test_in={ph_trigger disable_skip}{ph_trigger set_flag in true}{ph_trigger camera_pan 0 0 3}

test_out={ph_trigger disable_skip}{ph_trigger set_flag in false}

fake_fin_out={ph_trigger disable_skip}{ph_trigger set_flag in true}

NACG=Not Another Climbing Game
NACG_s2_0=Stage 2
NACG_s3_0=Stage 3
NACG_s4_0=Stage 4
NACG_s5_0=Stage 5
NACG_badending_1tower=STAGE MISLAID
NACG_s6_0=Stage 6
NACG_s7_0=Stage 7
NACG_s8_0=Stage 8
NACG_s9_0=Stage 9
NACG_final_first_ed1=THE END...?
NACG_sa0_0=Stage 10

cn_up_s1_el=
[rayquaza normal right]
Welcome, a new {~}tester{/~}!!{0.3} To...{0.5} Uh{0.5}... Sky Pillar?
Your goal is to climb to the top of the Sky Pillar.
Of course{0.1}, the tower is enclosed, and you can only leave once you reach the top.
You cannot dash here, but you have an extra jump.
The Sky Pillar has five stages, with a total of {~}one hundred{/~} floors.
There are elevators at the end of each stage for you to continue upward.
I will also be watching your progress.
Now leave the elevator and start your first stage.
Good luck.
Thanks to the mappers and testers who contributed to this map
This map is not recommended to use F6 to skip stages immediately, as it will affect the experience and perception.
Therefore, it is more recommended to use invincibility or other methods if really necessary.
Of course, step-by-step SL is also acceptable.
And the map imitates Not Another Needle Game

cn_up_s1_1=
[rayquaza normal right]
A small spike, just jump over it.

cn_up_s1_2=
[rayquaza normal right]
A group of small spikes, still not a big problem.

cn_up_s1_3=
[rayquaza normal right]
A little bit climbing

cn_up_s1_4=
[rayquaza normal right]
Four jumps are enough.

cn_up_s1_5=
[rayquaza normal right]
I only took half a minute to make this floor.

cn_up_s1_6=
[rayquaza normal right]
And this floor took more than half a minute.

cn_up_s1_7=
[rayquaza normal right]
Two pits

cn_up_s1_8=
[rayquaza normal right]
When you press the correct key at the right time, you can get boosted.

cn_up_s1_9=
[rayquaza normal right]
Free floor, for me.

cn_up_s1_a0=
[rayquaza normal right]
So many spikes

cn_up_s1_a1=
[rayquaza normal right]
For some reason... Anyway, it's passable.

cn_up_s1_a2=
[rayquaza normal right]
Jump to the highest!

cn_up_s1_a3=
[rayquaza normal right]
Stuck here? Might as well quit the map and open Strawberry Jam.

cn_up_s1_a4=
[rayquaza normal right]
Players looking for secrets can give up now, there are no secrets here.

cn_up_s1_a5=
[rayquaza normal right]
Feel free to use your double jump, the crystal will restore your double jump.

cn_up_s1_a5_1=
[rayquaza normal right]
Whoops, seems like it won't.

cn_up_s1_a6=
[rayquaza normal right]
Ramping up the difficulty!

cn_up_s1_a7=
[rayquaza normal right]
Hmm, the difficulty went back down.

cn_up_s1_a8=
[rayquaza normal right]
...Looks like this dialog will cover the top.

cn_up_s1_a9=
[rayquaza normal right]
Hope you don't mind being blocked by the dialog

cn_up_s1_b0=
[rayquaza normal right]
Of course, this is the final floor of the first stage!

cn_up_s1_fi=
[rayquaza normal right]
Alright, let's see your completion time...

cn_up_s2_el=
[rayquaza normal right]
Seems you passed the first stage smoothly, right?
There are still a full {0.5}{~}eighty{/~} floors ahead.
Maybe you'll be playing for a long time?
Stage two is here, good luck.

cn_up_s2_1=
[rayquaza normal right]
Because Rayquaza didn't have money to pay the electricity bill, this floor has no power supply.

