antondep_nts_nts_map=Nowhere to Stand
antondep_nts=Nowhere to Stand
poem_antondep_nts_nts_map_A=Happy Birthday Summi


ANTONDEP_NTS_GODS=
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When you come closer to the monolith, you start to hear voices of the creators whisper into your ear. They say: 

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antondep: 

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i won't lie this map is a shitpost with such a horrible gameplay that i would be dumbfounded, if someone will clear this

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The main idea came from me playing around in the breeze contest lobby and asking myself a question: How high can i go without touching the ground?

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All of the gameplay was done in 3 days and designs in 1. I think that is noticeable

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All the rooms are buffed versions of lobbies of different collabs and they are named accordingly

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Beginings is a beginner lobby of sj going from coresaken city to rose garden

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Breeze is breeze contest lobby going from left elevator to it is as shrimple as that

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Emperor is breeze contest lobby from the same elevator but now to the blue emperor

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Aquaduct is an advanced lobby parts and concepts by me

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Crown is named after the shape in the f6 that resembles a crown and is an expert lobby of sj and its temple part 

ANTONDEP_NTS_GODS_b=
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Pss Pss. Gods speaking

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Because the moonberry was added later i need to tell you about it in a separate secret

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The moonberry had three iterations of ideas

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First one is a theo% of the map. Was declined because it was to hard to control

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Second one is a gameing style room that lasted for 6 minutes. It was scrapped because scale of such project was to big. The lava continued to the next version

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And the third one is the moving lava + cramped spaces. This the concept that was made

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It is based on second lobby of the breeze contest or to be exact the cloud section. The name Oven comes from its hotter atmosphere and lava