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CEILING_ULTRA_ENABLED=                                        Enabled
CEILING_ULTRA_CEILING_MECHANISMS=                             > Ceiling Mechanisms
CEILING_ULTRA_CEILING_ULTRA=                                  Ceiling Ultra
CEILING_ULTRA_CEILING_REFILL_STAMINA=                         Ceiling Refill Stamina
CEILING_ULTRA_CEILING_REFILL_DASH=                            Ceiling Refill Dash
CEILING_ULTRA_CEILING_JUMP=                                   Ceiling Jump
CEILING_ULTRA_CEILING_SUPER_HYPER=                            Ceiling Super/Hyper
CEILING_ULTRA_UPDIAG_DASH_END_NO_HORIZONTAL_SPEED_LOSS=       Updiag Dash End No Horizontal Speed Loss
CEILING_ULTRA_VERTICAL_MECHANISMS=                            > Wall Mechanisms
CEILING_ULTRA_VERTICAL_ULTRA=                                 Wall Ultra
CEILING_ULTRA_VERTICAL_HYPER=                                 Wall Hyper
CEILING_ULTRA_WALL_REFILL_STAMINA=                            Wall Refill Stamina
CEILING_ULTRA_WALL_REFILL_DASH=                               Wall Refill Dash
CEILING_ULTRA_DASH_BEGIN_NO_VERTICAL_SPEED_LOSS=              Dash Begin No Vertical Speed Loss
CEILING_ULTRA_UPDIAG_DASH_END_NO_VERTICAL_SPEED_LOSS=         High Speed Updiag Dash End No Vertical Speed Loss
CEILING_ULTRA_LOCK_BY_MAP=                                    Some settings are locked by map
CEILING_ULTRA_UPWARD_WALL_JUMP_ACCELERATION=                  Upward Wall Kick Acceleration
CEILING_ULTRA_DOWNWARD_WALL_JUMP_ACCELERATION=                Downward Wall Kick Acceleration
CEILING_ULTRA_PAUSEMENU_CU_VARIANT=                           Ceiling Ultra Variants
CEILING_ULTRA_CU_VARIANT_TITLE=                               CEILING ULTRA
CEILING_ULTRA_SHOW_IN_PAUSE_MENU=                             Show in Pause Menu
CEILING_ULTRA_GROUND_MECHANISMS=                              > Ground Mechanisms
CEILING_ULTRA_GROUND_JUMP=								      Ground Jump
CEILING_ULTRA_GROUND_SUPER_HYPER=                             Ground Super/Hyper
CEILING_ULTRA_GROUND_ULTRA=                                   Ground Ultra
CEILING_ULTRA_QOL=											  > Quality of Life
CEILING_ULTRA_BUFFERED_VERTICAL_HYPER=						  Buffered Wall Hyper
CEILING_ULTRA_BUFFERED_VERTICAL_ULTRA=						  Buffered Wall Ultra
CEILING_ULTRA_BUFFERED_CEILING_ULTRA=						  Buffered Ceiling Ultra
CEILING_ULTRA_REFILL_DASH_ON_WALL_JUMP=						  Refill Dash on Wall Jump or Climb Jump
CEILING_ULTRA_REFILL_DASH_ON_WALL_JUMP_DESCRIPTION=			  Need "Wall Refill Dash". Refill dash on wall jump or climb jump even if you are not adjacent to the wall.