cn_up_s2_2=
[rayquaza normal right]
Relying on your own light source, you can still move forward, right?

cn_up_s2_3=
[rayquaza normal right]
{~}Why do humans glow?{/~}

cn_up_s2_4=
[rayquaza normal right]
Maybe you're stuck here and can't pass, how about this:
open Strawberry Jam, enter the Grand Master Hall, go to the lower right corner to find a map called Pinball Purgatory and start to play.

cn_up_s2_5=
[rayquaza normal right]
Seems the path isn't very wide.

cn_up_s2_6=
[rayquaza normal right]
Ah, of course, you need to learn how to use stamina-less wall jumps now.
Grab the wall, {0.5}press jump without pressing a direction, {0.5}then move towards the wall, {0.5}that's a standard stamina-less wall jump!

cn_up_s2_7=
[rayquaza normal right]
Hmm, this wall is a bit special, but you can also perform a stamina-less wall jump.

cn_up_s2_8=
[rayquaza normal right]
Next, you'll need to practice wall kick related techniques a lot more.

cn_up_s2_9=
[rayquaza normal right]
Whoa, a neutral jump set up.{n}
Forgot to mention, jumping without any directional keys is called a neutral jump.

cn_up_s2_a0=
[rayquaza normal right]
Can't see the route clearly? Try a few more times.

cn_up_s2_a1=
[rayquaza normal right]
A place darker than dark definitely has no secrets, right?

cn_up_s2_a2=
[rayquaza normal right]
Jump more, practice more.

cn_up_s2_a3=
[rayquaza normal right]
Make good use of your crouch

cn_up_s2_a4=
[rayquaza normal right]
Hmm... Not harder than 74.

cn_up_s2_a5=
[rayquaza normal right]
A strange floor running back and forth, though a bit annoying.

cn_up_s2_a6=
[rayquaza normal right]
Another new technique! I believe you can definitely find the way yourself.

cn_up_s2_a7=
[rayquaza normal right]
So I can quickly put these techniques together.

cn_up_s2_a8=
[rayquaza normal right]
Hmm, maybe you should bring a brighter light source next time?

cn_up_s2_a9=
[rayquaza normal right]
Like grabbing a crystal?

cn_up_s2_b0=
[rayquaza normal right]
Welcome to Spike Hell, my favorite floor.

cn_up_s2_ed=
[rayquaza normal right]
Hmm... in the future, you might see a portal in the top left corner at the end.
It contains more difficult challenges, and there's no turning back.
Also, there's no reward for completing it.

cn_up_s3_el=
[rayquaza normal right]
Oh, congratulations on passing the stage two.
Feeling good to be back in the light, right?
Then continue to face the challenges ahead.
Oh, forgot to ask your name.
You're called {+MADELINE}, right?

cn_up_s3_1=
[rayquaza normal right]
Something new, Jump Crystal.

cn_up_s3_2=
[rayquaza normal right]
Maybe you've seen it elsewhere, but it's fine, it gives you one extra jump.

cn_up_s3_3=
[rayquaza normal right]
Generally it's one-time use, but this one in the middle is an exception.

cn_up_s3_4=
[rayquaza normal right]
Hmm, it won't give you an extra jump if you already have one.

cn_up_s3_5=
[rayquaza normal right]
I'm sure you can't fly

cn_up_s3_6=
[rayquaza normal right]
Jumpthroughs, I believe you already know what they do, right?

cn_up_s3_7=
[rayquaza normal right]
A slightly more intensive operation, can you handle it...?

cn_up_s3_8=
[rayquaza normal right]
Added a few Jumpthroughs, you can still neutral jump on them.

cn_up_s3_9=
[rayquaza normal right]
Naturally, spikes that dense leave no room for secrets.

cn_up_s3_a0=
[rayquaza normal right]
Maybe you should try turning around during the jump

cn_up_s3_a1=
[rayquaza normal right]
A very simple floor

cn_up_s3_a1_1=
[rayquaza normal right]
Actually, you have to go back.

