HeavenRush=Heaven Rush

heavenRush_0_glassOcean=Glass Ocean
heavenRush_1_hangingGardens=Hanging Gardens
heavenRush_2_heavensEdge=Heaven's Edge
heavenRush_3_qqq=???

HEAVEN_RUSH_SIGN_GLASS_OCEAN_CREDITS=
This map uses art assets by bryse0n and KoseiDiamond.
This map uses the following music tracks:{n}"Holy Ground" by Machine Girl{n}"Glass Ocean" by Machine Girl
HEAVEN_RUSH_SIGN_GLASS_OCEAN_INFO=This map uses the Ultra Protection consistency and leniency variant, and a few others. Feel free to buffer your jumps when performing ultras.
HEAVEN_RUSH_SIGN_GLASS_OCEAN_TIMER=To see the amount of time remaining after completing a screen, enable Mod Options > Rush Helper > Show Time Remaining On Clear.
HEAVEN_RUSH_SIGN_INPUT=
The Use Card input can be rebound in Mod Options > Rush Helper > Keyboard / Controller Config.
As this map does not requre a Crouch Dash or secondary Jump bind, you may consider replacing one of these binds.
HEAVEN_RUSH_SIGN_HANGING_GARDENS_CREDITS=
This map uses art assets by bryse0n, Flagpole1up, Juno, and KoseiDiamond.
This map uses the following music track:{n}"Virtual Paradise" by Machine Girl
HEAVEN_RUSH_SIGN_HANGING_GARDENS_INFO=In addition to the variants used in Glass Ocean, this map uses Liftboost Protection. You may safely buffer jumps off of moving blocks while still gaining liftboost.

HEAVEN_RUSH_TUTORIAL_KILL_TO_CLEAR=Kill All to Activate Exit
HEAVEN_RUSH_TUTORIAL_TIME_LIMIT=Clear in Time Limit
HEAVEN_RUSH_TUTORIAL_USE_CARD=Use Card
HEAVEN_RUSH_TUTORIAL_HYPER=Hyper
HEAVEN_RUSH_TUTORIAL_CORNERBOOST="Corner"boost
HEAVEN_RUSH_TUTORIAL_MULTIBOOST=Multiboost
HEAVEN_RUSH_TUTORIAL_DELAYED_LIFTBOOST=Delayed Liftboost

HEAVEN_RUSH_MISSION_COMPLETE=Mission Complete