mhb=Midair Hiccup Boost
wallh=Wall Hiccup Neutral
wallhc=Wall Hiccup Cancel
hcc=Hiccup Cancel Climb
dj=Delayed Jump
dgs=Delayed Groundless Super
dgh=Delayed Groundless Hyper
tr=These can also be reversed
ac=Angle Change
dc=Dash Cancel
aac=Anti Angle Change
hc=Hiccup Cycle
hm=Hiccup Momentum

poem_panda_Hiccups_HiccupsGym_A=Hiccup Master
panda_Hiccups_HiccupsGym=Hiccup Gym
panda_Hiccups=Hiccups
panda_Hiccups_Scarlet_Spire=Scarlet Spire
hcguide=The Hiccups happen every one second. 
Since this is on a timer, some moves with the hiccups may be hard to time. 
However, since it is on a timer you can find consistent setups. 
For example, hiccupping into a wavedash sets you up for a hiccup-boosted ultra.

hmguide=Performing a tech such as a hyper or wavedash that gives you speed can be useful with hiccups. 
Hiccuping after performing such maneuvers gives you a boost in height and speed, as well as conserving your speed.
I call this a {~}Hiccup Boost{/~}.
hicu=This is a {~}Hiccup Ultra{/~}.
In order to perform one, do it like a normal ultra, but don't jump after the down diagonal.
Instead of jumping after the down diagonal, hiccup. This gives you the 1.2x speed boost and allows you to delayed jump.
However, this is very situational and should not be used over a hiccup-boosted ultra except for very specific situations, because a hiccup-boosted ultra gives more distance.
It should be used when you have to ultra and do a groundless hyper/super afterwards.
The timing may vary depending on the situation.
hdrop=These are {~}Hiccup Drops{/~}.
In order to perform a Hiccup Drop, crouch and hiccup.
When you fall after the hiccup, you will not become uncrouched for a decent bit of time.
This can be used to fit through gaps that wouldn't normally be possible without a dash.
Hiccup Drop off of the edges of the platforms and fall into the gaps.