Version 3.0.4 :
- Area 2 (A-Side) : Added a small air refill in one strawberry room in the Flooded Chasm sub-area to make it more lenient
- Area 3 (A-Side) : Fixed one Vine Head not being properly attached to its Vine Path, and slightly adjusted the room in the Lumina Grove sub-area to make it easier to figure out

Version 3.0.3 :
- Area 1 (A-Side) : Adjusted some rooms in all sub-areas to make them more lenient
- Area 2 (A-Side) : Fixed the name of one warp indicating West instead of East in the Crystal Cave sub-area
- Area 3 (A-Side) : Adjusted some rooms in the Lumina Grove sub-area to make them more lenient
- Area 4 (A-Side) : Adjusted some rooms in the Verdite Mine and Hellmouth sub-areas to make them more lenient
- Area 4 (A-Side) : Statues mechanisms in the Hellmouth sub-area now shake the screen when they are draining lava even if the player have screen shaking turned off to help communicate to the player that something happened
- Area 5 (A-Side) : Removed a trigger adding a room that no longer exist to the In-Game map
- Area 5 (A-Side) : Adjusted one room in the Propulsion Center sub-area to make it more consistent
- Area 5 (A-Side) : Adjusted some rooms in the Kinetic Center and Propulstion Center sub-areas to make them more lenient and easier to figure out
- Area 5 (A-Side) : Deactivated the Remote Drone during the Escape Sequence
- Area 5 (A-Side) : Fixed an issue preventing one bomb wall to reapear when the player retry the Escape Sequence in the Propulsion Center sub-area
- Fixed a typo in one of the dialogs
- Added quick access to the settings menu (from the title screen) to the pause menu
- Boss Torizo : Increased the size of the platforms the player can land on
- Boss Torizo : Fixed an issue that could spawn two energy wave at the same time
- Boss Shadow Monster : Slightly increased the boss hitbox.
- Boss Shadow Monster : Halved initial delay before shooting during the single bullet attack on second phase
- Boss Ancient Guardian : Reduced flames duration of the fireball attack from 2.5 seconds to 1.5 seconds.
- Boss Ancient Guardian : Refills now disapears correctly after beating the Challenge Mode version of the boss
- Boss Genesis : Fixed an bug allowing the player to break the boss AI
- Dying after defeating a boss but before landing on the ground now correctly restart the boss encounter from the checkpoint
- The mod version is now displayed on the Title Screen
- Added Simplified Chinese translation by AAA1459, Desom-fu, yeshengxiaozu and HarbingerLeo
- The Erase Progress confirmation on the title screen now default to Cancel to help prevent accidental progression reset

Version 3.0.2 :
- Area 1 (A-Side) : Adjusted some rooms in the Sanctuary sub-area to make them more lenient
- Area 1 (A-Side) : Adjusted one room in the Sanctuary sub-area to prevent a potential softlock
- Area 1 (A-Side) : Removed a leftover spike in one room in the Sanctuary sub-area
- Area 1 (A-Side) : Added a Checkpoint in a room of the Sanctuary sub-area
- Area 1 (A-Side) : Adjusted the camera in some rooms to make it smoother
- Area 1 (A-Side) : Fixed a unintended safe place allowing to collect a strawberry early in the Catacombs sub-area
- Area 2 (A-Side) : Removed a leftover binocular in one berry room
- Area 2 (A-Side) : Added a Checkpoint in a room of the Crystal Cave sub-area
- Area 2 (A-Side) : A one-way transition in the Forgotten Temple sub-area now stay permanently open once it has been used once
- Area 2 (A-Side) : Made the way back from one of the ancient orbs easier in the Forgotten Temple sub-area
- Area 4 (A-Side) : Prevented one gate to stay opened on subsequent rooms visits in the Hellmouth sub-area to make access to a berry room easier
- Area 4 (A-Side) : Fixed a cutscene displaying the wrong amount of gems remaining to be collected in the Verdite Mine sub-area
- Area 5 (A-Side) : Moved a switch to unlock a door to prevent an unintended major skip
- Area 5 (A-Side) : Added a shortcut back out of a berry room
- Area 5 (A-Side) : Fixed a laser not being properly deactivated by a switch in the Propulsion Center sub-area
- Area 5 (A-Side) : Fixed a laser not being properly deactivated on subsequent visits in the Containement Unit sub-area
- Area 5 (A-Side) : Updated a room to prevent the player to use the Remote Drone before a boss fight in the Geothermal Power Plant sub-area, causing an unintended behavior
- Area 5 (A-Side) : Prevented the Remote Drone ability to be used in the Geothermal Power Plant sub-area boss fight to prevent unintended behaviors

