poem_antondep_Cryogenesis_cg_map_A= Happy Birthday Unnegative
poem_antondep_Cryogenesis_cg_map_B= Black Magic Cryogenesis Version
antondep_Cryogenesis=Cryogenesis
antondep_Cryogenesis_cg_map=Cryogenesis
antondep_Cryogenesis_cg_map_remix=Still Museum OF Failed Efforts

antondep_Cryogenesis_cg_map_remix_artist=Lukhash

obvi= Guest room by: 
Obvi
pulse= Guest room by: 
Pulse
summi= Guest room by: 
SummitBadeline

secret_warning=
[]
this room is an aditional amalgamation of the cancelled final room and the ideas for other rooms converted into a bit junky secret

[]
have fun!

secret_monolith=
[]
When you come closer to the monolith, you start to hear voices of the creators wisper into your ear. They say: 

[]
antondep: 
[]
This map was horrible experience with so much of it working not as intended

[]
The prompt was given to me by unnegative on the 6 of june so i had an entire month to make this map, right?
[]
No! Because of some irl stuff and i skiped 2 weeks and beacuse of my previous project Nowhere To Stand the map was pretty much delayed for me until the week i needed to release it. 

[]
So yea 90% of the gameplay were done in a week with me working around 13 hours a day on it for 5 days and me going insane closer to the end. NOT FUN:(

[]
Thankfully all the people workig on the map were incredible and thankfully i recruited them before that fateful week. Thanks Obvi,Pulse,Summi and NCG
[]
And as with NTS all the room names have a reason including all the guest rooms
[]
Refrige is a play on refrigerators and rebounce (which is the original inspiration for the map) 
[]
Erosion is a fast heting and chilling of the ground which causes rifts and the quick chnges of speed reflect this
[]
Icicle if named after the abundance of tall iceblock which reform techs are the focus of the map
[]
Thaw is as quick as the retracting swablocks are. That's where the name was created
[]
Flux is the destruction of your keybord. It was also not supposed to be the final room but nonetheless it is.
[]
Glacier for it's theo crystal
[]
Deerclopsenesis is pun for summi's most popular map Deerclops and the simularity of the room to it
[]
Origins is called like that because i changes the entities a little for the better gameplay and this room is an envision of what the map could have been
[]
And finally Avalanche was the name of the original final room and it's difficulty would be what was falling on you

pulse_cryo_tutorial=
Hey! Pulse here, mapper of this insane guest room.
I'm here to teach you this absurd tech called booster cloning.
The general idea of booster cloning is using an energy booster to clone the attributes of a different booster.
This instance uses segment boosters, a booster that follows a specific path.
There are a few different things you can do using this.
First, if you retain the segment booster, and enter the energy booster before you dash out of the segment booster, you will follow the path of the segment booster.
Two important things in this one: First, you {~}have{/~} to slowbubble in any instance of booster cloning. 
Second, you will be boosted in the direction you were holding when you slowbubbled out of the energy booster once you finish the segment booster's path.
This is because it will go the same direction no matter which direction you're holding, due to it being forced into a specific path.
Another thing you can do with this tech is that after you go through the path of the segment booster once, you can slowbubble in an energy booster and it will teleport you to the end of the path.
Usually, if you are before the end point of the path in horizontal position, you will dash a specific length before you teleport, and keep speed from that dash once you teleport. 
This also happens in different cases of horizontal position, there are many variables to determine what happens.
Usually, if you are after the end point of the path in horizontal position, you will instantly teleport to the end point of the path and keep no speed.
Just a reminder that you {~}must{/~} slowbubble out of the energy booster for any of this to work.
There are a few other things you can do with this, such as dashing the frame you exit the path out of an energy booster, which lets you go straight through the segment booster that the path was from for a bit. 
This can be buffered.
Good luck!