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Blue Ocean Floor Changelog
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Update 1:
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1A - Changed position of starting point, so the player will trigger the first dialog.
1A - Added mandatory triggers for dialogs.
1A - Additional lines and changes to the text.

Update 1a:
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1A - Adjusted some details and triggers in the last room of the chapter.

Update 2:
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1A - Fine detailed some decals to look better.
1A - Added chapter complete title UI.
1A - Fixed chapter complete screens accordingly.
Added 2A - Millennium.

Update 2a:
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2A - room a06, added respawn to save some time.
2A - room c28, added respawn to save some time.
2A - room d37, added respawn to save some time.
2A - adjusted room fireballs path.
2A - adjusted some camera offsets.
2A - adjusted some refill placements.

Update 3:
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Added 3A - Sunset Boulevard.
1A - due to changes in decal view and placement, all custom decals were redone.
1A - added "room stop walls" to the first side rooms at the start of the chapter to "make" the player go back. (Thanks TheFox)
2A - lowered the refill in the 4th checkpoint to make the room less hard.

Update 3a:
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1A - fixed boring decal placement in the start room.
3A - room a08, adjusted the room layout by blocking the down path.
3A - mirror room, now you can take a peak down.
3A - room a19, added respawn to the room.
3A - renovated the entire "roof" section of the map, just short after checkpoint 3.
3A - added a missing spawn after you drop down from the "roof".
3A - room d55, moved the refill to the right a bit, to make the berry less impossible.
1A - reworked the whole map spikes, changed to the proper theme (cliffside).

Update 3b:
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2A - adjusted cassette room, and moved the watchtower to prevent death/look at the same time crash.
2A - the code for the core wall in the mountain is not needed, so it was opt-out.
4A - secret? - uif Sfgmfdujpo bmu ujmf dpef gps Upyjd Sfmbujpotijqt jt opu offefe boznpsf, tp ju xbt pqu-pvu.

Update 4:
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general - the readme is now in PDF format.
1A - new version to Separated A-Side.
1A - every room changed and detailed, fixed any broken decals, added fillers, added missing tiles.
1A - every room got revamped and hazards were added, path was changed accordingly.
1A - new backgrounds, new effects, removed weird music that weren't relevant.
1A - room properties fixed for each room.
1A - metadata fixed for the map.
1A - new cutscenes, now with properly added characters, all is improved.
1A - text was re-written, added many dialogs and fixed labels.
1A - new checkpoint, secret one!
1A - secret rac ortni :P
1A - special berry.
1A - added 29 new rooms to the map. (total is now 69!)
1A - ending cutscene, properly done.
1A - added triggers and removed old ones and irrelevant ones.
1A - now with 28 berries total, go find them!
1A - new checkpoint pictures.

Update 4.0.1:
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general - changed everest.yaml requirement version to v2138.
general - major code refactoring.

Update 4.0.2:
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3A - recreated Bell entity and adjusted code accordingly, now the teleport works!

Update 4.1:
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too much to write here.
see Excel file and readme.

Update 4.2:
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too much to write here.
see Excel file and readme.

Update 4.3:
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too much to write here.
see Excel file and readme.

Update 4.3.1:
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general - fixed several cutscenes where you don't skip the cutscene and the character stayed on screen.