Version 3.0.1 :
- Area 1 (A-Side) : Adjusted some rooms in the Sanctuary and Reliquary sub-areas to make them more lenient and easier to figure out
- Area 1 (A-Side) : Redesigned one room in the Sanctuary sub-area and one in the Catacombs sub-area
- Area 1 (A-Side) : Fixed switches in one room of the Sanctuary not being saved in savedata
- Area 2 (A-Side) : Adjusted some rooms in the Crystal Cave sub-area to make them more lenient and easier to figure out
- Area 2 (A-Side) : Removed a leftover binocular in one berry room
- Area 4 (A-Side) : Adjusted one room in the Verdite Mine sub-area to make it more lenient and easier to figure out
- Area 5 (A-Side) : Adjusted some rooms in the Kinetic Center and Geothermal Power Plant sub-areas to make them more lenient and easier to figure out
- Area 5 (A-Side) : Adjusted the camera in some rooms to make it smoother
- Area 5 (A-Side) : Fixed a tube trying to teleport the player to a room that no longer exist, causing a crash
- Area 5 (A-Side) : Fixed a softlock in the Propulsion Center sub-area
- Area 5 (A-Side) : Fixed a switch being registered in savedata, causing a potential softlock
- Area 5 (A-Side) : Updated the ending of a strawbery room that was not working as intended
- Area 5 (A-Side) : Updated a secret in the Kinetic Center sub-area to open itself after a certain event occured
- Decreased the volume of the item get jingle
- Fixed some decals not updating correctly after some player actions

Version 3.0.0 :
- From now on, chapters will be called areas. Each area is divised into sub-areas and the player can enter an area from multiple entrances
- Added 3 new areas, each with one or more sub-areas
- Area 1 (A-Side) : Renamed the Ruins sub-area to "Sanctuary". All previously existing rooms are now part of this sub-area
- Area 1 (A-Side) : Repurposed the Reliquary into a completely new sub-area using new mechanics
- Area 1 (A-Side) : Added new rooms and moved existing rooms order. 2 rooms have been removed
- Area 1 (A-Side) : Added a new sub-area
- Area 2 (A-Side) : Added new rooms to the Crystal Cave sub-area
- Area 2 (A-Side) : It is no longer possible to get a big boost from pufferfishes
- Area 2 (A-Side) : Added a new sub-area
- Decreased base stamina from 110 to 75
- Added new mandatory and optional abilities. One of the previous optional ability is now mandatory and has been moved to a new location
- Added new types of collectibles
- Updated many rooms to use refills that do not respawn. These refils are blue instead of their normal color
- Updated visuals of the Power Gems. Increased the number of Power Gems from 2 to 5
- Improved visuals of Crumble blocks
- Crumble blocks now display an indication of the time they take to respawn
- After collecting the Power Grip ability, a stamina bar will be displayed at the top right of the screen to help player manage their stamina
- The player will now die after standing into water for 10 seconds. A new bar will be displayed at the top left of the screen to help player manage their oxygen
- The screen now fade to black with the exception of the player and certain doors when transitionning from a room to another
- Added new achievements for existing areas and new areas
- Added a lorebook, giving informations on areas visited, upgrades collected, as well as important locations, encounters and collectibles
- Removed wood arrow decals showing the main path
- Removed Binoculars from every room. The player can earn a new ability early that act as the same function, but in every room
- Bosses in Challenge Mode now reward a yellow crystal heart instead of a strawberry
- The title screen is now shown each time the player start the mod or resume playing
- Added a new menu to the title screen, allowing the player to change some options and controls used in the mod, watch credits or exit the mod
- Added a progress view on the title screen
- Moved the Restart Campaign option out of the pause menu, to the new progress view. Renamed it to Erase Progress. It now completely remove everything relateed to the mod from the save file, except deaths
- Updated the title screen visuals
- Removed the Save and Quit and Return to Map options from the pause menu. Added a Return to Title Screen option instead
- Removed the Golden Strawberry of Area 1 and 2. Added a new Golden Strawberry at the end of the prologue that will carry for the entire adventure

Version 2.2.6 :
- Chapter 2 (A-Side) : Fixed a texture issue and a freeze during the boss fight in the Forgotten Temple

Version 2.2.5 :
- Chapter 2 (A-Side) : Fixed a block in the Forgotten Temple area not being destroyed when using a red booster, preventing access to one collectable
- Achievements no longer require Achievement Helper
- Achievements can now be accessed in game as a sub-screen of the map or ability screens
- Pressing the pause button on the ability, map or achievements screens now open a menu to select the screen to switch to

