<?xml version="1.0" encoding="utf-8" ?>
<Sprites>


  <CollabUtils2_sitBench path="UnderDragon/Chronia/CollabUtils2/characters/" start="sit">
    <Justify x="0.5" y="1.0" />
    <Anim id="sit" path="sitBench" delay=".05"/>
    <Anim id="sitHair" path="sitBenchHair" delay=".05"/>
  </CollabUtils2_sitBench>

  <player path="UnderDragon/Chronia/characters/player/" start="idle"><!--Changed for SkinModHelper-->
    <Origin x="16" y="32" />
    
    <!-- In-Bubble anim tweaked-->
    <Loop id="bubble" path="bubble" delay="0.08"/>
    
    <Loop id="runWind" path="run_wind" delay="0.05"/>
    <Anim id="runSlow_carry" path="run_carry" delay="0.05" />
    <Anim id="runSlow" path="runSlow" delay="0.05" goto="runFast" />
    <Loop id="runFast" path="runFast" delay="0.05" />
    <Anim id="runStumble" path="runStumble" delay="0.05" goto="runFast"/>
    <!--Running adjustments-->
    
    <Loop id="tired" path="tired" delay="0.18" />
    <Anim id="tiredStill" path="tired" frames="0" />
    <!--Tired state updated-->
    
    <Loop id="bigFall" path="bigFall" delay="0.06"/>
    <Anim id="bigFallRecover" path="edge" frames="2,1,0" delay="0.08" goto="swimIdle"/>
    <!--bigFall redacted-->
    
    <Anim id="tentacle_grab" path="tentacle/grab" delay="0.06" frames="0-14" goto="tentacle_grabbed"/>
  	<Loop id="tentacle_grabbed" path="tentacle/grab" delay="0.1" frames="15-23"/>
  	<Loop id="tentacle_pull" path="tentacle/grab" frames="24" delay="0.1"/>
    <Loop id="tentacle_dangling" path="tentacle/grab" frames="25" delay="0.1"/>
    <!--tentacle modified-->
    
    <Loop id="spin" path="spin" delay="0.12" />
    <!--Spinning modified-->
    
    <Anim id="asleep" path="wakeUp/" frames="0" />
    <Anim id="wakeUp" path="wakeUp/" delay="0.12" />
    <!--Waking Up modified-->
    
    <Anim id="sleep" path="sleep" delay="0.1" />
    <Anim id="sitDown" path="sitDown" delay="0.1" />
    <Anim id="faint" path="faint" delay="0.1" frames="0-3" goto="fainted" />
    <Loop id="fainted" path="faint" delay="0.1" frames="3" />
    <!--Around sleep and scoping modified-->
    
    <!--<Loop id="launch" path="launch" delay="0.06"/>-->
    <Anim id="launch" path="beta/" delay="0.06" goto="launchB"/>
    <Loop id="launchB" path="launch" delay="0.06"/>
    <Anim id="launchRecover" path="launchRecover" delay="0.06"/>
    <!--Launches modified-->

    <Loop id="idle_carry" path="idle_carry" delay="0.1" />
    <Loop id="jumpSlow_carry" path="jump_carry" delay="0.1" frames="0,1" />
    <Anim id="fallSlow_carry" path="jump_carry" delay="0.1" frames="2,3" />
    <Loop id="walk" path="walk" delay="0.06" />
    <Loop id="push" path="push" delay="0.1" />
    <Loop id="dash" path="dash" delay="0.09" />
    <Anim id="pickUp" path="pickup" delay="0.06" />
    <Anim id="throw" path="throw" delay="0.06" goto="idle" />
    <!--Basic moves modifed-->

    <Anim id="idle" path="idle" delay="0.1" goto="idle"/>
    <Anim id="idleA" path="idleA" delay="0.12" goto="idle"/>
    <Anim id="idleB" path="idleB" delay="0.16" goto="idle"/>
    <Anim id="idleC" path="idleC" delay="0.12" goto="idle"/>
    <Anim id="lookUp" path="lookUp" delay="0.1"/>
    <!--Idles modified-->
    
