
###################
 4.81.0
################### 	

  -Added S. Chinese translation for the new stuff

###################
 4.80.0 - A Matter of the Heart
################### 	

  -Remade the Core D-Side (again)! - This is the definitive version of this chapter.
  
    -This remake is easier than the previous version of this D-Side, and is basically a remake of the first version of 8D (my very first celeste map!), but combined with lots of ideas from version 2!
		-The previous version of this chapter was moved to the Museum campaign
			-Since 8Dv3 uses the remade cassette room from 8Dv2, the one in 8Dv2 has been reverted to its previous version

  -Added the Bonus campaign - a small collection of previously unreleased content and things like that. Think of it like the "Extras" option on a DVD menu.
		-Chapters included in this campaign:
				-Void
				-Reflection E-Side (two versions)
				-Core D-Side v1 (oldest and newest versions)
				-Temple D-Side v1 beta
						(check the new Info Sheet for details about these)
			
  -Changed Museum chapter titles to use a new, improved naming scheme
  -Fixed Berry Hunt berries still being around in the Museum chapters
  -Patchnotes.txt minor clarifications
  -Made the "Invisible" tileset (used for invisible blocks in 5D and 9D) make sounds when interacted with
  -Fixed early Museum chapters not using the custom overworld mountain model
  -Added customized chapter completion screens for all the Museum chapters that tell you the specific chapter title
  -Added "Info Sheet.ods", which is a spreadsheet with things on it, such as:
	-Info on all the chapters in the pack (difficulty, required tech, historical info on museum / bonus chapters)
	-Also includes a checklist, if you want to track your progress
	(this sheet has some slight spoilers)
	(if you don't know how to open .ods files, i recommend getting LibreOffice (it's free))
  
  Internal:
  -Put all the tilesets in a subfolder with a unique name (shouldn't clash with other tilesets with same name anymore)
  -Added new "Bonus Blocks" tileset
  -Updated ForegroundTiles.xml
  -Added pink orb animated decal
  
  -Detailed Dialog Changes:
	  -Removed the "(Chapter Name)" part from the Museum chapters' heart poem names (was redundant)
	  -removed "chapter by monika523" in the Dark Sides intro text thing (was also redundant)
	  -slight change in 8D chapter title (might be temporary)
	  -Changed titles of Museum chapters.
			-Instead of "Old" / "Old Old", it now lists the version of the chapter. (e.g. "Old Old Resort D-Side" is now "Resort D-Side v1")
	  -Simplified Museum chapters' chapter complete texts (and they're changed)	  
			-also had to update all the museum chapter's .meta.yaml files to have the new text strings (this isn't relevant for translators i just didn't know where else to put it x3)
			
			
			
9D:
[d-14] made all the invisible blocks use the Invisible tileset
[d-14] fixed the spike that comes out of the 3rd invisible block being slightly misaligned after being triggered
	  

###################
 4.79.0
###################


-Updated S. Chinese translation to include 6Dark and 7Dark stuff

-fixed berry hunt dialog still being around (such as it being mentioned in the campaign name)

-fixed 6D and 7D cassette collection rooms not setting your respawn after putting you in the funny box



5D:
[b-08b] in the bottom-right-most spinner structure (the triangle), raised the top one by 2px

4Dark:
-added missing spawn points to the ends of rooms a-04 and b-03

5Dark:
[c-06s] fixed bug where the regular temple b-side music would play instead of the remix


###################
 4.78.0 - Berry Hunt Event is over.
###################

  -The berries are no more. Things are back to normal.

###################
 4.77.3 - Berry Hunt Patch 3
###################

-Added missing 6D berry to the list
-Also redid the PNG version to ensure all the text is actually visible

###################
 4.77.2 - Berry Hunt Patch 2
###################

  Added S. Chinese translation for Berry Hunt stuff

###################
 4.77.1 - Easter 2025: D-Sides Berry Hunt Event!!!
###################

-For about one week, strawberries have been to every chapter in D-Sides! (this includes Dark Sides and Museum chapters)
    -There's one berry for each checkpoint. 
	    -Try to get as many as you can! -- why not start with your favorite checkpoint?
		
-I'm pretty sure the berries you collect here will stay on your save file even after updating again.
    -This way you can have get a bunch of limited-time easter berries!
	
-Included with this .zip there is a folder called 'Berry Hunt Stuff' which has a list of every berry and some more info on the event.
  -The list is a spreadsheet, specifically a .ods file. I also included a regular image version there if you don't know how to open spreadsheets.
    -With this being a list of all chapters and checkpoints in this mod, it will spoil all the checkpoint names at least, so view at your own risk!

###################
 4.76.0 
###################

dialog changes:
"monikadsidespack_reflectiondarkside_intro" typo fix

-Added missing patch note for previous patch
-Updated Credits.txt
-Made the new Audio Banks version (v1.4.0) required

6Dark: 
-Fixed some spawn point spawning you facing the wrong way
[center-01c] 
  -made it easier to change your respawn point to the one on the ground
  -added another door + button to the end
  
7Dark:
[d-01] 
  -added missing watchtower to start of room
  -added more deco in the later parts
  
###################
 4.75.0 - Dark Sides Wave 4 "Enshrouding Scarlet-coloured Fog"
###################

Added Reflection Dark Side!
Added Summit Dark Side!

detailed dialog changes:
-added strings for 6Dark and 7Dark
-removed the "; Chapter by Monika523" part of the Dark Side chapter intros
-changed name of 9D checkpoint "Point of no Return" -> "Point of No Return"
-changed 7D heart name

6D:
Added cassette

7D:
Added cassette
Made the new remix play instead of regular 7B theme

Old 8Ds Mashup:
[lvl_space_a] fixed room exit being impossible to access

-patchnotes correction(s)
-updated "Useful Links.txt"

###################
 4.74.0
###################

-Changed 4Dark and 5Dark debug map room colours and internal room names to match the checkpoints
-Clarified some things in the v4.71.0 patchnotes
-Updated "Useful Links.txt"


Dialog files changes:
-Updated checkpoint name strings for 4Dark, since some of the rooms got renamed. (English, S.Chinese, French)
	-Here's the updated strings:
monikadsidespack_0_4_Ridge_b_01_dark
monikadsidespack_0_4_Ridge_c_01_dark
monikadsidespack_0_4_Ridge_d_01_a5
monikadsidespack_0_4_Ridge_e_01
monikadsidespack_0_4_Ridge_f_01

4D:
[b-06] Added missing spawnpoint at room exit

4Dark:
[b-04] At the part near the top where there's two paths around the spinner, made the right path a bit tighter

5Dark:
[b-09] Added a platform to the left downwards exit/entrance
-Added a secret thingy...?



###################
 4.73.0 (S.Chinese up-to-date again + loads of deco)
###################

Updated S.Chinese translation

4D and 4Dark:
improved deco in places 

5D:
[c-05] decal fix

5Dark:
[b-00] decal fix at top
[b-03] deco tweaks
[b-05] added 1 decal
[b-06] added deco
[b-07] added deco
[b-11] added deco to middle
[b-11] made the watchtower not be able to view all the way to the other half of the room
[b-11] left half: extended the size of the spinner shatter trigger + added a touch switch there
more deco in various places, can't be bothered to note all of them down

###################
 4.72.0
###################

2D:
-Fixed bird tutorial not displaying correctly

###################
 4.71.1
###################

-fixed 5D music artist name not being there (english, french)

###################
 4.71.0 - Midgame Update "Through the Fog" (Dark Sides Wave 3)
###################

General:
-Added New 4D!
-Added New 4Dark!
-Added New 5D!
-Added 5Dark! 
	-The previous versions of these chapters, now called "Old 4D", "Old 4Dark" and "Old 5D", were moved to the Museum where you can still play them if you want.
-Updated FAQ.txt
-Added "Useful Links.txt" (replaces FAQ.txt, as that is now included in the D-Sides Info Sheet, which is in "Useful Links.txt") 
-Patchnotes.txt: Gave the previous patch a name + clarified some things further in some of the older patches + formatting improved
-German.txt improvements

-Fixed some of Old 9D's Trust dialog crashing the game / not showing up
-Changed some of the stylegrounds used in room end-platinum-final in 9D
	-Added new bgs for the new chapters
	-Fixed some of the bgs being brighter than intended
	-Updated the final bg



Internal:
-Updated my contact info in English.txt
-Removed an unnecessary jumpthru folder from the graphics
-Moved pumpkin decals to a different folder and fixed their image sizes
-Updated some final plat room stylegrounds (for details see 9D section)
-Updated the name of the subfolder inside the Maps folder. Due to this, a lot of things had to be updated/changed internally. I will have tested this a bunch but if you still notice some text or checkpoint images being broken, please tell me about it so i can fix it! (contact info can be found in "Useful Links.txt")
	-Updated the name of the root subfolder the Checkpoint Images are stored in
	-Removed unneeded "Modes" code block from 3-Resort.meta.yaml, 2-SummitOldOld.meta.yaml and 3-SummitOld.meta.yaml
	-Updated a load of string names in each {Language}.txt (this doesn't affect the actual dialogue)
	-6D: Updated dialog triggers for the part at the end of Deflection
	-Epilogue: Updated dialog triggers for the Special Thanks Memorial
	-Epilogue: Removed two unused dialog triggers from b-03s
	-9D: Updated dialog triggers:
		-Light-Year Display texts
		-Fastbubbling / Bubble-Hyper Tutorials
		-All the Trust dialogue
		-Serenity intro / end dialogue
		-Heart Beating + Realization floating texts and ending dialogue

Detailed Dialog Changes:
-Updated the Epilogue Special Thanks Memorial
-Fastbubbling Tutorial: changed amount of dots in one of the strings from 2 (..) to 3 (...)
-Fixed a typo in 9D Trust dialogue (Trust - Bubble Room B)
-Added a name for the platinum section in 9D (not used in-game)
-Added an anchor command to "monikadsidespackfarewelldsideHB_End" (all languages)
-Added an anchor command to the very last cutscene (all languages)
-Removed the unused text strings "monikadsidespackepiloguedsideintroroadtext1", "monikadsidespackepiloguedsideintroroadtext2", "monikadsidespackepiloguedsidedecalshowcaseroomspoilerwarning" and "monikadsidespackfarewelldsideMoomSectionMeterCount" (all languages)
-Fixed typo in "monikadsidespackfarewelldside_thesecondepilogue_slideshow_q"
-Removed unused Point of No Return dialog
-Fixed Old 9D strings "monikadsidespack_museum_oldfinalgoodbye_trust_countdownroom_three", "monikadsidespack_museum_oldfinalgoodbye_trust_outroroom_tutorial_a" and "monikadsidespack_museum_oldfinalgoodbye_trust_outroroom_end" not showing up (not language-dependant because the triggers just had the wrong string set)
-Made Old 9D string "monikadsidespack_museum_oldfinalgoodbye_trust_outroroom_tutorial_b" to be written next to the string name and equal sign as opposed to on a new line and using square brackets denoting the default textbox to fix it crashing the game. (all languages)
-Corrected 3D v2's heart poem "poem_monikadsidespack_1_7_ResortNew_A" ("Rise from the Ashes" -> "Checking Out")
-Changed formatting of 3Dark and 4Dark heart poem to only capitalize the first word (    poem_monikadsidespack_0_4_Ridge_B    ,    poem_monikadsidespack_0_3_resort_B    )
-Changed the 2 dots at the end of "monikadsidespackfarewelldside_thesecondepilogue_slideshow_ai" to be 3 instead
-Added new strings "monikadsidespack_chaptercomplete_museum_olddark" and "monikadsidespack_chaptercomplete_museum_clear_olddark"
-Updated English.txt notes at the top
-Added dialogue strings for New 5D, New 4D, New 4Dark and 5Dark
	-Moved the dialogue strings from the previous versions of 5D, 4D and 4Dark to the bottom of the Museum section and changed the string names, chapter titles, and the remix / remix artist texts for 4Dark

*when it says "(all languages)" it actually means "all of them except Japanese" because that translation was done for the previous version. (French also was but that one did get updated)



	
	
1D:
[a-04] Various minor changes to make the room more fair
[a-07] Various changes to make the room more fair
[b-08] Changed the middle part of the room to a modified version of the same part from 1Dark
-Random minor fixes

1Dark:
[b-08] Remade the middle part of the room! (since the previous part is now in regular 1D)

6D:
[a-04] Moved the spawn point at the end of the room
[a-08] Improved deco
[b-03] Removed a spinner at the bottom
[b-04] Spinner tweaks in the top half

7D:
[a-03] Lots of fun tweaks
[a-04] Moved the spawn point 1 tile to the left
[e-01] Fixed a softlock that could happen by going back into this room from e-02
[e-02] Added a wind trigger at the end of the room
[e-03] Spinner tweaks at the start
[g-04] Spinner tweaks in places

8D:
[b-04] Deco tweak

Epilogue:
[b-03s] Adjusted size/position of some triggers
[s-01] Adjusted size of the exit block

9D:
-Deco tweaks in Curiosity
-Madeline's dialog line at the end of Realization now appears at the bottom of the screen, rather than the top
[aa-05] Reworked the return path: You can now go back to this room should you leave by accident, either by... just going back (it now lets you do this), or by dying/retrying.
[c-02] Added a missing respawn point to the start of the room + Lightning tweak
[c-03] Added a missing respawn point to the start of the room
[cc-03] Added a bit of space to the left of the spawn and moved the spawn point to the left. Also added a missing spawn point at the top.
[cc-05] Tweaked respawn points and triggers + Made it no longer possible to fall down to one of the previous screens
[cc-06] Reworked the return path: You can now go back to this room should you leave by accident, either by... just going back (it now lets you do this), or by dying/retrying.
[d-08] Extended one of the walls further down + Made the stars move all the way along it and the one next to it
[e-02] Removed the need to do double climb jump tech after the Ultra Dash (it now requires a Neutral Wall Jump instead)
[f-07ss] Remade the room
[f-07] Tweaked spinners at the end + Moved the last debug spawn and its triggers
[f-08] Made the ending part more lenient
[f-10] Small gameplay, camera and deco tweaks
[f-12] Removed a spinner at the conveyor belt section
[l-03] Camera fix
[v-00-upper] You can now go back up from the return path in the lower room
[end-platinum-final]:
	Added sections for the new chapters
	Removed some unneeded triggers from one of the debug spawns
	Updated everest flag triggers to add the new stylegrounds
	Slightly tweaked camera and positioning of the platform at the end
	Updated bg reset everest flag triggers at start of room



Post-Epilogue:
-The final cutscene textbox now appears in the middle of the screen rather than the top





Museum:
Old 8Ds Mashup:
-Fixed some of the berries being displayed out of order in the UI
[space_b]:
	-Added a trigger to disable ground refills to the starting spawn
	-There is now an Ice Block replacing the Lava one if you have the level set to ice mode when you get there
	
Other:
-Removed 5bfv and the stuff related to it
-Added version 1.5 to the Patchnotes
	
	
	
###################
 4.69.0
###################

-Updated DSidesHelper.dll
-Platinum berry collection sound effect should now be different

