local startDoor = {}

startDoor.justification = { 0, 0 }

startDoor.name = "LakeSideCode/StartDoor"

startDoor.depth = -10001
startDoor.texture = "objects/Phobscodestuff/Lakesidecodestuff/startdoor"
startDoor.nodeLimits = {1,1}
startDoor.nodeLineRenderType = "line"
startDoor.canResize = {false, false}
startDoor.placements =
{
    {
        name = "Start Door",
        data = {
            eventName = "",
            flag = "",
            endFlag = "",
            closedColorgrade = "",
            openColorgrade = "",
            endAmbience = 0,
            duration = 4
        }
    }

}
return startDoor