    <Anim id="dreamDashIn" path="dreamDash" frames="0-3" delay="0.04" goto="dreamDashLoop"/>
    <Loop id="dreamDashLoop" path="dreamDash" frames="4-16" delay="0.03" />
    <Anim id="dreamDashOut" path="dreamDash" frames="17-20" delay="0.04" />
    <!--ALL Dream related modified-->
    
    <Loop id="edge" path="edge" delay="0.25"/>
    <Loop id="edgeBack" path="edge_back" delay="0.25"/>
    <!--modifed-->
    
    <Loop id="jumpSlow" path="jumpSlow" delay="0.1" frames="0,1" />
    <Loop id="jumpFast" path="jumpFast" delay="0.1" frames="0,1" />
    <Anim id="fallSlow" path="jumpSlow" delay="0.1" frames="2,3" />
    <Anim id="fallFast" path="jumpFast" delay="0.1" frames="2,3" />
    <!--Jumps modified-->
  
    <Loop id="wallslide" path="climb" frames="0" />
    <Anim id="climbLookBackStart" path="climb" delay="0.08" frames="11" goto="climbLookBack" />
    <Loop id="climbLookBack" path="climb" frames="12" />
    <Loop id="climbup" path="climb" delay="0.04" frames="0-11" />
    <Anim id="climbPush" path="climb" delay="0.04" frames="0-11" />
    <Anim id="climbPull" path="climb" delay="0.04" frames="0-11" />
    <Loop id="duck" path="duck" delay="0" frames="0" />
    <Anim id="fallPose" path="fallPose" delay="0.1" goto="idle"/>
    <!--modified,1 frame of looking back following 11-->
    
    <Anim id="flip" path="flip" delay="0.04" frames="0-6" goto="runFast"/>
    <Loop id="skid" path="flip" delay="0.04" frames="3"/>
    <Loop id="dangling" path="dangling" delay="0.11" frames="0-13" />
    <Anim id="deadside" path="death_h" delay="0.02" frames="0-9" />
    <Anim id="deadup"   path="death_h" delay="0.02" frames="0-9" />
    <Anim id="deaddown" path="death_h" delay="0.02" frames="0-9" />
    <!--Deaths and Flips modified-->
    
    <Loop id="swimIdle" path="swim" delay="0.08" />
    <Loop id="swimUp" path="swim" delay="0.08" />
    <Loop id="swimDown" path="swim" delay="0.08" />
    <!--Swim modified-->
      

    <Metadata>
    
      <Frames path="slide" hair="-5,-5"/>
      <Frames path="tired" hair="0,-6|0,-5|0,-5|0,-6"/>
      <Frames path="fallPose" hair="0,-6|0,-6|0,-5|0,-5|0,-6|0,-6|0,-6"/>
      <!--<Frames path="hug" hair="x"/>-->
      <Frames path="sleep" hair="0,1|1,1|2,1|3,1|4,1|5,1|6,1|5,1|4,1|3,1|2,1|1,1|0,1|1,0|2,-5|3,-6|4,-3|4,-4|4,-5|4,-5|4,-5|4,-6"/>
      <Frames path="faint" hair="0,1|-1,1|-1,1|-1,1"/>
      <Frames path="fainted" hair="-1,1"/>
      <!--<Frames path="shaking" hair="-6,-6"/>-->
      <Frames path="fall" hair="1,-6|1,-6|1,-6|1,-6|1,-6|1,-6|1,-6|1,-6"/>
      <Frames path="bigFall" hair="9,0|9,0|9,0|9,0|9,0|9,1"/>

      <!--<Frames path="startStarFly" hair="x|x|x|x"/>
      <Frames path="starFly" hair="0,3"/>
      <Frames path="starMorph" hair="x|x|x|x|x|x|x|x|x|x|x|x|x|x|x|x|x|x|x|x|x|x|x|x|x"/>
      -->