###################
 4.68.0 (Japanese and French Translations)
###################

-Added a Japenese translation by GalaxyCat42!
-Added a French translation by Tomygood!
-Updated Credits.txt
	
###################
 4.67.0 (Epilogue polishing)
###################

6D:
-Redid the checkpoint images to be more accurate to how the chapter's lighting looks now

8D:
[space] Moved a collumn of spinners at the move block part + Adjusted the position of the core block

Epilogue:
[a-03] Spinner / Tile tweaks
[b-01] Added a spinner
[b-04] Tweaked stuff to not require dashless superwalljumps	
[b-05] Some pinner tweaks
[b-06] Removed spikes from some of the horizontal walls + Made the spring at the end easier to hit
[bigmirror] Spinner tweaks
-Deco tweaks in some places

###################
 4.66.0
###################

8D:
[space] Fixed the latter half of the respawn points making madeline face the wrong way + Added a respawn point on the 2nd block at the core section

###################
 4.65.0 (8D polishing)
###################

-Updated FAQ.txt

Dialog:
-Updated the Russian translation to add missing translations for 3Dark, 4Dark, Old 3D and Old Old 3D

3D:
[d-03] Tweaked some dustbunnies to the top-right of the "H" and on the top-left side of the "T"

6D:
-Added a vignette which the vanilla Chapter 6 apparently has
-Adjusted bloom and darkness alpha to closer reflect (hah, get it?) how vanilla Chapter 6 looks

[b-13] Tweaked some tiles at the end + Adjusted Bloom / Light Fade Triggers
[boss-01] Adjusted Bloom / Light Fade Triggers
[boss-09] Adjusted Bloon / Light Fade Triggers
[boss-18] Adjusted Bloom / Light Fade Triggers
[center-01] Adjusted Bloom / Light Fade Triggers
[center-02] Adjusted Bloom / Light Fade Triggers


8D:
-Fixed some triggers not extending offscreen
[a-04] Spinner and tile tweaks
[a-05] Lots of small tweaks, mostly on the left side
[a-06] Many small tweaks
[b-01] Extended the wall at the end
[b-02] Many small tweaks
[b-03] Small tweaks, mostly at the end
[b-04] Small tweaks in the middle to end
[b-05] Many small tweaks
[c-01] Slightly changed the cycle of the fireball at the start + Removed a set of spinners 
[d-01] Conveyor visual fix
[d-04] Made the conveyor walls at the start have a bit more grabbing space
[d-05] Made the first third easier in various places
[d-06] Changed the tiles and moved a lava barrier to allow the lava climb-jumps to be set-uppable in a more intuitive way
[space] Remade the room!
	-This new room is a bit longer, but is easier and has respawn points throughout!
	
9D:
-Remade the checkpoint images for Revisit and Black Karma to make the tear in the middle the same style as the one for Scattered Mirror of the Storm


###################
 4.64.0 (Another round of 6D polish)
###################

6D:
[b-09] Added a watchtower + Tweaks, mostly in the middle to near-end
[boss-01] Spinner tweak
[boss-02] Gameplay and Deco tweaks
[boss-03] Deco tweaks
[boss-05] Extended one of the walls at the end (looks weird but feels better)
[boss-07] Remade most of the room
[boss-08] Small tweaks
[boss-09] Small tweaks + Moved the touch switch gate
[boss-10] Remade the room
[boss-11] Deco tweaks at the start
[boss-12] Spinner tweaks
[boss-13] Spinner tweaks

9D:
[p-01] Disabled screen-transitioning to the room below

###################
 4.63.0 (3Dark Additions)
###################

Graphics:
-Improved the Dark Sides' vignette styleground

3Dark:
[a-01] Reworked the last bit to be more interesting
[a-07] Visual fixes
[b-02] Reworked the last bit of the third section
[b-03] Added missing spikes on the left + made the ending a bit more interesting
[c-01] Made the ending a bit more interesting
[c-05] Various changes:
	-Fixed the Light Fade Trigger being over the wrong spawn point
	-Added a line of dustbunnies to the part at the end with the two dash crystals
	-Removed a row of spikes from one of the walls at the end
	
4Dark:
[c-09] Changed the spikes on the falling blocks at the start to be the golden ridge type


###################
 4.62.0
###################

-Fixed Old Old 3D being called Old 3D in a comment in the English.txt (it wasn't broken in any other language file, apparently)

1Dark:
-Fixed the vignette being white (how did this even happen)

2Dark:
-Fixed the vignette not actually being tuned down a bit

4Dark:
[a-08] Added a trigger to reset wind at the start + Removed the Camera Offset Trigger at the start and put the camera offset values in the room data instead



###################
 4.61.0
###################

Dialog:
-Updated S. Chinese translation to include translations for (new) 3Dark, 4Dark and Old 3D (the one that was 3Dark before)
-Fixed there not being a space between the remix name and the dashes for 4Dark (all languages)

3Dark:
[a-06] Locked off going back to the previous room from the lower half
[d-06] Fixed a softlock from going back to the previous room

4Dark:
[b-04] Made the moving block 1 tile taller + Moved the spawn point + Extended one of the thin rows of tiles near the top

7D:
[e-01] Redesigned the room as to not require the Extended Hyper Dash, mostly the middle part but there are small tweaks everywhere.
[Flag 13] Redesigned the first bit of the flag as to not require the Extended Hyper Dash + camera tweaks
[Flag 10] Made the flag more lenient in places
[Flag 3] Spinner tweak at the last corner with the feather

9D:
-Deco tweaks 
[d-02] Spinner tweaks
[d-07] Moved the refill at the start up by 1 tile
[d-08] Made the falling block with the spring on top use the Lostlevels tileset like the rest of the falling blocks in this room
[f-07] Resized some triggers

[DATA CORRUPTED]



###################
 4.60.0
###################

-Updated FAQ.txt

3Dark:
-Fixed lighting breaking when entering the map from a Checkpoint
-Deco tweaks
[a-03] Opened the room up a bit and moved some stuff around
[b-02] Segment 2: Removed an unneeded refill + added some dustbunnies at the end

9D:
-The Golden Strawberries for True Love and Reunification no longer reset your inventory (max. amount of dashes)
-Moved the Detach Followers Trigger from the start of the moonberry section exit path to the end of it, after the screen transition to the lower room
	-This should fix a bug where you could obtain duplicates of this golden berry
-Added missing filler rooms to the platinum rooms

###################
 4.59.0
###################

3Dark:
[a-05] Redesigned the room a bit
[a-07] Fixed a broken Resort Lantern at the end by making it not overlap the Switch Gate
[d-02] Made the falling block use the Wood tileset instead of Snow

4Dark:
-Deco tweaks

5D:
[d-02] Extended the crumble block by 3 tiles. This makes it so the Super Dash out of the red bubble is no longer required.
-Small deco tweaks

7D:
[Flag 18] Spinner tweaks
[Flag 17] Spinner / Tile tweaks
[Flag 14] Spinner / Tile tweaks
[Flag 13] Spinner / Tile tweaks
[Flag 7] Spinner tweaks + added missing spinners in the walls
[g-02] Removed some unneeded(?) tiles in the top-right
-Camera fix for the Moonberry
-Deco tweaks

###################
 4.58.0
###################

4D:
-Removed a debug thing from filler room 7

4Dark:
[a-04] Tile tweaks
[c-02] Various adjustments
-Deco tweaks

6D:
[boss-14] Slight spinner tweak at the end

9D:
[end-platinum-final] Replaced the pink 4Dark cloud decals with new white ones

###################
 4.57.0
###################

4Dark:
[b-04] Added the missing Touch Switch Gate at the end + other small tweaks
[a-07] Removed a bunch of the wind particle effects
-Deco improvements

9D:
[i-06] Fixed the No Refills Trigger at the end putting you in the wrong state (it disable no-refills mode now, whereas it enabled it before)
			-This should fix a softlock-ish thing where you would retry at the end of the room and then have no ground refills
[hh-04] Put a core mode reset trigger over the 2nd spawn to prevent some weird bug where the room would be in ice mode?

###################
 4.56.0
###################

-Added the missing cassette to Golden Ridge D-Side
-Added a new birdseeds decal

###################
 4.55.0
###################

-Fixed 3D and 3Dark crystal hearts not being the right colors (both were not using the custom Sprites.xml in metadata)
-Swapped the B-Side and C-Side crystal heart sprites so the Dark Side hearts can be dark red

3Dark: 
-Improved deco
[a-03] Added a wall in the middle part
[a-07] Gameplay and camera improvements
[b-02] In the last segment, added 6 coins to the (previously hexagon-shaped) field of coins in the sky, but also removed the spikes from the sides of the four pillars in the same spot
[d-02] Dustbunny tweaks near the end

7D:
[f-05] Added missing wall spinners at the end of the long bubble section
[Flag 1] Fixed a snowy tile looking weird

9D:
-Made all Fake Hearts using the B-Side heart sprites to be the C-Side one, and vice versa. This is to account for the crystal heart sprites being swapped. (aka. this is a purely internal change. they are still the same colors as before.)

[DATA CORRUPTED]

###################
 4.54.0 (Darkness Approaches - Dark Sides Wave 2)
###################

Added (an actually new) 3Dark!
	Moved the previous version of 3Dark to the Museum
		-This version of 3D/3Dark is now called "Old 3D"
		-The one previously called Old 3D is now called "Old Old 3D"
Added 4Dark!
		
Updated the icon for 9D!
Added a vignette effect to all Dark Sides
	-This effect is tuned down a bit in 2Dark
	-4Dark has its own unique one!
	


Meta:
Rearranged Checkpoint Images to make the change to 3Dark/Old 3D work
Added decals for 3Dark and 4Dark
Added stylegrounds for the 9D final platinum room extension
Updated DecalRegistry.xml
Added (new) 3Dark and 4Dark to the chapter list in FAQ.txt {at least i assume it was in this update?}
Patchnotes formatting tweak(s)



Dialog:
Tweaked some Translator's Notes in the English.txt 
Fixed some things in the German translation

Updated all languages: Changed Old 3D to be Old Old 3D. Moved and changed Old 3D (aka. the old 3Dark's) strings to be Old 3D instead (not translated in Russian and S. Chinese as of now)
Removed the "dark" part from the (now-called) Old 3D's checkpoint room names, and from dialog strings referring to it (all languages)
Updated music artist name for 3Dark intro screen (all languages)
Added strings for New 3Dark and 4Dark

Added dialogue strings for the new 3Dark (all languages, though not currently translated in Russian and Simplified Chinese)



3D:
[d-02] Made the start a bit more lenient

4D:
-Fixed the Camera offset trigger at the start being 1px too small

5D:
-Fixed room ordering of rooms f-03 and f-04 by switching their names

6D:
[b-09] Slight spinner + camera tweaks after the kevin and falling block
[b-11sssss] Reduced size of the Detach Followers Trigger

[boss-01] Tweaks at the 2nd and 7th falling blocks
[boss-03] Made the room more lenient in many ways
[boss-04] Many small changes, mostly in the first half
[boss-05] Spinner/Tile tweaks in vaguely the middle
[boss-06] Tile tweak

7D:
[c-03] Retracted both spiked walls at the last obstacle by 2 tiles

9D:
[j-08] Extended the floaty block on the left side of the room
[j-10] Removed some spinners
[k-12] Made some of the refills multiple-use
[l-11] Rearranged some tiles at the start
[o-02] Rearranged some tiles and spinners at the start
[o-05] Removed a spinner in the first bit
[t-02] Changed the ending according to the changes made in the Farewell Plus version
[end-platinum-final] Added an Activate Space Jams trigger to the start spawn
[end-platinum-final] Extended the room by adding sections for 3Dark (the new one) and 4Dark

[DATA CORRUPTED]





###################
 4.53.0
###################

-Fixed the final room in 9D being unable to load when playing on Russian (by adding an unrendered character to "monikadsidespackfarewelldside_finalgoodbye_poem_18l", making the string not empty)



###################
 4.52.1 (6D Update + Platinum Berry Fixes)
###################

-Added a line to the top section of the patchnotes for version 4.51.0

6D:
[a-01] Made the first chain of fireballs ever-so-slightly more spaced apart
[a-02] Spinner tweaks | Made the opening of tiles at the end of both Crush Block paths more forgiving
[a-03] Spinner tweaks in the middle part
[a-05] Spinner tweaks| The mid-room checkpoint now triggers automatically | Fixed the mid-room spawn making you face left after respawning | Increased camera offset at the mid-room checkpoint
[a-07] Spinner tweaks | Made the ending more lenient
[a-08] A lot of tweaks to make the room more accessible/lenient
[a-09] Camera tweaks

[b-00] Spinner tweaks
[b-01] Spinner tweak
[b-02] Spinner tweak
[b-09] Many tweaks around the ending bit
[b-10] Tweaked camera 
[b-11] Spinner/Tile tweaks at the end of where the crush block goes
[b-13] Hopefully fixed a bug where the Darkness Alpha gets reset to a lower value (0.0) than it's meant to (0.05). Because of this, the end of this room now fades from [0.05->0.07] instead of [0.0->0.05] and all the Light Fade Triggers after this room have been made to reset the Darkness Alpha to 0.07 instead of 0.05. As a result, the whole Badeline fight is a little darker now. (Bloom is still not working correctly for the same reasons, but hasn't been fixed yet)

[boss-04] Many tweaks in the second half
[boss-08] Tweaks at the ending part

[boss-11] Made the room more lenient
[boss-12] Spinner tweaks
[boss-13] Fixed tiles in the top-left looking off

[center-01] Made the camera move down earlier after you grab the falling block in the top-right | Removed a spinner



9D:
-Fixed the Platinum Berry being from the Platinum Berry Asset Pack instead of D-Sides
-Fixed the blocks that are offscreen on the left side of some of the Platinum Rooms being Golden Blocks instead of Platinum Blocks




###################
 4.51.0 (Platinum Berry Compatibility Update)
###################

-You can now attempt the Platinum Strawberry run of Final Goodbye, aka. 9D
-This run goes from Start to Final Goodbye, then through The Vision (aka. the Golden Rooms) and finally a bonus room at the end. This works with the Moonberry as well.
	-Even though the Golden Rooms are designed to be completed without prior knowledge, the bonus room for the Platinum Berry is meant to be practiced beforehand.
-Install the Platinum Strawberry Asset Pack if you want to attempt this absurd challenge!
	Link: https://gamebanana.com/mods/442093

Meta:
-Added stuff relating to the Platinum Berry:
	-Added various code relating to the 9D Platinum Berry add-on (made by Syrenyx) 
	-Added Platinum Rooms (details further down, in the 9D section)
	-Changed various other small things to make this work
	
-Added the Hidden Strawberry entity (made by Syrenyx)
-Removed all unnecessary files from the Code folder and updated the DLL filepath in the everest.yaml (thanks Syrenyx for the help there)
-Added Prologue, Epilogue and Post-Epilogue to the order of created chapters in FAQ.txt + other changes
-Updated Credits.txt and the Special Thanks Memorial in Epilogue (all languages) 
-Patchnotes correction for previous version
-Added a funny pun thing for 3D in the v4.0 patchnotes' chapter change summary
-Updated "License and Permissions.txt"

