Update 5.0.1:
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1A - room 00 - bgt, spinner layout.
1A - room 00a - bgt.
1A - room 01a - unchecked disable down transition.
1A - room 02b - bgt, adjusted spikes overlapping spinner.
1A - room 06a - room size.
1B - room a03 - unchecked disable down transition.
1B - room a04 - unchecked disable down transition, cassette blocks.
1C - room a05 - removed decals.
1C - room a06 - cassette blocks.
2A - room 32 - cassette blocks.

Update 5.0.2:
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1A - room 03 - added filler.
2A - room 32 - room size.
2A - room 36 - added filler.
3B - room e-04 - removed exit block, added invisible wall.
4A - room b02 - player respawn since can softlock.
4A - rooms b19,b20,b23 - added filler.
4B - room a02 - removed exit block, added invisible wall.

Update 5.0.3:
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2A - general - adjusted fillers in some rooms.

Update 5.0.4:
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general - added proper chapter cutscenes.
1A - room 07a - changed the room to accommodate the cutscene.
2A - room 36 - changed the room to accommodate the cutscene.
3A - room c54 - changed the room to accommodate the cutscene.
4A - room a20 - changed the room to accommodate the cutscene.

Update 5.0.5:
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3A - room a25 - changed the room a bit to make all entities used.

Update 5.0.6:
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4A - room a01, added trigger to force dialog, updated text and portraits position.
general - adjusted text labels.

Update 5.0.7:
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1A - added much needed camera offset to room 02b.
2A - various bgtile touchups, and some entities position changes.
3A - room a21 - changed to not persistent.
3A - room a24 - fgt, bgt changes.
3A - room b33 - redid the room design.
3A - room b48 - changed exit block to invisible wall.
2A - room 36 - added camera offset.

Update 5.0.8:
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2A - fixed spikes alignment in the vertical area. (was very weird but it was my 2nd map, lol offsetting spikes)

Update 5.0.9:
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general - changed everest.yaml requirement version to v2138.
general - code refactoring.
3A, 3B, 4A - fixed checkpoint decals.

Update 5.1:
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general - overall spikes/spinners layout improvements.
3A - decorated two missed rooms.

Update 5.2:
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general - remade checkpoint pictures, changed everest.yaml requirement version to v2593.

Update 5.3:
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general - adjusted room sizes and positions accordingly for all maps.
general - adjusted everything that was at the edge of each room accordingly.
general - changed required Everest version to v2742.
general - added ambience tracks changes relevant to each map theme.
1C - changed heart room layout, it's not a B-Side anymore. (room a06)
2B - fixed typo in dialog. (thanks Renatotheflowey)
2C - changed heart room layout, it's not a B-Side anymore. (room a04)
3B - room e-04, added spinners to prevent skipping 3 rooms from the previous room using the swap block.
3C - changed heart room layout, it's not a B-Side anymore. (room a03)
4A - various room changes. (including entities, clutter sequence adjustment, music layers, bg/fg tiles).
4A - fixed music changing after starting the clutter sequence.
4A - added cutscenes with Oshiro, map start and prechase.
4A - music progression now works fine. (hopefully last time fixing that!)
4A - dialogs / coding was added for new cutscenes.

Update 5.3.1:
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2A - room 35, made the strawberry place less obvious.
3A - room a22, spikes layout.
3A - rooms b33,b34,b35,b36,b44 - removed invisible walls and placed spinners array.
4A - fixed both Oshiro cutscenes where the player go fast and stopping after the trigger.
Oshiro would get stuck in the walls or something else won't work correctly.
4A - room a03, when the player dash up and go left or right from the edges you sometimes land on the air??
fixed by adding dust sprites to prevent doing that kind of bug.
4A - room a08, made going over the dust sprites from the edge not possible.
4A - room a06, the player could go back from this room using screen transitions, 
regardless if you pressed the books clutter switch or not.
now it must be pressed if the player should go back from this path, rather from below.

