#HICCUP GYM

CC2_panda_mhb=Midair Hiccup Boost
CC2_panda_wallh=Wall Hiccup Neutral
CC2_panda_wallhc=Wall Hiccup Cancel
CC2_panda_hcc=Hiccup Cancel Climb
CC2_panda_dj=Delayed Jump
CC2_panda_dgs=Delayed Groundless Super
CC2_panda_dgh=Delayed Groundless Hyper
CC2_panda_tr=These can also be reversed
CC2_panda_ac=Angle Change
CC2_panda_dc=Dash Cancel
CC2_panda_aac=Anti Angle Change
CC2_panda_hc=Hiccup Cycle
CC2_panda_hm=Hiccup Momentum




CornCollab2_1_Beginner_panda=Scarlet Spire
CC2_panda_hcguide=The Hiccups happen every one second. 
Since this is on a timer, some moves with the hiccups may be hard to time. 
However, since it is on a timer you can find consistent setups. 
For example, hiccupping into a wavedash sets you up for a hiccup-boosted ultra.

CC2_panda_hmguide=Performing a tech such as a hyper or wavedash that gives you speed can be useful with hiccups. 
Hiccuping after performing such maneuvers gives you a boost in height and speed, as well as conserving your speed.
I call this a {~}Hiccup Boost{/~}.
CC2_panda_hicu=This is a {~}Hiccup Ultra{/~}.
In order to perform one, do it like a normal ultra, but don't jump after the down diagonal.
Instead of jumping after the down diagonal, hiccup. This gives you the 1.2x speed boost and allows you to delayed jump.
However, this is very situational and should not be used over a hiccup-boosted ultra except for very specific situations, because a hiccup-boosted ultra gives more distance.
It should be used when you have to ultra and do a groundless hyper/super afterwards.
In order to try and enforce the intended route here, you can not dash while standing on the crumble block.
(The timing is different than a hiccup-boosted ultra)
CC2_panda_hdrop=These are {~}Hiccup Drops{/~}.
In order to perform a Hiccup Drop, crouch and hiccup.
When you fall after the hiccup, you will not become uncrouched for a decent bit of time.
This can be used to fit through gaps that wouldn't normally be possible without a dash.
Hiccup Drop off of the edges of the platforms and fall into the gaps.

#SCARLET SPIRE
CC2_panda_ssi=Welcome to the Scarlet Spire.
This is a map that utilizes the "hiccups" extended variant and uses very obscure hiccup tech.
Since this variant is very rarely used, you may not recognize most of the tech.

Therefore, if you walk to the left in this screen, it will take you to the {~}Hiccup Gym{/~} that I made.
The rest of the map is to the right.
(Please note that the use of savestates is heavily unadvised. Savestates will break the cycle of hiccups.)
(Therefore, there is a watchtower with a hologram in every gameplay room.)

CC2_panda_nhrl=oh wait, oops madeline's hiccups went away and the map is normal now. lol!!
CC2_panda_funny=
[MADELINE left upset]
What the hell.

CC2_panda_RIP=
[MADELINE left normal] 
RIP HICCUPS JANUARY 2025

[]
??????????????


[MADELINE left normal]
RIP HICCUPS JANUARY 2025

CC2_panda_coyo=This room makes use of coyote frames lasting after exiting a portal. Please be aware of that.