Dialog:
-Fixed a small error in 9D dialog where a period was affected by colored text (line 420)
-Fixed the Old 9D Fastbubble Tutorial Info Text not appearing correctly in the German translation	
-Renamed the dialog string names for the 2D and 2Dark last checkpoint to the new room names
-English.txt comment corrections
-German Translation adjustments

Museum:
8E:
[intro] Reduced hearts needed to open the heart gate from 8 to 1

Regular Chapters:
1D:
-Renamed some rooms:
	[c-01] -> [b-07]
	[c-02] -> [b-08]
	
1Dark:
-Renamed some rooms:
	[c-01] -> [b-07]
	[c-02] -> [b-08]
	
2D:
-Renamed the first room(s) of the last checkpoint to be c-01, c-01a and c-01b. Changed the room names of the "c-xx" rooms after to account for this.
-Changed the last Checkpoint Image's filename to account for this

2Dark:
-Renamed the first room(s) of the last checkpoint to be c-01dark and c-01a. Changed the room names of the "c-xx" rooms after to account for this.
-Changed the last Checkpoint Image's filename to account for this

3D:
-Fixed the room names in the last checkpoint being out of order
[b-03] Removed the dustbunnies from the bit of wall sticking out at the bottom
[b-03] Removed some dustbunnies from a wall around the top-right area, making the last jump a bit more lenient

4D:
[a-01] Added a camera offset trigger
[a-02] Added a camera offset trigger
[a-03] Added a camera offset trigger after the puzzle
[a-05] Added a camera offset trigger
[a-06] Added a camera offset trigger + gameplay tweaks

5D:
[c-05] Fixed the top right tiles not connecting to the screen edges properly
[f-09] Many small adjustments, hopefully fixing the room being kind of broken as it was since Celeste v1.4.0.0

6D:
-Added spawn points in Start so that you respawn at the top of the room should you fall back down
-Lots of small tweaks in Descent
[b-13] Remade the ending part
[boss-02] Spinner/Tile tweaks
[boss-04] Visual spinner tweak
[boss-08] Various tweaks across the room to improve game feel and consistency
-Visual tweaks

7D: 
[Flag 17] Spinner tweaks at the end
[Flag 10] Spinner / Spike tweaks

9D:
-Replaced all Golden Blocks with Platinum Blocks (they're identical Blocks when you don't have the Platinum Berry)
-Replaced the secret red berry in the Moonberry Section with a custom Hidden Strawberry which doesn't appear on the berry map

[a-00-intro] Fixed spawn facing direction of the chapter spawn point

[m-01] Fixed one of the exit walls breaking when dashed into

[w-18] Added a Black Hole Strength Trigger covering the whole screen, hopefully fixing a weird bug with the blackhole background effect
[w-20] Added a Light Fade and Bloom Fade Trigger to the main spawn point. This should fix a lighting bug caused by dying right before the screen transition into the next room

[end-golden-3] Changed the speed of the fireballs at the end from 1.0 to 0.9
[end-golden-4] Made the pink refill multiple-use /// Extended the Wind Trigger at the end to line up with the platform
[end-golden-5] Increased the space above the 4th bumper /// Removed a spinner from the ending fall /// Increased size of the wall in the top-right
[end-golden-6] Made the pink refill multiple-use
[end-golden-7] Offscreen adjustments

Added the rooms [end-platinum], [end-platinum-1], [end-platinum-2], [end-platinum-3], [end-platinum-4], [end-platinum-5], [end-platinum-6], [end-platinum-7], [end-platinum-8], [end-platinum-9], [end-platinum-10], [end-platinum-11] and  [end-platinum-final] a bit below the Golden Rooms.



[DATA CORRUPTED]

###################
 4.50.1
###################

-Removed a folder shortcut from the Code folder

###################
 4.50.0 (The Happy 2023 Update)
###################

Dialog:
-Added a name for the 9D Golden Section in the English.txt and German.txt (this does not show up in-game)

Meta:
-Added the 9D initial release date to FAQ.txt

7D:
[a-00] Improved camera
[e-05] Extended the two walls + spinner tweaks + extended decaling in the 2nd section
[e-05] Spike / Spinner / Tile tweaks in the 3rd section (where the watchtower is)
[f-05] Improved camera at the bottom part + spinner tweaks there + the swap block moves 1 tile less now
[Flag 18] Spinner tweaks at the 1st dash after the 3rd spring
[Flag 15] Various tweaks to make the room feel better
[Flag 14] Made the 2nd feather tunnel more open to improve gameplay feel
[Flag 14] Made the spinner tunnel at the end a bit more open on the bottom side
[Flag 13] Moved the spinner touching the lower left of the spawn platform down by 1

9D:

-The Point of No Return intro room now resets player inventory back to 1-dash

Reunification:
-Made the Reunification Golden Strawberry collect a bit earlier when using the secret lower path
[v-00-upperer-b] Your spawn point now resets to the start of the room should you enter the next room and go backwards

Moonberry Section:
[y-10] Fixed temporary softlock when entering from the bottom
[DATA CORRUPTED]

###################
 4.49.0 (The Great Finale Comes To An End)
###################

9D:
PonR:
[w-07] Made the pink refill at the powerbox multiple-use

AAC:
[w-09] Various tweaks to improve the feel and consistency of the room
[w-11] Various tweaks to improve the feel and consistency of the room
[w-12] Lightning tweak at one of the diagonals
[w-15] Removed a set of spinners after the third bumper

###################
 4.48.0 (The Great Finale Persists)
###################

Meta:
-Updated FAQ.txt
-Patchnotes.txt formatting fix

Dialog:
-Fixed a typo in the German translation (5D secret puzzle hint text)



4D - Golden Ridge D-Side:

[b-06] Added some pink clouds as to remove the need for superdashing + moved the last (4th) white cloud right by 4 pixels
[c-01] Removed a duplicate cliffside flag entity

9D - Final Goodbye:
-Increased the size of some rumble triggers

Plural:
[t-07] Tweaks for consistency

Point of no Return:
[w-01] Small tweaks
[w-02] Small tweaks + Made all the refills multiple-use
[w-03] Made all the refills multiple-use
[w-04] Small tweaks + Made all the refills multiple-use
[w-05] Made all the refills multiple-use
[w-06] Made the refill next to the powerbox at the end multiple-use + crumbling wall tweaks
[w-07] Made all the refills multiple-use (missed the last one)
[w-08] Made all the refills multiple-use

Almost Absolute Certainty:
[w-09] Hopefully fixed a weird death where the last pufferfish wouldn't boost you at times
[w-10] Made all the refills multiple-use
[w-11] Made all the refills multiple-use (except for the last one, at the 2 powerboxes)
[w-12] Small tweaks
[w-13] Made all the refills multiple-use
[w-15] Made all the refills multiple-use
[w-16] Made the 3 zip blocks at the start 4 tiles wide instead of 3 + Made the pink refill at the start multiple-use

Golden Section:
[end-golden-8] Added gold windows

[DATA CORRUPTED]

###################
 4.47.0 (The Great Finale Continues)
###################

[v-00-lobby] Made the pink refill at the top multiple-use

[x-08] Made all refills multiple-use

[xx-10-final-goodbye]
	-Lightning tweaks and optimizations
	-Changed the windicators to more precisely indicate the location of the wind triggers
	-Camera Improvements
	-Tweaked the jelly dashes right before the bird throw to the power box
	-Other tweaks
	
[DATA CORRUPTED]

###################
 4.46.0 (The Great Finale Begins)
###################

-Corrected some things in the previous patch's patchnotes

[w-06] Lightning tweak

[w-20] Extended the yellow Cassette Block just before the heart by 1 tile rightwards	

[x-03] Moved the first pillar right by 4 pixels - This should make the wavedash from room entry feel better / more consistent

[end-golden-3] Many changes:
	-Made the start easier/more consistent
	-The row of ice balls now starts all the way on the right
	-Re-randomized the two fireball routes at the ending section
	-Deco tweaks
[end-golden-4] Extended the ending platform by 1 tile
[end-golden-5] Made the ending fall more lenient
[end-golden-6] Reworked the end part + Made all seeker nodes overlap with the base entity + Deco tweaks
[end-golden-7] Tile tweaks
[end-golden-8] Removed some dustbunnies
-Added some secret stuff :)

###################
 4.45.0 (Post-Epilogue Patch)
###################

-Cleaned up some formatting in Credits.txt
-Added BugFlower99 credit for helping fix the Post-Epilogue slideshow cutscene images

9D:
[d-10] Increased the size of the first spinner gap after the 3 bubbles at the end - This should make this part consistent on both XNA and FNA versions
[v-00-lobby] Increased the size of the moon block that's above the bubble in the left middle of the room
[DATA CORRUPTED] 

Post-Epilogue:
-Fixed Madeline's (and some other things's) size in the beginning cutscene (most of the work done by BugFlower99)
-Made most of the textboxes during the beginning cutscene appear slower, meaning there is more time to read the text before it goes to the next line. 

Museum:
-Removed the golden in 5bfv

###################
 4.44.0
###################

9D:
[o-13] Spinner tweaks at the start of the 2nd half + Added a missing spinner in the wall
[v-99] Completed re-decorating for the new latter half

###################
 4.43.0
###################

-Updated "License and Permissions.txt":
	-Changed the section about d-side map remixes
	-Removed some restrictions regarding the use of d-side songs, graphics and code
	-Fixed a typo

9D:
Depression:
-Added  the previously-unused flower decal to the first room + rearranged other decals there

Scattered Mirror of the Storm:
[n-12] Fixed a piece of ground missing spikes at the part with the three horizontal spiked platforms + Deco tweak
[o-09] Made the fall down the right side of the screen more lenient

Moonberry Section:
[v-99] Remade the latter half of the room

[DATA CORRUPTED]

###################
 4.42.0 (SMotS Improvements #3)
###################

-Fixed the core mode dependant decals in 9D's Goodbye of the Mountain checkpoint being inverted

[n-13] Made the ending more consistent

[o-01] Improvements:
	-Fixed Dash Block width
	-Replaced the sideways wooden jump-through decal with the new TempleA version
	-Moved the spikes on the right of the 3rd red bubble. This means buffering the superwalljump out of it shouldn't be able to kill you anymore.
	-Tile tweak at the start
	-Fixed all spikes not extending off-screen 
[o-12] Spinner tweaks
[o-13] Spinner tweaks + more
[o-14] Many changes:
	-Added a checkpoint after the second Badeline Orb throws
	-Rearranged some Badeline Orbs to make the new checkpoint work
	-Rearranged the room layout around the checkpoint to make the watchtower accessible + more
	-Greatly nerfed the infamous "bubble -> spring -> wallbounce" bit and tweaked some stuff there
	-Added a killbox below the fakeout ending thing
	-Made the pink refill before the new checkpoint multiple-use
	-Slight camera tweaks
	-Fixed one of the foreground vine decals near the end glitching out due to improper image size
	-Covered up the secret exit with a Dash Block

[o-14]/[p-01] Moved the secret key one tile left, adjusted tiles there too
	
	
###################
 4.41.0 (SMotS Improvements #2)
###################

[o-03] Made the down-right dash from the refill feel better /// Made the next-to-last swap block move further left
[o-09] Made the pink refill at the bottom part multiple-use
[o-13] Tweaks
[o-14] Tweaks

###################
 4.40.1 (SMotS Improvements #1)
###################

Files:
-Added a new jump-through decal for the new key room's exit path

9D:
Scattered Mirror of the Storm:
2000m-type:
[n-01] Added a respawn point at the first bubble
[n-01] The camera offset now activates earlier and it offsets the camera more
[n-05] Improved visuals
[n-09] Spinner tweaks
[n-09s] Improved visuals during screen-transition
[n-10] Various tweaks
[n-11] Many small tweaks
[n-12] Many tweaks
[n-13] Many tweaks + redesigned part of the snowball climbing section
2500m-type:
[o-04] Spinner tweaks at the start and end of the room
[o-06] Decorative spinner tweak
[o-07] Various tweaks, including making the camera at the start not move right until you enter the bottom-left bubble + added a secret exit!
[o-08] Added an entrance on the left side /// Redesigned the left swap block /// Moved the top-left bubble left by one tile /// Fixed size of the Dash Block and Exit Block at the top
[o-09] Moved the spinners in the bottom-right downwards
[o-10] Fixed Exit Block and Dash Block size
[o-11] Fixed Dash Block size
[o-14] Added a debug spawn at the watchtower + Moon Block fix
-Added [o-07s], a new hidden key room!
	-This room replaces the screen transition filler room that was in its place previously
	-The amount of keys required to access the Moonberry Section has not increased, as this key replaces CP Creation's demodash key [dd-02s] in the official intended key count
	
-Many deco tweaks

###################
 4.39.0
###################

9D:
Memories:
[d-11] Moved the spinners under every cloud down by 4 pixels
[d-11] Moved the spinners above the 4th cloud up by 4 pixels

###################
 4.38.0
###################

9D:
Memories:
[d-15] Made all the refills multiple-use
[d-16] Made all the refills multiple-use
Creation:
[dd-00-lobby] Extended a jumpthrough at the entrance to the Reflection-themed room by 1 tile
[dd-01] Spinner tweaks at the bottom part
[dd-07] Fixed a cheese by adding Touch Switch Gates around the Key at the end
[dd-08] Made all the refills multiple-use
[e-00] QOL spinner tweaks
[e-01] Spinner and tile tweaks at the bottom entrance, added a missing spinner in the ground, made the pink refill that's under the upside-down water multiple-use
[e-03] Made the refill multiple-use

###################	
 4.37.0
###################

Dialog:
-Fixed the Dark Sides' intro text saying 'Dark Side' twice in Simplified Chinese and Russian

9D:
[dd-04] Decal fix

###################
 4.36.1 (Many Things)
###################

Dialog:
-Fixed some formatting in German.txt

9D:
Memories:
[d-18] Made the Refill multiple-use
[d-18] Made the last wall block before the Core Block at the end 2 tiles wide, moved it left by 1 tile

Creation:
-Moved the checkpoint decal
[dd-04] Adjusted some wall tiles and spikes near the end
[dd-05] Moved the refill at the end and made it multiple-use
[dd-07] Remade the room!

