# NOTES:
# The # Symbol at the start of a line counts as a Comment. To include in dialog, use a \#
# The . Symbol will cause a pause unless escaped with \. (ex: Mr. Oshiro has a pause, Mr\. Oshiro does not)
# Newlines automatically create a Page Break, unless there is an {n} command on the previous line
# Commands: Anything inside of curly braces {...} is a command and should not be translated.

# Inline Text Commands:
# {~}wavy text{/~}
# {!}impact text{/!}
# {*}shaky text{/*}
# {%}messed up text when Theo says "N a i l e d   i t ."{/%}
# {big}this text is large{/big}
# {>> x}changes speed at which characters are displayed{>>}
# {# 000000}this text is black{#} (uses HEX color values)
# {+MENU_BEGIN} inserts the dialog from the MENU_BEGIN value (in English, "CLIMB")
# {n} creates a newline, without a page break
# {0.5} creates a 0.5 second pause
# {anchor position} controls the visual position of the textbox in-game
# (where "position" can be one of "bottom", "middle" or "top")

# Dialog IDs replace all of the following characters with underscores (_):
# - forward slashes (/)
# - hyphens (-)
# - plus signs (+)
# - spaces

# The text before an equals sign (=) is the Dialog ID, and should NOT contain spaces.
# The text after is its translation, and is what will show up in-game.

# =====

# Custom Names
STRAWBERRY=		{# F94A4A}Strawberry{#}
BADELINE=		{# d678db}Badeline{#}

# =====

# Custom Dialog
PlayerOne_X_ForGranny_1_SevereSnowfall_DamageSign=
	Due to recent meteorological events, this path is now blocked by frozen snow.
	Efforts to clear this path{0.5} will likely not be made.{n}{# 00ffff}{~}-The Celeste Mapping Guild{/~}{#}

PlayerOne_X_ForGranny_1_SevereSnowfall_Loading=
	Come on {+MADELINE}.
	You can do this.
	For her…
	For {+GRANNY}.

PlayerOne_X_ForGranny_1_SevereSnowfall_SMS=
	{# FF0000}New Message from{#} {+THEO} {n}Hey {+STRAWBERRY}! I'm waiting for you at the old satellite!

PlayerOne_X_ForGranny_1_SevereSnowfall_MEETTHEO_A=
	[THEO left excited]
	{+STRAWBERRY}!
	
	[MADELINE right normal]
	{+THEO}! It's so nice to see you!
	
	[MADELINE right sad]
	I'm sorry I didn't visit lately...
	
	[THEO left serious]
	Hey, it's okay. I understand...

	[THEO left normal]
	This is a good way to remember her.
	
	[MADELINE right distracted]
	Yeah... I mean, she helped me so much...
	
	[MADELINE right sad]
	I just can't think of where I'd be without her.

	[MADELINE right sad]
	I never would've reached the Summit.
	I never would've gotten out of my depression.

	[MADELINE right distracted]
	And I never would've reconciled with {+BADELINE}.

	[THEO left thinking]
	{+BADELINE}? Nice choice of name!


PlayerOne_X_ForGranny_1_SevereSnowfall_MEETTHEO_B=
	[BADELINE right serious]
	I can hear you, you know.

	[THEO left wtf]
	Whoah, what are you doing here!?

	[MADELINE right upset]
	{+THEO}. She's {+PART_OF_ME}. She's always with me.

	[THEO left thinking]
	Oh, right…

	[BADELINE right upset]
	I only accepted the name because it's kinda true.

	[BADELINE right sigh]
	Even though I hate to admit it.


PlayerOne_X_ForGranny_1_SevereSnowfall_MEETTHEO_C=
	[BADELINE right upset]
	So...
	
	[BADELINE right normal]
	The {+MOUNTAIN} sure has changed.

	[MADELINE right normal]
	Yeah, I didn't think it would change {n}that much in a single year.

	[THEO left thinking]
	Yeah, I heard some {*}weird{/*} things {n}started happening lately.

	[Madeline right normal]
	Like the snowstorm?

	[THEO left thinking]
	I heard there are even earthquakes from time to time.

	[BADELINE right normal]
	Well, that's not going to stop us, right?

	[THEO left excited]
	Hell no!

	[MADELINE right normal]
	Let's do this!

	[MADELINE right together]
	For {+GRANNY}!

# =====

# Map Names
PlayerOne_X_ForGranny=
	For Granny

PlayerOne_X_ForGranny_1_SevereSnowfall=
	Severe Snowfall

# =====

# Checkpoint Names
PlayerOne_X_ForGranny_1_SevereSnowfall_12=
	Skyscrapers

# =====

# Heart Names
poem_PlayerOne_X_ForGranny_1_SevereSnowfall_A=
	Skyline City

# =====

# Postcards
#PlayerOne_X_ForGranny_1_SevereSnowfall_postcard=
#	This map requires {# FF7F7F}wavedashing{#} {n} and {# 0050FF}wallbouncing{#}. {n} {!}{#FF0000}WARNING{#}{/!}: This spoils the events of {n} {# 240D7C}Farewell{#}