Update 5.3.2:
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1A - room 07a, added camera triggers.
1A - room 00, made the main path more clear to see.
1B - room a03, added camera offset.
1C - room a01,a06 - added camera offset.
3A - room b52,b53 - removed killboxes and added spinners instead.
3A - added missing filler near room b43.
3A - created the temple mirror sequence, adjusted all rooms accordingly, added 4 new rooms.

Update 5.3.3:
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general - fixed the pdf, the room count for 3A is now 59 rooms.
3A - room a28, added camera target and light fade triggers to make the room more clear.

Update 5.3.4:
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3A - fixed ending cutscene where a player would light the fire and the game crashes,
happens because Temple Mirror changes the dreaming state.
3A - fixed mirror room (a28) lighting.
3C - room a03, added camera targets to accompany the player in the room layout.

Update 5.3.5:
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general - changed required Everest version to v2879.
1A - fixed lightbeam being shown again when the player is going back to the start triggering the flag again.
4A - fixed first Oshiro cutscene where the player will trigger the cutscene once while still passing the
trigger area, and would trigger it again when returning to position.
4A - fixed pre-chase Oshiro cutscene where the player could go back and set the flag again, causing the cutscene
to start again when returning to the room.
4A - fixed map lighting levels while pressing clutter switches.
general - code typo fix.
general - background images for chapter 3 were in the wrong size, reverted.
2B - room b23, weird decal fix.
2B - some room heights were changed, adjusted everything that was at the edge of each room accordingly.
4A - fixed pre-chase Oshiro cutscene where the player would go right from the start triggering the cutscene,
when you don't need to do so.

Update 5.3.6:
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general - changed required Everest version to v3164.
1A, 1B, 1C - adjusted bg and decals throughout each map.
1B - room a04, adjusted golden collect trigger.
1B, 1C - fixed stylegrounds.
2A, 2B, 2C - adjusted bg and decals throughout each map.
2A - room 06, fixed waterfalls height.
3A - room b42, adjusted fake wall and lightbeam.
3A, 3B, 3C - adjusted bg and decals throughout each map.
3B - room a-01, removed "flying" bg tile.
3B - rooms a-01, a-02 - enlarged room size from the top.
3B - room b-06, remade the room to use all entities.
3B - rooms e-00,e-01 - added spinners to the transition between those rooms, just like in SN... forgot to do that a while ago.
4A - room a15, aligned dust sprites.
4A - room a16, removed invisible wall.
2A - room 28, fixed misaligned spikes.

Update 5.3.7:
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general - changed required Everest version to v3366 and sardine7 to version 1.1.4.
2A - room 03, fg decal fix.
2A - room 04, spikes misaligned fix.

Update 5.3.8:
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general - changed required Everest version to v3471.
2A - room 13, layout change - the strawberry was available from the ground.
1A - room 07a - moving platform was in the "air", filled bgtiles.

Update 5.4 aka the Loenn transition update:
=============================================
general - adjusted as possible for Loenn map editor.
general - changed required Everest version to v3761.
general - removed Sardine7 as dependency and replaced them with Everest ambience trigger.
general - fixed lightbeams ghost node for maps with lightbeams present.
1A - room 00 - oob trigger removed, 
room start - replaced the vanilla lightbeam with new version, adjusted waterfalls.
3A - room a13, a16, c-00 - oob trigger removed.
4A - room a07, b17 - oob entities removed.
general - fixed all ambience triggers - set Reset on Leave to off. Everest requirement is v3765 for now since the trigger was implemented on dev.
general - added and adjusted fillers in some maps.

Update 5.4.1:
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general - changed required Everest version to v4107.
3B - room d-03, removed refill since not necessary.

Update 5.4.2:
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general - required Everest version is v5617.
1A - some bg tiles changes in some rooms, room 06a - added small pond.
1B - some bg tiles changes in some rooms.
2C - room a01 - added waterfalls.
3C - fixed waterfalls positions.
3C - room a01 - added comf.
4C - something added to make a room less meh.