Version 2.2.4 :
- Chapter 2 (A-Side) : Fixed an issue in 2 rooms of the Depths area where pufferfishes could end up being stuck

Version 2.2.3 :
- Chapter 1 (A-Side) : Reworked a room in the Ruins area
- Chapter 2 (A-Side) : Reworked the exit of a strawberry room in the Forgotten temple area
- Touch swicthes in mandatory rooms will now stay activated forever when the player enter the next room or the next checkpoint in the room
- Dash refill crystals now display an indication of the time they take to respawn when the player collect them
- Enabled the World Map mode for the In-Game Map
- Madeline now has her backpack again
- Fixed a bug preventing some achievements to be correctly awarded

Version 2.2.2 :
- Added 20 achievements. They require AchievementHelper to be installed, but are optionnal. Achievements related to progress already done by the player will be retroactively rewarded when entering the campaign on the corresponding save file
- Chapter 2 (A-Side) : Fixed an issue displaying a Heart on the In-Game Map at a wrong location

Version 2.2.1 :
- The panel display stats for the campaign now also shown when the player use the 'Return to map' option from the pause menu
- Updated the campaign icon and panels textures

Version 2.2.0 :
- Chapter 1 (A-Side) : A Portal bas been added at the start of the chapter that lead the player to the B-Side. The portal appear once the cassette has been collected
- Chapter 1 (B-Side) : Added a starting and an ending room. Those rooms contains a portal to warp back to the A-Side. using the portal in the ending room will complete the B-Side
- Chapter 1 (B-Side) : The heart is now in its own room. Collecting it no longer complete the B-Side immediately, unless if playing in Speedrun Mode
- The chapter select menu has been removed. This doses not apply in Speedrun Mode
- When starting the campaign, the UI now display stats for all chapters combined on a single page. This replace the chapter select menu. This doses not apply in Speedrun Mode
- Starting the campaign now teleport the player to the last room they were when they exited. If starting from an existing save, the player will start at the begining of the Prologue. (First time only) This doses not apply in Speedrun Mode
- The player can no longer restart the chapter via the Pause menu or the quick-restart keybind. This doses not apply in Speedrun Mode
- In the B-Side, the "Return to Map" option from the Pause menu is replaced by the new "Give Up B-Side" option. This option send the player back to the A-Side of the corresponding chapter. This doses not apply in Speedrun Mode
- Updated the hint displayed when using the "Return to Map" option from the Pause menu to explain that the player will now return to their current spawn point when re-entering the campaign. This doses not apply in Speedrun Mode

Version 2.1.8 :
- Chapter 2 (A-Side) : Moved a spinner in a room of the Crystal Cave area
- Chapter 2 (A-Side) : Removed some spikes in some rooms of the Forgotten Temple area to make the requiered path a bit more lenient
- Chapter 2 (A-Side) : Made one berry room more lenient in the Forgotten Temple area
- Chapter 2 (A-Side) : Added one lamp in a room during the dark section of the Forgotten Temple area
- Chapter 2 (A-Side) : Added a watchtower near the checkpoint in a room of the Forgotten Temple area
- Chapter 2 (A-Side) : Adjusted the camera in many vertical rooms to give the player more time to react
- Chapter 2 (A-Side) : Fixed a bug preventing the player progress being displayed on the In-Game map before beating the campaign

Version 2.1.7 :
- The player should not be able to get stuck in Chozo statues anymore
- The In-Game map now display the collectables collected by the player in each Area and Sub-Area
- Fixed one frame of a sand decal used in chapter 2
- Chapter 2 (A-Side) : Removed some spikes in a room of the Forgotten Temple area

Version 2.1.6 :
- The In-Game Map now display the Sub-Area name the player is currently in
- Updated XaphanHelper dependency to version 1.0.32 to prevent a bug that can softlock the player
- Chapter 2 (A-Side) : Fixed a bug that made the player fall trough the ground in the last room of the chapter

Version 2.1.5 :
- Chapter 1 (A-Side) : Fixed a jumptrhough using the wrong color
- Chapter 2 (A-Side) : Fixed some spikes being of the wrong height in the second to last room
- Chapter 2 (A-Side) : The map room is no longer a secret room
- Chapter 2 (A-Side) : Replaced some spinners with spikes in the last room of The Crystal Cave area
- Chapter 2 (A-Side) : Added water to some rooms in The Depths area
- Added hints on the In-Game map. They can be toggeled on or off from the map menu
- Fixed some icons being not correctly aligned on the In-Game map