      <Frames path="wakeUp/" hair="x|x|x|x|x|x|x|x|x|x|x|x|x|x|x|x|x|x|-5,-6|-3,-6|-3,-6|-3,-6|0,1"/>
      <Frames path="idle" hair="0,-6|0,-6|0,-6|0,-6|0,-5|0,-5|0,-5|0,-5"/>
      <Frames path="idleA" hair="0,-6|0,-6|-1,-5|0,-5|0,-5"/>
      <Frames path="idleB" hair="0,-6|-1,-6|-1,-6|-1,-6|-1,-6|-1,-6|-1,-6|-1,-6|0,-6|0,-5|0,-5|0,-5|0,-5|0,-5"/>
      <Frames path="idleC" hair="0,-6|-1,-6|-2,-6|-2,-6|-2,-6|-2,-6|1,-5|2,0|0,0|-1,-5|0,-5|0,-5|-1,-6|-2,-6|-2,-6|-2,-6|-2,-6|1,-5|2,0"/>
      
      <Frames path="lookUp" hair="0,-6|0,-6|0,-6|0,-6|0,-6|0,-6"/>
      <Frames path="edge" hair="-1,-6|-1,-6|-1,-6|-1,-5|-1,-5"/>
      <Frames path="edge_back" hair="2,-5|2,-5|2,-5|2,-5|2,-6"/>
      <Frames path="walk" hair="0,-6|0,-5|0,-5|0,-5|0,-3|0,-6"/>
      <Frames path="push" hair="1,-6|1,-5|1,-5|1,-5|1,-6|1,-6|1,-6|1,-6"/>
      <Frames path="climbPush" hair="1,-6|1,-5|1,-5|1,-5|1,-6|1,-6|1,-6|1,-6|1,-6|1,-6|1,-6|1,-6"/>
      <Frames path="runSlow" hair="1,-6|1,-5|1,-5|1,-5|1,-3|1,-6|1,-5|1,-5|1,-5|1,-5|1,-3|1,-6|1,-6|1,-5|1,-5|1,-5|1,-3|1,-6|1,-5"/>
      <Frames path="runFast" hair="1,-6|1,-5|1,-5|1,-5|1,-3|1,-6|1,-5|1,-5|1,-5|1,-5|1,-3|1,-6|1,-6|1,-5|1,-5"/>
      <Frames path="run_wind" hair="1,-6|1,-5|1,-5|1,-5|1,-3|1,-6|1,-5|1,-5|1,-5|1,-5|1,-3|1,-6|1,-6|1,-5|1,-5"/>
      <Frames path="runStumble" hair="1,-6|1,-5|1,-5|1,-5|1,-3|1,-6|1,-5|1,-5|1,-5|1,-5|1,-3|1,-6|1,-6|1,-5|1,-5"/>
      <Frames path="dash" hair="2,0|2,0|2,0|2,1"/>
      <Frames path="dreamDash" hair="2,0|1,0|0,0|0,0|1,1|2,1|2,1|2,0|1,0|1,0|1,0|1,0|1,0|1,0|1,0|1,0|1,0|0,0|1,0|1,0|2,1"/>
      
      <!--<Frames path="slide" hair="0,3|0,3|0,3"/>-->
      <Frames path="jumpSlow" hair="1,-3|1,-3|1,-6|0,-6"/>
      <Frames path="jumpFast" hair="1,-3|1,-3|1,-6|0,-6"/>
      <Frames path="tired" hair="0,1|0,-6|0,1|0,0"/>
      <Frames path="climb" hair="0,-6|0,-6|0,-6|0,-6|-1,-6|-1,-6|0,-5|0,-6|0,-6|0,-6|-1,-6|-1,-6|0,-5"/>
      <Frames path="duck" hair="0,-5"/>
      <!--<Frames path="fallPose" hair="x|x|x|x|x|x|x|x|x"/>
      <Frames path="hug" hair="0,2"/>
      <Frames path="sleep" hair=""/>-->
      
