# NOTES (copied from another map, sorry, but I need these)
# The # Symbol at the start of a line counts as a Comment. To include in dialog, use a \#
# The . Symbol will cause a pause unless escaped with \. (ex: Mr. Oshiro has a pause, Mr\. Oshiro does not)
# Newlines automatically create a Page Break, unless there is an {n} command on the previous line
# Commands: Anything inside of curly braces {...} is a command and should not be translated.

# Inline Text Commands:
# {~}wavy text{/~}
# {!}impact text{/!}
# {>> x}changes speed at which characters are displayed{>>}
# {# 000000}this text is black{#} (uses HEX color values)
# {+MENU_BEGIN} inserts the dialog from the MENU_BEGIN value (in English, "CLIMB")
# {n} creates a newline, without a page break
# {0.5} creates a 0.5 second pause
# {big}this text is large{/big}

# Gameplay Control Commands (should never change)
# {trigger x} this triggers an in-game event
# {anchor} controls the visual position of the textbox in-game


Xrendr_HellTower= Hell Tower
Xrendr_HellTower_MyMap= HellTower
Xrendr_HellTower_MyMap_postcard= Hello! This is my first map, so don't expect anything great. Make sure to leave feedback!

#Textboxes

#Beginning
Xrendr_HellTower_001=                   
[MADELINE left distracted] 
So this is it, huh.
[MADELINE left determined]
The hell tower.
[GRANNY right normal] 
Hello dear. Are you also going to climb the tower?
[MADELINE left surprised]
You're climbing the tower?!
[GRANNY right laugh]
Oh god no! I'm way too old for that.
[GRANNY right mock]
Many people have come here to climb, but they all failed.
[GRANNY right creepA]
I heard the are riches of all kind at the top!
[Madeline left normal]
That's why I'm here!
[Madeline left sad]
My wallet is crying for help right now.
[GRANNY right laugh]
If that's the case, then good luck!
[GRANNY right mock]
But be careful, the tower is not kind to newcomers.
[Madeline left normal]
Thanks granny, I'll be careful.

Xrendr_HellTower_002=
[MADELINE right upset]
What is this.

Xrendr_HellTower_003=
[MADELINE left distracted]
I've known this tower is tall, but maybe I should have prepared more.
[MADELINE left distracted]
Also, I don't even know how much of this is to come.
[MADELINE left determinedclosed]
I'm sure it will be fine, just a little bit more...

#Ending
Xrendr_Helltower_end=
[MADELINE left normal]
Looks Like I'm at the top, what a journey that was.
[MADELINE left deadpan]
Thanks for playing the demo, player!





#Secret
Xrendr_HellTower_xxx=
[MADELINE left determined]
Gaming!

#Topscrt
Xrendr_Helltower_xxy=
[MADELINE left normal]
There's a book here, it reads:
[MADELINE left distracted]
A whisper above, a faint little pop,{n}
You're climbing up high—will you know when to stop?
[MADELINE left distracted]
The room starts to shrink, you near the low ceiling,{n}
Each step that you take heightens the feeling.
[MADELINE left distracted]
But press ever on, don't break or bend—{n}
The treasure you seek waits at the end\.
[MADELINE left normal]
. . .{n}{n}
What could it mean?


