## Map and Campaign Names (Better sorting)
DestroLightFoxOliveOtomano_TimeChallenge= Time Attack

DestroLightFoxOliveOtomano_TimeChallenge_0allmapscompilation= Time Attack Beta
DestroLightFoxOliveOtomano_TimeChallenge_allmapscompilation= Time Attack Round 1
DestroLightFoxOliveOtomano_TimeChallenge_ballmapscompilation= Time Attack Round 2
DestroLightFoxOliveOtomano_TimeChallenge_callmapscompilation= Time Attack Round 3
DestroLightFoxOliveOtomano_TimeChallenge_dallmapscompilation= Time Attack Round 4
DestroLightFoxOliveOtomano_TimeChallenge_eallmapscompilation= Time Attack Round 5
DestroLightFoxOliveOtomano_TimeChallenge_fallmapscompilation= Time Attack Round 6
DestroLightFoxOliveOtomano_TimeChallenge_gallmapscompilation= Time Attack Round 7
DestroLightFoxOliveOtomano_TimeChallenge_hallmapscompilation= Time Attack Round 8
DestroLightFoxOliveOtomano_TimeChallenge_iallmapscompilation= Time Attack Round 9

## Heart Names (Better sorting)
poem_DestroLightFoxOliveOtomano_TimeChallenge_0allmapscompilation_A= Fresh Time
poem_DestroLightFoxOliveOtomano_TimeChallenge_allmapscompilation_A= Time Pressure
poem_DestroLightFoxOliveOtomano_TimeChallenge_ballmapscompilation_A= Out of Time.
poem_DestroLightFoxOliveOtomano_TimeChallenge_callmapscompilation_A= Against the Tide
poem_DestroLightFoxOliveOtomano_TimeChallenge_dallmapscompilation_A= Time Freeze
poem_DestroLightFoxOliveOtomano_TimeChallenge_eallmapscompilation_A= Fall Time
poem_DestroLightFoxOliveOtomano_TimeChallenge_fallmapscompilation_A= Fishing Bait
poem_DestroLightFoxOliveOtomano_TimeChallenge_gallmapscompilation_A= Fast Forward
poem_DestroLightFoxOliveOtomano_TimeChallenge_hallmapscompilation_A= Close Call
poem_DestroLightFoxOliveOtomano_TimeChallenge_iallmapscompilation_A= Temporal Deceit

## Mappers (Better sorting)
TimeChallenge_CelesteBrasil_MapperAST= Asterisco
TimeChallenge_CelesteBrasil_MapperDT= Destro
TimeChallenge_CelesteBrasil_MapperCAbra= Cabrini
TimeChallenge_CelesteBrasil_MapperF= Fox
TimeChallenge_CelesteBrasil_MapperID= ItsDash16
TimeChallenge_CelesteBrasil_MapperIO= Império Otomano
TimeChallenge_CelesteBrasil_MapperK= Kayla8000
TimeChallenge_CelesteBrasil_MapperL= Lightless
TimeChallenge_CelesteBrasil_MapperO= Olive
TimeChallenge_CelesteBrasil_MapperP= Priest
TimeChallenge_CelesteBrasil_MapperIZ= Izan
TimeChallenge_CelesteBrasil_MapperPE= Pedrozim
TimeChallenge_CelesteBrasil_MapperR= Roses
TimeChallenge_CelesteBrasil_MapperS= Strawb
TimeChallenge_CelesteBrasil_MapperV= Vinizin
TimeChallenge_CelesteBrasil_MapperVA= Valois
TimeChallenge_CelesteBrasil_MapperVI= Vinagre
TimeChallenge_CelesteBrasil_MapperW= Wander
TimeChallenge_CelesteBrasil_MapperzB= zBiel

## Infos (Better sorting)
TimeChallenge_CelesteBrasil_Info1= The mappers had 15 minutes to make a map
TimeChallenge_CelesteBrasil_Info2= The mappers had 20 minutes to make a map
TimeChallenge_CelesteBrasil_Info3= The mappers had 25 minutes to make a map

TimeChallenge_CelesteBrasil_Info1B= with the theme: Key.
TimeChallenge_CelesteBrasil_Info1C= with the theme: Forest.
TimeChallenge_CelesteBrasil_Info2B= with the theme: Bubble.
TimeChallenge_CelesteBrasil_Info2C= with the theme: Submerged.
TimeChallenge_CelesteBrasil_Info2D= with the theme: Frozen.
TimeChallenge_CelesteBrasil_Info2E= with the theme: Fall.
TimeChallenge_CelesteBrasil_Info2F= with the theme: Fish.
TimeChallenge_CelesteBrasil_Info3B= with the theme: Speed.
TimeChallenge_CelesteBrasil_InfoTA8= with the theme: Claustrophobia
TimeChallenge_CelesteBrasil_InfoTA9= with the theme: Troll Map

TimeChallenge_CelesteBrasil_Info1BB= ItsDash16 made the rankings.
TimeChallenge_CelesteBrasil_Info1BC= Finatinho made the rankings.
TimeChallenge_CelesteBrasil_Info2BB= Lightless made the rankings.
TimeChallenge_CelesteBrasil_Info2BC= Cidilha & Rhuan made the rankings.
TimeChallenge_CelesteBrasil_Info2BD= Priest made the rankings.
TimeChallenge_CelesteBrasil_Info2BE= Wander made the rankings.
TimeChallenge_CelesteBrasil_Info3BB= Destro & Fox made the rankings.
TimeChallenge_CelesteBrasil_InfoTA8Judges= Rhuan & ItsDash16 made the rankings.
TimeChallenge_CelesteBrasil_InfoTA9Judges= Finatinho, Priest & Louiss made the rankings.

