# NOTES:
# The # Symbol at the start of a line counts as a Comment. To include in dialog, use a \#
# The . Symbol will cause a pause unless escaped with \. (ex: Mr. Oshiro has a pause, Mr\. Oshiro does not)
# Newlines automatically create a Page Break, unless there is an {n} command on the previous line
# Commands: Anything inside of curly braces {...} is a command and should not be translated.

# Inline Text Commands:
# {~}wavy text{/~}
# {!}impact text{/!}
# {>> x}changes speed at which characters are displayed{>>}
# {# 000000}this text is black{#} (uses HEX color values)
# {+MENU_BEGIN} inserts the dialog from the MENU_BEGIN value (in English, "CLIMB")
# {n} creates a newline, without a page break
# {0.5} creates a 0.5 second pause
# {big}this text is large{/big}

# Gameplay Control Commands (should never change)
# {trigger x} this triggers an in-game event
# {anchor} controls the visual position of the textbox in-game

MODNAME_HYPERLINE=	Hyperline
MODOPTIONS_HYPERLINE_TITLE=	Hyperline
MODOPTIONS_HYPERLINE_ENABLED=	Enabled
MODOPTIONS_HYPERLINE_TYPE=	Hair Type
MODOPTIONS_HYPERLINE_PATTERN=	Pattern
MODOPTIONS_HYPERLINE_GRADIENT=	Gradient
MODOPTIONS_HYPERLINE_LEGACYGRADIENT=	Use Legacy Gradient
MODOPTIONS_HYPERLINE_SPEED=	Speed
MODOPTIONS_HYPERLINE_COLOR=	Gradient
MODOPTIONS_HYPERLINE_SOLID=	Solid
MODOPTIONS_HYPERLINE_LENGTH=	Hair Length
MODOPTIONS_HYPERLINE_RAINBOW=	Rainbow
MODOPTIONS_HYPERLINE_DEFAULT=	Default
MODOPTIONS_HYPERLINE_DASHCOUNTSUB=	Color Dash Count
MODOPTIONS_HYPERLINE_DASHCOUNTNO=	No Dashes
MODOPTIONS_HYPERLINE_DASHCOUNTONE=	One Dash
MODOPTIONS_HYPERLINE_DASHCOUNTTWO=	Two Dashes
MODOPTIONS_HYPERLINE_ALLOWMAPHAIR= 	Allow Map Hair