cn_up_s3_a2=
[rayquaza normal right]
Choose your route!

cn_up_s3_a3=
[rayquaza normal right]
Moving platforms, quite interesting.

cn_up_s3_a4=
[rayquaza normal right]
Hmm, keep your precision.

cn_up_s3_a5=
[rayquaza normal right]
And you can actually jump on the corners of spiked wall.

cn_up_s3_a6=
[rayquaza normal right]
The crystal in the middle is also reusable, lol

cn_up_s3_a7=
[rayquaza normal right]
Play 74! Practice dashless!

cn_up_s3_a8=
[rayquaza normal right]
Or maybe you could go play d+?

cn_up_s3_a9=
[rayquaza normal right]
Combine what you've learned in this stage

cn_up_s3_b0=
[rayquaza normal right]
Four paths, one life.

cn_up_s4_el=
[rayquaza normal right]
This is now the stage four.
It's advised to prepare yourself to be challenged by highly difficult floors.
Because the journey ahead will not be easy.

cn_up_s4_1=
[rayquaza normal right]
...Ah, haven't cleaned in too long, there's dust everywhere.

cn_up_s4_2=
[rayquaza normal right]
I believe this dust won't bother you too much.

cn_up_s4_3=
[rayquaza normal right]
Just slightly extreme

cn_up_s4_4=
[rayquaza normal right]
Dust is everywhere, I'll clean up after you leave.

cn_up_s4_5=
[rayquaza normal right]
This isn't very hard, right?

cn_up_s4_6=
[rayquaza normal right]
Become slightly more difficult

cn_up_s4_7=
[rayquaza normal right]
Climb!

cn_up_s4_8=
[rayquaza normal right]
Hmm, perhaps you know you can climbjump over some spiked wall?

cn_up_s4_9=
[rayquaza normal right]
Manage your stamina and plan your route

cn_up_s4_a0=
[rayquaza normal right]
Hmm... generally I don't make repetitive things...

cn_up_s4_a1=
[rayquaza normal right]
Why is this place full of dust?

cn_up_s4_a2=
[rayquaza normal right]
Slightly increase the precision required

cn_up_s4_a3=
[rayquaza normal right]
...Such annoying dust

cn_up_s4_a4=
[rayquaza normal right]
Oh no, such a weird route!

cn_up_s4_a5=
[rayquaza normal right]
Even the small spaces have dust now

cn_up_s4_a6=
[rayquaza normal right]
Dust is everywhere, of course no secrets.

cn_up_s4_a7=
[rayquaza normal right]
Even more precise performance

cn_up_s4_a8=
[rayquaza normal right]
Keep improving, right?

cn_up_s4_a9=
[rayquaza normal right]
Oh! My favorite Spike Hell.

cn_up_s4_b0=
[rayquaza normal right]
Final floor! It's almost over!

cn_up_s5_el=
[rayquaza normal right]
This is the final stage.
Similarly, the difficulty is higher.
...{1}Uh, let me think of a reward for you?
I'll have a cake ready at the finish line when you finish all the floors.

cn_up_s5_1=
[rayquaza normal right]
Great, conveyor.

cn_up_s5_2=
[rayquaza normal right]
It's just getting started.

cn_up_s5_3=
[rayquaza normal right]
Of course, who doesn't like going back and forth a bit?

cn_up_s5_4=
[rayquaza normal right]
Controlling your jump position can well solve some spikes.

cn_up_s5_5=
[rayquaza normal right]
A big loop

cn_up_s5_6=
[rayquaza normal right]
Oh no, a tight gap to go through.

cn_up_s5_7=
[rayquaza normal right]
Even the dust is getting impatient

cn_up_s5_8=
[rayquaza normal right]
Combine your experience from the previous stage.

cn_up_s5_9=
[rayquaza normal right]
Use the conveyor to control your speed.

cn_up_s5_a0=
[rayquaza normal right]
Oh no, so hard.

cn_up_s5_a1=
[rayquaza normal right]
Speedrun

cn_up_s5_a2=
[rayquaza normal right]
Crouch-jump on the conveyor

cn_up_s5_a3=
[rayquaza normal right]
No secrets, no exceptions.

