# NOTES:
# The # Symbol at the start of a line counts as a Comment. To include in dialog, use a \#
# The . Symbol will cause a pause unless escaped with \. (ex: Mr. Oshiro has a pause, Mr\. Oshiro does not)
# Newlines automatically create a Page Break, unless there is an {n} command on the previous line
# Commands: Anything inside of curly braces {...} is a command and should not be translated.

# Inline Text Commands:
# {~}wavy text{/~}
# {!}impact text{/!}
# {>> x}changes speed at which characters are displayed{>>}
# {# 000000}this text is black{#} (uses HEX color values)
# {+MENU_BEGIN} inserts the dialog from the MENU_BEGIN value (in English, "CLIMB")
# {n} creates a newline, without a page break
# {0.5} creates a 0.5 second pause
# {big}this text is large{/big}

# Gameplay Control Commands (should never change)
# {trigger x} this triggers an in-game event
# {anchor} controls the visual position of the textbox in-game

neb_bday_noahcrawfish=Swimming
neb_bday_noahcrawfish_neb_bday=Swimming

neb_bday_noahcrawfish_crawfish=Hiii, this is a very silly map with aqua grapple, elytra, and kelper nail!
If you haven't played a map with aqua grapple before, I would recommend starting with "slipsling" by nascence and then coming back to this!
If you don't play slipsling, then you at least need to know that you can jump out of the grapple.
You can grapple onto anything except for spinners!
I would also highly recommend turning on "Auto Grab Hook Rope" in mod options. This allows you to swing and climb the grapple hook without needing to hold the grab key.
Lastly, this map has dashing and grabbing disabled. So I would recommend binding grapple, elytra, and nail to your grab, dash, and demo keys in whatever combination feels most comfortable.
Good luck! And if your name is Nebulae, happy birthday :)