# Map info
team={#c962ff}Zbs, Ketone, grass, money{#}
teamname={#c962ff}UnderDragon's Repository Team{#}

UnderDragon_theOverworld_0_Lobbies=The Overworld
UnderDragon_theOverworld_0_Lobbies_1_nightingaleCity=Nightingale City
maddiehelpinghand_chapternumber_UnderDragon_theOverworld_0_Lobbies_1_nightingaleCity=The Overworld Part 1
1_nightingaleCity_credits=
Communal Assets from bryse0n

UnderDragon_theOverworld_1_nightingaleCity_islandOfLove=Island Of Love
UnderDragon_theOverworld_1_nightingaleCity_islandOfLove_author=Do you remember your first love?
UnderDragon_theOverworld_1_nightingaleCity_islandOfLove_collabcredits=
Map by UnderDragon
Assets by UnderDragon
Communal Assets from Kosei, Spooooky
Music by Orka
Decorated by Myn_Gen
Playtested by wwcen, Cyber-Clady, azaaz, Geo_213, Luv-Cocoa, sksBread
UnderDragon_theOverworld_1_nightingaleCity_islandOfLove_collabcreditstags=
Red Beginner
Special Mechanics: Delayed Zip Mover

UnderDragon_theOverworld_1_nightingaleCity_fiveFeetUnderground=Underground Overlight
UnderDragon_theOverworld_1_nightingaleCity_fiveFeetUnderground_author=Sever the dreamy caveline?
UnderDragon_theOverworld_1_nightingaleCity_fiveFeetUnderground_collabcredits=
Map by UnderDragon
Assets by UnderDragon
Communal Assets from Aronh
Music by q_is_sleeping
Decorated by Myn_Gen
Playtested by Az_w_Chidypii, Cyber-Clady, azaaz, Geo_213, Luv-Cocoa, sksBread
UnderDragon_theOverworld_1_nightingaleCity_fiveFeetUnderground_collabcreditstags=
Yellow Intermediate
Special Mechanics: Elytra

UnderDragon_theOverworld_1_nightingaleCity_relaxingTrip=Bumpy Ride
UnderDragon_theOverworld_1_nightingaleCity_relaxingTrip_author=You shouldn't do this on the highway!
UnderDragon_theOverworld_1_nightingaleCity_relaxingTrip_collabcredits=
Map by UnderDragon
Communal Assets by Soloiini, MarioXHK
Visual Consultants: sleuter, Spoooooky
UnderDragon_theOverworld_1_nightingaleCity_relaxingTrip_collabcreditstags=
Green Beginner
Cancelled

UnderDragon_theOverworld_1_nightingaleCity_deepSewer=Metro AquaSystem
UnderDragon_theOverworld_1_nightingaleCity_deepSewer_author=Home of the homeless?
UnderDragon_theOverworld_1_nightingaleCity_deepSewer_collabcredits=
Map by UnderDragon
Assets by Zbs
UnderDragon_theOverworld_1_nightingaleCity_deepSewer_collabcreditstags=
Undefined 
Cancelled

UnderDragon_theOverworld_1_nightingaleCity_midnightBotany=Midnight Botany
UnderDragon_theOverworld_1_nightingaleCity_midnightBotany_author=In here - Inner peace was found
UnderDragon_theOverworld_1_nightingaleCity_midnightBotany_collabcredits=
Map by UnderDragon
Assets by UnderDragon
Music by NyxTheShield
Playtested by Cyber-Clady, azaaz, Geo_213, Luv-Cocoa, sksBread
UnderDragon_theOverworld_1_nightingaleCity_midnightBotany_collabcreditstags=
Yellow Advanced

UnderDragon_theOverworld_1_nightingaleCity_cityNight=City Night
UnderDragon_theOverworld_1_nightingaleCity_cityNight_author=It's a bright night with dizziness
UnderDragon_theOverworld_1_nightingaleCity_cityNight_collabcredits=
Map by UnderDragon
Assets by UnderDragon, Ketone, Asgord, Juno
Music by thegur90
Playtested by Cyber-Clady, azaaz, Geo_213, Luv-Cocoa, sksBread
UnderDragon_theOverworld_1_nightingaleCity_cityNight_collabcreditstags=
Yellow Intermediate
Special Mechanic: Zipline Jump

UnderDragon_theOverworld_1_nightingaleCity_underTwilight=Under the Twilight
UnderDragon_theOverworld_1_nightingaleCity_underTwilight_author=Listening to the clear sound of the summer night
UnderDragon_theOverworld_1_nightingaleCity_underTwilight_collabcredits=
Map by UnderDragon
Assets by UnderDragon and {+teamname}
Music by thegur90
Playtested by Cyber-Clady, azaaz, Geo_213, Luv-Cocoa, sksBread
UnderDragon_theOverworld_1_nightingaleCity_underTwilight_collabcreditstags=
Red Beginner

UnderDragon_theOverworld_1_nightingaleCity_denseForest=Among the Dense Forest
UnderDragon_theOverworld_1_nightingaleCity_denseForest_author=A lovely afternoon among the dense forest
UnderDragon_theOverworld_1_nightingaleCity_denseForest_collabcredits=
Map by UnderDragon
Assets by UnderDragon and {+teamname}
Communal Assets from Spooooky
Playtested by Cyber-Clady, azaaz, Geo_213, Luv-Cocoa, sksBread
UnderDragon_theOverworld_1_nightingaleCity_denseForest_collabcreditstags=
Yellow Intermediate
Special Mechanic: Bubbles

