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# Common #
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Grimmy_sides=The Grim-sides
Grimmy_sides_complete=Grim-side Complete
Grimmy_sides_fullclear=Grim-side Clear

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# 6Grim #
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Grimmy_sides_6=6Grim
poem_Grimmy_sides_6_A=Grappling with Feelings
Grimmy_sides_6_b_00=Deepest Nightmare
Grimmy_sides_6_c_01=The Empress
Grimmy_sides_6_d_00=Fantastic Drift

Grimmy_sides_6_hint_a_00=[GRANNY right normal] deathwarp.
Grimmy_sides_6_hint_a_01=[GRANNY right normal] small waterfalls are visual cues for bumper hits.
Grimmy_sides_6_hint_a_02=[GRANNY right normal] smooth feather turns. dashbounce. short left tap on the jumpthrough, then hold right.
Grimmy_sides_6_hint_a_03=[GRANNY right normal] upleft, neutral, left, bhop, ultra, gultra. it’s all buffers.
Grimmy_sides_6_hint_b_00=[GRANNY right normal] down tap is much more lenient than left release.
Grimmy_sides_6_hint_b_00b=[GRANNY right normal] stay inside pink for the whole time kevin is going through.
Grimmy_sides_6_hint_b_01=[GRANNY right normal] gotta go fast! bumper phase.
Grimmy_sides_6_hint_b_02=[GRANNY right normal] land dultra on the jumpthrough while in climb state. demo left as the gate passes above.
Grimmy_sides_6_hint_b_03=[GRANNY right normal] rrulurudluduffrududul. figure out the last three.
Grimmy_sides_6_hint_c_01=[GRANNY right normal] feather is setup. clip into kevin twice, first with feather hitbox preservation, then ceiling demo.
Grimmy_sides_6_hint_c_02=[GRANNY right normal] liftboosted super, reverse super. archie the second badeline hit.
Grimmy_sides_6_hint_c_03=[GRANNY right normal] upleft demo, lifboosted neutral climbjump, downright. all buffers.
Grimmy_sides_6_hint_c_04=[GRANNY right normal] overclock, liftboosted neutrals, crush refill.
Grimmy_sides_6_hint_d_00=[GRANNY right normal] you can grapple grass, but not rock.
Grimmy_sides_6_hint_d_01=[GRANNY right normal] press up while grappling to pull.

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# 7Grim #
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Grimmy_sides_7=7Grim [WIP]

Grimmy_sides_7_hook=Hook
Grimmy_sides_7_jump=Jump
Grimmy_sides_7_pull=Pull
Grimmy_sides_7_dashpull=Dashpull