cn_up_s5_a4=
[rayquaza normal right]
Conveyor on the platform, surprised? Not surprised, sad.

cn_up_s5_a5=
[rayquaza normal right]
Huh. Looks like it's about to the end, right?

cn_up_s5_a6=
[rayquaza normal right]
Welcome to the final five floor, the ultimate challenges.

cn_up_s5_a7=
[rayquaza normal right]
Fourth from last, conveyor.

cn_up_s5_a8=
[rayquaza normal right]
Spike Hell

cn_up_s5_a9=
[rayquaza normal right]
Of course, speedrun.

cn_up_s5_b0_a=
[rayquaza normal right]
Final floor, you won't die here.

cn_up_s5_b0_b=
[rayquaza normal right]
Welcome to the one hundredth floor, the final floor.

cn_up_be_0=
[rayquaza normal right]
Well, congrats.

cn_up_be_1=
[rayquaza normal right]
You have beaten this map, now go to the end to claim your cake.

cn_up_be_2=
[rayquaza normal right]
I'll be waiting for you at the end too.

cn_up_be_4=
[rayquaza normal right]
Now just stand here, don't move.

badending_1=
[rayquaza normal right]
......{1}
It's all over now.{1}
Sleep well

cn_up_be_out=
[rayquaza normal right]
Hey, where are you going?

cn_up_s6_el=
[rayquaza normal right]
...{1}Uh{1}...Ah
Uh...{1}You actually passed the murder trial!
This tower isn't just one hundred floors{/n}but has a full one hundred and eighty floors, nine stages.
Don't ask why it's not two hundred, I like to be different.
Welcome to your next four stages, eighty floors!

cn_up_s6_1=
[rayquaza normal right]
The water here is somewhat different from the original, you can adapt, right?

cn_up_s6_2=
[rayquaza normal right]
Uh, I don't know why this water is floating.

cn_up_s6_3=
[rayquaza normal right]
The difference about water is that you have no plat to stand on.

cn_up_s6_4=
[rayquaza normal right]
Hmm, the hitbox of spikes is a bit smaller than they seem to have.

cn_up_s6_5=
[rayquaza normal right]
Where is the water?

cn_up_s6_6=
[rayquaza normal right]
Your falling speed is slower in water.

cn_up_s6_7=
[rayquaza normal right]
Seems you need even more precise control.

cn_up_s6_8=
[rayquaza normal right]
Wow, two choices.  I'll take both.

cn_up_s6_9=
[rayquaza normal right]
Perhaps, jumping on the water surface won't touch the spikes?

cn_up_s6_a0=
[rayquaza normal right]
Hmm, better not waste your double jump carelessly.

cn_up_s6_a1=
[rayquaza normal right]
Why is this room filled with water?

cn_up_s6_a2=
[rayquaza normal right]
Is, uh, is this easy?

cn_up_s6_a3=
[rayquaza normal right]
Not look that easy

cn_up_s6_a4=
[rayquaza normal right]
Well, there is no hidden path that makes this floor easier.

cn_up_s6_a5=
[rayquaza normal right]
Isn't this the dust? What's it doing here?

cn_up_s6_a6=
[rayquaza normal right]
Uh, maybe I should use water to clean up.

cn_up_s6_a7=
[rayquaza normal right]
Maybe you haven't seen this before, it's fine, you'll get it with practice.

cn_up_s6_a8=
[rayquaza normal right]
When you find it too hard, taking a break isn't a bad thing.

cn_up_s6_a9=
[rayquaza normal right]
Spike Hell, Stage 6 version! Even though it's not small...

cn_up_s6_b0=
[rayquaza normal right]
Oh no, more jump crystals, I think you should use them wisely.

cn_up_s7_el=
[rayquaza normal right]
Ah, congratulations on reaching the stage seven
After all that, perhaps you should take a rest?

cn_up_s7_1=
[rayquaza normal right]
Say hello to... The Triple-jump Star!

