Winterline_4=Infernal Descent: Lost in Cave
Winterline_4_LostInCave=Lost in Cave
poem_Winterline_4_LostInCave_A= Is it really over?
Winterline_4_LostInCave_B_01=Halfway
Winterline_4_LostInCave_C_01=Terminus

Talk1=
[MADELINE panic left]
This is... a cave?  
[MADELINE panic left]
I can't remember what happened before I came here...  
[MADELINE upset left]
Maybe I should look for a way out.  
[MADELINE peaceful left]
Let's go.

Talk2=
[MADELINE sad left]
Is this the end? But it's still pitch black ahead...  
Maybe I need to keep going a little further.

Talk3=
[MADELINE surprised left]
I see the light.  
[MADELINE surprised left]
Looks like the exit is just ahead.

Talk4=
[MADELINE peaceful left]
Let's go home.

Sign=
The core gameplay of this map revolves around moon blocks.  
You'll need to master double jumps and Demodash.  
If you encounter difficulties reading the map, consider using Double jumps and GroundedUltra.
Some sections may require triple jumps.

man1=
This is the 2.0 version of this map.  
Compared to the 1.0 version, significant changes have been made to the gameplay,  
including camera optimizations and the addition of many new rooms.  
Enjoy!

man2=
The background music is from The Heike Story.  
If you're interested, you can check out this anime.  
The four tracks are: Ladies, Sign, Sorrow and Maternal.

man3=
Thanks to Kirbyblaster for testing the 2.0 version.  
Thanks to shekong and yyf for testing the 1.0 version.  
Thanks to q_is_sleeping for guidance on the background music.
The content of the map has not been thoroughly tested by playtesters.
And most of the adjustments were made by me.
If there are any issues, they solely stem from the author. Please do not involve the playtesters.


man5=
The Ceilingpop alignment here is inspired by a speedrun route in 4A.  
Here's how to do it:  
1. Grab-jump once or twice near the electric grid,  
2. Hold the corresponding direction key (in this case, right),  
3. Input a grab-jump just before hitting the wall.  
That's all you need to do!