## Events
# 1st event
TimeChallenge_Dddd_Rankings1= Map Rankings 
TimeChallenge_Dddd_Rankings2= 5th Fox (Not enough time)
TimeChallenge_Dddd_Rankings3= 4th Otomano (Judge couldn't be biased)
TimeChallenge_Dddd_Rankings4= 3rd Olive (Good everything)
TimeChallenge_Dddd_Rankings5= 2nd Destro (Gooder everything)
TimeChallenge_Dddd_Rankings6= 1st Lightless (Bestest everything)

# 2nd event 
TimeChallenge_CCCC_Rankings= Rankings VVV

TimeChallenge_CCCC_RankingsText= {#737dff}5th place- Priest's room{#}. 
[GRANNY left normal] Although the map had the difficulty closest to the level that i like (difficult :3) 
and the gameplay is kinda cool, i think that it's the map that implements the bubbles in the least interesting way out of all of them. 
i think the swap blocks shined more than the bubbles, and that's what impacts the placement most :c
[]{#737dff}4th place- ItsDash16's room{#}.
[GRANNY left normal] the map has very interesting gameplay by default, however the biggest problem is that it's missing bubbles ;w; 
having said that, the one part that you need to do a super and go back to the same bubble as before was very cool. 
but, because of the lack of time or trolling (the berry is -24000/10) some other sections could have been more intuitive, 
like the bubble into a wavedash that's difficult. if there was more time, it would have potential to be near the top
[]{#ab5800}3rd place- Kayla's map{#}.
[GRANNY left normal] very good idea. 
an exploration map with bubbles like this could be really interesting if there were more than {#1c0909}15{#}20 minutes to make.
although the gameplay isn't very intruiguing with specifically the bubbles, 
the multiples rooms and ways to go (although some are unintentional lol) make the map interesting enough to compensate for the bubbles
[] {#b5c7c5}2nd place- Vinizin's map{#}.
[GRANNY left normal] this idea was the best for me, undoubtedly. 
i'm a big fan of maps where you have to escape from something quickly and your map is able to reflect that. 
i would have liked to see a bit more variation in the gameplay - 
maybe more techs and other entities, keeping the bubble as the central focus, obviously - 
because only doing fast bubbles can get repetitive, but i liked it ^^
[] {#ffb300}1st place- Destro's room{#}.
[GRANNY left mock] there was no doubt lol. 
[GRANNY left normal] the only map with decoration + it has good gameplay + interesting mechanic (using the key to clip through the spinners) make the map reign as the top 1 with a relatively comfortable margin. 
there's few things to complain about this map, like some parts being a little confusing the first time around, and especially the dash block is a bit trolly - 
you get very close to getting the key but you don't, then you have to react and go back to the bubble lol - but it's nitpicking. 
great job :3
[MADELINE right normal] aint reading all that

# 3rd event
timechallenge_ddddd_comfy= [MADELINE left peaceful] comfy

TimeChallenge_EE_Rankings= [] {#737dff}5th place- Priest's room{#}.
[BADELINE right upset] Because the map was almost impossible. 
[BADELINE right normal] +1 point for being able to walk through some spinners
[]{#737dff}4th place- Lightless' map{#}.
[BADELINE right normal] Least polished gameplay, but the map wasn't bad.
It's also cool that the map begins and ends the same way.
[]{#ab5800}3rd place- Destro's map{#}.
[BADELINE right normal] Most polished gameplay and had a bit of decoration. 
[] {#b5c7c5}2nd place- Wander's room{#}.
[BADELINE right normal] it was a very different interpretation of the submerged theme.
Won in decoration. 
[BADELINE right angry] -1 point for sabotage
[] {#ffb300}1st place- Vinizin's map{#}.
[BADELINE right normal] It was the best interpretation of the theme and the best execution. 
The dialog-less story was nice too.
[MADELINE left normal] k