Scattered Mirror of the Storm:
[n-02] Extended the two crumble blocks at the start + more
[n-03] A lot of small tweaks to make the room easier + added a bubble :)
[n-04] Tweaks
[n-05] Many, many tweaks
-Deco tweaks

Sunrise Running:
[Flag 71] Spinner tweak on the upper left side

Point of No Return:
[w-01] Camera: You can now see the lightning gap on the right while getting flung by the bird
[w-06] Made some lightning at the start more lenient
[w-08] Camera: Increased camera offset to the right (1.2->1.4), the camera target trigger at the start now has a gap in the lower right, meaning it looks right a bit earlier after getting boosted by the fish

Almost Absolute Certainty:
[w-09] Tweaked a lot of stuff at the end bit
[w-19] Fixed a camera target trigger not extending 1 tile off-screen downwards 
[w-19] At the spring contraption near the end of the horizontal part - moved the upper two falling spring blocks down a bit, possibly making it a bit more consistent

Bottomless:
[x-01] Removed a 2 tile long piece of lightning at the falling block at the start

Bottomless, Part 2:
[xx-09] Removed some of the red spinners in the Eternal Double Dash Removal Tunnel, making it end 2 tiles earier on the bottom right

Final Goodbye:
[xx-10-true-final-goodbye] Extended some of the crumble blocks in the Parting+Plural part

Golden Section:
[end-golden-6] Tweaked some seeker positions + Extended the wall before the two dashes at the end

///

Museum:
Old 9D:
-Removed the Golden Berry

###################
 4.35.0 (The big dialog thing that is really confusing)
###################

Dialog:
-Added more #'s at each chapters title to make them stand out more and work better with the Dark Sides chapter titles (for all languages)
-Made the text strings for Dark Sides their own section, under their D-Side counterparts (for English.txt and German.txt)
-Fixed the order of some strings in the "2D - Old Site D-Side" section (for English.txt and German.txt)
-Added some extra spaces between strings in the "9D - Final Goodbye" section
-Updated the top text for German.txt and Russian.txt ("Requirements for a translation" and "Notes for translating")
-Improved some formatting
-Added some new strings for all languages:
	"nameguysdsidespack_0_1_City_remix_album"
	"nameguysdsidespack_0_2_Oldsite_remix_album"
	"nameguysdsidespack_0_3_Resort_remix_album"
Simplified Chinese:
-Museum: Fixed 8E's Heart Name not matching 8B's Heart Name from the base game
Russian:
-Added translation for the 9D Moonberry Section texts
-Various other improvements



In-game:
-The Dark Sides chapter intro texts now say "Celeste Dark Sides" instead of "Celeste B-Sides" at the bottom
-Improved Russian and Simplified Chinese translations

8D:
-Fixed a crash by removing a duplicate Filler Room

9D:
Moonberry Section:
[v-99] Moved the Detach Follower Trigger and the Music Fade Trigger left 2 tiles
[y-07] Improved camera
[y-09] Fixed a bug where taking the bubble inside the wall at the start upwards in some way would increase the bloom to a blindingly bright amount
[y-09] Moved the bubble inside the wall at the start down a bit
[y-09] Changed the size of the Core Mode Trigger at the start (shouldn't affect gameplay, just nicer for editing)
[y-00000000000] Removed the spinning fireball from the 2nd-to-last bumper, added a spinning fireball to the last bumper and made them move slower
[DATA CORRUPTED]

###################
 4.34.0 (Im-Parting-rovements)
###################

-Updated Credits.txt

1Dark:
-Fixed the Back Alley checkpoint image showing an outdated level layout

9D:
-Deco fixes at Flag 37, Flag 26
Parting and Plural:
[Flag 24] Moved spinners to give more space for landing on the Falling Block after the first Feather
[Flag 23] Spinner tweaks: Made the ending more lenient
[Flag 11] Made the part at the start with the badeline orbs feel better
[Flag 11] Made a certain star near the end move down further
[Flag 11] Improved decor
-Made a bunch of Refills and Feathers multiple-use
-Deco: Made all Falling Blocks use the blue (default LostLevels) tileset, and changed their spikes' sprites accordingly
True Love:
[Flag 10] Camera tweaks

###################
 4.33.0 (Improvements of the Mountain #4)
###################

9D:
[The part between the two Flag 45s] Added a backup refill
[Flag 45, the second] Removed a spinner at the 2nd lava-wallbounce
[Flag 45, the second] Moved the 3rd lava-wallbounce block 1px to the right
[Flag 40] Added a backup refill
[Flag 31] Spinner tweaks near the start
[Flag 31] Made some of the gaps in the ice walls bigger
[Flag 30] Added a backup refill
[q-13] Made the one-dash refill multiple-use

###################
 4.32.0 (Improvements of the Mountain #3 + Dialog Re-Fix)
###################

Dialog:
-Fixed the dialog files being reverted to pre-v4.30.0

9D:
[Flag 35] Tweaked the 2nd long conveyor a bit so it's harder to jump off too high
[Flag 35] Added another tile of leniency for the last conveyor wall
[Flag 33] Redesigned the later parts of the room
-Deco tweaks

###################
 4.31.0 (Improvements of the Mountain #2)
###################

Meta:
-Patchnotes.txt improvements

9D:
[Flag 43] Spinner tweak at the first conveyor and at the last dash
[Flag 30] Small spinner tweak in the jelly tunnel at the end
[Flag 45, the second] Moved the 2nd lava block 1 pixel to the right
[Flag 42] Remade the flag from scratch! (the decor, too)
[Flag 40] Extended the starting platform 1 tile to the right and moved the spawn accordingly
[Flag 40] Reduced the bit of ground you jump off after boosting off the first bumper by 1 tile on the left side
[Flag 40] Extended the 2nd-to-last ground platform 1 tile to the left
[Flag 30] Made the jelly barrier 2 tiles thinner
[Flag 29] Removed the jelly barrier at the start
[Flag 29] Moved the Core Switch and the Touch Switch next to it so you're less likely to miss one of them when dashing through them
[Flag 29] Moved the Ice Switch left 1 tile so you can't miss it when buffering the right- and left- dashes
[Flag 29] Removed the bottom-right spinners at the end
[Flag 28] Made the last feather easier (again)

-Deco tweaks

###################
 4.30.0 (Default Text Color Fix)
###################

Dialog:
-Simplified Chinese: Unified into the same annotation as the English text + More polish
-Fixed color resetting to white instead of the actual default text color for all languages

###################
 4.29.0 (Improvements of the Mountain #1)
###################

Meta:
Corrected a minor thing in the v4.0 patchnotes

9D:
Sunrise Running:
[Flag 69] Moved a spinner at the 3rd falling block with springs on it
[Flag 61] Made the camera offset itself from the start instead of when you collect the last feather
Goodbye of the Mountain:
[Flag 47] Made the refill at the start multiple-use
[Flag 46] Made the refill at the start multiple-use
[Flag 45, the first] Removed the spinners from the last pink refill chamber
[Flag 37] Nerfed the right half of the water section
[Flag 36] Made the pink refill at the spawn multiple-use
[Flag 36] Nerfed the weird walljumps off the stacked moonblocks
[Spawnpoint after Flag 36] Spinner tweak in the top-right + Made the refill multiple-use
[Flag 35] Spinner tweak: You can no longer go too high when jumping/being boosted off the bottom-leftmost conveyor belt
[Flag 28] Spinner tweaks: Made the last feather more lenient on the upper part + Made the dash after last feather more lenient
Heart Beating:
[r-06] Made the corner-boost at the end more lenient by adjusting the lightning and tiles + added a jumpthrough

###################
 4.28.1
###################

Meta:
-Patchnotes corrections

9D:
[j-01] A lot of different tweaks + improved camera + fixed 2nd refill being one-use
[j-07] Tile + Camera tweaks
[l-09] Improved the secret exit leading to [l-09s] + added missing camera offset triggers there
[l-09s] Lots of changes to make the room simpler + added a Spawn Point to the exit path
[m-12] Moved the first Badeline Orb down 4 pixels
[m-13] You no longer have to redo the previous room when falling back down into it
[n-04] Various tweaks
[Flag 65] Spinner + Camera tweaks at the starting area
[Flag 67] Made the pink refill at the start multiple-use
[Flag 57] Improved camera
[Flag 51] Redesigned the ending + other tweaks
[Flag 52] Made the starting bit easier + other tweaks
-The Sunrise Running Golden Strawberry is now collected at the start of the next Checkpoint instead of at the end of Flag 51
	-Added an Exit Block and tweaked some other stuff in [q-01] to make this work
[y-20s] Made the 3rd spinner gap more lenient
[w-06] (Hopefully) Fixed dying from hitting the 5th pufferfish too low

-Decor tweaks
	
###################
 4.27.1
###################

[h-07] Fixed the ending spring killing you when hitting it really high

###################
 4.27.0 (Depression Stuff)
###################

7D:
[a-04] Various minor tweaks

9D:
-Added a bunch of Camera Offset Triggers in CP Depression
[dd-06] The key puts you a big higher up now when it returns you to the start
[h-02] Made the dash out of the 3rd red bubble more lenient + Small lightning adjustments
[h-03] Changed the graphic of the two Falling Blocks so they look different to the Floating Blocks
[h-07] Tweaked the ending part to be more lenient
[hh-06] (Hopefully) fixed the jump timing on the 2nd jump being later than on the 1st jump
[j-00b] The Key now returns you to the start of the room upon collection
-Decor tweaks
[j-07] Tweaked spinners in the top-right
-[DATA CORRUPTED]

###################
 4.26.1
###################

-Small correction for the previous patch

###################
 4.26.0
###################

Meta:
-Updated Translation Notes in English.txt at the start
-Improved Patchnotes.txt:
	-Properly added all the old patchnotes (the ones older than v2.0)
	-Improved the formatting

3D:
[a-05] Changed some dust bunnies
[a-06] Changed some dust bunnies + Decoration tweaks
-Added a filler room below [a-06]

9D:
[cc-08] Fixed the added spawnpoint not setting the Music Fade parameter
[d-08] A lot of small-ish changes to make the room less frustrating 
[d-10] Small tweaks at the feather section
[d-18] Added a watchtower + Tweaks
[d-19] Added a watchtower + Made the dash after the first red bubble more lenient
-Decoration tweaks

###################
 4.25.0
###################

[cc-08] Redesigned the room:
				-Made it no longer possible to die due to Reverse Wavedashing too far on the right
				-Added a Respawn Point on the part where you Reverse Wavedash from
				-Simplified how the Music Fade Trigger work	
				-Tweaked camera triggers, ground tiles and decorative elements
[f-16] Made the room more consistent and lenient
[u-01]/[v-00-lobby] Picking up either golden now deactivates the two-dash mode	

###################
 4.24.0 (9D Flag 1 Hotfix + Extended FAQ.txt)
###################

Meta:
-Added a whole bunch of stuff to the FAQ.txt and improved its structuring and formatting
	-Additions include explaining some of the D-Side Museum content, Dark Sides and much more

9D:
[c-03] Tile fix for the secret upward path

[d-12] Spinner tweaks around the start
[d-12s] Made the key easier to collect	
[d-15] Fixed most of the refills being one-use

[f-03] Made all the refills multiple-use
[f-04]  Made all the refills multiple-use
[f-13]  Made all the refills multiple-use
[f-16] Made all the refills multiple-use
[f-16] Moved the 2nd refill, hopefully preventing a weird death where your dash doesn't restore after the Reverse Dream-Hyper
[f-99] Made the 3rd and 4th falling blocks 1 tile larger

[u-10] Removed some misplaced wind triggers (how did those get there???)

###################
 4.23.0 (9D Start Improvements + Reunification CP Spawn Cave opened up)
###################

2Dark:
[c-03] After cassette block section: Added a respawn point + Added a dash crystal after the dream block + Removed a debug spawn that wasn't needed anymore

3D:
[a-01]/[b-02]/[b-03] Fixed a bug where dying while inside a Light Fade Trigger would screw up the lighting when re-entering the trigger
[b-04] Fixed a camera trigger's size
-Deco tweaks

7D:
[f-02] Removed a spinner from the top-left corner of the room
[Flag 2] Moved the 3rd and 4th tiny block in the ending section down by 1 tile + Spinner tweak there

9D:
[a-01] Made the lightning where you grab the double-dash crystal 1 tile shorter on the right side
[a-06] Made the camera pan right from the start of the room
[a-10] Made the camera pan right from the start of the room and made it pan way further right
[aa-04] Made the spinners in the bottom-left "flat" instead of jutting out
[b-02] Spinner tweaks before the red bubble
[b-02] Extended the grass platform at the end
[b-06] Made the ending less awkward by moving the spinners right a bit
[b-06] Made the camera pan right more
[b-07] Added a respawn point in the middle of the room
[b-07] Added some spinners to the ending bit
[b-08] Lightning tweaks + optimizations at the ending bit
[b-09] Increased camera offset + removed the Camera Offset Trigger that was before the part with the moving block
[b-09] Lightning optimizations
[c-01-heartgate] Moon Block optimizations + Improved camera before the 8-heart Heart Gate
[cc-03] Improved camera (hopefully) + Spinner tweaks + Key warp location tweaks
[cc-07] Part where you have to get onto blocks while they're falling: Rearranged the spinners + Made the Moon Block after the 2nd falling block 1 tile bigger downwards. Also added a debug spawn there
[e-01] Adjusted the Change Respawn Trigger at the start
[e-05] Lightning tweaks including making the ultra not kill you by jumping too late
[f-01] In the part to the left of the Touch Switch, replaced the spinners at the top with a ceiling
[f-03] Made the jump to the end less tight-looking
[f-07] Added an arrow decal to indicate the main path forward
[f-07] Made the spike gap after the second Bubble Hyper easier
[f-08] Spinner tweaks at the right side
[Flag 1] There is now a checkpoint when you get to the Summit Flag
[v-00-lobby] Added the missing checkpoint decal
[v-00-lobby] Made the small cave area where you spawn when selecting the Reunification Checkpoint accessible without specifically starting from said Checkpoint.
	-This means it is now possible to pick up the Reunification Golden Strawberry in a full run of 9D

-Updated "License and Permissions.txt", section "Using the D-Side Original Soundtrack in an unrelated project"
-Deco tweaks

###################
 4.22.0 (7D Update + Russian Translation)
###################

-Added Russian translation!
-Added font files for the Russian translation

-Added some more notes for translators in the English.txt
-Fixed a line including Theo's name not using {+THEO}

-Patchnotes corrections

7D:
[d-05] In the last indoors section, made the refill less awkward to grab
[e-04] Extended some of the walls by 1 tile
[f-01] Small spinner/tile tweak(s) at vaguely the middle of the room
[Flag 21] Tweaked stuff to make the flag more consistent	
[Flag 18] Small spinner tweaks + Extended the left wall block in the ending part
[Flag 17] Fixed one of the earlier walljumps being kind of awkward
[Flag 17] Spinner tweaks at the ending gap
[Flag 16] Improved camera + Added some cloud decals
[g-02] Camera + Cloud Decal + Spinner fixes in the lower part
[Flag 8] Made the diagonal dash that comes after the white cloud jump more lenient by 1 tile
[Flag 5] Made the long falling pillar easier to grab
[Flag 4] Various tweaks + camera improvements
[Flag 3] Made the feather section at the end less awkward
[Flag 3] Improved camera
[Flag 2] Part before the three pink clouds: Fixed dying from hitting the spring too high after it has fallen onto the other block
[Flag 2] Part before the three pink clouds: Hopefully fixed dying from not being able to move back right fast enough after having done the up-dash and right-dash as early as possible
[Flag 2] Fixed some block spacing in the ending section, and moved some spinners accordingly
[Flag 2] Cloud decal fixes at the end section just before [Flag 1]
[end-golden] Removed the room and everything relating to it (badeline boost leading to it crashes the game if you enter it without carrying a golden berry)
-Deco tweaks