cn_up_s7_2=
[rayquaza normal right]
Of course, the difficulty will also increase sharply.

cn_up_s7_3=
[rayquaza normal right]
Hmm... might this be a bit too hard?

cn_up_s7_4=
[rayquaza normal right]
Perhaps not that hard

cn_up_s7_5=
[rayquaza normal right]
Recall the true dashless single-jump days

cn_up_s7_6=
[rayquaza normal right]
You definitely need this yellow star!

cn_up_s7_7=
[rayquaza normal right]
You definitely don't need that blank star!

cn_up_s7_8=
[rayquaza normal right]
An ultra-short small floor

cn_up_s7_9=
[rayquaza normal right]
Golden star or silver star? {#414141} Whoever mo {#}

cn_up_s7_a0=
[rayquaza normal right]
Hmm, need to go to every single corner.

cn_up_s7_a1=
[rayquaza normal right]
Hey, where did the long spikes come from!

cn_up_s7_a2=
[rayquaza normal right]
...This spikes look pretty good, right?

cn_up_s7_a3=
[rayquaza normal right]
So narrow, I'm scared.

cn_up_s7_a4=
[rayquaza normal right]
Oh no, I need to think about how make this secret performance.

cn_up_s7_a5=
[rayquaza normal right]
Fortunately, the yellow star is reusable.

cn_up_s7_a6=
[rayquaza normal right]
Another loop, such a long path.

cn_up_s7_a7=
[rayquaza normal right]
It's speedrun! Three... two... one... go!

cn_up_s7_a8=
[rayquaza normal right]
HI!

cn_up_s7_a9=
[rayquaza normal right]
And... a leaky Spike Hell! Well, how many times has this been now.

cn_up_s7_b0=
[rayquaza normal right]
Final floor, finish this and the stage is over.

cn_up_s8_el=
[rayquaza normal right]
Finally reached the stage eight
Hmm... it's also time to take a break, right?
What, you don't want to stop, want to get through asap?
Then go ahead, whatever.

cn_up_s8_1=
[rayquaza normal right]
Now here is something new, like red low-gravity fields.

cn_up_s8_2=
[rayquaza normal right]
And conversely, blue high-gravity fields.

cn_up_s8_3=
[rayquaza normal right]
You can't jump as high easily under high gravity.

cn_up_s8_4=
[rayquaza normal right]
Hmm, what happens if you jump in a low-G field and then enter the high-G one?

cn_up_s8_5=
[rayquaza normal right]
Four small areas, very easy.

cn_up_s8_6=
[rayquaza normal right]
Consolidate what you have just learned, new things coming soon.

cn_up_s8_7=
[rayquaza normal right]
Brand new, yellow slow-down fields.

cn_up_s8_8=
[rayquaza normal right]
Oh no, forgot to place this secret red training area.

cn_up_s8_9=
[rayquaza normal right]
Then conversely, green speed-up fields.

cn_up_s8_a0=
[rayquaza normal right]
Let's mix these together and see what's gonna happened!

cn_up_s8_a1=
[rayquaza normal right]
... And add some moving dust?

cn_up_s8_a2=
[rayquaza normal right]
Be careful with green speed-up fields, it can easily throw you onto spikes.

cn_up_s8_a3=
[rayquaza normal right]
Why is there nothing on this screen, strange.

cn_up_s8_a4=
[rayquaza normal right]
Well, the two rivals.

cn_up_s8_a5=
[rayquaza normal right]
Tapping the jump key lightly is one of this map's basic techniques, you must have known it already.

cn_up_s8_a6=
[rayquaza normal right]
Oh no, you can't go up directly from below.

cn_up_s8_a7=
[rayquaza normal right]
A great mix of four colors! Is... Is this correct?

cn_up_s8_a8=
[rayquaza normal right]
Red, blue, yellow, and green.

cn_up_s8_a9=
[rayquaza normal right]
Hmm, looks like you need to bonk your head, and also avoid yellow slow-down.

cn_up_s8_b0=
[rayquaza normal right]
..., a very complex floor, with a bunch of switch for you to touch.

