# NOTES:
# The # Symbol at the start of a line counts as a Comment. To include in dialog, use a \#
# The . Symbol will cause a pause unless escaped with \. (ex: Mr. Oshiro has a pause, Mr\. Oshiro does not)
# Newlines automatically create a Page Break, unless there is an {n} command on the previous line
# Commands: Anything inside of curly braces {...} is a command and should not be translated.
 

# Inline Text Commands:
# {~}wavy text{/~}
# {!}impact text{/!}
# {>> x}changes speed at which characters are displayed{>>}
# {# 000000}this text is black{#} (uses HEX color values)
# {+MENU_BEGIN} inserts the dialog from the MENU_BEGIN value (in English, "CLIMB")
# {n} creates a newline, without a page break
# {0.5} creates a 0.5 second pause, or alternatively more or less, it depends on how you set the number to be
# {big}this text is large{/big}





# if you type something and you follow up with this {+MADELINE} , it will make the text special
# name list: 
# THEO
# THEO_UNDER_STARS
# MIXMASTER_THEO
# MOM
# MROSHIRO
# OSHIRO
# ELCREEPO
# MADELINE
# MS_MADELINE
# RESORT
# THOUGHT
# ENDTHOUGHT
# MOUNTAIN
# CELESTE_MOUNTAIN
# PART_OF_ME
# PART_OF_YOU
# ST_BAD
# END_BAD
# GRANNY
# PART_OF_HER
# PART_OF_GRANNY
# THEO_SISTER_NAME
# THEO_SISTER_ALT_NAME
# ALEX


# alternatively, you can create your own, like this:
CUSTOM_THINGY_THINGDIALOGDADBOT=				{# color}the thing that it will say {#}

# or if you want the custom thing to be specially sayed, please refer to the Inline Text Commands

granny_intro=
[MADELINE left normal]
{+GRANNY}!
[GRANNY right normal]
Hey kiddo, you finally came!
[GRANNY right mock]
Took you long enough.
[MADELINE left normal]
Yeah, I came as fast as I could\.
[MADELINE left upset]
No need to be so passive aggressive about it\.
[MADELINE left distracted]
Why did you want me to come here anyways?
[GRANNY right normal]
Remember when I told you I wanted to get to the summit of the {+MOUNTAIN} once again?
[GRANNY right laugh]
My old bones can't take the climb, so I made an elevator!
[MADELINE left surprised]
An elevator?!?
[MADELINE left distracted]
How did you build it without climbing to the summit?
[GRANNY right normal]
SolarElevator\.Distance
[MADELINE left surprised]
What?
[GRANNY right laugh]
Forgot you aren't self aware yet\.
[GRANNY right normal]
Anyways I need your help with one last thing before I can test the elevator\.
[MADELINE left normal]
What is it?
[GRANNY right normal]
Putting in the last battery to power the elevator\.
You can find it further ahead\.
[MADELINE left determined]
I can do that!
[MADELINE left determinedclosed]
I'll be back in no time.

granny_enter=
[GRANNY left normal]
That was fast!
Go ahead and test the elevator for yourself\.
[MADELINE right distracted]
Aren't you coming too?
[GRANNY left normal]
I sure am\.
[GRANNY left mock]
Just leaving you the honour of the first ride\.

elevator_delay=
[MADELINE right upset]
How long is this going to take?

granny_fall=
[GRANNY left creepA]
That can't be good\.


door_clip=
Vertical door hitboxes activate on a single frame when closing, this allows you to instantly get moved to the block under it,
This can clip you through one tile platforms and literally anything up to one tile from the bottom of the door
You also keep momentum from it! It's so cool!
(This doesn't seem to work with horizontal doors, and you can't take holdables through the ground without them dying)

electricity_unload=
Electricity only loads while onscreen, this means off-screen electricity doesn't kill you
Here you can go through the electricity by going fast enough while in it, this is marked by the hitboxes being visible

power_elevator=
Insufficient Power

LSD_Sumus_RBC_ReBound_Charge=
Re-Bound Charge