9D:
[b-05] Fixed test jelly still being there + other tweaks
[aa-01] Moon Block wall fix
[aa-01] Removed a small spinner pillar that didn't really seem to do anything
[b-08] Lightning tweaks around the middle of the room
[c-01-heartgate] Moon Block optimization
[cc-03] Spinner tweaks
[y-999999999] Removed Badeline Camera Lock
[end-golden-5] Spinner / Ground tweaks at the ending
[end-golden-9] Small balancing tweak

###################
 4.21.0 (7D and 9D: Black Karma improvements)
###################

-Added some new strings for the Moonberry Section (already added for S.Chinese and German)
-Patchnotes corrections

7D:
[b-04] Various small tweaks
[c-02] Removed a set of spikes at the part with the 3 vertical gaps
[d-05] Redesigned the starting section + other tweaks
[end-golden] Made the ending easier
[end-golden] Added checkpoints everywhere (they don't affect actual golden runs)
[end-golden] Made the part after the dashes after the second spring (two vertically-aligned walls) more lenient
-Fixed spikes not extending a tile downwards off-screen

9D:
[k-06]/[k-07] Added a secret path that reveals the secret key room entrance	
[l-01] Spinner tweaks
[l-08] Camera fix
[l-09] Spike/Tile adjustments at the three dream blocks next to eachother
[l-11] Various improvements
[m-02] Improvements at the ending bit
[m-06] Various improvements
[m-08] Hopefully fixed an issue where the bubble at the end would kill you without before launching, i'm guessing because it was too close to the dustbunnies
[m-08] Dustbunny adjustments at the end
[Flag 35] Made the ending jump less tight
[v-00-lobby] Changed some moon blocks and their spinners in the lower right middle
[v-00-lobby] Made the lower entrance to room [v-06] easier to get into / get out of
[v-00-upper] Reworked the key skip thing
[v-01] Made it less tight to get the pink refill out of the bottom-left part
[v-01] Made it less tight to grab the wall above the floating spring block
[xx-07] Removed Badeline Boost's Camera Lock, hopefully fixing a weird camera death
[DATA CORRUPTED]

Other:
-Deco tweaks

###################
 4.20.0
###################

9D:
[aa-04] Moved the touch switch to the middle of the spinners
[d-16] Made the room a good bit less inconsistent
[d-18] Moved the first lightning obstacle one tile further down
[d-19] Spike adjustment at the dash out of the seventh red bubble
[hh-08] Extended the whole screen exit 2 tiles to the left to make the Golden Collect Trigger (for the Depression+Trust one) wider
[i-01] Made the Golden Collect Trigger (for the Depression+Trust one) 1 tile wider
[Flag 51] Spinner tweak at the start of the downwind section
[DATA CORRUPTED]

-Deco tweaks

###################
 4.19.0
###################

Meta:
-Updated "License and Permissions.txt" (Specifically the permissions on fan-made modified d-side maps)

1Dark:
[b-05]/[b-06] Prevented a softlock by screen-transitioning at the top left of room b-06
[c-01] Spike/Tile adjustments at the start + moved the watchtower platform up 1 tile
[c-02] Deco improvements + Tile adjustments

9D:
[a-02] Camera improvement (probably) in the middle part
[b-02] Camera fix at the ending part
[b-05] Various improvements
[b-07] Spinner adjustments at the start
[d-02] Spinner adjustments
[d-03] Spinner adjustments
[d-04] Lowered some of the spinner pillars at the end
[d-08] Added a mid-room debug spawn
[k-05] Made the falling block taller
[x-02] Lightning adjustments near the start

-Deco tweaks

###################
 4.18.0
###################

-Updated "License and Permissions.txt"

6D:
-Added a missing Filler Room

8D:
[d-05] Removed an unreachable out-of-bounds strawberry

9D:
[d-06] Spinner adjustments
-Deco improvements in CP Dedication
-Filler Room improvements in CP Dedication

###################
 4.17.0
###################

-Added missing patchnotes for v4.16.0
-Updated "License and Permissions.txt". Read through this if you've made, or are making a modified D-Sides map.
-Probably also updated FAQ.txt but i'm not sure

6D:
Re-added a room in CP Fluidity that somehow got removed in 4.0

###################
 4.16.0
###################

-Fixed a versioning issue with v4.15.0

###################
 4.15.0 (Serenity tweaks)
###################

Dialog:
-Fixed text spacing in "poem_nameguysdsidespack_0_10_Farewell_A" in S.Chinese

7D:
[end-golden] Made some stuff in the bit before the heart screen safer 

9D:
[i-02] Made the bubble-hyper ultra more lenient + moved the spawn point
[i-03] Various tweaks + removed some spinners that didn't do anything
[i-04] Spinner tweaks at the three adjacent falling blocks
[i-09] Various tweaks to make stuff feel better
[o-05] Various spinner adjustments
[o-12] Fixed spawn facing direction of the room entry spawn point
[o-12] The Touch Switch Block now moves 1 tile further into the ceiling
[flag 39] bgtile fix

-Filler room improvement in Serenity


###################
 4.14.0
###################

9D:

-Made sure all the Golden Berry Collection Triggers are as big as they can be without breaking something
[dd-05] Made the last setup-spikejump block not have a spike on its left side + made it connect visually to the floor
[dd-05] Added a less obscure setup for the hole the key is in
[e-01] Removed a spinner from the second-to-last pool of water

[f-07sss] Adjusted the spawn point + Spinner adjustments
[f-09] Added some deco to a wall so it doesn't look like a falling block
[f-09] Made the downdashes onto the spring near the end 2px more lenient to the left
[f-09] Made the pink refill at the end multiple-use
[f-09] Added a spinner in the end bit
[f-12] Core Block + Lightning adjustments near the start
[f-99] Lightning tweaks

[g-02] Removed the watchtower, but also made the extra side spikes from the last two blocks
[g-05] Moved the spawn point
[h-01] Slightly lessened the screen flashing when screen-transitioning from the previous screen
[h-01] Made it impossible to go back to the previous screen, to prevent the screen flashing

[l-09] Added a respawn point for the secret path

###################
 4.13.0
###################

9D:
Implemented the missing Golden Berry for the Checkpoint "Black Karma"

###################
 4.12.0
###################

1Dark:
[b-01] Made the dashless superwalljump wall 2 tiles high instead of 3
[b-01] Removed some spikes as to not make the dashless superwalljump required anymore
[b-01] Added a Refill for stamina in the first section

9D:
[Flag 71] Spinner adjustments at the leftmost part

###################
 4.11.0
###################

1Dark:
[b-01] bgtile fix
[b-06] Made the Touch Switch Block wider and made it not move quite as much to the right after activated

7D:
[end-golden] BG-Tile Improvements at the start of the final stretch (from last Watchtower)
[end-golden] Fixed the spike line decal looking a bit off at the heart "room"

8D:
[d-05] Removed the ice wall from the secret Moonberry exit
[d-06] Put a permanent Core Switch that puts the room into fire mode in case you get there in ice mode accidentally

Epilogue: 
-Replaced the secret strawberry with a moonberry

Post-Epilogue:
-Hopefully fixed styleground that weren't supposed to reappearing in a certain spot (Attempt #2)

9D:
[Flag 3] Adjustments at the ending part such as making the ceiling hole viable for avoiding the spikes Touch Switch Block
-Various fixes and small additions in the moonberry section
[Final Goodbye Room] Potentially improved camera in the post-box section in a certain place
[Final Goodbye Room] Fixed a bug where Badeline would move left when she was not supposed to
[Final Goodbye Room] Removed some jelly barriers later in the room because they probably weren't needed
[Final Goodbye Room] Removed some Lookout Blockers for optimization's sake
[Final Goodbye Room] Small optimizations (eg. lightning)

###################
 4.10.0
###################

Meta:
-Started using a new versioning format for D-Sides

Epilogue:
-Changed some ridge crumble blocks into the regular versions
[b-04] Made the 2nd jump (which used to be kind of a cornerjump) another dashless superwalljump instead (same trick as the first jump)
[b-04] Also made the fall after the first jump easier

1Dark:
[b-01] Adjusted some stuff at the start to make the dashless boost jump thing more lenient

9D:
The Golden Berry for the Moonberry CP now detaches if you try and exit with it to prevent collecting it in the room before Point of no Return

Post-Epilogue:
Hopefully fixed styleground(s) that weren't supposed to reappearing in a certain spot

###################
 4.09
###################

Meta:
Updated "License and Permissions.txt"
Updated Credits.txt to include maddie480 addition of the Teleport Moonberry

Prologue:
[a-02] A bunch of tweaks including adjusting triggers, adding a bit of camera offset and making the falling block at the start easier to see

2Dark:
[a-06] Made the two moving Dream Blocks 1 tile taller
[c-03] Added a missing Touch Switch Gate

(Museum) Old 6D:
Added Core Mode Trigger at the start of the unused room [d-15] so it works properly

###################
 4.08 (Moon Berry Teleport)
###################

Meta:
Added missing room name in the patchnotes for version 4.07
Added code for the Teleporting Moonberry
Added a custom Ridge Gate graphic

Dialog:
Added two new lines of dialog:
"monikadsidespackfarewelldside_moonberrysection_birdtutorial_endroom_a"
"monikadsidespackfarewelldside_moonberrysection_birdtutorial_endroom_b"
for English, German and S.Chinese

9D:
[cc-06] Adjusted spinners so the room exit is more lenient
[cc-06] Adjusted bgtiles to make the bottom crumble block easier to see
[m-08] Dustbunny adjustments in the part after the mid-room checkpoint
[m-11] Added missing off-screen dustbunnies on the left
[Final Goodbye Room] Removed a test spawn that was left there by accident

Reunification End / Moon Berry:

[y-end] Replaced the Moonberry with a new custom one
				-This custom Moonberry will teleport you back to before the Moonberry Checkpoint
				-The teleport happens automatically AFTER it has been collected
				-This teleport will not reset the timer and Returning to Map is no longer necessary
[y-end] The Golden Strawberry will now collect in this room, when you get near the Moonberry
[y-end] The Tutorial Bird no longer tells you to Return to Map. It has new dialogue now.
[y-end-b] Removed the room as the Golden Strawberry now collects in the actual Moonberry Room

[void] Added a Ridge Gate, blocking access to the Moonberry Route if you've already collected the Moonberry

[v-00-upperer-b] Implemented spawns for all screen entrances
[v-99] Implemented spawn for lower-left exit
[v-99] Adjusted Music Fade triggers

###################
 4.07
###################

Old 8Ds Mashup:
-Fixed the golden berry spawning you off the screen in the next room
-Fixed decals in [lvl_a-00] overlapping to the next room. I kept this originally because it was like that in the oldest 8D, but since it's a mashup anyway, i figured why not use the fixed version.

3D:
-Added a missing chair decal to the last checkpoint platform in The Ravine-2

9D:
[x-99-final-goodbye] Hopefully removed some major cheese by putting more jelly barriers

###################
 4.06 (First 4.x version with actual patchnotes)
###################

Meta:
Added Patchnotes for the previous 4.0+ versions

9D:
[f-10] Made the refill not one-use
[f-12] Adjusted the lava barriers a bit, made the double dash refill not one-use and adjusted the camera at the end
Adjusted a line {[...]darknesshelpMoreBubbles} of dialog in Trust newlining weirdly (does not affect translations)
[hh-07] Prevented going back to the previous screen
[n-04] Moved the last feather down a bit
[n-05] Adjusted the start of the room
[n-11] Put a checkpoint past the two clouds at the start and adjusted stuff there a bit
[o-12] Made it possible to go back even if your spawn has changed already
[o-13] Adjusted spinners before the mid-room spawn (for visuals)
[w-19] Fixed windicators windicating the wrong direction
-Various 2500m deco adjustments, such as putting a small decal hint for the "loop" puzzle


###################
 4.05
###################

  -9D, room dd-01: adjusted decals to make it clearer what to do with the block
  -Updated S.Chinese translation
  -Updated Credits.txt

###################
 4.04
###################

  -Decal adjustment in b-01b in 1D
  -Added some bgtiles to a-07 in 1Dark
  -3Dark, room b-02c: Removed some dustbunnies at the leftmost bottom wall to make it less awkward when only having Towels active
  -4D, room c-04: Extended snowball trigger downwards offscreen
  -4D, room c-04: Adjusted a camera target trigger
  -Made the 7D Golden Room easier to find and accessible from the debug map
  -Blocked off the secret Moonberry exit in 8D's feather room if you are in Ice Mode
  -Increased size of the Golden Berry Collection Trigger at the end of CP Curiosity in 9D, making it less likely to skip the trigger by screen-transitioning
  
  
###################
 4.03
###################

  -Made the D-Sides Pack require having the 1.1.0 Audio Banks pack.


###################
 4.02
###################

  -Another hotfix for S.Chinese translation


###################
 4.01
###################

  -Hotfix for S.Chinese translation


###################
 4.0 - Celeste D-Sides IV: The Resolutive Dance of Madeline and Monika (+ Dark Sides Wave 1)
###################

{General Summary}

  Final Goodbye has uhhhhhhh many new things and improvements and you should play it, right now!
  Removed the 9D Golden Berry and put a bunch of Golden Berries in the individul sections of it instead. (new checkpoint images, hint hint)
  Added 3D: Efinitive Edition! (New New 3D) - A more accessible/fair approach to this chapter, combining the best elements of both Old 3D and New 3D!
		-Resort D-Side v2.0 is still accessible via collecting the cassette hidden in 3D.
		-This alternative path is now officially called "Celestial Resort Dark Side" or "3Dark" for short. 
  Added Forsaken City Dark Side!
  Added Old Site Dark Side!
		-You can access the Dark Sides by finding the hidden cassettes and entering the B-Side of their respective chapters.
  Added Moon Berries at each of the regular D-Sides' secrets
		-These are mostly there for speedrunning/completionism purposes, don't feel pressured to look for them! (the one in 1D and 3D are pretty neat though i think)
  Added a whole bunch of new custom music from Thegur90, Tortoise and Pizet. (check Credits.txt for links)
  Remade all the ending screens + they now play the B-Side/C-Side completion jingle.
  Added the D-Side Museum! - a seperate campaign made from the older versions of chapters.
  Added some code stuff (by maddie480) for core heatwave to not break the color grading or something like that
  Added Post-Epilogue! (check it out AFTER completing 9D.)
  
