# NOTES:
# The # Symbol at the start of a line counts as a Comment. To include in dialog, use a \#
# The . Symbol will cause a pause unless escaped with \. (ex: Mr. Oshiro has a pause, Mr\. Oshiro does not)
# Newlines automatically create a Page Break, unless there is an {n} command on the previous line
# Commands: Anything inside of curly braces {...} is a command and should not be translated.

# Inline Text Commands:
# {~}wavy text{/~}
# {!}impact text{/!}
# {>> x}changes speed at which characters are displayed{>>}
# {# 000000}this text is black{#} (uses HEX color values)
# {+MENU_BEGIN} inserts the dialog from the MENU_BEGIN value (in English, "CLIMB")
# {n} creates a newline, without a page break
# {0.5} creates a 0.5 second pause
# {big}this text is large{/big}
# {anchor} controls the visual position of the textbox in-game

# Dialog IDs replace all of the following characters with underscores (_):
# - forward slashes (/)
# - hyphens (-)
# - plus signs (+)
# - spaces

# The text before an equals sign (=) is the Dialog ID, and should NOT contain spaces.
# The text after is its translation, and is what will show up in-game.

# =====

# Map Names
Umbra920_Revival=
  Revival
Umbra920_Revival_1A_UnstableFortress=
  Unstable Fortress
Umbra920_Revival_2A_TrialOnTheMoon=
  Trial On The Moon

#Bird Tutorials
DH=Dream Hyper
DS=Dream Super
RDH=Reverse Dream Hyper
RDS=Reverse Dream Super

#Heart
poem_Umbra920_Revival_1A_UnstableFortress_A=
Perfect Nothing
poem_Umbra920_Revival_2A_TrialOnTheMoon_A=
The Stars Above

#Diologue
test=
[MADELINE left normal]
This is a test.
[MADELINE left upset]
Hopefully this actually works.
[UMBRA right normal]
{~}It sure does~{/~}
[MADELINE left surprised]
!!!

test2=
[UMBRA right normal]
Blah Blah Blah Blah Blah Blah Blah Blah Blah Blah Blah Blah Blah Blah

#Unstable Fortress
no=
[Umbra right normal]
No

umbra=
{!}HEY! WAIT!{/!}
[MADELINE left surprised]
Who was that!?
[UMBRA right normal]
It's me! The mapper!
[UMBRA right normal]
Due to budget limitations I have to speak to you through this window.
[MADELINE left distracted]
Oh... Ummm...
[MADELINE left sad]
Why are a...
[UMBRA right normal]
Doesn't matter! Anyways I hope you had fun!
[MADELINE left sad]
Wait-
[MADELINE left upset]
He's gone.

#Trial On The Moon
T_start=
{1.8}
[MADELINE left distracted]
So this is the trial Umbra was talking about.
[MADELINE left upset]
Could have warned me it would be claustrophobic.

T_start2=
[MADELINE left determined]
Here we go...

CJ_tutorial=
This touch switch requires you to{n} do a {# 92ebff} {~}Ceiling Spikejump.{/~} {#}
Just crouch jump at the corner where the spikes are and... hope it works.
Sorry can't tell you much else.
[MADELINE left upset]
Great.

CC_tutorial=
For this screen you need to know{n} how to {# 92ebff} {~}Crouch Climb!{/~} {#}
Just crouch jump at the wall and climb.
As long as you keep moving up you will stay crouched.
[MADELINE left peaceful]
Comfy mechanic...

fire_blocks=
{!}Did you know you can climb and wall jump off of{n}{# fc3903}Fire{#}/{# 03fcfc}Ice{#} Blocks!?{/!}
Well you can! Just be careful not to get too close!
(Tip: buffer jumps are your friend)
[MADELINE left panic]
My poor hands...