sp1029_Oops_All_Heavies_oops_all_heavies= Oops! All Heavies
sp1029_Oops_All_Heavies= Oops! All Heavies

sp1029_description= Hello! Welcome to Oops All Heavies! I'm here to describe what all of these throwables do.
If you want to either learn from the clear video or figure it out yourself, feel free to.
Atom: Teleports Madeline to its location whenever pressing grab once, the teleport can be refilled by touching the ground while holding it. It floats in the air after throwing it.
This can enter a receptacle which opens the closest door.
Stand Box: Much like a platform jelly, but heavy. Basically just a throwable jump through.
Star: After throwing it, the next dash will cause the star to freeze in place. Entering the star in this state will allow you to launch using it in any direction with the dash key/button.
Bowl Puffer: Explodes and launces Madeline like a pufferfish would after colliding with a certain barrier.
Cell: After collecting 3 cell refills, it can enter a receptacle and activate a flag. In this case, the flag opens a door.
Refill Potion: Dash while overlapping the potion without holding grab to use it as a refill.
Battery: Can enter a receptacle to open a specific kind of door.
Breakable Pot: Breaks after throwing it at anything. It doesn't activate dash switches unless you are holding it.
Holdable Container + Energy Booster: Conserves your speed when entering and can redirect it in any direction. A lot of nuances come with this, experiment if you need to.
Item Crystal: Contains a little surprise :) Throw it at a pedestal to find out what's inside!
Theo: Theo

sp1029_hint= This is here for those who don't want to watch a clear video but don't want to be completely lost in my contraptions.
Skip this if you're either watching a clear video or want to figure out everything by yourself.
The first section with the atom and stand box has a funky move that lets you refill the atom midair. 
You can do this move manually, however it's a lot easier if you do a throwable stall with the stand box before neutral dropping it.
I'm sure you'll be able to figure out all the nuances that make it work and not work.
The speed chain in the middle of the room is comprised entirely of buffers, and you should reset subpixels right before it. 
If a move you're doing before the second doornerboost isn't buffered, you're doing something wrong.
There is a specific tech that isn't inherently exclusive to the breakable pot, but the properties of the breakable pot make it a lot easier to pull off. It is very similar to a move in The White Hole.
The section with the vanilla spring abuses a property of holdable barriers that isn't used much, but is relatively well known.
If you need help figuring out anything and don't want to look at the video, feel free to DM me on discord, sp1029.
gl :)

sp1029_regina= Say hi to Regina, Reginald's sister!
Fun fact: She is a bus driver, specifically of the desert variety.
Another fun fact: Reginald and Regina are both trans and stole each other's names, how silly is that?
I personally wouldn't ever do that, but good for them :)