  
  Added a Simplified Chinese translation (by: sleuter and AAA1459)
  Updated German translation (by: Monika)
  
	
  Added the missing cursor to 6D on the overworld
  Remade the 8D overworld location; it now also makes the core cave open properly
  Made the summit flag on the overworld purple to match the flag in 7D (was more painful than it sounds)
  Vastly improved Final Goodbye's overworld look!
  Redrew the D-Side Cassette completely from scratch. I'm very proud of how it turned out!
	-This new D-Side Cassette now replaces the "D-Side" part of the chapter titles :3

  
  Playtested every regular D-Side on controller (analog) to make everything feel as good as possible.
	-Except for the new Final room in 9D, which i have yet to beat on controller.
  1D first room is way more approachable now, alleyway-1 somewhat nerfed, alleyway-2 remade, various other improvements. No scar-city of changes here.
  2D basically all the hard rooms got nerfed somewhat + the next-to-last room doesn't require "wall boosts" anymore! This should be a site to be-old.  
  3D is entirely remade, again! You could say this is my "Last Resort", hehe.
  4D got a fix or two, not too much difference though so you can wind right a bit. er, i mean down.
  5D has a hint for the funny secret puzzle now. Dunno how much it really helps but i will die on this hill of not outright telling people how it works! Hmm, what if those spikes and torches mirror something? This is not the hint, this is just a pun.
  Nerfed 6D Start alot and improved 6D a lot generally. Feel free to reflect on these changes by checking them out yourself!
  7D invisible cassette blocks section got redesigned + other smaller changes, to summit up.
  8D has a bunch of cool (and lit) improvements.
  Epilogue got improved a bunch. More like epic pogue.

  

  Removed some stuff from the map meta.yaml files and moved it into map metadata
  Removed EXTRAS folder (since the Museum exists now)
  Probably updated "License and Permissions.txt"
  Updated Credits.txt
  Added a whole bunch of new graphics for 9D and other chapters
  Added DecalRegistry.xml, used for new decal stuff in 9D
  Added FAQ.txt
  Made English.txt nicely formatted, various dialog adjustments
  Fixed color of 7D's chapter icon's backside
  Fixed some coloring on the 6D chapter icon

______________________________________________________________________________________________________________________________________________________________________________________

{Prologue}

  [general]		Renamed the rooms so they are in order
  [general]		Made all the triggers extend off the screen where needed + potentially other various trigger fixes
  [general]		Remade the sprite for the purple intro sign
  
  [a-01]			Made some bg/fg tiling look better
  [a-02] 			Fixed a spawn making you face the wrong way
  [a-07]			Adjusted a few tiles / spikes
______________________________________________________________________________________________________________________________________________________________________________________

{1D - Forsaken City D-Side}

  [general]		Fixed all the offscreen extended spikes
  [general]		Put more snow decals
  [general]		Adjusted some spawns
  [general]		Made all the triggers extend off the screen where needed + potentially other various trigger fixes
  [general]		The heart name now has an exclaimation mark at the end
  [general]		Added a hidden cassette and moon berry!
  
  [a-01]				Various changes:
  
							-Removed one of the respawn change triggers at the start and changed the 2nd one to activate earlier
							-Added a refill in the first upward gap to make the room more approachable
							-Decal + Tile tweaks
  [a-02]				Decal tweaks
  [a-03]				Decal tweaks
  [a-04]				Made the 2nd ceiling hole one tile bigger, bgtile improvements
  [a-05]				Made the third wall one tile higher up
  [a-07]				Moved the 2nd traffic block 1px to the right
  
  [b-01]				Various changes:
  							-Made the tiles on the left look a bit better
							-Made the end part more lenient in multiple ways

  [b-02]				Redesigned the room as to require making use of the stacked refills
  
  [c-01]				Changed various things
  
  [c-02]				Various changes:
							-Improved camera stuff related to the room height
							-Improved background/foreground tiles visually
______________________________________________________________________________________________________________________________________________________________________________________

{2D - Old Site D-Side}

  [general]		Fixed the overworld icon back sprite's color
  [general]		Made all the triggers extend off the screen where needed + potentially other various trigger fixes
  [general]		Fixed some hanging lamps not appearing correctly
  [general]		Removed some stylegrounds that were literally invisible in the entire map (????)
  
  [a-01]				Redid the background tiles
  [a-02]				Improved the bird tutorial
  [a-02]				Redesigned the room a bit
  [a-03]				Redesigned the first bit, improved camera triggers in the part after
  [a-04]				Removed some of the spikes from the space the touch switch block moves to
  [a-06]				Various changes:
							-Moved the spawn point
							-Added a watchtower
							-Simplified and improved camera
							-Changed the tiles below the first dream block a bunch
							-Made the three dream blocks after it evenly spaced, bigger and changed their position
							-Reimagined the part after the three dream blocks
							-Removed the spike ground a bit in the part after that
							-Moved the dash to the leftmost dream block to be lower, adjusted the refill's position accordingly
							-Adjusted decals/tiles to account for the changes
							-Finally, put spikes on the right side of the exiting dream block
  
  [b-01]				Various changes:
							-Moved the spawn
							-Moved one of the badeline chaser spawns
							-Made the dream block you hyper out of 4 tiles wide to avoid it being inconsistent when grabbing it before dashing through
							-Tweaked some tiles/spikes in the bottom right part
							-Tweaked the top right wall
  
  [c-01]				Extended the 7th dream block a bit to the left
  [c-01]				Fixed the exit block at the start not appearing correctly
  [c-02]				Changed the left side to not require "wallboosting" tech
  [c-03]				Various Changes:
							-Replaced the giant breakable block at the secret with a giant fake wall
							-Fixed the dream tree's sprite size
							-Redesigned the second half of the room
______________________________________________________________________________________________________________________________________________________________________________________

{3D - Celestial Resort D-Side}

  [general] 		Added 3D: Efinitive Edition -- a more approachable version combining the best elements of both Old and New 3D!
  [general]		The previous version of 3D is still accessible via collecting the cassette at the start of this chapter.
							-This means you can choose which one to play; beating either one will unlock the next chapter.
							-Keep in mind though, the Dark Side is much more challenging!
							
{3D - Celestial Resort Dark Side}

  [general] 		Made all the triggers extend off the screen where needed + potentially other various trigger fixes
  
  [a-02]				Moved the dustbunnies on the 3rd block closer together
  [c-06]				Adjustments at the room exit, including removing the end dustbunny 
______________________________________________________________________________________________________________________________________________________________________________________

{4D - Golden Ridge D-Side}

  [general] 		Made all the triggers extend off the screen where needed + potentially other various trigger fixes
  [general]		Fixed move block / spikes layering
  [general]		Changed the Heart name
  [general]		Added a missing filler room
  
  [a-03]			Fixed spike jumps cheese at the start part
  [a-03]			Readjusted some spinners at the end to look nicer
  
  [c-01]				Made the first three crumble blocks wider
  [c-02]				Aligned one of the spinners to the rest of the spinners/refills structure
  [c-04]			Added a little secret thingy
______________________________________________________________________________________________________________________________________________________________________________________
  
{5D - Mirror Temple D-Side}
  
  [general] 		Made all the triggers extend off the screen where needed + potentially other various trigger fixes
  [general]		Changed the Heart name
	
  [d-01]				Made the room more clear
  [d-02]				Redesigned the room as to require learning a certain trick
  [d-03]				Improved camera at the start, slight adjustments to the middle section
  [d-04s]			Added spawns on the exit path
  [d-04s]			Moved the upper left spawn to the left
  [d-04s]			Added a hint for how to approach the puzzle
______________________________________________________________________________________________________________________________________________________________________________________

{6D - Reflection D-Side}

  [general]		Nerfed the Start section a bunch
  [general]		Changed the Heart name
  [general]		Added a new checkpoint midway through the Badeline fight first phase
  [general]		Renamed the last checkpoint
  [general]		Made the light, bloom, and a foreground styleground fade out by various amounts in the room before the start of the badeline fight; which means, the badeline section is generally a bit darker now
  
  [general] 		Made all the triggers extend off the screen where needed + potentially other various trigger fixes
  [general]		Added a missing filler room
  [general]		Fixed some filler room bg tiles
  
  [a-05]				Added a subtle visual indication for the secret mid-room checkpoint
  [a-07]				Improved consistency
  [a-09]				Slight spinner adjustments
  [a-09]				Moved a spinner at the end so you can climb up
  [a-11]				Made one of the gaps less tight
  [a-13]				Made one of the walls easier to grab
  
  [b-01]				Made some gaps less tight
  [b-04]				Made a wall near the end easier to grab
  [b-05]				Some spinner adjustments, added some tiles at the end part (consistently doable now!)
  [b-09]				Spinner adjustment in the very bottom right bit
  [b-11sssss]		Made going back from the right side less unintuitive
  [b-11sssss]		The Golden Berry now detaches when you enter the room so you can get to the secret puzzle without losing it
  
  [boss-01]		Tons of tweaks everywhere
  [boss-03]		Added some spinners to the 4th falling block
  [boss-06]		Improved the ending section
  [boss-08]		Slight spinner adjustments, removed a set of spinners at the bottom part, made the last wall badeline throws you to bigger, improved camera
  
  [boss-09]		Added a small wall at the starting bit, making the bumperboost no longer required (though still very convenient)
  [boss-09] 		Made the upright dash before the last section more lenient
  [boss-12]		Various improvements
  [boss-14]		Better readability for the end part
  
  [center-01]	Made one of the falls near the end more lenient, removed a spinner at the end wall
  
______________________________________________________________________________________________________________________________________________________________________________________

{7D - The Summit D-Side.}

  [general] Added the Golden Room
  [general] Went over about every trigger and made it go offscreen if needed
  [general] Cloud decal + background tile improvements
  [general] Some other various trigger fixes
  
  [a-01] Changed the start platform a bit for the wavedash to work better
  [a-01] Adjusted a wall at the start
  
  [b-03] Made the last two spikejump spots more discernable + spike fixes
  
  [c-05] Too many adjustments to list here
  
  [d-01] Dustbunny adjustments in the later half
  [d-02] Dustbunny adjustments in various places
  [d-05] Redid the wood background decals at the top part
  
  [e-02] Improved spinners at the start of the room
  [e-03] Made the last vertical gap more clear
  [e-03] Removed some spinners from the ceiling at the end
  [e-04] Various spinner tweaks in the first half
  [e-05] Spinner adjustments in the bit after the first Badeline Orb
  
  [f-01] Fixed the checkpoint symbol overlapping a decal
  [f-03] Made the wallbounces less awkward
  [f-04] Made the hole on the ceiling spikes even bigger
  [f-04] Reworked the end part a bit
  
  [flag 20] The camera no longer jerks wierdly when doing a speedrun route
  [flag 15] Adjusted the 3rd cloud and some spikes next to it
  [flag 14] Cloud decal fix
  [flag 5] Added background tiles to the bottom right ceiling
  
  [tape room] Remade the Invisible Blocks section and the small part before it
______________________________________________________________________________________________________________________________________________________________________________________

{8D - Core D-Side}

  [general] The sandwich lava part is now its own checkpoint. This section now carries the name 'Endurance', and the previous checkpoint is renamed to 'Pressure'
  [general] Fixed some fire/ice barriers not extending off-screen

  [a-02]  Changed some tiles at the entrance
  
  [b-05]  Made one of the conveyor belt walls in the bottom right longer

  [c-01]  Changed the fireball/conveyor obstacle at the start
  [c-04]  Changed the wall on the left you have to grab to be easier to recognize
  [c-05]  Added some deco stuff; Improved the swap block part, tweaked the spinners next to the red bubble slightly, made the kevin one tile bigger
  
  [d-05]  Offscreen decal fix
  [d-05]  Fixes at the secret:
					-Removed the giant ice wall before it
					-Removed a bunch of obsolete triggers
					-Put an upper exit so you can (more or less) easily leave the screen after visiting
  
  [space] Added some decorative spinners around the start of the room
  [space] Changed the next-to-last dash (from the spring block), made the gap bigger and removed the one-way spikes thingy
  [space] Made the spikes in the last spike wall evenly spaced, and impossible to crouch dash through. The spike gap is also more visible now.
______________________________________________________________________________________________________________________________________________________________________________________

{Epilogue}

  [general]		Removed the decal showcase rooms as i didn't really like them being in there and i can't be bothered keeping them up-to-date with all the new decals and stuff being added.
  [general]

  [b-02]				Made the secret easier to notice
  [b-04]				Fixed spike jump cheese, made the 2nd jump less confusing to understand
  [b-05]				Snow decal adjustment
  [b-07]				Made the room easier in various places
  
  [house-c]
  		-Updated the stuff on the memorial
		-Made the memorial text readable normally (it's not backwards anymore)

______________________________________________________________________________________________________________________________________________________________________________________

{9D - Final Goodbye}

  [beeg]			The Final 4 Checkpoints are entirely remade, with the exception of the first bit of the Final Goodbye room.
  [beeg]			The optional Moon Berry Checkpoint is also remade and also very very funny.
  [beeg]			Improved visuals in Creation, Serenity, 2000m-type, 2500m-type, 3000m-type, Goodbye of the Mountain, Heart Beating, Realization, Parting, Plural, True Love and Reunification
  [beeg]			Fixes/Tweaks/Improvements in like literally 80% of the rooms. Some of them completely redesigned. Also some new key rooms added. Room list further down.
  [beeg]			Removed the Golden Strawberry and replaced it with a bunch of Golden Strawberries for the different sections. See the updated Checkpoint Images for details on where they are.
  
  [general]		Updated some checkpoint images, added Star Pins to the ones that have a Golden Strawberry at the start.
  [general]		Added Windicators! (They're indicators, for wind!) As in, the wind change glitch decals now show you which direction the wind is gonna go in when you touch them.
  [general]		Put invisible barriers at the entrance of some of the checkpoint starting rooms
  [general]		Renamed the final room to x-99-final-goodbye (from x_99_final_goodbye) because screw underscores
  [general]		Also renamed w-00 to w-00-point-of-no-return, not due to underscore-related reasons though
  [general]		Made some single-use refills that didn't have a good reason for being single-use into multiple-use ones. Didn't go over every single refill but will fix them for further updates whenever i come across them.
  [general]		The 1500m background dustbunnies now fade out a bit in some rooms to make them easier to differenciate from the actual ones
  [general]		Improved the 9D Summit Flag sprite (twice)
  [general]		Improved Bloom / Lighting in Depression
  
  + Other general fixes, like exit block/invisible wall stuff, fixing spawnpoints, filler room stuff, triggers etc.