Version 2.1.4 :
- Chapter 1 (A-Side) : Moved the last teleport room to the right of the gem room
- Added Korean translation by Prime

Version 2.1.3 :
- Chapter 1 (A-Side) : Removed a spring cancel on the first room of the last checkpoint
- Chapter 1 (A-Side) : Slightly updated 2 rooms to make them more player friendly
- Chapter 1 (B-Side) : Last room no longer require spring cancels. Made the very beggining of the room a bit more player friendly
- Chapter 1 (A and B Side) : Reworked chapter visuals. The 'Reliquary' subarea now has it's own tileset. The screen distortion and 'Hot' colorgrade have been removed
- Chapter 2 (A-Side) : Slightly moved a pufferfish in the last room of The Dephts to make the room more consistent
- Chapter 2 (A-Side) : Added an optionnal cutscene at the temple entrance to help players find it's hidden entrance
- Chapter 2 (A-Side) : Removed all secret walls during the dark section of the Forgotten Temple
- Chapter 2 (A-Side) : All rooms the player must traverse during the dark section of the Forgotten Temple are now visible on the In-Game map if the player collected the map fragment of the chapter
- Chapter 2 (A-Side) : Boss encounter - The boss now only check for the player position once per attack instead of each time it fire a projectile, and will shoot all projectiles from it's current attack toward the same direction
- Chapter 2 (A-Side) : Boss encounter - The boss will always move to one of the positions at the oposite side of the room during the upper phase in challenge mode if he is hit while being in one of the lowest possible positions
- Chapter 2 (A-Side) : Boss encounter - A checkpoint has been added mid-encounter in normal mode
- Chapter 2 (A-Side) : Boss encounter - Fixed a bug that prevented some plateforms to disapear once activating the challenge mode until the player died at least once
- Chapter 2 (A-Side) : The Green and Yellow Door Unlock rooms have been reworked a little to make them more player friendly
- Chapter 2 (A-Side) : Slightly updated 4 rooms in the last checkpoint to make them more player friendly
- Entrances from and to each chapter now display the name of the area they connect to on the In-Game map

Version 2.1.2 :
- Prologue : Made one jump slightly easier
- Chapter 1 (A-Side) : Fixed the position of one secret room on the In-Game map
- Chapter 1 (A-Side) : Slightly adjusted some rooms to work better with abilities the player had when entering them the first time
- Chapter 2 (A-Side) : Slightly adjusted the start of a berry room to prevent an unintended path leading to the room being impossible to solve without the requiered ability
- Chapter 2 (A-Side) : Madeline will now allways face toward the left during the cutscene that play just before the temple entrance
- Chapter 2 (A-Side) : Added a respawn trigger near the temple entrance
- Chapter 2 (A-Side) : Rerworked a room in the dark section of the temple to make the intended path a bit more obvious
- Chapter 2 (A-Side) : The minimap will no longer appear during the cutscene that play after collecting any orbs requiered for the heart
- Added some respawn triggers in abilities rooms to make sure the player has to use the aquiered ability to exit the room
- Adjusted some dialogs
- Fixed issues in the french dialogs
- Made modifications to make the mod compatible with the current XaphanHelper version
- Custom skins should now be compatible

Version 2.1.1 :
- Chapter 1 (A-Side) : Adjusted one room to make the intended way more obvious
- Chapter 2 (A-Side) : Slightly reworked the west section of The Dephts
- Chapter 2 (A-Side) : Small tweaks to some rooms in the Forgotten Temple
- Chapter 2 (A-Side) : The start of the Yellow Door Unlock room should now be more consistent
- Chapter 2 (A-Side) : Reduced the bounce of Cells when they are thrown on flat ground
- A mini-map is now shown in the top right corner of the screen. This can be turned off in Mods Options

