This version of the EeveeSkinmod comes with the ability to read images and create custom Palettes
	*note:-----------------------
	-For making palettes its recommended to use a program like Asepsite (or Libresprite)
	or any program where you can index colors.
	-Only use the templates given in the mod, use other images and the game might crash
	-For easy access i recommend putting the mod at the top in "modoptionsorder.txt"
		-if you also have SMH i recommend put it at the top too

steps for activating these options

	1. Copy the path of the folder where you want to save/read the palettes
		ex. D:\Epic Games\games\Celeste\palettes
		*any path will work, but it should be short preferably, otherwise mod options will get funky
	2. In mod options, at "Eevee Skinmod Settings" click on "palette path" and paste the path.
	3. If done correctly, in "Selection type" other options will appear, "external" will have any palettes (.yaml files) that are in the folder,
		"Create" will show all ".png" files in the folder. you can find some palettes created by testers inside the "Extras" folder within the .zip
		you can extract them to the folder to use them.

Steps for creating palettes.

	1.You can find templates inside "Extras" folder, there are several templates you can use. Use "Style3_template" in case any of the other
		templates doesn't suit your goals.
	2.Extract one of the templates and open it using a drawing software*.
		dont draw on the file, change the colors using the palette editior of the program.
	3.Once finished rename the image with the name you want the palette to have.
	4.In mod options, at "Eevee Skinmod Settings" choose "create" in "selection type", the name of your palette should appear, click
		"create".
		4.1 To avoid crashes you con only create one palette at a time, so, to make more just reopen mod settings.
	5.To check if the conversion was succesful, close and open mod options again, "selection type" should be set in "external" and you should be able to
		select your palette 