CEILING_ULTRA_WATER_SURFACE_MECHANISMS=						  > Water Surface Mechanisms
CEILING_ULTRA_REAL_WAVE_DASH=								  Super/Hyper (Water Version)
CEILING_ULTRA_WATER_CEILING_HYPER=							  Ceiling Super/Hyper (Water Version)
CEILING_ULTRA_WATER_BOTTOM_SURFACE_JUMP=					  Ceiling Jump (Water Version)

#========================================== Ceiling Ultra Tutorial =========================================
CEILING_ULTRA_DESKTOP_POWERPOINT_CEILING_ULTRA=				  ceiling-{n}ultra.ppt
CEILING_ULTRA_DESKTOP_POWERPOINT_CEILING_HYPER=				  ceiling-{n}hyper.ppt
CEILING_ULTRA_DESKTOP_POWERPOINT_WALL_HYPER=				  wall-{n}hyper.ppt
CEILING_ULTRA_PAGE1_TITLE_CEILING_ULTRA=					  Ceiling Ultra and You
CEILING_ULTRA_PAGE1_TITLE_CEILING_HYPER=					  Ceiling Hyper and You
CEILING_ULTRA_PAGE1_TITLE_WALL_HYPER=						  Wall Hyper and You
CEILING_ULTRA_PAGE1_SUBTITLE=								  A practical solution for catching birds in space
CEILING_ULTRA_PAGE2_TITLE=									  Can't|Catch|That|Bird?
CEILING_ULTRA_PAGE2_LIST=
															  -Fact: Birds are hard to catch{n}
															  -Wow. It's fast!{n}
															  -Also, it can fly{n}
															  -And {+PART_OF_YOU} won't help{n}
															  -(she's the worst)
CEILING_ULTRA_PAGE2_IMPOSSIBLE=								  IMPOSSIBLE???
CEILING_ULTRA_PAGE3_EASY=									  It's "easy!"
CEILING_ULTRA_PAGE3A_TITLE=									  Introducing... Ceiling Hyper!!
CEILING_ULTRA_PAGE3A_INFO=									  With {~}Ceiling Hyper{/~}, you can jump very far{n}and regain your dash {~}at the same time!{/~}
CEILING_ULTRA_PAGE3B_TITLE=									  Introducing... Wall Hyper!!
CEILING_ULTRA_PAGE3B_INFO=									  With {~}Wall Hyper{/~}, you can jump very high{n}and regain your dash {~}at the same time!{/~}
CEILING_ULTRA_PAGE4_TITLE=									  How It's Done
CEILING_ULTRA_PAGE4A_LIST=
															  -Jump{n}
															  -Dash diagonally up to the ceiling{n}
															  -Immediately jump again and hold forward{n}
															  -{~}You did it!{/~}{n}
															  -(can chain another diagonal up dash){n}
															  -(you can get an {~}ultra{/~} if the height is appropriate.{n}
															  But due to gravity, it's hard {#aaaaaa}(damn gravity){#})
CEILING_ULTRA_PAGE4B_LIST=
															  -Dash diagonally up to the wall{n}
															  -Immediately jump again and hold jump{n}
															  -{~}You did it!{/~}{n}
															  -(can chain another diagonal up dash){n}
															  -(you can get a {~}wall ultra{/~} if the distance{n}
															  is appropriate, then press up + jump to leave the wall)
CEILING_ULTRA_PAGE5_TITLE=									  Trouble in Paradise?
CEILING_ULTRA_PAGE5A_INFO1=									  {#ff0000}If you don't regain your dash{#}{n}you're starting {~}too far{/~} away {n}from the ceiling.
CEILING_ULTRA_PAGE5A_INFO2=									  {#ff0000}If you don't get much distance{#}{n}you're jumping {~}too late{/~} off {n}the ceiling.
CEILING_ULTRA_PAGE5B_INFO1=									  {#ff0000}If you don't regain your dash{#}{n}you're jumping {~}too early{/~} off the wall.
CEILING_ULTRA_PAGE5B_INFO2=									  {#ff0000}If you don't get much height{#}{n}you're starting {~}too far{/~} {n}away from the wall{n}or jumping {~}too late{/~} off the wall.
CEILING_ULTRA_PAGE6_CEILING_ULTRA=							  Happy Ceiling Ultra!
CEILING_ULTRA_PAGE6_CEILING_HYPER=							  Happy Ceiling Hyper!
CEILING_ULTRA_PAGE6_WALL_HYPER=								  Happy Wall Hyper!