# NOTES:
# The # Symbol at the start of a line counts as a Comment. To include in dialog, use a \#
# The . Symbol will cause a pause unless escaped with \. (ex: Mr. Oshiro has a pause, Mr\. Oshiro does not)
# Newlines automatically create a Page Break, unless there is an {n} command on the previous line
# Commands: Anything inside of curly braces {...} is a command and should not be translated.

# Inline Text Commands:
# {~}wavy text{/~}
# {!}impact text{/!}
# {>> x}changes speed at which characters are displayed{>>}
# {# 000000}this text is black{#} (uses HEX color values)
# {+MENU_BEGIN} inserts the dialog from the MENU_BEGIN value (in English, "CLIMB")
# {n} creates a newline, without a page break
# {0.5} creates a 0.5 second pause
# {big}this text is large{/big}

# Gameplay Control Commands (should never change)
# {trigger x} this triggers an in-game event
# {anchor} controls the visual position of the textbox in-game



spleeg_0_Lobbies= Chocolate Goop
spleeg_0_Lobbies_1_Lobby= Chocolate Goop

spleeg_0_Lobbies_1_Lobby_postcard= I'm rating the maps on a scale from 0-10 for "Tech", "Execution", and "Thinking". Tech and Thinking are pretty self explanatory. Execution is how hard the execution is relative to the level of tech used, not objective difficulty



spleeg_1_Lobby_fishcity= Fish City
spleeg_1_Lobby_fishcity_collabcredits= 
Garage Sale Expert 
(Tech-6 Execution-4 Thinking-8)

spleeg_1_Lobby_splitbrain= Splitbrain
spleeg_1_Lobby_splitbrain_collabcredits= Look Ma No Touch Switches
Trickster's Advanced 
(Tech-1 Execution-6 Thinking-5)

spleeg_1_Lobby_lastnightroom= Advent Calendar 2022 Last Night Room
spleeg_1_Lobby_lastnightroom_collabcredits= Vanilla But Has Camera Dependecies
Probably Low Expert
(Tech-3 Execution-6 Thinking-6)

spleeg_1_Lobby_cycle= Cool Map
spleeg_1_Lobby_super_collabcredits= Cool Intermediate 
(Tech-2 Execution-4 Thinking-3)

spleeg_1_Lobby_super= Superdash Map
spleeg_1_Lobby_super_collabcredits= Intermediate 
(Tech-0 Execution-3 Thinking-2)



poem_spleeg_1_Lobby_fishcity_A= 
poem_spleeg_1_Lobby_splitbrain_A=
poem_spleeg_1_Lobby_cycle_A=
poem_spleeg_1_Lobby_super_A= 
poem_spleeg_1_Lobby_lastnightroom_A= 


# fishcitystuff

bird= Fish Like Bubbles

info1= 
This map does not require one dash regrabs, or using fish exploding from falling off the map
This map does use neutral drops and common movement tech

info2=
The direction you are facing when holding an exploding fish determines the direction of the slight horizontal component of the launch
However, if you hold down you will go straight down.
The map never really uses this as intentional trick but it's still good to know.
Also none of the fish or time crystals respawn in this map.
Ok have fun.

juggle=
4 = Berry

juggle2= 
Maximum Load = 2


info3= Did you know? The citizens of fish city will forever remember your hellish visage and will pass down stories for generations of the destruction you have wrought on their town and people

room=
Fish City Border Checkpoint
From The Fish's POV
You're Just Really Fast
Twofer
You Are "Doing Great!"
You Are "Holding Explosives Hospital Visit 1000 Degree Burn!"
Fish Are Special
Fast Lane
Escort Mission
Outsourcing
Fish City Go Crazy Forever
Drag Chute and The Slowest Fish Alive
Highway Routing
Catch
Chain Gang
Blue Hair Blues
Sorry About The Mess You Can Just Throw That Anywhere
Breathtaking! 
This Is How Fish Get To Work In Fish City
You Probably Shouldn't Be Reading This
Electrical Arcing
I'm Pretty Sure I Was Below 10 Above The Speed Limit
VIF
Catching The Bus World Championships
Clocking In At Fish Factory
Stock The Shelves Please
Like Taking Fish Candy From A Fish Baby
Drive By Chicken Style
Escort Mission 2
Toast In Mouth Simulator
Clear Your Sinuses Now
Fish Tower
Yup That's A Double Fish Scenario
2 Fish 2 Furious
Wholly and Without Remorse, Fish In A Bowl
Do Fish Dream Of Exploding Sheep
Burst My Bubble
Factory Tour