Version 2.1.0 :
- Prologue : Reworked the vertical room right of the gem room to make a jump slightly easier when going back up
- Chapter 1 (A-Side) : Adjusted many rooms to make them possible with the change to the ability obtained in that chapter
- Chapter 1 (A-Side) : Some berries now require some abilities aquiered later in the campaign
- Chapter 2 (A-Side) : Removed some unintended invisible solid tiles in two rooms
- Chapter 2 (A-Side) : Adjusted a room in The Dephts to make it possible to go to the West warp room more easily
- Chapter 2 (A-Side) : Adjusted some rooms, mostly in the last checkpoint to make them less confusing and a bit easier
- Chapter 2 (A-Side) : Completely reworked the boss encounter near the end of the chapter
- Chapter 2 (A-Side) : Added a challenge mode version of the boss encounter. Beat the normal version to unlock it
- The ability collected in chapter 1 no longer allows you to climb, climb jump and neutral jump
- Two new abilities have been added (one mandatory, one optionnal)
- Walls that can be destroyed with something else than a dash now display an icon telling the player what they need to destroy the wall when the player dash into them
- Added an ability screen wich can be used to activate or desactivate unlocked abilities
- The in-game map now display the exact position of the player instead of highlightning the room the player is currently in
- The in-game map now display the exact tiles visited by the player instead of the whole rooms
- Adjusted many spawn points
- Added watchtowers in a few rooms and near most checkpoints
- Rewrited some dialogs and fixed some portraits
- Berries are now shown based of their position in the chapter instead of possible aquisition on the berry tracker

Version 2.0.1 :
- Chapter 1 (A-Side) : Removed some spikes near the beggining of a berry room to make the intended return  route easier
- Chapter 2 (A-Side) : Slightly moved a red bubble in a berry room to give the player more time to dash out of it the intended way
- Chapter 2 (A-Side) : Made the ceilling less likely to be an issue while trhowing the Cell in the Green Door Unlock room
- Changed player inventory to Default to match the bug fix in XaphanHelper
- Removed some duplicate files that should be only in XaphanHelper

Version 2.0.0 :
- Added a prologue
- Added the A-Side of chapter 2
- Chapter 1 (A-Side) : Added some rooms at the start and end of the chapter
- Chapter 1 (A-Side) : Renamed both checkpoints
- Chapter 1 (A-Side) : Slightly adjusted the crumble blocks section in the first room of second checkpoint again so it's no longer needed to time the respawn of the crumble blocks
- Chapter 1 (A-Side) : Reduced the amount of cutscenes
- Chapter 1 (A-Side) : Some rooms have been slightly reworked
- Chapter 1 (B-Side) : Reworked the first room. Added a tuorial bird to inform players they are expected to do a wallbounce
- Chapter 1 (B-Side) : Adjusted the end of the second to last room to be less precise
- Chapter 1 (A and B Side) : Re-textured the lava
- Checkpoints now require the player to stand on ground to be activated and have a visual and audio indicator
- Simple Cutscenes and Frost Helper are no longer needed. All the code stuff is now handled by XaphanHelper
- Entering a new sub-area now display it's name in the bottom right corner of the screen for a short time
- Added an in-game map
- Added a fast travel system
- Added an ability system
- Slightly improved some cutscenes
- Cutscenes now only play the first time they are triggered
- Various progress and actions in each chapter are now saved in your savefile
- Added an speedrun mode that have no cutscenes and completely reset a chapter everytime it's started. Complete the current content to unlock it
- Added a new menu music

Version 1.0.3 :
- Chapter 1 (A-Side) : Improved some cutscenes using Simple Cutscenes. Some dialogs have been altered
- Chapter 1 (A-Side) : Slightly adjusted the crumble blocks section in the first room of second checkpoint
- Chapter 1 (B-Side) : Removed some unecessary spikes to make some obstacles less tight
- Chapter 1 (B-Side) : Fixed some spikes not being attached on zippers
- Chapter 1 (B-Side) : Removed a floating spike
- Chapter 1 (B-Side) : Slightly reworked some rooms to make them more player friendly
- Chapter 1 (B-Side) : Improved starting of last room by making the first zipper longer
- Chapter 1 (B-Side) : Swapped cassette blocks in last room to reduce downtime if the player die

Verison 1.0.2 :
- Added a B-Side to chapter 1
- Chapter 1 (A-Side) : Added a way back from the last sub-checkpoint in the last room
- Chapter 1 (A-Side) : Made the very last secret a bit more obvious
- Chapter 1 (A-Side) : Slightly changed some spikes placements
- Chapter 1 (A-Side) : Improved placement of some decals
- Chapter 1 (A-Side) : Fixed some spikes moving with a zipper while they should not
- Chapter 1 (A-Side) : Cassette icon now apear on the right checkpoint at checkpoint selection screen
- Chapter 1 (A-Side) : Updated Crystal heart text
- Replaced the dirt tileset with a new custom tileset
- Improved mod structure to prevent conflict with any other mod
- Cavern Helper is no longer needed
- Updated chapters icons on chapter selection screen

Version 1.0.1 :
- Spikes are now more visible
- Rewrited dialogs
- Overall rework of almost every room to make the difficulty more fair

Version 1.0.0 :

Initial release