cn_up_s9_el=
[rayquaza normal right]
This is the final stage.
You actually made it this far.
But the stage beyond is not designed for you.
Take this chance, it's still not too late to leave.

cn_up_s9_1=
[rayquaza normal right]
A new mechanic, shadow teleport, I recommend binding this key to your dash key.

cn_up_s9_2=
[rayquaza normal right]
And you'll find some areas forbid prolonged grab, otherwise spikes will emerge.

cn_up_s9_3=
[rayquaza normal right]
Plan your route well, teleportation isn't instant.

cn_up_s9_4=
[rayquaza normal right]
If your route is incorrect, the difficulty will greatly increase.

cn_up_s9_5=
[rayquaza normal right]
You need to find more places to give your teleport enough time to complete.

cn_up_s9_6=
[rayquaza normal right]
And you need to be fast enough to handle the follow-up before the teleport finishes.

cn_up_s9_7=
[rayquaza normal right]
Oh no, my secret is about to be discovered.

cn_up_s9_h=
[rayquaza normal right]
Oh no, my secret has been discovered.

cn_up_s9_8=
[rayquaza normal right]
Portal practice: Part two

cn_up_s9_9=
[rayquaza normal right]
Portal practice: Part three

cn_up_s9_a0=
[rayquaza normal right]
And how to gracefully avoid the teleport ability being removed.

cn_up_s9_a0_f=
[rayquaza normal right]
Well well, this is the end here, can you please not go further?

cn_up_s9_a1=
[rayquaza normal right]
..., I warned you, don't go any further.

cn_up_s9_a2=
[rayquaza normal right]
You shouldn't have come this far, this is not the place for you.

cn_up_s9_a3=
[rayquaza normal right]
Why haven't you quit yet, is it because it's not hard enough?

cn_up_s9_a4=
[rayquaza normal right]
As you wish, it will get even harder later.

cn_up_s9_a5=
[rayquaza normal right]
Just give up, and you won't have to face these and the even harder challenges ahead.

cn_up_s9_a6=
[rayquaza normal right]
A mirrored section, higher chance of mistakes.

cn_up_s9_a7=
[rayquaza normal right]
Why haven't you quit yet, why are you still climbing?

cn_up_s9_a8=
[rayquaza normal right]
There simply is no end, no conclusion.

cn_up_s9_a8=
[rayquaza normal right]
Why are you still struggling to go up?

cn_up_s9_a9=
[rayquaza normal right]
I have no clue how to perform, how to succeed.

cn_up_s9_b0=
[rayquaza normal right]
Final floor, stop climbing.

cn_up_s9_bf_1=
[rayquaza normal right]
This is the true final floor, you can't pass with this length.

cn_up_s9_bf_2=
[rayquaza normal right]
Give up now, and we'll both be at peace.

cn_up_s9_bf_3=
[rayquaza normal right]
Choke please, choke! Hurry up and fall!

cn_up_s9_bf_4=
[rayquaza normal right]
...Fine, it's the end, you win.

cn_up_final_el=
[rayquaza normal right]
...
You won, but what is the reward?
No stage ten, what comes next is just the end.
Oh no, you're not still hoping for more rooms, are you?
There's nothing new anymore, this is the end.

cn_up_first_ed_1=
[rayquaza normal right]
Go right, I prepared an ending room for you.

cn_up_first_ed_2=
[rayquaza normal right]
Uh, ignore that big hole, just keep going right.

cn_up_first_ed_3=
[rayquaza normal right]
Keep going right, the power ensuring dashless has weakened.

cn_up_first_ed_4=
[rayquaza normal right]
This is what you need, right? A heart.

cn_up_first_ed_5=
[rayquaza normal right]
Uh... what is this, just pretend you didn't see it.

cn_up_sa0_el=
[rayquaza normal right]
Well, it seems you found all the secrets.
I appreciate your strength.
So, the final stage, can you beat it?
Stage ten will test all the techniques you've encountered.
Are you prepared?

first_ed=
[rayquaza normal right]
Alright, you just keep waiting here.
I'll be back later.