# NOTES:
# The # Symbol at the start of a line counts as a Comment. To include in dialog, use a \#
# The . Symbol will cause a pause unless escaped with \. (ex: Mr. Oshiro has a pause, Mr\. Oshiro does not)
# Newlines automatically create a Page Break, unless there is an {n} command on the previous line
# Commands: Anything inside of curly braces {...} is a command and should not be translated.
 
# Inline Text Commands:
# {~}wavy text{/~}
# {!}impact text{/!}
# {>> x}changes speed at which characters are displayed{>>}
# {# 000000}this text is black{#} (uses HEX color values)
# {+MENU_BEGIN} inserts the dialog from the MENU_BEGIN value (in English, "CLIMB")
# {n} creates a newline, without a page break
# {0.5} creates a 0.5 second pause, or alternatively more or less, it depends on how you set the number to be
# {big}this text is large{/big}

# if you type something and you follow up with this {+MADELINE} , it will make the text special
# name list: 
# THEO
# THEO_UNDER_STARSz
# MIXMASTER_THEO
# MOM
# MROSHIRO
# OSHIRO
# ELCREEPO
# MADELINE
# MS_MADELINE
# RESORT
# THOUGHT
# ENDTHOUGHT
# MOUNTAIN
# CELESTE_MOUNTAIN
# PART_OF_ME
# PART_OF_YOU
# ST_BAD
# END_BAD
# GRANNY
# PART_OF_HER
# PART_OF_GRANNY
# THEO_SISTER_NAME
# THEO_SISTER_ALT_NAME
# ALEX

_dan__danrooms=_dan rooms
_dan__danrooms_greenrunning=Green Running

poem__dan__danrooms_greenrunning_A=You Green Ran

_danrooms_greenrunning_train=choo choo
_danrooms_greenrunning_pretrain=probably turn sfx down
_danrooms_greenrunning_heart_text=shaboingboing
_danrooms_greenrunning_goldenend=golden running

_danrooms_greenrunning_finale_info=
[a]
there are debug checkpoints in this room, and for each it is possible to get to the end of the room from that point
(there's flags and stuff so holdable tiles are put in places they need to be)
hopefully they should make the room a bit easier to practice, so feel free to use them if you want
and good luck on this room, it's a lot harder than the rest

_danrooms_greenrunning_oops_chokepoint= Oops! chokepoint

_danrooms_greenrunning_pick= pick