------------------------------------------------------
Smaerd Nogylop Changelog :
------------------------------------------------------

Update 6.0 - Grand Finale:
==============================
* based on grand finale update of Polygon Dreams.
* every room was changed, including room size, fgt, bgt, entities, decals, properties.
* spikes/spinners layout adjustments throughout the entire campaign.
* replaced checkpoint images.
* changed wakeups.
* main music tracks were changed.
* stylegrounds were changed.
* dialog text was changed.
* added ending cutscenes with relevant code.
* added more rooms and one more berry.
* readme is in PDF.
* this changelog is now for v6 and beyond.
* changed everest.yaml requirement version to v2593 and DJMapHelper to v1.8.27.

Update 6.0.1:
==============================
A2 - room 07, wrong trigger was placed - fixed.
A3 - room c-00, the swap block was "preventing" going up normally, fixed.
     added missing berry in the little alcove. total berries are 22 now.

Update 6.1:
==============================
general - adjusted room sizes and positions accordingly for all maps.
general - adjusted everything that was at the edge of each room accordingly.
general - changed required Everest version to v3000 and DJMapHelper to v1.8.35.
general - added dependencies for all the mods used.
general - added ambience tracks changes relevant to each map theme.
general - background images for chapter 3 were in the wrong size, reverted.
A2 - room 23, changed room layout.
B2 - room b25, removed in wall left over spikes.
A3 - rooms e07,b15,b16 - spikes layout.
A3 - rooms d02,d17,b17 - changed room layout.
A3 - fixed ending cutscene where a player would light the fire and the game crashes,
happens because Temple Mirror changes the dreaming state.
A3 - cassette room, d06 - adjusted cassette drop position when you grab it.
A3 - inserted the new rooms from PD 3A and made them backwards, adjusted gameplay as necessary.
A3 - full decals/bg revamp and adjustments to make the map complete.
A3 - fixed checkpoint decal image.
B3 - full decals/bg revamp and adjustments to make the map complete.
B3 - room e-02, there is a key in the room to the right, which suppose to open a locked door, but in the end it doesn't do that... there is no door to open, so it was a mistake.
     that was fixed, added a door in the next room, right above before the touch switch.
B3 - room e-04, added spinners from original map.
B3 - room b-05, changed room layout.
B3 - fixed checkpoint decal image.
C3 - new map based on the original one!
C3 - 2 checkpoints, new visual design, one new adjusted entity, 46 rooms total.
C3 - color grading, custom entities used from EVM.
C3 - most new tech in the game used, including dash cancelling, and direction cancelling!
C3 - some new coding for the chapter.
A4 - room a08, made going over the dust sprites from the edge not possible.
A4 - rooms a06,a07, added spinners to the screen transition edge.
A4 - rooms a11,a12,a19 - changed room layout.
A4 - added chase cutscene with Oshiro.
A4 - room a15 - the last dust sprite "wall", near the exit, was misaligned??... fixed.
A4 - dialogs / coding was added for the new chase cutscene.
A4 - fixed map lighting levels while pressing clutter switches.
B4 - room a06 - adjusted room layout.
B4 - rooms a00,a04 - changed room layout, a00 being the heart room got cassette blocks now.
A1, B1, C1 - full decals/bg revamp and adjustments to make the maps complete.
A3 - room b17, added a spawn after picking up the berry.
A3 - room d16, lowered the first swap block to the right height, decals were changed.
A4 - room b24, missing bg tiles.
B3 - room e-02, made the room possible to return if you miss the key.
A2 - room 08, fixed spikes were out of area.
A2 - room 40, fixed fg waterfall wasn't in the right length.
A2, B2, C2 - full decals/bg revamp and adjustments to make the maps complete.
B4, C4, A2 - decals adjustments.

Update 6.1.1:
==============================
general - changed required Everest version to v3070, DJMapHelper to v1.8.37 and EVM to v0.21.3.
C3 - fixed the bug when you teleport from the start room to the target room, and upon dying/retrying, the
speedrun timer restarts.
thanks to SSM24 for the guidance how to fix this issue, since Contort Helper is not updated anymore??
A4 - fixed the Oshiro cutscene, where the player skips the cutscene while very close to the right side.
Oshiro would spawn near the player and cause instant death.
moved the spawn compared to the player now and further enough.

Update 6.1.2:
==============================
general - changed required Everest version to v3164.
general - various bg tiles and decals adjustments when working on PD and viable here.
B1, C1 - fixed stylegrounds.
A2 - room 06, fixed waterfalls height.
C2 - rooms a00, a01 - the stylegrounds were offset and black background was shown, moved all rooms 2 tiles up to fix this.
B3 - room b-06, remade the room (since wasn't really reversed).
C3 - room future_16 - adjusted the last part where you need to clear the spikes, moved the refill and jumps a bit closer.
A2 - room 28, fixed misaligned spikes.
C4 - room a03, fixed missing player entity at the key location.

Update 6.1.3:
==============================
general - changed required Everest version to v3366, sardine7 to v1.1.4, DJMapHelper to v1.10.0, VivHelper to v1.9.7 and ExtendedVariantMode to v0.22.18.
A2 - room 03, fg decal fix.
A2 - room 04, spikes misaligned fix.
A1 - room 07a, moving platform was in the "air", filled bgtiles.
A4 - room a01, moving platforms were in the "air", filled bgtiles.

Update 6.2 aka the Loenn transition update:
=============================================
general - adjusted as possible for Loenn map editor.
general - changed required Everest version to v3765.
general - fixed lightbeams ghost node for maps with lightbeams present.
general - removed Sardine7 as dependency and replaced them with Everest ambience trigger.
general - added and adjusted fillers in some maps.
A1 - room start - replaced the vanilla lightbeam with new version,
room 00 - oob trigger removed.
A3 - room a05, b13, b18 - oob trigger removed.
C3 - room present_1, past_1 - oob triggers removed,
room future_5 - adjusted waterfall.
A4 - room a07, b17 - oob entities removed.

Update 6.2.1:
==============================
general - changed required Everest version to v3876.
general - changed additional prereqs versions.
A4 - oshiro chase has been adjusted, oshiro was spawned in the bottom which was incorrect, fixed now.

Update 6.2.2:
==============================
general - changed required Everest version to v5674.
general - changed additional prereqs versions.
C3 - finally custom music as promised - big thanks to proxdxd03 (https://www.instagram.com/proxdxd03.artist)
C3 - added a special berry!
C3 - room futureB_1 - added special place to make the challenge a bit less calculative.
C3 - adjusted most rooms to make the challenge possible.
C3 - fixed custom spinners for all the map, converted to frost helper ones.
B3 - room d-03, removed refill since not necessary.
C3 - fixed missing music track in 2nd checkpoint.