
Credits, Special Thanks

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- Parrot Dash, TheMathGuy, fishtank_underflow, and Monika523, for the entire family tree of 7D maps that led up to Avian Ascension, the latter of which comprises the entire non-fc map, and the former being the basis of the moonberry room, ripped straight from D1D7 with the only relevant change being the addition of custom offset spinners.
- Sane, for approaching me and helping to playtest, and for being the first clear.
- ArkOfTheCosmos and Archipelago, for clearing!
- Everyone in various Celeste Discord servers who helped me with mapping stuff.
- catgirlpaws, for giving advice for the moonberry re. spinner stunning.
- And if you're reading this, I can only assume you care about this map too, so thank you :D
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Changelog

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v2.0 - A Monumental Overhaul
Completely replaced intro and heart rooms.
Deco updates!
There's dialog now! There's sort of an abstract story, you'll figure it out.
Added secrets!
Added a moonberry! It's bad, lazy, unoriginal, and probably at least Yellow GM+2! Good luck!
Added a golden!

The v1.0 build of Noisn3csa is added it as a bonus chapter.

Intro room
- Completely replaced it.
- Added dialog.

Noisn3csa
- Deco updates.
- Removed old start dialog.
- Added and altered some secrets.
- Music fixes.
- Removed most of the debug checkpoints to cut down on clutter.

- Added a jumpthrough to help speed up the setup for the heart bounce.
- The blue refill now respawns much faster and doesn't require you to lose stamina, vastly speeding up this part.
- Removed a secret spring that you could use to cheese the Archie.
- Stuff for the secret room - after you leave the secret room, you are teleported into a seperate room from where you left off, with teleport triggers if you beat the room or die to teleport you back to the respective locations.

Heart room
- Completely replaced it.
- Added dialog.
- Moonberry entry is where the old secret dialog was hidden behind the heart.

Moonberry
- 2.5k-1, all gameplay unchanged (I think). Don't play it. There is consistent spinner cycles though.
- If you have a way to make the spinner stun readable without enabling hitboxes, please tell me so I can update the map, I don't want people to need to use hitboxes to clear this.