# NOTES:
# The # Symbol at the start of a line counts as a Comment. To include in dialog, use a \#
# The . Symbol will cause a pause unless escaped with \. (ex: Mr. Oshiro has a pause, Mr\. Oshiro does not)
# Newlines automatically create a Page Break, unless there is an {n} command on the previous line
# Commands: Anything inside of curly braces {...} is a command and should not be translated.

# Inline Text Commands:
# {~}wavy text{/~}
# {!}impact text{/!}
# {>> x}changes speed at which characters are displayed{>>}
# {# 000000}this text is black{#} (uses HEX color values)
# {+MENU_BEGIN} inserts the dialog from the MENU_BEGIN value (in English, "CLIMB")
# {n} creates a newline, without a page break
# {0.5} creates a 0.5 second pause
# {big}this text is large{/big}

# Gameplay Control Commands (should never change)
# {trigger x} this triggers an in-game event
# {anchor} controls the visual position of the textbox in-game

# deskilln/map
deskilln_map=Deskilln
deskilln_map_ForsakenCityRemixRemake=Forsaken City Remix Remake
poem_deskilln_map_ForsakenCityRemixRemake_A=Futile Instrument
poem_deskilln_map_ForsakenCityRemixRemake_B=Slice the Horizon
deskilln_map_ForsakenCityRemixRemake_remix=(Sever the Skyline Mix)
deskilln_map_ForsakenCityRemixRemake_remix_artist=Maxo

# Checkpoints
deskilln_map_ForsakenCityRemixRemake_a_9=Junction
deskilln_map_ForsakenCityRemixRemake_a_19=Ravine
deskilln_map_ForsakenCityRemixRemake_lvl_6=Apparatus
deskilln_map_ForsakenCityRemixRemake_lvl_11=Junkyard

# Dialogue
DESKILLNFCRRMISSWIRE=
[] {>> 0.4} {0.8} Hey {0.2}uhm{0.2} this is a {>> 0.2}{~}little awkward{/~}{>> 0.4}{0.2} but...
{0.2} You were suppose to follow the wires down to the heart
{0.5} yea.
{>> 0.8} Tell you what.
If anybody asks you about this
You can tell them you figured it out on your own {0.2}ok?
Sounds good?
