zwyl_DreamyRidge= Dreamy Ridge

zwyl_DreamyRidge_GoldenDream= Golden Dream

poem_zwyl_DreamyRidge_GoldenDream_A= Best Dream Ever

zwyl_DreamyRidge_GoldenDream_postcard= wake up madeline.

# NOTES:
# The # Symbol at the start of a line counts as a Comment. To include in dialog, use a \#
# The . Symbol will cause a pause unless escaped with \. (ex: Mr. Oshiro has a pause, Mr\. Oshiro does not)
# Newlines automatically create a Page Break, unless there is an {n} command on the previous line
# Commands: Anything inside of curly braces {...} is a command and should not be translated.

# Inline Text Commands:
# {~}wavy text{/~}
# {!}impact text{/!}
# {*}shaky text{/*}
# {%}messed up text when Theo says "N a i l e d   i t ."{/%}
# {big}this text is large{/big}
# {>> x}changes speed at which characters are displayed{>>}
# {# 000000}this text is black{#} (uses HEX color values)
# {+MENU_BEGIN} inserts the dialog from the MENU_BEGIN value (in English, "CLIMB")
# {n} creates a newline, without a page break
# {0.5} creates a 0.5 second pause
# {anchor position} controls the visual position of the textbox in-game
# (where "position" can be one of "bottom", "middle" or "top")

# Dialog IDs replace all of the following characters with underscores (_):
# - forward slashes (/)
# - hyphens (-)
# - plus signs (+)
# - spaces

# The text before an equals sign (=) is the Dialog ID, and should NOT contain spaces.
# The text after is its translation, and is what will show up in-game.

# =====

# Custom Dialog
crystallium=
[MADELINE left peaceful]
Play {~} crystallium


sign=
this section of the mountain is currently inaccessible if you are not trans and can dash.

please go to the left and await patiently in the cube so god can send you back to the previous section.