	Note: There are _A LOT_ of changes everywhere, so i didn't feel like down what each one was specifically.
	Here's a mostly complete list of changed rooms though:

		a-03,a-04,a-05,a-07,a-08,a-09,
		aa-01,aa-02,aa-04,aa-05,
		b-03,b-05,b-08(remade!),b-09,c-01-heartgate,
		c-02,cc-03,cc-05,cc-06,cc-08,
		d-01,d-03,d-04(partly remade!),d-08,d-09,
		d-10,d-11,d-12,d-12s,d-13,d-14,d-15,d-16,d-17,d-18,d-19,
		dd-01(partly remade!),dd-02,dd-02s(remade!),dd-03,dd-04,dd-05,dd-07,dd-08,
		e-00,e-01,e-03,e-04/e-05,
		g-01,g-03,g-05,h-02,h-06(practically remade!),
		f-04,f-05,f-12,f-14,f-16,f-99,
		hh-03,hh-04,hh-05,hh-06,hh-07,
		i-05,i-07(remade!),i-09,
		j-00,j-00b(new!),j-01,j-02,j-02b(new!),j-04,j-04b(new!),j-05b(new!),j-06,j-08,
		k-01b(new!),k-04b(new!),k-05,k-06,
		l-03, l-03b(new!),
		m-01,m-02,m-03,m-04,m-05,m-06,m-08,m-10,
		m-13,n-02,n-05,n-08,n-09,n-10,n-12,n-13,
		o-05,o-12,o-13,o-14,
		flag 75,flag 70,flag 69,flag 66,flag 64,flag 63,flag 61,flag 60,flag 59,flag 57,flag 56,flag 55,flag 54,flag 53,flag 52,
		flag 50,flag 49,flag 48,flag 47,flag 45,flag 40,flag 39,flag 37,flag 35,flag 34,flag 33,flag 32,flag 31,flag 30,flag 27,q-13,
		r-01,r-02,r-03,r-04,r-05,r-06,r-09,
		s-01,s-02(partly remade!),s-04,s-06,s-07,s-08,
		flag 19,flag 18,flag 17,flag 16,flag 14,flag 12,flag 11,
		flag 25,flag 24,flag 23,flag 22,flag 21,flag 20,t-02(remade!),
		flag 10,flag 08,flag 06,flag 05,flag 04,flag 02,flag 01,
		v-00-lobby,v-01,v-04,v-05,v-06,v-07,v-00-upper,v-00-upperer-a,v-00-upperer,
		w-01(new!),w-02(new!),w-03(new!),w-04(new!),w-05(new!),w-06(new!),w-07(new!),w-08(new!),	w-09(new!),w-10(new!),w-11(new!),w-12(new!),w-13(new!),w-14(new!),w-15(new!),w-16(new!),w-17(new!),w-18(new!),w-19(new!),w-20(new!), x-01(new!),x-02(new!),x-03(new!),x-04(new!),x-05(new!),x-06(new!),x-07(new!),x-08(new!),x-09(new!),x-10(new!),x-11(new!),
		x-99-final-goodbye(90% new!)
		
	
______________________________________________________________________________________________________________________________________________________________________________________

+ Various other improvements that i might have forgot to put on here
______________________________________________________________________________________________________________________________________________________________________________________

#####
3.78
#####

	-Removed unneeded stuff from the Sprites.xml, which should make it so custom skin mods no longer break when playing this map pack.

#####
3.77
#####

	-Merged RubysEntities into the DSidesHelper dll to fix an issue caused by having two dlls in one mod

#####
3.76 ("D-Sides - Audio Banks" release)
#####

	-Moved the Audio to a seperate dependency to reduce download times for updates
	-Moved the Extras folder to a seperate download to reduce download times for updates
	-Bumped the Everest version to 3000 for posterity
	-Removed some un-needed stuff from the GUIDs in the audio pack

#####
3.75
#####

	-9D: Fixed Memories' secret key being unobtainable

#####
3.74
#####

	-Added License and Permissions.txt

#####
3.73 - Randomizer works again!
#####

	-The randomizer now works again with the latest patch!

	Randomizer Changes:
	- Routing and rooms updated for latest patch
	- Some 9D stylegrounds added to randomizer
	- Made some dialogue compatible with randomizer

#####
3.72
#####

	Hotfix - Removed the randomizer config files for now since it was causing crashes.

#####
3.71 - The 'The Update that only exists because the 9D Update is taking forever' - Update
#####

	Summary:

	-8D Feather Room is actually doable now
	-Added New 8D's unused rooms (out-of-bounds above the sandwich lava section)
	-Some quality-of-life improvements in 7D
	-3D got nerfed a bunch (again)


Note on this update:

I would've included all the non-9d changes in this update, including a bunch of improvements to 6D,
but i can't without putting in a lot of effort which i'd rather spent getting the actual update out.
______________________________________________________________________________________________________________________________________________________________________________________

{3D - Celestial Resort D-Side}

  [a-02]		Added a wood platform at the end
  [a-03]		Made the last falling bit more lenient
  [a-05]		Remade the bottom part, made the ending more fair
  [a-06]		Adjusted some spinners/dust at the end, made some stuff more lenient
  
  [b-00]		Removed a ceiling tile, made the bottom left wall pillar a bit easier to grab and fixed some cobwebs
  [b-01a]		Changed some dust bunnies
  [b-01b]		Changed a wall in the top right part to make it a bit more lenient, various changes on the left side
  [b-02b]		Various changes
  [b-02c]		Changed some spinners/dust, put some more towel blocks, changed the end
  [b-03a]		Made the ledge setup before the end part easier to grab, moved the refill there down, adjusted some spinners/dust in the middle part
  [b-03a]		Made the last jump more lenient, removed the ending dust bunnies
  [b-03b]		Going up first at the end no longer resets you to the previous room
  
  [c-02]		Remade the second half of the room
  [c-03]		Made one of the later walls larger and moved the refill next to it
  
  [d-02]		Made the spring at the end easier to see, removed some dust hairs, changed the dust bunnies a bit.
  [d-03]		Made the first jump more lenient, changed the bottom-right wall at the end part
  
  [x-01]		Fixed the room size
______________________________________________________________________________________________________________________________________________________________________________________

{7D - The Summit D-Side}

  [a-02/a-03]	Added a missing filler room in the bottom right, improved the top left one.

  [b-02]		Slightly adjusted a spike/tile at the top, decal adjustments
  
  [d-02]		Changed some of the dust bunnies at the start
  
  [e-03]		Added some decals to the start bit
  
  [f-05]		Made the swap block boost jump in the third "room" a bit more lenient (for controller players) + camera improvements
  
  [flag 14]		Moved the 3rd feather a tiny bit down and left, made the ending of it more lenient
  [flag 14/13]	Adjusted some stuff at the secret
  [flag 13]		Made the feather ending more lenient
______________________________________________________________________________________________________________________________________________________________________________________

{8D - Core D-Side}

  [general]		Added x-01, x-02, x-03 and x-04 out of bounds - New 8D's Scrapped rooms / Unused room ideas
  
  [a-03]		Extended the wall at the end
  [a-06]		Moved a refill
  
  [b-06]		Made the next-to-last refill a multiple-use one
  
  [c-05]		Removed badeline camera lock, fixed spawn facing direction
  [d-01]		Various improvements on the 2nd part
  [d-05] 		:Snowmadeline:	(room is no longer horrible)
  [d-06]		Improved the ending, made the 3rd lava block bigger 
  [space]		Small changes everywhere, too many to list here	
______________________________________________________________________________________________________________________________________________________________________________________


#####
3.61 - Update to the Randomizer
#####

Randomizer Changes:

All routes relabbed - difficulties are now consistent with vanilla randomizer
Custom rulesets added
Flag routing added (clutter flags, lightning)
Documentation update, miscellaneous tweaks

#####
3.6 - D-Side Randomizer Initial Release!
#####

**********
Added the config files for the D-Sides Randomizer!

Download the Randomizer Mod here:
https://gamebanana.com/tools/6848
**********

-Updated Credits.txt and improved its formatting
(6D) Added a room copy for the Randomizer

#####
3.53
#####

(9D) Improved the blueprint decal
(9D) Added decals for touch switches behind bubbles

#####
3.52
#####

Updated the Russian translation

#####
3.51
#####

(3D) Extended one of the walls in c-03 + some decal changes
(3D) Changed d-00 a bit
(9D) Put some spikes near the end of o-14, on the ceiling above the last red bubble

#####
3.50
#####

Updated a name in credits.txt
(3D) Fixed a watchtower in the Huge Mess type section
(3D) Changed the speed on the last two dust bunnies in b-03a

#####
3.49
#####

(3D) Added a watchtower to b-03a
(3D) A few visual improvements in the Huge Mess type section

(9D) Camera improvements in n-06
(9D) Slightly changed some blocks in x-01
(9D) Fixed some spawnpoint stuff at the end of flag 16
(9D) Changed some spinners in u-04

#####
3.47/3.48
#####

(9D) Fixed the spawn direction of the spawn in the secret path of o-07
(9D) Fixed the spawn if you go back from w-00
(9D) Reworked the ending of the last golden room

#####
3.46
#####

(3D) Changed the end part of c-08 a bit

#####
3.45
#####

(9D) Added a new key room in 1000m!

#####
3.44
#####

(3D) Fixed a respawn thing in b-02a

(9D) Put some camera triggers in l-04
(9D) Changed bubble hyper tutorial textbox stuff + added a new decal for it + a new dialog thing in english.txt (nameguysdsidespackfarewelldsidefastbubble3bubblehypersShorter)

#####
3.43
#####

(9D) Fixed the secret entrance to v-07

#####
3.42
#####

(3D) Removed the watchtower from d-07 (Oshiro would kill you if you used it lol)

(9D) Added some lightning in s-07
(9D) Made the heart in y-02 not have the color randomized
(9D) Added a missing touch switch block at the end of flag 42
(9D) Improved the camera in n-06
(9D) Changed some spikes/spinners in n-12
(9D) Removed a spinner close to the end of the last screen (at the last floating block)
(9D) Removed a useless jelly barrier from aa-04 (path back from next room)
(9D) Removed some spinners from b-07

#####
3.41
#####

Moved 7e and 8e to the Extras folder
Added some more custom crystal heart sprites, used in 9D
(6D) fixed the touch switch in center-13
(9D) changed some spikes at the big falling block at the end of x_99

#####
3.40
#####

(9D) Changed the respawn change triggers in q-13 a bit

#####
3.39
#####

Added Unnerfed New3D to the Extras folder
Fixed a typo in credits.txt
(9D) Changed the secret entrance in v-07 a bit

#####
3.38
#####

(9D) Changed some stuff at the end part of n-13
(9D) Extended a lightning block in hh-06
(9D) Probably fixed 2nd dialogue trigger in hh-07

#####
3.37
#####

Changed some stuff in Reunification

#####
3.36
#####

(Epilogue) Removed some core mode triggers (should no longer randomly have ice physics now)

#####
3.35
#####

(3D) Changed some stuff in d-03
(3D) Made the snow plateau at the start a bit beeger
(3D) Put a watchtower in d-07

(6D) Changed the secret's entrance a bit

(7D) Fixed respawn facing direction at some of the flags

(9D) Gameplay tweaks in a-04, f-05,f-09,x-05
(9D) Put a bit of dialogue in f-07sss, explaining bubble hypers.

Visual improvements

#####
3.34
#####

(6D) Moved a badeline in boss-15 so it doesn't overlap the next room

(9D) Added camera triggers to some u-* rooms
(9D) More filler rooms
(9D) Changed the third seeker's return point
(9D) Fixed a "softlock" in the golden section

#####
3.33
#####

(Meta) Changed some stuff in the language.txts (nameguysdsidespackfarewelldsideHB_End, added new meter count thingos)

(3D) Added a missing filler room
(3D) Changed some stuff in a-05, b-03a

(6D) Improved b-13 (2nd part)
(6D) Readded the filler room below the first badeline screen, not broken this time probably
(6D) Added a feather in boss-10 and adjusted their positions a bit
(6D) Remade first room of the last checkpoint (probably not doing more)
(6D) Moved some spinners at the bottom of b-01
(6D) Added a watchtower in a-12

(9D) Fixed 1000m type part's light year number
(9D) l-05: Changed the stylegrounds in + Made some of the spikes not have outlines + More decals
(9D) Moved the 2nd bubble up a bit in n-13
(9D) The birb at the end of x-08 no longer flies into the wall
(9D) Changed the ending of n-05 a bit
(9D) Fixed some triggers in the final room
(9D) Added new height display triggers at the top of s-08 and t-11
(9D) Made the last bubble in o-10 not have a double dash
(9D) Made the dash block at the end breakable with a regular dash
(9D) Made the pink refill in o-12 respawn
(9D) Put a respawn halfway through o-13
(9D) Added a camera trigger in n-11
(9D) Removed a pointless invisible wall in p-02
(9D) Changed some stuff at the start of p-04
(9D) Hopefully fixed the camera at the end of d-13

+Various visual improvements

#####
3.32
#####

(3D) Fixed a potential softlock in the Books section
(3D) Finally found a way to make the Books exit path not look bad (a-06/b-00)

(9D) Changed some lightning and a jelly barrier in the last room (end of first updraft section)
(9D) Changed some jelly barriers at Start, fixed some more triggers around the first few cps

#####
3.31
#####

(Meta) Started updating the German translation
(6D) Moved one (1) spinner in b-11
(9D) put some more spinners at the end of flag 13

#####
3.30
#####

(6D) Smol fixes in core section
(9D) Decorated the next-to-last checkpoint a bit more

#####
3.29
#####

(8D) Made the falling block at the end of d-01 taller

(9D) Fixed alot of filler room related stuff
(9D) Put some more spinners at flag 25
(9D) changed some stuff in the last room
(9D) changed some more stuff in Reunification (this is the last change there i promise)

#####
3.28
#####

(3D) Lots of small adjustments

(9D) Fixed more stuff in the v-** rooms
(9D) Made q-12/q-13 a bit more forgiving and put missing filler rooms there 
(9D) fixed some lightning not going off the screen in f-99
(9D) Lots of tweaks in the end part of Reunification
(9D) Added more missing filler rooms
(9D) Made some of the secret keys a bit more obvious

#####
3.27
#####

(3D) Fixed some stuff in the first checkpoint

(9D) Fixed the watchtower blockers in v-00-lobby
(9D) Reworked some stuff in q-13
(9D) Fixed more triggers

#####
3.26
#####

(Epilogue) replaced the janky core mode trigger stuff with non-core-mode conveyors
(Epilogue) removed fg snow effect from some of the rooms
(Epilogue) improved filler rooms
(Epilogue) moved a decal

(9D) moved a few spinners in d-03
(9D) fixed some filler room stuff
(9D) changed the ending of o-14 a bit
(9D) changed some stuff in GotM start
(9D) put some missing watchtower blockers in y-12

#####
3.25
#####

(9D) fixed some camera triggers at the start of GotM

#####
3.24
#####

(9D) moved the last two spinners in y-12 slightly

#####
3.23
#####

(9D) moved the last bubble in d-19 a bit to the right
(9D) fixed some stuff in the later parts of y-12

#####
3.22
#####

(Meta) Another fix in the Spanish translation
(9D) changed the 2nd heartgate 

#####
3.21
#####

(Meta) Fixed some asterisk stuff in the Spanish translation
(9D) Put a spinner in d-10, at the bottom feather
(9D) fixed the filler room stuff in dd-03
(9D) put two gates at the end of y-06 and decorated it a bit more
(9D) changed the white block part in y-12 a bit
(9D) fixed the watchtower showing you offscreen stuff in x-10
(9D) put a second touch switch block in w-06
(9D) fixed some more triggers
(9D) fixed some camera stuff at the end of dd-04
(9D) changed the platforms towards the end of n-12
(9D) fixed a decal at the start of flag 6 
(9D) changed some stuff at the end of dd-02s
(Epilogue) fixed a deathwarp cheese in the house room

#####
3.20
#####

(6D) Removed some filler rooms at first badeline screen and made it 23 height to fix it for first entry (fuck badeline camera).