      <Frames path="flip" hair="-1,-5:2|-1,-5:1|0,-5:1|1,-5:0|1,-5:0|1,0:0|2,0:0|2,0:0|2,0:0"/>
      <!--<Frames path="faint" hair="0,1|0,1|0,1|0,1|1,1|2,1|2,2|5,5|6,8|6,7"/>
      <Frames path="fainted" hair="6,7"/>-->
      
      <Frames path="dangling" hair="0,-6|0,-6|0,-6|0,-6|-1,-6|-1,-6|-1,-6|-1,-6|-1,-6|-1,-6|-1,-6|-1,-6|-1,-6|-1,-6"/>
      <!--<Frames path="shaking" hair="0,-1"/>-->

      <Frames path="idle_carry" hair="0,-6|0,-6|0,-6|0,-6|0,-5|0,-5|0,-5|0,-5|0,-5" carry="-1,-1,-1,0,0,0,0,0,-1"/>
      <Frames path="jump_carry" hair="1,-3|1,-3|1,-6|0,-6" carry="-3,-3,-1,-1"/>
      <Frames path="run_carry" hair="1,-6|1,-5|1,-5|1,-5|1,-3|1,-6|1,-5|1,-5|1,-5|1,-5|1,-3|1,-6|1,-5|1,-3|1,-6" carry="-1,0,0,0,-3,-2,-1,0,0,0,-3,-2,-1,0,0"/>
      <Frames path="pickup" hair="2,0|1,-5|0,-6|0,-6"/>
      <Frames path="throw" hair="0,-3|2,-6|2,-6|1,-6"/>

      <Frames path="swim" hair="0,-6|0,-6|0,-6|0,-6|0,-6|0,-6|0,-3|0,-3|0,-6|0,-6"/>
      <!--<Frames path="fall" hair="1,-2|1,-2|1,-2|1,-2|1,-2|1,-2|1,-2|1,-2"/>
      <Frames path="bigFall" hair="1,-2|1,-2|1,-2|1,-2|1,-2|1,-2|1,-2|1,-2|1,-2|1,-2|1,-2"/>
      
      <Frames path="startStarFly" hair="0,-2|0,-2|0,-2|0,-2"/>
      <Frames path="starFly" hair="0,3"/>
      <Frames path="starMorph" hair="0,0|0,0|0,0|0,0|0,0|0,0|0,0|0,0|0,0|0,0|0,0|0,0|0,0|0,0|0,0|0,0|0,0|0,0|0,0|0,0|0,0|0,0|0,0|0,0|0,0"/>-->
      

    </Metadata>
  </player>

  <player_no_backpack copy="player" path="UnderDragon/Chronia/characters/player_no_backpack/"> <!--Changed for SkinModHelper-->
  
  
    <Metadata length="4" old="false">
      <!--<Frames path="idleA" hair="0,-2|0,-2|0,-2|0,-3|0,-3|0,-3|0,-3|0,-3|0,-3|0,-3|0,-3|0,-2"/>
      <Frames path="idleB" hair="0,-2|0,-2|0,-2|0,-2|0,-2|0,-2|0,-3|0,-3|0,-3|0,-3|0,-3|0,-3|0,-3|0,-3|0,-3"/>
      <Frames path="idleC" hair="0,-2|0,-1|0,-3|0,-2|0,-1|0,-3| 0,-1|0,-3|0,-1|0,-2|0,-3|0,-1|0,-2|0,-2|0,-2"/>-->
    </Metadata>
    
  </player_no_backpack>
  
    <player_sweat path="UnderDragon/Chronia/characters/player/sweat/" start="idle"> <!--Changed for SkinModHelper-->
    <Justify x=".5" y="1" />
    
