waitTillPlayerGrounded
playerWalkTo 128 1.5
say RM_sight
wait 0.6
badelineAppear -20 -16 true true badeline
badelineFloat 1 0 badeline true
wait 0.3
say RM_sightA
playerWalk -5 1
say RM_sightB
badelineVanish badeline

ifSkipped:
badelineVanish badeline
setPlayerPos 0 0 true