#####
3.19
#####

(9D) Fixed the pufferfish screen in BL (x-05)
(9D) Moved a spinner at flag 23

#####
3.18
#####

(6D) Added filler rooms to New6D

#####
3.17
#####

(Meta) Updated Spanish translation!
(6D) Put a spinner in a-12
(6D) changed some bgtiles in a-12

#####
3.16
#####

(9D) changed some stuff in c-03
(9D) improved some stuff in EotU
(9D) put a jelly barrier in 2nd room of BL
(9D) changed some stuff in the final room (CP 26)

#####
3.15
#####

(9D) changed some stuff in Reunification. ww.
(9D) extended a ceiling in "2"
(9D) moved the third pink refill in d-14
(9D) fixed some more camera triggers at third cp
(9D) changed some spinners at the start of cc-05

#####
3.14
#####

(9D) changed some stuff in Reunification

#####
3.13
#####

(9D) changed some stuff in Reunification
(9D) added a missing filler room at the Memories checkpoint

#####
3.12
#####

(9D) slightly adjusted the position of a certain berry

#####
3.11
#####

(9D) changed the jelly barriers in the last screen a bit
(9D) fixed some wierd typos
(9D) put more decorations in the last screen

#####
3.10
#####

(9D) put an invisible barrier at the secret's exit in 500m-type

#####
3.09
#####

(9D) extended a set of spikes in z-02 and moved the refill accordingly
(9D) fixed the dialogue at the end of Realization

#####
3.08
#####

(9D) renamed the last room and everything that links to it's name to fix the checkpoint order

#####
3.07
#####

(9D) added another key (and another lock to the moon berry room)

#####
3.06
#####

(9D) fixed some stuff in the o-** rooms

#####
3.05
#####

(9D) fixed something in a secret room

#####
3.04
#####

(9D) put a door+button in v-07 (beeg puzzle room topmost leftmost key room)
(9D) made the turnaround jump to the last switch a bit more lenient probably

#####
3.03
#####

(9D) removed a useless coin in n-12 (next-to-last room in 2000m type section)
(9D) fixed a light fade trigger in m-09
(9D) changed some decals in m-08/m-09 
(9D) fixed some dialogue thing in the cassette section
(9D) put another dustbunny at the last bubble in m-08
(9D) made the watchtower in f-12 show you both core mode versions

#####
3.02
#####

Actually made the newly added bubble hyper/super tutorial room work (+decorated it)

#####
3.01
#####

Put a jelly barrier in the bottom right room at checkpoint 1
Put core mode triggers in some rooms to make sure it isn't randomly on ice mode(...?)
changed the size of some playback billboards
added a filler room above f-03
changed the map pack name to no longer say my old internet name
extended the wall in one of the Trust cp rooms
fixed a thing in cc-02 so you can't go on top of the wall offscreen
made a camera trigger in d-17 (big cycle autoscroller) a bit smaller
added a new room left of the fastbubble intro screen explaining bubble hypers
added some spikes at f-07 (bubble hyper + super screen)
made watchtower in long hard core block room show the lava stuff and put core mode trigger to right of it

#####################################
v3.0 - Final Goodbye initial release <3
#####################################

Added Farewell D-Side aka. Final Goodbye~! 
Added New 8D!
Added New 3D!
Added New 6D! (Missing filler rooms --will add them later)
Added Epilogue!
Moved old 3D, old 6D and old 8D to the EXTRAS folder.
Added custom chapter icons!
Added new checkpoint images for New 8D, New 3D, New 6D, and 9D!
Redid some other checkpoint images
Renamed some checkpoints for New 3D and New 8D (and added a New one for New 6D)
Moved some old checkpoint images to the EXTRAS folder
All the D-Sides have debug mode room colors now
Added the code for FastOshiro, used in New 3D
Added some more custom stylegrounds for 9D
Fixed some exit block stuff
Added some more custom decals

(1D) added grass and some other decals

(2D) added a watchtower to the second-to-last room
(2D) added some floating debris decorations
(2D) removed some spikes to make it look better
(2D) increased bloom

(4D) made the spikes at the start of a-06 extend upwards off the screen
(4D) added a camera trigger to the next-to-last room
(4D) lots of visual improvements

(4D) changed the leftmost wall in c-04n

(7D) added petals effect to the last room
(7D) changed the music fade trigger stuff at the top of the mountain
(7D) put some spikes on the left side of the 2nd dream block after the 3rd badeline orb in the last room of 1000m
(7D) changed the 2nd cloud + the spikes next to it at flag 15
(7D) added an epic watchtower at flag 2
(5D) added some more ground on the bottom of e-06 (the long room before theo)
(6D) removed the core switch in the next-to-last room (theres an everest core mode trigger in the next room)
(7D) fixed cloud decals at flag 6, 2, and some other places
(7D) changed some spikes in the section with the refills on flag 2
(7D) moved a dust boi in the last room of 1500M down a bit
(7D) put some more camera triggers in the last 2 rooms of 2000M
(7D) made the rightmost crumble block on flag 4 one tile smaller
(7D) put a spike at the 3rd pink cloud at flag 2
(7D) removed some camera triggers from 1000m room 3

(7E) made the first room look better
(5D) made the first checkpoint room look better
(5D) made the start look better

(7D) put some more spikes at flag 21
(5D) removed some spikes from the uh 4th room
(5D) changed the 4th seeker room a bit
(7D) changed some stuff at the start of b-04 to make it look better
(7D) changed the camera just before flag 17 a little


(7D) changed the dream block at the start of the last room in 1000M
(7D) changed the ending of the last room in 1000M a bit



(5D) put some spikes at the start of the first seeker room
(7D) moved a spinner at the ceiling in the 4th room of 2500m
(7D) changed a spinner in the first badeline orb room
(7D) removed the invisible barrier in g-02 and made the camera trigger there bigger
(5D) made c-04 look a bit better 
(5D) changed the last cassette block and swap block
(7D) fixed flag 1 cloud decals (again)
(4D) changed some spinners in the last room to look better
(5D) made the invisible blocks at the start not breakable
(5D) also changed some of the invisible blocks in the starting room
(7D) fixed the sinking platform decal at the end of 1500m
(7D) added a watchtower to the last screen of 1500m

#####
2.072
#####

-Fixed version numbering in the patch notes (2.061->2.071)
(7E) changed the secnd to last badeline orb in the 2nd room and moved a spinner slightly (for fixing badeline boost breaking spikes)
(8E) changed the reflection spikes to default ones (not sure why i didn't change this already but w/e)


#####
2.071
#####

(7D) moved some spinners in the last room of 2500M


#####
2.06
#####

(5D) replaced the invisible blocks in the first few rooms with dash blocks (which are also invisible) since you can't jump off invisible barriers after the chapter 9 update


#####
2.05
#####

(6D) reverted the change to the badeline shooting pattern in c-01


#####
2.04
#####

took out the broken images that were causing v2.03 to crash (were unused anyway)
the chain decals should be fixed now


#####
2.03
#####

finally added the mask thing to all the checkpoint images
moved Patchnotes.txt and Credits.txt to the root folder instead of EXTRAS
updated Credits.txt
(4D) reverted the change to the dash crystal at the end of a-07
(4D) put some more woodbeams
(4D) fixed some woodbeam in the uh room after s n o w room
(7D) put a spike somewhere in the snowball room on the last uh platform before the 3 dash crystals
(7D) removed some dust bois from the bottom of d-05
(7D) changed some decals in d-04 (and probably some other places)
(6D) fixed some waterfalls in 6D
(7D) put some more decorative spinners in g-03
probably did some other stuff i don't remember aaa i'm tired
(7D) changed the camera target trigger in the last room of 1500m a bit
(7D) changed the triggers at the start of the first room of 2000m a bit
(7D) reverted the change to the 2nd spring wall in d-04 (it's one more block now, like before)
changed some more decals in some places
(5D) put a filler room under the ??? room
another attempt at fixing the custom old site chain decals (used in 1000m, new 7D and maybe 2D)
(3D) finally fixed the bg parallax not making sense and also made it scroll much slower
totally made the game crash on startup. epic.
(7D) changed a camera offset trigger in c-02 so it puts the camera slightly further to the right


#####
2.02
#####

(2D,7D) hopefully fixed the custom old site chain decals
(3D) put a player entity at the end of the 2nd-to-last room
(7D) hopefully fixed some clouds at flag 1


#####
v2.0 - The New Summit D-Side Initial Release
#####

Added new 7D!-- a complete remake of 7D which is completely different (and better)!
Old 7D is now included in the EXTRAS Folder
added differently colored hearts for D- and E- Sides and for already collected hearts
2D, 6D no longer have the cassette A-Sides and take place in the A-Side instead
added custom chapter banner and chapter name colors
added a custom height display trigger, used in new 7D
changed 7D's checkpoint images to ones from New 7D
changed 8D's ending image
fixed some checkpoint image sizes
added Spanish translation
updated Russian translation
added some more custom decals
added some custom stylegrounds
changed some subfolder names to be more unique

(Prologue) added bg tiles
(Prologue) added the one and only Intro Car
(Prologue) moved the golden berry

(1D) changed the Change Respawn trigger at the start slightly
(1D) changed the end of room b-05 and made the screen itself a bit shorter

(2D) made some of the dream blocks in a-06 a bit longer
(2D) fixed badeline music change bug
(2D) changed the secret a bit
(2D) removed the last Change Respawn trigger in b-05 cause it was useless

(3D) added light fade triggers
(3D) added positional sounds to the cracks in the background windows
(3D) added a one-way wall to b_05
(3D) added a second bubble to the first oshiro room
(3D) removed the wood platform at the start of the last room
(3D) removed the first moving dust boi pillar
(3D) made the last pink cassette block wider
(3D) made the moving dust boi pillars in the last room smaller and slightly adujsted some of their positions
(3D) added a little outcove for the touch switch block in a_06
(3D) removed the useless oshiro leave trigger at the start of the 4th oshiro room
(3D) changed some bg tiles in the last section

(4D) added Flaglines (and some decals for some of them)
(4D) fixed some water in the second snowball room
(4D) replaced the default wood platforms with ch4 platforms
(4D) replaced the default crumble blocks with ch4 crumble blocks
(4D) made the start of b-05 more lenient
(4D) added some bg woodbeams n stuff
(4D) fixed some more fg snow decals
(4D) moved the dash crystal at the end of a-07

(5D) removed some spikes from the first block in b-03
(5D) changed the bottom spikes in b-04 a bit
(5D) moved some spinners in d-01
(5D) made one of the last few bubbles in the middle part of d-03 a bit tighter
(5D) removed a bubble from e-06
(5D) moved the offscreen starting position of a swap block in f-07 down a bit
(5D) put some more spinners on the top path in f-07
(5D) added some new bits of dialogue in f-10 and f-11
(5D) removed a bit of the upper wall next to the two swap blocks in f-10
(5D) replaced all the core platforms in the mirror section with Temple B platforms
(5D) adjusted the height of f-08 (has no effect on gameplay)
(5D) changed some spinners and stuff in some places for decorative purposes
(5D) added some decals/bgtiles and moved some of the temple eyes around so they don't overlap stuff
(5D) added colored cobwebs

(6D) fixed badeline music change bug
(6D) replaced the core switch thing with an everest core mode trigger
(6D) put no refill triggers and everest core mode triggers in the later part so it works when you enter them from the debug map as well
(6D) changed how the last boss works
(6D) made the badeline in c-01 shoot more slowly
(6D) added some more camera triggers to the Descent section
(6D) added falling fg crystals
(6D) added big waterfalls
(6D) added tentacles to the Descent section
(6D) replaced all the default wood platforms with ch6 platforms
(6D) adjusted the lighting a bit
(6D) changed the bg tiles a bit + more decals

(8D) fixed the heart gate
(8D) added a filler room above the heart gate
(8D) made the secret path in a-05 easier to see
(8D) changed some other spinners 
(8D) changed some stuff in the last room
(8D) changed all spikes on blocks to have the default skin
(8D) changed all rows of single spikes into being one single row (doesn't affect gameplay)
(8D) changed some lava blocks in the shit and the one before that
(8D) replaced the spikes at the start of the 2nd checkpoint room with a lava wall
(8D) put music change triggers in literally every room

(7E) ported it to being in a new map rather than it being in the 7c file
(7E) replaced all the default spikes with outline spikes
(7E) changed the stylegrounds so they scroll as you go up
(7E) adjusted some things and changed the ending a bit

(8E) fixed the heart gate
(8E) removed some ground in the very first room
(8E) made the core switch at the start of the last room persistent
(8E) put music change triggers in literally every room


#####
1.999999
#####

-Hopefully fixed the music thing in 6D

#####
1.9999
#####

-Fixed some dialog stuff

#####
1.999
#####

-Changed something in 5D's last room so Theo doesn't get stuck

#####
1.998
#####

-Fix for Invisible Cassette Blocks

#####
1.997
#####

-Tiny fix in 5D's last room

#####
1.996
#####

-Fix for Invisible Cassette Blocks

#####
1.992
#####

-Fixed something in the last room of 5D

#####
1.99
#####

(4D) Added some more spikes in the next-to-last room
(4D) Moved some of the spikes in the next-to-last room to make something less tight
(6D) Fixed some block entities in d-06 looking weird
(6D) Fixed a softlock in the last room
-Added a bunch of decals and stuff


#####
1.981
#####

-Fixed bgsnow in 1D and 3D
-Very slightly adjusted the Golden Berry location in 1D


#####
1.98
#####

(8D) Made all the spinners into core mode dependant ones
(8D) Added a new Checkpoint at c-05, called "Double Down"
(8D) Added Checkpoint Images
(8D) Changed the music at the start to play the piano-only version instead of the regular version
(8D) Changed the spinners and a Core Switch in c-06 very slightly
(8D) Changed the size of some triggers in the last room
(8D) Changed the size of some blocks in the last room slightly
(8D) Added a Music Fade Trigger at the end


#####
1.971
#####

(6D) Fixed a Dash Block in c-05

#####
1.97
#####

(4D) Fixed the spikes in the next-to-last room

(6D) Added a whole load of background decoration to the Badeline Fight
(6D) Added a slight darkness effect to the Badeline Fight
(6D) Changed the stylegrounds in the last few rooms a bit
(6D) Made the last part of c-06 a bit more tight


#####
1.94
#####

-Fixed some stuff in 5D

#####
1.93
#####

-Changed the locations of the 1D and 4D Golden Berries

#####
1.92
#####

(1D) Slight change in the 5th room

#####
1.91
#####

-Changed a room in 5D, due to an update to vanilla Celeste breaking something

#####
1.9
#####

-Added a Russian translation

#####
1.8
#####

-Added more background decorations to 6D
-Also added ??????

#####
1.7
#####

-Fixed something important

#####
1.??? 
#####

-Fixed 2D's cassette room

#####
1.6
#####

-Fixed 2D and 6D crashing!

#####
1.5
#####

-???











End.

