waitTillPlayerGrounded
badelineAppear 20 -8 true true badeline
wait 0.4
playerWalk 5 2
wait 0.4
say Dream_C_fall
badelineFloat 1 0 badeline true
playerWalk 94 1.2
levelFlash ffffff
levelShake 1
wait 0.3
playerWalk -5 6
playerSpritePlay shaking
say Dream_C_fall_b
levelShake 2
levelFlash ffffff
wait 0.4
levelFlash ffffff
playerSpritePlay idle
crumbleWallsOnRumble
wait 0.4
say Dream_C_fall_c

ifSkipped:
setPlayerPos 0 48 true