# Guest Rooms
guestroom_money_title=Perihelion
guestroom_money_subtitle=by money
guestroom_money2_title=Chasing Forward
guestroom_breakerK_title=Rinse and Repeat
guestroom_breakerK_subtitle=by Breaker-K

# Hints and Displays
nc_skipscene=Skip Cutscene
04gate=Loading Zone
Activate all the switches to power the gate
And use the switch below to open the gate
To identify, we labelled it with the same symbol
nc_wavedash=(Wavedash) Hyper Dash
nc_wallbounce=Wallbounce
nc_verwave=Vertical Wavedash
nc_topwave=Ceiling Wavedash
ffu_elytra=Deploy Elytra
ffu_tags=Deploy Elytra
Pull Up
Lower Down
mb_super=Super Dash
cn_dreamgrab=Dream Grab

# Landmarks & Warps

nc_entrance=City Entrance
nc_plaza=Downtown Central Plaza
nc_ridge=Ascending Ridge
nc_checkpoint=Residential Check-in
nc14=Terminal
nc11a=Deep Water Zone
nca03a=Western Mining District
nc_splitway=Split Pit Road
nc_lakeside=Lakeside
UnderDragon_theOverworld_0_Lobbies_Warp_Ch1_nc04_warp=Central Plaza
UnderDragon_theOverworld_0_Lobbies_Warp_Ch1_nc05_warp=Ascending Ridge
UnderDragon_theOverworld_0_Lobbies_Warp_Ch1_mini_ffu_warp=Mineshaft Entrance
UnderDragon_theOverworld_0_Lobbies_Warp_Ch1_nce00_warp=Residential Check-in
UnderDragon_theOverworld_0_Lobbies_Warp_Ch1_nc14=Terminal
UnderDragon_theOverworld_0_Lobbies_Warp_Ch1_mini_cn=Upper Residence
UnderDragon_theOverworld_0_Lobbies_Warp_Ch1_ncb05a=Split Pit Road
UnderDragon_theOverworld_0_Lobbies_Warp_Ch1_nca08=Lakeside
UnderDragon_theOverworld_0_Lobbies_Warp_Ch1_mini_mb=Cityside Botany
UnderDragon_theOverworld_0_Lobbies_Warp_Ch1_mini_df=Natural District
UnderDragon_theOverworld_0_Lobbies_Warp_Ch1_ncy=Exit

# Dialogues

nc_intro=
{trigger 0}
[madeline left normal]
Hi there!{2}
[theo right normal]
Hello Madam! Are you new here?{2}
[madeline left normal]In fact...{0.5} I am, well, I am new here...{2}
[theo right normal]Well, then you should go through the safety check here, thanks for cooperation!{2}
[madeline left normal]Safety check? For what?{2}
[theo right normal]Well, just normal things, for citizens' safety, you know that?{2}
[madeline left distracted]Really? Last time I was here, there's no such safety check thing...?{2}
[theo right normal]Well, it's the mayor's first order after she's back from exile{2}
{ph_trigger set_flag intro_done true}
{trigger 1}

nc_introbrokein=
{trigger 0}
[theo right concerned]Hey what are you doing?!{2}
[madeline left sad]...{2}
[theo right concerned]Please come down and cooperate with the safety check, thank you...{2}
{ph_trigger set_flag brokein true}
{trigger 1}


nc_red=Resident Confirmed
Dear Citizens, if you go through the {#ff0000}red{#} zone
You'll be {#ff0000}able to refill{#} your dashes over walls and ceilings
And the white zone will degauss your effect

nc_blue=[]Resident Confirmed
Dear Citizens, if you go through the {#0000ff}blue{#} zone
You'll be able to do {#0000ff}wavedashes on the ceiling and the walls{#}
As the normal wavedashes should refill you
The wall wavedashes and Ceiling wavedashes {#0000ff}won't refill{#} you
The white zone will degauss your effect

nc_purple=[]Resident Confirmed
Dear Citizens, if you go through the {#ff00ff}purple{#} zone
You'll be able to {#ff00ff}wavedash on the ceiling and the walls{#} while {#ff00ff}refilling yourself{#}
The white zone will degauss your effect

nc_noGrabZone=[]ResiiiiiiDD3nt Obsosososoleteeed
XXX Ysn??A? {#00ffff}Grabless{#} Z0N3
Only X$!?? effective in zon3
{#ff0000}ERROR: Dialog File Obsoleted{#}
{ph_trigger set_flag noGrabZone true}

nc_end=End

# Collective

name_u=
{trigger 0}
{ph_trigger disable_skip}
{ph_trigger set_flag name true}
{ph_trigger set_flag name_disableMove true}{2}
A long time ago, back when this place was like an empty canvas{2}
There was nothiing here, it's like a blank void{1.8}
Filled with emptiness{1}
There was nothing out there, {0.5}no trees, {0.5}no flowers, {0.5} nothing{1.5}
{ph_trigger set_flag name_u_display true}
{ph_trigger set_flag name false}
{ph_trigger set_flag name_disableMove false}{2}
{trigger 1}