    <Loop id="idle" path="idle" />
    <Anim id="climb" path="climb" frames="0,1" delay=".1" goto="climbLoop" />
    <Loop id="climbLoop" path="climb" frames="2-7" delay=".1" />
    <Loop id="still" path="still" delay=".1" />
    <Anim id="jump" path="jump" delay=".1" goto="idle" />
    <Loop id="danger" path="danger" delay=".05" />
  </player_sweat>
  
    <lookout path="UnderDragon/Chronia/objects/lookout/" start="idle"> <!--Changed for SkinModHelper-->
    <Justify x=".5" y="1" />
    
    <Loop id="idle" path="lookout" delay="0.1" frames="0-13"/>
    <Anim id="lookRight" path="lookout" delay="0.08" frames="16" goto="looking"/>
    <Anim id="lookLeft" path="lookout" delay="0.08" frames="16" goto="looking"/>
    <Loop id="looking" path="lookout" delay="0.08" frames="16"/>
    <Loop id="lookingUp" path="lookout" frames="16"/>
    <Loop id="lookingUpRight" path="lookout" frames="16"/>
    <Loop id="lookingRight" path="lookout" frames="16"/>
    <Loop id="lookingDownRight" path="lookout" frames="16"/>
    <Loop id="lookingDown" path="lookout" frames="16"/>
    <Loop id="lookingDownLeft" path="lookout" frames="16"/>
    <Loop id="lookingLeft" path="lookout" frames="16"/>
    <Loop id="lookingUpLeft" path="lookout" frames="16"/>

    <Loop id="badeline_idle" path="lookout" delay="0.1" frames="0-13"/>
    <Anim id="badeline_lookRight" path="lookout" delay="0.08" frames="17" goto="badeline_looking"/>
    <Anim id="badeline_lookLeft" path="lookout" delay="0.08" frames="17" goto="badeline_looking"/>
    <Loop id="badeline_looking" path="lookout" delay="0.08" frames="17"/>
    <Loop id="badeline_lookingUp" path="lookout" frames="17"/>
    <Loop id="badeline_lookingUpRight" path="lookout" frames="17"/>
    <Loop id="badeline_lookingRight" path="lookout" frames="17"/>
    <Loop id="badeline_lookingDownRight" path="lookout" frames="17"/>
    <Loop id="badeline_lookingDown" path="lookout" frames="17"/>
    <Loop id="badeline_lookingDownLeft" path="lookout" frames="17"/>
    <Loop id="badeline_lookingLeft" path="lookout" frames="17"/>
    <Loop id="badeline_lookingUpLeft" path="lookout" frames="17"/>

    <Loop id="nobackpack_idle" path="nobackpack" delay="0.1" frames="0-13"/>
    <Anim id="nobackpack_lookRight" path="nobackpack" delay="0.08" frames="16" goto="nobackpack_looking"/>
    <Anim id="nobackpack_lookLeft" path="nobackpack" delay="0.08" frames="16" goto="nobackpack_looking"/>
    <Loop id="nobackpack_looking" path="nobackpack" delay="0.08" frames="16"/>
    <Loop id="nobackpack_lookingUp" path="nobackpack" frames="16"/>
    <Loop id="nobackpack_lookingUpRight" path="nobackpack" frames="16"/>
    <Loop id="nobackpack_lookingRight" path="nobackpack" frames="16"/>
    <Loop id="nobackpack_lookingDownRight" path="nobackpack" frames="16"/>
    <Loop id="nobackpack_lookingDown" path="nobackpack" frames="16"/>
    <Loop id="nobackpack_lookingDownLeft" path="nobackpack" frames="16"/>
    <Loop id="nobackpack_lookingLeft" path="nobackpack" frames="16"/>
    <Loop id="nobackpack_lookingUpLeft" path="nobackpack" frames="16"/>
  </lookout>
  
    <player_badeline copy="player" path="UnderDragon/Chronia/characters/player_badeline/">
    
