_WHATS_NEW=                                      What's New!
TAS_HELPER_SUBSCRIBE_WHATS_NEW=                            Subscribe What's New!
TAS_HELPER_SUBSCRIBE_WHATS_NEW_DESCRIPTION=                "Whats's New" will show new features / bugfixes when TAS Helper updates, and disappear after you read it.
TAS_HELPER_MOVEMENT_OVERSHOOT_ASSISTANT=                   Movement Overshoot Assistant
TAS_HELPER_MOA_ABOVE_PLAYER=                               Show above Player
TAS_HELPER_MOA_DESCRIPTION=                                Show how far player would go if there were no walls.
TAS_HELPER_SPEEDRUNTIMER_OPACITY_WHEN_TAS_PAUSES=          SpeedrunTimer Opacity when TAS Pauses

# ============================================= AutoWatch =====================================================
TAS_HELPER_AUTO_WATCH=                                     Auto Watch Entity
TAS_HELPER_AUTO_WATCH_MAINENABLE=                          Main Switch
TAS_HELPER_AUTO_WATCH_DESCRIPTION=                         Automatically show info of some entities in predefined formats.
TAS_HELPER_AUTO_WATCH_FINISHED=                            Finished
TAS_HELPER_AUTO_WATCH_MODE_NEVER=                          Never
TAS_HELPER_AUTO_WATCH_MODE_WHEN_WATCHED=                   When Watched
TAS_HELPER_AUTO_WATCH_MODE_ALWAYS=                         Always
TAS_HELPER_AUTO_WATCH_SPEED_UNIT=                          Speed Unit
TAS_HELPER_AUTO_WATCH_FONT_SIZE=                           Font Size
TAS_HELPER_AUTO_WATCH_FONT_STROKE=                         Font Stroke
TAS_HELPER_AUTO_WATCH_PAGE_ONOFF=                          Switches
TAS_HELPER_AUTO_WATCH_PAGE_2=                              Page 2
TAS_HELPER_AUTO_WATCH_PAGE_3=                              Page 3
TAS_HELPER_AUTO_WATCH_PAGE_4=                              Page 4
TAS_HELPER_AUTO_WATCH_PAGE_5=                              Page 5
TAS_HELPER_AUTO_WATCH_PAGE_6=                              Page 6
TAS_HELPER_AUTO_WATCH_PAGE_7=                              Page 7
TAS_HELPER_AUTO_WATCH_PLAYER=                              Player
TAS_HELPER_AUTO_WATCH_CUTSCENE=                            Cutscene
TAS_HELPER_AUTO_WATCH_TRIGGER=                             Trigger
TAS_HELPER_AUTO_WATCH_DASHATTACKTIMER=                     \S    > Show dashAttackTimer
TAS_HELPER_AUTO_WATCH_DASHTIMER=                           \S    > Show dashTimer
TAS_HELPER_AUTO_WATCH_DREAMDASHCANENDTIMER=                \S    > Show dreamDashCanEndTimer
TAS_HELPER_AUTO_WATCH_GLIDERBOOSTTIMER=                    \S    > Show gliderBoostTimer
TAS_HELPER_AUTO_WATCH_WALLBOOSTTIMER=                      \S    > Show wallBoostTimer
TAS_HELPER_AUTO_WATCH_STLAUNCHSPEED=                       \S    > Show StLaunch speed
TAS_HELPER_AUTO_WATCH_BADELINEORB=                         Badeline Orb
TAS_HELPER_AUTO_WATCH_BOOSTER=                             Booster
TAS_HELPER_AUTO_WATCH_BUMPER=                              Bumper
TAS_HELPER_AUTO_WATCH_CLOUD=                               Cloud
TAS_HELPER_AUTO_WATCH_CRUMBLEPLATFORM=                     Crumble Platform
TAS_HELPER_AUTO_WATCH_CRUMBLEWALLONRUMBLE=                 Crumble Wall On Rumble
TAS_HELPER_AUTO_WATCH_FALLINGBLOCK=                        Falling Block
TAS_HELPER_AUTO_WATCH_FLINGBIRD=                           Fling Bird
TAS_HELPER_AUTO_WATCH_JELLY=                               Jelly
TAS_HELPER_AUTO_WATCH_KEVIN=                               Kevin
TAS_HELPER_AUTO_WATCH_MOONBLOCK=                           Moon Block
TAS_HELPER_AUTO_WATCH_MOONBLOCK_DETAILS=                   \S    > Show Details
TAS_HELPER_AUTO_WATCH_MOVEBLOCK=                           Move Block
TAS_HELPER_AUTO_WATCH_PUFFER=                              Puffer
TAS_HELPER_AUTO_WATCH_REFILL=                              Refill
TAS_HELPER_AUTO_WATCH_SEEKER=                              Seeker
TAS_HELPER_AUTO_WATCH_SWAPBLOCK=                           Swap Block
TAS_HELPER_AUTO_WATCH_SWITCHGATE=                          Switch Gate
TAS_HELPER_AUTO_WATCH_THEOCRYSTAL=                         Theo Crystal
TAS_HELPER_AUTO_WATCH_ZIPMOVER=                            Zip Mover
TAS_HELPER_AUTO_WATCH_SHAKE=                               \S    > Show Shake
TAS_HELPER_AUTO_WATCH_SHAKE_NONE=                          Off
TAS_HELPER_AUTO_WATCH_SHAKE_OFFSET=                        Offset
TAS_HELPER_AUTO_WATCH_SHAKE_VELOCITY=                      Velocity
