Text annotations starting with a hash are for explanation. If you don't know what they are, please don't tamper with them.
The text of general maps is usually divided into many parts. Here, Dilon organizes and categorizes the text for better collection management by providing the following text template:
======================================Collection Information===========================================
ContestName is the name of the collection folder, and LobbyBinName is the filename of the lobby map's bin file.
Do not change the other parts on the left side of the equal sign.
maddiehelpinghand_chapternumber_ContestName_0_Lobbies_LobbyBinName=Lobby Chapter Number Text
ContestName_0_Lobbies=Collection Category Name in the Bottom Right of Chapter Selection
ContestName_0_Lobbies_LobbyBinName=Lobby Chapter Name
poem_ContestName_0_Lobbies_LobbyBinName_A=Lobby Heart Name

======================================Small Map Information===========================================
ContestName is the name of the collection folder, and MapBinName is the filename of the small map's bin file.
Do not change the rest of the parts on the left side of the equal sign.
ContestName_1_Submissions_MapBinName=Small Map Name
ContestName_1_Submissions_MapBinName_author=Map Author's Name
ContestName_1_Submissions_MapBinName_collabcredits=
Write map acknowledgments here
ContestName_1_Submissions_MapBinName_collabcreditstags=
Small Tags

======================================Tutorial Tips===========================================
To avoid conflicts between collection text and other mods, use the following unified format:
ContestName is the collection folder name, Author is the author's English name, and DialogID is any combination of letters and numbers.
Do not change the rest of the parts on the left side of the equal sign.
ContestName_Author_DialogID=Text content corresponding to DialogID

For example: MyContest_UnderDragon_wavedash=Wave Dash
======================================Text Dialogues===========================================
Similarly, to avoid conflicts between collection text and other mods, use the following unified format:
ContestName is the collection folder name, Author is the author's English name, and TextID is any combination of letters and numbers.
Do not change the rest of the parts on the left side of the equal sign.
ContestName_Author_TextID=
[madeline left normal] I am a text dialogue!

======================================Beginning of "Hoshiyakimu's Starry Night Dream"===========================================
ContestName is the name of the collection folder, and MapBinName is the filename of the small map's bin file.
Do not change the rest of the parts on the left side of the equal sign.
CCND_1_Submissions_hoshiyakimuCanCaneed=The can may need the map
CCND_1_Submissions_hoshiyakimuCanCaneed_author=Hoshiyakimu
CCND_1_Submissions_hoshiyakimuCanCaneed_collabcredits=
Thanks to Myn_gen, thanks to Wenxin Yiyan, thanks to the unknown AI, thanks to PowerAV, Spooooky, snolls, bryse0n, Phrog, nerferd_, thanks to ALL
CCND_1_Submissions_hoshiyakimuCanCaneed_collabcreditstags=
Dual Routes: Jiang Sanhong & Jiang Sihong

Starting Room 0
CCND_hoshiyakimu_CN0_00_01= Press Up to Start Chishi
CCND_hoshiyakimu_CN0_00_02= Easy
CCND_hoshiyakimu_CN0_00_03= Medium

Easy Room 0
CCND_hoshiyakimu_CNE_00_01= The rainbow will {# FF0000}point{#}{# FF7d00}the{#}{# FFFF00}way{#}{# 00FF00}forward{#}{# 00FFFF}in{#}{# 0000FF}the{#}{# FF00FF}direction{#}
What do you mean you don't know the order of the rainbow?
What do you mean why does a rainbow appear after rain?
[madeline left normal] You're right

CCND_hoshiyakimu_CNE_EX_01= Can't get past? No worries, there's nothing ahead anyway!
[MADELINE angry left] But I'm curious
[] Okay, here's a reverse hyper delayed ultra
[] How to do it?
[] You need to interrupt with a CB while reversing the hyper to gain ultra power
[] It's easier if you use the second jump key to complete the CB
[] Most importantly, this technique itself is not difficult to perform, but it requires precise positioning
[] So you need a bit of alignment
[] I'll help you align, the rest is up to you
[MADELINE angry left] ......
[] My method: If you do a non-directional {}diagonal CB{/}{n} against the corner and then move right {}1{/} pixel, you'll be aligned!
[] Of course, there are other alignment methods; this is just my suggestion.
[] If you have TAS tools, you should start doing this at 7305.
[MADELINE upset left] Alright

CCND_hoshiyakimu_CNE_EX_02= Oh my goodness!
[] You actually know this move, you're like Superman
[] But unfortunately, as Miss Ibuki said
[] There's nothing here
[MADELINE normal left] Non non da yo
[MADELINE normal left] I'm here to get what I want
[MADELINE normal left] That's why I'm here
[] Huh? Is there something here?
[MADELINE normal left] Yeah, and I've got it
[] Really, congratulations
[MADELINE normal left] So, how do I get back?
[] Simple, just do it again
[MADELINE normal left] Haha, indeed

poem_CCND_hoshiyakimuCanCaneed_A= This is Enterfishment

#======================================End of "Hoshiyakimu's Starry Night Dream"===========================================