    <!--
    <Anim id="roll" path="roll" frames="0-12" delay="0.05"/>
    <Anim id="rollGetUp" path="roll" frames="12-15" delay=".1" goto="downed"/>
    <Loop id="downed" path="sitDown" delay="0.8" frames="15"/>
    -->
  </player_badeline>
  
  <badeline copy="player" path="UnderDragon/Chronia/characters/badeline/">
    <Justify x=".5" y="1" />
    
    <Anim id="boost" path="boost" delay="0.05"/>
    <Anim id="spawn" path="spawn" delay="0.08" goto="fallSlow"/>
    <Loop id="laugh" path="laugh" delay="0.05" />
    <Loop id="angry" path="angry" delay="0.1" />
    <!--modified-->
    
  </badeline>
  
    <badeline_boss path="UnderDragon/Chronia/characters/badelineBoss/" start="idle">
    <Justify x="0.5" y=".64" />
    <Loop id="idle" path="boss" delay="0.06" frames="0-23"/>
    
    <Loop id="scaredIdle" path="scared" delay="0.06" frames="0-19"/>
    <Anim id="scaredTransition" path="scared" delay="0.1" frames="20-29" goto="calm"/>
    <Loop id="calm" path="scared" delay="0.06" frames="30"/>
    <Anim id="lookUp" path="scared" delay="0.08" frames="30-30" goto="lookingUp"/>
    <Loop id="lookingUp" path="scared" delay="0.08" frames="35"/>
    
    <Anim id="attack1Begin" path="boss" delay="0.06" frames="24-29" goto="attack1Loop"/>
    <Anim id="attack1Loop" path="boss" delay="0.06" frames="30-36" goto="attack1Loop"/>
    <Anim id="attack1Recoil" path="boss" delay="0.06" frames="40-45" goto="idle"/>

    <Anim id="attack2Begin" path="charge" delay="0.06" frames="0-17" goto="attack2Aim"/>
    <Anim id="attack2Aim" path="charge" delay="0.06" frames="18-28" goto="attack2Aim"/>
    <Anim id="attack2Lock" path="charge" delay="0.06" frames="29-39" goto="attack2Lock"/>
    <Anim id="attack2Recoil" path="charge" delay="0.06" frames="40-45" goto="idle"/>
   
    <Anim id="getHit" path="hit" delay="0.06" frames="0-9" goto="star"/>
    <Loop id="star" path="hit" delay="0.06" frames="10-15"/>
    <Anim id="recoverHit" path="hit" delay="0.06" frames="16-19" goto="idle"/>
  </badeline_boss>

  <badeline_projectile path="UnderDragon/Chronia/characters/badelineBoss/" start="charge">
    <Justify x=".5" y=".5" />
    <Anim id="charge" path="projectile" delay="0.06" frames="0-3"  goto="loop"/>
    <Loop id="loop" path="projectile" delay="0.06" frames="4-12"/>
  </badeline_projectile>
  
  <badeline_beam path="UnderDragon/Chronia/characters/badelineBoss/" start="charge">
    <Justify x="0" y=".5" />
    <Loop id="charge" path="beam" delay="0.06" frames="0-13"/>
    <Anim id="lock" path="beam" delay="0.03" frames="14-25"/>
    <Anim id="shoot" path="beam" delay="0.04" frames="26-36"/>
  </badeline_beam>

  <badeline_beam_start path="UnderDragon/Chronia/characters/badelineBoss/" start="shoot">
    <Justify x="0" y=".5" />
    <Anim id="shoot" path="beamStart" delay="0.06"/>
  </badeline_beam_start>
  
  <player_level_up path="UnderDragon/Chronia/characters/player/levelUp/" start="levelUp">
    <Justify x=".5" y="1" />
    <Anim id="levelUp" path="levelUp" delay=".06"/>
  </player_level_up>
  
  </Sprites>