# 4th event
TimeChallenge_GEHH_RankingsText= {#a973ff}7th place- zBiel's room{#}. 
[THEO left serious] The map is empty.
[]{#a973ff}6th place- ItsDash16's room{#}.
[THEO left serious] You start dying, so loses a point for that. 
The gameplay followed the prompt suggested, but has some skips.
I think the ending is unnecessarry. A beginner (which could probably play this due to the low difficulty of the rest of the room) would probably not know that and never try to jump in the ice.
[]{#737dff}5th place- Destro's room{#}.
[THEO left wtf] Pretty, but the entire map is cheesable and I understood NOTHING from the intended.
The idea is cool, and if it was executed in a better way, it could certainly become a banger map.
[]{#737dff}4th place- Fox's room{#}.
[THEO left wtf] First room was originally impossible, 2 rooms of gameplay too simple that followed the main prompt.
Found the ice balls very funny so you gain a point for that :3dgrineline:
[]{#ab5800}3rd place- Lightless' map{#}.
[THEO left normal] The idea is cool, and its not ugly or beautiful.
Had some fun and a bigger map like this would be a lot of fun.
[] {#b5c7c5}2nd place- Vinizin's map{#}.
[THEO left normal] Pretty, and fun gameplay.
[] {#ffb300}1st place- Strawb's room{#}.
[THEO left excited] Simply too good, as well decorated as it could've been. 
Amazing gameplay that works very well, and it fits the prompt really well. 
[MADELINE right normal] more than 5 mappers wtf how

# 5th event
TimeChallenge_Fall_Rankings= [] {#a973ff}8th place- Vinagre's room{#}.
[EX_PHONE right normal] spawn point doesn't help either reading or drawing of the map
the spinner placement is very ugly, doesn't fully follow the prompt
the map was originally impossible to finish, but eitherway i found the room a bit creative. 
[]{#a973ff}7th place- Valois' room{#}.
[EX_PHONE right normal] this spinner placement is horrible lol
the entities dont guide the gameplay's way a lot
there's no break points at the end of the screens and i can go back and die
asymmetrical heart, non-existent decoration and a bit weird
but followed the prompt mostly
[]{#a973ff}6th place- Lightless' map{#}.
[EX_PHONE right normal] Exploration berry, uwu but very low effort
the cameras were a bit weird,
specifically the last screen was very easy to clear, cheesable, very bad camera and not that intuitive, but the second screen was ok. 
[]{#737dff}5th place- Olive's room{#}.
[EX_PHONE right normal] The camera could have been worked since its the prompt's priority
I liked the map's idea, mainly since its a big fall reaction with the summit's theme
despite summit being so overdone, i liked the idea in general
had some refills and entities that didnt make a lot of sense, not to mention the fall not being very intuitive. 
end level on heart. but i liked the idea and decoration
[]{#737dff}4th place- ItsDash16's room{#}.
[EX_PHONE right normal] well positioned entities, some things needing setup and precision, thought the dream block entrance was a bit hard. the difficulties' fluctuation.
"camera is feeling poor"
but in general has a nice theme, very interesting long fall summit style 
the entities ground the gameplay and make it a bit impossible to clear 
[]{#ab5800}3rd place- Vinizin's map{#}.
[EX_PHONE right normal] the map's very cheesable
its the most creative interpretation of the falling prompt
very interesting gameplay
but in general i found it very cool. it follow sthe prompt in a interesting way.
[] {#b5c7c5}2nd place- zBiel's room{#}.
[EX_PHONE right normal] has downward camera 
particularly cool deco, over everything the waterfalls which have their style, just didnt understand why they were 1 tile below lol. 
interesting gameplay, overall the idea of falling with refills and stuff, but its also that everyone would think of doing first.
very short map but I found it sick.
[] {#ffb300}1st place- Destro's room{#}.
[EX_PHONE right normal] well decorated, music related to the 6b theme
"map feels very rich in gameplay". the berry i found a bit odd since it looks more intuitive than the intended 
playtest was good but could get a bit janky with the spring's timing

# 6th event

# 7th event

# 8th event
TimeChallenge_Claustrophobia_Rankings= Maps were judged in 4 categories.
Gameplay, Deco, Creativity, Theme Interpretation. 
Here's all the results from both judges:
{#a973ff}6th Place- Vinizin
5.5 points for ItsDash16, 3.75 points for Rhuan.
Resulting in a 4.625/10.
{#737dff}5th place- Valois
5.75 points for ItsDash16, 5 for Rhuan.
Resulting in a 5.375/10
{#737dff}4th place- Roses
7.1 points for ItsDash16, 6.25 for Rhuan.
Resulting in a 6.675/10.
{#ab5800}3rd place- Strawb
6 points for ItsDash16, 8.125 for Rhuan.
Resulting in a 7.0625/10.
{#b5c7c5}2nd place- Olive
7.5 points for ItsDash16, 6.875 for Rhuan.
Resulting in a 7.1875/10.
{#ffb300}1st place- Destro
8.6 points for ItsDash16, 10 for Rhuan.
Resulting in a 9.3/10.
Congrats to all mappers. 
[MADELINE left normal] not sorry if you're going for this golden lol

# 9th event
TimeChallenge_9thEvent_Rankings= [MOM_PHONE left normal]
{#a973ff}8th place -> Destro
{#a973ff}7th place -> ItsDash16
{#a973ff}6th place -> Izan
{#737dff}5th place -> Vini
{#737dff}4th place -> Cabrini
{#ab5800}3rd place -> Asterisco
{#b5c7c5}2nd place -> Strawb
{#ffb300}1st place -> Lightless
:3
[OSHIRO left nervous] 6 nanoyears later and it finally happened